Quote from: Luis on May 15, 2026, 02:15:53 AMI also played Lemmings PS3. It was the first game where I have gotten a Playstation trophy. The game was an attempt at making a new Lemmings game without the old classic levels. I enjoyed it for what it is but thought it could have been better. There were only two backgrounds.
About the special graphic levels. The design of those levels were inspired by other games. Like "Shadow of the Beast" for the Amiga. I don't think Team17 have the license for those games, so they didn't gave those levels unique graphics. Unfortunately this made "What an AWESOME level" easier. While I love the PSP version it does have some problems.
1. Lemmings walk slower. They increased the time limit on the levels to compensate. Mayhem 16 now has two minutes. Despite the slower walk speed, it's still possible to beat most of the levels under the original time limit.
2. The release rate for "All or nothing" is 10 instead of 99. This made the level easier.
3. The terrains they added in some levels made the level easier. For example "Tightrope City" was just a straight line in the original. Now it has wood below it. A bomber can explode and the wood will save the Lemmings from falling to their deaths. You don't even need the umbrella in "Postcard from Lemmingland" because the grass on the pillar will save the Climber from killing himself.
Bugfix - Graphics can once again be user-customised by replacing the image in the file system. Please note - if you are running CE from within a NeoLemmix 12.14 directory, it's necessary to add a "ce-" prefix to the image filename (if running from native CE directory, the prefix is already added).Quote from: Simon on May 12, 2026, 08:17:40 AMI had no time for the tedious manual work in a single session.
Quote from: mobius on April 28, 2026, 12:35:48 AM-Perhaps we should alter the title of "we go separate ways" [originally Dangerzone] as it might spoil the solution for some.