Recent posts

#11
Non-Lemmings Gaming / Re: What video game(s) are you...
Last post by Proxima - August 27, 2026, 02:07:21 AM
I never got round to announcing this, but since my last post in this thread was about playing Hollow Knight: Silksong, I should mention that I did indeed finish the game. Reached 95% by myself, then got some pointers for the last few things I was missing (just the names of the areas they were in), since combing all over the game world for things that could be anywhere felt like it would be a sour note to end on after such a beautiful game.

There are still achievements to go for -- similar to the first Hollow Knight, there's one for completing it in 5 hours, and there is a "Steel Soul" mode where your save file breaks if you die. Both of these will be much harder to achieve in Silksong as it's both a harder game and a much larger one. So I haven't yet found time to get back to the game to give them a serious try.

Meanwhile, in the last couple of weeks I have rediscovered and played through I Wanna Lockpick, a puzzle game I first tried a couple of years ago. Back then, I got stuck and eventually looked at hints and fell into a spiral of getting spoiled on solutions, and it stopped being fun. But recently, one of my Touhou friends was playing this game on Twitch, and that reminded me of it, and I felt long enough had passed that I could try again, this time without looking at hints at all.

I'm almost at the end now: 64 in-game hours, 207 of 213 puzzles cleared. I'm hoping I can go the rest of the way  :P

So, what is this game? Well, you take the coloured keys and locks idea from Chip's Challenge... and you make that the entire game. That might sound like it must get boring and repetitive, but it really doesn't, because it gets extremely creative by introducing new types of keys and locks (and I won't say more than that in case anyone wants to look into it themselves -- it really is most fun to go into it blind!) And since you are always manipulating numbers of keys and locks, the puzzles have a strong mathematical flavour that, I think, would appeal to a lot of the people here.
#12
Game Bugs & Suggestions / Re: [BUG][PL] Zombie levels ca...
Last post by WillLem - August 26, 2026, 01:32:21 AM
Added a Nuke status check to the second block. This fixes the bug but keeps the pre-assigned check available should it prove to be necessary for any reason.

Fixed in NLCEPlayer commit 636fdeb.
#13
Game Bugs & Suggestions / Re: [BUG][PL] Zombie levels ca...
Last post by WillLem - August 26, 2026, 01:07:00 AM
Thanks for the heads up and the suggested fix.

Just to double check, you are referring to the second block in CheckIfZombiesRemain?

function TLemmingGame.CheckIfZombiesRemain: Boolean;
var
  i: Integer;
  ReleaseOffset: Integer;
begin
  Result := True;

  for i := 0 to LemmingList.Count-1 do
    if LemmingList[i].LemIsZombie and not LemmingList[i].LemRemoved then
      Exit;

=============== FROM HERE =================

  ReleaseOffset := 0;
  if (LemmingsToRelease - ReleaseOffset > 0) then
  begin
    i := Level.Info.SpawnOrder[Level.Info.LemmingsCount - Level.PreplacedLemmings.Count - LemmingsToRelease + ReleaseOffset];
    if i >= 0 then
      if Gadgets[i].IsPreassignedZombie then
        Exit;
  end;

============== TO HERE ==============

  Result := False;
end;

Removing the second block fixes the bug, but just wanted to make sure that's exactly what you meant.
#14
Tech & Research / Re: Looking for a tool...........
Last post by Mindless - August 26, 2026, 12:16:38 AM
Try Ghidra.  Reverse engineering is a lot of work, but it can be fun if you like puzzles.
#15
Tech & Research / Looking for a tool...........
Last post by Braden12 - August 25, 2026, 11:58:25 PM
I've recently been wondering if anyone has a tool, besides Objdump, that can conver MS-DOS machine/binary code into platform-specific assembly code?

Reason being that is what I or someone else would need to even begin hacking the original games/formats! Amiga and other original Non-Windows-x64/x86 Platforms would also be great, thanks!
#16
Lix Main / Lix for kaywhyn
Last post by Simon - August 25, 2026, 10:44:43 PM


Hi kaywhyn,

New and exciting panel button.


I'll write more details after your first feedback.

-- Simon
#17
NeoLemmix Styles / Re: New 'Common' Style
Last post by Kingshadow3 - August 25, 2026, 10:25:59 PM
I love the nod to Lemmings Paintball with those balloon teleporters. Great work!  :thumbsup:
#18
Non-Lemmings Gaming / Re: What video game(s) are you...
Last post by Guigui - August 25, 2026, 10:07:15 AM
I have Neon White on my radar for a long time now, and since I love speed based game I'll certainly give it a go when time comes.
Thanks for your post Strato !
#19
Non-Lemmings Gaming / Re: What video game(s) are you...
Last post by Strato Incendus - August 25, 2026, 09:53:06 AM
I just completed Neon White (well, not 100% yet, just the main story once - still have to get the collectibles for the alternative ending).
A while ago, I asked whether somepeople here played Mirror's Edge, as it does have an occasional puzzle aspect to it, even though the focus is on movement speed.

Neon White is that same idea on steroids. The game pretty much only slows down when you have to hold on to your skill cards to reach the collectibles - aside from that, you're just blasting through the levels as quickly as possible. Much like Mirror's Edge, the levels actively want you to backroute them to find the most efficient solution - usually, there will be a much faster route than the "intended" solution.

Of course, if you don't like execution difficulty, neither Mirror's Edge nor Neon White are the right games for you. ;) For me, they're more of a nice change of pace after spending countless hours in a certain turn-based RPG, which by design has a much slower pace, and only allows for much slower progress. Neon White, in contrast, even has a mode where you have to beat all the levels in the entire main story in one piece - because most of them only take a couple of seconds, and 1-2 minutes at max.

Ah yeah, the premise is "a sinner becomes a demon hunter in heaven to earn his right to stay there". The dialogue is just as whacky as that idea, but as it slows down the speed of the gameplay, I mostly just fast-forward it. I still got the gist of the story despite of that.
#20
Lemmings Main / Re: PICO-8 Lemmings - Full Gam...
Last post by Buzzard - August 25, 2026, 09:29:14 AM
Glad to hear it! :)  Hope you enjoy working your way through them.
The level design leans heavily on the NES version, so if that's one of the Lemmings ports you're less familiar with, there should definitely be quite a few surprises in there.
Let me know how you get on!  :thumbsup: