Recent posts

#11
Site Discussion / Re: Request for CustLemm/Lemmi...
Last post by Simon - January 15, 2026, 01:38:18 AM
Created the board CustLemm, Lemmix, Golems.

Added Mindless as moderator to that board, and also to boards that looked relevant to moving/splitting topics: Levels for Other Engines, and Levl Design. If you need more moderator access, tell me.

-- Simon
#12
Lemmings Main / Lemmings I - The Original Trib...
Last post by Ron_Stard - January 14, 2026, 11:48:03 PM
I love Lemmings 2. For me, it's the best game in the series. The idea of introducing different tribes and creating a story around them, and the fact that each tribe had its own unique setting, is simply fantastic and original.

However, I found it jarring that the Classic Tribe only featured levels based on the pillar tilesets: there are up to 10 different sets across Lemmings, Oh No! More Lemmings!, and the special Christmas games. Anyway, I understand that this was done for simplicity.

And so, the absence of the other original tilesets in Lemmings 2 gave me an idea: what if we created a Lemmings game with levels from each tileset? 120 levels divided into 10 tribes: Dirt, Pillar, Fire, Marble, Crystal, Brick, Rock, Snow, Bubble, and Christmas, with 12 levels from each tileset.

I'm not talking about creating such a game, however, but rather about choosing, from all the official Lemmings games outside the tribe concept of Lemmings 2, the most significant and memorable levels, ordered according to their learning curve. There can be, and I believe there should be, candidates from all Lemmings ports, not just those released on PC and Amiga.

What levels would you choose for each classical tribe? From "Just Dig!" for Dirt Tribe to "I Am A.T." for Marble Tribe, I'm sure it's possible to create a new "Lemmings I - The Original Tribes" game.


Some of my personal choices for candidates, in no particular order within the list of each tribe:

"Private Room Available", "Hello John Got A New Lemming" and "Speed Trap", for Crystal Tribe
"Fall And No Life", for Pillar Tribe
"Lemmy in the cold, cold ground", for Christmas Tribe
"ROCKY VI", for Rock Tribe
"There's madness in the method", for Brick Tribe
"Looks A Bit Nippy Out There" and "SNOW JOKE", for Snow Tribe
"Lemming Express", for Bubble Tribe
"I Am A.T", "It's not over 'til it's over" and [a backroute-free version of] "Let's Go Camping", for Marble Tribe
"Just Dig!" (simple, but endearing) and "Through the graveyard", for Dirt Tribe
"King Of The Castle" and "Watch right or left (Part two)", for Fire Tribe
#13
CustLemm, Lemmix, Golems / Re: Mindless's Level Database ...
Last post by Mindless - January 14, 2026, 06:39:55 PM
I could add per-level hints if there's demand for it.

I don't currently track whether a level has been attempted or not.  That might be a useful thing to do.

If you're signed in and you haven't solved a level, you have to click through a spoiler warning to see how many of each skill is used in a solution and then click again to reveal the solution itself, so I don't think there's much risk of accidentally spoiling solutions in that case.

If you're not signed in, then I can't know if you've solved a level or not, and I don't want to make everyone who isn't signed in click through a bunch of spoiler warnings for everything.  You do still have to click to see the solution itself, but if you care being spoiled on how many of each skill is used in the solution then sign in.  ;)
#14
CustLemm, Lemmix, Golems / Re: Mindless's Level Database ...
Last post by WillLem - January 14, 2026, 05:42:57 PM
Lemmini has a "hints" feature which gives solution hints after a certain number of failed attempts (after checking this, it's 3 attempts. Further hints are then given with each subsequent attempt).

Maybe solutions could be revealed only after players have attempted to solve the levels themselves first, either once or a certain number of times.

And even then, it should always be the player's choice whether they want to see the solution or not.
#15
Lemmings Main / Re: The Original Original Soun...
Last post by WillLem - January 14, 2026, 05:39:15 PM
Awesome! Best of luck putting this together, it'll be interesting to hear the fully restored soundtrack.
#16
Lemmini / Re: Getting a builder to turn ...
Last post by WillLem - January 14, 2026, 04:18:01 PM
Icho is correct, make sure Advanced Select is checked in Settings and press the Up arrow to select a Walker (you'll see the cursor display a little "W" as well).

The next RetroLemmini update will (hopefully) have customisable hotkeys, it's the next thing on the to-do list! :)
#17
Lemmings Main / Re: The Lemmings Encyclopedia ...
Last post by WillLem - January 14, 2026, 04:07:15 PM
I'm happy to volunteer to take the reins with site maintenance for The Lemmings Encyclopedia.

PM me the source and I'll take a look at it.
#18
Site Discussion / Re: Request for CustLemm/Lemmi...
Last post by WillLem - January 14, 2026, 03:55:06 PM
+1 for Golems etc having its own board. That makes sense as people use it and it would help keep the Forums busy and active. It's also different from the other engines in that it's browser-based, so is likely to have a specific user-base that may benefit from being able to access a dedicated board. Good move, for sure.

-1 for any sort of overarching board that then relies on users having to search inside it for the content they're looking for. From what I understand, that's what the OP is trying to avoid. Each engine should have its own board and its own levels topic, which is pretty much what we have now anyway and it works well (at least from a moderation point of view, but also as a user if I wanted to play levels for NL, I would expect they would be found on the NL board). Maybe I've misunderstood exactly what namida was suggesting though.
#19
Site Discussion / Re: Request for CustLemm/Lemmi...
Last post by geoo - January 14, 2026, 08:24:27 AM
I agree with Simon and Mindless here: Don't have a dedicated levels subforum, but keep the grouping by engine within  Other Lemmings Projects. The mods for each engine decide how to structure the board (e.g. Lemmini is flat, SuperLemmix has a bugs/suggestions subboard).

Create a single board for CustLemm/Lemmix/Golems in the Other Lemmings Projects section that will mostly feature historical threads that are currently in Levels for other engines but also any other discussion around these engines.

Levels for other engines will then be lean and only feature levels for more obscure engines. (On that note: I saw a Loap level topic in board which could be moved; and do we maybe want to make the L2Player board include L2 more generally and move level topics there?)
#20
Site Discussion / Re: Request for CustLemm/Lemmi...
Last post by Mindless - January 14, 2026, 06:02:03 AM
Quote from: namida on January 14, 2026, 04:07:40 AMSub-boards of Levels For Other Engines for particularly popular engines
<snip>
Add an entire "Levels" category
For the CustLemm/Lemmix/Golems board, I was thinking that the board would encompass not just level pack discussion, but also game engine, custom graphics set, and other closely-related (ex. LLDb) topics — similar to the Lemmini board and unlike the Lix and NeoLemmix board groups.


Quote from: Simon on January 14, 2026, 04:18:46 AMIs CustLemm/Lemmix/Golems LVL/DAT equivalent to the Lemmings 1 format except for the graphics set numbering? In L1, set 0 is dirt and set 5 doesn't exist. In ONML, set 0 is brick and set 5 doesn't exist either. In CustLemm, set 0 is dirt and 5 is brick. Or are there more differences?

Assuming that there are no other differences: I expect that Golems can't distinguish an ONML level from a CustLemm level, and would load the ONML level using an unwanted L1 set. This will be an extra reason to create the CustLemm board: What gets posted there should adhere to the CustLemm set numbering.
As it stands now the only incompatibilities between CustLemm/Lemmix/Golems and DOS L1 should be
  • graphics set numbers (Original vs. ONML vs. Holiday vs. CustLemm/Lemmix‡/Golems),
  • unimplemented glitches (Golems vs. the rest),
  • splat height, and
  • bugs.

If someone were to take DOS Xmas Lemmings (or even Amiga Xmas Lemmings) and replace the levels with new levels, this board would be the logical place for a topic about it, despite it not technically being "CustLemm/Lemmix/Golems".  The audience is the same, and the level files can be trivially transformed and repackaged for CustLemm/Lemmix/Golems.

We've been dealing with graphics set numbering and splat height problems for a long time, but I don't see a need for separate boards.  It's all mixed together in existing threads already anyway.

‡For simplicity, I'll say Lemmix is on the same page as CustLemm/Golems, but I remember it being complicated.


Quote from: Simon on January 14, 2026, 04:18:46 AMBut the first hunch is against an entire Levels category.
I agree.