Quote from: WillLem on July 22, 2026, 10:11:17 PMThere may be a better way, though. My goal would be to not litter the directory with temporary replays, ideally.
Quote from: Proxima on June 23, 2026, 04:54:06 PMI still believe that the methods I suggested could work or could be made to work, for pretty much any level. In case it's not clear, I'll go over the steps more carefully:Great thanks. I have applied this idea in my level.
* Choose a skill that is not currently used, for example, digger.
* Add a section, enclosed from the rest of the level, with a pre-placed lemming and a separate exit. Set up this new section so the lemming can only be saved with a digger.
* Add a digger skill pickup.
* Now, if for example there are 20 lemmings in the main level, you can have a talisman for saving 21. This requires getting the pickup skill.


Some of the levels have had subtle layout changes:

Whilst others have been more extensively re-shaped:

And Tightrope City has been given a bit of visual TLC:
Backroutes have been fixed where appropriate:

There are also a number of brand new levels, made exclusively for this pack:


All tracks have been arranged and produced by me using Logic Pro X, composer credits as follows:
levels - the levels themselves, plus the menu cards and skill panel graphics
mods - the Lemminas mod, with all the required sprites and icons
music - the 10 new music tracks (see above for credits)
replays - a full set of replays generated during playtesting
Thank you so much everyone for voting and congratulations to my co-winner Kaywhyn!