Recent posts

#11
NeoLemmix Levels / Re: Heart66 easy pack
Last post by heart66 - June 13, 2026, 06:33:23 PM
I have finished naming the levels, assigned new ID for each level and minor changes to few levels. I am just checking the spelling and then ready to go.
 I am thinking of renaming the pack to "Heart66 BASIC Pack (EASY - MEDIUM).

In the same time I have started with next pack (attached is a sample of the first level. I am still struggling with the pack title.  Any suggestions?
I suggest to remove this post to "IN DEVELOPMENT"
Thanks
#12
Lemmings Main / Re: What's your thoughts on th...
Last post by Adrian060756 - June 13, 2026, 10:04:43 AM
I don't personally like this era of Lemmings. It was the start of when Lemmings declined in popularity and when Sony started rebooting it into the modern age.

I have only played the PSP version of Lemmings which much like Kaywhyn, I did buy an actual copy and had a PSP to play it on and I didn't like it, The new music tracks were interesting and kind of atmospheric to listen to but there was only like 3 or 4 original tracks leftover and they were very short on loop. I didn't play it for long either as I didn't like the aesthetics of the game.

I'm not rubbishing the game at all, it has it's place in history but this is just my personal experience.
#13
General Discussion / Re: General Comings and Goings
Last post by Swerdis - June 12, 2026, 04:15:21 PM
I'm off for a two-week-holiday with my wife and my children at Lake Balaton in Hungary. Will be back on June, 28th.
#14
NeoLemmix Levels / Re: NotaLems Level pack
Last post by IchoTolot - June 12, 2026, 03:58:33 PM
No worries, can't please everyone with every level!  ;)

Still a really good pack!  :thumbsup:

In "Though 19", while the solution is great the level layout itself was a bit too cluttered with traps, One-way-Walls and fireblowers for my taste.
I think with a different design approach in a few places/areas one could make it look and feel a bit cleaner.
It is still not totally over the top though and it's just a small thing.
I know things like this happen during fixing and level creation and I myself have created levels like these after a few iterations of fixes, but then I am always finding myself sad that I did not find a cleaner way.
Still a very good level!  :)
#15
SuperLemmix Bugs & Suggestions / [?][BUG] Skill assigner graphi...
Last post by WillLem - June 12, 2026, 10:18:54 AM
From Mobius on Discord:

Quote from: mobiuswhen a skill assigner is chosen (climber for example) when playtesting the level the graphic cycles through all the skill graphics rapidly

Example video: https://youtu.be/uV9tAGGQS7Y

#16
NeoLemmix Levels / Re: NotaLems Level pack
Last post by Nota_Steve - June 12, 2026, 12:11:37 AM
Quote from: IchoTolot on June 06, 2026, 06:52:45 PMHere are my solutions!  :)

A really good first pack!

Although I must say you do enjoy torturing your friends for sure!  :devil:

This is not a pack I would advise beginners to start with! Especially the last rank is quite tough.

I would say it is "Medium" to even "Medium-Hard" as a few levels were quite the difficulty spikes!

My favorites were "Medium 26", Medium 27", Medium 29", "Tough 18", "Tough 9" and "Tough 3". These I really liked and "Tough 3" being the hardest level of the pack for me!  :thumbsup:

"Tough 19" is on the verge of greatness but some things were a bit fiddly, the timer is not needed in my opinion and the level looks a bit messy.

There are a few levels I don't like and the prime example is "Tough 30" - It just feels like a few levels duct-taped together and quite a lot of the things I already saw before and it felt a bit like a chore.
Yeah, that should be the theme of the level, but it's just really exhausting and not that interesting
I enjoy seing different, new and interesting things and not just the difficulty coming from more and more stuff being tagged on.

A few unnecesary timers here and there, but that's a minor thing.

I still really enjoyed the pack!  :thumbsup:

Hey, thanks for playing, and GG! Well played. I'm glad you enjoyed for the most part and I apologise of any of the levels weren't your cup of tea so to speak. My intent originally was for beginners to play through the Easy and Medium ranks with Medium to be a real sense of accomplishment, I think Medium 29 is quite the difficulty spike and I wanted players to feel the same way I did when I eventually beat "Postcard from Lemmingland" for the first time after weeks of trying when I was younger haha. I have chopped and changed this pack many times from the first version I uploaded, and I think there is still room for improvement. My friends who I introduced Lemmings with the first rendition of this pack to really liked to highlight they believed this to be one of the easier puzzle games out there and that "it can't be that hard" , so I deliberately made the tough rank challenging. But as time went on and so many kind souls from this community played through it, I wanted to make it so as it was a challenge for them too.

Thank you for sharing which your favourites were and the critique on Tough 30, it has been noted and taken well as I think it's fair. I'm trying to take as much info as possible as when I get some extra time I pplan on continuing with the second pack I wish to release.

I'm intrigued by your take on Tough 19... Tough 19 is actually my 2nd favourite and I would like to know your input on what you think could be done to make it "greatness".

Thank you again.

Steve x
#17
General Discussion / Re: Programming language discu...
Last post by namida - June 11, 2026, 10:58:23 PM
From memory, I believe Utility.Random() is a custom function for the editor, which likely uses an already-seeded RNG.
#18
Live Event Scheduling / Re: Simon streamed Level of th...
Last post by Guigui - June 11, 2026, 05:11:14 PM
I watched the stream and can confirm that the solution to Blues Walk With Me is perfectly intended. Very good collective by all of you there  :shrug:
You went through all the reflexion phases I wanted to happen when making the level, including what the heck is this button for ?, and it was a real joy to watch. Thank you for pointing out all strategies and the use of all those blues pieces I set here and there.

The only point you missed makes the execution easier :
Spoiler
if you assign climber to the 1st lemming right at the start of the level, then you can let it cycle in the button area to wait for the correct opportunity to set the blocker. Then it is easier to work on the distance between 1st and last lemming.
#19
Live Event Scheduling / Re: Simon streamed Level of th...
Last post by Simon - June 11, 2026, 03:52:21 PM
Download the VODs as you like.

I'll have to make up my mind about rehosting. In all strictness, I play background music from random sources without permission. Unsure yet if I want that on Youtube.

-- Simon
#20
Live Event Scheduling / Re: Simon streamed Level of th...
Last post by Silken Healer - June 11, 2026, 01:04:25 PM
Quote from: Simon on June 10, 2026, 05:00:24 PMRecording will remain for 14 days at: https://www.twitch.tv/simonnaar

Do I have your consent to download your VODs and upload them somewhere so people can watch them after the 14 days are up?