Recent posts

#11
NeoLemmix Styles / Re: Secondary animations / new...
Last post by WillLem - December 16, 2025, 04:27:52 AM
Here's a new batch of secondary animations for the orig_ and ohno_ trap objects. I've included here only those which I think are most NL-friendly.

ohno_bubble zapper trap has a pulsating electric 'glow' effect.
ohno_rock chameleon trap has less frequent blink and more natural eye movements.
ohno_rock weed trap looks more like the original but bobs up and down.
orig_crystal electric trap has an electric 'shine' effect.
orig_dirt rock trap has fewer drips.
#12
Community Edition / Re: Roadmap for CE 1.1
Last post by WillLem - December 16, 2025, 02:57:26 AM
Updated the OP.

All skill panel updates are complete, next task is to add Playback Mode. I'm also going to aim to fix a few more UI bugs for the next release. RC should be ready very soon.

Quote from: Simon on May 20, 2025, 10:02:18 PMFix the design Reinvestigate all ideas to fix the design of the splat ruler.

This one might have to wait until 1.2, progress/feedback has been slow and we want to get it right first time.

Quote from: Simon on May 20, 2025, 10:02:18 PMSubtle animation for the R is fine

This can certainly be done, but we need to keep in mind that some users wish to run CE and 12.14 from the same directory, and I agree that this should be possible. It may be necessary to add a "panel_icons_ce" image, with graceful fallback to NL's panel icons if absent, in order to support gfx updates.



Please do get involved in the discussions now if you have anything to add/suggest/request/ask. All feedback is relevant, valid, and helpful, especially yours!!!


#13
Forum Games / Re: Replace a word in a Lemmin...
Last post by WillLem - December 16, 2025, 02:38:51 AM
Some more of these (apologies if they've already been done):

From Holiday Lemmings (let's make it festive :santa:):

Merry Christmas Mr. Balls
Jingle Balls
Lemming Balls in the Snow
The North Balls
Check Your Balls!

From L1:

The Balls Gallery
Triple Balls
POOR WEE BALLS!
Balls of Hercules
We All Balls Down

And, from ONML:

BBBBBBAAAAAALLLLLLLLLLLLSSSSSS!!!!!!
Inroducing Balls
Dolly Balls
Flow Balls
Five Balls

or how about just...

Balls (to replace any one-word title, like "Oogilemming", "Patience" or "Dangerzone")!
#14
NeoLemmix Levels / Re: List of all NeoLemmix Leve...
Last post by kaywhyn - December 16, 2025, 12:36:54 AM
Quote from: JawaJuice on December 15, 2025, 11:08:07 PMYeah, I'm aware you have already converted some packs, but there are still quite a few that haven't been. I successfully converted AEF's Be Smart! pack earlier today. I'm just playing through to make sure it's all solvable and I was going to post it up afterwards, but if you expressly don't want me to, I'll respect your wishes as moderator. Just seems like duplicated effort for anyone else who might want to play the pack on NL 12 to have to do their own conversion.

Indeed, but what I mean here is that I took care of most of the stuff that can be converted already, including the Be Smart pack, from a while ago, I just haven't posted them yet. That's why if you had asked if I or anyone else had already done the conversion, you wouldn't had needed to go through the process yourself :P

Ultimately, it's honestly not a huge deal for any packs that haven't been converted yet. As mentioned in that list, you would need a v10 NL player or earlier to play them, which can be downloaded from the NeoLemmix website. For Be Smart, the one to use would be v10.13.18. The v10 NL players work more or less the same as the v12 players, with a few differences in the settings and some physics differences. Of course, you don't have to use them if the controls are too clunky for you, which is especially true for NL players before v10.

I also don't see the urgent need for the packs to be converted ASAP, especially as there's already so much NL content available and as already mentioned the early NL players are available for download from the NL website for playing those unconverted packs anyway :P So really, don't feel like you need to do more than what you've been doing ;) Take it easy, relax, and enjoy playing the many custom Lemmings level content available :laugh: You've already been doing a lot and a great job with playtesting people's levels and all in just the month you've been active here! :thumbsup:

Consider making and designing your own NL levels. You don't have to, of course. If you just want to play and solve levels, that's fine as well :) 
#15
NeoLemmix Levels / Re: List of all NeoLemmix Leve...
Last post by JawaJuice - December 15, 2025, 11:08:07 PM
Quote from: kaywhyn on December 15, 2025, 10:55:50 PMI appreciate you wanting to help out on this front, but that won't be necessary. I've already converted most of the packs or have gotten permission from the author(s) themselves to handle it. Not to mention there's plenty of packs listed that can't be converted to modern NL because many of the levels feature culled elements from earlier NL formats, in particular radiation and slowfreeze, or gimmicks as in the case of Lemmicks.

Yeah, I'm aware you have already converted some packs, but there are still quite a few that haven't been. I successfully converted AEF's Be Smart! pack earlier today. I'm just playing through to make sure it's all solvable and I was going to post it up afterwards, but if you expressly don't want me to, I'll respect your wishes as moderator. Just seems like duplicated effort for anyone else who might want to play the pack on NL 12 to have to do their own conversion.
#16
NeoLemmix Levels / Re: List of all NeoLemmix Leve...
Last post by kaywhyn - December 15, 2025, 10:55:50 PM
Quote from: JawaJuice on December 15, 2025, 01:45:04 PMI would be happy to undertake the conversion of these packs as a background project. It's going to take a while as I would need to correctly name the nxlv files created (0001, 0002 etc isn't ideal) and create nxmi files etc so that the packs are up to modern standards and just playable out of the box, so to speak.

I appreciate you wanting to help out on this front, but that won't be necessary. I've already converted most of the packs or have gotten permission from the author(s) themselves to handle it. Not to mention there's plenty of packs listed that can't be converted to modern NL because many of the levels feature culled elements from earlier NL formats, in particular radiation and slowfreeze, or gimmicks as in the case of Lemmicks. Regarding Strato's other packs, he's doing a remastering by taking some levels from his earlier packs and making changes especially to those levels that had radiation/slowfreeze so they work in New Formats NL. So, don't need to worry about those since the author is handling that.

Also some authors have wished for their pack not to be converted to modern NL and hence that needs to be honored and respected.

Quote from: jkapp76 on December 15, 2025, 05:24:38 PMI would love to see a list of every pack that works on the latest Lemmix engine. This will help completionists download every playable level pack too.

Great idea, but such a list should go in the SuperLemmix board, and most definitely in a SuperLemmix Levels board if there is one. Certainly you or anyone is free to make and post such a list, using Armani's spreadsheet as a template or a different one ;) 
#17
Contests / Re: Level Design Contest #33 -...
Last post by kaywhyn - December 15, 2025, 09:32:34 PM
I've now played through these levels as well and have attached my replays :thumbsup: I only needed to play Armani's and Crane's levels for each ruleset, as I pre-tested all of Icho's levels as usual, and I of course know what's intended for my levels :P These levels for the most part weren't as difficult as I thought they be, so to be honest it surprises me some people needed help and hints, Armani's levels especially :lem-mindblown: Hehe, of course only I would say that, coming from someone who has a lot of custom level solving experience :P IMO Armani's levels this time are much easier than they usually are, and I have stated plenty of times that I tend to struggle with his levels more than Icho's :P Armani's R3 is probably the hardest here, though it's psychological intimidation more than anything. Interestingly enough, the level that took me the longest to solve was Crane's R1, though here I stress that I saw the solution after a bit but it took me a while to figure out how to get the right timing and for it to work out in the end ;)

In any case, all my solutions to Armani's and Crane's levels look intended to me? ???

Feedback on R1 Levels 

Armani's Underroot R1V1
Wow, nice level! :thumbsup: The first thing I figured out here was which exit is the only possible one, and I quickly knew that it has to be the middle one. All right, good start. I send out an athlete to the right, bash through to the left from the top right, build across the gap, mine through the middle floating platform, and I saw that he later gets stuck in an endless loop once he goes past the left exit. I also saw that perhaps it's intended to bomb the emerald on the right to free the crowd to get them to the middle exit. Man, so close, I thought! If only he could climb up to the starting platform to do so. Wait, what if I dug at the start? First I tried as far left as possible for it. Would had worked if it weren't for that dang overhang blocking the climber. Darn! :laugh: Tried it by placing the digger a bit further back and saw that it stops at the right spot for him to be able to climb back up later. Aha! Then it was just a matter of placing the blocker right at the edge of the digger tunnel so that he can slip under the blocker field. Genius! :thumbsup: 

Crane's Lemming Ledger R1V9
Ok, this one took a bit longer than expected but only because the hard part for me here was figuring out how to get the timing to be right so that only one Lemming needs the floater to survive the fall on the right side. There's also plenty of other things that look like they can work but don't because you would end up losing the climber which he is needed to bomb the rest of the way for the crowd to proceed towards the exit later on. That pixel too high for Lemmings to get up the long miner tunnel even after bombing at the end is pretty evil :evil: I'm guessing that part needed some backroute fixing? Ultimately, the concept is nice, but all that trial and error to get the timing right to get the solution to work out made the level not as enjoyable for me as it should had been. Sorry, I'm generally find levels whose solutions aren't super hard to figure out but takes so much fiddling to get everything to work not enjoyable ;) Personal preferences is all


Feedback on R2 Levels

Armani's Rusty Ruin Zone R2V3
Wow, this is a great level as well! :thumbsup: The builders here are the hardest to figure out IMO. I also at first thought the portal was just decoration for some odd reason :crylaugh: That perfect timing for the Lemmings to reach the middle at about the right time is genius, with making bridges meet to stop the splatting from the splat field. Same thing with digging and then cancel him with a builder so he doesn't fall through to the bottom like the one who gets the button at the top will. Finally, parking the Lemming who builds to the right after digging so he can be lasered free by the Lemming on the bottom right and then shimmy to reach the top exit is also clever. Nice work, and in one of Dexter's tilesets! :thumbsup: 

Crane's Redneck Redemption R2V4
Another easy one to figure out, but ack, that talisman which, similar to your R1, took so much fiddling around before I got it to work. After a while, I figured out what such a solution would look like but thought if it's what I think it is, it's going to be a pain to execute. I suppose because this is an optional talisman requirement that doesn't follow the 1 Lemming to each exit rule it's fine, but next time I would have such follow the rule. You could of course always add it after the contest is over :P


Feedback on R3 Levels

Armani's Benzene R3V1
Not as difficult as it looks despite the overwhelming large level size with pickups scattered all around, with of course some obvious ones that you won't be able to collect. I nearly had the solution but as it was really late at night and I couldn't really think from being tired after puzzling my way through with the first two rulesets, I decided to leave it for after getting a good night's rest. Turns out I fell for the trap of building over the exit, which would cause one to be a builder short. Also one part near the exit requires two builders to clear instead of the usual one like most other platforms. Nice level. And look at that, I think it's coincidence that both your R3 and Icho's R3 require building to the L3 Biolab pillar to seal off the basher tunnel :laugh:

Crane's Reverse Polarity R3V8
Another one that I needed to leave for the night after trying for a bit and having no success on Armani's R3 after also exhausting my brainpower from the first two rulesets. At one point I also came really close to the solution but the Lemming who used the bottom left arrived too late to catch one of the Lemmings by building and hence I kept being a Lemming short of the requirement. Turns out it simply needed a small RR tweak at the start, enough so that the last Lemming out of the trapdoor could dig the blocker free but not so early so that everyone can slip out of the tunnel. My solution still cuts it very close to losing that one Lemming, so maybe there are easier ways to execute the solution ??? At the same time, seems to be that build a bit back but far enough forward so that one builder brick is enough to catch the Lemming on time instead of start building at the very edge of the platform. I'm also curious how Icho backrouted this level of yours. 

Will get videos up covering these contest entries in the coming days :)   
#18
NeoLemmix Levels / Re: List of all NeoLemmix Leve...
Last post by jkapp76 - December 15, 2025, 05:24:38 PM
I would love to see a list of every pack that works on the latest Lemmix engine. This will help completionists download every playable level pack too.
#19
Reviews / Re: Level Review--Lemmings Rev...
Last post by mobius - December 15, 2025, 04:37:48 PM
Quote from: whoever on December 08, 2025, 02:11:42 PM
Quote from: LemSteven on August 15, 2020, 02:22:31 AM11-4: Let's get those fingers moving
Bad: ... although it really doesn't affect the solution much, there is a big chunk of steel that is actually mineable.

Very short video of the mineable steel mentioned by LemSteven.


Quote from: whoever on December 02, 2025, 11:20:10 AM
Quote from: mobius on December 05, 2022, 12:39:42 AM12-6 Last One to the Top.....
[...]

I've never had a weasel be set free and not die from the shredders but that seems like a remote possibility.

It is indeed possible. I was a bit shocked today when I thought I had won the game with 100% and suddenly the weasel appeared...



Fascinating! Youve answered an age old quesion. They went out of their way on this one to make it look visually interesting,  while sacrificing playability again...
#20
NeoLemmix Levels / Re: List of all NeoLemmix Leve...
Last post by JawaJuice - December 15, 2025, 01:45:04 PM
Yes, it worked! Thanks Armani! :)

I would be happy to undertake the conversion of these packs as a background project. It's going to take a while as I would need to correctly name the nxlv files created (0001, 0002 etc isn't ideal) and create nxmi files etc so that the packs are up to modern standards and just playable out of the box, so to speak.

It seems a shame to keep these all to myself though, especially if I put a bit of work into it, so I would propose sharing them once converted so that everyone else can play them on NL V12 if they wish. Would it best to create a topic per converted pack do you think, or a single topic like 'Old pack conversions' which I update periodically?