

Quote from: Guigui on January 09, 2026, 09:33:30 PMAbout rule 3, I must say I tend to not like pickups much generally. They either give too much hint on what to do depending on the pickups you get, or they give too much distraction when you put unnecessary pickups here and there.
And IchoTolot's Lem In The Box belongs to the latter category ! Why would anyone enclose 3 pickups in 3 boxes, including a precious digger, only to make the level solvable w/o them ??
Well, while writing the question, I got my own answer : to make the level harder, and also smarter : "look I can put a precious thing there, but if you try to go and fetch it you'll lose".
Similarly with providing extra skills to act as red herrings, though this is harder to do since one must take care to make sure they also can't be used to backroute the level. The most common one you probably have seen is providing bombers on save all levels, though there are such levels out there that still require them to be used. Hence, in pickup levels, it very much becomes a puzzle and you'll need to ask yourself, what pickups do I need to solve the level, are these pickups necessary to solve the level, etc.QuoteThen I tried Rule 1 Underroot by Armani. Brilliant design again, I love how in Armani's levels you get to see a lot of things just by letting the lemmings go their own way for a time. Here I have an almost solution : just missing one Lemming. I had to resort to a "build your own smooth wall for a climber" thing, and a blocker bypass, but it is not enough yet to clear.
I'm joining my replay, can anyone tell if I'm on the correct track ?
That's what I get for keeping all replays, including the old ones. I've fixed it now, so the new attachment in reply #53 a few posts above should be correct 
However, as it turns out I really overcomplicated my solution compared to the intended way!
Anything else I tried with tweaking even the builder positions ever so slightly I wouldn't be able to succeed with just the 15 builders because I run out or it's at the wrong height so that you can get through the thin ceiling in both directions with the provided amount
I'll play it when it's finished.
So, with the thought that my solution has to be intended now, I checked your intended talisman solution and as I suspected, I really overcomplicated it!
Of course, as you can clearly see I completely missed
I was definitely wondering about that and I simply failed to figure out its meaning
I still haven't caught on to the riddle, and I'm definitely wondering if it's just from my lack of Back to the Future knowledge. As mentioned, I haven't seen any of the films fully 

Quote from: Guigui on January 04, 2026, 01:18:57 AMNow, after all this time spent with the Save One concept that came to me (and my 10yo kid!) when toying with the editor, I'll try to give a set of 3 rules describing what would be, in my opinion, a very solid Save One level :
Rule 1) The player should only be able to save 1 lemming.
Rule 2) The lemmings count should be at least 2, and the saved lemming should not be able to reach the exit by himself. In other words, there should be interaction of any kind between the saved lemming and the other(s).
Rule 3) Even if there were more lemmings coming out from the entrance (lets say 20% more lemmings for instance), the player should still not be able to save more than one lemming.
Rule 1) is obvious. Rule 2) is what differentiate the Save One pack from Dexter's Lock and Key pack. And Rule 3) is the cherry on the cake but very hard to fulfill actually.
In the Save One pack, all levels (hopefully) satisfy Rule 1) and Rule 2), but not all levels satisfy Rule 3) :
Levels that fulfill Rule 3) in the most satisfying way imo : EON 4, NEO 2, NEO 3, ONE 2, ONE 3, ONE 5.
Levels that fulfill Rule 3) but in a not interesting way : EON 2, NEO 5, ONE 1.
Levels that do not fullfil Rule 3) : EON 3, NEO 4 (sorry IchoTolot, I did not state the rule to you!), ONE 4.

Also, only seeing the intended way definitely leaves us designers blind to potential backroutes! I'm definitely hoping my upcoming Lemmings Memories level pack that's currently a work in progress won't be ripped apart so badly, but knowing myself I can probably expect a lot of backroutes in the first pass of pre-testing whenever that phase opens 