Quote from: JawaJuice on Today at 11:17:34 AMWhat language is NLEditor written in out of curiosity? I'd be interested how the Random ID button is implemented, presumably some kind of seeded rand function.
private void btnRandomID_Click(object sender, EventArgs e)
{
CurLevel.LevelID = (ulong)Utility.Random().Next() +
((ulong)Utility.Random().Next() << 32);
txtLevelID.Text = CurLevel.LevelID.ToString("X16");
}
Quote from: heart66 on June 09, 2026, 08:18:52 PMNew level 49

Quote from: kaywhyn on Today at 01:04:21 PMI personally only have experience with C++, but I haven't coded in that language in over 15 years now, as the last time I did so was back when I was in college/university. Hence, I'm not sure how much it has in common with C#, let alone C, in terms of syntax, though it wouldn't surprise me if there are some similarities, especially with C. I recently re-installed Visual Studios on my machine again and am pleased that most of my assignments from the computer programming course I took all those years ago still compile properly![]()
Quote from: 92Dexter11 on June 09, 2026, 06:09:13 PMI personally didn't really mind the lack of titles. Design-wise, the levels have a minimalistic feel that I quite enjoyed, and I feel the lack of titles helped complement that. That's just my opinion, though, I'm not really sure what the consensus of the lemmings forum is on levels without titles.
The user who played through and gave feedback on the All the Styles pack also thought the level titles could be but still found the pack to be good, for example. Quote from: JawaJuice on Today at 12:56:42 PMAh OK, makes sense. I would choose C# as well for that kind of desktop GUI app.
Quote from: kaywhyn on Today at 12:43:49 PMC#
Source code for NL editor:
https://bitbucket.org/namida42/neolemmixeditor/src/master/