Quote from: Proxima on August 14, 2026, 07:00:05 PMFor the save requirement ... NLCE adds a tick to the flag, which is also good. (I would still prefer the negative numbers, as "-5" conveys "5 short of the requirement" a lot more easily than just "5" does, but maybe there's already an option for this?) Anyway, no colours needed here and that's great.
Quote from: Proxima on August 14, 2026, 07:00:05 PMThe timer needs to indicate (at least) three possible states: infinite; time limit counting down; overtime
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Will argues that red shouldn't be used for overtime because red conveys urgency, while you can remain in overtime as long as you want; but the same is true for "not enough lemmings left" and we're fine using red for that. (Or should we change it to blue for both?)
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Completely agree with Simon that there is no need for any "15 seconds left" indication.
Quote from: Simon on August 15, 2026, 12:49:23 AMAlternative to minus sign: The yellow hourglass (that has sand in both halves) turns red (together with its number) and has all the red sand in the bottom half.
Quote from: Simon on August 15, 2026, 12:49:23 AMThe satisfied save requirement is a flag with a checkmark. Consider removing the flag and have only a checkmark in this icon. Makes it easier to see the checkmark, and the switch into the winning state will pop a little better.

I'm one of those Lemmings players who generally goes for save all's or saving as much as possible if 100% isn't possible. Because for some reason I thought you need to save everyone on Mutilation 2 (including cloners), you can imagine how well that went for me! 
Nope, I was very wrong!