Recent posts

#11
NeoLemmix Levels / Re: NotaLems Level pack
Last post by Nota_Steve - April 16, 2026, 11:54:04 PM
Quote from: kaywhyn on April 16, 2026, 07:04:53 PMReattached your level pack with the new Tough 20. Keep in mind that you can simply edit your own post and reattach the zip file by including the new level(s) that have changed. In addition, it's perfectly fine to simply attach the level itself rather than put it in a zip file first, though if you've included the level(s) that have changed in the pack download then it's not necessary to attach the level files themselves ;) I've put that in the OP and you can choose whether or not to remove the second zip file :)

Quote from: Nota_Steve on April 16, 2026, 12:51:29 PMHi Kay,

You are an icon, thank you very much!

I completely missed this, as I thought you simply only replied to Proxima. It's a problem where when navigating to a topic it shows the most recent post and hence I didn't think that there might had been further replies because I didn't bother to scroll up! :forehead:

Anyway, you didn't yet know this about me, but the correct way to refer to me online is by the full username that you see displayed for me, which is kaywhyn. I have a girl cousin with the shortened name you used to reply to me, while for myself my actual name is really close to it but not quite ;) Hence I tell people to refer to me as kaywhyn online :P 

I apologise for that Kaywhyn hahaha, I hope I didn't offend by calling you the wrong name.

Thank you for all your help, I'm somewhat new to uploading these things.  :thumbsup:
#12
NeoLemmix Levels / Re: NotaLems Level pack
Last post by Nota_Steve - April 16, 2026, 11:52:08 PM
Quote from: JawaJuice on April 16, 2026, 09:31:42 PMMedium rank cleared. Definitely a step up in difficulty, though still nothing brain-melting! On the whole, I'd say the pack has a fairly smooth difficulty curve. Notes on individual levels:

Level 8 - Another level that's simply tedious, with the same skill assigned 40 times. Admittedly, 'Endurance Test' is in the title, but is this really necessary? I've seen almost the exact same level in at least a couple of other packs. I feel like there should be some variant to make it interesting.

Level 9 - Almost certainly a backroute. Would be resolved by having the OWD section go right down to the bottom of the screen.

Level 14 - The first really tricky level of the pack imo. Took a bit of working out, this one, as well as a bit of RR fiddling!

Level 15 - Not as hard as it looked like it was going to be, mainly due to the minimum RR.

Level 22 - Seems a bit easy and uninvolved for this point of the pack.

Level 23 - Really nice level that necessitates the use of every single skill, which is usually a sign of good design in my book!

Level 24 - The hardest yet! I tried lots of different approaches with nothing working for quite a long time until I hit on a solution. The difficulty of the rank peaks with this level though; it's downhill from here - not in terms of good levels, but definitely in terms of how challenging they are.

Replays attached. :thumbsup:



Hiya Jawa,

I really appreciate you playing through my level pack, and your feedback on both Easy and Medium is really appreciated.

I've watched through the replays, and many of the levels were designed in a way to have multiple solutions, however you appear to have found a couple more which I'm happy about, my concern with some of them is that they were slightly too difficult and you've alleviated that concern.
I've also noticed a few back routes other than Medium 9 which I will address when I have the time to, but for the most part it looks like the pack is as I intended.

In regards to the easy rank, I agree that the tutorials seem a little out of place, in future level packs I will take more time to explain a little more.

When I uploaded this pack I knew of of them would be tedious, as I'm sure you can tell, Steve from 7 years ago just wanted to fill the void of needed some extra levels in there, hence why the Endurance test is there. I apologise on behalf of past Steve for the tedious levels.

Very well played and I look forward to hearing further feedback!  :thumbsup:
#13
NeoLemmix Levels / Re: [NFNL] Insane Steve's Worl...
Last post by Piedro0 - April 16, 2026, 10:24:44 PM
Quote from: kaywhyn on April 16, 2026, 09:22:39 PM
Quote from: Piedro0 on April 16, 2026, 08:55:13 PM
Quote from: kaywhyn on April 16, 2026, 07:08:48 PM
Quote from: Piedro0 on April 16, 2026, 06:45:16 PMI'm trying to play this pack, and I can't seem to find the style I need via the manager.... It's for level 19, of the peaceful 19: Pitfall.  Is there a wy to get the missing style?

The style the level uses is nin10_ta_lava, which should be in the styles manager ;)

Alternatively, you can download all the styles from here:

https://www.neolemmix.com/?page=neolemmix

Simply extract to your NL directory


It still won't load properly. i guess i'm skipping this one.

If you extracted the folders in the .zip file as they are from the link I posted, it should had worked. Same thing with going to the styles manager in the game and downloading the nin10_ta_lava style. Another thought is to try cleansing the level pack. Go back to the main menu, press F2 or click the level select card, make sure the Insane Steve's World pack is loaded, and click on cleanse all levels. Then go to your NL directory, find the cleanse folder, and you should see the Insane Steve's World folder in it. Replace the level pack in the "levels" folder with the one in the cleanse folder.

Nope, still not loading. Maybe it's because i'm using CE?
#14
NeoLemmix Levels / Re: NotaLems Level pack
Last post by JawaJuice - April 16, 2026, 09:31:42 PM
Medium rank cleared. Definitely a step up in difficulty, though still nothing brain-melting! On the whole, I'd say the pack has a fairly smooth difficulty curve. Notes on individual levels:

Level 8 - Another level that's simply tedious, with the same skill assigned 40 times. Admittedly, 'Endurance Test' is in the title, but is this really necessary? I've seen almost the exact same level in at least a couple of other packs. I feel like there should be some variant to make it interesting.

Level 9 - Almost certainly a backroute. Would be resolved by having the OWD section go right down to the bottom of the screen.

Level 14 - The first really tricky level of the pack imo. Took a bit of working out, this one, as well as a bit of RR fiddling!

Level 15 - Not as hard as it looked like it was going to be, mainly due to the minimum RR.

Level 22 - Seems a bit easy and uninvolved for this point of the pack.

Level 23 - Really nice level that necessitates the use of every single skill, which is usually a sign of good design in my book!

Level 24 - The hardest yet! I tried lots of different approaches with nothing working for quite a long time until I hit on a solution. The difficulty of the rank peaks with this level though; it's downhill from here - not in terms of good levels, but definitely in terms of how challenging they are.

Replays attached. :thumbsup:

#15
NeoLemmix Levels / Re: [NFNL] Insane Steve's Worl...
Last post by kaywhyn - April 16, 2026, 09:22:39 PM
Quote from: Piedro0 on April 16, 2026, 08:55:13 PM
Quote from: kaywhyn on April 16, 2026, 07:08:48 PM
Quote from: Piedro0 on April 16, 2026, 06:45:16 PMI'm trying to play this pack, and I can't seem to find the style I need via the manager.... It's for level 19, of the peaceful 19: Pitfall.  Is there a wy to get the missing style?

The style the level uses is nin10_ta_lava, which should be in the styles manager ;)

Alternatively, you can download all the styles from here:

https://www.neolemmix.com/?page=neolemmix

Simply extract to your NL directory


It still won't load properly. i guess i'm skipping this one.

If you extracted the folders in the .zip file as they are from the link I posted, it should had worked. Same thing with going to the styles manager in the game and downloading the nin10_ta_lava style. Another thought is to try cleansing the level pack. Go back to the main menu, press F2 or click the level select card, make sure the Insane Steve's World pack is loaded, and click on cleanse all levels. Then go to your NL directory, find the cleanse folder, and you should see the Insane Steve's World folder in it. Replace the level pack in the "levels" folder with the one in the cleanse folder.
#16
NeoLemmix Levels / Re: [NFNL] Insane Steve's Worl...
Last post by Piedro0 - April 16, 2026, 08:55:13 PM
Quote from: kaywhyn on April 16, 2026, 07:08:48 PM
Quote from: Piedro0 on April 16, 2026, 06:45:16 PMI'm trying to play this pack, and I can't seem to find the style I need via the manager.... It's for level 19, of the peaceful 19: Pitfall.  Is there a wy to get the missing style?

The style the level uses is nin10_ta_lava, which should be in the styles manager ;)

Alternatively, you can download all the styles from here:

https://www.neolemmix.com/?page=neolemmix

Simply extract to your NL directory


It still won't load properly. i guess i'm skipping this one.
#17
NeoLemmix Levels / Re: [NFNL] Insane Steve's Worl...
Last post by kaywhyn - April 16, 2026, 07:08:48 PM
Quote from: Piedro0 on April 16, 2026, 06:45:16 PMI'm trying to play this pack, and I can't seem to find the style I need via the manager.... It's for level 19, of the peaceful 19: Pitfall.  Is there a wy to get the missing style?

The style the level uses is nin10_ta_lava, which should be in the styles manager ;)

Alternatively, you can download all the styles from here:

https://www.neolemmix.com/?page=neolemmix

Simply extract to your NL directory
#18
NeoLemmix Levels / Re: NotaLems Level pack
Last post by kaywhyn - April 16, 2026, 07:04:53 PM
Reattached your level pack with the new Tough 20. Keep in mind that you can simply edit your own post and reattach the zip file by including the new level(s) that have changed. In addition, it's perfectly fine to simply attach the level itself rather than put it in a zip file first, though if you've included the level(s) that have changed in the pack download then it's not necessary to attach the level files themselves ;) I've put that in the OP and you can choose whether or not to remove the second zip file :)

Quote from: Nota_Steve on April 16, 2026, 12:51:29 PMHi Kay,

You are an icon, thank you very much!

I completely missed this, as I thought you simply only replied to Proxima. It's a problem where when navigating to a topic it shows the most recent post and hence I didn't think that there might had been further replies because I didn't bother to scroll up! :forehead:

Anyway, you didn't yet know this about me, but the correct way to refer to me online is by the full username that you see displayed for me, which is kaywhyn. I have a girl cousin with the shortened name you used to reply to me, while for myself my actual name is really close to it but not quite ;) Hence I tell people to refer to me as kaywhyn online :P 
#19
NeoLemmix Levels / Re: [NFNL] Insane Steve's Worl...
Last post by Piedro0 - April 16, 2026, 06:45:16 PM
I'm trying to play this pack, and I can't seem to find the style I need via the manager.... It's for level 19, of the peaceful 19: Pitfall.  Is there a wy to get the missing style?
#20
NeoLemmix Levels / Re: The Blizzard of Lemm level...
Last post by Guigui - April 16, 2026, 05:32:12 PM
Thank you for the clarification. So now I'm searching a way to cut some time with those diggers, by enforcing my way through a very well chosen ice pillar.
Did not find which one yet as I come up with 1 or 2 diggers short each time, but I think I'll make it !

EDIT : yay, I could clear the Snow Palace. 4 mandatory diggers left me with 7 of them, so 28 pixels of horizontal digging. And the last falling pillar does have a 28 pixel width at a very specific point, quite high also !

So yes, going through that pillar indeed saves enough time. With a little more tweaking I could even save 79/80. The only one lemming that can not make it is that poor worker who laid out 50 bridges and dug 11 times. Cruel world.

EDIT AGAIN : so after looking at kaywhyn's solution, very similar to mine, I realized that the way I use the diggers to go horizontal is not optimal.
kaywhyn's method is better because he digs when the lemmings is facing away from the wall, so no need to create a half turn point and this saves time.
And now combining my method (which saves a builder at the beginning at the expense of some seconds), and kaywhyn's method (which saves more seconds), we get this solution which can save all lemmings in The Snow Palace, yay !?