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#11
NeoLemmix Main / Re: Possible for Digger and Ba...
Last post by ericderkovits - June 28, 2026, 10:47:39 PM
Is Superlemmini/Retolemmini a miner and a basher can cancel each other out whether in the same direction or the opposite direction.

Example:

In the same direction: Pimolems Hurricane 03 (The Warehouse)
https://www.youtube.com/watch?v=_Warnb1zr8k

In the Opposite direction: Gronklings level (The Isle of Skye)
https://www.youtube.com/watch?v=UnKx_W-N140
#12
Lemmini / Re: İs it possible to run retr...
Last post by WillLem - June 28, 2026, 10:39:57 PM
I can sympathise. I wish I'd discovered programming in my 20s rather than late 30s, but those years were spent trying to make it as a musician. No regrets of course, as it was a fantastic experience and I was very lucky to have the opportunity to develop my musical skills at a young age - it's probably made learning programming a bit easier in some ways.

In all honesty: mouse, keyboard and a monitor is the best way to play lemmings. I've tried other ways (including on a mobile device) and none of them provide anywhere near as good a player experience. Knowing this, it's difficult to find the motivation to develop a mobile-based version.

With that said, if you did want to take a look at it with me at some point, I'd be open to exploring the possibilities. The RetroLemmini source code is here.
#13
Other Projects / Re: Fizzles – Original Puzzle ...
Last post by Guigui - June 28, 2026, 10:24:37 PM
I'm sorry I have no real idea on the scoring and unlockables aspect of the whole game yet as I think it may be hard to give before playing a good chunck of the game and seeing how hard levels are.

I tried the 5 levels demo and, coming from Original Lemmings and NL, I find the lack of time manipulation tools awkward. I'd at least give the ability to assign a skill while the game is paused. It is kind of awakard to have to unpause the game to assing skills, then pause immediatly after to start thinking again.
Also certainly give a keyboard shortcut for the pause bc going to the pause button may loose wome precious time and make you miss the skill assignment deadline if you miss the button !

Finally in the level 5 of the demo with the builder-like I noticed a bug where some Fizzles will turn when walk on the extremity of a "bridge" set under them. I call it a bug bc some Fizzles turn at this spot when others dont.

Oh and I must also say this is a nice touch to have the builders "instant" in the sense that a fizzle coming right after a builder will be able to get on the bridge. This does differentiate Fizzles from Lemmings and will avoid many headaches to players.
One must also acknowledge that the very long time builders take in Lemmings is also the source of many good levels and tricks, but here this will make the game overall easier and I think this is what you're after.
#14
Lemmings Main / Comparison study
Last post by heart66 - June 28, 2026, 09:42:36 PM
Attached is a comparison study on the 4 active softwares currently maintained on the forum. I do believe that we should concentrate on Lix and Superlimmini. NL and and SLX are almost perfect.
#15
NeoLemmix Main / Re: Possible for Digger and Ba...
Last post by Proxima - June 28, 2026, 09:35:49 PM
I'm pretty sure you're right and a basher and miner can mutually cancel in DOS (facing the same or opposite ways); I remember seeing this come up in challenge discussions, but I don't remember which specific levels.
#16
NeoLemmix Main / Re: Possible for Digger and Ba...
Last post by geoo - June 28, 2026, 09:30:53 PM
Quote from: kaywhyn on June 28, 2026, 10:42:30 AMAs a matter of fact, the only situation I know of where both skills can stop are two miners cancelling out each other.

Interesting, I'm pretty sure I've seen a miner and a basher cancel each other in some engine, maybe DOS/Lemmix? But I think they both have to face the same way, maybe it doesn't work if they face opposite directions.
#17
Lemmings Main / Re: Lemmings Forever Research
Last post by namida - June 28, 2026, 09:08:44 PM
I think a lot of the recent resurgence in 2D games comes down to the increase in the visibility and popularity of indie games, and the fact that 2D games are considerably easier to make.
#18
NeoLemmix Main / Re: [STYLES] Updates to second...
Last post by WillLem - June 28, 2026, 08:59:15 PM
Quote from: namida on June 24, 2026, 01:48:20 AMI think that animation would look a lot better if some horizontal movement was applied to offset the appearance of it moving backwards/forwards as it rises/falls.



Better?

Quote from: Simon on June 24, 2026, 06:48:02 AMThe bubble trap is still flashy, all blades light up at the same time. How will it look when you make the blades light up one after another, with the leftmost blade first and the frontal needle last?

Good shout, here it is:



This version is the best so far IMO.

I've attached these revisions to this post.

#19
Game Bugs & Suggestions / Re: [✓][SUG][PL] Clear Physics...
Last post by WillLem - June 28, 2026, 08:24:02 PM
Quote from: Simon on June 28, 2026, 12:07:01 AMDitch the option and instead make "cycling" a keyword that can appear directly in the CPM color config file ... You can print comments into the file to explain "cycling".

This is a good idea. The bool option does seem a bit wonky as it's unclear exactly what will cycle when the option is on.

Should all elements be allowed to cycle (Gadgets, Lemmings, Triggers, etc)?

Quote from: Simon on June 28, 2026, 12:07:01 AMIf you keep the bool option nonetheless, consider to default it to no color-cycling.

OK, if we keep the option let's toggle it off by default. I probably prefer your idea of keeping all CPM color concerns to the .nxmi though; let's focus on that going forward.

Quote from: Simon on June 28, 2026, 12:07:01 AMI still think that the CPM color config file should go into user/.

Agreed, this does make the most sense.

Quote from: Simon on June 28, 2026, 12:07:01 AMShould I make 3 fresh topics for these 3 sub-issues (default colors, how to choose cycling, location of the config file)?

No need, this topic is sufficient for all concerns. I've downgraded the status of this topic from [✓] (resolved) to [+] (in progress).
#20
Lemmings Main / Re: Lemmings Forever Research
Last post by WillLem - June 28, 2026, 08:13:05 PM
Quote from: Guigui on June 23, 2026, 06:53:46 AMThe famous era where everything had to turn to 3d.
Responsible for lemmings' loss of interest to many people ?

It's certainly possible that Lemmings as a concept didn't quite gel with the 'let's make everything 3D' era of gaming. L3D itself never really took off, but that could be more because it was woefully underdeveloped.

More recently, there is a move back towards 2D in many games (Celeste, Deltarune, Baba Is You) and they're all the better for it. Lemmings might see a mainstream resurgence in the next decade or so, or perhaps games similar to it. There are clearly developers still interested in making Lemmings clones.