Recent posts

#11
NeoLemmix Main / Re: Other Lemmings port music
Last post by lemmkeev20 - November 05, 2026, 02:17:17 AM
Quote from: Baldem1990 on October 14, 2025, 10:20:17 PMThe DOS CD music is here! Includes all level musics and special graphics levels: https://drive.google.com/file/d/1_K4OXEq1azBmWUqNE55JLGmx9YozFs11/view?usp=drive_link

the link doesn't works for me :forehead:
#12
NeoLemmix Main / Re: The Soundtrack of Lemmings...
Last post by lemmkeev20 - November 05, 2026, 02:13:27 AM
(THIS IS AND OPINION, DON'T HARASS OPINIONS)

hey i know im late however some songs are good! and others bad...

many of these tracks i had to compare them to their pc-engine versions

and i gotta say... pc-engine wins most of the time... idk why does forest green sounds bad?

the special fl studio versions sound kinda off ???

i don't know...

the Doggie song was way more creative here

but in conlcusion...

the pc-engine port is slightly better but you know... both are good in their own ways :thumbsup:
#13
Other Projects / Re: Rustlings: a WIP lemmings ...
Last post by DirtyHairy - November 04, 2026, 10:32:43 PM
Alright, I have publised a 0.1.0 release with binaries for MacOS, Windows and Linux here: https://github.com/DirtyHairy/rustlings/releases/tag/0.1.0

Just dump the binary next to the DOS data files and launch it (or point it to the data directory from the command line). All levels should be fully playable, but there is not detection of end conditions yet, the level continues to run when the last lemming is gone (or time is up) until you switch to another level.

  • Page up / down to switch levels
  • Left / right to scroll, hold shift to scroll fast. In fullscreen you can also move the mouse to the edges to scroll.
  • p for pause
  • + / - to adjust release rate
  • 1 - 8 to switch skill
  • hold shift to emulate holding the right mouse button on MacOS
  • ctrl/cmd enter to toggle fullscreen
  • ctrl/cmd q to quit

In case you try it: have fun!
#14
Contests / Re: Level Design Contest #34
Last post by IchoTolot - November 04, 2026, 09:55:55 PM
A reminder to get your entries ready and that I will be away until sunday.

So do not be surprized if I respond a little later.  ;)
#15
Lemmings Main / Re: NeoLemmix Community Showca...
Last post by darkshoxx - November 04, 2026, 04:52:18 PM
VODs have finally been released, and I was able to upload mine:
https://www.youtube.com/watch?v=HSNpCEHxRIk
#16
NeoLemmix Levels / Re: Fiat Lem! (Let there be Le...
Last post by MASTER-88 - November 04, 2026, 02:20:18 PM
JES JES FINALLY DONE IT. :lem-mindblown:  Only 2 days and total 8 hours with this level. 8-) How ever its might be backroute. Depend did level maker used some bluffs or not. Im not really figured out here many other potential ways.

Impero 16 Deux Ex Machina

Deux Ex Machina
Is those pick up puffs just added april fools. This builder pick up seems impossible to get wasting skills i stop look it long time ago, its take all bashers and really cannot help here. Its look similar as this Agemo Trial last pick up which are just ridiculous place, just waste more skill than actually requires to take. I also skip bomb pick up, its goes too hard saved those blockers

This level was Mega Cunning, :devil:  but yes its really keep me interesting, just cannot rest before i´ll got it. Heck nice level though. :thumbsup:

Let keep break this day. My brains exploded soon. :lem-mindblown: 

EDIT.

Impero 11
Fun House Shumhouse
Another very cunning level take me good 90 minutes figured out. I think its intention solution

Okay 4 levels remain.  8-)
Scando 3 (just still cannot understand that level) Just I haven't the faintest idea about this. Its maybe first time i not really not know what i have to try here. Even lemminsg editor used this borad simply won´t open for me. There might some super special tricks which is totally unknow for me. I figured out one trick, but yeah its not goes even close completion. Only 3 buildera and 4 climbers not make even close at finnish
Impero 4, 10 & 18 (4 & 18 need some better executions) Only few attempt level 10, just no my favorite level to play.
#17
NeoLemmix Levels / Re: Fiat Lem! (Let there be Le...
Last post by MASTER-88 - November 04, 2026, 07:52:28 AM
Here is other 3 replays i can completed. And i am totally road blocked remained levels. So its might take me days, weeks or months make other levels done, who know.

Completed levels
Scando 19/20 Completed (Level 3 is remain) This level doesn´t give me any single ideas how to find out this. Im not even have any good attempt here. This level is totally road block. Best attempt save 1 lemminsg here. Not sure is there is some hidden platform or did i miss some tricks. Just no even good ideas here.

Impero i still have 5 levels remain (though im not are give very serious shots level 10 & 11 yet) Otherones like road block me really much. Especially Impero 16 Deux ex machina, seems just super complicated level. Total 4-5 hours banging our head against the wall. Okay some okay approachs, not even close to actual completions.

Completed replays rest levels.
Scando 5
Ricketty Business
I think its intention solution, its not very hard level, just bash and build

Scando 14
20 000 Lems under the Sea
This level was very cunning, take some 45-60 minutes attempts, guess its intention solution, all skills used, its quite crystally clear where i have to use those skills, but those timings take me a lot approach make corrects, bit annoying level to play, though very genius level

Scando 15
Dos and Dents
Okay that was easy level, just another fun 11 remake, blockout trick here and that it


************************
Rmeianed levels Scando 3
Impero 4, 10, 11, 16 & 18 (okay only put few attempts level 10 & 11) Might look those levels next better. Potential attempts Impero 4 & 18.. Just total road blocks Impero 16 & Scando 3.

Impero 18
False Happinnes
seems another frame perfect level, that best i can compress is 62, guess this idea is pretty correct, i´ll plan how i i can compress that even more thin

Impero 4
Shelf controlls
need one more miner, its quite close, some things have to fix here

Impero 16
Deux ex Machina
I have hazard guess its requires blocker trick which break both blockers with one bomb, which have to pick up first. There is several massive troubles i cannot got timings corrects, i have many good approach and rightside are goes quite well, i´ll need test this level lemmings editor, i´ll some good knowledges where is this bomb and 2nd builder is useful, those pick up make it very hard to test itself

Let post approaches impero levels 4 & 18. Guess both ideas are pretty close, but will need some improve about executions.

EDIT
Best what i can make Impero 16 after 2 days and total 7-8 hours looking. Saved 38. But completion need 39.
Let show this replay. Many things here confused me

Spoiler
Just wonder is there any point that builder pick up or is this just added just bluff you. Its take horrible much skills to take and bashers here will run out sooner than other skills

Im not goes give up it yet. But maybe need some break  :P



#18
NeoLemmix Levels / Re: Fiat Lem! (Let there be Le...
Last post by MASTER-88 - November 03, 2026, 09:42:28 AM
Few more. I´ll goes slower. Remained levels become really hard at this point. Attempt over 2 hours Impero 16 Deux Ex Machina, i still cannot figured out how save this left entrance. Its really road block me everywhere. Let back test it again later, but rightnow my ideas are quite empty here.

Here is 3 levels. One Scando & 2 Impero levels. All those three was very cunning and take me good amount time to completed.

Scando 16
Take Five
Okay floater remain, i also not really need this bomber here, but i cannot save any extras, because no enough climbers.

Impero 13
Honey i shrunk the Lem
2 extra saved and 1 bomber remain. Its might little bit backroute, but its pretty cunning and genius lookin solution, take me some 60 minutes to figured out. Some releaserate manipulations here and there and lot cool tricks throws

Impero 19
Agemo Trial
This level was very quirky and mega cunning. First i think is this nuke level, but its not seems are. This take me over 2 hours to solved, i´ll still let a lot extra skills remains and no any idea why this last builder pick up is that quirky place, not really need it, also this left side goal seems impossible to reach that limited bombers. No any idea which is intention solution, but yeah my solution was pretty genius and one nice trick throw here


EDIT
Impero 14 HOLY SHIT THIS LEVEL WAS HARD AS HELL (Just nearly 6 hours attempts)  :devil:  :devil:. Its might hardest level i´ll ever are played and completed.  8-) I got it. Very happy with this.  :thumbsup:

Tad Mad Tad Rad
Just main trouble there is no builders or skills i can turn any lemmings to back to rightside. Just strategy perfect compress method, a lot releaserate manipulations, frame perfect stuffs, mega frustrations attempts and yes its finally work well, not really know is there any easier ways, but i just look a lot, but just cannot figured any other method, because this rightside is just ruthless, there no possible set blocker place where can to break it bomb or turn anyone back otherways than i did, i did at least 12 approach until i used that strategy. Single basher bash under blocker and saved 43 lemmings plus blocker. Make 44 saved and completed. Its very precise stuff


EDIT 2
Another frame perfect level. :evil:

Scando 6
Siloch and Stiches
That not was very hard figured out but perform this trick here take me 45 minutes, this blocker trick is frame perfect itself, but make avoid this group run to death was insane hard here, just much reset and testing spots, okay its goes correct, guess its intention solution, seems only possible way


EDIT 3
Scando 7
Rooftop Run
This was pretty easy level, guess its intention solution too


16/20 Scandos Completed (4 remain)
15/20 Imperos Completed (5 remain)


#19
Other Projects / Re: Rustlings: a WIP lemmings ...
Last post by DirtyHairy - November 03, 2026, 07:44:10 AM
Thanks a lot for the kind words!

Quote from: Simon on November 02, 2026, 09:06:31 PMAnd you've reverse-engineered parts of DOS L1 yourself. We believe that Lemmix and ccexplore's descriptions replicate DOS L1 exactly, but it's always possible that there are bugs that we haven't found even after 20 years of Lemmix.

To be fair, the parts that I reversed from the DOS binary so far are (from the top of my head) are the level code encoding, level ordering & oddtable, particles (I wanted to make sure that I am using the exact particle data and algorithm as the original), skill panel palette and a few more things that I probably forgot. My physics code currently is mostly a 1:1 port of the mechanics implemented by Lemmix. I did do a frame by frame comparison with the DOS binary though, so at least the aspiration is to be a pixel and bug perfect copy :P

Quote from: Simon on November 02, 2026, 09:06:31 PMStill, I'll see how much modern convenience, replay fine-control, ... you'll add.

I'll add the original menu screens (but with a live preview of the level) and the title screen next, and after that it's probably audio time. And when that's done... who knows.  :8:()[:

Quote from: Simon on November 02, 2026, 09:06:31 PMYou show VGA level graphics with the EGA skill panel and information bar. Is that intentional?

As The Tomato Watches says, this is actually how DOS looks in VGA in "High Performance" mode. Lemmings uses the same display code and 16 color mode for VGA as for EGA and just takes advantage of the larger color space (probably for code reuse, and faster blits). The difference between "High Performance PCs" and "PC compatibles" are that the latter uses the same palette for the skill panel as for the rest of the level, while the "high performance" mode does a palette switch just before it displays the panel and uses a different palette there.
#20
Lix Main / Re: Simon VODs Archive
Last post by Silken Healer - November 03, 2026, 12:23:23 AM
Update: I'll have to temporarily delete the first vod's link and permanently delete the old archive.org account and make a new one because I'm not allowed to use Simon's full name.