Recent posts

#11
In Development / Re: "X-tralems levels" topic -...
Last post by namida - October 26, 2026, 11:21:54 AM
Given that lemmkeev20 wishes to keep the existing topic, I have split all posts relating to administrative matters / the topic title drama into this seperate topic (which will now be locked). This is not a further punitive action of any kind against any person involved; it is simply to declutter the topic and let it just be a place for lemmkeev20 to share his levels.
#12
Other Projects / Re: Ultimate Lemmings 2.0 - Al...
Last post by UltimateLemmings - October 25, 2026, 12:52:46 PM
Ultimate Lemmings 2.2.2 - the most polished version yet!

Free zoom. Tiny biographies. Emergency skills. Safer saved games. A desk clock built by lemmings for the Duo (and widgets for everyone else)

2.2.2 brings all of that together, with improvements across Mac, iPhone, iPad, Duo and Apple TV.

Skill problems

  • Basic 2× Zoom is free in Classic, The Tribes and Chronicles. No charges, no earning it first and no penalty for failing. Earned Superzoom stays separate.
  • Mac wheel zoom follows your pointer smoothly, keeping the terrain you are looking at beneath it. At closer zoom levels, subtle sprite separation makes crowded playfields easier to read.
  • Ridiculous speed adds an optional 25× tier. Enable it in Gameplay settings. It starts off. Your bridge can reach its regrettable conclusion with remarkable efficiency.
  • Rare Bonus Skills give you an occasional extra use. Earn one for every ten distinct qualifying three-star clears, then spend at most one per attempt on an existing finite skill or an active Chronicles tool carrier. Earlier qualifying history counts too.

Bonus Skill clears can advance the campaign, but have separate records. They earn no consumables, career stars or achievements and stay out of online rankings. A spent charge stays spent through retry, rewind and recovery. Choose your emergency brick wisely.

Meet the Simlings!

Pause to inspect an individual in Classic, The Tribes or Chronicles. Each has a name, recorded assignments and one of 128 complete ten-word stories about a small life elsewhere. Just so you can feel more like a jerk when you blow them to pieces.

QuoteOwns seven smooth stones. One is reserved for overnight visitors.

Safe journey

  • One Resume on Home follows the selected player or Hot Seat. Journey Map keeps the correct session, roster and turn, and lets you browse without starting play.
  • Completion counts include campaign and Journey wins, counting each level once. This does not bypass campaign unlocks.
  • Golden Path lessons now credit their original collections too. Existing saved wins receive that credit without another playthrough.
  • New mobile Journey and playlist saves keep their exact place. Starting the same playlist again creates a fresh run.
  • Solo and Hot Seat progress stay separate. Older Mac Hot Seat Journeys can recover recorded outcomes from retained saves or matching backups. Missing history cannot be invented.
  • Safer recovery gives new mobile saves an initial backup and protects damaged saves or saves from a newer app version.

Cloud saves carry Journey positions, fan-level completion and Mac Tribes carry-over snapshots with their owning sessions. Cleared Journey queues stay cleared when an older device reconnects. Survivor chains receive better protection, and Chronicles remembers its tribes when you change language.

Sync work runs in the background. Incoming progress waits for a safe menu, and Hot Seat handovers stay paused until Ready. Tester Sync has one-button setup, survives relaunch and distinguishes its connection status from whether it is enabled. Background services also stay quiet when stored credentials are unavailable.

Every day I'm puzzling

  • Original and Modern choose presentation while preserving your controls, controller bindings, interruption settings and assistance choices. New profiles start with restrained defaults.
  • Clearer targeting uses distinct Modern pointer shapes for eligible assignments, unavailable assignments and empty space. Pointer arrows wrap cleanly at playfield edges, including NeoLemmix.
  • Quieter results keep career accounting and reward explanations in optional review. Retry and Continue remain easy to reach, and gameplay badges fade with the menu.
  • Honest help distinguishes checked level hints from General coaching and says when no level-specific hints are available.
  • Short games offer optional five-level openings. Mac supports Classic and The Tribes, with separate survivor carry-over. Mobile supports Classic.
  • Direct level access lets you start an available official level from its Play Insights row. Amiga Versus explains its two-connected-controllers requirement before play.

Rock hard controls and buttons

Shared buttons now use rock artwork drawn from the original Macintosh game. Gameplay controls have distinct faces, readable symbols and consistent states across the platforms. Refined 2× lettering and separately drawn 4× countdown numerals give the small details some attention too.

Navigation has a more consistent route Home, reachable Back controls on long pages and cancellation that returns to the page you came from. Reading pages have better paragraph spacing and line widths. Narrow menus keep button words intact at larger text sizes and stack actions when space runs short.

Mobile settings group related choices and show checked states. Cursor style, paused inspection and Hot Seat ghost visibility have explicit controls. Mac gameplay controls sit together at the top-right, clear of the score.

Polished like a stone

  • Touch Pause acts on touch-down. Releasing that press keeps the game paused. Resume shows the frozen playfield before the next tick and discards time spent paused, including during fast play. If you have ever felt pause was unresponsive on iOS or TV, this fixes that!
  • Overlapping lemmings are easier to browse with touch controls.
  • Mobile replay controls keep the title compact, skills visible and camera movement within reach.
  • Resizing cancels unfinished pinch and scroll gestures. Start and Ready still wait when the playfield returns.
  • Apple TV controller selection is fixed, and Ready requires a fresh press before handing over play.

Time for lemmings

Desk Clock tells the time and your next calendar appointment as a desk ornament, with lemmings rebuilding the digits each minute. Built for the Duo tent pose, where it happens automatically you can also open it from the iPhone or iPad app, or add its widget on iPhone, iPad or Mac.

Allow calendar access to see the next event and a countdown. And yes, there's red night-vision mode for to avoid night-time blindness.

Duover for foldables

Duo has driven a wider round of layout improvements. Menus and gameplay use the full front display, arrange controls around camera cutouts and adapt between the outer screen and divided inner display. Every layout has an optimised view, making use of the sidebar on the front, book view, full view, laptop view. And of course the tent-pose for the desk clock!

The Librarian is in

The fan library groups learning levels, magazines and books, community collections, ports and remakes. Numbered packs stay together in order, while progress, favourites and saved runs keep their existing identities.

Four exact fan levels with impossible rescue conditions are omitted from bundled browsing and shuffle across the platforms. Original archives and imported copies remain available. Chronicles also receives further Mole timing and recovery fixes.

Worldwide leaderboards are now getting populated proper! If you share play counts, eligible records now join worldwide rankings automatically. Existing eligible records queue at launch, followed by new results and retained action replays. Public records include player initials, scores and action replays. Explicit record-sharing opt-outs remain respected. Game Center stays optional and separate.

Thank you all for supporting!

  • Safer Mac count resets ask for confirmation with Back selected. Restore previous counts recovers earlier totals while keeping rescues earned afterwards.
  • About has browsable release history, installed-version notes available offline, original-team and port credits, and supporter credits with an offline fallback. Original and recreated artwork are identified separately.
  • Donate is available on Home and in About. Thank you supporters! You will be added automatically to credits on donation!
  • The menu normally plays the Macintosh theme when available, with Amiga as the fallback and occasional alternative themes still in the mix.

Get 2.2.2

The Mac app supports Apple silicon and Intel on macOS 12.3 or later. Fresh installs have a slim download with optional soundtrack libraries. Automatic updates retain the full soundtrack.

iPhone, iPad and Duo require iOS 16 or later. Mobile and Apple TV builds continue through the existing TestFlight channels, with Apple processing and Beta Review determining external availability. The AltStore Classic source is available for iPhone and iPad.

Classic and The Tribes retain their Complete classifications. Chronicles and NeoLemmix remain Beta, with their documented content and engine limits. Mobile Journey playback remains Classic-only. Mid-level checkpoints and ordinary playlist queues stay local. Physical-device, accessibility, translation and live-sync testing continue.

Thank you to everyone who has played, reported a problem, offered an idea or supported the project. The care in this release reaches from saved journeys to the face of a single stone button. I hope it makes your next evening with these little people a better one.

They still cannot be trusted near a cliff. We have made the controls clearer.

Download Ultimate Lemmings 2.2.2 for Mac
Join the iOS open Test Flight beta for iPhone, Duo, iPad - Over 200 testers!!
Join the iOS open Test Flight beta for tvOS
AltStore Classic source
#13
In Development / Re: "X-tralems levels" topic -...
Last post by lemmkeev20 - October 25, 2026, 02:28:30 AM
Quote from: namida on October 24, 2026, 10:08:35 PMLemmkeev20, if you want (you do not have to; it's your choice), you are welcome to close this topic and create a new one to replace it. If you want to do this but cannot close it on your own, just reply asking us to do so and we'll do it for you. To avoid doubt, what you call the new topic is entirely up to you.

no... i think we're done here. this topic is getting unrelated and way more unfocussed... and i just dont even care at all... i don't wanna lock this topic but the issue was the name... so yeah i think we're done discussing about the name of this topic... :'(
in fact... i don't even know anymore... there is a bright side in all places but why are we focussing on the dark side... the name it the problem...
#14
Level Design / Re: EXTREME DIFFICULT LEVELS! ...
Last post by MASTER-88 - October 25, 2026, 01:41:21 AM
Okay Decimation My oh Yeah More lemmings was maybe very potential most harder lemmings levels ever created. Few other got good list.


I think my Retro level Climber Pandemonium is very good choice list most EXTREME Levels ever. If you are bored load packs. Here is single level. Just test it out if you think you are good. But please not complains about it. This level is sharp and cunning both. Requires all your focus and skill limit and its not are fun. You might rage quite many times here.

Climber Pandemonkium & Decimations are two maybe TOP Hardest lemmings levels i am maded myself. Decimation is best example. Only IchoTolot figured it out itself. Climber Pandemonium not are that bad ass, but its still very difficult.
#15
In Development / Re: "X-tralems levels" topic -...
Last post by namida - October 24, 2026, 10:08:35 PM
Because this topic has become clogged up with unrelated posts:

Lemmkeev20, if you want (you do not have to; it's your choice), you are welcome to close this topic and create a new one to replace it. If you want to do this but cannot close it on your own, just reply asking us to do so and we'll do it for you. To avoid doubt, what you call the new topic is entirely up to you.
#16
Level Design / Re: EXTREME DIFFICULT LEVELS! ...
Last post by MASTER-88 - October 24, 2026, 09:45:19 PM
Quote from: Crane on October 24, 2026, 09:07:04 PMGlad my pack left an impression on you!  I did what I could to try to make a smooth difficulty curve, complete with easy levels to warm you into the groove, with Cute starting around Fun/Tricky and ending at about mid-Taxing, then Curious goes into Mayhem difficulty, then Cunning starts to really up the difficulty with some unique combinations etc.  Challenge is similar to "Present" in the MegaDrive version of Lemmings in that the difficulty isn't consistent, but it tries to be a self-contained difficulty curve, starting easy and ending very difficult.  And Chaos... well, it warns you with the skull-and-crossbones icon and the warning message after you complete Challenge.  Almost every level requires some true outside-the-box thinking and clever tricks.  I like to think that Chaos 26 and Chaos 28 really inspired a few people.

I admit I do like time limits, but I try not to make them unfair, and I do try to patch backroutes that could be mistaken for the intended solution if they have very sharp timings, since I want to reduce the frustration factor where possible.

You are inspirated me a lot. And i really liked are your test player. Have to say, im not are completed all your intention solutions. I simply cannot figured out your intention solution for example Sunsoft Swindle. Though i figured many backroutes with this level when i test played it , but not that intention solution. Its still mystery.

You also inspirate me make another amiga pack. Your classic mode keep me always interesting. I did my own 50 levels amiga classic pack 2. This pack is actually not are very tough, but few last are quite EXTREME levels IMO.

Only challenge mode level your pack i never are solved are level 29 Christmach rush. Im not simply figured out it. Its still remain your levels.

I´ll might back play your newest version your pack sometimes. I´ll really curious which is this Sunsoft Swindle? I test played this level many times, but that your final patch, i cannot solved.
#17
Level Design / Re: EXTREME DIFFICULT LEVELS! ...
Last post by Crane - October 24, 2026, 09:07:04 PM
Glad my pack left an impression on you!  I did what I could to try to make a smooth difficulty curve, complete with easy levels to warm you into the groove, with Cute starting around Fun/Tricky and ending at about mid-Taxing, then Curious goes into Mayhem difficulty, then Cunning starts to really up the difficulty with some unique combinations etc.  Challenge is similar to "Present" in the MegaDrive version of Lemmings in that the difficulty isn't consistent, but it tries to be a self-contained difficulty curve, starting easy and ending very difficult.  And Chaos... well, it warns you with the skull-and-crossbones icon and the warning message after you complete Challenge.  Almost every level requires some true outside-the-box thinking and clever tricks.  I like to think that Chaos 26 and Chaos 28 really inspired a few people.

I admit I do like time limits, but I try not to make them unfair, and I do try to patch backroutes that could be mistaken for the intended solution if they have very sharp timings, since I want to reduce the frustration factor where possible.
#18
Level Design / Re: EXTREME DIFFICULT LEVELS! ...
Last post by MASTER-88 - October 24, 2026, 08:42:41 PM
Have to say when i am played Fiat Lem! This pack is HARD. It is very hard. I am sure i cannot completed it in this year. So its sure goes next year when all is done. Avarge solution take me 45 minutes to solved and harder ones several hours.

Fiat Lem is simple because most levels use just orginal lemmings skills, but those are really vicious. When you think, okay thats done, you will see you forget somethings and have to back to fix it. You have to make many approach and failed level many times. Also have make some testing lemmings editor add skills and look everythings how actual board work. Make bunch new approachs. Save all approach and test those over again. Improve things etc.... Its perfect pack but definitely not noob friendly.

I´ll feel Step 2 Proficio same feel when i work Crane pack Chaos mode.

Unlike most Extreme pack. Fiat Lem is hard even Step 1 and Step 2 is really hard. Crane pack levels started goes really hard end of cunning mode. Challenge mode goes some really easy levels and some really hard ones. Chaos mode is insane here.

BTW
Most noob friendly pack might are Nota_Lem Pack, its contains perfect training difficults, but its goes very tricky at end, some solutions take me quite long to beat. But its not contains much sharp timing things and tricky experience. Its might one best pack if you started play custom lemmings levels to first time. I´ll really liked those levels.

Fiat Lem is just PRO lemmings players pack. I think few my own packs too, especially oh yeah more lemmings which is extremely vicious solutions and sometimes very sharp too.

Fiat Lemmings contains much levels i´ll determine difficult very hard/extreme range. Highly recommend play those levels if you like really high lemmings challenges. Heck i liked this pack, even i am sometimes feel real frustrations here. :devil:

Let continue it. I´ll have fun times.  :thumbsup: 

#19
Contests / Re: Level Design Contest #34
Last post by lemmkeev20 - October 24, 2026, 07:39:31 PM
ohh... well guess il follow the right rules this time :thumbsup:
#20
In Development / Re: "X-tralems levels" topic -...
Last post by lemmkeev20 - October 24, 2026, 07:36:46 PM
Quote from: Silken Healer on October 24, 2026, 06:12:11 PMNo. "X-tralems" isn't the name of any real corporation. If your using it as a stand for "lemmkeev20's" why not just say that? Also if it is, this includes non-nominal packs, which Namida did say you can make a new thread for. It's more accurate then your previous title I guess, but why can't we just use my name "lemmkeev20's levels/nominal packs"? That name is objectively the best name.

thats the joke... :forehead:  making up a name for my pack with corporation, i know it isn't real but it would be funny :crylaugh: