Recent posts

#11
In Development / Re: so you actually made it he...
Last post by namida - Today at 12:12:03 AM
Okay, I'm going to say this a bit more firmly:

Stop making topics just for one or two levels. On this occasion, I have merged the offending topic into your existing one. Should you do this again, next time I will just delete it outright.

Entire topics are generally either for large packs, or a one-per-author topic for loose levels. And most people do not even do the latter, instead just using the Random Level Sharing topic for that.

I am not in any way trying to say "stop making levels". This is not about the levels themself; it's about how you're posting them. Keep any random single-level releases to either this topic, or the Random Level Sharing topic. A dedicated topic is appropriate if, and only if, you decide to make an entire relatively-large pack - and at that point it should only be two topics about the pack at most, one to say "I'm working on it" and announce progress, and the other to say "it's ready, here's the release".
#12
NeoLemmix Levels / Re: MASTER-88 Lemmings World (...
Last post by MASTER-88 - September 22, 2026, 08:39:32 PM
I´ll have few progress about neolemmings. I´ll work new amiga pack. Old familiar levels with new tool sets (this will quite short pack, guess 30 levels around. My plan is also replace some lemmings world "bad design" level my new amiga levels when i work 1.01 version Lemmings World. There will be some new levels.

I´ll also make Lemmings World match current 12.14.0 neolemmings version. That mean i´ll have to re solved all those levels which contains sliders and fencers skills. Those skills mechanism are changed over previous version. Lemmings world and my older packs are maded previous neolemmings version.





#13
In Development / what name should i use for the...
Last post by lemmkeev20 - September 22, 2026, 06:30:45 PM
btw this is the level
#14
Editor Bugs & Suggestions / [SUG][PL/ED] when will we have...
Last post by lemmkeev20 - September 22, 2026, 06:22:35 PM
something that has been going on in my mind is a question...

when will we have the tribes skills apart from the ones we already have? ???

ill be nice if we get them :party:
#15
In Development / Re: Random level sharing topic...
Last post by lemmkeev20 - September 22, 2026, 05:13:21 PM
Quote from: Guigui on September 22, 2026, 04:26:14 PMHey there lemmkeev. I feel like trying your level one of these days because you seem to have created many of them.
I remember your posted some other ones in another part of the forum when you first suscribed. Can you post them here too so that we have all of them at the same place ?

maybe... :lemming:  :lemming:  :lemming:
#16
In Development / Re: Random level sharing topic...
Last post by Guigui - September 22, 2026, 04:26:14 PM
Hey there lemmkeev. I feel like trying your level one of these days because you seem to have created many of them.
I remember your posted some other ones in another part of the forum when you first suscribed. Can you post them here too so that we have all of them at the same place ?
#17
In Development / Re: Random level sharing topic...
Last post by lemmkeev20 - September 22, 2026, 03:47:52 PM
lemmings redeluxe changes!  ;)

lemmings redeluxe > X-tralems (name is based of nota_steve's notalems)

new pack: holiday bonus :santa:  and toughly :-[  in progress!

new music!

new styles! :lemming:

and way more? :shrug:

idk still work in progress but here are some levels from the in-work toughly pack!
#18
Lemmings Main / Re: honest question: Favorite ...
Last post by lemmkeev20 - September 21, 2026, 09:48:28 PM
Quote from: The Tomato Watcher on September 21, 2026, 04:09:03 AMOoh, the L2 Outdoor Tribe music is one of my favorites too! Specifically the Roland MT-32 version of it ;)

Aside from that my favorites are probably Lemming2 (PC CD/CD-i/3DO), Tim1 (both PC-Engine CD and PC CD/CD-i/3DO versions of it), Tim9/"London Bridge" (Master System), Tune1/"Very Cute" and Tune3/"Patronizingly Happy" from ONML (AdLib versions of both), Classic3 from Lemmings Chronicles (PC CD), Spdbass from Lemmings Paintball, and Candy1 from Lemmings Touch.

That's... more than I thought it would be before I started typing. :P

hey! i also like the pc-engine version of tim 1!(A.K.A rainbow island) seriously kohei tanaka really composed too good man...
#19
NeoLemmix Levels / Re: NotaLems Level pack
Last post by MASTER-88 - September 21, 2026, 11:23:06 AM
QuoteSome more progress Tough mode levels. Nice levels again. I´ll have fun time to play your pack. :thumbsup:  Tough 28 Red Room take me while to solved. That was genius level, i´ll guess its 100% intention solution too. Also guess Oh balls is intention one and also talisman pick up here. Those other could be more or less backroutes. At least look simple. I saved all.

Here is next 6 levels used newest version 2.2.

BTW Added Tough 27 Clam Dune replay my previous post. Each post only allow 6 replays.

Few more ones. Here we go

Catacomb
Easy one, guess its intention solution

Sands of time
Might be back route and talisman qot talisman quite easily

Calacatta monument
Great level, might intention solution, that was pretty genius one

Desert island
I think i make this with my own way, hated saved those neutrals, so i used digger with start and saved only few neutral to beat this.

Tough 29 Burns
Another genius level, i think its quite close inention one

#20
NeoLemmix Levels / Re: NotaLems Level pack
Last post by MASTER-88 - September 21, 2026, 06:44:03 AM
Some more progress Tough mode levels. Nice levels again. I´ll have fun time to play your pack. :thumbsup:  Tough 28 Red Room take me while to solved. That was genius level, i´ll guess its 100% intention solution too. Also guess Oh balls is intention one and also talisman pick up here. Those other could be more or less backroutes. At least look simple. I saved all.

Here is next 6 levels used newest version 2.2.

BTW Added Tough 27 Clam Dune replay my previous post. Each post only allow 6 replays.