Quote from: Simon on May 20, 2025, 10:02:18 PMFix the designReinvestigate all ideas to fix the design of the splat ruler.
Quote from: Simon on May 20, 2025, 10:02:18 PMSubtle animation for the R is fine
):Quote from: JawaJuice on December 15, 2025, 11:08:07 PMYeah, I'm aware you have already converted some packs, but there are still quite a few that haven't been. I successfully converted AEF's Be Smart! pack earlier today. I'm just playing through to make sure it's all solvable and I was going to post it up afterwards, but if you expressly don't want me to, I'll respect your wishes as moderator. Just seems like duplicated effort for anyone else who might want to play the pack on NL 12 to have to do their own conversion.

So really, don't feel like you need to do more than what you've been doing
Take it easy, relax, and enjoy playing the many custom Lemmings level content available
You've already been doing a lot and a great job with playtesting people's levels and all in just the month you've been active here!
Quote from: kaywhyn on December 15, 2025, 10:55:50 PMI appreciate you wanting to help out on this front, but that won't be necessary. I've already converted most of the packs or have gotten permission from the author(s) themselves to handle it. Not to mention there's plenty of packs listed that can't be converted to modern NL because many of the levels feature culled elements from earlier NL formats, in particular radiation and slowfreeze, or gimmicks as in the case of Lemmicks.
Quote from: JawaJuice on December 15, 2025, 01:45:04 PMI would be happy to undertake the conversion of these packs as a background project. It's going to take a while as I would need to correctly name the nxlv files created (0001, 0002 etc isn't ideal) and create nxmi files etc so that the packs are up to modern standards and just playable out of the box, so to speak.
Quote from: jkapp76 on December 15, 2025, 05:24:38 PMI would love to see a list of every pack that works on the latest Lemmix engine. This will help completionists download every playable level pack too.
These levels for the most part weren't as difficult as I thought they be, so to be honest it surprises me some people needed help and hints, Armani's levels especially
Hehe, of course only I would say that, coming from someone who has a lot of custom level solving experience
IMO Armani's levels this time are much easier than they usually are, and I have stated plenty of times that I tend to struggle with his levels more than Icho's
Armani's R3 is probably the hardest here, though it's psychological intimidation more than anything. Interestingly enough, the level that took me the longest to solve was Crane's R1, though here I stress that I saw the solution after a bit but it took me a while to figure out how to get the right timing and for it to work out in the end 

Tried it by placing the digger a bit further back and saw that it stops at the right spot for him to be able to climb back up later. Aha! Then it was just a matter of placing the blocker right at the edge of the digger tunnel so that he can slip under the blocker field. Genius!
I'm guessing that part needed some backroute fixing? Ultimately, the concept is nice, but all that trial and error to get the timing right to get the solution to work out made the level not as enjoyable for me as it should had been. Sorry, I'm generally find levels whose solutions aren't super hard to figure out but takes so much fiddling to get everything to work not enjoyable
Personal preferences is all
That perfect timing for the Lemmings to reach the middle at about the right time is genius, with making bridges meet to stop the splatting from the splat field. Same thing with digging and then cancel him with a builder so he doesn't fall through to the bottom like the one who gets the button at the top will. Finally, parking the Lemming who builds to the right after digging so he can be lasered free by the Lemming on the bottom right and then shimmy to reach the top exit is also clever. Nice work, and in one of Dexter's tilesets!
At the same time, seems to be that build a bit back but far enough forward so that one builder brick is enough to catch the Lemming on time instead of start building at the very edge of the platform. I'm also curious how Icho backrouted this level of yours.
Quote from: whoever on December 08, 2025, 02:11:42 PMQuote from: LemSteven on August 15, 2020, 02:22:31 AM11-4: Let's get those fingers moving
Bad: ... although it really doesn't affect the solution much, there is a big chunk of steel that is actually mineable.
Very short video of the mineable steel mentioned by LemSteven.
Quote from: whoever on December 02, 2025, 11:20:10 AMQuote from: mobius on December 05, 2022, 12:39:42 AM12-6 Last One to the Top.....
[...]
I've never had a weasel be set free and not die from the shredders but that seems like a remote possibility.
It is indeed possible. I was a bit shocked today when I thought I had won the game with 100% and suddenly the weasel appeared...
