Recent posts

#11
NeoLemmix Levels / Re: [NFNL] Insane Steve's Worl...
Last post by Piedro0 - April 16, 2026, 10:24:44 PM
Quote from: kaywhyn on April 16, 2026, 09:22:39 PM
Quote from: Piedro0 on April 16, 2026, 08:55:13 PM
Quote from: kaywhyn on April 16, 2026, 07:08:48 PM
Quote from: Piedro0 on April 16, 2026, 06:45:16 PMI'm trying to play this pack, and I can't seem to find the style I need via the manager.... It's for level 19, of the peaceful 19: Pitfall.  Is there a wy to get the missing style?

The style the level uses is nin10_ta_lava, which should be in the styles manager ;)

Alternatively, you can download all the styles from here:

https://www.neolemmix.com/?page=neolemmix

Simply extract to your NL directory


It still won't load properly. i guess i'm skipping this one.

If you extracted the folders in the .zip file as they are from the link I posted, it should had worked. Same thing with going to the styles manager in the game and downloading the nin10_ta_lava style. Another thought is to try cleansing the level pack. Go back to the main menu, press F2 or click the level select card, make sure the Insane Steve's World pack is loaded, and click on cleanse all levels. Then go to your NL directory, find the cleanse folder, and you should see the Insane Steve's World folder in it. Replace the level pack in the "levels" folder with the one in the cleanse folder.

Nope, still not loading. Maybe it's because i'm using CE?
#12
NeoLemmix Levels / Re: NotaLems Level pack
Last post by JawaJuice - April 16, 2026, 09:31:42 PM
Medium rank cleared. Definitely a step up in difficulty, though still nothing brain-melting! On the whole, I'd say the pack has a fairly smooth difficulty curve. Notes on individual levels:

Level 8 - Another level that's simply tedious, with the same skill assigned 40 times. Admittedly, 'Endurance Test' is in the title, but is this really necessary? I've seen almost the exact same level in at least a couple of other packs. I feel like there should be some variant to make it interesting.

Level 9 - Almost certainly a backroute. Would be resolved by having the OWD section go right down to the bottom of the screen.

Level 14 - The first really tricky level of the pack imo. Took a bit of working out, this one, as well as a bit of RR fiddling!

Level 15 - Not as hard as it looked like it was going to be, mainly due to the minimum RR.

Level 22 - Seems a bit easy and uninvolved for this point of the pack.

Level 23 - Really nice level that necessitates the use of every single skill, which is usually a sign of good design in my book!

Level 24 - The hardest yet! I tried lots of different approaches with nothing working for quite a long time until I hit on a solution. The difficulty of the rank peaks with this level though; it's downhill from here - not in terms of good levels, but definitely in terms of how challenging they are.

Replays attached. :thumbsup:

#13
NeoLemmix Levels / Re: [NFNL] Insane Steve's Worl...
Last post by kaywhyn - April 16, 2026, 09:22:39 PM
Quote from: Piedro0 on April 16, 2026, 08:55:13 PM
Quote from: kaywhyn on April 16, 2026, 07:08:48 PM
Quote from: Piedro0 on April 16, 2026, 06:45:16 PMI'm trying to play this pack, and I can't seem to find the style I need via the manager.... It's for level 19, of the peaceful 19: Pitfall.  Is there a wy to get the missing style?

The style the level uses is nin10_ta_lava, which should be in the styles manager ;)

Alternatively, you can download all the styles from here:

https://www.neolemmix.com/?page=neolemmix

Simply extract to your NL directory


It still won't load properly. i guess i'm skipping this one.

If you extracted the folders in the .zip file as they are from the link I posted, it should had worked. Same thing with going to the styles manager in the game and downloading the nin10_ta_lava style. Another thought is to try cleansing the level pack. Go back to the main menu, press F2 or click the level select card, make sure the Insane Steve's World pack is loaded, and click on cleanse all levels. Then go to your NL directory, find the cleanse folder, and you should see the Insane Steve's World folder in it. Replace the level pack in the "levels" folder with the one in the cleanse folder.
#14
NeoLemmix Levels / Re: [NFNL] Insane Steve's Worl...
Last post by Piedro0 - April 16, 2026, 08:55:13 PM
Quote from: kaywhyn on April 16, 2026, 07:08:48 PM
Quote from: Piedro0 on April 16, 2026, 06:45:16 PMI'm trying to play this pack, and I can't seem to find the style I need via the manager.... It's for level 19, of the peaceful 19: Pitfall.  Is there a wy to get the missing style?

The style the level uses is nin10_ta_lava, which should be in the styles manager ;)

Alternatively, you can download all the styles from here:

https://www.neolemmix.com/?page=neolemmix

Simply extract to your NL directory


It still won't load properly. i guess i'm skipping this one.
#15
NeoLemmix Levels / Re: [NFNL] Insane Steve's Worl...
Last post by kaywhyn - April 16, 2026, 07:08:48 PM
Quote from: Piedro0 on April 16, 2026, 06:45:16 PMI'm trying to play this pack, and I can't seem to find the style I need via the manager.... It's for level 19, of the peaceful 19: Pitfall.  Is there a wy to get the missing style?

The style the level uses is nin10_ta_lava, which should be in the styles manager ;)

Alternatively, you can download all the styles from here:

https://www.neolemmix.com/?page=neolemmix

Simply extract to your NL directory
#16
NeoLemmix Levels / Re: NotaLems Level pack
Last post by kaywhyn - April 16, 2026, 07:04:53 PM
Reattached your level pack with the new Tough 20. Keep in mind that you can simply edit your own post and reattach the zip file by including the new level(s) that have changed. In addition, it's perfectly fine to simply attach the level itself rather than put it in a zip file first, though if you've included the level(s) that have changed in the pack download then it's not necessary to attach the level files themselves ;) I've put that in the OP and you can choose whether or not to remove the second zip file :)

Quote from: Nota_Steve on April 16, 2026, 12:51:29 PMHi Kay,

You are an icon, thank you very much!

I completely missed this, as I thought you simply only replied to Proxima. It's a problem where when navigating to a topic it shows the most recent post and hence I didn't think that there might had been further replies because I didn't bother to scroll up! :forehead:

Anyway, you didn't yet know this about me, but the correct way to refer to me online is by the full username that you see displayed for me, which is kaywhyn. I have a girl cousin with the shortened name you used to reply to me, while for myself my actual name is really close to it but not quite ;) Hence I tell people to refer to me as kaywhyn online :P 
#17
NeoLemmix Levels / Re: [NFNL] Insane Steve's Worl...
Last post by Piedro0 - April 16, 2026, 06:45:16 PM
I'm trying to play this pack, and I can't seem to find the style I need via the manager.... It's for level 19, of the peaceful 19: Pitfall.  Is there a wy to get the missing style?
#18
NeoLemmix Levels / Re: The Blizzard of Lemm level...
Last post by Guigui - April 16, 2026, 05:32:12 PM
Thank you for the clarification. So now I'm searching a way to cut some time with those diggers, by enforcing my way through a very well chosen ice pillar.
Did not find which one yet as I come up with 1 or 2 diggers short each time, but I think I'll make it !

EDIT : yay, I could clear the Snow Palace. 4 mandatory diggers left me with 7 of them, so 28 pixels of horizontal digging. And the last falling pillar does have a 28 pixel width at a very specific point, quite high also !

So yes, going through that pillar indeed saves enough time. With a little more tweaking I could even save 79/80. The only one lemming that can not make it is that poor worker who laid out 50 bridges and dug 11 times. Cruel world.
#19
NeoLemmix Levels / Re: NotaLems Level pack
Last post by JawaJuice - April 16, 2026, 01:15:27 PM
Hi Steve,

Thanks very much for this pack - it's always great to have a new one to play! :D

I've enjoyed the first rank (Easy) and attach replays, talisman solutions also included. I won't give feedback on every level, as I'd just be re-iterating the useful feedback Proxima has already provided for the most part. Overall, I think it's a good introductory rank, with good bits of info for a new player, although perhaps sometimes the intro text is a little vague. Anyway, I'll give you the notes I had:

Level 4 - Already quite a tricky level compared with the others around it, if a player's goal is to save 100% (mine usually is). That's on the player though I guess, since the actual save requirement is only 50%.

Level 11 - As Proxima said above, very tireseome to have do so much assignment clicking. Of course, it's limited somewhat by the fact that you only need to assign to lemmings who have passed through the traps. It could be made more interesting by having a high entrance and using floater compression to get more lemmings through traps but I guess that's something else entirely and not the point of this level. I would just reduce the number of lemmings to avoid so much clicking!

Level 13 - Most of my solutions in this rank I don't think would be considered backroutes as levels are generally open-ended with x-of-everything skill sets but I suspect this one might be. I'm guessing with the low save requirement, you're expecting a lot of lemmings to die in the suction traps up top, but they're easily avoided altogether.

Level 23 - Comfortably the hardest of the rank for my money, and the only one that gave me significant pause for thought. I'm not sure if it's just down to how I went about it, but I got the talisman first go without even checking what the requirement was! Still, I'd say this level is pretty hard for beginners - the thing about 'exploiting' bashers is a bit vague for new players to get your gist, I think.

Level 30 - Again, to echo Proxima, the title implied co-operation on each side to me, but none is required.

Anyway, I really enjoyed playing through this rank and look forward to tackling Medium next, and Tough if I can make it that far!

#20
In Development / Re: Revenge of the Lemmings - ...
Last post by kaywhyn - April 16, 2026, 01:05:21 PM
Quote from: WillLem on April 15, 2026, 02:27:23 AMThere has definitely been a misunderstanding about what I mean by 'first draft'. Essentially, what yourself and Proxima want to do is skip what I'm calling the 'first draft' and go straight to sorting through the levels.

Ok, I re-read the Discord discussion on this and I think I understand what you're getting at here. I'll see if I can interpret what you mean correctly. If you mean what I think you mean, essentially your approach goes like, "I choose this level, that level, etc." without needing to necessarily play the levels beforehand as your list we can analyze as a group to see what we can further cut down. Yea, this way of doing so would likely introduce arbitrary bias as Proxima mentioned. I'm definitely not in favor of randomly picking levels that should and shouldn't make the cut without properly analyzing the levels first, especially as we might miss out on a lot of great levels this way. As a reminder, it's been more than 3 years since I LPed v4.0 of RotL and hence a lot of the levels I have forgotten by now. I would definitely need to go through a lot of the levels myself again, which of course takes time.

Feel free to let me know if I'm still getting or interpreting any details of what you were proposing with what you envisioned with the "working playlist" incorrectly!

To be honest, the approach I likely would had taken had I made an update to RotL v4.0 a while ago would had been where I would mostly fix any backroutes for the current levels of the pack whose known intended solutions aren't enforced yet, swap levels around with one another to make the difficulty curve better, and for any authors who are around include updated versions of their levels that have been sent to me, while also being open to any level suggestions people post for possible inclusion to replace levels that end up being cut for the update. I know Crane sent me some stuff a while ago, but those were mainly levels of his that are currently in the v4.0 RotL pack that he updated for possibly the RotL update that I was going to do a while back. I'll also have to dig them up again, but I'm sure they're still on my hard drive somewhere.

At the same time, this Excel spreadsheet is definitely an excellent idea and I'm fine with going this route as well, particularly for the purposes of this community project.

QuoteAnd that's totally fine, as I said previously I support whatever approach Proxima wants to take. If it doesn't help you guys to have a 'working playlist' (which is probably a better descriptor for what I'm referring to than 'first draft'), that's not a problem. Do what works best for you.

Anyways, take all the time you need with sorting through the levels. You're right, it's important not to rush that particular part of the project.

Thank you. At least we agree there. Also as I previously mentioned taking time extends to all parts of the project so that we hopefully won't need to make many more updates later on once the pack(s) have been posted. I may still do some long-term maintenance in the form of updating the levels of the v5.0 RotL pack where needed if there's still backroutes, but I'll only make updates if they are necessary and after I post asking about the changes I'm thinking of making ;) Again, likely won't be needed once the packs are posted and hence considered "finalized" but I'm fine with doing post-maintenance of the v5.0 NL RotL packs.