Recent posts

#11
In Development / Re: [NeoLemmix] Oh Wow! More N...
Last post by Mobiethian - October 23, 2025, 03:06:13 PM
Howdy folks! I have an update for you regarding this particular level pack. Development is now back in full swing! It's probably going to take the rest of this year and some of next year to finish it. This is a "go at our own pace" project, especially with a lot going on in our lives right now.

Some levels from the now canceled Lemmings Legacy have been brought over to this level pack to bring you more fun and excitement. saba neko, co-collaborator, has decided to no longer do level making. So I wanted to announce that as well, since she doesn't plan on working on this level pack with us. We wish her well! :thumbsup:

I was thinking about increasing the level count, but there are more discussions that must take place first. I am also hoping for us to have a third level developer on board! He is deciding whether or not he will join us, but nothing is confirmed yet. That's all I can say as of now.

Happy Halloween! :D
#12
Reviews / Re: Level Review--Lemmings Rev...
Last post by whoever - October 21, 2025, 06:19:10 PM
Quote from: mobius on November 10, 2022, 03:58:23 PM11-12 Two Laps Finale

50 Lemmings, save all
6:15

1 floater, bomber and blocker. 13 builders, 1 miner


Good:
After a string of backroutes and way too easy levels finally, a decent challenge.

I have a nice backroute for this level. No teleporters or switches touched and three builders left... ;)
#13
In Development / Re: [NeoLemmix] Lemmings Legac...
Last post by Mobiethian - October 20, 2025, 01:18:46 PM
Good day, folks! It was discussed this morning, via Discord, that we are either going to postpone this level pack or cancel it altogether. There are some things that we would like to think about and consider before we do anything with the level pack.

I understand that it's normal for these things to happen all of the time. We do apologize for any delays or cancelations that happen or may happen in the future. Meanwhile, there are so many level packs out there to explore. Don't let this ruin your Lemmings excitement. Play on! :thumbsup:

Thank you and take care, always! - Mobiethian & saba neko
#14
Lemmings Main / Lemmings in the Internet Archi...
Last post by Baldem1990 - October 19, 2025, 03:52:56 PM
Many of people in the Internet Archive post their childhood game dumps (rips) as free to play games (which runs on M.A.M.E. (Multiple Arcade Machine Emulator)). The most frequent Lemmings game archiver is Cloudoraemon (who goes by the name of CloudyEgg), who archived the Nintendo Game Boy version, the Macintosh II version, and the VGA, EGA, Tandy, and CGA version of the DOS version. Some Lemmings games on the Internet Archive are cracked. He also put The Tomato Watcher's improvement of the Nintendo Entertainment System version (NTSC) of Lemmings.
Links: https://archive.org/search?query=Lemmings&and%5B%5D=mediatype%3A%22software%22 (Lemmings games), https://archive.org/details/LEMMING (VGA version)
#15
Challenges / Re: Maximum Lemmings Saved Rec...
Last post by whoever - October 19, 2025, 01:37:15 PM
Quote from: LemSteven on December 15, 2011, 11:59:41 PMEDIT: Taking another look through my scores, I improved 11-7 (Don't Let them out!) to 49/50, glitch-free.  Fairly straightforward, actually.

Well, today I found a way to achieve 49/50. I guess one can call it "glitch-free" and "fairly straightforward", but of course it uses the well know backdoor.

I also have a version which does not use the backdoor. Here I achieve 48/50.

#16
NeoLemmix Levels / Re: New Level Pack - Lemmings ...
Last post by Swerdis - October 19, 2025, 11:42:40 AM
Having completed Fiat Lem!, I decided to play Lemmings Faithful next. Kaywhyn recommended this pack to me, especially because of the great-looking new tilesets. He also told me, this pack would be relatively easy - unless I'd go for the talismans. I usually avoid this, but will make an exception in this case. Which is not a dogma: If i can't find a talisman-solution, I will consider the normal solution valid. We will see...

Spoiler
Simple

1 - Fields of Gold

Nice start in a new tileset which I already like. The talisman is not so hard to achieve, with no bashers, it's only a bit awkward.

2 - Lazuli

Another really "simple" level. The talisman-solution isn't hard to spot as well in my opinion, but takes a significant amount of time.

3 - House of Fun

It's been a while since I had played my last level with lasers, so I got to get used to this again. This and the presence of teleporters made this level quite a challenge. Especially the hunt for the talisman. Despite only bronze, I found this talisman significantly harder to achieve than the previous one.

4 - Alabashter

Large, but pretty easy level. Several Lemmings have to work at the solution simultaneously - that's key here to get the talisman.

5 - Methane Meadows

This one began with a surprise. I didn't know the Lemmings would survive the fall on a splat pad when they are made floaters. It was hard to keep an overview here as so many skills were not allowed to get the talisman. So I actually had to rely on builders and miners. Therefore, I thought it would take me longer, but I found a solution relatively quickly.

6 - Stepping Stones

I think I was supposed to use the disarmer here, but I found a way to avoid the trap completely - and still was quick enough for the talisman.

7 - Ruins of Atlantis

Another level with a talisman-time-limit. Nothing too spectacular here, it's all pretty straightforward and a bit messy here and there. Compared to the previous one, it was tighter in the end, though.

8 - Dodgy Plumbing

Here, the golden talisman is really justified. This one was hard work. No constructive skills and no climbers which made it even worse. Reaching the unlock-button for the exit was definitely a challenge, after that, the level became significantly easier. I used up all of my jumpers, the other skills were plentiful, fortunately.

9 - Danger, Danger!

I made a lot of efforts to solve this level. But for the talisman, a straightforward solution is the way to go. That's possible because of the mechanics of the slider-skill which provides an interesting method to trap the Lemmings and hold them close together.

10 - Bombing Run Redux

A relatively easy talisman. I spared releasing the leftmost blocker, that's why I got along with four cloners as needed. I also overlooked the trap at frist, but a well-placed bomber eliminated the problem.

All my solutions can be found here: https://www.youtube.com/@Swerdis
#17
Site Discussion / Re: Upcoming server move
Last post by namida - October 18, 2025, 08:10:33 PM
So, I had a further thought: Going for a server in Europe would no doubt mean needing to ensure full compliance with many of Europe's well-intentioned but overly-pedantic internet laws, which is not really ideal for a small site where my involvement these days is mostly "keep it online and updated". It's not ideal if the site ends up suspended because I wasn't quick enough to fix the exact wording of some disclaimer or whatever.

With that in mind, I've been giving more thought to providers based in NZ, Australia and Canada. At this point the hosts I'm primarily considering are LunaNode (Canada), easyVPS (Canada), Xenyth (Canada), Voyager (NZ) and Binary Lane (Australia). I do need to look into them a bit more before I make any final choice, but based on location, very quick preliminary research, and pricing, that's my initial shortlist.
#18
NeoLemmix Levels / Re: Fiat Lem! (Let there be Le...
Last post by Pieuw - October 18, 2025, 02:40:29 PM
Well done completing the pack, Swerdis! Thank you for the amazing feedback. :thumbsup:
#19
Challenges / Re: Maximum Lemmings Saved Rec...
Last post by whoever - October 18, 2025, 07:39:44 AM
Ok, now I finally managed to save 57 lemmings.

Two stacks of blockers are needed for this. The first is made up of three "oh-noers" (see the Pirohiko video), the second of two floaters and one "oh-no" lemming. The aforementioned staircase is also part of the solution. Attached are a few screenshots of my video.
#20
NeoLemmix Levels / Re: Fiat Lem! (Let there be Le...
Last post by Swerdis - October 17, 2025, 07:11:16 PM
Having solved the final three levels of the Impero-rank, my journey through Fiat Lem! has come to an end. It was a long journey that began on March, 6th this year, so it took me more than half a year. It could have been much faster as I did not have so much time to play due to private obligations, but what I can say is that it was a fantastic experience. I praised Quest From Kieran when I had finished it, and I have to do this again. I would rate Fiat Lem! even a bit higher though I should be careful with this since the impression is still so fresh. In terms of difficulty, Fiat Lem is a step up - in fact, one of the hardest packs I ever brought to an end.

The level-design is just beyond great. In general, I like Pieuw's levels a bit more than those by Dodochacalo as they tend to be less fiddly, but both of them are fantastic level-creators. Many levels are trick-based, others are more about strategy and resource management, but they are all centered around puzzles. I personally don't mind open-ended levels here and there, but I did not miss them at all. The only minor issues for me are the lack of custom music and the sole concentration on the traditional tilesets - but that's not really a criticism, more of a comment. I'm really looking forward to play other packs by you if there are any. Great work, guys!