Recent posts

#11
SuperLemmix / Re: [RELEASE] SuperLemmix Leve...
Last post by WillLem - April 15, 2026, 02:33:36 AM
Quote from: roltemurto on April 14, 2026, 09:44:07 AMCongratulations on the 3.1 Update!!!
Personally I think it's a work of art!
...
May life put a smile on your face. Have a wonderful day!

Thank you for you kind words of appreciation. They are a rare currency in this day and age, I shall treasure them :lemcat:
#12
In Development / Re: Revenge of the Lemmings - ...
Last post by WillLem - April 15, 2026, 02:27:23 AM
Quote from: kaywhyn on April 15, 2026, 12:34:53 AMthe problem was with you suggesting it be done quickly, which Proxima and I think isn't the approach to take with this. There's a lot of levels to scrutinize here, and that will take a lot of time in general.

There has definitely been a misunderstanding about what I mean by 'first draft'. Essentially, what yourself and Proxima want to do is skip what I'm calling the 'first draft' and go straight to sorting through the levels.

And that's totally fine, as I said previously I support whatever approach Proxima wants to take. If it doesn't help you guys to have a 'working playlist' (which is probably a better descriptor for what I'm referring to than 'first draft'), that's not a problem. Do what works best for you.

Anyways, take all the time you need with sorting through the levels. You're right, it's important not to rush that particular part of the project.
#13
NeoLemmix Levels / Re: The Blizzard of Lemm level...
Last post by jkapp76 - April 15, 2026, 12:56:37 AM
There were some issues with that Ice Palace level. I tweaked it a bit in the latest version so it's not as difficult. It should still be beatable using Kaywhyn's method.

This was a conversion from an older lemmini level pack I put together in 2015. I had to update the levels in 2015 from lemmini to super lemmini. Now I've updated it again for NeoLemmix.
#14
NeoLemmix Levels / Re: The Blizzard of Lemm level...
Last post by kaywhyn - April 15, 2026, 12:55:06 AM
Quote from: Guigui on April 15, 2026, 12:13:09 AMI'm currently playing this pack, nice and not too hard for now  :)

I read the messages here about The Snow Palace (Whiteout 3) level. I'm sorry but I'm still lost after all the explanations given because there are too many parameters for my brain.

I have The Snow Palace level with 51 builders, 11 diggers, 10min time limit, and play with NeoLemmix 12.14. Is it solvable like kaywhyn mentionned earlier ?

I can solve it in about 10min50sec with some straightforward route, and many diggers left. Though I cannot see how to save 50 more seconds.

Hi @Guigui,

The short explanation here is that the original version of the level with 50 builders and 10 diggers is possible (though barely) on the original engine it was made for, Dos. However, when I tried my solution on NL with the original skillset, I found out it doesn't work and would require an extra digger. As such, I modified the level to have the current skillset you have, 51 builders and 11 diggers.

I checked my replay again and it works, so yes, I can confirm that the the current version you have with 51 builders and 11 diggers is solvable. I've attached my replay just in case you want to take a look. However, as you have seen, taking the normal route of building from the bottom up to get over the final wall before the exit doesn't work because of the time limit. Indeed, if you had 11 minutes instead, then that route would work. So, you'll have to find a different way ;) Again, the replay I attached confirms it's solvable, especially as I was the one who sent jkapp76 my modification of the level, and he happily accepted and included it in the pack download ;) 
#15
In Development / Re: Revenge of the Lemmings - ...
Last post by kaywhyn - April 15, 2026, 12:34:53 AM
Quote from: WillLem on April 11, 2026, 09:03:49 PMMaybe people are misunderstanding what I mean by "First Draft".

My suggestion is simply that we set up a framework on which to build. Levels can be swapped out, moved around, and we get a clear sense of cohesion and direction right from the very start. I'm not suggesting that the first draft be viewed as something that could potentially be released, which is what people seem to think. On the contrary, the first draft should really be nothing more than a list of placeholders. I mean, it could literally say "to be decided" for every entry at this stage!

Right, it's a first draft. A rough draft, so to speak, not a "final" draft. That's not the issue. Rather, the problem was with you suggesting it be done quickly, which Proxima and I think isn't the approach to take with this. There's a lot of levels to scrutinize here, and that will take a lot of time in general. Some have already put a bit of a list together and posted them, and I intend to do the same by providing mine. I know I said I would post mine at least a weekend ago or so but I haven't gotten around to doing so yet. I'll hopefully have it by this weekend. It's been a really hectic last several days/weeks for me. I'm intentionally ignoring looking at the spreadsheet for now in order to avoid any bias when I come up with my list. Once I have something, then I'll take a look to see where there's agreement on what levels should and shouldn't make the cut for the pack(s).

Of course, this taking time extends to all steps of the project, not just the first draft part of it.

QuoteWith that said, the spreadsheet is providing real-time progress updates, which is great. And, Proxima's mentioned that he intends to draft the first rank fairly soon anyway. At that point, things will start to take shape and we'll have a clearer idea of what we're dealing with.

Yes, having a great first rank is important for a community pack such as this.

Quote from: WillLem on April 11, 2026, 09:03:49 PM
Quote from: kaywhyn on April 10, 2026, 09:40:56 PMAt least personally, I rather do things right the first time around

Impossible. That's why versioning is a thing.

Not unless you're me who tends to be a perfectionist kind of person :P Semi-joking aside, I do consider myself one, even though I know I'm not perfect. Regarding getting things right the first time, it is possible, but it's extremely difficult, to the point that it might as well be considered impossible anyway, especially with multiple steps here.

To put it in a better way and that I should had said before, I rather do things slowly, carefully, and properly. Just the way I work and which works well for me. Everyone is free to work at their own pace, of course. In the same way everyone has their own ways which work well for them ;)
#16
NeoLemmix Levels / Re: The Blizzard of Lemm level...
Last post by Guigui - April 15, 2026, 12:13:09 AM
I'm currently playing this pack, nice and not too hard for now  :)

I read the messages here about The Snow Palace (Whiteout 3) level. I'm sorry but I'm still lost after all the explanations given because there are too many parameters for my brain.

I have The Snow Palace level with 51 builders, 11 diggers, 10min time limit, and play with NeoLemmix 12.14. Is it solvable like kaywhyn mentionned earlier ?

I can solve it in about 10min50sec with some straightforward route, and many diggers left. Though I cannot see how to save 50 more seconds.
#17
Lemmini / Re: [RetroLemmini] hrb264’s Re...
Last post by hrb264 - April 14, 2026, 06:08:39 PM
I've just been doing some edits to my 'skills refreshers' rank - hopefully improved the appearance.

#18
NeoLemmix Levels / Re: [NeoLemmix] Oh Wow! More N...
Last post by Guigui - April 14, 2026, 05:57:26 PM
Quote from: JawaJuice on April 14, 2026, 04:36:51 PM
Quote from: Guigui on April 14, 2026, 04:16:43 PM
Spoiler
How did JJ stop the laserer ? Is it stopped because it meets steel by like 1 or 2 pixels ?

Spoiler
I did the same as you :)  I used a basher to remove a little bit of terrain before using the laserer; I believe this changes the trajectory of the laser such that it doesn't need to be interrupted (to avoid destroying the platform above). I don't believe the steel acts to stop the laser; it normally would, but only if you're going into a significant chunk of steel, not just touching a couple of pixels at the very corner of a steel section.

Sorry for spoiler discussion about stopping the lasered in The Aquatic Ruins !

Spoiler
I did not stop the laserer, in my solution it destroys the platform with the button on it, but then I overcome this with a well placed basher.
In the end your solution uses basher+laser+jump, where mine uses laser+basher+jump, so we're equal here.

But then I maintain that the steel definitely stops your laser. Later this allows you to save another skill and then have that builder left at the end to turn the slider around to the exit.

On my side I turn the slider around with the walker pickup, which is why I think my solution is intended whereas yours is backroute : laser stopped by steel is not intentionnal by designer Mobiethian/kaywhyn. Let's see what they say !

#19
NeoLemmix Levels / Re: [NeoLemmix] Oh Wow! More N...
Last post by JawaJuice - April 14, 2026, 04:36:51 PM
Quote from: Guigui on April 14, 2026, 04:16:43 PM
Spoiler
How did JJ stop the laserer ? Is it stopped because it meets steel by like 1 or 2 pixels ?

Spoiler
I did the same as you :)  I used a basher to remove a little bit of terrain before using the laserer; I believe this changes the trajectory of the laser such that it doesn't need to be interrupted (to avoid destroying the platform above). I don't believe the steel acts to stop the laser; it normally would, but only if you're going into a significant chunk of steel, not just touching a couple of pixels at the very corner of a steel section.

Your solution sounds quite different to mine otherwise, GG.

Spoiler
The fact you did need the walker pickup makes me think I've probably backrouted it again! If I had to guess what the walker was for though, I would've thought it might be to release the blocker.

#20
NeoLemmix Levels / Re: [NeoLemmix] Oh Wow! More N...
Last post by Mobiethian - April 14, 2026, 04:24:03 PM
Thanks for the input, Guigui and I am highly appreciative that you're playing. I'll check out your replay when I can. :thumbsup: I have some from others that still need reviewed. I gotta say though, The Aquatic Ruins is a very mysterious level! haha