Recent posts

#11
Lix Main / Re: MIDI music file support
Last post by Silken Healer - October 21, 2026, 08:52:14 PM
Just bumping this I still want this at some point
#12
Community Edition / Re: [+][SUG][PL] MIDI/MID Musi...
Last post by lemmkeev20 - October 21, 2026, 07:54:03 PM
Quote from: WillLem on October 21, 2026, 06:40:32 PMWith that said, you're not the first person to request MIDI support in NeoLemmix and you likely won't be the last.

wow i didn't knew that :lem-mindblown:  :lem-mindblown:

Quote from: WillLem on October 21, 2026, 06:40:32 PMIn the linked topic, namida mentions BassMidi as a possible solution for MIDI support in NeoLemmix, and it may be time for someone (me!) to take a look and see if it can be done.

I've added it to the long-term to-do list.

luckily this can be the chance :thumbsup:
#13
Community Edition / Re: [+][SUG][PL] MIDI/MID Musi...
Last post by lemmkeev20 - October 21, 2026, 07:51:10 PM
Quote from: WillLem on October 21, 2026, 06:40:32 PMSee this for an explanation of what MIDI essentially is, why it's different from other audio formats, and why adding support for it isn't as simple as adding the file extension to the existing list.

i mean i know what a midi is :forehead:

it is a audio composed by piano modules or smth
#14
Tech & Research / Re: Basher/miner/digger next t...
Last post by JemmingDad - October 21, 2026, 07:41:30 PM
Thank you so much for taking the time to reply.  I had no idea there were other clones out there - I just set Claude making it for the kids ipads - they have loved it, I have loved playing it again and It's great that we havenow made a level editor with levels we can share for each other. 

It seems that the whole community here is well ahead of me so I'll not confuse things by sharing 'yet another remake' I have been fixing quirks in steel ground pieces tonight to improve the game - I hope I'm allowed to say that.

All the best.
#15
Community Edition / Re: [SUG][PL/ED] midi/mid file...
Last post by WillLem - October 21, 2026, 06:40:32 PM
See this for an explanation of what MIDI essentially is, why it's different from other audio formats, and why adding support for it isn't as simple as adding the file extension to the existing list.

With that said, you're not the first person to request MIDI support in NeoLemmix and you likely won't be the last. In the linked topic, namida mentions BassMidi as a possible solution for MIDI support in NeoLemmix, and it may be time for someone (me!) to take a look and see if it can be done.

I've added it to the long-term to-do list.
#16
Tech & Research / Re: Basher/miner/digger next t...
Last post by WillLem - October 21, 2026, 06:30:51 PM
Just had a quick look on Amiga Forever and can confirm that the Basher and Miner both cannot be assigned when the lemming is in direct contact with the steel. I'm not sure of the exact pixel distance, but 8px sounds about right. If the lemming is within that distance from the steel, the skill is not assigned - although we do hear the familiar 'dink' sound even in this case.

A couple of comments though:

1) This is your project, so you don't always have to be 100% faithful to the source material. I would encourage you to do whatever feels right to you as developer of this clone. It can be as unique as you like!

2) We do already have a significant number of clones based on the DOS version, and (afaik) none based on the Amiga version. I'd encourage you to use the Amiga panel graphics and general color palette rather than DOS's yucky yellow skill panel and plain black background. It would make for a good USP for your clone! ;)

Also, welcome to the Forums! :)
#17
Lemmings Main / Re: honest question: Favorite ...
Last post by lemmkeev20 - October 21, 2026, 04:53:47 PM
also i forgot to mention that i also love the "a shot in the dark theme song" version of lemmings :excited:

yeah... that explains why i did and made this post... :forehead:
#18
Lemmings Main / Re: NeoLemmix Community Showca...
Last post by darkshoxx - October 21, 2026, 03:49:33 PM
It was supposed to, I've just checked our discord. There have been delays and the VOD was not recovered from Twitch in time. They have the local recordings, they just need to make their way to the cutter. That was the news we heard from 2 days ago. I reckon it'll take at least another week.
#19
Contests / Re: Level Design Contest #34
Last post by JRT - October 21, 2026, 03:12:22 PM
How are people getting on with their designs? When this dropped i did four days solid of getting my Rule 1 done. My Rule 2 is about halfway done and I'm pretty excited about it. My rule 3 is coming along nicely too but that's taking ages.
#20
Tech & Research / Basher/miner/digger next to st...
Last post by JemmingDad - October 21, 2026, 12:51:25 PM
Hi all, I'm new here. I've been building a Lemmings remake for iPad, with the DOS physics ported across and a level editor. I'm hoping someone here knows the answer to a steel question.

In DOS Lemmings, you can't assign a basher, miner or digger if the lemming is within about 8px of steel. The game checks for steel 8px ahead at chest height, and for digger and miner it also checks under the feet. The skill is refused outright, so there's no chink and no skill used up. The chink only plays once a lemming is already bashing or digging and hits steel.

It also means a lemming walking along a steel area can't start bashing until it's a few pixels clear of it.

Did the Amiga and Atari ST and PC versions behave the same way? Or could you assign the skill right up against steel and just get the chink? I'm trying to decide whether to keep the DOS behaviour or let the skill go on and chink.

Thanks, and thanks for all the brilliant work on Lemmix and NeoLemmix, which has been a big help.