Quote from: namida on Today at 05:41:05 AMIf the editor can determine a fallback, it may as well just handle the entire auto-selection logic.

Batch Replay Checker
Styles/Mods
DMA LevelsQuote from: WillLem on July 22, 2026, 10:11:55 PMQuote from: Simon on July 22, 2026, 04:17:27 PMThe default shouldn't remove a useful shortcut (global-future-cutting air click) that does no damage for them: They won't LMB into the map for other reasons.Not so! There is at least one more reason to airclick, and that is to advance gameplay by 1 frame whilst paused. Sometimes, this is done after rewinding, and with no intention to erase the global future. This is one of the main reasons I engage insert mode, and don't want airclicks to cut the replay.
I strongly suspect that those who don't sympathise with this only use either non-mouse hotkeys or the dedicated panel buttons to framestep.
Quote from: Simon on July 22, 2026, 04:17:27 PMI recommend that you keep the default that airclicks cut the global future.
Quote from: Simon on July 22, 2026, 04:17:27 PMThe default shouldn't remove a useful shortcut (global-future-cutting air click) that does no damage for them: They won't LMB into the map for other reasons.
Quote from: IchoTolot on July 22, 2026, 05:37:37 PM- For shorter and medium sections: I often rather just replay the section than using the blue "R" as I tend to play faster than I editing the history by now.
- For longer sections I do use the blue "R", which is only a minority of levels though.
Quote from: Guigui on July 22, 2026, 09:13:44 PMNever tried insert replay though, mainly because I do not even know how to trigger it.
Quote from: Guigui on July 22, 2026, 09:13:44 PMAlso I have trouble imagining how inserting an assignation may not break the rest of the coming replay.
Quote from: Guigui on July 22, 2026, 09:13:44 PMFinally I am very used to airclick for replay cancel and never use anything else, please do not remove it.
Quote from: Guigui on July 22, 2026, 09:13:44 PMI'd appreciate if replay carries when using the editor.
To be clearer : create a level, playtest it, exit to editor to make changes, play test the level again and find your previous replay ready for you.