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#11
Lemmings Main / Re: The Lemmings Iceberg
Last post by Ron_Stard - August 15, 2026, 03:31:59 PM
I don't know many of the topics mentioned in the iceberg (and I would like to know them all!), but I'm surprised that there is no mention of Martin Zurlinden and his Mazulems, the DHTML versions of Lemmings, the meaning of the 22934 level from L2 The Tribes, or the curious and happy story of Kieran Millar.
#12
Lemmini / [BUG][PHYS] Miner turned by Bl...
Last post by Flopsy - August 15, 2026, 01:28:27 PM
RetroLemmini 3.2.1

Skip to 44:10 and watch the left side near the Blockers.

I was hoping the miner would have freed the blocker but it got turned but it then just bugs through the builder bridge leaving no hole. I freed the Blockers to test this and the rest of the Lemmings passed over where the miner drowned.
#13
NeoLemmix Levels / Re: Heart66 BASIC Pack
Last post by sift - August 15, 2026, 12:55:34 PM
i've checked all 99 levels and level 1, 18, 86, 93, 95 and 96 have missing pieces. the other two error messages i get when starting up the pack are 'gadget dex_chalk:start is in pre- 12.7 format' and 'tbaseanimationset: athlete and/or selected lemming recoloring data missing'
#14
NeoLemmix Levels / Re: Heart66 BASIC Pack
Last post by sift - August 15, 2026, 12:18:25 PM
thanks for the fast response Armani! i have installed the sanctuary tileset but this does not seem to fix the problems with missing pieces(the levels that use this tileset are loading okay for me after installing the style but i didn't attempt to load any of these levels beforehand.) i still get multiple error messages - but upon further inspection, only attempting to load the first level does not work? i tried the following levels up to level 10 and they all loaded fine, but have not gone through the whole pack on a level by level basis. this is the only level pack out of the 170 or so i have installed that throws up so many problems!
#15
NeoLemmix Levels / Re: Heart66 BASIC Pack
Last post by Armani - August 15, 2026, 11:56:34 AM
@sift

Which levels specifically are you having issues with? ???

I took a quick look and my best guess is that your NL directory doesn't have the Sanctuary Tileset. So when you play the levels made with the Sanctuary Tileset (levels 21, 22, 23, and 86), NL will spit out an error message.

The Sanctuary Tileset isn't included in the style library so you'll have to manually download the style from here: Sanctuary Tileset

If this doesn't fix your issue let me know which levels are causing you trouble. ;)
#16
NeoLemmix Levels / Re: Heart66 BASIC Pack
Last post by sift - August 15, 2026, 11:38:14 AM
does anyone have plans to fix up this pack? i get multiple error messages when loading it and trying to play - level elements in pre-12.7 format, some pieces missing entirely, lemming animations altered and can't be loaded. problems cannot be fixed by attempting to download styles/etc through the launcher. it's a shame that it is in such bad shape as some of the level designs look quite interesting.

have been waiting on the pack author to fix these problems but they seem to have just left the forum and closed their account.
#17
General Discussion / Re: Lemmings Forums UK Meetup ...
Last post by hrb264 - August 15, 2026, 08:44:11 AM
Ah it was ok no worries! It wasn't your fault - just trying to go halfway up the country on the hottest day of the year :D

Bristol is a good idea, it's a great place and that's where my sister lives :)
#18
Lemmings Main / Re: How to play Lemmings (1991...
Last post by WillLem - August 15, 2026, 06:32:05 AM
This topic should have it own board (seriously). It should ideally be the first thing Forum users see.

A quick suggestion for the OP whilst I'm here:

In the SuperLemmix section:

Change this:

"A fork of NeoLemmix tailored towards those who prefer a more traditional gameplay style"

To this:

"A fork of NeoLemmix featuring a Classic Mode, making it suitable for those who prefer a more traditional gameplay style"
#19
NeoLemmix Main / Re: Help converting these leve...
Last post by WillLem - August 15, 2026, 06:24:07 AM
Quote from: weirdzod on August 12, 2026, 09:21:42 PMHi WillLem, first of all, I wanted to thank you for your work in the Lemmings community.

Hi wierdzod, thank you for your kind words. It's my pleasure to contribute to this community and it's always good to hear from new players.

Quote from: weirdzod on August 12, 2026, 09:21:42 PMI realized that SuperLemmix is actually the best way to play these levels ... Perhaps it should be suggested somewhere prominent that SuperLemmix is a better option for playing the DMA levels.

As Proxima mentioned, this topic features SuperLemmix quite near the top. The topic should be way more prominent on the Forums, though. It should arguably have its own board!

Regarding SuperLemmix, I haven't actually done anything with it for quite a while now. I certainly will come back to it at some point though. It's by no means perfect but it's tons of fun. Meanwhile, if you're after a truly OG experience with only a handful of modern features and a polished UI, RetroLemmini is also worth a look. It's the only engine I use to actually play Lemmings (as opposed to create levels or experiment with solutions: NeoLemmix/SuperLemmix is better for both).

Quote from: weirdzod on August 12, 2026, 09:21:42 PMOff-topic: The PS3 Lemmings version has a broken music index file, so the music doesn't play... and in one of the packs I mentioned earlier, the *Shadow of the Beast* Mega Drive level plays random music... at least from what I've seen so far.

Thanks for mentioning this. I've put it on the to-do list to get sorted.
#20
Game Bugs & Suggestions / Re: [+][SUG][PL] Improve colou...
Last post by Simon - August 15, 2026, 12:49:23 AM
Tetris has a good reason for the urgency because your strategy differs toward the end.

Lemmings doesn't have anything like this in the final seconds. What are you expected to do in the last seconds? Click harder? Fast forward faster? Use a consistent color for unwinnable. Unwinnable number of lemmings is red? Then overtime should be red.

If you change this as Proxima and I recommend, you'll have a good chance to get used to the consistent meaning of red. Red means unwinnable state. Time limit hasn't become meaningless. It's the opposite! Time limit is now doing its only job it can ever do: Preventing you from winning.

Since you're looking for examples from other games: Pushover and One Step Beyond have time limits. Both allow you to continue into negative time where you can't win. Positive time is yellow, and negative time is red.

Alternative to minus sign: The yellow hourglass (that has sand in both halves) turns red (together with its number) and has all the red sand in the bottom half.



I too have a weak preference for the minus sign in the save requirement, but I can't make a solid case.

The satisfied save requirement is a flag with a checkmark. Consider removing the flag and have only a checkmark in this icon. Makes it easier to see the checkmark, and the switch into the winning state will pop a little better.

Don't introduce options, you're already on the way to make the usual situation non-screaming. Green unmet save requirement is the most important for this. We agree on this already.

-- Simon