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#11
Game Bugs & Suggestions / Re: [DISC] Make 'Replay Mode' ...
Last post by Simon - July 22, 2026, 04:17:27 PM
All right, no undo for now, and the difference between the two surviving modes (airclick cuts global future vs. airclick does nothing) becomes a user option. There will be no mode toggling during play. Good riddance if it turns out well. You get to remove at least one hotkey (the mode toggling) and some iconography.

I think I like it.

Quoteclicking air cancels the replay (by default, it shouldn't)

No, I recommend that you keep the default that airclicks cut the global future.

Argument 1: Even though most users know about this, nobody has complained that it does too much damage in CE 1.1.2 or before. Replaying will become more powerful, but, at the same time, it becomes less destructive because assignments will cut only the assignee's future, not the global future.

Neutral observation: Inserting is advanced. Let's say 30 % of users will insert. If you anticipate that you will insert a lot and you fear about destruction, you'll activate the option for yourself. If everybody were an advanced user, I'd be 50:50 about the default. But that's not the argument.

Argument 2: Another 30 % of users will continue to play with replay mode, but not with insert mode. They'll never LMB into the map until they want to cut. The default shouldn't remove a useful shortcut (global-future-cutting air click) that does no damage for them: They won't LMB into the map for other reasons.

Argument 3: The final 40 % is that invisible portion of users. You rarely catch a twitch stream of them. They don't want replay, they'll always solve from scratch. Replaying annoys them. They always run default options. Don't remove the main way of cutting the unwanted replay from them!

QuoteMore input from other users would be good.

Yes, please post. Even (and especially) if you never use insert mode!

Do you click air to stop the replay? Or do you use a hotkey or click the R in the panel?

-- Simon
#12
Game Bugs & Suggestions / Re: [DISC] Make 'Replay Mode' ...
Last post by WillLem - July 22, 2026, 03:22:27 PM
I do like the idea of an Undo system. Save the current replay in memory when making a destructive change, allow user to revert if they make a mistake.

Discoverability is the issue. We often lose sight of the fact that this is, after all, a game. Yes, it's become a fairly powerful piece of replay editing software as well. Where do we draw the line?

The goal here is to simplify the replay feature, not make it more complex. A single mode, let the user choose whethor or not clicking air cancels the replay (by default, it shouldn't), keep it to LMB (I agree that RMB is a bit too obscure), maybe bring more attention to the 'Cancel Replay' hotkey somehow - make it a button and have done with it?

More input from other users would be good. People don't tend to speak up until it's already been implemented and there's a problem, so we might have to just make some calls and go with it.
#13
Game Bugs & Suggestions / Re: [+][PL] Preview Screen tex...
Last post by WillLem - July 22, 2026, 03:13:02 PM
Quote from: Simon on July 21, 2026, 07:14:52 AMI think the author line should be dark blue like the pack and position, to not stand out as much. It's as relevant as the pack and position.

Agreed. If not the same shade (i.e. blue), we can find some other darker shade for this line.

Quote from: Simon on July 21, 2026, 07:14:52 AMRe long pack names: When you have to trim long pack and position because of long directory names, cut from the left. Or cut from the center.

Agreed. At present, the line can be 48 characters max, and then the pack name is omitted.

Maybe keeping the pack name but dropping characters from the center of the string could work...?

So:

SOME RIDICULOUSLY LONG PACK NAME - SOME RIDICULOUSLY LONG GROUP NAME 20

Would become:

SOME RIDICULOUSLY LONG P ... OUSLY LONG GROUP NAME 20

Maybe it's best just to omit the pack name?

Quote from: Simon on July 21, 2026, 07:14:52 AMSpacing is a concern for later. Now, if author is missing, there is gap. I don't mind the gap much.

The gap is fine as it doesn't appear in the middle of the block, it just elongates the space between the level title and the top visible line of the block.
#14
Lemmings Main / Re: Hi, my name is …
Last post by Swerdis - July 22, 2026, 02:52:46 PM
Welcome Valentin,

German here as well, born in 1979. Thanks for joining this forum. Have fun!
#15
Lemmings Main / Re: Hi, my name is …
Last post by Mobiethian - July 22, 2026, 02:50:53 PM
Welcome, VorticonCmdr! :) :thumbsup:
#16
Lemmings Main / Re: Hi, my name is …
Last post by WillLem - July 22, 2026, 02:47:26 PM
Welcome Valentin, glad to have you on the Forums! :)
#17
Lemmings Main / Re: Hi, my name is …
Last post by Armani - July 22, 2026, 11:51:45 AM
Welcome to the Lemmings forum! It's always nice to see new people joining. :)
Yeah, this is one of the friendliest and most welcoming communities I've ever been part of!
#18
Lemmings Main / Re: Hi, my name is …
Last post by Guigui - July 22, 2026, 11:50:28 AM
Welcome aboard VorticonCmdr.

We'll be glad to discuss any lemmings stuffs with you, be welcome to share your experience with the games.
#19
Lemmings Main / Hi, my name is …
Last post by VorticonCmdr - July 22, 2026, 09:56:48 AM
... Valentin and I wanted to introduce myself. I was visiting the forum the last few days a lot and found a lot of interesting information and interesting threads.

About myself: I am from Munich, Germany and born in 1978 and the first time I played (DOS) Lemmings was at a friends place but I don't remember when.

My impression is that this is a great community so I wanted to say Hi!
#20
General Discussion / Re: [POLL] Lemmings Forums UK ...
Last post by hrb264 - July 22, 2026, 07:50:09 AM
I can defo make the Leeds one if it doesnt go on too late (I live in Oxford), I think Liverpool might be a bit far however.

Really looking forward to it :)