Recent posts

#11
NeoLemmix Levels / Re: New Level Pack - Lemmings ...
Last post by 92Dexter11 - September 25, 2026, 10:03:40 AM
Quote from: Plodderuk on September 23, 2026, 05:48:51 PMHaving enjoyed the earlier ranks so much, I was keen to have a go at the latest 2. Again, some beautiful artwork – I especially like the Celestial tileset -  and entertaining puzzles. I've mainly gone just for the talisman solutions.

Thank you for your kind words!  :thumbsup:


Most of your solutions were intended, but there were a few backroutes:

Spoiler
4. Serpent Shrine: WOW! Your talisman solution here is seriously impressive! It's technically a backroute, but I'll allow it, since it still uses the 'interrupt a basher to form a staircase through the land' trick.

7. Lost in the Desert: Your solution here is a backroute. Well done for finding it! :thumbsup:

8. Lost in the Dessert: You are correct that there are multiple solutions, this one doesn't have a set solution in mind. Nice job on this one, as it is a quick solution like you said!  :thumbsup:

9. Frozen Hearts: A really elegant solution here, using lasers to go underneath the first frozen blocker is a really nice trick.

10: Chamber of Horrors: Your talisman solution here was quite fun to watch - nice job with the tight timing building over the second gap! :thumbsup:

Turbulent:

1. Can I Have a Peppermint: Technically a backroute, but I'll allow it. Nice work! :thumbsup:

4. Sugar Rush: A major backroute, I'll have to confer with my brother on this one. Good job on finding it!

5. Lem Acadamy of Science & Energy Research: Another backroute, although this one was really entertaining to watch! I think the upper trick with the laserers, while fun, is less intuitive than the intended solution, so I'll allow this one too. :thumbsup:

6. An Omen of Doom: Another major backroute of one of my brother's levels. Fortunately, this one seems quite easy to fix. :thumbsup:

7. Bumbly Beach Bazaar: Using a laserer to bypass the upper neutraliser is unintended. However, like you said, this level is extremely complicated, so I may leave it in to make it easier, since the talisman is still really convoluted, even with this trick. Good work on finding it!

9. River Styx: Both of your solutions are quite impressive! For the talisman solution, I was blown away by how you dug down into the cracked pillar to drown those zombies - that was really fun. Great work! :thumbsup:

Great job on finding these and well done! :thumbsup:

I'm ambivalent about whether or not to update lemmings faithful to fix these backroutes. I've never done so before with lemmings faithful, since I've always had the mindset of 'tileset first, solutions later' with this level pack. Lemmings faithful was always intended to be a pack that I could release then forget about, with open-ended solutions. I kinda went back on that philosophy with some talisman solutions in the later ranks. I'll discuss it with my brother and see what he thinks.
#12
Lemmings Main / Re: (Almost) All Lemmings game...
Last post by UltimateLemmings - September 25, 2026, 08:32:15 AM
Sorry for dredging this up. But I am sourcing soundtracks from every lemmings port for my Ultimate Lemmings project. Has anyone archived these by any chance?
#13
In Development / Re: so you actually made it he...
Last post by namida - September 24, 2026, 09:20:10 PM
Quote from: Silken Healer on September 24, 2026, 08:23:09 AM<cut>

Yes, creating a "Silken Healer's levels" topic is fine. Making a new topic every two or three levels clutters up the boards; having one topic for an author who regularly releases levels but doesn't structure them into a pack, does not clutter up the boards. EDIT: I updated the board rules topic to explicitly clarify that this is okay.

Regarding how to handle it: I'm leaving any posts/topics that pre-date that warning, as they are (old ones can be locked if this gets abused to try and loophole anything), and will deal with any future "random levels" topics in the manner I already explained. If another mod/admin wants to take the time to merge them nicely, they are welcome to do so.
#14
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by spaceagemeats - September 24, 2026, 05:29:47 PM
Quote from: UltimateLemmings on September 23, 2026, 11:49:47 PMLooking into the bugs now, but when you say "classic control" do you mean you unchecked Modern keyboard control, clicked "used OG settings" in gameplay, or just clicked "old school" on first launch?

exactly. I clicked the "use OG settings" button and it does nothing. retains the modern controls (including the new circle effect when trying to select a Lemming.) weirder still, I thought maybe I just need to relaunch the game. well, when I did that, and went to settings, not only is the OG settings button off, but also the cursor vanishing on the settings screen. so that's not great.

as for what I clicked during "first launch," I choose "old school." however, that was with beta 32. when I launched RC1, I wasn't presented with any options. but perhaps it inherited my settings from the last version, and that's caused the issue?

edit: hmm, RC3 isn't even launching for me.
#15
NeoLemmix Levels / Re: Lemmings Plus Series
Last post by Guigui - September 24, 2026, 04:04:40 PM
I have now cleared the whole Lemmings Plus Alpha pack by namida, pretty happy about that  8-)
Second and third rank of the pack are as good as the first one. Difficulty ranked up for sure, but maybe not as much as I expected, or is it that my skill increase ?

Joining my replays, I think there are some backroutes in there.
#16
In Development / Re: so you actually made it he...
Last post by lemmkeev20 - September 24, 2026, 02:48:24 PM
Quote from: Silken Healer on September 24, 2026, 08:23:09 AM
Quote from: namida on September 23, 2026, 12:12:03 AMEntire topics are generally either for large packs, or a one-per-author topic for loose levels. And most people do not even do the latter, instead just using the Random Level Sharing topic for that.

Wow it's good to know that your allowed to do this (i.e. make a topic for one-off levels instead of puting them in the Random Level Sharing topic) as I don't like making packs and I prefer making one-off levels but I'd scared they'd never be seen if I put them in the "Random Level Sharing" topic. Even though, as you said, packs don't have to have large numbers, ranks, or grouping or ordering, I still like making one-off levels over packs for some reason



Quote from: namida on September 23, 2026, 12:12:03 AMStop making topics just for one or two levels. On this occasion, I have merged the offending topic into your existing one. Should you do this again, next time I will just delete it outright.

Should we merge this topic: https://www.lemmingsforums.net/index.php?topic=7585 into this one too and rename this one "lemmkeev20's levels" or something. Though that being said, he said that, https://www.lemmingsforums.net/index.php?topic=7585 is going to be for a pack called "psychopatic dificulty" so maybe it's fair enough to let him have another topic for those as he said they'll be going into a pack in the future.

Edit: Also found another scattered level here you could merge that doesn't seem to be one that's going to be a pack in the future :https://www.lemmingsforums.net/index.php?topic=7588

no need, i already maded it, its called: mr lemmdo's X-tralems levels!
#17
Lemmings Main / Re: something
Last post by lemmkeev20 - September 24, 2026, 02:43:44 PM
Quote from: Silken Healer on September 24, 2026, 08:37:27 AMI can't read that language

Edit: I decided to translate it with https://www.deepl.com/en/translator as I was bored
左に行くだけでそこ に着くと思います! = I think if you just head left, you'll get there!
わかりました。 念の ため、 全ての入口を 確認します = Right. Just to be on the safe side, I'll check all the entrances.
*待っている...* = *Waiting...*
左に行くだけでそこ に着くと思います! = VENDING MACHINE! Are you all right? What's happened?

you understood why is it here?
#18
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by UltimateLemmings - September 24, 2026, 09:27:05 AM
Ultimate Lemmings — 1.1 RC3 is up, Monterey is back

1.5.0 released, see below

Good news if you're on macOS 12: RC1 briefly required macOS 13 and dropped Monterey. That's reverted. This build is back to macOS 12.3 or later, with its own dedicated notarized Monterey archive alongside the standard one on the release page. Grab the "-monterey" zip if you're on 12.x, otherwise the standard one is for you.

What's new since the RC1 you already have:
  • Fixed a real bug in the CRT view where edge-scrolling stopped working right at the curved screen corners
  • The stricter "steel" rule from RC1 turned out to break 57 previously-solved Classic and Oh No! routes — reverted it, all 352 official routes plus Oh Yes! conversions verify clean again on this build. The stricter rule comes back properly later, once there's a real way to re-check at that scale
  • A couple of build-script bugs that could leave testers with a broken app, fixed

Still open from RC1, unrelated to any of the above:
  • Toggling Mac-style Lemmings 2 artwork on then off doesn't always restore the exact original frame
  • One controller button-combo (retry, rewind and step together) doesn't route right

Sorry, this should fix the awful cursor from RC1 and 2!
#19
Lemmings Main / Re: something
Last post by Silken Healer - September 24, 2026, 08:37:27 AM
I can't read that language

Edit: I decided to translate it with https://www.deepl.com/en/translator as I was bored
左に行くだけでそこ に着くと思います! = I think if you just head left, you'll get there!
わかりました。 念の ため、 全ての入口を 確認します = Right. Just to be on the safe side, I'll check all the entrances.
*待っている...* = *Waiting...*
左に行くだけでそこ に着くと思います! = VENDING MACHINE! Are you all right? What's happened?
#20
Lix Multiplayer Dates / Re: Lix Multiplayer Session - ...
Last post by Silken Healer - September 24, 2026, 08:26:52 AM
IDK if I can play Lix due to depression, but I will try to come anyway. Lix also used to help make me feel less sad when I'm depressed. If I do come I probably won't be playing my best due to that and just the fact I haven't played Lix in ages :(