Recent posts

#11
Editor Bugs & Suggestions / [SUG][ED] Open recent files
Last post by Guigui - August 01, 2026, 02:16:28 PM
In the file menu, is it possible to add an 'open recent' rolling menu with sometimes like the ten last levels worked on ?

All editors I use outside NL have this handy option, and I miss it here.
#12
Game Bugs & Suggestions / Re: [✓][SUG][PL/ED] Keep playt...
Last post by Guigui - August 01, 2026, 09:01:56 AM
This sounds fine for a try.

Another suggestion for keeping or erasing replay may be to use the popup already existing when closing a level within the editor.
Instead of asking to save the level, ask if save level+replay, save level only, or save none.

Also is the auto_playtest folder inside the replay folder or in the main directory ? Inside replay folder would make things cleaner.

Finally on a side note I'm wondering where are the current replays stored ? When the playtest is done it simply disappear as far as I know.
#13
Game Bugs & Suggestions / Re: [+][SUG][PL/ED] Keep playt...
Last post by WillLem - July 31, 2026, 11:51:21 PM
OK, this has been implemented in:

NLCEPlayer commit 90681dd.
NLEditor commit c0e4617.

A directory called 'Auto_Playtest' is created when playtesting a level. The replay is saved with the Level ID as the title (because the level might not yet have a title, and the Level ID is one of the best ways to ensure a unique file name).

When subsequently playtesting the same level, if the replay is found within the 'Auto_Playtest' directory, it is loaded into the player.

The Editor has an option for 'Keep Playtest Replays'. If unchecked, the 'Auto_Playtest' folder is deleted when closing the Editor - otherwise, the directory (and any replays therein) is kept.

We'll give this one a test run in 1.1.3.
#14
Level Design / Re: How do you differentiate a...
Last post by namida - July 31, 2026, 07:51:21 PM
Quote from: Dullstar on March 06, 2026, 07:37:04 AMOf course, I'm sure these are intended to be guidelines and not hard rules, but I think this one has an interesting caveat: providing more skills than absolutely required will often allow more possible solutions (which makes the level easier), but if the excess skills don't actually open any new solutions, then it could potentially make things harder by obscuring which skills you're actually supposed to use.

Yes - and doing this can also contribute to the overall difficulty of later levels too, if the player has adjusted to "this pack makes use of decoy skills".

Lemmings Plus III intentionally does this with...

Reveals a key part of the solution for an early-Fierce level
...surplus bombers. It's very frequent for levels, including 100%-required levels, to give more bombers than are useful and/or the save requirement allows for. So when the player reaches Fierce 1, a 100%-required level that includes a bomber in the skillset, it's just doing this again, right? Wrong. The bomber is used in that level's solution to cancel a digger; the bombed lemming falls into an exit before he can explode, making 100% still possible.

It's a more well-known trick now, but only one other level had done something like this at the time, and that level didn't have the bomber exit, it just had the bomber fall some distance after digger-cancelling to explode elsewhere.
#15
General Discussion / Re: [POLL] Lemmings Forums UK ...
Last post by Flopsy - July 31, 2026, 06:13:18 PM
No worries on having to knock the 2nd day on the head, at least I booked it fully flex so I can get a full refund on it.

Hopefully we get a few more for Leeds but 6 is a decent number if not  :thumbsup:
#16
General Discussion / Re: [POLL] Lemmings Forums UK ...
Last post by Kingshadow3 - July 31, 2026, 05:23:55 PM
Quote from: WillLem on July 31, 2026, 05:19:49 PMYeah it looks like it's worth dropping the 14th and just doing Leeds on the 13th.

I'm a +1 so there should be at least 6 of us in Leeds.

If we're dropping the Liverpool visit. I'll cancel my hotel booking and the train tickets for the 14th.

It's a shame but I hope we can give Liverpool a chance in the future.
#17
General Discussion / Re: [POLL] Lemmings Forums UK ...
Last post by WillLem - July 31, 2026, 05:19:49 PM
Yeah it looks like it's worth dropping the 14th and just doing Leeds on the 13th.

I'm a +1 so there should be at least 6 of us in Leeds.
#18
General Discussion / Re: [POLL] Lemmings Forums UK ...
Last post by Flopsy - July 31, 2026, 03:49:37 PM
About 2 weeks left until the meetup now.

Just to sum up.
13th Aug in Leeds, about 11-11.30am in the Leeds Train Station concourse is where we have always met at. There are seats down one side and a WHSmith opposite them.

Confirmed to be going: Flopsy, Will +1, Kingshadow, hrb264 and tanxdx.

14th Aug in Liverpool, details on this are still to be confirmed.

Confirmed to be going: Flopsy, Will, Kingshadow.

Are we still going to Liverpool considering that there are only 3 of us now?
#19
Other Projects / Fizzles – Level 6 “The Crystal...
Last post by HPWsoft - July 31, 2026, 08:51:49 AM
Hi everyone,

I've released a new test version of Fizzles.

The downloadable versions for Windows and Android now include Levels 1–6. The browser version remains on the stable Levels 1–5 build for now.

Level 6 marks the next step in the development of Fizzles. The first five levels mainly introduced the abilities one at a time. "The Crystal Cave" is the first larger puzzle that requires several abilities to be combined.

Abilities used in this level include:

Floater
Climber
Blocker
Planter / bridge building

The Fizzles must be protected from hazards, stopped at the right locations, and guided across several levels of terrain toward the exit.

Several other areas have also been updated since the previous version:

New Level 6 with its own background and music
Revised balancing
Improved ability order in the HUD
Assigning a new ability now replaces the previously assigned ability instead of stacking
Improvements to bridge and terrain behaviour
Various visual and technical refinements

Feedback from experienced players in the Lemmings community would be especially valuable.

I would be particularly interested in your thoughts on the following:

Is the solution to Level 6 understandable?
Is the increase in difficulty from Level 5 appropriate?
Does the puzzle feel fair, or does it rely too heavily on trial and error?
Are the available abilities and quantities well balanced?
Do the mouse and touch controls feel comfortable?
Are there any problems with bridge building or Fizzle behaviour?
How is the performance on Windows or Android?
Available versions
Windows: Levels 1–6
Android: Levels 1–6
Web browser: Levels 1–5

Play or download the demo here:

https://hpwsoft.itch.io/fizzles

More information and community links:

https://hpwsoft.com/fizzles/community/

Fizzles is an original puzzle rescue game inspired by the classic concept of guiding small creatures safely to an exit by assigning different abilities. It is being developed with Godot 4.6 and contains no ads, no tracking, and no account requirement.

Thank you to everyone who tries the new version and shares feedback. Further levels are planned to be released gradually as community test versions.

Tester shortcuts

The following test shortcuts are available:

1 – Load Level 1 directly
2 – Load Level 2 directly
3 – Load Level 3 directly
4 – Load Level 4 directly
5 – Load Level 5 directly
6 – Load Level 6 directly
R – Restart the current level
Esc – Quit the game

On Android phones and tablets, these shortcuts can be used with an external USB or Bluetooth keyboard.
#20
Game Bugs & Suggestions / Re: [+][SUG][PL/ED] Keep playt...
Last post by Guigui - July 31, 2026, 08:17:44 AM
Oh yes, clear the replays only when the editor is closed looks like the best option.

Also giving the option to choose whether to keep or delete works for flexibility and user comfort.