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#11
Contests / Re: Level of the Year 2025: Pl...
Last post by Guigui - May 24, 2026, 11:37:33 PM
 :forehead: Oh god, I did not even see that 3 levels from my pack got nominated ; I only sent one to IchoTolot  :forehead:

I just sent the 2 missing ones, sorry for having everyone waiting and Icho doing the same thing over and over.

Also thanks to the anyone who nominated my levels, it came as a nice surprise to me.
#12
Contests / Re: Level of the Year 2025: Pl...
Last post by JawaJuice - May 24, 2026, 10:08:05 PM
@IchoTolot I think what happened there is that you never backrouted that level in the first place - so saying there were no more backroutes in your solutions was technically true. Having watched your LP after I finished play-testing that pack, I noticed you hit on the intended solution first time more often than not. The many iterations of levels, and that level in particular, were down to the fact that some players (myself included) were persistently backrouting it!

Appreciate what you're saying about only curating this pack for peoples' convenience, I just thought I'd point it out. :)

#13
Contests / Re: Level of the Year 2025: Pl...
Last post by IchoTolot - May 24, 2026, 09:11:15 PM
@kaywhyn Yeah, I was looking at the wrong month in my kalendar. I changed the deadline to June 26th. Thanks for the notice!

@JawaJuice I just noticed today that Guigui's pm only sent me a part of the levels that were nominated, so I took the rest out of my download of "Save One" where I was told that there were no more backroutes in my solutions.
I was not aware of another update. If Guigui insits, i can update the pack with another version. 
@Guigui If you wish to update, please just pm or post your update here!

In general: This pack is nothing more than an optional service I provide as an attempt to make all nominated levels more easily accessible. I do not guarantee 100% correctness with the level versions!

#14
Contests / Re: Level of the Year 2025: Pl...
Last post by JawaJuice - May 24, 2026, 09:00:22 PM
Also, also... I don't think you've included the right version of the Save One level, 'Blues Walk With Me' :) 'Blues' was what the level was called originally, in the first release of Save One. IIRC the final version featured a button. @Guigui can correct me if I'm wrong, but I believe this is the final version of the level (attached).

mod edit: Removed level attachment, per Icho's reply below. For LOTY in general, level updates should be left to the responsibility of the nominated authors themselves to post for Icho to include in the LOTY pack.

#15
NeoLemmix Levels / Re: TomatoLems [Difficulty: Ea...
Last post by Swerdis - May 24, 2026, 08:45:58 PM
The Calm-rank is done, now on to the next.

Spoiler
Tense

1 - Behind Schedule

Great level, my favourite so far. The solution is pretty well-hidden. I knew the use of the climber would be key, but it took me quite a bit to see how it's done.

2 - Lucky Brick

At a first glance, I thought this would be a hard level. But I was wrong. Just a floater that builds a long bridge to save the crowd from above. Very atmospheric music here.

3 - Going down

The easiest way to do this is by increasing the Release-Rate to the maximum immediately. In this case, the digger is far enough down to make everyone land safely when the crowd arrives.

4 - Operation Hatchling

Second iteration of the egg-level,  this time with a different skillset. Only floaters, builders and bombers are available. This level is not particularly hard, but still some precision is necessary. Also, no Lemming from the splat-hatch is allowed to die.

5 - Polar Vortex

A typical example of a traditionel Worker-level. Since 100 percent have to be saved, the blocker has to be freed in the end, but thats the only minor challenge here. Nice tune!

6 - Pause and Ponder

The Lemmings from both hatches must be saved through the same exit otherwise the bridges run out. Apart from this, an easy level. Terrain-removing skills are more than enough available.

6 - Meet in the Middle

What a splatfest! The main part in the middle can be a little bit tricky to execute. Both Lemmings have to walk to the right in the end. This means, the left builder has to start his bridge a little bit earlier than the Lemming at the right side. Nevertheless, a good level!

All my solutions can be found here: https://www.youtube.com/@Swerdis
#16
Contests / Re: Level of the Year 2025: Pl...
Last post by kaywhyn - May 24, 2026, 07:03:29 PM
Also, to be sure, you currently have the playing phase open for 2 months (closing on July 23). This conflicts a bit with what you posted in the LOTY2025 topic:

Quote... keep the playing phase up for around a month.

I want to make sure there's no mistake here and whether the July 23 deadline is what you intended. Sorry, I'm being pedantic!
#17
Contests / Re: Level of the Year 2025: Pl...
Last post by IchoTolot - May 24, 2026, 06:50:51 PM
Quote from: JawaJuice on May 24, 2026, 04:55:30 PMNice one, @Icho :thumbsup: I think the Music tracks link might be broken though ;)

Thanks for the hint. The link should be fixed now.  :)
#18
Contests / Re: Level of the Year 2025: Pl...
Last post by JawaJuice - May 24, 2026, 04:55:30 PM
Nice one, @Icho :thumbsup: I think the Music tracks link might be broken though ;)
#19
Contests / Level of the Year 2025: Playin...
Last post by IchoTolot - May 24, 2026, 11:39:36 AM
Alright, so nominations are now closed. Before we open the voting, we first offer a period to play the levels again, to familiarize yourself with those you haven't yet played and review those you have.

The list of nominated levels can be found in the nominations topic, I see no need to duplicate it here. It also contains information on where to find these levels outside of my compilation here.

Download links:

- NL Levelpack of all nominated levels.

Every author with 3 or more levels in this category gets an own rank in the pack. At the end there is a mixed rank for the leftover levels. Extract the zip file inside the main NL folder.

- Music tracks

The custom music tacks of the nominated levels. Extract the zip file inside the main NL folder.

Note: The music packs for LOTY 2017 and 2018 are now removed due to space issues. You can still gather the music yourself or ask for it though. 

- Replay collection

Some gathered replays from a few of the nominated levels. As this was optional, only a part of the pack is covered here.

- Styles not found in the standard library


All other styles should be accesible over the standard NL styles library!

Playing phase will end: June 26th 2026

General level feedback and solution replays can be posted here in the topic if you want! Have fun playing! :)

If there are any errors I've made in the collection, don't hesitate to inform me here! As a reminder: This pack is nothing more than an optional service I provide as an attempt to make all nominated levels more easily accessible.
#20
NeoLemmix Levels / Re: TomatoLems [Difficulty: Ea...
Last post by Swerdis - May 24, 2026, 07:51:11 AM
Breezed through ScottyLems, I decided to play another short pack  which I don't expect to be a quick solve. Here we go.

Spoiler
Calm

1 - Beware of the Pipeline

Easy level to start off. I chose the top route here. 

2 - The Stumbling Block

Minimal skillset which doesn't leave many possibilities open. Some will die unfortunately.

3 - The Needs of the Few

Since platformers don't gain height, the bottom route is surely not the way to go. So I built a long platform from the brink of the crystal.

4 - A Slight Detour

Actually, not a detour, but a more direct approach. This level is certainly a step up in terms of difficulty.

5 - Status quo

Very straightforward and easy level in unfamiliar surroundings.

6 - Your Egg is Cracking!

Despite being pretty straightforward again, this level is not THAT easy. At the start, the Lemmings are in immediate danger. Also, the bridges run out quickly - so the final bridge can't be build from the tree, approaching the exit through the crack of the egg. The Lemming must build from the steel plate at the bottom.

7 - The Lemming Hair Dryer 

Long, but pretty easy level. I took the upper route which I think is the easiest.

8 - Follow me! 

While the concept isn't entirely new, I always like to play a level like this. I found this one surprisingly tricky for its position and with two Lemmings only. I think the key was to create a "stopper" which prevents both Lemmings to walk back to the left completely. Construction skills were just barely enough here.

9 - Sneaking Out

One-Lemming-level with a time-limit and the first level in the Shadow-tileset I played in a long time. Things are getting a bit harder here. I tried to bash through the final set of obstacles all at once, but this was not the way to go - it wasted too much time.

10 - Break the Cycle

Yeah, I broke the cycle! This is a nice trick, which is not too well-known in my opinion. Fortunately, I played several levels that made use of it, so this one was not that hard to solve. 

All my solutions can be found here: https://www.youtube.com/@Swerdis