Recent posts

#11
In Development / Re: Ben Bryant's Cheapo levelp...
Last post by mobius - April 15, 2026, 04:49:23 PM
I've redone the level Barricaded (aka Evacuation) in its original marble style and provided a replay. The only difference to the easier repeat (Evacuation) is the save requirement is 195.

I've also attached Metalland with a minor change to make it closer to the original. Proxima has a variant of the solution which is essentially the same thing.
#12
Site Discussion / Re: Lemojis!
Last post by Lana T. - April 15, 2026, 04:25:25 PM
I'm back.

I'm finally done with the modifications and the new lemoticons, and I even added some bonuses. But I'm still not satisfied with the big ones...

The sick lemming and lix are now a shade greener:


I wasn't sure how to update the "surprised" one. Each time I retouched the pupils, it looked weird and bad, so I added an exclamation mark instead:


I also changed the question mark for the "huh?" lemoticon, it took too much space:


"Lemcat" has his little nose:


"Mindblown" has bigger chunks of hair in the explosion:


Here are the two new versions of "sleep":


And now, the newest additions to the familly! :D

Santa:


Shrugging:


Nerd:


Bonuses
Angel:


Lip Sealed:


To be honest, the hands in some of the lemoticons are still bugging me, but I can't spend more time on them when I still have other ones to finish.
#13
Lemmings Main / Re: [Help] Looking for a level...
Last post by Proxima - April 15, 2026, 11:09:54 AM
"Four Corners" from Insane Steve's World?
#14
Lemmings Main / [Help] Looking for a level pac...
Last post by Piedro0 - April 15, 2026, 07:59:18 AM
Hello, I'm looking fora neoLemmix level pack. I don't remember the name or author. What i do remember is a level in a toy-like theme, with music from Amiga game wonder dog. The level had for entrances in the corners and exit n the middle.
I'm not sure where to post this, as it isn't technically a technical question...
#15
SuperLemmix / Re: [RELEASE] SuperLemmix Leve...
Last post by WillLem - April 15, 2026, 02:33:36 AM
Quote from: roltemurto on April 14, 2026, 09:44:07 AMCongratulations on the 3.1 Update!!!
Personally I think it's a work of art!
...
May life put a smile on your face. Have a wonderful day!

Thank you for you kind words of appreciation. They are a rare currency in this day and age, I shall treasure them :lemcat:
#16
In Development / Re: Revenge of the Lemmings - ...
Last post by WillLem - April 15, 2026, 02:27:23 AM
Quote from: kaywhyn on April 15, 2026, 12:34:53 AMthe problem was with you suggesting it be done quickly, which Proxima and I think isn't the approach to take with this. There's a lot of levels to scrutinize here, and that will take a lot of time in general.

There has definitely been a misunderstanding about what I mean by 'first draft'. Essentially, what yourself and Proxima want to do is skip what I'm calling the 'first draft' and go straight to sorting through the levels.

And that's totally fine, as I said previously I support whatever approach Proxima wants to take. If it doesn't help you guys to have a 'working playlist' (which is probably a better descriptor for what I'm referring to than 'first draft'), that's not a problem. Do what works best for you.

Anyways, take all the time you need with sorting through the levels. You're right, it's important not to rush that particular part of the project.
#17
NeoLemmix Levels / Re: The Blizzard of Lemm level...
Last post by jkapp76 - April 15, 2026, 12:56:37 AM
There were some issues with that Ice Palace level. I tweaked it a bit in the latest version so it's not as difficult. It should still be beatable using Kaywhyn's method.

This was a conversion from an older lemmini level pack I put together in 2015. I had to update the levels in 2015 from lemmini to super lemmini. Now I've updated it again for NeoLemmix.
#18
NeoLemmix Levels / Re: The Blizzard of Lemm level...
Last post by kaywhyn - April 15, 2026, 12:55:06 AM
Quote from: Guigui on April 15, 2026, 12:13:09 AMI'm currently playing this pack, nice and not too hard for now  :)

I read the messages here about The Snow Palace (Whiteout 3) level. I'm sorry but I'm still lost after all the explanations given because there are too many parameters for my brain.

I have The Snow Palace level with 51 builders, 11 diggers, 10min time limit, and play with NeoLemmix 12.14. Is it solvable like kaywhyn mentionned earlier ?

I can solve it in about 10min50sec with some straightforward route, and many diggers left. Though I cannot see how to save 50 more seconds.

Hi @Guigui,

The short explanation here is that the original version of the level with 50 builders and 10 diggers is possible (though barely) on the original engine it was made for, Dos. However, when I tried my solution on NL with the original skillset, I found out it doesn't work and would require an extra digger. As such, I modified the level to have the current skillset you have, 51 builders and 11 diggers.

I checked my replay again and it works, so yes, I can confirm that the the current version you have with 51 builders and 11 diggers is solvable. I've attached my replay just in case you want to take a look. However, as you have seen, taking the normal route of building from the bottom up to get over the final wall before the exit doesn't work because of the time limit. Indeed, if you had 11 minutes instead, then that route would work. So, you'll have to find a different way ;) Again, the replay I attached confirms it's solvable, especially as I was the one who sent jkapp76 my modification of the level, and he happily accepted and included it in the pack download ;) 
#19
In Development / Re: Revenge of the Lemmings - ...
Last post by kaywhyn - April 15, 2026, 12:34:53 AM
Quote from: WillLem on April 11, 2026, 09:03:49 PMMaybe people are misunderstanding what I mean by "First Draft".

My suggestion is simply that we set up a framework on which to build. Levels can be swapped out, moved around, and we get a clear sense of cohesion and direction right from the very start. I'm not suggesting that the first draft be viewed as something that could potentially be released, which is what people seem to think. On the contrary, the first draft should really be nothing more than a list of placeholders. I mean, it could literally say "to be decided" for every entry at this stage!

Right, it's a first draft. A rough draft, so to speak, not a "final" draft. That's not the issue. Rather, the problem was with you suggesting it be done quickly, which Proxima and I think isn't the approach to take with this. There's a lot of levels to scrutinize here, and that will take a lot of time in general. Some have already put a bit of a list together and posted them, and I intend to do the same by providing mine. I know I said I would post mine at least a weekend ago or so but I haven't gotten around to doing so yet. I'll hopefully have it by this weekend. It's been a really hectic last several days/weeks for me. I'm intentionally ignoring looking at the spreadsheet for now in order to avoid any bias when I come up with my list. Once I have something, then I'll take a look to see where there's agreement on what levels should and shouldn't make the cut for the pack(s).

Of course, this taking time extends to all steps of the project, not just the first draft part of it.

QuoteWith that said, the spreadsheet is providing real-time progress updates, which is great. And, Proxima's mentioned that he intends to draft the first rank fairly soon anyway. At that point, things will start to take shape and we'll have a clearer idea of what we're dealing with.

Yes, having a great first rank is important for a community pack such as this.

Quote from: WillLem on April 11, 2026, 09:03:49 PM
Quote from: kaywhyn on April 10, 2026, 09:40:56 PMAt least personally, I rather do things right the first time around

Impossible. That's why versioning is a thing.

Not unless you're me who tends to be a perfectionist kind of person :P Semi-joking aside, I do consider myself one, even though I know I'm not perfect. Regarding getting things right the first time, it is possible, but it's extremely difficult, to the point that it might as well be considered impossible anyway, especially with multiple steps here.

To put it in a better way and that I should had said before, I rather do things slowly, carefully, and properly. Just the way I work and which works well for me. Everyone is free to work at their own pace, of course. In the same way everyone has their own ways which work well for them ;)
#20
NeoLemmix Levels / Re: The Blizzard of Lemm level...
Last post by Guigui - April 15, 2026, 12:13:09 AM
I'm currently playing this pack, nice and not too hard for now  :)

I read the messages here about The Snow Palace (Whiteout 3) level. I'm sorry but I'm still lost after all the explanations given because there are too many parameters for my brain.

I have The Snow Palace level with 51 builders, 11 diggers, 10min time limit, and play with NeoLemmix 12.14. Is it solvable like kaywhyn mentionned earlier ?

I can solve it in about 10min50sec with some straightforward route, and many diggers left. Though I cannot see how to save 50 more seconds.