Recent posts

#11
In Development / Re: so you actually made it he...
Last post by Silken Healer - September 24, 2026, 08:23:09 AM
Quote from: namida on September 23, 2026, 12:12:03 AMEntire topics are generally either for large packs, or a one-per-author topic for loose levels. And most people do not even do the latter, instead just using the Random Level Sharing topic for that.

Wow it's good to know that your allowed to do this (i.e. make a topic for one-off levels instead of puting them in the Random Level Sharing topic) as I don't like making packs and I prefer making one-off levels but I'd scared they'd never be seen if I put them in the "Random Level Sharing" topic. Even though, as you said, packs don't have to have large numbers, ranks, or grouping or ordering, I still like making one-off levels over packs for some reason



Quote from: namida on September 23, 2026, 12:12:03 AMStop making topics just for one or two levels. On this occasion, I have merged the offending topic into your existing one. Should you do this again, next time I will just delete it outright.

Should we merge this topic: https://www.lemmingsforums.net/index.php?topic=7585 into this one too and rename this one "lemmkeev20's levels" or something. Though that being said, he said that, https://www.lemmingsforums.net/index.php?topic=7585 is going to be for a pack called "psychopatic dificulty" so maybe it's fair enough to let him have another topic for those as he said they'll be going into a pack in the future.

Edit: Also found another scattered level here you could merge that doesn't seem to be one that's going to be a pack in the future :https://www.lemmingsforums.net/index.php?topic=7588
#12
General Discussion / Re: Simon blogs
Last post by Simon - September 24, 2026, 01:55:52 AM
Cryptic Puzzles

On September 5th, geoo and I participated in PaderPuzzle 2026. This was an outdoor puzzle hunt: You got 9 hours to travel the city of Paderborn in teams of 1-5 players, find pre-placed puzzle sheets with cryptic information, and enter solution phrases for each in an online system.

After solving a puzzle, you scored 4 points and learned the whereabouts of the next sheet in the city. You had the option to phone for hints (at cost of 1 point each) or skip (scoring 0 but learning the location of the next puzzle).

Example puzzle and solution
One puzzle was a poem of Japanese-sounding nonsense words, spelled in latin letters.

The solution: Transliterate each line into katakana; the standard katankana table a-ka-sa-ta-na-ha-..., i-ki-shi-chi-ni-hi-... was provided by the organizers to all teams in a general knowledge booklet. Color the location of these katakana in the standard table. See what the colored picture (pixel art) represents. Each picture (one picture per poem line) formed a kyrillic letter; transliterate the kyrillic back to German for the solution.

Example puzzle and solution
One puzzle was a sequence of colorful men (silhouettes of butlers).

The solution: Look around where you are the city. 50 meters from you, there was a store called BUTLER'S with its name printed in differently-colored letters. Replace each man on the sheet with the correspondingly-colored letter from the store logo. Easy once you see it, right?

But made the mistake of attacking this puzzle sitting a quiet corner for 20 minutes, websearching, thinking about color hex codes, ..., and nothing worked. Other teams sat down in better spots and solved it in 3 minutes.

Example puzzle and solution
One puzzle was a cryptic crossword. Each solution was either an animal or a plant. I got many clues right on this one:

Q: An einem zugefrorenen See stehend, gefragt wo er denn hier stehe, antwortete Goethe ganz poetisch: ...
A: Ameise ("am Eise")

Q: Reptil, das vor Gericht niemals lügen würde: ...
A: Eidechse

Q: Wenn ich mich nicht entscheiden kann, in welchem Topf ich mein Erdnusscurry erhitze, dann stehe ich vor einer ...
A: Pottwal

geoo asked me how this was even possible for me, given that I like to rant against ambiguous instructions and ill-defined gameplay!

geoo and I named the team Suicidal Rodents, in honor of the team name from 12 years ago that the Lemmings Forums team used for online puzzle competitions. We accepted one external student who didn't have a team yet, and ran as a team of 3.

PaderPuzzle 2026 statistics, we (Suicidal Rodents) placed 12th out of 32 teams. We scored 38 points. We bought a hint for puzzle 9; you can tell because we scored 3 points there instead of the usual 4 points. We solved bonus puzzle Z1 but failed Z2.

Several teams got the full score of 42 points. Some contestants were regular solvers and finished way earlier than the bunch. geoo and I were happy to do well as nonregulars, still, and I got to spend a day outside, away from the computer.

-- Simon
#13
NeoLemmix Main / i almost f-ck-d and made all m...
Last post by lemmkeev20 - September 24, 2026, 01:42:16 AM
context: when i was trying to use the super teleport i was testing it on neolemmix editor

but when i was deleting it, i accidentally removed my neolemmix folder (erasing my data) :(

luckily nothing important was lost and everything came back to normal :thumbsup:
#14
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by UltimateLemmings - September 23, 2026, 11:55:19 PM
Quote from: spaceagemeats on September 23, 2026, 01:14:12 PMbtw, re: RC1, is there any sort of upgrade path I should be following to retain my current stats/progress? or are those stored elsewhere, so replacing the app won't effect anything?
Progress wasn't saved through some of the betas as the engine was still being tuned, but from RC1 all progress will be saved. Progress is also saved in case of failure, crashes, quits etc. You should have full confidence in your progress being saved both for solo and hot seat sessions!
#15
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by UltimateLemmings - September 23, 2026, 11:49:47 PM
Looking into the bugs now, but when you say "classic control" do you mean you unchecked Modern keyboard control, clicked "used OG settings" in gameplay, or just clicked "old school" on first launch?
#16
NeoLemmix Levels / Re: New Level Pack - Lemmings ...
Last post by Plodderuk - September 23, 2026, 05:48:51 PM
Having enjoyed the earlier ranks so much, I was keen to have a go at the latest 2. Again, some beautiful artwork – I especially like the Celestial tileset -  and entertaining puzzles. I've mainly gone just for the talisman solutions.
Steady: Several of my solutions are similar to the official one and/or Armani's. Comments on some of the levels:
Steady
Steady 1 "Penumbra": a beautiful tileset. My solution is closer to Armani's than to the official one, but much slower than either. I wasn't sure whether to construct the exit staircase from above or below, and ended up with a mixture.
Steady 2 "Welcome to the World of Tomorrow": very difficult to get the talisman solution. The artwork shows roughly where the Blockers should be placed, but 1 of these needs perfect precision to allow 2 later manoeuvres. I ran out of Shimmiers until I realised that each Laserer needs to be deployed at the last possible opportunity.
Steady 4 "Serpent Shrine" and 7 "Lost in the Desert": my solutions are slightly faster than the official ones.
Steady 8 "Lost in the Dessert": I love the title – not so keen on this tileset, but that may be because I'm not keen on chocolate cake. There must be multiple solutions; mine is relatively quick.
Steady 9 "Frozen Hearts": again there must be multiple solutions. I don't think it's possible to save all 40 lemmings, but 39 can be saved in a good time.
Steady 10 "Chamber of Horrors": again, multiple solutions are possible. I've included 2 in my set.
Turbulent: my solutions mainly differ from the official ones, at least to some extent. Comments on particular levels:
Spoiler
Turbulent 1 "Can I have a Peppermint": it's interesting how many different solutions there are for this level.
Turbulent 4 "Sugar Rush": I deal with the Zombies in the same way as other solutions, but found a different way to save most of the crowd, for the talisman.
Turbulent 5 "Lem Academy of Science & Energy Research": I had several false starts in finding a way to get a pioneer to the Skiller and back safely. My solution is less elegant than the official one, though faster.
Turbulent 6 "Omen of Doom": the time constraint is very tight if the routes of Lemmings and Zombies cross, so – after failed attempts to avoid this by drowning the Zombies - I looked for a way of containing the Zombies so their path never crosses that of the lemmings. My 1st solution requires good synchronisation between the 2nd pioneer and the crowd. With a slight tweak, 32 can be saved and there is less need for synchronisation.
Turbulent 7 "Bumbly Beach Bazaar": very complicated. It took me a while to realise that, when a trap is embedded in water, a Swimmer-Disarmer will be consumed by the trap, rather than disarming it. Also, until I looked at the official solution, I assumed that a Neutral cannot acquire a new skill – but it can, when it passes a Skill Assigner. So I avoided both Neutralisers. In other respects, my solution is closer to Armani's than to the official solution, though it has a lot in common with both.                                                                   
Turbulent 8 "Ice Nine": needs perfect timing at one point. My solution is much the same as the official one, but I have a different Digger/Laserer sequence, at around 2 minutes in; this saves a few seconds.
Turbulent 9 "River Styx": very difficult, and my solution is slow and inelegant. It took me a long time to figure out that the button on the right must not be reached, by an ordinary lemming or a neutral, until late on.

LemFaith2_plukz.zip
#17
In Development / Re: Random level sharing topic...
Last post by lemmkeev20 - September 23, 2026, 03:55:51 PM
hey lemms :thumbsup:

heres a X-tralems preview!
however its not a normal one...
this preview will only exist for 2 days! :scared:
so...
like it says above all of this text

download this preview before its lost media! (for a while)
#18
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by spaceagemeats - September 23, 2026, 03:40:44 PM
already noticed a few bugs with this latest version.

for whatever reason, I can't switch back to classic controls. further more, when using modern controls, my cursor disappears when trying to use the bottom menu bar. i can still interact with buttons, however, I can't see what I'm interacting with.

(I'm on a M3 Macbook Air running MacOS Golden Gate, btw)
#19
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by UltimateLemmings - September 23, 2026, 03:27:09 PM
Ultimate Lemmings — new stable download link (RC1 → 1.1 RC3)

Hey everyone — did not expect the RC1 build to take off like it did, thank you all for playing and for the feedback. The original Dropbox link died under the traffic, so downloads have moved to a proper, permanent home on GitHub Releases:

Download Ultimate Lemmings 1.1 RC3

Signed and notarized by Apple, so Gatekeeper won't hassle you after unzipping. Requires macOS 13 or later — this build drops macOS 12 (Monterey) support, so if you're on 12.x, stay on the old RC1 for now.

What's new since the RC1 you already have:
  • New rewind/forward transport — hold to rewind or fast-forward through a run, with its own audio cues, synced across Classic, Lemmings 2 and Lemmings 3
  • Transport controls added to solution replay playback, with the replay canvas kept in sync while scrubbing
  • Smarter "approaching lemming" targeting in Classic, L2 and L3 — an ambiguous click now prefers the lemming actually walking toward your cursor; toggle it off in Settings if you'd rather have the old behavior
  • Full cross-port DJ soundtrack coverage, plus modernized music mixing and seasonal playback
  • Liquid now fills bodies of water/lava correctly below existing columns instead of stacking oddly
  • Fixed: Classic destruction masks were removing steel they shouldn't have
  • Added a proper "unrecoverable run" state instead of a silent dead end
  • Removed the gameplay hover help popups and hid the system cursor inside game views for a cleaner look

Let me know if anything's off with the new build, thanks again for going way harder on this than I expected! 20 thousand views on threads wtfffff
#20
Lemmings Main / Lemmix Next Project
Last post by EricLang - September 23, 2026, 02:23:08 PM
After a long time of chess programming I decided to go back to the lemmings.
It will take some time, but here are the core ideas of the upcoming Lemmix:

1. It will use the original mechanics, or very close to it.
2. Levels will be pseudo-randomly generated. (User can optionally decide on a number parameters of the level like density, style, size, platforms etc.)
3. A certain code will always lead to the exact same level.
4. There can be a certain amount of "Rogue Lemmings" which decide to do something on their own (like digging, building, climbing etc.) based on a quite low IQ.
5. There can be a certain amount of "Free Lemmings" which can be spawned by the user in mid air.

So there will be an infinite amount of levels available, reproducable for sharing.

The levelgenerator is still in its early stage. It is not very easy to produce something graphically acceptable / attractive.
I have not decided about all the details, the how and what on the above ideas.

I just want to let it know here :)
Ideas welcome of course.

Best Regards,
Eric