Author Topic: Which levels can be beaten without assigning skills to more than one lemming?  (Read 51873 times)

0 Members and 1 Guest are viewing this topic.

Offline mobius

  • Posts: 2747
  • relax.
    • View Profile
screenshots for both. I really like that I’m not using glitches on a lot of these. I didn’t think this many would be possible. Also, to anybody reading these the ones I’m skipping over are ones I was either having trouble with or just don’t feel like doing right now, so nobody’s saying they’re impossible.
Also, I haven't been strictly trying for 100%, in fact I've been lazy with a lot, it just so happens that a lot of these are not really that difficult to get 100% done this way.

10-2 Legend of Smelly Belly 100%

Quote
-start the first one building up to the second platform.
-make him climber+floater so he climbs into the middle weasel trap.
-build over the laser gate, then let him climb out right and build to the lower laser that resets the door.
-after activating that, when he comes back build up to the top laser.
-dig down and get back into the middle weasel area.
-build left to your earlier bridge so he turns around but make sure he doesn’t activate the laser (and thus free the weasel).
-then build to the right so lemmings coming from the left to the right will walk over the laser then up over the lip.
-Dig on the stair connecting that platform to the other platform. Let him go down to the balloon then build over the balloon and build back left to catch the other lemmings.
-let him climb into the bottom weasel trap and free the weasel. You must use 1 builder to sneak by the weasel, but it’s actually easier than trying to build over the laser.
-He’ll come back to the start area. By this time all the lemmings are milling about in the start area and the door doesn’t close because of what I mentioned in the glitches thread. It stays around 4-7. Let him turn around and go back to the second platform and now build up to the “safe” middle weasel trap. If he turns around it’s okay.
-Once he gets there, dig through the steps over the balloon.

10-7 Rocket Science 100%

Quote
-make lem 1 a climber
-when he gets to the top, build up to the little ledge to turn him around. Build up to the top.
-After the speed up pads mine into the rock with the steel blocks. build to stop near the edge so you can just bash free later.
-After he comes back, build again to the little ledge to turn around, mine through your steps then mine into the holding area.
-Build out of the holding area. Just make sure you’ve built enough times to block the way underneath the little ledge first.
-fix the bridge to the top, then bash through the rest of the obstacles to the balloon.

in this picture I messed up a few times but you have enough builders to recover.

everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline mobius

  • Posts: 2747
  • relax.
    • View Profile
10-9 Odd Jobs 100%

Quote
see screenshot. Not too difficult, just a lot of looping around, takes a while; I had only 10 seconds left.

10-10 Reduce and Simmer 100%

10-11 Waste Not Want Not part 2 100%

Quote
not much difference from part 1 really.
The only difference being, you need to mine, then also bash through the platform where the switch is to ‘waste’ more time for the lemmings to run around since you can’t change the RR in this one.

11-2 When two tribes got to war 18/20 (minimum)

bash through steel glitch
this one turned out nice because it didn’t seem possible at first.


Quote
-you can use up two builders on the top platform where the acid lemmings are, and only two (the maximum you can lose) will die.
-from there you can bash left through the steel over the balloon, then bash all the way across the long passageway and glitch again through so he comes out near the 1-way-wall.
-From there, mine and bash into the holding pit where the water lemmings are to free them.
-then build [over the water] up to the acid lemmings and bash to break the steps you made earlier then free the way for them.


this is the glitch free way:
Quote
-block the acid lemmings same as above, then build a wall on the left, single out the hero
-then send him down the tall cliff on the left and up then through that seemingly pointless 1-way-wall, then up to the acid and the rest is the same.
Except in this case it’s easier to free the two groups separately.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline mobius

  • Posts: 2747
  • relax.
    • View Profile
thanks for updating this (and the other) topics. I kept my own records but they've all since got lost or messed up. It's really handy to have this. Especially because I forget where I left off.  :)
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline mobius

  • Posts: 2747
  • relax.
    • View Profile
T is for Teamwork came frustratingly close. But so far I’ve had no luck. I came 1 builder away from T-is for Teamwork with a couple of different routes and it's really frustrating that there's a way to do this if only this one door could open (no switch in the level opens it, so it's essentially useless)

--------------
11-11Tanks a lot 100% (the intended solution)

12-1 Green with Envy 100% (screenshot attached)
*-time door detection glitch

Quote
since you can have lemmings fall through the time door directly beneath the entrance without tripping it, you can get all of them down this way.
-dig a pit to  trap them
-climb out to the right then mine your way out so that you can come back up this way.
- down in the acid area, after he trips the door over the acid, build up to the right ledge and climb back out then build up to where you were earlier.
-dig the rest of the lemmings out. Dig through the steps and on to the exit.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline mobius

  • Posts: 2747
  • relax.
    • View Profile
12-3 “All in” [100% required]

Quote
dig through the steps, build over the hump in the middle, bash, making him climber/floater.
-Build to the tank (but not so they can walk INTO the tank) so he turns around.
-get him back to the switch on the far left, bash into the area, he climbs back out. The lone lemming will walk out of his area.
-By the time the hero gets back to the tank you can build into it and the water should be drained. build once to turn the climber then build up to the teleport.

note: I suppose you could save builders and time by building directly to the teleport but the timing there is a little tricky.


12-5 No Clues Hee Hee, 49/50
a screen-capped but forgot to save before taking the next level’s picture so it got lost. But for reference you can look at some pics I made in the maximum saved thread of this level because they are similar. [there are really many ways to solve this level given the good amount of skills]

Quote
-get all of the lemmings stuck in the lower area below the entrance.
-mine into the wall to prevent climbers from death.
-make him a climber and make him dig on the edge of the large block/thin platform so he leaves an opening tall enough to climb out of (so he can’t walk back up it). Build to turn him around and he’ll climb out. [this is to take care of the weasels]
-Once he turns around and comes back, build over the hole you just made.
-mine once to get through the thin wall and build to avoid the two weasels. You may need more builders to avoid them, or build before mining to stall.
-now build a wall in this area (close to the thing wall you just mined through) to trap lemmings right here near the balloon. Use builders to turn him around when necessary.
-When that’s done let him go back left, build over the hole again, making sure to have it so other lemmings can come through. (you can use this builder to turn him around in the previous step)
-Mine into the holding area to free the crowd. They will walk up and be trapped near the balloon.
-Once he’s alone, you can dig or mine into the lowest area and use miners to get through the thin walls. Build over the water, mine through the next thin wall, climb up, build and once he’s over the laser, dig to trip it and free all the lemmings into the balloon.

extra: to save 100%, use reset bomber glitch on him at the laser to survive this fall.
-build to turn him around (or reset again) then he’ll climb up the wall where you build from. (note: to do this you must remember to build from that platform early so he CAN climb out)
-then build up to the straight edged terrain next to the steel and retractable wall so you can bash through it. Once you’re up, build once to turn him around then over the bash hole.


12-6 Last one to the Top….. 100%
note: I experienced more “rotation shifting” in this level and it was quite annoying to say the least.

Quote
-set RR to 1
-dig into the steps and build to make a small trap.
-climb out (facing left) and build to close up the gap at the top of the steel steps.
-build over the hole you dug (he can’t climb out to the right because there will always be terrain in the way). Be careful not to get too high and hit the shredder.
-let him get all the way to the weird steps, on the lower area. Make him a floater if necessary, and avoid getting hit by the retractable walls. (he should fall through)
-dig near the edge of the steel right before the  steps then build up to them from beneath to turn around.
-Bash into the area where the first laser is. Avoid the shredder however you can; bash, build over it etc. I was able to build once at the laser and turn around before it came back. It moves about the same speed as the lemming I think so if you’re ahead of it you should be fine.
-Then when he gets back to the steps, build up into them, if done at the right spot you can build right through them. Build to the second laser and let him then walk back to the starting area.
-bash into the crowd’s hole then build to get them all up to the balloon.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline GuyPerfect

  • Posts: 363
    • View Profile
For Lemmings 2, I propose a level is only considered "possible" if Gold can be achieved in that level while still only assigning skills to one Lemming. All levels before the level in question must have achieved Gold as well; no starting a level with just one Lemming!


Lemmings 2 - Beach

Level 1: Quad Quirks on the Quay!
Possible: Yes
Video: http://youtu.be/-avh39puwwQ

Level 2: The Barley Mow....
Possible: Yes
Video: http://youtu.be/LrqlTDXv3U0

Level 3: Cannonball
Possible: Yes
Video: http://youtu.be/tNnz2zJAc5g

Level 4: Coastal Suction Function
Possible: Yes
Video: http://youtu.be/A003orwjt4Y

Level 5: Sand Stone
Possible: Yes
Video: http://youtu.be/YqQuuZmeqgw

Level 6: Beach Lems
Possible: Yes (See this post)

Level 7: Sand in Yer Sarnies
Possible: Yes (See this post)

Level 8: Beach Mania
Possible: Yes (See this post)

Level 9: Sand Blaster
Possible: Yes (See this post)
Video: http://youtu.be/VLQcFUvspac

Level 10: Surf Lem!
Possible: Yes
Video: http://youtu.be/12ia7mlPqsQ

Offline GuyPerfect

  • Posts: 363
    • View Profile
Lemmings 2 - Cavelems

Level 1: Audex Powder
Possible: Yes
Video: http://youtu.be/hsaJWbS-iP4

Level 2: Successive division
Possible: Yes
Video: http://youtu.be/ujib9lQ9YvU

Level 3: Mortal men doomed to die
Possible: Yes
Video: http://youtu.be/lgeGbztiLpQ

Level 4: A stompin' good time!
Possible: No

Level 5: This Is The Pits !
Possible: Maybe?

Level 6: Ain't No Time
Possible: Maybe?

Level 7: Deadly Exit
Possible: I don't think so

Level 8: Wilma!
Possible: Yes
Video: http://youtu.be/_L8zj73BOlU

Level 9: EVOLUTION OF LEMMINGS
Possible:  I don't think so

Level 10: Ah'm No Done Yet
Possible: No

Offline ccexplore

  • Posts: 5311
    • View Profile
Beach 6-9 can all be done for this challenge as well.  Screenshots attached for selected levels.

Quote from: Beach 6
After ballooning over the tree and platform over the water, just wait until everyone's out before you release the crowd by fencing twice from right of the tree.  This puts your worker behind the crowd, allowing him to finish blazing the path to exit before the crowd overtakes.  Defeat suction trap by platforming over its trigger.

Quote from: Beach 7
Instead of bashing over the green bucket at the start, mine instead (though it may help to start with 1 bash stroke before switching to mining).  Jump to stop mining (and get the miner up and out to handle rest of level) as soon as it's just barely deep enough to hold the crowd.  Later to release the crowd, simply stomp once at the edge of the mining tunnel to create a traversable step.

Quote from: Beach 8
Bomb as shown in screenshot to create a pit to trap and hold the crowd while allowing worker to move ahead.  Carpet down to shoot the arrow allowing everyone to fall down to safety later, then carpet back up (use the fan) and release the crowd from the pit using a builder.  Take advantage of jumper and runner to keep your worker sufficiently ahead of the crowd for him to finish the rest of the path to exit in time.

Note that for Beach 9 some of the moves need to be pixel-precise with apparently no margin for error or deviation.  It seems you barely have enough time to keep the 2nd lemming from falling into the water.

Quote from: Beach 9
Probably easier to just walk through the screenshots.  Basically start by rolling to get as far ahead as you can, platform and then use an arrow near the end to seal up the water just barely in time before any lemming falls in.  Then 2 mortars to create a pit at the left near the entrance to trap the crowd.  Worker platform and jump to get himself out of the pit, use the bazookas to start attacking the castle diagonally down.  Worker then use filler to release the crowd from the pit, and end up himself behind the crowd, allowing him to finish rest of path to exit without the crowd overtaking him.

Offline GuyPerfect

  • Posts: 363
    • View Profile
Ooo, shiny. Any chance I could get you to record some DosBox videos so I can do some editing and upload them to YouTube?

DosBox has its own capture codec which is lossless and really slashes the file size because it mimics drawing commands rather than image captures.

Offline ccexplore

  • Posts: 5311
    • View Profile
Hmm, I'll look into it when I have time.  I'm aware for the viewers, videos are usually the best way to present a solution.  I think I resisted videos in the past due to size reasons (even with DOSBox's codec) given the forum's stingy size limits on attachments, resulting in an extra step of requiring uploading elsewhere and then copy a link to the forum post.  Also whereas with screenshots you can easily pause and capture as you go (even through multiple restarts and all, as inevitably happens), with videos you either stop and start a new video whenever you restart, or you capture one take for the whole attempt (multiple restarts and all) and then have to edit it down afterwards.  But it's probably not too bad once I get used to the process.

If you feel up to doing all the post-production editing, I guess I can just start doing and posting "one-take" videos (perhaps on top of doing screenshots as well) for all my future attempts, and people can do as they please with the videos.

Offline GuyPerfect

  • Posts: 363
    • View Profile
If you feel up to doing all the post-production editing, I guess I can just start doing and posting "one-take" videos (perhaps on top of doing screenshots as well) for all my future attempts, and people can do as they please with the videos.

Absolutely. I can set up my connection here so you can upload directly to my computer. Since the DosBox capture is lossless, you can use the resulting clips for pixel-perfect screenshots as well. I can show you how to do that.

You may want to record with sound effects on, but music off. I personally have been exiting and re-entering the level each take so the music would restart at the beginning of the video, but if that's too tedious for your liking you can just disable music and I can put it back in after the fact.

Offline GuyPerfect

  • Posts: 363
    • View Profile
Lemmings 2 - Space


Level 1: HIT THE SPACEBAR
Possible: Yes
Video: http://youtu.be/1jMiI66ci20

Level 2: Perpetual Motion
Possible: Yes (See this post)
Video: http://youtu.be/5hF1i7aYdh0

Level 3: THE LEMMINGS HAVE LANDED
Possible: Yes
Video: http://youtu.be/USSZEKwSzuQ

Level 4: The Vortex
Possible: Yes. The Attractor is not necessary, so it's just a matter of using the same Lemming to perform every task.
Video: This one is difficult to perform perfectly on video.

Level 5: The Stainless Steel Lem
Possible: Yes
Video: http://youtu.be/KBKNI1Yy-R8

Level 6: The Lunar Olympics
Possible: No

Level 7: GoSh It'S fUlL oF lEmMs
Possible: Yes
Video: http://youtu.be/qN85QrJIlm8

Level 8: Odyssey
Possible: Yes
Video: http://youtu.be/aAfSvmlIEOQ

Level 9: Inside The Steel Box
Possible: Yes
Video: http://youtu.be/HvAiDJDTyNg

Level 10: Frontier of surreality
Possible: Yes (See this post)
Video: http://youtu.be/9SN0Vji_uEY

Offline GuyPerfect

  • Posts: 363
    • View Profile
Lemmings 2 - Classic


Level 1: Do You Remember?
Possible: Yes
Video: http://youtu.be/IZoT5YTLllM

Level 2: Mr Lemmy Lives Next Door
Possible: Yes
Video: http://youtu.be/jHBX0Qfm2WY

Level 3: LEMTRIS
Possible: Yes
Video: http://youtu.be/c8BQZFwq_pY

Level 4: Tension Sheet, Good Idea
Possible: Yes
Video: http://youtu.be/rdtCwTbY9XA

Level 5: The Magnificent Severn
Possible: Yes (See this post)
Video: http://youtu.be/c--SBf7qWxg

Level 6: The Starry Threshold
Possible: Yes (See this post)
Video: http://youtu.be/QidkFZ0KN30

Level 7: So close but so far away
Possible: No

Level 8: The Secret Of LEMH
Possible: No

Level 9: Flying The Mad Pursuit
Possible: Good lordy no

Level 10: What's it like up there?
Possible: Yes (See this post)
Video: http://youtu.be/lEt8fOfK7O0

Offline ccexplore

  • Posts: 5311
    • View Profile
Here's a raw DOSBox video (zipped, ~11MB) for Beach 9 1 lem:

http://speedy.sh/tkHCD/Beach9-1lem-avi.zip

(Note for people unfamiliar with speedyshare: despite the file extension in the URL, the URL will apparently force you into a webpage and you have to do the actual download from the webpage's user interface in the browser.  Look for the "real" download link as the filename next to the word "Download:" on the webpage near the top.  Don't try right-click the link here in the forum post and save, as that will just save the HTML I think.  At least there are no obnoxious ads.)

Offline GuyPerfect

  • Posts: 363
    • View Profile
Nicely done! I've edited the video and put it up on YouTube:

http://youtu.be/VLQcFUvspac

I think at 1:04 you technically used the Jumper on the wrong Lemming. The one that did the platforming would have been farther to the right than where the cursor was. Either way, that's just a technicality, and it doesn't make your solution any less valid.

Also, there was an unusually long pause at 1:36. I took the liberty of shortening that. (-: