Recent posts

#11
Game Bugs & Suggestions / Re: [+][PL] Preview Screen tex...
Last post by WillLem - July 21, 2026, 02:03:12 AM
Thoughts on this?
#12
Game Bugs & Suggestions / Re: [DISC] Make 'Replay Mode' ...
Last post by WillLem - July 21, 2026, 02:02:51 AM
Quote from: Simon on July 14, 2026, 10:20:48 PMYou must change your user options to switch between the currently possible behaviors of the blue R, i.e., to switch between blue-R-keep-everything and blue-R-cut-same-lemming.

Good shout. If we merge the replay modes, we can get rid of this option.

I look forward to your feedback!
#13
Lemmings Main / Re: NeoLemmix Community Showca...
Last post by WillLem - July 21, 2026, 01:31:16 AM
Quote from: darkshoxx on July 18, 2026, 09:44:49 PMah yes, if you want to assign a key to "Select Skill Button" ...
Neither choosing "Save & Close" nor selecting a different key will actually save the selection you made

Thanks for letting me know. It was a simple case of unlinked event handlers. This is now fixed, so the items now update along with the numeric control as expected.

This showcase has been an invaluable source of feedback, so many thanks for that :)

Best of luck with your submission - keep us updated!
#14
Game Bugs & Suggestions / Re: [?][BUG][PL] Selection isn...
Last post by WillLem - July 21, 2026, 01:24:21 AM
Confirmed.

The event handler for the control was unlinked (a symptom of having ported this code over from SuperLemmix). All controls have now been double-checked and updated as necessary.

I've also refactored the list handling a bit so that only the currently-being-edited item updates (rather than the entire list!), making the UI a bit snappier.

Fixed in NLCEPlayer commit ebc4405.
#15
Game Bugs & Suggestions / [✓][BUG][PL] Selection isn't s...
Last post by WillLem - July 20, 2026, 11:47:09 PM
Copied over from this topic.

Quote from: darkshoxx on July 18, 2026, 09:44:49 PMah yes, if you want to assign a key to "Select Skill Button", you can select which number skill button to assign it to, but there's no way to then "confirm" that number.
Neither choosing "Save & Close" nor selecting a different key will actually save the selection you made, my workaround was to swap to a different effect on the same key and then going back to "Select Skill Button". That worked for me.
#16
Contests / Re: Level of the Year 2025: Vo...
Last post by IchoTolot - July 20, 2026, 05:12:02 PM
Don't forget to vote!  :)
#17
Loap / Re: Why did you disable "lock ...
Last post by namida - July 19, 2026, 09:11:25 AM
You can still move the camera with the mouse even if the cursor doesn't lock in place - it just means the cursor will move as you're panning/rotating. The reason it changed to disabled by default is that the mouse cursor locking was causing issues for some users - I'd rather have the more-compatible option as the default.
#18
Fan Corner / some stupid drawings
Last post by The64Watcher - July 18, 2026, 11:47:20 PM
he is vexle
#19
Lemmings Main / Re: NeoLemmix Community Showca...
Last post by darkshoxx - July 18, 2026, 09:44:49 PM
ah yes, if you want to assign a key to "Select Skill Button", you can select which number skill button to assign it to, but there's no way to then "confirm" that number.
Neither choosing "Save & Close" nor selecting a different key will actually save the selection you made, my workaround was to swap to a different effect on the same key and then going back to "Select Skill Button". That worked for me.
#20
Lemmings Main / Re: NeoLemmix Community Showca...
Last post by darkshoxx - July 18, 2026, 09:41:35 PM
Thanks for the kind words, both!

Quote from: IchoTolot on July 16, 2026, 04:12:00 PMMy own step-by-step explanation would be
Thanks for spelling these out.
I only noticed in the like last few seconds of the level that there's SO MUCH to explain about how this works, I should have started explaining earlier. I'll do it justice if it gets accepted  :thumbsup:


Quote from: WillLem on July 17, 2026, 03:45:56 AMDid you encounter any other UI-related issues whilst making these videos
Actually yes! There was one more thing, related to the key assignments. Lemme try to find what it was.