Recent posts

#11
Lemmini / Re: [DISC] 'Parental Guidance'...
Last post by WillLem - August 03, 2026, 11:47:59 PM
OK, so I've done a quick pass of all OG-style traps. Here's what's been edited for the PG versions:

Note that the _md versions of these styles, and the 'classic' style, have also been updated as they contain some of the same traps.

Brick roller - Removed blood. The lemming now appears as a flat pancake at the other side

Crystal slicer - Removed blood. This one is actually a lot funnier without it!

Dirt 10 tons - Lemming disappears after being squished
Dirt snapper - Removed decapitated head
Dirt boulder - Recolored blood to the same color as the boulder. The effect is that the boulder leaves a trail of mud (rather than gore) after squishing the lemming

Pillar rope trap - Removed the stone ball from the second part of the animation. The effect is that the lemming is thrown behind the trap

Snow icicle - The lemming is squished rather than sliced in half. Much less graphic

The above will probably do it for now. Most of the others are already fairly humorous/family-friendly rather than gory, but please feel free to post any suggestions that you might have.
#12
Lemmini / Re: [DISC] 'Parental Guidance'...
Last post by WillLem - August 03, 2026, 10:24:59 PM
It's very difficult to know exactly where to draw the line. It's probably the sort of thing we can keep coming back to over time rather than something we have to perfect right out of the gate.

I'll ship the feature in the next version of RetroLemmini with just the blood removed (where relevant) - that won't take long to do and may be satisfactory for most users that want a parental setting.

More nuanced editing of the trap animations can come later. Hopefully, people will suggest specific ideas and (even better) provide an edited spritesheet that we can just drop in to the relevant style.
#13
Game Bugs & Suggestions / Re: [✓][SUG][PL/ED] Keep playt...
Last post by WillLem - August 03, 2026, 10:18:07 PM
Quote from: Guigui on August 01, 2026, 09:01:56 AMAnother suggestion for keeping or erasing replay may be to use the popup already existing when closing a level within the editor.

This could work for sure, but let's see if we can do without it first. 'Always Keep' or 'Always Delete' are likely to be sufficient for most users. Those who want to be able to manage things themselves will likely always keep the replays anyway.

Quote from: Guigui on August 01, 2026, 09:01:56 AMAlso is the auto_playtest folder inside the replay folder or in the main directory ?

It's in the replay folder (i.e. 'Replay/Auto_Playtest' or 'replays/Auto_Playtest' if using a CE directory rather than a NL one).

Quote from: Guigui on August 01, 2026, 09:01:56 AMFinally on a side note I'm wondering where are the current replays stored ?

At present, replays are only auto-saved if a user has that setting toggled on (and, they're saved to the usual location - i.e. 'Name_of_Pack/Auto' if the level is from a pack, or 'Auto' if it isn't). And even then, it will only save successful completion replays. Otherwise, it's (currently) necessary to manually save the replay when playtesting.
#14
Editor Bugs & Suggestions / Re: [SUG][ED] Open recent file...
Last post by WillLem - August 03, 2026, 10:12:00 PM
Good idea, I've put this one on the to-do list.
#15
Lemmini / Re: [DISC] 'Parental Guidance'...
Last post by hrb264 - August 03, 2026, 07:19:29 AM
That's a good idea. I was playing the OG lemmings from like 6 and some of the traps were a bit traumatic! No idea how you could make them less so though. That rope trap doesnt have any blood but the graphic is a bit disturbing. Perhaps a kiddies version where its not obviously killing the lemming?
#16
Site Discussion / Re: SMF 2.1.7 released - need ...
Last post by Armani - August 03, 2026, 04:03:24 AM
Looking back at my recent activity, I realized that I mostly use the forum to send/reply to DMs with people who aren't on the Discord server(usually just for casual chats or exchanging our levels). Other than that, I haven't really contributed much to the public side of the forum. I guess I should try to be more active there from now on! :forehead:

If you want to interact with people more and chat about everyday things, I think the LF Discord server is the better place. I've noticed that many people who only check the forum occasionally are active on Discord almost every day. Of course, as everyone else has already pointed out, the forum still serves an important purpose. It's the better place for larger projects and things that need to be preserved for the long term.
#17
Lemmings Main / Re: WinLems Custom Levels
Last post by namida - August 03, 2026, 03:14:20 AM
For reference - levels from both Win95 Lemmings and Warren Gaylen's WinLems can be converted to NeoLemmix (and from there to many of the other modern engines, if you prefer another one - though NeoLemmix is generally the "gold standard"), but you'll need to use a slightly older version of NL (12.9 or earlier) to do so.
#18
Site Discussion / Re: SMF 2.1.7 released - need ...
Last post by Silken Healer - August 03, 2026, 03:13:55 AM
Quote from: Lana T. on April 26, 2026, 02:21:01 PMIf there's anything I can do to support the forum, please let me know, I don't want it to be replaced...
If you mean like financial support then there's a thread on how to donate: https://www.lemmingsforums.net/index.php?topic=2001.0.

Quoting from the thread:
QuoteAs of the server move on 2018-08-17, we no longer have an automatic facility for making donations. If you would like to donate, please contact namida regarding how to do so manually.

So you'll need to contact Namida manually for how to donate.



Quote from: namida on August 03, 2026, 03:12:28 AMI see the two as complementary, not as one replacing the other.

Discord is much better suited to quick chats, collab projects / challenges, etc. Whereas the forum is much better suited to larger info-dumps, sharing content, etc. Both are an important part of the community, and I don't see either one going anywhere any time soon.

Yeah agreed. This is basically what I said to Lana on the "General Comings and Goings" thread she's referring to by "Silken told me that almost everyone is on Discord now," though in actuality I said that it was about 50-50 and that Discord was "as active if not more" (implying if Discord was more active then the forums, only a bit above 50%), not that "almost everyone is on Discord now," but maybe I didn't verbalize it well enough and made it seem like Discord is comparatively more active then the Forums then I meant to communicate in actuality. Although that being said Lana didn't say "almost everyone is exclusively on Discord now" she could have just meant almost everyone is on Discord as well as the forums so that wasn't necessarily a misunderstanding of what I said in the General Coming and Goings thread.
#19
Site Discussion / Re: SMF 2.1.7 released - need ...
Last post by namida - August 03, 2026, 03:12:28 AM
Quote from: Lana T. on April 26, 2026, 02:21:01 PMHow many people are using the forum nowadays? It seems less active than before my break. Silken told me that almost everyone is on Discord now, but is everything taking place there? If there's anything I can do to support the forum, please let me know, I don't want it to be replaced...

I see the two as complementary, not as one replacing the other.

Discord is much better suited to quick chats, collab projects / challenges, etc. Whereas the forum is much better suited to larger info-dumps, sharing content, etc. Both are an important part of the community, and I don't see either one going anywhere any time soon.
#20
Lemmini / [DISC] 'Parental Guidance' spr...
Last post by WillLem - August 03, 2026, 02:18:57 AM
I've looked everywhere but can't find the original suggestion. I'm pretty sure it was from Lana.

She suggested that Lemmini could have 'Parental' settings which display a 'take a break' message at certain intervals, and remove the blood from trap animations.

I've all but implemented the second of these suggestions. Style authors can provide '_pg' suffixed versions of any sprite in the style. If RetroLemmini finds the PG version, and the user has toggled the 'family friendly sprites' option ON in settings, it loads that one instead.

Initial implementation in RLPlayer commit 08d1c67.

I do need a bit of help with this though.

Firstly, it's difficult to decide which of the trap animations should be given PG variants. The ones that feature blood can be edited to be less gory, but what about the others?

Secondly, the editing work will require an artist's hand. If anyone wants to volunteer to do this, I'd be very grateful for the help. It will basically entail editing the OG (orig/ohno) styles' trap animations to be as un-gory as possible.

Also, how should the feature be worded in the Options menu? I've currently gone with 'Use family-friendly sprites if available', indicating the main aspects of the feature:

1) It's the animations themselves that have been edited
2) The intention is to make them less graphic
3) Some styles may not provide such alternatives (the original styles will all have PG variants included, but custom styles made by Forum users may not)

Any other thoughts/suggestions regarding this?