Recent posts

#11
Game Bugs & Suggestions / Re: [+][DATA LOSS][BUG] CE 1.1...
Last post by WillLem - June 14, 2026, 11:16:23 PM
✓ If 'NLCESettings.ini' is absent, look for 'settings.ini' before loading the setup menu.
✓ Hotkeys are saved to 'NLCEHotkeys.ini', just in case!
✓ UI fix: setup menu shows that it wants to find 'NLCESettings.ini', not 'settings.ini'.

Fixed in NLCEPlayer commit 188c26f.
#12
Game Bugs & Suggestions / Re: [✓][SUG][PL] Insert Mode: ...
Last post by WillLem - June 14, 2026, 10:47:26 PM
Quote from: Simon on June 14, 2026, 07:19:29 PMI've found one bug with the "Cut 2 tasks" display in the bottom left hand corner

Started this topic for this bug, thanks for reporting.

Quote from: Simon on June 14, 2026, 07:19:29 PMSeveral times, I wanted to cut during insert mode by air click. Neither option allows cutting by air click. I had to exit insert mode and cut.

I conjecture that ultimate truth will be found in merging regular replay mode with insert mode.

You're probably right, but let's start a new topic for this.
#13
Quote from: mobius on June 14, 2026, 10:02:32 PMI open up a new level or existing level ... add a skill assigner to level, select skill, playtest and this happens

Which version of SuperLemmix are you using? Also, which version of the Editor?
#14
I open up a new level or existing level (in any style, I've tried it with the native style, same thing), add a skill assigner to level, select skill, playtest and this happens. Also the object doesn't not work; does not actually assign said skill.
#15
Editor Bugs & Suggestions / Re: (SUG) ADD FILE NAME - NEXT...
Last post by WillLem - June 14, 2026, 09:51:34 PM
Thanks for your request and your kind comments.

Just to confirm I've understood the screenshot:

1) You wish for the filename to be displayed somewhere (status bar / menu bar / window caption would all be OK, I assume?)

2) You wish for there to be buttons to navigate between files, cycling through them and opening them in the Editor one by one as the buttons are clicked. (An "Edit" button would be unnecessary, since the editor is always in "Edit" mode. Perhaps you mean something else here...?)

But yes, a way to quickly move to the next/previous level in the folder for editing would be a great addition. I'll add this one to the list.
#16
Editor Bugs & Suggestions / [+][SUG][ED] Show file name | ...
Last post by heart66 - June 14, 2026, 08:36:48 PM
I am very pleased with the editor. Big improvement.

Just a tiny request, can you:
1- Make the file name.nxkv show on the screen.
2- next file --- Edit button
3- previous file --- edit button.

Thanks a lot. You work is mostly appreciated.
#17
Game Bugs & Suggestions / [✓][BUG] 'Cut tasks' not displ...
Last post by WillLem - June 14, 2026, 08:19:37 PM
Quote from: Simon on June 14, 2026, 07:19:29 PMI've found one bug with the "Cut 2 tasks" display in the bottom left hand corner: When you view a physics update with a freshly assigned lemming, you see, during this single physics update only, that lemming's information instead of what I expect, i.e., instead of the number of to-be-cut assignments, and that information is printed in purple like the number of to-be-cut assignments would be. Video of this "Cut 2 tasks" display bug -- a benign bug, purely a visual oddity.
#18
I've been unable to replicate this bug in SuperLemmix 3.0.2.

@Mobius - could you provide steps to reproduce this bug as seen in your example video?
#19
Game Bugs & Suggestions / Re: [✓][SUG][PL] Insert Mode: ...
Last post by Simon - June 14, 2026, 07:19:29 PM
Here is the promised feedback after solving harder levels for a few days with CE 1.1.1.

The new behavior is: In insert mode, when you want to assign, you first implicitly delete the future of the assignee, then assign. You're prevented from assigning over a different lemming's same-physics-update assignment.

In CE 1.1.1, you must first enable this behavior in the options menu. I.e., the default is: In insert mode, you preserve same-lemming future, and you're prevented from assigning over an existing assignment (same or different lemming) on the same physics update.

I have no feeling which of the two behaviors should be default. I assume that WillLem prefers to play with the total blocking behavior and Armani wants to play with the implicit cutting of same-lemming future. But nobody spoke during the few weeks of "Your silence = I will probably mostly go ahead and follow Simon's advice". Is WillLem really the only one to prefer the total block against same-physics-update assignments even of same lemming?

I've found zero bugs with how the new assigning behavior affects replay content. Thank you!

The "Cut 2 tasks" feature works well and I believe it's going to absorb a lot of subconcious concern.

I've found one bug with the "Cut 2 tasks" display in the bottom left hand corner: When you view a physics update with a freshly assigned lemming, you see, during this single physics update only, that lemming's information instead of what I expect, i.e., instead of the number of to-be-cut assignments, and that information is printed in purple like the number of to-be-cut assignments would be. Video of this "Cut 2 tasks" display bug -- a benign bug, purely a visual oddity. Continued in separate topic: 'Cut tasks' not displayed for 1 frame in Insert Mode.

I didn't have yet to work around garbage nukes that remain in the replay after an inserted assignment. No strong feeling either way.

Several times, I wanted to cut during insert mode by air click. Neither option allows cutting by air click. I had to exit insert mode and cut.

I conjecture that ultimate truth will be found in merging regular replay mode with insert mode. But that will be a separate topic for the future. This topic here (Insert Mode: Same-Lemming-Overwrite) is about making insert mode better without touching regular replay mode.

-- Simon
#20
Lemmings Main / Re: What's your thoughts on th...
Last post by GigaLem - June 14, 2026, 10:36:56 AM
My main issue with this era is how, hard it is to play it now through legitimate means. I bought a PS Vita myself last year just to finally play Lemmings Touch. It's never given enough of a push especially in lemmings touch's case to make enough of an impact to make the series have more support on current gen consoles, let alone being on a platform that not everyone is willing to own. Because I like a lot of things about this era, I like how it looks, I like the designs of the Lemmings, but because of how neglected the IP became, most of its entries became abandonware. Would I love to see a third party take the original games and put it on other consoles? yes! if the series was allowed to exist multiplatform like it used to, then yes. But because it isn't, its gonna be the one series that you can only play through emulation unless you have the physical copy and hardware to play it on.

Even as someone who grew up on DOS Lemmings, I like the way this era looked, but it needed more than just what it had.