Recent posts

#11
Lemmings Main / Re: WinLems Custom Levels
Last post by Vexar - August 05, 2026, 03:19:13 PM
Thanks a lot! I started rebuilding some in NeoLemmix but is taking a lot of time, and I'd love to convert the rest to save time, is there a thread where I can download the old versions you're referring to?? It would help a lot
#12
Game Bugs & Suggestions / Stats in panel (lemmings, to s...
Last post by Simon - August 04, 2026, 08:18:26 PM
CE 1.1.2

During play, in the panel at the bottom of the screen, above the skills:

Number of lemmings turns red when it's not sufficient for winning. Okay.

Clock turns red at arbitrary time (1 minute? 15 seconds?) and turns purple when it's not sufficient for winning. Instead, ditch the arbitrary threshold. On different maps, different thresholds will feel like too short anyway. Consistently use red for insufficiency.

Save requirement is printed in blue? Blue makes it hard to read; the digits 5, 6, 8 look similar. And the blue makes the panel look more colorful than necessary. This removes the meaning of other colors. Practically every number is now a funky color at whim.

Clock is yellow when it is a time limit. Okay, we must pay attention. And it matches the yellow hourglass. (As said, don't put a blue save requirement; it makes the yellow blend in, the yellow becomes yet another irrelevant color next to the blue.)

Lemming count is yellow when there are neutral lemmings. Why is this important? Why do we have to pay attention? I would understand it becoming yellow when there are only neutral lemmings left.

Lemming count also becomes cyan in some cases? When and why?

-- Simon
#13
Game Bugs & Suggestions / Show skills used in recent att...
Last post by Simon - August 04, 2026, 08:02:06 PM
CE 1.1.2
NL 12.14

After playing one level, NL displays the postview screen. It tells you:

Lemmings saved in your recent attempt
Lemmings saved in your record
Time taken in your recent attempt
Time taken in your record
Skills used in your record

It should also tell you the number of skills assigned in your recent attempt.

-- Simon
#14
Editor Bugs & Suggestions / Re: [+][SUG][ED] Open recent f...
Last post by WillLem - August 04, 2026, 04:35:37 AM
OK, we have this working quite well. Up to 20 levels can be saved in the list.

I've followed the usual blueprint: the first 9 items are '&indexed' so that they can be opened using 1-9 keys, and I've added a 'Clear' menu item as well so that the list can easily be cleared.

We can give this a test run in the next release.

Implemented in NLEditor commit 8907017.
#15
Lemmini / Re: [DISC] 'Parental Guidance'...
Last post by WillLem - August 03, 2026, 11:47:59 PM
OK, so I've done a quick pass of all OG-style traps. Here's what's been edited for the PG versions:

Note that the _md versions of these styles, and the 'classic' style, have also been updated as they contain some of the same traps.

Brick roller - Removed blood. The lemming now appears as a flat pancake at the other side

Crystal slicer - Removed blood. This one is actually a lot funnier without it!

Dirt 10 tons - Lemming disappears after being squished
Dirt snapper - Removed decapitated head
Dirt boulder - Recolored blood to the same color as the boulder. The effect is that the boulder leaves a trail of mud (rather than gore) after squishing the lemming

Pillar rope trap - Removed the stone ball from the second part of the animation. The effect is that the lemming is thrown behind the trap

Snow icicle - The lemming is squished rather than sliced in half. Much less graphic

The above will probably do it for now. Most of the others are already fairly humorous/family-friendly rather than gory, but please feel free to post any suggestions that you might have.
#16
Lemmini / Re: [DISC] 'Parental Guidance'...
Last post by WillLem - August 03, 2026, 10:24:59 PM
It's very difficult to know exactly where to draw the line. It's probably the sort of thing we can keep coming back to over time rather than something we have to perfect right out of the gate.

I'll ship the feature in the next version of RetroLemmini with just the blood removed (where relevant) - that won't take long to do and may be satisfactory for most users that want a parental setting.

More nuanced editing of the trap animations can come later. Hopefully, people will suggest specific ideas and (even better) provide an edited spritesheet that we can just drop in to the relevant style.
#17
Game Bugs & Suggestions / Re: [✓][SUG][PL/ED] Keep playt...
Last post by WillLem - August 03, 2026, 10:18:07 PM
Quote from: Guigui on August 01, 2026, 09:01:56 AMAnother suggestion for keeping or erasing replay may be to use the popup already existing when closing a level within the editor.

This could work for sure, but let's see if we can do without it first. 'Always Keep' or 'Always Delete' are likely to be sufficient for most users. Those who want to be able to manage things themselves will likely always keep the replays anyway.

Quote from: Guigui on August 01, 2026, 09:01:56 AMAlso is the auto_playtest folder inside the replay folder or in the main directory ?

It's in the replay folder (i.e. 'Replay/Auto_Playtest' or 'replays/Auto_Playtest' if using a CE directory rather than a NL one).

Quote from: Guigui on August 01, 2026, 09:01:56 AMFinally on a side note I'm wondering where are the current replays stored ?

At present, replays are only auto-saved if a user has that setting toggled on (and, they're saved to the usual location - i.e. 'Name_of_Pack/Auto' if the level is from a pack, or 'Auto' if it isn't). And even then, it will only save successful completion replays. Otherwise, it's (currently) necessary to manually save the replay when playtesting.
#18
Editor Bugs & Suggestions / Re: [SUG][ED] Open recent file...
Last post by WillLem - August 03, 2026, 10:12:00 PM
Good idea, I've put this one on the to-do list.
#19
Lemmini / Re: [DISC] 'Parental Guidance'...
Last post by hrb264 - August 03, 2026, 07:19:29 AM
That's a good idea. I was playing the OG lemmings from like 6 and some of the traps were a bit traumatic! No idea how you could make them less so though. That rope trap doesnt have any blood but the graphic is a bit disturbing. Perhaps a kiddies version where its not obviously killing the lemming?
#20
Site Discussion / Re: SMF 2.1.7 released - need ...
Last post by Armani - August 03, 2026, 04:03:24 AM
Looking back at my recent activity, I realized that I mostly use the forum to send/reply to DMs with people who aren't on the Discord server(usually just for casual chats or exchanging our levels). Other than that, I haven't really contributed much to the public side of the forum. I guess I should try to be more active there from now on! :forehead:

If you want to interact with people more and chat about everyday things, I think the LF Discord server is the better place. I've noticed that many people who only check the forum occasionally are active on Discord almost every day. Of course, as everyone else has already pointed out, the forum still serves an important purpose. It's the better place for larger projects and things that need to be preserved for the long term.