Recent posts

#11
Other Projects / Level Editor for the Sega Mast...
Last post by Squidgy - May 01, 2026, 04:12:28 AM
Hey folks, it must've been a good decade or more since I last posted here!

I've made a Level Editor for the Sega Master System version of Lemmings: https://lemmingseditor.trainersquidgy.com/

I want to say a big thank you to Pooty for laying the groundwork 15 years ago with this one, I absolutely wouldn't have been able to do it without the incredibly solid foundation!

I've tried to make it as intuitive to use as possible, although I'm sure there'll be a bunch of bugs still in the system.

The basic info is as follows:
- When you first open the editor, you are asked to provide a username, this links you to a personal key. Keep it safe, this is the way you access your levels. No user information barring the username is logged on the server.
- Once you have your key, you will be presented with the editor itself. The editor and subsequent patch are designed around the modded version of Lemmings that I'm using for the Genesis Level conversion, so there are 240 level slots, an expanded tileset, and quality of life features such as pressing 1+2 and then left/right on the D-Pad to scroll between skills, release rate can be increased and decreated and the ability to search through the levels from the level info screen.
- You can browse and edit/replace all the levels.
- You can paint individual tiles, fill areas, create and use brushes (some very janky ones are in by default) and select to clone/move/delete areas of a level.
- You can export any edited levels as .MLM files if you wish to use them in a more vanilla ROM, or you can directly build an IPS patch within the level editor. There's also an option to verify that you own the original Master System version of Lemmings to use the in-built patcher within the level editor.
- There's full support for traps, variable splat distance, and setting a specific music track per level.
- You can share your levels with others in the community, and play others' levels by downloading them into your game.

If anything breaks or you've spotted a feature that could be helpful, feel free to give me a nudge and I'll see what I can do!

SMS-Level-Editor-1.png
SMS-Level-Editor-2.png
SMS-Level-Editor-3.png
#12
In Development / Re: Revenge of the Lemmings - ...
Last post by mobius - April 30, 2026, 11:45:48 PM
I attached the fixes and my solutions (my assumed intended solutions)

Eigth Little Problems:
Fixed what was supposed to be a deadly fall height. I don't think one requires an explination.
Comments: this one might be better for the first rank if we keep it.

Cry for me: I'll let Proxima handle this one.

Keep it simple:
backroute:
Spoiler
You can send workers into middle area to do everything.

Spoiler
My solution forces you to use all the climbers. But this still doesn't use all the skills and it saves more than necessary. Keep in mind; this is an assumed intended solution. But I think its more interesting than the backroute.


Delimiter:
backroute:
Spoiler
with good timing you can simply bash and build before the crowd gets to the worker. I made the gap larger (requiring 4 builders) and increased lemming count as well.
#13
NeoLemmix Levels / Re: Integral Lemmings
Last post by Guigui - April 30, 2026, 11:16:53 PM
Thank you for the replay. We have more or less the same solution of compression involving getting as many lems as possible into the famous small step made by a basher during its motion.

Though you compress higher than I do, which is not silly at all actually : why let them descend to make them ascend later ?

I love that your solution is "clean", in the sense that you compress the exact required number of lemmings to make the ascending stair. I'm joining another cleaner version of mine in the sense that I compress them all on the same frame, and use only the required workers from that clean crowd.

#14
NeoLemmix Levels / Re: Integral Lemmings
Last post by kaywhyn - April 30, 2026, 09:14:56 PM
Hi @Guigui,

I'm happy to see that you're continuing to play packs that I've suggested for you and congrats on clearing the pack! :thumbsup: Here's my talisman solution for Epsilon 8 for comparison :)

The Alpha rank levels are very easy if you don't bother with the talismans, as they're all intended to be open-ended. And yea, some of the talismans there are tough! :P 
#15
NeoLemmix Levels / Re: Integral Lemmings
Last post by Guigui - April 30, 2026, 06:02:09 PM
I'm currently playing this pack, very hard it is !

I'm mainly done with Epsilon and Delta rank, currently struggling on the talismans of Alpha rank. I'm not sure if the Talisman for the Epsilon level "Dont Forget The Builder" has been cleared in its current form yet ?

I spent much time on it : no diggers allowed. This makes things wy harder for the half turns required after setting a blockers free. I went the compression route : compress and send as many lemmings as possible in the small step made by a starting basher. Repeat until you get up the full step, then enjoy a free half turn !

Replay joined if anyone is interested.
#16
Fan Corner / Block Party
Last post by The64Watcher - April 30, 2026, 10:40:05 AM
I'm making some funny little art things
im calling the series Block Party for now.

VEXLE DIDNT JIMMY SAY NOT TO EAT HIS CAKE?! :forehead:
#17
Lemmini / Re: RetroLemmini Records (Max ...
Last post by hrb264 - April 30, 2026, 08:04:35 AM
100% saved on gigalems bunkbeds :)
#18
Lemmini / Re: [RetroLemmini] GigaLems
Last post by ericderkovits - April 30, 2026, 08:04:24 AM
@hrb264

You are using Willlem's most current OG styles from RL 2.96, and Retrolemmini 2.96.right? I compared the level and replay in the OP and it matches mine. I even replayed the level again and it works fine.
#19
Lemmini / Re: [RetroLemmini] GigaLems
Last post by hrb264 - April 30, 2026, 07:20:26 AM
Hi Eric, just to let you know I started playing this last night and it's really good! However I had to adjust the bottom bar on Scarif-Slice as when I bombed it, the lemmings fell through the gap. Also the replay you'd provided didn't really work. I am not sure why this would be as I watched your replay on YouTube and it seemed fine - maybe you could take a look :)
#20
Lemmini / Re: [RetroLemmini] DoveLems
Last post by ericderkovits - April 29, 2026, 11:57:38 PM
Updated Dovelems for Retrolemmini (including music) as Dodochacalo updates it occasionally (for lemmini)