Recent posts

#11
Forum Games / Re: Corrupt-a-Wish
Last post by The64Watcher - October 08, 2026, 06:55:54 PM
wish granted!
they dont

i wish more people actually talked about lemmings and made art on this forum instead of posting levels that need a random os nobody has heard of with a random single lemmings engine made for it that 20 mod dependencies injected into your kernel.
#12
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by lemmkeev20 - October 08, 2026, 06:33:24 PM
Quote from: UltimateLemmings on October 08, 2026, 10:01:58 AMSorry about that boring summary, basically: MORE FUN, MORE JOY, MORE RECORDS!

honestly i really wonder where did you got the macintosh styles ??? ?

(its beacuse i want to use them in neolemmix)
#13
Forum Games / Re: Corrupt-a-Wish
Last post by lemmkeev20 - October 08, 2026, 05:48:13 PM
Quote from: The64Watcher on October 08, 2026, 02:17:08 PMi wish rockstar would actually do something for lemmings instead of typing the code for gta 6 at a rate of one key per year

wish granted!

but it costs 400 dollars + it is a download code only + it is delayed til' 2028

i wish simi and chapchap played neolemmix :'(
#14
NeoLemmix Levels / Re: NotaLems Level pack
Last post by MASTER-88 - October 08, 2026, 03:46:47 PM
Okay Youtube playlist levels 1-23 Tough Mode
https://www.youtube.com/watch?v=ZblBlk4gFOQ

Only two levels remain. Tough 24 & 30. I´ll promise attempt beat this pack in next week. Some busy time finalize my own pack. Your final level seems like 20-25 minutes lenght. Okay i think i´ll need this my whole day. I try count those builders well, only 28 seems very tight. Heck yeah its really cannot be worse than few my own final levels which contains really tight skill limit and 15-25 minutes lenght. Yes i´ll understand this is theme level. Very unique idea. Nice idea and really liked it. I´ll liked idea. Let see did this work well practice. I´ll like unique final levels. :thumbsup:

Overall i am loved your pack. This pack is really good overall. No turn off things and some very genius solutions. I am enjou a lot. :thumbsup:
#15
Forum Games / Re: Corrupt-a-Wish
Last post by The64Watcher - October 08, 2026, 02:17:08 PM
I have no idea what the search bar is either.  ;)

i wish rockstar would actually do something for lemmings instead of typing the code for gta 6 at a rate of one key per year
#16
Level Design / EXTREME DIFFICULT LEVELS! Whic...
Last post by MASTER-88 - October 08, 2026, 12:25:06 PM
I am really interested try completed and also make EXTREME Levels myself, but only few times i am create real Extreme levels myself i think my best Extreme levels are Levels Oh yeah More Lemmings Step 5 Levels 9, 15, 16, 18 & 19. Contains 4 main elements
1: Genius plan
2: Sharp timings
3: Very hard figured out
4: Backroute free (Have to say i miss levels 9, 15 & 18 because those backroute cannot perfect patched, but those not was bad one.. I got really succesfully 16 & 19. 19 Decimation is my Lemmings gem. Plan this level take me several years and i failed it over and over.

When played Crane pack. I´ll say Chaos levels 13 Cliffside Hostel Chaos level 26 Are you Kidding me & Chaos level 28 Denial are real EXTREME Levels. All those levels required sharp timings, super genius plan and yeah those are pretty backroute free. Though i did solved Denial & Cliffside Hostel my own ways. But heck those levels take me long. Just weeks, months and hours. Im not still never figured out that Are you Kidding me myself. Only level i´ll just give up when attempt it 7 months.

I am liked play Nota_Steve pack. Any those levels not are close even Extreme difficult, but some those are super cunning ones and its sometimes ashamed me when im not figured out that simple thing and overlook everythings else. Nota_Steve pack is awesome, but its not EXTREME. Its maybe ranked Hard. Still few hardest levels are take me 6 hours. Potholing, pendulums and No Justice. All those levels will ranked difficult hard, but sure not very hard or Extreme

How long solved Extreme level might take? Usually months and maybe you will give up.

Which is good Extreme level which keep you trying and interesting? Even you cannot solved it, but you will still keep attempts and enjoy it?

My personal turn off are very long levels where is very limited skills. Short levels keep me always trying, no matter how hard it is executed.




#17
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by UltimateLemmings - October 08, 2026, 10:01:58 AM
Sorry about that boring summary, basically: MORE FUN, MORE JOY, MORE RECORDS!
#18
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by UltimateLemmings - October 08, 2026, 09:14:59 AM
Ultimate Lemmings 1.8.3 — Worldwide Records

New since 1.8.1:
  • Optional worldwide speedrun, rescue and career leaderboards without Game Center, with replay sharing and separate rewind-assisted rankings.
  • Fastest-clear and fastest-100% records, plus your best time on the results screen.
  • A refined 294-level journey: Going their separate ways and All the 6s included, Cellbash moved earlier, and two gimmick levels replaced. Fan lessons are bundled for offline play.
  • Better rescue targets for stars and philosophy assessments, plus optional anonymous worldwide rescue totals.
  • Fixes for progression, saved-run resume, tall-level scrolling and Escape navigation.
  • Replay SFX, reversed and limited rewind sounds, smoother music transitions, corrected snowman artwork and scrollable release notes.


Download 1.8.3
#19
NeoLemmix Levels / Re: MASTER-88 Lemmings World (...
Last post by MASTER-88 - October 08, 2026, 08:23:27 AM
Finally Super Large Update my 2 year old pack. 1.01 version. A lot new levels, massive graphic/design improvement. Make its also little bit easier than orginal version Lemmings Wolrd. Just remove some most insane timings away, make it more fun to play. How ever like Oh Yeah More Lemmings, this pack is still really hard.

Which are best this version are perfectly matched newest Neolemmings 12.14.0 version. So highly recommend play 1.01 version newest neolemmings. If you like still play 1.00 version, just recommend use older neolemmings version.

Let Post Differnces and some about new levels. under spoiler tag. I´ll post this in mainpage too like this link.

1.01 Version Diffence
Step 1 Noobie Tour

Level 1 Bash the Nessy. Background added. Bit different tool sets and my brother name added Preview text. He help me figured out some backroutes new levels.
Level 2 Paraller Lemmings. 8 Have to save. Last time only 5.
Level 4 Web Rider. Two talismans added. This basher talisman equal my remake level completion last time. This old remake level is replace. Here will be remake, but very different tool set than last time
Level 5 Islander. Background added
Level 7 Corridor to Exit. This level look bit different with this time and new tool sets. There will be hard remake level later Step 4.
Level 8 Going Down. One Snow thrower erased improve design
Level 16 Shimmier Route. Massive graphic improvement, but also less lemmings make it more fun and clean to play. Previous solution requires some serious multitask and a lot repeat, make it quite tedious to play.
Level 23 Previous level Maze where eyes cannot see is removed. That quite pointless level which learn use clear physic. Previous level 29 Blocker Metamorpsis is level 23 now.
Level 25 Deep Grave. Make completion solution even easier, but here is talisman now
Level 26 Rise Up Challenge Course unique training level. Clones never die is changed Step 2 level 4.
Level 28 Down Up and that order. Huge design improvement. New tool sets and unique talisman. Much better level here.
Level 29 Metal Refinery. Very Unique level. Never public before. Here will be also harder remake Step 5 level 17.
Level 30 Traing Course. Talisman added and background added.

Step 2 Advance tour
Level 3. Simple Enough. Road Repair orginal board is removed. Here will be more interesting board later level 26. Simple Enough was level 4 1.00 version. There is not different about this level expect graphic
Level 4 Cloners Never Die. Step 1 level 26 my 1.00 version
Level 9 En Garde Stackers. Re build this traing level. Snow Rising is removed. There is more simple traing levels Step 1 26.
Level 11 Sliders & Shimmier teleport. This is much easier to executed than last time. It was little bit too precise level my previous version.
Level 17 Blocker Turn Direction. Removed trap upper room and just simply trick train here. Previous level Shimmier raft jump is removed.
Level 18 Stackers very quick zig. That was level 28 last time
Level 21 Wall to Wall. Less precise but some new stuffs added. +Contains much better graphic like most levels.
Level 26 Road Repair. Okay this is not same level as Level 3 last time. But yeah i did used same board, but this level is completion different with this time
Level 27 Twins Dilemma very unique board never public before. Previous level DAMN IT is completely removed. It was pointless level and my april fools. I got laughed it while, but its not really that fun anymore.
Level 28 Chill your Lemmings up Unique board and unique level.
Level 29 Flexible Lemmings. Very unique level again. Never public before. Perform kick boost level is removed. Here is better level which learn this trick.


Step 3 Genius Tour
Level 2 Lemmings Fire House. This will be SNES lemmings board Fun 23 I have lost lemmings feeling. New tool sets added and some more traps, make its much tougher. Previous level 2 Cloner road block is moved Step 4. This will be much tougher version with this time.
Level 4 Chopter Challenge. Background added and much better graphic
Level 5 Pipe Hanging. Background added and massive graphic improvement. This level look really lame my 1.00 version. Now this look heck cool.
Level 7 Perform mine, cloner, bomb trick. Removed trap and make this very simple learn make this trick.
Level 8 Taskers bashers & blockers. Amiga board Fun 6 Task for blocker and bomber. This level learn you really unique trick. This is first time i´ll show it training levels. This trick is actually used Oh yeah more lemmings pack, but so many not figured out that trick then and i cannot help them, because im not have training levels. Okay here it is. This is important level and also help you solved some levels oh yeah more lemming pack.
Level 9 Islander. Background added, that was level 8 last time. Level 9 master triathlon is completely removed. That was quite pointless level.
Level 10 Compression Method 2023. that step 2 level 26 my 1.00 version
Level 11 Round the Nessy backgroudn added
Level 16 Lets Go. Very massive grahic improvement and backgroudn added
Level 18 Genius Plan. That was level 29 my 1.00 version.
Level 20 Master builder Techniques. Time limit increase 3 minutes to 4 minutes.
Level 21 Impossible Staircase is here. That was Step 5 level 20 last time, but i´ll make completion solution much easier with this time. More skills and error marginal. How ever here is gold talisman, which might make you cry. 25 Mile Bash route is changed place to Step 4, its very different level with this time
Level 29 Clautrophobia. Yes that step 3 level 18 last time. I changed place Genius plan and Claustrophobia.

Step 4 Intense Tour
Level 4 Tunnel Complex. Less skills with this time, make it harder. Also graphic improvmenet.
Level 6 Mount Bridge is breaking down. That was Step 5 level last time, but i´ll make its much less sharp and easier to executed here. Bigger timelimit and less sharp timings. Also massive graphic improvement. Previous level Tightrope City MASTER EDITION is completely removed
Level 8 Distress lemmings. Another Sega Genesis board Sunsoft Level 3 Anxiety, but new tool sets and new route patch. Previous level 8 Take little break is removed. Not really that good level IMO.
Level 11 Chameleont Twist is here. That was Step 5 level 9 before. Bull Eye is moved Step 5 is much harder level than Chameleont Twist IMO.
Level 15 Shimmier Leap Round. Old backroute patched added cloner pick up. Also massive graphic and style improvement and some little bit different completion strategy.
Level 19 25 Mile Bashroute. This is completely different level than last time. Yes it Step 1 level 4 rmake. New toolsets and new strategy
Level 20 Unstobable. Okay some changes. Also added some Stackers. There will be talisman less stracker solution.
Level 22 Ladder go to hell. Okay that was level 19 last time.
Level 24 Cloner Road Block. Like 25 Mile Bashroute this will be completely different level than last time. Much tougher tool sets here. One my favorite level
Level 25 Timing Position. Okay change place. Set to speedvolyme is added Step 5 level 1 and timing position is added level 25 Step 4. This level is much less complicated one.


Step 5 Hopeless Tour
Level 1 Set Speed Volyme Max. Its change place Timing position
Level 4 Arcitc Hills. Unique level. Ruthless pixel is removed. That bit sharp timing required level. This level seems much better
Level 8 Its all matter decission. This level change place another level. Also talisman is changed silver to bronze. Level 8 cunning freeze circle is removed. This level goes really ugly and im not still got my idea work well. So let erased it.
Level 9 Bull eye is here. Its same as Step 4 level 11 last time Massive graphic improvement. Chamelenton Twist is moved Step 4. Bull Eye is just way harder version which contains quite bit same type tricks.
Level 10 Concurrently. Antoher genius SNES lemmings board. Taxing Level 2 there is traps about. This is sure one my favorite amiga classic level. Some terrains is added, make my very genius solution to work. Previous level 10 Mount Bridge is moved Step 4.
Level 12 Prime Wall. Another great Genesis leven Remake. Tricky 10 Keep Step. Totally different tool sets with this time make it very cunning.
Level 14 Senseless Panic. Okay make this level match current neolemmings version. Two new talismans added, both are improvement over previous ones.
Level 15 Speedbuild level. Might hardest level executed my pack. How ever. I´add it 30 more seconds time. New gold talisman if you can beat it well like last time. Its still Rage Quit level. Its very sharp, but still very little bit easier with this time.
Level 17 Smelter evacuation route. Unique board, this is harder remake Step 1 level 29. Shorth but Sharp is removed level.
Level 18 Awards Methods. That level 24 last time
Level 20 Dig Raider. That was level 23 last time. Impossible Staircase is moved Step 3 and its much easier with this time.
Level 21 Escape to coal mines. Add 30 seconds more time. Make super difficult level much easier to executed. If you want you can try gold talisman and make it fast like 1.00 version required.
Level 23 Road to Victory. Genesis Remake tricky level 9 where do you see lemmings. This is one my favorite level ever. Really genius one. Added few terrains make this board work.
Level 24 Thermal Base. That was level 26 last time.
Level 26 Goal Complex. Added completion solution timing 2 frames easier. Make you allow 3 frame errors here if used intention solution. Its help quite lot here. Goal Complex was level 29 last time. Climber Pandemonium is new level 29
Level 29 Climbers Pandemonium. Another Sega Genesis classic level Sunsoft 21 be sure to builder. Okay this solution will be completely different. Sure one my favorite classic level. Yes this level is very complicated and tough. Added some metals and patches backroutes. One my favorite levels ever
Level 30 Hostage in Fire Camp. Cool Background added. Removed one fire shooter terrain, make it look even cooler. Minor graphic improvement.

EDIT:
Very quick Fix. See only 1 upload. I´ll accidentally let cheap back route Step 5 Level 1 when i improve my graphic. Okay new zip added and its fixed.
#20
Other Projects / Re: Walkers: a Lix-based mobil...
Last post by Simon - October 08, 2026, 03:26:24 AM
Hi Jacob, thanks for showing this!

Walkers fills a niche. I've had a few bug reports that requested support for phones or tablets #485 #225, and I've never gotten around to any of it.

I hard-wired the mouse controls in a few places. Good job ripping them out.

Single-player Lix relies on two-handed play (second hand on keyboard) to remove the execution difficulty from harder levels. But the keyboard is unavailable on phones. Did you select easier levels in light of this? Or did you take everything that confined itself to the 8 skills?

From your screenshots and videos, the skill-assignment UI looks like it makes lot of sense on the confined screen. I cannot try the UI myself because I don't have these kinds of phones.

It's interesting that you can sell existing levels instead of your main contribution, the UI for phones. It makes sense for your closed system; the user can't separate the levels from the UI and really buys the levels with the UI. I've always told contributors how CC0 means that somebody might eventually come along, take everything and sell it. You're the first in those 15-20 years to sell it, and your UI makes a reasonable case.

You've understood the licensing situation: Music and font aren't CC0, everything else is CC0. Explicit attribution isn't required by CC0 but you're crediting me and the forums nonetheless. Thanks!

I assume the name change (Lix to Walkers) is to show unaffiliation in the most direct way.

Simon