Recent posts

#11
Contests / Re: Level Design Contest #34
Last post by lemmkeev20 - Today at 05:52:41 PM
Quote from: Silken Healer on Today at 04:22:27 PMIf you mean that you want to set the 3 rules, then you need to win a level contest and pick that as your prize (as opposed to the $5 prize)

Edit: Oh wait, they changed it I think so that the top 3 each picks a rule? It's been ages since I've participated in one of these

If you mean you want to host your own level contest, then there's no set rules for how you do it, you'd be hosting it so you'd have full control, whatever you want to do.


-ok but are there any contests active ???-

nevermind
#12
Game Bugs & Suggestions / Re: [+][SUG][PL] Anchor camera...
Last post by WillLem - Today at 04:52:41 PM
NeoLemmix CE now has this feature.

It differs slightly from Armani's implementation in that it's assigned using a separate hotkey ([NumPad *] by default), to keep the Highlit and Camera-Locked states mutually exclusive (i.e. they can be used together, or separately).

Meanwhile, as with Highlight Lemming, air-clicking with [Hotkey + LMB or RMB] will cancel the camera-locked state.

This is a really nice feature, I can see it being useful for a variety of things. As well as giving focus to a particular lemming during a replay or playback showcase, it may also help with large or multitasking levels where it can be difficult to keep track of things, or - particularly - teleporter levels!

Anyway, we have it in CE now. Many thanks to Armani for providing the idea, and the code, for this feature! :)

Implemented in NLCEPlayer commit 43c57c3.
#13
Contests / Re: Level Design Contest #34
Last post by Silken Healer - Today at 04:22:27 PM
If you mean that you want to set the 3 rules, then you need to win a level contest and pick that as your prize (as opposed to the $5 prize)

Edit: Oh wait, they changed it I think so that the top 3 each picks a rule? It's been ages since I've participated in one of these

If you mean you want to host your own level contest, then there's no set rules for how you do it, you'd be hosting it so you'd have full control, whatever you want to do.
#14
Contests / Re: Level Design Contest #34
Last post by lemmkeev20 - Today at 04:10:15 PM
so i feel like i wanna host one of these...

but how do i do it? ???
#15
In Development / Re: X-tralems levels
Last post by lemmkeev20 - Today at 03:55:20 PM
Quote from: Silken Healer on Today at 03:40:54 PM
  • Don't remove this topic
  • Post any more one-off levels and/or "those that nominally slap a 'pack' name onto it while still just being another unorganised random level dump in practice" packs in here
  • Make a new topic for any non-"those that nominally slap a 'pack' name onto it while still just being another unorganised random level dump in practice" packs

Pretty simple rules

also thanks  :excited:
#16
In Development / Re: X-tralems levels
Last post by lemmkeev20 - Today at 03:54:46 PM
Quote from: Silken Healer on Today at 03:52:49 PMIt's okay don't worry about it we are all very friendly on this forum we will all help you out. That was more a question directed to Simon to move it if anything.

thanks  ;)
#17
In Development / Re: X-tralems levels
Last post by Silken Healer - Today at 03:52:49 PM
It's okay don't worry about it we are all very friendly on this forum we will all help you out. That was more a question directed to Simon to move it if anything.
#18
In Development / Re: X-tralems levels
Last post by lemmkeev20 - Today at 03:43:46 PM
Quote from: Silken Healer on Today at 02:26:05 PMAlso why is this thread and https://www.lemmingsforums.net/index.php?topic=7593.0 in "In Development" and not "NeoLemmix Levels"

i dont really know how to use this to well ok :shrug:
#19
In Development / Re: X-tralems levels
Last post by Silken Healer - Today at 03:40:54 PM
  • Don't remove this topic
  • Post any more one-off levels and/or "those that nominally slap a 'pack' name onto it while still just being another unorganised random level dump in practice" packs in here
  • Make a new topic for any non-"those that nominally slap a 'pack' name onto it while still just being another unorganised random level dump in practice" packs

Pretty simple rules
#20
Contests / Re: Level Design Contest #34
Last post by IchoTolot - Today at 03:22:58 PM
Just as my first entry reached testing - a little bump for the topic to remind you to keep on working on your entries.  ;)