Recent posts

#11
Community Edition / Re: [+][SUG][PL] MIDI/MID Musi...
Last post by Silken Healer - October 22, 2026, 03:20:31 AM
Quote from: lemmkeev20 on October 20, 2026, 02:51:56 PMi know i can convert a midi to a neolemmix compatible format but the problem is that the converted version sound really different...

Whilst MIDI support should still be added even if this issue was fixed due to file size and the waste of time to convert it, you can make the converted files sound the same if you use the same soundfont as what you want them to sound like. Go research what a "soundfont" is.
#12
NeoLemmix Levels / Re: Fiat Lem! (Let there be Le...
Last post by MASTER-88 - October 22, 2026, 01:47:57 AM
Okay let look this interesting pack. No difficult settings added this, but this pack seems Very Hard/EXTREME range. As well Incipio & Impero levels seems just as hard as, so there is no warm up levels. One most coolest and toughest lemming level ever i am played goes Incipio. Damn that was genius level and super complicated to completed. Also contains some pixel timings, make it perfect EXTREME level.

Let put some best replays.

Incipio 4 Sandstone Maybreak my Bones Gold Talisman Completed

Incipio 6 Quid Pro Quo (Quite cunning level)

Incipio 7 Smells Like Spirit Talisman completed

Incipion 15 Been There Done That
This level was SUPER HARD, take me two hours figured out it, my completion solution was some super genius, just think, did i overlook it or did this level just that heck hard and precise, but my completion solution look pretty damn cool

Few levels Impero
Level 1 Pizza Party
Level 2 Satanorium
Impero Levels
Both was genius one, very interesting trick Pizza Party, im not sure did i ever perform this trick exact same way like this, yes its take me some 60 minutes figured out this simple level, Level 2 Satanorium was way easier to figured out, guess its intention solution



#13
Tech & Research / Re: Basher/miner/digger next t...
Last post by WillLem - October 21, 2026, 09:25:00 PM
Quote from: JemmingDad on October 21, 2026, 07:41:30 PMIt seems that the whole community here is well ahead of me so I'll not confuse things by sharing 'yet another remake'

All projects, particularly Lemmings-related ones, are more than welcome on the Forums. We'd love to see what you have come up with! :)
#14
Community Edition / Re: [+][SUG][PL] MIDI/MID Musi...
Last post by Silken Healer - October 21, 2026, 08:53:05 PM
Quote from: WillLem on October 21, 2026, 06:40:32 PMSee this for an explanation of what MIDI essentially is, why it's different from other audio formats, and why adding support for it isn't as simple as adding the file extension to the existing list.

Wow this reminded me of the fact I want Lix to support MIDI. Wow I really hope Lix gets MIDI support too some day.
#15
Lix Main / Re: MIDI music file support
Last post by Silken Healer - October 21, 2026, 08:52:14 PM
Just bumping this I still want this at some point
#16
Community Edition / Re: [+][SUG][PL] MIDI/MID Musi...
Last post by lemmkeev20 - October 21, 2026, 07:54:03 PM
Quote from: WillLem on October 21, 2026, 06:40:32 PMWith that said, you're not the first person to request MIDI support in NeoLemmix and you likely won't be the last.

wow i didn't knew that :lem-mindblown:  :lem-mindblown:

Quote from: WillLem on October 21, 2026, 06:40:32 PMIn the linked topic, namida mentions BassMidi as a possible solution for MIDI support in NeoLemmix, and it may be time for someone (me!) to take a look and see if it can be done.

I've added it to the long-term to-do list.

luckily this can be the chance :thumbsup:
#17
Community Edition / Re: [+][SUG][PL] MIDI/MID Musi...
Last post by lemmkeev20 - October 21, 2026, 07:51:10 PM
Quote from: WillLem on October 21, 2026, 06:40:32 PMSee this for an explanation of what MIDI essentially is, why it's different from other audio formats, and why adding support for it isn't as simple as adding the file extension to the existing list.

i mean i know what a midi is :forehead:

it is a audio composed by piano modules or smth
#18
Tech & Research / Re: Basher/miner/digger next t...
Last post by JemmingDad - October 21, 2026, 07:41:30 PM
Thank you so much for taking the time to reply.  I had no idea there were other clones out there - I just set Claude making it for the kids ipads - they have loved it, I have loved playing it again and It's great that we havenow made a level editor with levels we can share for each other. 

It seems that the whole community here is well ahead of me so I'll not confuse things by sharing 'yet another remake' I have been fixing quirks in steel ground pieces tonight to improve the game - I hope I'm allowed to say that.

All the best.
#19
Community Edition / Re: [SUG][PL/ED] midi/mid file...
Last post by WillLem - October 21, 2026, 06:40:32 PM
See this for an explanation of what MIDI essentially is, why it's different from other audio formats, and why adding support for it isn't as simple as adding the file extension to the existing list.

With that said, you're not the first person to request MIDI support in NeoLemmix and you likely won't be the last. In the linked topic, namida mentions BassMidi as a possible solution for MIDI support in NeoLemmix, and it may be time for someone (me!) to take a look and see if it can be done.

I've added it to the long-term to-do list.
#20
Tech & Research / Re: Basher/miner/digger next t...
Last post by WillLem - October 21, 2026, 06:30:51 PM
Just had a quick look on Amiga Forever and can confirm that the Basher and Miner both cannot be assigned when the lemming is in direct contact with the steel. I'm not sure of the exact pixel distance, but 8px sounds about right. If the lemming is within that distance from the steel, the skill is not assigned - although we do hear the familiar 'dink' sound even in this case.

A couple of comments though:

1) This is your project, so you don't always have to be 100% faithful to the source material. I would encourage you to do whatever feels right to you as developer of this clone. It can be as unique as you like!

2) We do already have a significant number of clones based on the DOS version, and (afaik) none based on the Amiga version. I'd encourage you to use the Amiga panel graphics and general color palette rather than DOS's yucky yellow skill panel and plain black background. It would make for a good USP for your clone! ;)

Also, welcome to the Forums! :)