Quote from: Proxima on August 14, 2026, 07:00:05 PMFor the save requirement ... NLCE adds a tick to the flag, which is also good. (I would still prefer the negative numbers, as "-5" conveys "5 short of the requirement" a lot more easily than just "5" does, but maybe there's already an option for this?) Anyway, no colours needed here and that's great.
Quote from: Proxima on August 14, 2026, 07:00:05 PMThe timer needs to indicate (at least) three possible states: infinite; time limit counting down; overtime
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Will argues that red shouldn't be used for overtime because red conveys urgency, while you can remain in overtime as long as you want; but the same is true for "not enough lemmings left" and we're fine using red for that. (Or should we change it to blue for both?)
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Completely agree with Simon that there is no need for any "15 seconds left" indication.
Quote from: Simon on August 15, 2026, 12:49:23 AMAlternative to minus sign: The yellow hourglass (that has sand in both halves) turns red (together with its number) and has all the red sand in the bottom half.
Quote from: Simon on August 15, 2026, 12:49:23 AMThe satisfied save requirement is a flag with a checkmark. Consider removing the flag and have only a checkmark in this icon. Makes it easier to see the checkmark, and the switch into the winning state will pop a little better.

I'm one of those Lemmings players who generally goes for save all's or saving as much as possible if 100% isn't possible. Because for some reason I thought you need to save everyone on Mutilation 2 (including cloners), you can imagine how well that went for me! 
Nope, I was very wrong!
Quote from: IchoTolot on July 24, 2026, 02:19:04 PMI think having the 'Replay-single-mode' as an optional setting could be the best thing here
Quote from: Simon on August 16, 2026, 04:58:00 PMI'm beginning to feel that airclick-to-cut is a fundamental design dead-end
Quote from: Simon on August 16, 2026, 04:58:00 PMAlong the bottom of the screen, always show the replay as a timeline, like what a video player displays.
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Tweaker always open, which is practically the timeline, but bigger and with all the bells and whistles.
Quote from: Simon on August 16, 2026, 04:58:00 PMOver each lemming who will receive a replay assignment in the next 5 seconds, we paint a large arrow with the skill on it and a countdown. You can click an [X] on that arrow to cut the lemming's future.
Quote from: namida on August 16, 2026, 10:20:20 PMThis might feel "good enough" that the periodic demands for reintroducing timed bombers finally die out for once and for all.
Quote from: Simon on August 16, 2026, 04:58:00 PMIdea: Over each lemming who will receive a replay assignment in the next 5 seconds, we paint a large arrow with the skill on it and a countdown. You can click anBonus: This might feel "good enough" that the periodic demands for reintroducing timed bombers finally die out for once and for all.
- on that arrow to cut the lemming's future.