Recent posts

#11
Other Projects / Re: Rustlings: a WIP lemmings ...
Last post by DirtyHairy - November 11, 2026, 09:39:46 PM
The main menu is still missing, but the briefing and debrief screens are now in, and the game now transitions between those as you win and loose. Without the main menu there is no way to enter codes yet, but you can cycle through level on the briefing screen with page up / page down. Oh, and there is also a fast mode --- time passes at 4x speed while you hold meta-space. You can look up the full keybindings on the github project page.

I've built a new release with binaries for MacOS, Windows and Linux. I gues this now officially qualifies as a playable game, so I very much welcome any feedback from anybody taking it for a test drive ;)
#12
SuperLemmix / Re: [RELEASE] SuperLemmix Leve...
Last post by Strato Incendus - November 11, 2026, 07:46:06 PM
Now the link worked. Don't know what was causing the server timeout the last time.
#13
NeoLemmix Levels / Re: Quest From Kieran [Difficu...
Last post by MASTER-88 - November 11, 2026, 02:26:16 PM
Here we go again. :)  Some Wednesday progress. 8-)  Another 6 random completion solutions. Step 3 Hard but fun start goes quite hard at this point, so i´ll moved play also Step 4 Not Fun levels. Few those ones was really great. Maybe find my personal favorite level in this pack. Yes Step 4 Level 3 Increase productivy. That was somewhat perfect custom level IMO. :thumbsup:  Just highly cunning, genius, but not that frustrating and completion replay here look also very cool. 8-)

Here is my feedpack next 6 levels

Step 3 Hard but Fun

Level 3
Once you pop you cant stop
I got this level quite fast, how ever its not was very easy level to solved. Some skills remain, but no extra saves

Level 4 (3rd sessions attempt) Total 4-5 hours attempts i finally figured it out
Rock A Bye Lemmy
Okay this level was very cunning, that was perfect choice add this climber skill. You never need it, but its really made confused you. Like this type level. No much skills and no much choices, but just look this level graphic very carefully. Keyword is here. look this tree here, its perfect place make lock and release. Only allowed use twobuilder make both. That was very difficult figured out, its very genius one. Even spend a lot time this level. I´ll really liked it

Next we moved Step 4 Not Fun

Level 2
Tough Mudder
All saved. Allowed lost one

Level 3
Increase Producktivy
Sure one my favorite levels. Its technically perfect custom level, its take while to figured out all those stuffs here, there is a lot little stuffs you have to figured out, those all is complicated, but not contains annoying timings or setups to make

Level 4
Perfect Firewall
Basher remain, not really need it. That was another great and fun level to play

Level 15
Ultimate quest take 4 final level
2 climbers and 1 basher remain. Final level not was horrible hard, but its take a while to find those compression setups, its have to be pretty perfect here. This level 3rd version caused me a lot more troubles to figured out, im not done it yet


#14
NeoLemmix Levels / Re: New Level Pack - Lemmings ...
Last post by JawaJuice - November 11, 2026, 09:32:51 AM
Hey @92Dexter11 and @∫tan x dx

Completed the new Steady and Turbulent ranks :thumbsup: I've actually been playing the pack since before I joined the forum, so I'm including my replays for the entire pack. Should all be talisman solutions, let me know if that's not the case.

I gotta say, I've really enjoyed every rank of this pack - it's great to look at, with beautiful tilesets, and nice having a bunch of open-ended levels to play around with where the real challenge comes in the form of the talismans. Some were relatively quick - a few minutes - some took way longer; multiple attempts over several days in some cases. For my money, these were the hardest talismans:

Steady 2 - Hardest of the entire pack imo, very hard to see a way of doing it without running out of laserers!
Steady 3 - Just tough to spot what needs to be done here!
Steady 10 - Used more than 15 skills on many attempts! As a horror fan, I love the gruesomeness of the death fx!
Tricky 3 - Another very hard talisman, not too far behind Steady 2 for me. My brain doesn't cope well with splitters at the best of times and this was actual ragebait!
Treacherous 6 - Coming up with a workable strategy to get those buttons pressed was hard and then the timing and precision required is kinda nuts.
Treacherous 9 - Really hard to find a route without blockers and walkers.
Turbulent 7 - As with Tricky 3 and its splitters, I find it hard to wrap my head around teleporters as well, especially how each exit interacts with the various skills. My solution ultimately wasn't as chaotic as I feared though, it's just not particularly quick (around 10 minutes I think!)
Turbulent 10 - This was daunting on the face of it since my original solution clocked in at over 10 minutes, but once I knuckled down to it, I pretty much solved it on the first attempt (albeit with a lot of rewinding, frame-stepping and tweaking!) - it's just massively multi-tasking and I'd struggle to get the time down much more I reckon, as it was only just inside the 2.30 limit.

Thanks again for the pack - very well-designed and a lot of fun to play!  :thumbsup:

#15
SuperLemmix / Re: [RELEASE] SuperLemmix Leve...
Last post by WillLem - November 11, 2026, 12:10:42 AM
Quote from: Strato Incendus on November 08, 2026, 09:12:36 AMThe download doesn't work for me at the moment; I'm getting a gateway timeout, saying the server didn't respond in time.

Is it working for you now?

Anybody else seeing this?
#16
NeoLemmix Main / Re: Your favorites and most an...
Last post by Proxima - November 10, 2026, 05:00:56 PM
You don't have to stick to one layout or the other; you can choose one as a basis and then define whatever hotkeys you like.
#17
NeoLemmix Main / Re: Your favorites and most an...
Last post by MASTER-88 - November 10, 2026, 04:41:04 PM
Jes I got it with locked RR. :thumbsup:  Used 85 all time. But only seems work out traditional layout.

I´ll Always play functional layout myself and then there is no hotkey to use that. So im not got that trick done functional layout. Have to use traditional layout got it done. Yes this CTRL select lemming key is must here. Somereason there is no hotkey with this when used functional layout.
#18
NeoLemmix Levels / Re: Quest From Kieran [Difficu...
Last post by MASTER-88 - November 10, 2026, 03:10:39 PM
Here is my Tuesdays progress. Warm up is over and real levels begins  :devil:   :laugh:  Though i got some serious bloodlettings yesterday Step 2 Also Fun mode.  :evil:

My brain is still overdrived when i yesterdays play neolemmings 14 hours row. :lem-mindblown:  So much less work a today and might need few days to recovery. And at this point i´ll play levels just random order. Here is  6 Step 3 Hard but Fun replays.


Level 1
Lemmings BBQ
Okay that was simple and fun level, always liked levels like this one per each skill and some nice puzzles

Level 2
Master Exploder
Another fun level to play. Also extra saved

Level 4 No completions with this (attempt 2 sessions and total 3 hours)
Rock A Bye Lemmy
Only level i´ll put some serious efforts a today, but still cannot completed. Its weird how cunning this type level could be, there is only few skills and those two builders need use to exit, somereason this level give me some serious headache rightnow, though it keep me interesting. I´ll look later again. I´ll might overlook some simple things. Though this board are quite vicious and its little bit remding me Crystal Cave level yesterday

Level 6
Recession Proof
Easy figured out, but this trick was difficult perform, let me test some releaserates and got it correct

Level 8 No Completions (best 40 saved) 47 needed
My first Crush
Okay no my favorite level, its remind me little bit level I am AT and also my own custom level I am MT, those level are just digger festfals like this. Find those setup those type levels are extremely tedious, though replays usually look cool. Im not are fan this level, but might put it some better attempts in future, will skip it rightknow. Saved 40, but those 47 seems really hard.

Level 9
Pillar of Community
Antoher level which was easy figured out, but this completion solution setup and releaserate manipulations was bit tedious and take some attempts

Level 12
Spiral Staircase
This level was surprisely easy. Though its take me while how to use this basher correct

Level 14
Bridge is Out
Quickly figured out one my favorite trick 8-)







#19
NeoLemmix Main / Re: Your favorites and most an...
Last post by kaywhyn - November 10, 2026, 11:35:25 AM
Quote from: MASTER-88 on November 10, 2026, 07:36:36 AMWhere i can find this walking lemming hotkey?

Depends on the keyboard layout you picked for NL. If you're using Traditional for example, then the walker select key is ctrl (both left ctrl and right ctrl work). By holding down the ctrl key, you'll be able to bypass the selection priority and be able to select only Lemmings that are walking.

To see what the hotkeys are, press F3/click on Settings/Options on the NL main menu, go to the General tab, and click on Configure Hotkeys. The one you're looking for is "Select Walking Lemming." There it will tell you the hotkey to its left. Note that you can customize the hotkey to any other one you like, so if you don't like the default ctrl key for the Traditional layout, you can set it to something else.

There are also two other layouts you can pick from, Functional or Minimal, so this means the layout you initially picked isn't permanent.

For this trick you can't get to work, a good level to practice this on is Saving Two Lems With One Bomb from the Advanced Training rank of the NeoLemmix Introduction Pack. The pre-text even explains how to do the trick ;)

As for tricks I don't like, agree with the basher/blocker one, and I'll also add the stacker/basher one to make a step in it as another one I dislike. It's far easier to use a miner for this purpose! :P
#20
NeoLemmix Main / Re: Your favorites and most an...
Last post by MASTER-88 - November 10, 2026, 07:36:36 AM
This goes little bit off topic rightknow. But this stuff is just very news to me.

QuoteThe easiest way to pull off this trick is to use the select walking lemming hotkey. This allows you to pinpoint the walking lemming you want to assign the bomber skill to. ;)


Whether the release rate is locked or not isn't really an issue here. lemmings spawned at any release rate will bunch up perfectly as long as their respective release rates have the same parity(both odd or both even)

That explain a lot why i cannot perform it.  :P

Where i can find this walking lemming hotkey? which help me perform this style tricks in future? I´ll need some picture or video tutorials with this. Rightnow my neolemmings knowledge is not enough perfectly understand how i can make this in practice. :P

If you or someonelse neolemmings expert have video or picture stuff to help i´ll appreciate it. You can also send those PM with me. ;)

Until then i´ll just hope im not got against such type custom levels which requires perform this trick with locked releaserate and without extra tools to help me. :P