Also, Fun 2 is definitely not impossible at all. However, 100% is impossible.
Fun 9 is possible with 100%. It's not the exact same lemming, but the right one is always possible to select at the time and is just lost in the crowd.
Caveat: if you lose your "worker lemming" in a crowd, you're allowed to fasten on one lemming and assume that's the right one -- this allows levels like Fun 12 to be beaten that would otherwise be a real pain even though they are obviously theoretically possible.
There's a delay between the builder laying down a build brick and moving on top of it. If you dig in between those two phases as I did at the very beginning, the digging will leave the rightmost pixel of the brick intact. That pixel will make the right wall of the digger's pit just high enough to block lemmings that way.
fortunately I was able to work out your solutions just from reading the text files
Taxing: No results yet
The start involves building immediately upon landing. The second landing place is the only part where you lose lemmings, but if done as quickly as possible, you'll have the required amount plus one lemming to spare surviving the fall. Seperating the worker without wasting skills involves release rate manipulation to get him, over the course of two builders, to the back of the crowd - I used a digger at the end of the first builder to prolong the time given, too. Containing the crowd takes no extra work, due to the natural terrain, but releasing them involves a steel glitch - keeping the worker seperate is a simple matter of having him build over the containment area. The only real tricky point is that you must not waste ANY builders - you have none to spare.
Here's Fun 27 100%. There's a subtle trick at the very beginning which if you don't look carefully, you might miss. Details below: [...]There's also a 100% solutions that works for the sequel (Taxing 22).
Uses the miner glitch from Havoc 10 in the beginning, therefore even the blocker is required.
You don't have to make screenshots; I was just particularly interested in Tricky 20 and 27 since I had been trying to get 100% on those levels and was curious about what I missed.
Tricky 20: after you get through the first pillar, dig down to create a wall on the left to block the crowd.
Tricky 27: there are ways to make a safe drop down to the bottom without using any builders. Also if you dig on the top at the right place, due to the uneven terrain, you can trap the 2nd lemming out. The rest is pretty much just the standard non-100% solution, except you'd use miner+builder at the two places where you'd normally use blockers, and you go release the crowd first before doing the last builder to the exit.
Do you still need screenshots for Tricky 20 and 27, or is the text version of the Lemmix replays enough?
Maybe if you had 99 of each skill Taxing 26 might be possible but I don't think it can be solved with 10 per skill...
This is another application of the miner trick.
And as for 21...QuoteThis is another application of the miner trick.
The list at the start of this thread appears to claim that Tricky 11 and 13 can be done with 100%, which I can't verify. Neither level has been mentioned in this thread.
I think Mayhem 28 is a _VERY_ obvious one that should be added to this list.
I'll put it down as 100% until someone convinces me otherwise, since I can't see why you should lose any lemmings if you take the ceiling route.
Havoc 10 is another obvious one.
Because it seems you wouldn't have enough skills to save the 2nd lemming out. Feel free to prove me wrong.
I think Mayhem 28 is a _VERY_ obvious one that should be added to this list.
Also Wild 16.
100% on Mayhem 22.
Also: To save anyone else trying, Mayhem 12 and 14 are both impossible solely due to the time limits. Take that out of the picture, and they can be done.
Also Wild 9. :DI think Mayhem 28 is a _VERY_ obvious one that should be added to this list. :PAlso Wild 16. :)
You've missed an even more obvious one here... ;P
Here's Mayhem 4 with 100%, and Mayhem 6 - with 4 builders to spare :) (In fact, it's possible to improve that to 5.)
You've missed an even more obvious one here...
...
Actually, no one misses anything.
Also: To save anyone else trying, Mayhem 12 and 14 are both impossible solely due to the time limits. Take that out of the picture, and they can be done.
I'm afraid you didn't really save anyone time. Mayhem 12 can be done with plenty of time left (44 seconds in my solution) if you go the ceiling route. Now we have no choice but to also look at Mayhem 14 again, even though your choices there are definitely a lot more limited.
Well, let me rephrase: Mayhem 12 can't be done the genuine way solely due to the time limit. If the time limit wasn't in the way, it indeed could be done.
Also, could the '91 and '92 levels be added to the first post please?
You'd have to tell me a bit more about these levels -- how many there are, how I should format them.
Question: How comeTaxinguses the "all except" format in the list, whereasMayhemlists the ones that CAN be done... even though they both have the same number of levels that can't (Mayhem possibly fewer, pending an absolute result on Mayhem 14).
That is unbelievable. I've never seen such fine lemming control. Brilliant work.Thanks
I finally got 100% on Blitz 1.
I finally got 100% on Blitz 1.
Ahhh... so you can bash through all that. I didn't look at the terrain very closely
wait till the first or second lemming that comes out (right or left) turns around once and merges with another from the entrance then start your 1 lemming digging down through the first block shortly after/next to the entrance.
When they fall through he turns around and build up to the ceiling. He turns around and have him build again to make a stoppable wall (you only need 2 builders in Revolution). He hits the ceiling again and is now alone. Bash, build up to the top area.
Let him turn around and come back. Dig or bash through the steps to free everybody. Now let them all go up and wait until he (who should be last) turns around and everybody else is going back down the steps. Dig through the thing platform then dig and bash few times (actually once of each is only necessary) to fall safely and build to the balloon. There should be enough time for him to finish until the others get there.
nothing much to it. Just remember to build back left out of the pools to give a lot of room for the group to walk around and get your hero in back of them so he can bash to make a wall in the area where the pit is so nobody dies. Also watch out for the area where you build up to the left if the lemmings don't fall on the water they can die, as it's high.
The way I accomplished it; Make ‘the lemming’ a climber and build over the first pool. You lose 3. Then dig in the block with the downward arrows that do nothing, you will lose quite a bit more here. This will trap the rest lemmings in a small space which is what you want. Build to stop him. When he comes back facing right let him climb out of the hole and dig down at the edge of this block so you can build to the ledge and make contact with it. When that is done, let him go all the way back to the beginning then mine right to the hole where they are all congregated then bash right to the steps. The idea is to give the group the largest area to walk around and waste time in. When he gets done bashing and the group is freed and far away, go ahead and bash through the next obstacle and build over the next pool. Dig through the next three platforms. Bash through the next on the bottom. The group should be almost caught up to you by now. When he gets done, make him a blocker right near the edge of the next pool. Once the crowd turns around reset him and build over the pool then bash through the last obstacle.
There are a number of ways considering the plethora of skills. I dug a hole then made the hero a climber. Build a wall for the weasels. Heading over to the right; at the block above the pool, upside-down build to the block over the weasels. When he turns around & goes to the balloon and comes back this way build up to the block over the pool now right-side-up and he’ll fall onto your steps and climb up to the laser gate to empty the pool.
Or; when he turns around after upside-down building over the pool just mine and build to turn him around without making a wall for other lemmings.
He’ll circumnavigate the cylinder and when he comes to the gravity pad, this time glitch bash through it.* he goes into the pool, opens the door to the balloon. Turns around, get past the
gravity pad again and go left to the where the crowd is being held and free them.
Of course, you can also just build up underneath the balloon from the start, but that way isn’t any fun for this challenge.
*I didn’t mention this glitch above because you don’t have to do this; you can build over the gravity pad and then mine/bash etc. through the steps to get over it or dig under etc. There is a bunch of ways to get around it but glitching is the easiest way.
Dig, and wait for all lemmings to come out. Then make the hero a climber+floater left and after the pool dig another hole (not too far from the pool). Make him come back and free the crowd then when they becomes stuck in the pool build out of it and now they’ll be stuck in the second hole. You should be able to completely avoid the shredder. Now your hero will continue on the left. Mine to the left on the lower platform and build up to the top again, be sure to actually touch the top so he can get back up. Free the crowd and then free the way to the balloon. If they’re all spaced close together, you can flip the bottom switch without any problems.
Because of the surplus of builders, you can build to the end and all the way back. Start digging at the start near the very edge of the tower but leave a sliver of terrain on the right. Set RR 99 and once they’re all out, build then dig farther over to the right to open a hole; let the crowd go into the first ‘hole’ and the worker is now separated.
@ccexplore: I'm assuming, when you wrote: "5-3, 5-4 (100%), 5-5, 5-7*" that 5-3 and 5-4 are 100% and that 5-5 & 5-7 are not. If there area all 100% please post a explanations!
I had a productive time in Revolution just now. So, you’re not keeping a record of how many were saved? I’ll still mention how many I saved just for giggles.
Build over the teleporters.
This one was a lot of fun. I’ll try later to get 100% It might require a major change though.
You can completely ignore the water lemmings. (I also ignore the switch in the middle on top that closes the pointless pool there. when I say switch I’m never talking about that one).
Bash through first obstacle. When upside down, dig up into the ceiling, right after the small “hill”, a hole just enough to trap them. Then have your hero climber to the left. When right-side-up build over the steel block. Let him go all the way down to the switch near the balloon. Dig right before the switch*. Build over the balloon so he doesn’t exit. When he goes right bash through that wall and he’ll eventually climb up to the switch necessary to free the water lemmings. When he comes back down to the left again; from the balloon, build up to the switch and go past it (he won’t flip it since it’s facing the other way) and build over the hole you made earlier so others coming from the right can flip the switch. Let him go all the way back near the upside down crowd. Build over the pool to the gravity pad. Once he’s upside down, turn him around somehow, to go left. Bash through the hill to free the crowd and build up to get them all the gravity pad. They should then walk all the way to the balloon flipping the switch on the way.
Mine through the steps over the balloon and that’s it.
-first have him dig right alongside the left wall at the beginning but stop him before he goes through so you create a hole all the lemmings will get stuck in.
-Then when about 21-22 have come out make him climber and when dig him right next to the steel so he falls through then climbs right back up. Two lemmings will then fall and go on to flip the switches that close the doors and die. If you have a few stragglers it’s okay.
-Meanwhile, the trailblazer will turn around at the entrance, have him build over the hole he just dug then free the crowd. He’ll go down with them and continue on to near the teleporter.
- When there; build to the teleporter. Make sure he’s away from the crowd at this point (or that he builds and they don’t go into the teleport right then with him.
-Let him go through, bash through the purple thing. Dig through the bottom platform and right after the speed up pad dig and mine into the lower area safe/underneath the shredder. All the lemmings should be back far enough to survive.
Depending on if you have any stragglers or where the shredder is you may be able to get through without having to avoid the shredder.
-set RR to 1
- build a bridge close to the entrance (not right away but close, a few paces away.) Let him fall and go around and come back to it.
-build a second time next to the bridge to make a double bridge (wall). Once he starts building set RR to 99.
-build a second time so he connects with the wall; but make sure of two things;
-first he should be the only lemmings that ends up separated from the crowd. Everyone else should be trapped underneath the bridge.
-second; build so that there is either a flat space on the double bridge on the floor or that the second build is exact to the (real) right wall. This is so he can dig down through it later.
[A lemming walking down a bridge cannot dig through it and fall down—he continues walking down the bridge even though he leaves a hole (I should post this in glitches, but it needs to be examined a little more)]
-once he’s separated on top, let him turn around and come back right again, then dig through the steps near the floor to make a wall on that side so the weasels are later trapped. Immediately make him a climber so he climbs up and then goes on to eventually flips the switch and free the way.
-When he comes back dig through the steps one last time, making sure to dig on a flat spot.
-dig/build on the middle platform to trap all the lemmings.
-make him a climber facing left.
-when he gets near the large door, build up to it. Then build back to the middle platform.
-when he gets back to the crowd, dig and bash to open the way for them to mill about from here to the door. Let him climb out of the hole going right.
-Dig downward to survive the fall to the floor. You may have to bash to save time.
-Once over the laser gate, dig then bash to get out after flipping it.
-set RR to 1
-mine shortly after falling off the steel platform, so he mines all the way till he hits the steel wall near the pool. The tunnel should be low enough that you can bash into it from the weasel area to free the lemmings later.
-When he comes back up bash through the steel. When he’s stuck inside, make him a climber facing left. Build over the balloon
-mine left to connect with the floor at the bottom.
-Let him go, turn around and facing right, bash into the tunnel at or near the base of it.
-once over the area where the weasel is, mine or dig down into it. Make sure the weasel is to the lemming’s right.
-When you get close to the weasel, dig directly when you’re above the right side of a pylon on the platform. If done correctly; you’ll make a tiny hole for the weasel to get through while your lemming has time to build over it safely.
-After the weasel is dead, bash into the right wall to free the rest of the lemmings in the miner’s tunnel from the beginning.
-Build up to the left to get out of the lower area, then build to fix the path in the miner tunnel to the balloon.
-set RR to 99
-make him climber+floater, climb to the right.
-after flipping the switch mine into the platform to turn him and everyone around. The others should come out and follow him. When he turns around he’ll flip the switch reversing the doors.
-When he gets close to the door, build toward the door or the steel in between it. Make sure the other lemmings pass him and go down before the bridge is done.
-He’ll climb back up into the entrance area and break the laser gate. The other lemmings will follow the long path to the exit.
This uses only four skills (climber,floater,miner,builder)
set RR to 1
method 1:
dig a trap hole, then send a climber out, build over the water, turn him around and then build back and mine to free the crowd.
method 2:
dig a trap hole, then send a climber out, build over the water, then let him go to the balloon, build over the balloon. Then at the edge of the platform dig until there’s one pixel of terrain left then build to the left. Stretch every bridge. He should build right to the top of the entrance. Mine to free the crowd.
-build up to the steel with the FF pad so they all turn around.
-make the lone lemming a climber. The rest will all end up stuck in an area safely next to the balloon.
-make him a climber, going left (upside down) out of the holding pit with the doors.
-Dig/bash under the gravity pad next to the lava so he continues upside down.
-Once he flips the switch dig again and bash into the steel and mine when he’s over/under the steel so he’ll turn around. Be sure to bash the whole area above the switch so he doesn’t press it again. Either mine or dig to stop him and he’ll walk all the way back to the balloon.
see the picture if it's confusing (it is a little confusing)
-start the first one building up to the second platform.
-make him climber+floater so he climbs into the middle weasel trap.
-build over the laser gate, then let him climb out right and build to the lower laser that resets the door.
-after activating that, when he comes back build up to the top laser.
-dig down and get back into the middle weasel area.
-build left to your earlier bridge so he turns around but make sure he doesn’t activate the laser (and thus free the weasel).
-then build to the right so lemmings coming from the left to the right will walk over the laser then up over the lip.
-Dig on the stair connecting that platform to the other platform. Let him go down to the balloon then build over the balloon and build back left to catch the other lemmings.
-let him climb into the bottom weasel trap and free the weasel. You must use 1 builder to sneak by the weasel, but it’s actually easier than trying to build over the laser.
-He’ll come back to the start area. By this time all the lemmings are milling about in the start area and the door doesn’t close because of what I mentioned in the glitches thread. It stays around 4-7. Let him turn around and go back to the second platform and now build up to the “safe” middle weasel trap. If he turns around it’s okay.
-Once he gets there, dig through the steps over the balloon.
-make lem 1 a climber
-when he gets to the top, build up to the little ledge to turn him around. Build up to the top.
-After the speed up pads mine into the rock with the steel blocks. build to stop near the edge so you can just bash free later.
-After he comes back, build again to the little ledge to turn around, mine through your steps then mine into the holding area.
-Build out of the holding area. Just make sure you’ve built enough times to block the way underneath the little ledge first.
-fix the bridge to the top, then bash through the rest of the obstacles to the balloon.
in this picture I messed up a few times but you have enough builders to recover.
see screenshot. Not too difficult, just a lot of looping around, takes a while; I had only 10 seconds left.
not much difference from part 1 really.
The only difference being, you need to mine, then also bash through the platform where the switch is to ‘waste’ more time for the lemmings to run around since you can’t change the RR in this one.
-you can use up two builders on the top platform where the acid lemmings are, and only two (the maximum you can lose) will die.
-from there you can bash left through the steel over the balloon, then bash all the way across the long passageway and glitch again through so he comes out near the 1-way-wall.
-From there, mine and bash into the holding pit where the water lemmings are to free them.
-then build [over the water] up to the acid lemmings and bash to break the steps you made earlier then free the way for them.
-block the acid lemmings same as above, then build a wall on the left, single out the hero
-then send him down the tall cliff on the left and up then through that seemingly pointless 1-way-wall, then up to the acid and the rest is the same.
Except in this case it’s easier to free the two groups separately.
since you can have lemmings fall through the time door directly beneath the entrance without tripping it, you can get all of them down this way.
-dig a pit to trap them
-climb out to the right then mine your way out so that you can come back up this way.
- down in the acid area, after he trips the door over the acid, build up to the right ledge and climb back out then build up to where you were earlier.
-dig the rest of the lemmings out. Dig through the steps and on to the exit.
dig through the steps, build over the hump in the middle, bash, making him climber/floater.
-Build to the tank (but not so they can walk INTO the tank) so he turns around.
-get him back to the switch on the far left, bash into the area, he climbs back out. The lone lemming will walk out of his area.
-By the time the hero gets back to the tank you can build into it and the water should be drained. build once to turn the climber then build up to the teleport.
note: I suppose you could save builders and time by building directly to the teleport but the timing there is a little tricky.
-get all of the lemmings stuck in the lower area below the entrance.
-mine into the wall to prevent climbers from death.
-make him a climber and make him dig on the edge of the large block/thin platform so he leaves an opening tall enough to climb out of (so he can’t walk back up it). Build to turn him around and he’ll climb out. [this is to take care of the weasels]
-Once he turns around and comes back, build over the hole you just made.
-mine once to get through the thin wall and build to avoid the two weasels. You may need more builders to avoid them, or build before mining to stall.
-now build a wall in this area (close to the thing wall you just mined through) to trap lemmings right here near the balloon. Use builders to turn him around when necessary.
-When that’s done let him go back left, build over the hole again, making sure to have it so other lemmings can come through. (you can use this builder to turn him around in the previous step)
-Mine into the holding area to free the crowd. They will walk up and be trapped near the balloon.
-Once he’s alone, you can dig or mine into the lowest area and use miners to get through the thin walls. Build over the water, mine through the next thin wall, climb up, build and once he’s over the laser, dig to trip it and free all the lemmings into the balloon.
extra: to save 100%, use reset bomber glitch on him at the laser to survive this fall.
-build to turn him around (or reset again) then he’ll climb up the wall where you build from. (note: to do this you must remember to build from that platform early so he CAN climb out)
-then build up to the straight edged terrain next to the steel and retractable wall so you can bash through it. Once you’re up, build once to turn him around then over the bash hole.
-set RR to 1
-dig into the steps and build to make a small trap.
-climb out (facing left) and build to close up the gap at the top of the steel steps.
-build over the hole you dug (he can’t climb out to the right because there will always be terrain in the way). Be careful not to get too high and hit the shredder.
-let him get all the way to the weird steps, on the lower area. Make him a floater if necessary, and avoid getting hit by the retractable walls. (he should fall through)
-dig near the edge of the steel right before the steps then build up to them from beneath to turn around.
-Bash into the area where the first laser is. Avoid the shredder however you can; bash, build over it etc. I was able to build once at the laser and turn around before it came back. It moves about the same speed as the lemming I think so if you’re ahead of it you should be fine.
-Then when he gets back to the steps, build up into them, if done at the right spot you can build right through them. Build to the second laser and let him then walk back to the starting area.
-bash into the crowd’s hole then build to get them all up to the balloon.
After ballooning over the tree and platform over the water, just wait until everyone's out before you release the crowd by fencing twice from right of the tree. This puts your worker behind the crowd, allowing him to finish blazing the path to exit before the crowd overtakes. Defeat suction trap by platforming over its trigger.
Instead of bashing over the green bucket at the start, mine instead (though it may help to start with 1 bash stroke before switching to mining). Jump to stop mining (and get the miner up and out to handle rest of level) as soon as it's just barely deep enough to hold the crowd. Later to release the crowd, simply stomp once at the edge of the mining tunnel to create a traversable step.
Bomb as shown in screenshot to create a pit to trap and hold the crowd while allowing worker to move ahead. Carpet down to shoot the arrow allowing everyone to fall down to safety later, then carpet back up (use the fan) and release the crowd from the pit using a builder. Take advantage of jumper and runner to keep your worker sufficiently ahead of the crowd for him to finish the rest of the path to exit in time.
Probably easier to just walk through the screenshots. Basically start by rolling to get as far ahead as you can, platform and then use an arrow near the end to seal up the water just barely in time before any lemming falls in. Then 2 mortars to create a pit at the left near the entrance to trap the crowd. Worker platform and jump to get himself out of the pit, use the bazookas to start attacking the castle diagonally down. Worker then use filler to release the crowd from the pit, and end up himself behind the crowd, allowing him to finish rest of path to exit without the crowd overtaking him.
If you feel up to doing all the post-production editing, I guess I can just start doing and posting "one-take" videos (perhaps on top of doing screenshots as well) for all my future attempts, and people can do as they please with the videos.
Set up crawling for the crowd by building and (as a last move of course) blocking against the steel wall (the build bridge goes over the blocker's head, leading lemmings to get squeezed between blocker and wall, triggering crawling). This lets the crowd get up to where usually only the worker lemming could climb up to.
The trick is to create sufficient separation between 1st and 2nd lemming at the start. To do so, take advantage that the game lets you do a little bit of digging and mining even when you stand on steel. The lemming won't remove anything but will end up slightly lowered into the steel, and then can be turned around quickly by assigning builder.
This ultimately lets the 1st lemming turn around before 2nd lemming does, giving sufficient time to dig a deep enough pit to catch everyone. The rest is fairly conventional and left as an exercise.
4:42 A single build brick is enough to cover up the exit's trigger.
3:46 Use the basher's "backstroke" to remove enough of the build brick to re-expose the exit's trigger.
("Backstroke" refers to the terrain behind the basher that gets removed during a bash stroke. In DOS Lemmings 2 it's actually quite a significant amount of terrain.)
3:21-3:18 Brute-force your way through the wood on the right side of the room below the entrance area, using no more than 4 bashers.
1:42 You need to change the miner to a basher at very very close to the precise moment shown in the movie, basically after the miner has started swinging the axe downwards, but before the downswing completes. This takes advantage of a known quirk of the game mechanics, in which during that motion, the game has already started lowering the miner by one pixel.
This allows the miner to start bashing at the precise elevation needed to make the solution work. One pixel too high and the steel ahead would interfere with bashing (even if it doesn't look like it should). One pixel too low and you won't be able to get anyone out of the bash tunnel later.
1:04 Stop the basher mid-stroke precisely (no margin of error, if you miss, try again on next stroke) like in the movie, so that you end up creating traversable "steps" at the end of bash tunnel, allowing everyone to get up and out of the bash tunnel, and eventually to the exit.
The idea is to use explosion knockback (aka "flinging") to get the crowd over to the exit platform, without having to go through the normal route of platforming over the big gap to reach the exit.
In order for this to work, you first have to compress the crowd down to very small spread. This is possible by creating a wall using 3 platform bricks--lay one down, then switch to magno booter and get up to the brick, and then back to platformer for next brick.
To set up the fling, you will want the crowd to be falling from the left side of the gap (instead of the usual right side), the gap left of the entrance area leading down to the exit area. Your worker lemming falls on the right side of the gap, and so when he explodes the crowd gets flung to the left. In fact the flinging is so powerful that you actually need it to happen relatively early in the fall, so that the crowd actually gets flung up to the ceiling above the exit platform, prevent them from going too far horizontally and overshooting the exit (instead they hit the ceiling, and then fall straight down onto the exit platform as desired).
How to create the setup and make it work, you can gleam from the screenshots, watch the movie, or figure it out yourself.
Just remember that you can bazooka near the exit facing right, and be turned around from the knockback of the bazooka blast taking out the vertical bar right of the exit. This doesn't give you too many opportunites to get back into the entrance pit area, but actually you only need to be back in that area 2 times to bazooka everyone out. (See this post to refresh your memory on how.)
-Set RR to 1, after 2 or 3 lems come out set to 99. All Lems should come out and walk through the time door before the weasels. The door will close and trap the weasels.
-the first lem is the traiblazer. mine him throug the thin floor before the first teleporter (this one leads to the lava). All Lems should get trapped in the lower pit there.
-build out of it so he hits and turns around becoming the last in line. The switch here has no effect on this solution.
-When he goes through the teleport and comes out up top, bash through the wall then build up to the floating steel block.
-Let him turn around and go back down. On the bottom, near the switch build up to the same steel block, making sure he hits and turns around. Then build once more to the right. This is to catch fallers from above later.
-Let him go back up, now build left to the other steel to close the gap then build right to get on top of the steel block.* Bash to stop him if nessicary.
-You now want to build at the edge of the steel so he goes up and hits the retractable wall and turns around. All the other lems should fall onto the steps you made earlier to save them and you can ignore them.
-Once he turns back build up to the left area. And use three final builders to get to the switch at the top which opens up the path to the balloon.
-To save the worker, bash through the steps you just made so he falls into the area behind the teleporter there. He'll end up back in the area where all the rest were.
*Be sure to build so that the brick comes flat with the steel. You can easily run into a problem here where you accidentally trap lemmings in.
-set lower RR to 1. The first lem here will be the main worker. Make a blocker on the top [he's the only one you use on the top and that's the only skill you absolutely need to use on him] Make sure to allow plenty of room between the wall and blocker.
-on the bottom, make him build twice to the platform. Two lemmings will die. When he turns around make him climb/floater.
-Let him climb over the one way wall, on the other side build over the lava.
-Near the teleporter, dig or mine and bash to remove the top layer of ground [make sure no lems can enter the teleporter on the right side, they need to enter from the left.] Make him built to stop somewhere on the left of it.
-Let him turn around and build over the lava again to seal the gap. Bash through the one way wall.
-When he comes around to the teleporter again build up to it {on the left}. They will come out up top, build and bash through that 1-way-wall. When he's bashing and almost done, at the ledge, you can build one brick to make him turn around quicker later (this is not necessary since you have a ridiculous amount of time on this level).
-As everybody gets caught in the top area, have him make a builder wall to separate everyone from the blocker. Make sure to isolate him on the right; you can use the hatch to turn him around.
-Build over the blocker, let him go past the speed up pad and through the door. Use bashers or builders to stall him if he isn't timed right to get through. The laser on the other side frees the weasel and keeps the door open.
-Use a builder to turn him around. When he comes back, build over the blocker again then destroy the builder wall. They are free to go to the exit.
notes: in the pic, I instead reset the blocker and he went to the exit.
-set RR to 1. make him a digger, after a few digs bash across to he hits steel to block the lemmings in and gives them some room to walk around in.
-make him climber+floater, facing right. Let him go past the top time door.
-On the floor, dig into the floor near the grav pad. He'll hit steel so make him a builder to turn around but make sure other lemmings will be trapped.
-When he turns around build up to the left, at about the fifth bolt on the steel under the floor from the wall. He should connect with the wall but not turn around. Let him climb up then bash through the upper arrow wall.
-when he turns around and goes back to the trap hole, turn him around again to go back and bash through the lower arrow wall.
-Now let him go through the grav pad, all the way past the balloon, to the other side. He should eventually climb up through the small time door and enter back into the entrance area.
-When he goes back into the crowd mine or dig to let three lemmings into the top right laser area. Make sure 3 get in there. The time door will close blocking entrance to others. If you need to, make the worker build into the time door; he'll turn around.
-Dig/bash/mine into the top left laser area. You can either have the worker do it or others, you now don't have to worry about any other lemmings dying. You just need one more for the lower left laser.
-Get 1 lem into the lower left laser [NOT the worker]
-Now send the worker to the lower right laser. Since you bashed this side already, he can exit the area from there. The other three lemmings above that should've exited as well and went into the trap hole you dug earlier near the grav pad.
-Now you just need to free those lemmings from that hole. Three plus the worker makes 4 (the minimum requirement). Lemmings must direct drop to the balloon in this level; idk why.
use a lemming from the balloon area. build over the balloon to turn around. Mine down left.
-build up through the shaft. Make him a climber and build once up to the thin platform
-you can bash to remove some terrain above him, enough to make a hole.
-Dig throuh the steps to freedom, then build up to the miner's tunnel. (should take two builders) you have just enough builders (yet again!) for this to work.
-be careful not to let the worker climb into the saw.
saves 100%
You can add Havoc 18 to the master list (non-100%). The screenshot below shows the general concept
LemSteven typically uses DOS/DOSBox for these Challenges.