[SuperLemmini] WillLem's SUPERLEMMINAS [UPDATED]

Started by WillLem, September 15, 2021, 10:57:05 PM

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grams88

I like the whole idea of remembering where the traps are like for example trying to complete the havoc level 1 but we all know there is a hidden trap but do you know what bit you have to build at. I liked that whole aspect, the whole trial and error and exploring where about the trap is.

I tend to think a lot different to people, if the level is good it is good regardless of whether it has a hidden trap, Havoc level 1 is a great example and a very enjoyable level I find. Sometimes if a route looks too easy think twice because it might have a hidden trap. Only thing I would encourage others to do is variety.

I remember fish the killer's levels which were actually probably not bad levels, mind you they didn't look the nicest but there's nothing wrong with having a bit of fun when making levels. They did give me a bit of a laugh when playing them. fun old days.

I love a good hero level, where one lemming does most of the work, those actually can be quite fun levels. I don't think we should put restrictions on what a level should be like or shouldn't be like. Every idea can be great if it is done well, yes a builderfest level as well, I know a lot will disagree. You could make a pack that just has builders only in it. Variety is the spice of life, if you do the same type of levels again and again, it could be off putting.

The old game rick dangerous  which is a great game, you had to remember where all the traps where, a lot of trial and error, the  same with tomb raider. I remember I got a huge fright in Lemmings paintball when I stepped on one of those green dots which I didn't see at first.

All type of levels are welcome in a grams88 world (lol)

WillLem

Quote from: grams88
I like the whole idea of remembering where the traps are like for example trying to complete the havoc level 1 but we all know there is a hidden trap but do you know what bit you have to build at. I liked that whole aspect, the whole trial and error and exploring where about the trap is.

Yes, me too. It's good to know I'm not the only one who thinks this way about it. Some players are put off by trial and error, others enjoy it as part of the problem solving process.

Quote from: grams88
Sometimes if a route looks too easy think twice because it might have a hidden trap.

Yes, exactly. And the only way you'd know is by playing through the level and finding out.

Quote from: grams88
I remember fish the killer's levels which were actually probably not bad levels

Did this author use a lot of hidden elements? Are these levels still available?

Quote from: grams88
All type of levels are welcome in a grams88 world (lol)

I'm the same; I'm happy to encounter everything from single-solution brainteasers to builderfests to hero levels to multiple worker levels and beyond. I don't automatically write off a level just because it's a builderfest, for example - I'm more likely to think "yes, but maybe it's a good builderfest!" They do exist! :lemcat:

grams88

I think I remember InsaneSteve playing them on his youtube channel. Doesn't seem to be coming up on the search at the moment which is strange. I might have the wrong spelling.


kaywhyn

https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

WillLem

#19
Level Pack Updated

The lemminas style has been updated; some new pieces have been added, and I've merged the trap graphics that had separate elements so that they are now a single graphic. Some have also had improvements made to their trigger points.

Any affected levels have been tweaked slightly to reflect these changes, but it plays identically as before: no replays are broken.

The updated style and levels are included in the OP download. Or, you can:

:lemming: Click here to get the latest version of SUPERLEMMINAS :lemming:




Please note that this pack was written for SuperLemmini. If playing in SuperLemminiToo, it is strongly recommended that you disable the Timed Bomber option!

kaywhyn

Hello WillLem,

I have also solved all of SUPERLEMMINAS pause free. Replays attached, and feedback incoming. Also, link to my LP: https://www.youtube.com/playlist?list=PLbp2m4KlFpJsgJA7NR4SwAaeYKP0IKwlZ Enjoy! :P

General Feedback

This is another Superlemmini pack where the main gimmick active is Superlemming, where the game speed is sped up. Another difference is that this pack features Lemminas, female lemmings, instead of the normal blue outfit, green hair ones. Being a sequel to SUPERLEMMINGS, this pack was a tad bit harder, but not a whole lot harder. Level 4 was by far the hardest one to do pause free despite it just being a 1 Lemmina level. Level 5 can also be hard, but if you know a neat trick to it then it's quite easy. The rest after that weren't too hard at all.

1 - Inroducing SUPERLEMMINA

Another nice throwback to Wicked 2, except featuring a Lemmina. I struggled with this one more than SUPERLEMMING 1, interestingly enough. At the same time, you do have to be careful with the skills, as you want to make sure you have the right tool to get down safely on the far right side in order to climb up the huge wall to the right of the exit. Luckily, you can assign the climber at any time and not worry about him splatting from climbing another wall further to the right, as there's some fire traps and hence you can't really build to connect with it.

2 - Don't Press Pause!

Somewhat stressful level, but I made it much easier by simply creating a turnaround point for the left entrance by bombing twice to contain them, allowing me to do work with just the right entrance until the path is ready. I did check your playthrough, and indeed you can forge the path at the bottom left as well, which will be necessary anyway if one was to play this level with timed bombers. Also, the generous save requirement fortunately doesn't make it a frustrating level due to the possibility of many losses because one wasn't quick enough to save any from splatting or being lost to the bottomless pit.

3 - Sprint the Nessy

Nice remix of "Hunt the Nessy" from OL. Back to very easy here, just like in SUPERLEMMINGS. Looks like I was quite wise that there is indeed a hidden trap where I suspected there to be one ;) Sad to say that I didn't expect them for the other two levels

4 - Godspeed, Ms. Lemmina!

By far the hardest and most stressful level of the pack to play pause free. You have to be super quick in assigning the floater and switching to builder and building at the very start. The part I had the most trouble with was at the very top in the middle. As mentioned, I totally got caught off guard by the hidden trap. I share the same reservations as Forestidia here in that hidden traps at the end tend to be much worse than traps at the start. Depending on the level, it can be very annoying to do the really difficult parts of the level pause free again, and thus hidden traps at the end really only makes things worse. To be fair, the location is easily memorized here, but even then there's still one more stressful part after it.

5 - Ceci N'est Pas Une Pipe

Just your WAFD type level, although here I completely avoided having to assign so many diggers by doing the digger cancelling trick to leave a step before the Lemminas fell the rest of the way :P I remember it just happened by accident, then I decided to not try for it, then eventually reconsider and did it again anyway :laugh:

 6 - Attach Of The Ice Cream Monster!

Somewhat stressful level, but luckily the generous save requirement doesn't make it too frustrating. This was a pretty good level involving really thinking about how to get the upper entrances down safely while making sure you don't lose too many. I especially love the twist with the pillars before the exit where you need to bomb through two of them and then the third you can just bash through, since you don't have enough bashers to go through each one individually. There's only enough to bash through one, since you need one to go through the monster.

 7 - Carlimeta Jeter

Good level, but again that hidden trap near the end! >:(

 8 - Take Another Running Jump

Yet another remix/twist of Take A Running Jump from OL. I one-shot this level! :)

10 - ReTuRn tO MaRy PoPpinS' LaNd

Another floater frenzy type level to finish off the pack, although you still have a bombing section to do after the floaters section. My attempt was nearly doomed, but luckily it worked out.

I enjoyed all of your SUPERLEMMING packs for Superlemmini! :thumbsup: Thanks for this one, and again I look forward to more content from you in the future! :)
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0