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#11
Site Discussion / Re: forum gonna be re-themed t...
Last post by lemmkeev20 - Today at 01:17:42 AM
Quote from: Silken Healer on Today at 01:02:48 AMAlso even though it never went anywhere, if someone still made a Christmas logo/Christmas logos now he'd probably still be fine with adding them.

atleast a logo is fine... we just need to celebrate christmas

or atleast also put some frosting at the top of every topic (optional) (that would be cooler :santa: )
#12
Site Discussion / Re: forum gonna be re-themed t...
Last post by Silken Healer - Today at 01:02:48 AM
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I found the relevant conversation on Discord.

That being said, this didn't really clock to me at the time of this conversation (I think I'm the "Deleted User" here as I think I remember me saying these things), I think Namida was talking about making a theme himself. If someone else made a theme I'd doubt he'd have much resistance to just adding it and making it be the default at 1 or 2 weeks before and after XXXX-12-25.

(Though obviously I can't speak on behalf of Namida with 100% confidence)

Also even though it never went anywhere, if someone still made a Christmas logo/Christmas logos now he'd probably still be fine with adding them.

Same thing for a Halloween theme/logo too.
#13
Site Discussion / Re: forum gonna be re-themed t...
Last post by LemFan - November 11, 2026, 11:09:08 PM
But interesting thought, nonetheless, lemmkeev20
#14
Site Discussion / Re: forum gonna be re-themed t...
Last post by Silken Healer - November 11, 2026, 10:57:09 PM
There was a brief discussion about this years ago on Discord, I think namida's decision was that a theme for a holiday would be too much effort, but a logo for a holiday or something might be for viable and then it just never went anywhere
#15
Site Discussion / forum gonna be re-themed to ho...
Last post by lemmkeev20 - November 11, 2026, 10:37:28 PM
so basically something that i really wonder is if the forum is getting a holiday (also known as christmas) theme?

i ask this beacuse this year there were no theme-ing's for this halloween...
so hopefully the forum gets its own holiday/jolly/christmatic theme :santa:

when december gets closer (around 20-30 of november if you guys want) we should theme the forum to the already mentioned holiday-tical theme


comfortable and sweet...

#16
Other Projects / Re: Fizzles – Level 8 released...
Last post by lemmkeev20 - November 11, 2026, 10:19:39 PM
not for hate but...

i think should add a massive use of ai art for those who don't like ai at the side of the "playable demo" text :thumbsup:

also what happened to the project?
#17
Other Projects / Re: Rustlings: a WIP lemmings ...
Last post by DirtyHairy - November 11, 2026, 09:39:46 PM
The main menu is still missing, but the briefing and debrief screens are now in, and the game now transitions between those as you win and loose. Without the main menu there is no way to enter codes yet, but you can cycle through level on the briefing screen with page up / page down. Oh, and there is also a fast mode --- time passes at 4x speed while you hold meta-space. You can look up the full keybindings on the github project page.

I've built a new release with binaries for MacOS, Windows and Linux. I gues this now officially qualifies as a playable game, so I very much welcome any feedback from anybody taking it for a test drive ;)
#18
SuperLemmix / Re: [RELEASE] SuperLemmix Leve...
Last post by Strato Incendus - November 11, 2026, 07:46:06 PM
Now the link worked. Don't know what was causing the server timeout the last time.
#19
NeoLemmix Levels / Re: Quest From Kieran [Difficu...
Last post by MASTER-88 - November 11, 2026, 02:26:16 PM
Here we go again. :)  Some Wednesday progress. 8-)  Another 6 random completion solutions. Step 3 Hard but fun start goes quite hard at this point, so i´ll moved play also Step 4 Not Fun levels. Few those ones was really great. Maybe find my personal favorite level in this pack. Yes Step 4 Level 3 Increase productivy. That was somewhat perfect custom level IMO. :thumbsup:  Just highly cunning, genius, but not that frustrating and completion replay here look also very cool. 8-)

Here is my feedpack next 6 levels

Step 3 Hard but Fun

Level 3
Once you pop you cant stop
I got this level quite fast, how ever its not was very easy level to solved. Some skills remain, but no extra saves

Level 4 (3rd sessions attempt) Total 4-5 hours attempts i finally figured it out
Rock A Bye Lemmy
Okay this level was very cunning, that was perfect choice add this climber skill. You never need it, but its really made confused you. Like this type level. No much skills and no much choices, but just look this level graphic very carefully. Keyword is here. look this tree here, its perfect place make lock and release. Only allowed use twobuilder make both. That was very difficult figured out, its very genius one. Even spend a lot time this level. I´ll really liked it

Next we moved Step 4 Not Fun

Level 2
Tough Mudder
All saved. Allowed lost one

Level 3
Increase Producktivy
Sure one my favorite levels. Its technically perfect custom level, its take while to figured out all those stuffs here, there is a lot little stuffs you have to figured out, those all is complicated, but not contains annoying timings or setups to make

Level 4
Perfect Firewall
Basher remain, not really need it. That was another great and fun level to play

Level 15
Ultimate quest take 4 final level
2 climbers and 1 basher remain. Final level not was horrible hard, but its take a while to find those compression setups, its have to be pretty perfect here. This level 3rd version caused me a lot more troubles to figured out, im not done it yet


#20
NeoLemmix Levels / Re: New Level Pack - Lemmings ...
Last post by JawaJuice - November 11, 2026, 09:32:51 AM
Hey @92Dexter11 and @∫tan x dx

Completed the new Steady and Turbulent ranks :thumbsup: I've actually been playing the pack since before I joined the forum, so I'm including my replays for the entire pack. Should all be talisman solutions, let me know if that's not the case.

I gotta say, I've really enjoyed every rank of this pack - it's great to look at, with beautiful tilesets, and nice having a bunch of open-ended levels to play around with where the real challenge comes in the form of the talismans. Some were relatively quick - a few minutes - some took way longer; multiple attempts over several days in some cases. For my money, these were the hardest talismans:

Steady 2 - Hardest of the entire pack imo, very hard to see a way of doing it without running out of laserers!
Steady 3 - Just tough to spot what needs to be done here!
Steady 10 - Used more than 15 skills on many attempts! As a horror fan, I love the gruesomeness of the death fx!
Tricky 3 - Another very hard talisman, not too far behind Steady 2 for me. My brain doesn't cope well with splitters at the best of times and this was actual ragebait!
Treacherous 6 - Coming up with a workable strategy to get those buttons pressed was hard and then the timing and precision required is kinda nuts.
Treacherous 9 - Really hard to find a route without blockers and walkers.
Turbulent 7 - As with Tricky 3 and its splitters, I find it hard to wrap my head around teleporters as well, especially how each exit interacts with the various skills. My solution ultimately wasn't as chaotic as I feared though, it's just not particularly quick (around 10 minutes I think!)
Turbulent 10 - This was daunting on the face of it since my original solution clocked in at over 10 minutes, but once I knuckled down to it, I pretty much solved it on the first attempt (albeit with a lot of rewinding, frame-stepping and tweaking!) - it's just massively multi-tasking and I'd struggle to get the time down much more I reckon, as it was only just inside the 2.30 limit.

Thanks again for the pack - very well-designed and a lot of fun to play!  :thumbsup: