Quote from: kaywhyn on September 18, 2026, 03:09:39 AMA previous rule can be used except C1, C3, C8, C12:3, C13:1, C13:3, C15:1, C17:1 (R3
Global/Special Backgrounds - This has been hotfixed in 2.3.1. The Editor will now tolerate not finding these backgrounds in the styles directory.
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BugfixesQuote from: namida on September 06, 2026, 08:36:17 AMQuoteRC/experimental NL builds aren't allowed, only the stable version of NL!
Not sure that this note is needed anymore.
Quote from: GigaLem on September 18, 2026, 01:12:51 AMFor the Contest 24 Rules, does R3 include using rules from the contests after Contest 24 as it using rules from before contest 34?
Quote from: LDC #24 topicRule 3: Variety from the past
Make a level with a previous contest rule you never entered for.
This one should be simple to understand. You must make a level that follows a rule from one of the previous contests but you must not have entered for that rule during that contest. From Contests #10 through #19, You were only permitted to enter for two of the rules. This gives you a chance to enter for the one rule you were unable to when that contest ran. If someone didn't participate in a particular contest, they can pick from any of those rules from that contest. In the author field, you will need to enter the past rule you are going with in parentheses after your name.
Example: If you were going with Contest 19 Rule 2 - "Make a level whose terrain spells your username". You would enter in your author field: "[Username] (C19R2)".
For the file name format, instead of putting in User1_Levelname_RXV1.lvl, you would put in User1_Levelname_R3V1(CXXRX).lvl
However any skills, tilesets and features (Such as having 10 skill types in the skill panel) available in the current build can be used for the rule you choose. You are not restricted only to skills and features that existed when that contest ran, so you can still use Jumpers for rules from contests #20 and before or Laserers and Sliders for any of the contest rules despite those skills not existing in a stable build during those times.
Quote24 - 1 new skill alongside the classic skills (at least 2 classic skills) (R1), 200,000sq pxls - reasonable amount of level must be used (R2), A previous rule can be used except C1, C3, C8, C12:3, C13:1, C13:3, C15:1, C17:1 (R3)
Shouldn't it be 15:3 instead of 15:1 as 15:3 is no old skills, but 24:1 requires old skills + 1 new skill?
Quote from: Flopsy on September 05, 2026, 03:16:07 PM15 - 2 levels, one is the inversion of the other (R1), Miniature size 240x120px 5 skills total (R2), No classic skills allowed (R3)Shouldn't it be 15:3 instead of 15:1 as 15:3 is no old skills, but 24:1 requires old skills + 1 new skill?
It should be noted that Contest 24 is an interesting case because it allows substitution of a rule which is prior to Contest 24 with some exceptions.
24 - 1 new skill alongside the classic skills (at least 2 classic skills) (R1), 200,000sq pxls - reasonable amount of level must be used (R2), A previous rule can be used except C1, C3, C8, C12:3, C13:1, C13:3, C15:1, C17:1 (R3)
Quote from: https://utf8everywhere.org/#faq.crlfAlways use \n (0x0a) line endings, even on Windows. Files should be read and written in binary mode, which guarantees interoperability—a program will always give the same output on any system.

Quote from: https://thetexttool.com/compare/crlf-vs-lfStandardize on LF in your repository and data pipelines. Only convert to CRLF at the very end if a Windows tool requires it.