Recent posts

#11
Site Discussion / Re: [SUG] Post feedback button...
Last post by Simon - July 04, 2026, 10:37:58 PM
Per-post smiley reactions have become common on other forum software.

I'm neutral to hesitant about this. I assume that namida (and not I) will look after setting this up if you can convince him.

The main hesitation is: I don't want animated thumbs-up under 3 messages out of 4. But that is the clearest one to show agreement. Nothing comes close. People will want to use that.

Among the installed smileys, there are no good, small, clear smileys for disagreeing. Shocked, devil, sick, forehead-slap, ..., all mean different things, or at least with different nuance. Unless there is a clear one for disagreeing, people will converge on an arbitrary existing smiley to mean disagreement. That would be worse than making a new smiley for disagreeing.

-- Simon
#12
Live Event Scheduling / Re: Simon streamed Level of th...
Last post by Simon - July 04, 2026, 12:09:49 PM
The alphabetical sorting is one source of confusion, but even bigger sources come from Lemmings culture itself:

Oh No More Lemmings was the first expansion by DMA.
Oh Yes Something Something are user packs, they came later.

Oh No, Not Again was a level by tseug.
Oh Yes, Here Again is a variant tseug's level by Nepster.
And your two titles are similar to these two.

Quote from: kaywhyn on July 01, 2026, 11:23:45 PMI got the impression from your groans that you're blaming me for my designs, when in fact you should play the levels before judging.

Hmm. It's a livestream, I say what comes to mind. Solving levels is hard. No worries with the grunts or the rants. Nearly everything in a level is an annoyance (in the widest sense) because it prevents me from solving the map.

Oh No/Yes came from the double-level contest, and it's up to me to guess how much terrain the routes share. I realized that late. Before, I wanted to send lemmings all across the map.

Thanks for following the streams so closely, and for you feedback!

Quote from: kaywhyn on July 01, 2026, 11:23:45 PMwhy do people insist on making my Oh Yes harder than it needs to be?

Psychological reason: If you can do something with fewer skills, it's always correct; if you spend more skills, it may need revision later. And if you drill deep into a local area, you understand it better.

Yeah, I see how you solve the timing issues completely with Dexter's leftover blocker.

geoo blames me for drilling too deep into local areas, and suggests that I broaden the search. His advice is hard to follow but probably better. At least, the drilling found some almost-backroutes (wrong ideas that almost worked) in early versions of his levels, and he was able to patch that to fail more clearly.

-- Simon
#13
Lemmini / [RetroLemmini] ScottyLems
Last post by ericderkovits - July 03, 2026, 10:57:43 PM
Here is another Pack called Scottylems by Scotty.

It includes the levels, music, and replays
#14
Lemmini / [RetroLemmini] Snack Pack
Last post by ericderkovits - July 03, 2026, 10:55:13 PM
Here is another pack for RetroLemmini - Snack Pack

It includes the levels, music, and replays.

Enjoy!
#15
Lemmini / RetroLemmini Styles (including...
Last post by ericderkovits - July 03, 2026, 10:51:25 PM
Here are the styles I have so far for retrolemmini, including some new ones (ie, kiwi, dune)

https://www.mediafire.com/file/dtp6hj98binvrzk/styles.zip/file
#16
Lemmings Main / Re: Lemmings Forever Research
Last post by The64Watcher - July 03, 2026, 07:29:13 PM
chat dead  :'(
#17
NeoLemmix Levels / Re: [NeoLemmix] NeoLemmix Intr...
Last post by kaywhyn - July 03, 2026, 06:42:10 AM
"Becoming Indifferent" resolved :) Yea, this was exactly what I tried before with the jumper version which of course doesn't work :laugh: Now not only does it work, but it's definitely at a much more suitable difficulty for the Objects & Functions rank now! :thumbsup:

Quote from: IchoTolot on July 02, 2026, 07:39:42 PMFor the ordering I went with complexity ordering rather than with theme ordering and that's why I chose to stick them to the end:

- The teleporter is rather easy alone and introducing portals and showing the differences betweeen them is quite a bit more complex, so I decided to leave a gap there.
- The neutral level was already quite hard and I wouldn't want it to be earlier in the rank. That leaves only a little gap to the neutralizer/deneutralizer introduction which needs the neutrals as a basis.

Yea, fair enough. I understand now :)
#18
NeoLemmix Levels / Re: [NeoLemmix] NeoLemmix Intr...
Last post by IchoTolot - July 03, 2026, 06:25:25 AM
V 2.1 is out!

I saw a slight backroute by eric for "Becoming Indifferent" and decided the best fix is to adjust to kaywhyn's suggestion and remove the jumper and to add a basher.

Fixed levels:

- "Becoming Indifferent" - Removed the jumper, added a basher
- "Fluctuant Knowledge" - Very minor visual fix
#19
Site Discussion / Re: [SUG] Post feedback button...
Last post by WillLem - July 03, 2026, 02:52:45 AM
Still think this one would be a good idea to help boost Forum engagement. Happy to help with the grunt work if necessary.
#20
Game Bugs & Suggestions / Re: [+][SUG][PL] Clear Physics...
Last post by WillLem - July 03, 2026, 01:58:43 AM
Option removed.

Colours can now be cycled by typing 'CYCLE' into the relevant field in 'ce-clearphysicscolours.nxmi', or by choosing a fully transparent colour (i.e. $00------).

Implemented in NLCEPlayer commit 7b965a4.