Recent posts

#11
General Discussion / Re: [DISC] Lemmings Forums UK ...
Last post by ∫tan x dx - July 09, 2026, 08:24:59 AM
August 13/14 should be fine for me :)
#12
Game Bugs & Suggestions / Re: [+][PL] Preview Screen tex...
Last post by Guigui - July 09, 2026, 07:34:13 AM
Quick thoughts that come to mind.

Is no time limit better than infinite time ?

The color for spawn inter is a bit too flashy, it makes this info stand out too much.

I'll leave the capitalization to English expert, but also asks the question of spacing around the : character.
In France it is one space before and space after.
Author : Anonymous

The flashy color can actually be used for the time limit when there is one, because this info should stand out.
#13
Game Bugs & Suggestions / Re: Level Preview: Singular an...
Last post by WillLem - July 09, 2026, 03:57:11 AM
Quote from: Dullstar on July 08, 2026, 10:31:08 PMif we're going to include Release Rate, when the Spawn Interval setting is enabled it should probably respect it.

I thought I'd already done that tbh. It's defintely done now anyway (NLCEPlayer commit a41d895).

I've always thought that having an extra line for 'X to be saved' is a bit redundant. We could eliminate that line by simply saying 'Save X of X lemming(s)', and then post an additional line if the level contians neutral and/or zombies.

If we leave it as it is though, I agree with Proxima that 'To Be Saved' does look a bit odd; let's change it back to 'to be saved' instead. Here's a demo:



Since Release Rate and Spawn Interval often get shortened to 'RR/SI', it feels right to capitalise that line.

Meanwhile, 'Infinite Time' can simply not be shown if a level doesn't have a time limit. Then, we'll only show a time limit if there is one.

Also, here's the same screenshot as above but making use of different line colours. IMO this looks much less cluttered, but we could perhaps re-think which line has which colour:



Thoughts?
#14
General Discussion / Re: [DISC] Lemmings Forums UK ...
Last post by WillLem - July 09, 2026, 03:41:48 AM
Just giving this a bump. It's looking like August 13th/14th are good dates so far.

Leeds is our usual meetup place, we tend to do OK with that. Liverpool is probably my favourite city in England, so I can recommend that highly if people want to try somewhere new. Plenty of good places to eat, lots to do, sights to see, etc.

Post if you're interested in coming along, let us know if August 13th/14 works for you.
#15
Game Bugs & Suggestions / Re: [+][BUG][PL] Rapid backwar...
Last post by WillLem - July 09, 2026, 03:28:53 AM
Quote from: Simon on July 06, 2026, 06:43:05 AMI've noted Sunday 12th at 13:00 UTC == 15:00 CEST for voicechat in Mumble. All right!

Apologies! I won't be available on Sunday after all. Can I look forward to another time? This bug has sticky, persistent suckers. We can rip them away together.
#16
In Development / Re: Millas - (Project Freedom ...
Last post by Nessy - July 09, 2026, 02:21:08 AM
Glad to see another update! Yeah, working on big projects like this can be tough. It's only human to have long periods of little to no inspiration. Don't put yourself down for it. Allow yourself time to rest and focus on other projects. You never know when that last bit of inspiration will kick in.

Good luck and don't give up! :thumbsup:
#17
NeoLemmix Levels / Re: Lemmings Redux [Easy-Mediu...
Last post by lemchip - July 09, 2026, 02:05:55 AM
Quote from: Proxima on July 09, 2026, 02:01:16 AMWrong topic to ask this, but hopefully the mods can move the post.

Well the reason I chose this topic is because there is a level that specifically highlights it, but someone can move it if necessary.
#18
In Development / Re: Lemmings Isolation Develop...
Last post by Nessy - July 09, 2026, 02:03:24 AM
Wow, lots of exciting projects on the horizon! This pack is looking top-notch so far :thumbsup: and I love the rank names. Really unique!

Good luck with Lemmings Isolation!
#19
NeoLemmix Levels / Re: Lemmings Redux [Easy-Mediu...
Last post by Proxima - July 09, 2026, 02:01:16 AM
Wrong topic to ask this, but hopefully the mods can move the post.

All levels in Lemmings Redux have a height of 160, and that hasn't changed. Are you playing fullscreen or windowed? What is your desktop resolution, and is it scaling? Check the "settings.ini" document in the settings folder, and see what it says for ZoomLevel, PanelZoomLevel, WindowHeight and HighResolution.
#20
In Development / Re: kaywhyn's Level Pack: Lemm...
Last post by Nessy - July 09, 2026, 01:50:12 AM
These levels look fantastic! :thumbsup: Keep up the good work!

I also love reading your detailed thought processes on how you adapted your inspirations into your own levels. I think it ties nicely into the pack's themes, but in this case, the memories you formed playing other levels :)