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10 Levels at SUPERLEMMINA SPEED!
Download (https://www.lemmingsforums.net/index.php?action=dlattach;topic=5754.0;attach=19870)
A Pause-free Playthrough Of The Entire Pack! (https://youtu.be/m3q285__NqQ) :lemcat:
Here it is! The sequel to WillLem's SUPERLEMMINGS (https://www.lemmingsforums.net/index.php?topic=5252.msg87888#msg87888) featuring the Lemminas mod! These frenetic levels have SuperLemming mode switched on and are intended to be played at speed and without pressing pause - are you up to the challenge? 8-)
Challenge Rules
:lemming: Do not press pause - Exception: you may pause the level at the beginning to plan your strat, but once play commences the pause button cannot be used for any reason
:lemming: You may use Direction Select and any of the other QOL tools that SuperLemmini offers, but bonus points are awarded for non-use of these
:lemming: Replays are not permitted at all - if the level restarts due to a failed attempt, play must also restart
1 - Inroducing SUPERLEMMINA - Beginner
2 - Don't Press Pause! - Novice
3 - Sprint The Nessy..... - Expert
4 - Godspeed, Ms. Lemmina - Master
5 - Ceci N'est Pas Une Pipe - Novice
6 - Attack Of The Ice Cream Monster - Expert
7 - Carlemita Jeter - Master
8 - Take Another Running Jump - Master
9 - Lactose Free Lemminas - Master
10 - ReTuRn tO MaRy PoPpinS' LaNd... - Hero
The pack includes:
:lemming: Levels
:lemming: Lemminas Mod
:lemming: Lemminas Music
:lemming: Lemminas Style Pack
:lemming: Logo Graphic
Please let me know if you have any problems getting this pack to work.
All mods, music and styles are custom-made by the author (me! :lemcat:). You are of course welcome to use them in your levels/packs, but please give me a credit if you do so. Thanks!
These levels are intended to be played without using the pause button!
Please note that this pack was written for SuperLemmini. If playing in SuperLemminiToo, it is strongly recommended that you disable the Timed Bomber option!
Solved all the levels without pause etc.
The tile set looks quite well. The metallic pipes look at first like steel though. The pack has up and downs in my view and was at times quite brutal. Since I'm not used to Superlemmini physics I sometimes couldn't assess well what works, kills etc. or not. Levels look aesthetically well.
I really disliked the hidden/barely visible traps in some of the levels. The challenge should play fair there since you lose all your progress.
This level seemed to me like the most well rounded of the pack. Only the beginning part was a bit tight and I don't know how to deal with the thin obstacles elegantly there.
Not sure if I backrouted the level. The replay gets a bit messy at the end but has an explosion at the beginning which gets the two crowds together. Quite restricted skillset but short level on the other hand. I generally liked the level though I think the single lemming levels fit the challenge better.
Again this could be a backroute since I went the upper route at the Nessy. Too much building oriented for my taste. I had no clue how to release the crowd, replay gets messy there. Probably there is directional select but not sure if I was allowed to use that. Jumps in the replay are again due to preview clicking. Again barely visible stone trap but at least rather at the beginning of the level.
Im my view the hardest level by far. Skill set is imho appropriately generous. The level is not unfit to the challenge though at times utterly precise. One really needs terrier mood for this one. The worse hits the barely marked trap (only realized after fallen for it) near the end of the level. There is a learning process in this level and having solved Carlemita Jeter before helped a bit.
We all fall down in fast. For my taste 60 lemmings is too much.
I generally liked that level. The skill set seemed okay and the level was well manageable. Though I actually don't see why it has to be a challenge level at superlemming speed due to the aforementioned aspects. Replay gets messy and lenghty in the end.
I really hope the middle part is a backroute, it was so utterly precise. The solution has the hackishness of a framestepping solution without using framestepping. The hidden trap at the end nearly broke me. The skill set was rather tight as well.
This was a nice short but also astonishingly easy level. The last blocker assignment was very precise though I don't know if one could have used a stair to make it easier instead of turning around with that stair. But even though I failed the assignment a few times it worked out in the end.
I had forgotten the original solution so I had to think for a while. But executing the level wasn't that hard even the last miner assignment though I might have been lucky.
If one has gone through GERONIMO!!! the level was manageable. I even utterly messed up the bombing part but the save req. is so generous that I nevertheless made it. I took it. It's an okay level in my view.
Solved all the levels without pause etc.
Excellent stuff, well done! :thumbsup:
Thanks for your kind comments and feedback.
I notice that you didn't use Direction Select at all throughout the entire pack, which must have taken considerable patience during some sections! It would have been absolutely fine to use it for this this challenge. I used it for my playthrough (https://youtu.be/m3q285__NqQ), but watching yours has inspired me to give it a go without this tool as well! :lemcat:
I really disliked the hidden/barely visible traps in some of the levels. The challenge should play fair there since you lose all your progress.
I know what you mean, and it's a contentious issue in the world of lemmings levels generally. However, given that the pack is a purely execution-based challenge pack, my honest thoughts are that the hidden traps are OK. Some reasons:
- There aren't too many of them (3 in total across 10 levels)
- They are all placed in somewhat obvious locations. These are intentional clues which I believe make the challenge a bit more fair than if they were just hidden randomly all over the place: the Nessy one is hidden behind a huge chunk of rock terrain which isn't there in the original level, the Godspeed one is behind a steel block with a cross on it, and the Carmelita one is behind the only crystal ball which is separated from all the other crystal balls on the map.
- We're not allowed hidden traps in NeoLemmix, but we are in SuperLemmini. I generally view it as a "because you can, you should!" situation :excited:
Don't Press Pause! (save req. 50%)/z2.rpl(94%) Not sure if I backrouted the level
Generally, there are no backroutes in this pack, it's more of a "beat it however you can" kind of challenge. Also, I like the way you solved this level :lemcat:
Probably there is directional select but not sure if I was allowed to use that. Jumps in the replay are again due to preview clicking
Yes, Direction Select would have been OK to use and well done for making it through the pack without it! Meanwhile, the replay jumps are not an issue since I have SL set up not to follow camera movements during a replay.
Godspeed, Ms. Lemmina/z4.rpl Im my view the hardest level by far. Skill set is imho appropriately generous. The level is not unfit to the challenge though at times utterly precise. One really needs terrier mood for this one ... There is a learning process in this level and having solved Carlemita Jeter before helped a bit
Yes, this one is extremely hard and took me many attempts. I wanted to have a level in this pack which would really test a player's reflexes and which would be a real challenge for those who had beaten the previous SUPERLEMMING packs.
Ceci N'est Pas Une Pipe/z5.rpl We all fall down in fast. For my taste 60 lemmings is too much.
60 lemmings is the amount used in the original Taxing version of We All Fall Down. Since Taxing is my favourite rank in L1, I decided to use this number by way of tribute.
Attack Of The Ice Cream Monster (save req. 75%)/z6.rpl (84%) I generally liked that level. The skill set seemed okay and the level was well manageable. Though I actually don't see why it has to be a challenge level at superlemming speed due to the aforementioned aspects
I'm glad you enjoyed the level! The intention here was to make a Superlemming-speed disjoint union, which hadn't really been done in the previous SUPERLEMMING packs. I suppose the challenge is really the same as any Superlemming-speed level: manage the chaos! I'm glad this one isn't too hard though.
Carlemita Jeter/z7.rpl I really hope the middle part is a backroute, it was so utterly precise
Whilst there are no intended solutions (as such) in the pack, there are certainly ways to make the process of playing it more or less difficult! ;P You could have gone over the top of the middle section which would have been a lot less cumbersome, albeit more dangerous, to execute. Your choice to brute-force it made it a lot fiddlier than it needed to be, but I can see why you chose that route to be fair. And - as I said - the only "rule" here is to beat the level however you can without pressing pause, which you succeeded in doing! :lemcat:
Take Another Running Jump (save req. 98 %)/z8.rpl (98%) The last blocker assignment was very precise though I don't know if one could have used a stair to make it easier instead of turning around with that stair
Yes, you are correct in thinking that a stair is meant to be used before assigning the Blocker. It's still a tight assignment, but not quite as tight!
Lactose Free Lemminas/z9.rpl I had forgotten the original solution so I had to think for a while. But executing the level wasn't that hard even the last miner assignment though I might have been lucky.
It was a very fortunate but also very skillful assignment, especially since you chose the most difficult way to execute the final Miner, so well done! :thumbsup: See the playthrough video (https://youtu.be/m3q285__NqQ) for an easier way to do this one! ;P
Again, thanks for playing through this and for sharing your replays. It's great to know that people are enjoying these levels and managing to beat them. I'll take your feedback on board for the next SUPERLEMMINGS pack :lemcat:
Hello WillLem,
I have also solved all of SUPERLEMMINAS pause free. Replays attached, and feedback incoming. Also, link to my LP: https://www.youtube.com/playlist?list=PLbp2m4KlFpJsgJA7NR4SwAaeYKP0IKwlZ (https://www.youtube.com/playlist?list=PLbp2m4KlFpJsgJA7NR4SwAaeYKP0IKwlZ) Enjoy! :P
General Feedback
This is another Superlemmini pack where the main gimmick active is Superlemming, where the game speed is sped up. Another difference is that this pack features Lemminas, female lemmings, instead of the normal blue outfit, green hair ones. Being a sequel to SUPERLEMMINGS, this pack was a tad bit harder, but not a whole lot harder. Level 4 was by far the hardest one to do pause free despite it just being a 1 Lemmina level. Level 5 can also be hard, but if you know a neat trick to it then it's quite easy. The rest after that weren't too hard at all.
Another nice throwback to Wicked 2, except featuring a Lemmina. I struggled with this one more than SUPERLEMMING 1, interestingly enough. At the same time, you do have to be careful with the skills, as you want to make sure you have the right tool to get down safely on the far right side in order to climb up the huge wall to the right of the exit. Luckily, you can assign the climber at any time and not worry about him splatting from climbing another wall further to the right, as there's some fire traps and hence you can't really build to connect with it.
Somewhat stressful level, but I made it much easier by simply creating a turnaround point for the left entrance by bombing twice to contain them, allowing me to do work with just the right entrance until the path is ready. I did check your playthrough, and indeed you can forge the path at the bottom left as well, which will be necessary anyway if one was to play this level with timed bombers. Also, the generous save requirement fortunately doesn't make it a frustrating level due to the possibility of many losses because one wasn't quick enough to save any from splatting or being lost to the bottomless pit.
Nice remix of "Hunt the Nessy" from OL. Back to very easy here, just like in SUPERLEMMINGS. Looks like I was quite wise that there is indeed a hidden trap where I suspected there to be one ;) Sad to say that I didn't expect them for the other two levels
By far the hardest and most stressful level of the pack to play pause free. You have to be super quick in assigning the floater and switching to builder and building at the very start. The part I had the most trouble with was at the very top in the middle. As mentioned, I totally got caught off guard by the hidden trap. I share the same reservations as Forestidia here in that hidden traps at the end tend to be much worse than traps at the start. Depending on the level, it can be very annoying to do the really difficult parts of the level pause free again, and thus hidden traps at the end really only makes things worse. To be fair, the location is easily memorized here, but even then there's still one more stressful part after it.
Just your WAFD type level, although here I completely avoided having to assign so many diggers by doing the digger cancelling trick to leave a step before the Lemminas fell the rest of the way :P I remember it just happened by accident, then I decided to not try for it, then eventually reconsider and did it again anyway :laugh:
Somewhat stressful level, but luckily the generous save requirement doesn't make it too frustrating. This was a pretty good level involving really thinking about how to get the upper entrances down safely while making sure you don't lose too many. I especially love the twist with the pillars before the exit where you need to bomb through two of them and then the third you can just bash through, since you don't have enough bashers to go through each one individually. There's only enough to bash through one, since you need one to go through the monster.
Good level, but again that hidden trap near the end! >:(
Yet another remix/twist of Take A Running Jump from OL. I one-shot this level! :)
Another floater frenzy type level to finish off the pack, although you still have a bombing section to do after the floaters section. My attempt was nearly doomed, but luckily it worked out.
I enjoyed all of your SUPERLEMMING packs for Superlemmini! :thumbsup: Thanks for this one, and again I look forward to more content from you in the future! :)