
Quote from: WillLem on June 16, 2026, 09:00:00 PMWhat about lemmings with permanent abilities? Keep it the same as it is now?
Quote from: WillLem on June 16, 2026, 09:00:00 PM3 reasons:
Quote from: Simon on June 15, 2026, 01:15:07 PMYou can print the filename next to these buttons. Or you can caption the buttons with "Level <<" or "Previous Level" or similar.
Quote from: Simon on June 15, 2026, 01:15:07 PMWith this implementation, there are now three meanings of "next level" in the NL ecosystem:
...
The concern for the editor: Do you really want a third way #1? Which of #2 and #3 makes more sense?
Quote from: Simon on June 16, 2026, 06:39:09 PMI still recommend dark green (0, 0x80, 0) for the shapes of the gadgets and a medium blue (0x80, 0x80, 0xFF) for lemmings without permanent abilities.
Quote from: Simon on June 16, 2026, 06:39:09 PMI don't know what you like about the color cycling ... Are you sure that you like it and why you like it?
(30%)Quote from: Simon on March 09, 2026, 08:08:15 PMWhen you hover over a lix with 7 future assignments, say "Click to replace 7 future assignments."
QuoteThink of complexity as a kind of money you can spend. When you spend it, you want to add as much good stuff to your game as possible. Also, you want to "sell" (remove) parts of your game that are complex, but don't add much to the game. That complexity can then be re-spent elsewhere, to add something that adds great gameplay.
QuoteIf anyone is failing to understand something [in your game], it's your problem.
QuoteDo not cater to rules pedants, by adding extra text to your cards to make them exactly accurate. Cater to the 99% of reasonable people.