Quote from: JawaJuice on November 25, 2025, 11:36:30 PMHi! Hopefully this topic is open to all, not just the authors? I thought I'd give these levels a playtest
I personally am not satisfied with some of my early Lemmings stuff, but I have improved slowly and steadily with my designs over the last several years according to several in this community
QuoteBut then I tried R2, and it seemed significantly easier. I dunno whether that was intentional?
Suffice to say, I probably haven't quite reached the high end of difficulty Icho and Armani can make with their levels yet, though I suspect I'm not that far behind them in that area

Quote from: Armani on November 25, 2025, 04:49:44 PMI prefer not to release all solutions at the same time I publish my levels because I enjoy seeing how far players can get without having the answers available from the start. For me, part of the fun of creating levels is watching people try to solve them on their own first and many players also enjoy the challenge of approaching a new pack without immediate spoilers. That said, whenever someone tells me they're stuck on a particular level and asks for the solution I always provide it. This has been the case for every pack I've ever released without exception.
I was just about to post my replay, which I will do and then compare to yours, LemFan. I'm not sure what trick @plodderuk was referring to - I didn't need any tricks, just had to send the climbers up closer together so that the bomber doesn't disrupt the wall for the second climber.QuoteWhatever the reason, the level was unsolvable, causing the player unnecessary annoyance and wasting a significant amount of their time. If there's a simple way to help prevent this, we should do it.
QuoteYou're right that it works the majority of the time, but there will always be examples that slip through even when it isn't the author's fault. Unsolvable levels have been a problem since the beginning of custom level creation; if we can introduce a way to ensure that levels are solvable, we should do it. And as others have pointed out, there are other benefits to ensuring a solving replay is provided/available (i.e. documenting the intended solution).
QuoteYes, exactly. If you fail to provide verification for your level, it should be marked as unverified.
QuoteAuthors who (for whatever reason) don't want to provide verification can choose not to, but their levels should then be marked as unverified. They would still be playable, and if it's a well-established author such as yourself, I imagine the "Unverified" marker wouldn't really matter so much.
QuoteWhy not?
QuoteI suppose the counterpoint would be: if the author doesn't provide a replay, the player can simply choose not to play the level. This in itself might help to incentivise authors to provide solving replays.
). While the levels do escalate in difficulty as you solve the pack, there are intended to be several easy levels to act as a break (This Erosion, Hanging Gardens and Silver Mines were all intended to be relatively easy for their position).

