Recent posts

#11
Lemmini / Re: [RetroLemmini] NepsterLems...
Last post by WillLem - Today at 01:20:20 AM
Version 1.6 Uploaded

Changed "\!" to "!" in all level titles.

Unlocked release rate for all levels except Black Hole 14 Hanglem, which is the only non-RR99 level in NepsterLems to feature locked release rate.

All levels in this pack now have correct release rate value and locked status.
#12
Lemmini / Re: [RetroLemmini] Lemmings Pl...
Last post by WillLem - Today at 01:15:53 AM
Version 1.5 Uploaded

Changed "\!" to "!" in all level titles.

Unlocked release rate for Medi 26 So that's the plan......

All levels in this pack now have correct release rate value and locked status.

Get the latest version of the pack here.
#13
Lemmini / Re: [RetroLemmini] MobiLems
Last post by WillLem - Today at 01:11:58 AM
Version 1.3 Uploaded.

Changed "\!" to "!" in all level titles.

Unlocked release rate for Flapdoodle 24 Constructus Interuptus.
#14
Lemmini / Re: [RetroLemmini] GeoffLems
Last post by WillLem - Today at 01:06:38 AM
Version 1.2 uploaded.

Changed "\!" to "!" in all level titles.
#15
Lemmini / Re: [RetroLemmini] MobiLems
Last post by WillLem - March 19, 2026, 03:02:52 PM
Quote from: kaywhyn on March 19, 2026, 12:16:53 PMAttached v1.2 of the pack in the OP with a fix for the following level which was impossible:

Heinous 21 - Over the hump Unlocked the RR. 

Perfect, thanks @kaywhyn.

The error happened due to a cleanse levels bug which has now been fixed, but the copy of the level included here had been processed before the fix.

Thanks for spotting and fixing it, much appreciated.
#16
Lemmini / Re: [RetroLemmini] MobiLems
Last post by kaywhyn - March 19, 2026, 12:16:53 PM
Attached v1.2 of the pack in the OP with a fix for the following level which was impossible:

Heinous 21 - Over the hump Unlocked the RR.

Thanks to hrb264 for reporting and spotting the issue :thumbsup:

Not sure what happened there when ericderkovits and WillLem ported the pack over to RetroLemmini, but perhaps either one of them know? Seems locking the RR was done by accident, as it's not locked in the SuperLemmini conversion.

I've also included my solving replay for the fixed Heinous 21 version in the pack download ;) 
#17
In Development / Re: Random level sharing topic...
Last post by Tigerfront - March 19, 2026, 10:29:40 AM
Thank you @JawaJuice! Your solution is indeed intended, nice work! :thumbsup:
#18
Lemmings Main / Re: Obscure arcade game that r...
Last post by The Tomato Watcher - March 19, 2026, 02:20:14 AM
I imported Paradise's music bank into Audacity (since it can work with VOX ADPCM) and found that it steals not only tim5, tim7, and lemming3, but tim3 and tim8 as well! All 5 tracks are recordings from the DOS version (with the AdLib sound card) at 8000 Hz. That's not the rate at which they're played back in the game due to how the soundchip is clocked, which is why the example above sounds a little slow.

I did a little digging into Yun Sung's other games, and found one called "Bomb Kick" from 1998 that steals, among other things, spdbass.mid from Lemmings Paintball!


I took the time to properly rip this one (which wasn't much time, it's the same procedure I took for the Lemmings arcade protoype SFX) so you can more easily make out how they (poorly) abridged the original tune.

Seems to be played through the Sound Blaster AWE32.
#19
Tech & Research / Re: The Direct Drop Topic
Last post by gag2000 - March 18, 2026, 05:57:34 PM
Thank you
#20
Tech & Research / Re: The Direct Drop Topic
Last post by WillLem - March 18, 2026, 04:24:08 PM
Quote from: gag2000 on March 18, 2026, 05:42:09 AMHello, im using RetroLemmini, if I want to add Direct drop to the original Levels like it was in Windows 95 version what is the best way to do it?

Or is it required to edit each level one by one with the level editor? Thanks.

At present, DD can either be applied per-level or be toggled on/off using Alt + E ("Max Exit Physics" mode). If using the latter, the level won't count as being completed and records won't be saved, since it's considered a "cheat" mode if the level designer hasn't explicitly set it.

We could have an option to apply it globally, but - like optional Timed Bombers - this would be something that would need to be written into replays to prevent breakage when sharing replays with other users. Not out of the question, but more of a long-term possibility than a quick fix.

In the meantime, I've attached a RetroLemmini-ready copy of Lemmings and Oh No! More Lemmings with Direct Drop enabled. Enjoy! :lemcat:



EDIT: Attachment removed. RetroLemmini now has a global Direct Drop option as of 2.9.2