Recent posts

#11
Game Bugs & Suggestions / Re: [+][PL] Preview Screen tex...
Last post by Simon - July 21, 2026, 07:14:52 AM
I like the examples from reply #13 more than the examples from reply #12.

I think the author line should be dark blue like the pack and position, to not stand out as much. It's as relevant as the pack and position.

Pack name is nice for livestreaming. People will see excerpts without stream metadata (stream title). Good to orient viewers.

Re long pack names: When you have to trim long pack and position because of long directory names, cut from the left. Or cut from the center. Don't cut from the right. People tend to be happy with the position.

Spacing is a concern for later. Now, if author is missing, there is gap. I don't mind the gap much.

-- Simon
#12
Game Bugs & Suggestions / Re: [DISC] Make 'Replay Mode' ...
Last post by Simon - July 21, 2026, 07:09:14 AM
Little time, the hunches are:

The shift in design will be away from {different modes for different tasks} toward error prevention/recovery. E.g., you value how blue R cannot accidentally cut global future. Error prevention may be via modes again, or via undo, or via something.

{LMB into air to cut global future} is accident-prone and obscure. But RMB fixes neither of these problems, and it clashes with many RMB habits where click is no-op: priority invert, scrolling, ...

More when I have time.

-- Simon
#13
Lemmings Main / Re: searching midi file for 't...
Last post by namida - July 21, 2026, 05:56:23 AM
Actually, this does sound familiar now - I remember wanting something closer to the DOS versions of the tunes, so likely used them for that reason.
#14
Lemmings Main / Re: searching midi file for 't...
Last post by kaywhyn - July 21, 2026, 03:46:09 AM
First mentioned here:

https://www.lemmingsforums.net/index.php?topic=1671.msg42011#msg42011

Their post contains a dead link, but I'm assuming it's this one the link refers to:

https://www.lemmingsforums.net/index.php?topic=1647.msg41764#msg41764
#15
Lemmings Main / Re: searching midi file for 't...
Last post by namida - July 21, 2026, 03:12:28 AM
I'm fairly sure the tracks I used for LPII were just taken from Lemmix's source code. I definitely recall using DragonsLovers' tracks in other past projects though, so perhaps this was a mixup with one of those cases? I don't think DragonsLover was active anymore when I made LPII.
#16
Game Bugs & Suggestions / Re: [+][PL] Preview Screen tex...
Last post by WillLem - July 21, 2026, 02:03:12 AM
Thoughts on this?
#17
Game Bugs & Suggestions / Re: [DISC] Make 'Replay Mode' ...
Last post by WillLem - July 21, 2026, 02:02:51 AM
Quote from: Simon on July 14, 2026, 10:20:48 PMYou must change your user options to switch between the currently possible behaviors of the blue R, i.e., to switch between blue-R-keep-everything and blue-R-cut-same-lemming.

Good shout. If we merge the replay modes, we can get rid of this option.

I look forward to your feedback!
#18
Lemmings Main / Re: NeoLemmix Community Showca...
Last post by WillLem - July 21, 2026, 01:31:16 AM
Quote from: darkshoxx on July 18, 2026, 09:44:49 PMah yes, if you want to assign a key to "Select Skill Button" ...
Neither choosing "Save & Close" nor selecting a different key will actually save the selection you made

Thanks for letting me know. It was a simple case of unlinked event handlers. This is now fixed, so the items now update along with the numeric control as expected.

This showcase has been an invaluable source of feedback, so many thanks for that :)

Best of luck with your submission - keep us updated!
#19
Game Bugs & Suggestions / Re: [?][BUG][PL] Selection isn...
Last post by WillLem - July 21, 2026, 01:24:21 AM
Confirmed.

The event handler for the control was unlinked (a symptom of having ported this code over from SuperLemmix). All controls have now been double-checked and updated as necessary.

I've also refactored the list handling a bit so that only the currently-being-edited item updates (rather than the entire list!), making the UI a bit snappier.

Fixed in NLCEPlayer commit ebc4405.
#20
Game Bugs & Suggestions / [✓][BUG][PL] Selection isn't s...
Last post by WillLem - July 20, 2026, 11:47:09 PM
Copied over from this topic.

Quote from: darkshoxx on July 18, 2026, 09:44:49 PMah yes, if you want to assign a key to "Select Skill Button", you can select which number skill button to assign it to, but there's no way to then "confirm" that number.
Neither choosing "Save & Close" nor selecting a different key will actually save the selection you made, my workaround was to swap to a different effect on the same key and then going back to "Select Skill Button". That worked for me.