Recent posts

#11
In Development / Re: kaywhyn's Level Pack: Lemm...
Last post by kaywhyn - August 11, 2026, 06:47:45 PM
Back with another update on the pack's progress ;) Most importantly, I've just reached the 25th level completion mark and hence I officially have exactly 100 levels left to make! :thumbsup: Still a long way to go, but I've just been on a roll lately with level ideas and level making for my pack that it has motivated me to the point that I think I'll be able to keep on going until it's complete ;)

And now, onto showcasing the new levels!

Stepping Up Tonight! (Or Not).png
Stepping Up Tonight! (Or Not)

My very first L2 Circus level for the pack, this level was inspired by a trick I saw and learned from Icho's Lemmings United pack. I had a lot of difficulties trying to patch backroutes I kept discovering, but I think it should be good now. Other than possible backroutes that might remain, what I'm worried about is whether the execution might be a little too difficult, but here I tried to make this as easy as possible and reduce or eliminate it being too finnicky as much as I could ;)

Delivering Doves In An Elevator.png
Delivering Doves In An Elevator

This level was inspired by a trick I saw and learned in a final rank level from Nessy's Lemmings Destination pack. Like the L2 Circus level earlier in this post, I also kept having many problems with backroutes I kept discovering. I hopefully got most, if not all of them, but let's see when I send the pack out to pre-testers in the future!

Keep Helping Yourself.png
Keep Helping Yourself

This level was inspired by one of Armani's Lemmings Uncharted levels. Because he attributed a talisman with my name for the level, I just had to make a level inspired by it! This was the result I came up with :thumbsup: This has been, by far, the most frustrating to test out of the three levels showcased, as I kept running into all sorts of problems, like backroutes, but especially the solution I had in mind not working out, so I had to make so many adjustments/tweaks until everything worked out the way I envisioned for the level :devil:

I have this as a 4th rank level currently, though I wonder if it might be a little too difficult and hence it might be better suited as a 5th and final rank level instead. I shall get feedback from pre-testers for this! :laugh:

I think I'll do one more post update when I reach the 30 levels completion mark before it'll be a long while until the next one. Like maybe not until the 50th, for example :P     
#12
NeoLemmix Levels / Re: NotaLems Level pack
Last post by Nota_Steve - August 11, 2026, 10:51:06 AM
Hi Master...
I don't mind people making videos with this level pack, I have really enjoyed watching people destroy my levels, it's helping me become better at designing levels. All feedback is good feedback.
This level pack is the original 8 skills.

I do intend on doing one more patch on this level pack when life calms down a little bit, I hope you enjoy.
#13
Lemmings Main / Re: The Lemmings Iceberg
Last post by namida - August 11, 2026, 09:16:22 AM
https://demozoo.org/productions/224224/

This seems to be what it's a reference to.

And in finding this and sharing it here, I've probably instantly moved it one or two tiers up the iceberg.
#14
Lemmings Main / Re: WinLems Custom Levels
Last post by Strato Incendus - August 11, 2026, 08:20:10 AM
WinLems was also the first Lemmings level editor I was using, after my brother had discovered it. I didn't know of any ways to convert the levels to NeoLemmix (Old Formats at the time), so I also had to rebuild them by hand if I wanted to port them to NeoLemmix. Luckily, I hadn't made entire level packs in WinLems yet, just a few individual levels, so the work was done fairly quickly.
#15
Lemmings Main / Re: WinLems Custom Levels
Last post by Vexar - August 10, 2026, 11:42:47 PM
The best I could think of is to embrace the situation and start rebuilding my levels. Thank you so much for your time! I'll be prepared for the next level contests, which I just learned about

 :lemming:  :lemming:  :lemming:  :lemming:  :lemming:
#16
General Discussion / Re: [POLL] Lemmings Forums UK ...
Last post by WillLem - August 10, 2026, 05:30:57 PM
Just a heads up, it's going to be a record-breaking 34 degrees and very humid in Leeds on Thursday 13th.

I'm still happy to go ahead, but wanted to float the option of rescheduling for the following week if people would prefer slightly cooler weather. Friday 21st and Saturday 22nd are supposed to be sunny and 23 degrees, a bit more manageable for those who struggle with hot weather.

If nobody replies, we can assume we're still on for Thursday 13th.
#17
Lemmings Main / Re: The Lemmings Iceberg
Last post by Puddlestation - August 10, 2026, 10:09:59 AM
i was searched Lemming Curd Porto Caval Shunt back in 2024 and i found the few result related to that lemmings obsecure stuff like a website that exactly linked to 'Lemming Curd Porto Caval Shunt'. Now, i searched it back then show no result , only surgical information about human liver parts :'(   sorry i was really curious about this entry
#18
Game Bugs & Suggestions / Re: [+][SUG][PL] Improve colou...
Last post by Simon - August 10, 2026, 06:50:30 AM
Quote from: WillLem on August 08, 2026, 07:32:01 PMTEAL or CYAN = Pay attention!
Use this for: save requirement is not met but there are enough lemmings remaining

It's normal to not have yet met the save requirement. Keep it green, it shouldn't stand out.

The abnormal state is having won the map. That should be non-green, assuming anything here will turn non-green-non-red. Pay attention, you've won.

I suspect that you want your section for paying attention to be only about problems (bad stuff is about to happen), not for general noticing (bad or good stuff). Fine with me, you can accomplish that by a green unsatisfied requirement and a green satisfied requirement. Convey it via better icons, winning the map swaps the flag (without checkmark) with a big green checkmark (no flag).

Alternatives: Remove all other green across the whole panel. Or invent, e.g., white for winning, even though that clashes with the green checkmarks in the menu. I value non-screaming panel colors more than avoiding such a clash.

-- Simon
#19
Challenges / Re: NeoLemmix: Maximum Saved R...
Last post by STT - August 10, 2026, 06:48:03 AM
I've done some playing of ONML. I am yet to complete Havoc, here are my current records.

NeoLemmix version 10.13.18


Crazy:
Crazy 1 - Quote: "That's a Good Level" - 49/50
Crazy 3 - Many Lemmings Make Level Work - 48/50
Crazy 10 - ROCKY VI - 79/80

Wild:
Wild 5 - Lemming Head - 75/80
Wild 12 - SNOW JOKE - 49/50
Wild 13 - ONWARD OF UPWARD - 47/50
Wild 15 - The Silence Of The Lemmings - 47/50
Wild 18 - Dr Lemminggood - 78/80

Wicked:
Wicked 1 - Lemming Tomato Ketchup Facility - 48/50
Wicked 4 - Oh No! It's the FOURTH DIMENSION! - 49/50
Wicked 7 - Last Lemming to Lemmingcentral - 45/50
Wicked 8 - A Towering Problem - 46/50
Wicked 9 - How on Earth - 49/50
Wicked 10 - Temple of Love - 49/50
Wicked 11 - Rocky Road - 48/50
Wicked 12 - Suicidal Tendencies - 78/80
Wicked 13 - Almost Nearly Virtual Reality - 77/80
Wicked 15 - SPAM, SPAM, EGG AND LEMMING - 47/50
Wicked 16 - Five Alive - 5/6
Wicked 19 - Up, Down or Round and Round - 49/50










#20
NeoLemmix Levels / Re: NotaLems Level pack
Last post by MASTER-88 - August 10, 2026, 12:33:03 AM
Quite interested try that your pack, because i am very tired make any levels myself rightnow. But have to ask few questions about it. Did i am allowed post videos my completion solutions in youtube or not? If not its very okay.

Did we use newest neolemmings version? Fencer/Slider changes other solutions older versions. Otherwise no different IMO.

HEH. This your first level was fun. If i´ll towards hard solution i´ll be quite good about it. Let see did this pack contains.