Recent posts

#11
Other Projects / Re: Lemmoria
Last post by The64Watcher - May 28, 2026, 12:16:44 PM
lemming movement test
#12
NeoLemmix Levels / Re: [NL 12.7.0+] Lemmings Dest...
Last post by JawaJuice - May 28, 2026, 09:24:06 AM
Hi Nessy! Great to see you back, and nice to meet to meet you! :) Gotta say, I really enjoyed playing through Destination, and Migration, both excellent packs! :thumbsup:

#13
Other Projects / Lemmoria
Last post by The64Watcher - May 28, 2026, 04:09:44 AM
So im starting on a game called lemmoria, its less ambitious than my other projects but i mean like
uhhh
 :shrug:
its about playing as a lemming in some sort of endless building to try and get to the bottom, its a realistic survival game that will have MANY health mechanics.
so anyway i wanted to share my progress. i made the head for the lemming as the game will use dynamic layers to show the lemming you play as
#14
NeoLemmix Levels / Re: [NL 12.7.0+] Lemmings Dest...
Last post by Nessy - May 28, 2026, 01:21:27 AM
Hey everyone!! :)

Wooow, it's been a while LOL. I'm honestly over the moon that people are still playing my stuff to this day and enjoying it :) Thank you all for the replays, feedback, and kind words! I definitely need to take some time to get up-to-date on everything and go through all of this, but it'll be fun to revisit Destination because I honestly don't remember some of the solutions I came up with back then haha ;P
#15
Contests / Re: Level of the Year 2025: Pl...
Last post by IchoTolot - May 27, 2026, 09:41:32 PM
The solutions for my levels are intended! Great job!  :thumbsup:
#16
Live Event Scheduling / Re: Simon streams Level of the...
Last post by Flopsy - May 27, 2026, 03:34:06 PM
I should be there too. Not working on all 3 of those days
#17
Contests / Re: Level of the Year 2025: Pl...
Last post by JawaJuice - May 27, 2026, 11:13:56 AM
I've played a lot of these levels before but it was fun to play through them again and refresh my memory. The main stuff I hadn't played was the majority of 92Dexter11's Lock & Key levels and a few from LDC 32. Overall, lots of ingenious design and you can definitely see why everything has been nominated for LOTY 2025 - worthy contenders all! :thumbsup: Good luck to everyone!

By and large, there's nothing particularly easy here! On the contrary, it makes for a challenging pack! I will say that aside from Armani's and Guigui's input, which I already knew, the levels from Lock & Key are comfortably the hardest ('No Looking Back' especially), occasionally utilizing quite obscure tricks but more often than not, just non-obvious solutions that take a very long time and lots of trial and error to figure out! 'kaywhyn's Organic National Park' gave them a good run for their money though; had me stumped for ages, that one!

I'll attach all of my replays and maybe the respective authors can let me know if I've discovered any unacceptable backroutes!

#18
Non-Lemmings Gaming / I made a custom Crash Bandicoo...
Last post by namida - May 26, 2026, 11:30:39 PM
"Shady Facade". It's a Lost City / Sunset Vista style level, though in a Crash 2 gameplay style. With a few twists of course.

Link on NexusMods

Requires the PC version of the game (Steam or Game Pass, either should work). Difficulty-wise I'd say it's harder than Future Tense but easier than Stormy Ascent.

There's a few minor fixes needed (I'm just trying to figure out how to get the dynamic difficulty adjustment to properly apply to one particular part of the level, then the fixed version is ready to upload) but yeah, I think it turned out really good.
#19
Live Event Scheduling / Re: Simon streams Level of the...
Last post by Mobiethian - May 26, 2026, 10:50:32 PM
I'll be there! ;) This is exciting! I opted out of the contest for 2025, but I'll be back to compete in 2026. :thumbsup:
#20
Live Event Scheduling / Re: Simon streams Level of the...
Last post by Guigui - May 26, 2026, 09:30:24 PM
Sounds great, I'll be sure to watch stream if possible.