
Quote from: namida on May 28, 2026, 10:50:30 PMRather than just disregarding it for existing levels, could they be padded / shrunk accordingly?
Quote from: Nessy on May 30, 2026, 02:29:50 AMHey everyone!hi nessy I played your pack on RetroLemmini and really enjoyed it
I made a post under Destination a couple of days ago and wanted to make one here real quick. Thank you everyone once again for playing through my first pack and thank you for all the replays and commentsI'll hopefully be checking them out soon.
It's pretty surreal to think that I made this level pack almost a decade ago. I remember being so nervous to share it.
There's probably a lot of backroutes, but honestly, these days I love seeing what crazy solutions other people are able to come up with on a level with the available skillset, instead of trying to force "one way" of doing it. I guess there are some exceptions, especially if a level is too overly broken, but it happens haha.



QuoteI've played a lot of these levels before but it was fun to play through them again and refresh my memory. The main stuff I hadn't played was the majority of 92Dexter11's Lock & Key levels and a few from LDC 32. Overall, lots of ingenious design and you can definitely see why everything has been nominated for LOTY 2025 - worthy contenders all!Good luck to everyone!
By and large, there's nothing particularly easy here! On the contrary, it makes for a challenging pack! I will say that aside from Armani's and Guigui's input, which I already knew, the levels from Lock & Key are comfortably the hardest ('No Looking Back' especially), occasionally utilizing quite obscure tricks but more often than not, just non-obvious solutions that take a very long time and lots of trial and error to figure out! 'kaywhyn's Organic National Park' gave them a good run for their money though; had me stumped for ages, that one!
QuoteI'll attach all of my replays and maybe the respective authors can let me know if I've discovered any unacceptable backroutes!