Recent posts

#11
Game Bugs & Suggestions / [+][SUG][PL] Make Talisman req...
Last post by WillLem - Today at 02:00:12 AM
This idea is courtesy of Armani, who has solved this issue in his custom NeoLemmix build.

We need some way of being able to view the talisman requirements during gameplay. If a talisman has many requirements, it can be difficult to remember them all and this can inhibit a player's attempt at the talisman, or worse - put them off attempting it altogether.

Armani solves this by displaying a clickable talisman button which opens a panel showing the requirments. The panel is updated live, so a player can also track their progress on the talisman in real-time.

This may be a good enough solution as it is, but I thought it best to open this up to discussion in case anyone has any other suggestions.

One possibility I can think of is that clicking the talisman button could adjust the skillset, save requirement and time limit shown in the panel itself. We can use different-colored digits (possibly) to show that it's a talisman requirement rather than the normal requirement, and the player can toggle between the normal/talisman values by clicking the button again. Progress feedback will be inherent; the display can revert to normal once any of the requirements have been failed.

The only downside to this idea is that a level can have multiple talismans, so we'd need multiple buttons.

Thoughts? Suggestions?
#12
Game Bugs & Suggestions / [+][SUG][PL] Hold-to-assign ho...
Last post by WillLem - Today at 01:49:41 AM
The Hold-to-assign hotkey is something I've implemented in RetroLemmini which can be very useful for levels which require repeat assignments of the same skill.

Essentially, whilst the hotkey is held, any lemming under the cursor will be assigned the currently-selected skill (i.e. if they can be assigned to, and if the skill is available).

Armani has implemented something very similar in his custom NeoLemmix build, which has prompted me to post this topic. I'll look at adding the hotkey to CE soon.
#13
Game Bugs & Suggestions / [+][SUG][PL] Level Search shou...
Last post by WillLem - Today at 01:36:56 AM
This idea is courtesy of Armani, who has implemented it his custom NeoLemmix build.

The Level Select menu currently has a search bar, which allows the user to search the levels by title. The results are displayed and can be clicked to load the relevant level.

Armani's version also allows searching by Title and Style. This could be expanded even further to allow searching by Skills, Talismans and other level properties.

Now that the Search feature is fast and stable, expanding it seems like the obvious next move.

Also, @Armani - I'd be very interested to see how your Search feature works, and if you may have been able to optimise it in a different or better way than I have.
#14
Game Bugs & Suggestions / [+][SUG][PL] Anchor camera to ...
Last post by WillLem - Today at 01:28:26 AM
This idea is courtesy of Armani, who has implemented it his custom NeoLemmix build.

Basically, right-clicking a lemming twice locks the camera to that lemming. The view then follows them until another is highlighted, or empty space is clicked. This is potentially super useful for watching replays back in Playback Mode.

Armani takes this a step further by also anchoring the Zoom function to the same lemming.

I'd like to add this to CE, but make it a hotkey (similar to the existing 'Highlight Lemming' hotkey) which toggles the anchor on and off, rather than 2 right-clicks.

We can decide later if clicking air should cancel the anchor. Air-clicks also cancel the replay and perform forwards frame steps; we probably shouldn't make it also do this third thing.
#15
Ah OK... so, the option is remembered between Editor sessions (and is set via the Auto Screen Start checkbox itself), but reverts to being unchecked if a new level is created in the same session, regardless of option.

The setting must necessarily be separate from the level property, then (which is initialized to false every time a new level is created). An oversight from my early days with the Editor before I knew better! It has at last been added to the Settings menu.

Fixed in NLEditor commit 8ecd3c6.

#16
Game Bugs & Suggestions / Re: [BUG][ED] Unable to load r...
Last post by WillLem - September 08, 2026, 11:38:25 PM
Turns out this is a game bug (rather than an Editor bug) so I've moved the topic.

The fix is to wrap the LoadReplay function and pass it a bool when loading replays via Playtest. This restores all other replay-loading controls.

Fixed in NLCEPlayer commit ff7dd7f.
#17
Game Bugs & Suggestions / Re: [BUG][ED] Unable to load r...
Last post by LemFan - September 08, 2026, 06:37:58 PM
This could be a handy feature, makes NL level testing somewhat easier
#18
Game Bugs & Suggestions / Re: [BUG][ED] Unable to load r...
Last post by WillLem - September 08, 2026, 02:50:52 PM
Yeah this is likely due to the new Autosave feature, I'll take a look at it later.
#19
Editor Bugs & Suggestions / Re: [SUG][ED] Option to have A...
Last post by WillLem - September 08, 2026, 02:50:10 PM
The Editor should already do this. It remembers whatever you chose for the last level you Edited (rather than adding a setting for it specifically).

I'll have a look and see if I can figure out why it might not be working.
#20
Lemmings Main / Re: How to play Lemmings (1991...
Last post by UltimateLemmings - September 08, 2026, 01:41:13 PM
Hey, I just wanted to steer your attention to this new project I am working on. It plays all 2D Lemmings on a modern Mac with a native interpreter for authentic physics and fidelity, but with a lot of optional modern QoL and bells and whistles:

https://www.lemmingsforums.net/index.php?topic=7579.0

It is intended for all modern devices and platforms ultimately. It is intended as a no-emulation way to play every piece of official and non-offical 2D Lemmings content, including the highest resolution graphics, any music track or level from any platform. True to the original, or mix-and-match.