[BUG][PLAYER] Incorrect rendering of skill panel graphics in some cases

Started by namida, September 04, 2019, 06:49:47 PM

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namida

This is very vague as I haven't investigated it much yet. The only things I can say are:

a) Most levels are not affected.
b) One way to consistently reproduce it is to play "Odyssey" from Lemmings Plus Omega II. In this, the Walker is drawn as an athlete-zombie on the skill panel. All other skills get drawn normally.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Proxima

In NeoLemmix Introduction Pack, Rank 2 Level 14, the cloner displays one normal lemming and one zombie.

namida

I noticed that too. The Cloner graphic partially uses the already-generated walker graphic while generating itself, so this is likely why.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

Should be fixed in commit 7C2A824. This commit removes the only possible cause I can think of, and I can confirm the issue no longer happens on either of the two levels identified so far, though I haven't done extensive testing. I'll reopen this if it resurfaces during later testing.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)