Armani's new level pack Development Topic (120 Levels Completed)

Started by Armani, May 26, 2025, 03:47:24 AM

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Which L1 tileset do you prefer to see in my in-dev pack?

Crystal
5 (55.6%)
Pillar
4 (44.4%)
Other (please specify!)
0 (0%)

Total Members Voted: 9

Voting closed: November 22, 2025, 08:52:26 AM

Armani

@Guigui

You might have to wait until the pack's release for the exact details but I can give you a few hints ;) :
Spoiler
Almost everything you see in the video is not what it actually seems.

I created a special tileset(currently named armani_special - to be changed) that will be used in certain special levels of this pack, like this one. There will likely be one special level every 2 or 3 tribes depending how often my creativity sparks. By special levels, I mean they play out very differently from the usual guide enough Lemmings to the exit style of gameplay. Here's a sneak peek of an example special level that I previously shared on Discord:

Spoiler

(it's a GIF, click it if it doesn't auto play)
you have to survive long enough for the big laser gun to shoot down the boss, after which the exit will appear along with a victory message in the center of the screen

The tileset is packed with objects featuring deceptive sprites and animations; teleporter objects that use the bomber animation, as well as terrain hallucinations, walking Lemmings, gliding Lemmings and even some icons and UIs. I also made single-use trap objects with the sprites, sounds, and animations of various Lemming actions, which switch to another deceptive sprite once triggered.

The video doesn't show the ugly part of the level where the things actually happen; where it counts how many targets you've shot and triggers the hidden script. Once you see the full map, it'll be easier to grasp how it all works.

You won't have a lot of freedom in deciding what to do in the level, though. It isn't going to play like, say, Counter-Strike, but rather as you mentioned, more like Duck-Hunt X Lemmings! ;) As for the interface used to add a lemming in the middle of gameplay, that's not possible in curent NL. I added a debug mode to my custom build that lets me spawn new lemmings during gameplay, get any amount of skills, add/destroy terrain with the mouse etc, to make playtesting levels easier.
My upcoming NeoLemmix level pack: In-development topic 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted
  Xmas Lemmings 2021
  Lemmings Halloween 2023
  Holiday Lemmings 2024 - a collaboration pack with Mobiethian :D