Recent posts

#11
Lemmings Main / Re: The Lemmings Iceberg
Last post by Ron_Stard - Today at 11:08:49 AM
Quote from: Puddlestation on Today at 12:56:14 AMAnyway, i don't know about Kieren miller one which is showed something unrelated crime news as i just searched it

Sorry, I misspelled it. Here is his history:

https://lemmings.fandom.com/wiki/Quest_for_Kieran
#12
Non-Lemmings Projects / Re: Pushover
Last post by DragonsLover - Today at 09:38:14 AM
Quotethere is a cheat/debug code nobody seems to have written/published anything about. In the main menu you can enter the level code + BOWIE and then OK and the level will automatically play through following a "solution tape" included in every level file. (there are, interestingly enough, a handful of tapes which don't resolve)

Ah, so that's finally how you can get to play the solution of a level. I was always wondering how the solution data in level files would be read. Nice find!
The reason why some of these solutions wouldn't resolve was probably because of file limitation in some sort.

There's also an unused music track in the game as heard here:
https://www.youtube.com/watch?v=0Mn3xwZcKr0&t=2607s (Adlib)
https://www.youtube.com/watch?v=ekdaTpIHiTI&t=2644s (Roland)
This is the same track used for "Candy World" in the video game "Cool World" for SNES.

EDIT: The BOWIE cheat was documented actually, during the interview of Keith Watterson: https://codetapper.com/amiga/interviews/keith-watterson/
#13
Other Projects / C64 - Lemmings Reloaded
Last post by DragonsLover - Today at 09:23:40 AM
Hey there, it's been a while.

I just stumbled upon this project released recently for the Commodore 64 and immediately thought about the community, I don't know if it was posted already.

https://lunaticlab.itch.io/lemmings-reloaded
https://www.youtube.com/watch?v=_epMdEmkBDo
#14
Non-Lemmings Projects / Re: Pushover
Last post by geoo - Today at 07:46:30 AM
Hey! Happy to see more Pushover fans here!

I haven't had the chance to dive into your HTML port yet, but did you disassemble the whole game and reproduce the physics?
Either way, this is really lovely, especially as there's a level editor out (well technically two), so maybe it could be another way to play custom levels!

Let me point you at a few other posts:
Topic: Someone made a fangame called IshiSoft Pushover with custom themes. Also, the level files contain demos of intended solutions that can be watched using an Alpha version of Pushover.
Topic: I made a crappy level editor back in the day.
I also made a good level editor now: https://github.com/geoo89/pushover-tiledextension
There's also another remake which I believe stays close to the original physics but does have differences: https://github.com/pushover/pushover.github.io Based on this there's also an Android version out.
#15
Lemmings Main / Re: WinLems Custom Levels
Last post by geoo - Today at 07:34:19 AM
If the .dat files are the same file format as for original Lemmings/CustLemm (and not just coincidentally the same file extension), then they are bundled and compressed .lev files. You could probably check if you can load these files and play the levels in CustLemm/Lemmix/GoLems, and if yes, we should be able to dig out some tool to split them into .lev which you can then convert further.
#16
Lemmings Main / Re: The Lemmings Iceberg
Last post by Puddlestation - Today at 12:56:14 AM
Quote from: Ron_Stard on August 15, 2026, 03:31:59 PMI don't know many of the topics mentioned in the iceberg (and I would like to know them all!), but I'm surprised that there is no mention of Martin Zurlinden and his Mazulems, the DHTML versions of Lemmings, the meaning of the 22934 level from L2 The Tribes, or the curious and happy story of Kieran Miller.

'Love a lemming' , ' Flink's wrong spell' and Lemmings 2 storybook too . Anyway, i don't know about Kieren miller one which is showed something unrelated crime news as i just searched it
#17
NeoLemmix Levels / Re: Heart66 BASIC Pack
Last post by Proxima - August 15, 2026, 05:28:17 PM
Might be better to just move the pack to the SuperLemmix board, since having radiation means it was intended to be played in SLX. Or are the pieces merely decorative?
#18
NeoLemmix Levels / Re: Heart66 BASIC Pack
Last post by sift - August 15, 2026, 05:03:39 PM
thankyou for this eric! i put your attached styles in the neolemmix styles folder, and the fixed level 86 in the level pack's level folder and everything works now as expected. maybe these fixes should be added to the original post at the top so other people don't run into the same problems?
#19
Lemmini / Re: [BUG][PHYS] Miner turned b...
Last post by WillLem - August 15, 2026, 04:58:13 PM
Most likely related to this bug.

The Miner is moved down 2px at frame 0. I haven't been able to figure out why this is, but I imagine it's so that the sprite lines up correctly with the movement.

It probably does warrant further investigation if this is what we're seeing again and again (i.e. Miners clipping through terrain). In the case reported by Flopsy, the movement takes the Miner's foot position into the water trigger and they transition to Drowner.

The terrain clip, then, is actually built into Miner physics. I need to find out:

1) How far back into Lemmini development history this bug goes.

2) What's the exact reason for this 2px adjustment?

For now, the bug is fixed for cases where the presence of Steel or One-Way-Arrows should turn the Miner. The bug discovered by Flopsy is extremely rare, but should still be guarded against if possible.
#20
NeoLemmix Levels / Re: Heart66 BASIC Pack
Last post by ericderkovits - August 15, 2026, 04:40:59 PM
It appears level 86 has radiation pieces added (only opens in Superlemmix), so I just deleted those.

also here is dexter's chalkboard tile set (which should work for the levels using this tile set).

Also a few levels appear to use minim's cake tile set.

attached is level 86 (removed the radiation pieces), dexter's chalkboard tile set and minim's cake tile set.