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#11
Contests / Level of the Year 2025: Voting...
Last post by IchoTolot - July 10, 2026, 02:38:06 PM
12 levels have made it to this second phase. Here we will try and reduce this number to 4 or slightly above that due to possible ties.

The levels have been divided into 2 groups of 6 levels semi-randomly.

Each group will be voted on, with the goal being that 2 levels from each group advancing to Phase 3. This number can increase in the case of ties. I plan no tiebreakers for this!


If you want to see the full list of nominated levels in non-randomized order, check the nominations list topic.
If you want to play these levels without having to dig up all the various level packs, check the playing phase topic which has a pack available for download that contains all the nominated levels.

Please remember that discussing the nominated levels is not allowed in the LOTY2025 topics now that voting has begun. This does not apply to levels that have already been eliminated at the time. Discussing them elsewhere in the site is okay, as long as it's not in the context of LOTY2025.

The voting will be done in 2 of the 3 new voting topics:

Voting topic 1
Voting topic 2
#12
NeoLemmix Levels / Re: Oh Yeah More Lemmings by M...
Last post by IchoTolot - July 10, 2026, 02:33:59 PM
Ok, as this is intended, here is my replay!   :)

Again, a very nice level!  :thumbsup:


#13
Loap / Why did you disable "lock mous...
Last post by mrpenguinb - July 10, 2026, 01:21:58 PM
It doesn't make sense from my standpoint. Loap becomes significantly more enjoyable with the right-click drag camera.
How are you meant to control the camera with the mouse without the lock option enabled?
I can't figure it out, unless you intended it to be keyboard only with the option disabled.
#14
NeoLemmix Levels / Re: Oh Yeah More Lemmings by M...
Last post by MASTER-88 - July 10, 2026, 08:01:09 AM
Yes IchoTolot Decimation solution is intention and its look its only possible way beat this level. I did one very minor thing different my own solution, but otherwise that was perfect clone. Nice Job. Its very tough challenge.  :thumbsup:

Nice job.  :thumbsup:

EDIT*********************
I think i have good amount materials start work 1.01 version my pack. More talisman, some backroute patch and etc... Great job Plodderuk to play my pack and reveal many nice things. :)
#15
Game Bugs & Suggestions / Re: [+][BUG][PL] Rapid backwar...
Last post by Simon - July 09, 2026, 09:31:35 PM
In the meantime, I've planned the Saturday away for something else, too.

Ideas: We can have a shorter first session on Monday night, July 13, after work, e.g., 18:00 UTC = 19:00 BST = 20:00 CEST. Or Wednesday, July 15, also 18:00 UTC.

-- Simon
#16
NeoLemmix Levels / Re: Lemmings Redux [Easy-Mediu...
Last post by lemchip - July 09, 2026, 12:39:15 PM
To clarify, the only reason I mentioned Redux in my post is because it contains the oldest levels in existence, but really my post referred to basically any level(s) that don't intentionally use vertical scrolling (such as any "remix" packs).

Anyway, I played around with the settings in NeoLemmix but I didn't like the other options, so I decided to just leave it as is. (I noticed the scrolling in Spotify is different on my new computer as well, not just in NeoLemmix.)
#17
General Discussion / Re: [DISC] Lemmings Forums UK ...
Last post by Kingshadow3 - July 09, 2026, 12:28:02 PM
I have nothing planned for either 13th or 14th (despite being a weekday) so I should be fine.  :)

Leeds is easy for me but Liverpool is not an impossibility (Just harder and more expensive).

For Leeds, a single day visit is okay for me.  :thumbsup:

Liverpool on the other hand, I am considering an option open for a two-day visit (both 13th and 14th) for extra time, booking a night at a Premier Inn as it's further away for me and what Will has claimed, has more things to do. I'll scrap that option if it's too expensive for most of you or if there are any other complications. I don't have an issue going to Liverpool just for the one day but I must be back at the station by 8pm to get home (Unlike Will and Flopsy, I don't drive and I'll get stuck pass a time where there are no buses running).

For Leeds, I'll get a train from Rotherham Central Station like usual. For Liverpool I would need to get a train from either Meadowhall or Sheffield instead at about 8am or 9am depending on when we are going to meet up.

So. It all depends on whether people prefer to go to Leeds (For a more simple meetup) or Liverpool (For a more grand but more complex meetup) and what ideas they have in mind.

I'll still suggest Leeds like usual as ∫tan x dx already lives there and it's familiar to us.
#18
General Discussion / Re: [DISC] Lemmings Forums UK ...
Last post by ∫tan x dx - July 09, 2026, 08:24:59 AM
August 13/14 should be fine for me :)
#19
Game Bugs & Suggestions / Re: [+][PL] Preview Screen tex...
Last post by Guigui - July 09, 2026, 07:34:13 AM
Quick thoughts that come to mind.

Is no time limit better than infinite time ?

The color for spawn inter is a bit too flashy, it makes this info stand out too much.

I'll leave the capitalization to English expert, but also asks the question of spacing around the : character.
In France it is one space before and space after.
Author : Anonymous

The flashy color can actually be used for the time limit when there is one, because this info should stand out.
#20
Game Bugs & Suggestions / Re: Level Preview: Singular an...
Last post by WillLem - July 09, 2026, 03:57:11 AM
Quote from: Dullstar on July 08, 2026, 10:31:08 PMif we're going to include Release Rate, when the Spawn Interval setting is enabled it should probably respect it.

I thought I'd already done that tbh. It's defintely done now anyway (NLCEPlayer commit a41d895).

I've always thought that having an extra line for 'X to be saved' is a bit redundant. We could eliminate that line by simply saying 'Save X of X lemming(s)', and then post an additional line if the level contians neutral and/or zombies.

If we leave it as it is though, I agree with Proxima that 'To Be Saved' does look a bit odd; let's change it back to 'to be saved' instead. Here's a demo:



Since Release Rate and Spawn Interval often get shortened to 'RR/SI', it feels right to capitalise that line.

Meanwhile, 'Infinite Time' can simply not be shown if a level doesn't have a time limit. Then, we'll only show a time limit if there is one.

Also, here's the same screenshot as above but making use of different line colours. IMO this looks much less cluttered, but we could perhaps re-think which line has which colour:



Thoughts?