Quote from: WillLem on March 20, 2026, 02:46:43 AMQuote from: gag2000 on March 18, 2026, 05:57:34 PMThank you
No worries!
Went ahead and added a global Direct Drop option in RetroLemmini 2.9.2. I'd been considering doing this anyway to further align RL with Windows '95 Lemmings, your shout just gave me the nudge.
So, DD can now be applied globally to all levels. Players can leave it toggled off if they prefer not to have it active, and it can still be activated on a per-level basis by the level designer. And crucially, its status is written into the replay for compatibility when sharing replays.
Quote from: The Tomato Watcher on March 19, 2026, 02:20:14 AMI imported Paradise's music bank into Audacity (since it can work with VOX ADPCM) and found that it steals not only tim5, tim7, and lemming3, but tim3 and tim8 as well! All 5 tracks are recordings from the DOS version (with the AdLib sound card) at 8000 Hz. That's not the rate at which they're played back in the game due to how the soundchip is clocked, which is why the example above sounds a little slow.
I did a little digging into Yun Sung's other games, and found one called "Bomb Kick" from 1998 that steals, among other things, spdbass.mid from Lemmings Paintball!
I took the time to properly rip this one (which wasn't much time, it's the same procedure I took for the Lemmings arcade protoype SFX) so you can more easily make out how they (poorly) abridged the original tune.
Seems to be played through the Sound Blaster AWE32.
Quote from: Proxima on December 09, 2018, 12:34:46 PM"The Crystal Cavern Mark II" doesn't have any traps on Amiga.
I was just messing around.Quote from: gag2000 on March 18, 2026, 05:57:34 PMThank you
DMA Levels
Global 'Direct Drop' option
Hold Alt + LMB to assign
BugfixesQuote from: kaywhyn on March 20, 2026, 02:19:37 AMthe SuperLemmini/RetroLemmini conversions that are based on the Lemmini version of the pack, like MobiLems v6, shouldn't have locked RR's for any of the levels since locking the RR isn't possible in Lemmini even though it is possible to have a locked RR in both SuperLemmini and RetroLemmini.