Recent posts

#11
NeoLemmix Levels / Re: [V3] Sweet 'N' Sour Lemmin...
Last post by Guigui - November 28, 2025, 11:04:50 PM
About Sour 5 @JawaJuice : I checked and we have the same solution indeed. Though my execution was way harder than yours bc I set the miner at an incorrect height, which made the crowd either walk left or splat when escaping the miner tunnel. Another case of player overcomplicating things for himself.

Though I still wonder if we have intended solution on Sour 5 Through Thick and Thin, I save 1 blocker and you save 1 blocker and 1 jumper.
#12
Forum Games / Re: Corrupt-a-Wish
Last post by The64Watcher - November 28, 2025, 11:01:42 PM
CrazyAfroAli: Wish granted! It's made by EA.
Baldem1990: Ok, but some idiot destroyed all instances of the games' music tracks except crappy old midi files from 1998.  :forehead:  (I just picked a random number that may or may not be consistent with release dates)

I wish i can throw 2 eggs at WillLem
#13
NeoLemmix Main / Crazy Replay Skips
Last post by The64Watcher - November 28, 2025, 10:45:49 PM
I kid you not I do not comprehend this. I went the TOTAL long way around.
help.
#14
NeoLemmix Levels / Re: LemFan's various packs
Last post by JawaJuice - November 28, 2025, 09:31:01 PM
Quote from: Plodderuk on November 28, 2025, 10:54:24 AM@JawaJuice: re the Antarctic level, your solution and mine are virtually identical. When I referred to a 'trick' I simply meant what happens when a lemming reaches a thin ceiling from below. I guess it's arguable whether this should be described as a trick.

Spoiler
Yes, the only difference is that you can save one additional lemming by making the third one out of the hatch a climber, but other than that, virtually identical, I agree.

I had a look at some of your Depressive replays and again, we have very similar solutions - the only major divergence of the ones I watched was Walk in the Woods; that was an interesting solution you came up with there! Others, like Wafers in the Red Brick, the execution was a bit different but the basic idea was the same. It probably speaks to some good level design in general on LemFan's part that the solutions are so similar. Unlike his older packs, the opportunity for backroutes is much lower. I should also have mentioned Vacuum Sucker as a hard level in the Depressive rank - had me stumped for quite a while, that one!
#15
NeoLemmix Levels / Re: [V3] Sweet 'N' Sour Lemmin...
Last post by JawaJuice - November 28, 2025, 07:40:08 PM
You've done a good job of addressing the backroutes that were found here, @The Tomato Watcher. Only one of my old replays still worked with the updated levels ( Long Road to Nowhere (3 from Sweet rank)). A few only required minor tweaks to my previous solutions, but agree with @Guigui that Through Thick and Thin (5 from Sour rank) is now quite tricky. This is the one updated level that gave me a degree of head-scratching before hitting on the solution. Also agree with Guigui, that final level (6 from Sour), The Institution, is somehow easier than before but that's only because, like him, I think, I came up with some convoluted backroute that was really difficult to pull off in terms of timing. Don't get me wrong, it's still not easy by any means, but finding the proper solution is more intuitive now.

Spoiler
I dunno why, but the hardest part was seeing where the delaying basher should be placed and also that the height where you start bashing is important. Overall, an excellent level - very neat design.

@Guigui I think we had the same solution for Sour 5, by the sounds of it :)

Spoiler
I didn't find the turning of the miner with the blocker was that critical, though maybe I just lucked out.

Overall, I can only concur with what @Flopsy said above - great job with this pack, and more levels from you would be most welcome!

#16
Contests / Re: Level Design Contest #33 -...
Last post by JawaJuice - November 28, 2025, 05:57:54 PM
And another stab at R3!

#17
In Development / Re: Levels by Crane
Last post by JawaJuice - November 28, 2025, 03:56:08 PM
OK, here we go with Mincemeat! It's actually a good little puzzle, but very fiddly!

I have no idea how to get the talisman requirement though :)

Spoiler
I went back and tried to optimize my solution, in terms of digging the next tunnel only at the point where a lemming can still get over the lip of it and not fall and die on the other side, and also made sure the last lemmings out of the hatch no longer die, but I actually ended up with one less saved somehow lol. I'm guessing then that the placement of diggers is also key (though logically, I don't know why that would be). It seems like there's an element of blind luck in terms of how many go to the left and how many go to the right at the bottom of each digger tunnel but there's probably some way of rigging the odds based on the placement and timing of diggers. To be honest though, I don't feel inclined to sweat trying to find it. I'm the kind of player that considers a level solved with or without the talisman; they're more of a nice-to-have in my mind.

EDIT: Optimized version now saves 38. Still a long way off the talisman requirement of 45!


#18
Non-Lemmings Gaming / Re: Porting Sonic the Hedgehog...
Last post by WillLem - November 28, 2025, 02:41:05 PM
Brilliant this, thanks for sharing @Crane :thumbsup:
#19
Contests / Re: Level Design Contest #33 -...
Last post by JawaJuice - November 28, 2025, 02:29:35 PM
Never say never... I must be a glutton for punishment, @Crane :)

#20
NeoLemmix Levels / Re: LemFan's various packs
Last post by Plodderuk - November 28, 2025, 02:27:53 PM
@kaywhyn: I've been using the ZIP option that comes with Windows File Explorer. But it looks like the problem was just my clumsiness, and/or the strange way my PC does things I haven't instructed it to. I think I've found a way to do it.