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#11
Live Event Scheduling / Re: Simon streamed Level of th...
Last post by kaywhyn - July 06, 2026, 06:23:21 AM
@Simon

All right, thanks for the explanation and clarification! :thumbsup:

Quote from: Simon on July 04, 2026, 12:09:49 PMOh No, Not Again was a level by tseug.
Oh Yes, Here Again is a variant tseug's level by Nepster.

I remember tseug's level, and IIRC I honestly didn't find the level that bad when I first played it in the Lemmini version of Revenge of the Lemmings all those years ago, back around 2017/2018. It is the final level in Lemmini's version, while it's close to the final level in a really early NL version. It is in some ways pretty anti-climatic to be the final level of RotL, though interestingly enough I had a lot of trouble with the level earlier this year when I played the NL version of RotL. One contributing factor is the extremely huge lapse of time since I last played and solved the level on Lemmini, almost 8 years ago. Not to mention I generally prefer to figure out and solve levels again from scratch instead of running a solving replay I might have, as I think this is great for exercising one's brain, no matter how long it's been.

At the same time, another factor would be due to Lemmini RR system working very different from NL's and hence you can't quite translate the solution the exact same way. Even then, I believe the level is slightly different on NL than on Lemmini due to changes I think mobius made. Also, it's likely I made the solution far harder than I needed to, but even nastier is the really harsh time limit. Even with the extra seconds in NL compared to the 2 minutes in Lemmini, it's still very tight.

IIRC I think it took geoo a while to solve the level? Or was it ccexplore? Will need to dig out tseug's level pack topic again.

Nepster's level I'm not aware, though that's probably because it's a Lix level and not a NL one? I myself would love to take a look at NepsterLix at some point. My biggest accomplishment was finally solving all of NepsterLems back in May 2023. Before this, I had started his NL pack sometime in 2020 while I was on my quest to conquer all of Icho's Lemmings United. I reached the former's "Thin Layers" level around September 2020 and had the level unsolved for nearly 3 years because it had stumped me very badly. During the almost 3 years the level was unsolved, I occasionally came back to the level but to no avail. Then, I finally got the level solved May 2023 and proceeded to smash through the remaining 20 levels of Nepster's pack in very short order. Hence, I finally solved all of the pack, even if it took me nearly 3 years to do so!

Anyway, it was intentional I subverted the expectation of my Oh No level being the harder of the Oh Yes/Oh No pair, because... why not? :P

QuoteHmm. It's a livestream, I say what comes to mind. Solving levels is hard. No worries with the grunts or the rants. Nearly everything in a level is an annoyance (in the widest sense) because it prevents me from solving the map.

Yea, fair enough. As I mentioned, I'm not used to hearing such groans and criticisms, if any, of my levels. Especially when they're generally very well-liked in the NL community ;)

When I LP/stream, I guess I'm just better than most at keeping calm while trying to figure out levels, even when I'm frustrated while being very stumped. I'm currently in the process of live streaming kieran millar's custom Lemmings 2 pack Quest From Kieran 2. It's very slow going due to how very difficult the levels of the pack are, but I'm enjoying it a lot! :thumbsup: You were right about the base L2 game being sufficient preparation for QFK2, even when I haven't seen many of these L2 skill interactions before and hence am learning them for the very first time through his pack!

Anyway, I should post my feedback in his L2 level pack topic soon! As of the second week of July 2026, I currently have 4 tribes completed and have almost a fifth one done! :thumbsup: 

QuoteOh No/Yes came from the double-level contest, and it's up to me to guess how much terrain the routes share. I realized that late. Before, I wanted to send lemmings all across the map.

No worries. It is in a way a pretty natural inclination! I feel my levels have done their job well of being the hard levels they're supposed to be, given that you needed to join heads with those present in chat from time to time ;) I would love to be present during your LOTY streams, but during these last few weeks while trying to sign up for Twitch I now remember why I gave up trying to sign up for a Twitch account all those years ago. Somebody apparently has a Twitch account with my username kaywhyn, and I honestly am not willing to even add anything extra to it to make an account. This recently happened to me recently at the very end of last year, where after nearly 20 years I needed to change my username for my banking account because the one I used for a really long time got locked and that I'm not able to just change my password. Needless to say, I was very upset.

So, I'll just have to be content with giving feedback after your streams! ;) Also, I prefer YouTube over Twitch anyway despite many annoyances/bugs of the former in more recent times :P

Quotegeoo blames me for drilling too deep into local areas, and suggests that I broaden the search. His advice is hard to follow but probably better. At least, the drilling found some almost-backroutes (wrong ideas that almost worked) in early versions of his levels, and he was able to patch that to fail more clearly.

I too would also love to take a look at geoo's Lix pack at some point as well! ;) I am worried that the difficulty might be too much for me. Then again, I find geoo's levels very hard in general. Nevertheless, I'm willing to face Lemmings/Lix levels of any difficulty head on! :thumbsup: 
#12
Game Bugs & Suggestions / Re: [+][BUG][PL] Rapid backwar...
Last post by WillLem - July 06, 2026, 12:55:38 AM
Quote from: Simon on July 05, 2026, 08:58:51 PMI'll sign up for the dungeon crawling. Level 40 Porcupine.

Grateful Level 33 Otter.

Let's do Sunday 12th at 13:00 UTC / 14:00 UK / 15:00 Germany (I think I've got that right!)

Quote from: Simon on July 05, 2026, 08:58:51 PMrelated bug that has hits me sometimes: Input gets eaten during continuous rewinding -- if we're really lucky, we'll find a single root cause behind both bugs.

Yeah, that could well be related. It does seem to be an input-themed bug.

Your help is welcome, no puzzle can beat us both!

#13
Game Bugs & Suggestions / Re: [+][BUG][PL] Rapid backwar...
Last post by Simon - July 05, 2026, 08:58:51 PM
I'll sign up for the dungeon crawling. Level 40 Porcupine.

I can make Saturday, July 11th or Sunday July 12th. Both days are free. You can pick what suits you, and you can pick time of day.

I doubt that it's solvable on a single day. But I want to see what's going on and you can show me some of the failed attempts. Weakly related bug that has hits me sometimes: Input gets eaten during continuous rewinding -- if we're really lucky, we'll find a single root cause behind both bugs.

-- Simon
#14
Game Bugs & Suggestions / [+][BUG][PL] Rapid backwards f...
Last post by WillLem - July 05, 2026, 08:41:45 PM
This bug is present in NL 12.14, NL Community Edition, and SuperLemmix.

Steps to reproduce:

1) Assign some key to a small backwards framestep (e.g. -3)
2) In game, rapidly refire the key (in NLCE, the best way to test this is by using the mouse wheel framesteps, which can call the backstep faster than a repeating key)
3) The game will backstep by -3 repeatedly for some time, but then will skip by some unknown large amount of frames.

This bug has thwarted the Rewind button in SuperLemmix, and is now having the same effect on mouse wheel framesteps in NLCE.

Best guess is that the game has not fully rendered before the next call to skip back is received, but honestly it could be anything to do with the save state system, the rendering loop, the update loop, etc. I've tried a number of different solutions and none of them have worked.

I'm logging this now so that I can come back to it later.

#15
Site Discussion / Re: [SUG] Post feedback button...
Last post by WillLem - July 05, 2026, 05:12:07 PM
Quote from: Simon on July 04, 2026, 11:21:10 PMIf you can restrict it to a small selection of smileys (thumbs up), that will be good.
...
it's better to have explicit thumbs-down than, e.g., abusing the sick smiley. I'm not even sure if I'd still remain neutral on those reaction buttons anymore in that case. I'd probably advise against then.

Agreed, if we can't restrict it to a select few lemojis, it's probably not worth it.
#16
Contests / Re: Level of the Year 2025: Vo...
Last post by IchoTolot - July 05, 2026, 03:32:42 PM
The second voting round is open for 3 days in the respective voting topics:

Voting topic 1
Voting topic 2

The results will only show after the poll has been expired.  :)
#17
Other Projects / Re: Fizzles – Original Puzzle ...
Last post by HPWsoft - July 05, 2026, 09:34:53 AM
Hi everyone,

I have been working on another Fizzles test update. This one focuses mainly on bug fixes, small gameplay improvements and UI polish.

You can play the current test version here:
https://hpwsoft.itch.io/fizzles

Fixed issues:

    Level 1 – Digger
    A tester reported that Fizzles could sometimes jump position or disappear when using the Digger ability near or on the ground. This has now been fixed.

    Level 5 – Planter / Bridge
    A tester reported that the endpoint of a planted bridge could sometimes behave like a blocking edge. In one case, a single Fizzle turned around at that point and got stuck in a loop, while other Fizzles continued normally. This has been fixed.

    Bridge transitions
    Additional edge cases around bridges and small height differences have been improved, especially where bridges connect to existing terrain or another bridge.

    Pause and music
    Pausing the game now only pauses the gameplay. The music continues to play and no longer restarts when the game is resumed.

    HUD buttons
    The Fast Forward button is now part of the regular HUD function row. The order is now:
    Pause, Restart, Menu, Fast Forward.

    Player menu
    The player name field now uses a fixed font size.
    Deleting a player now actually removes the player instead of only replacing the name with a default name.

    Delete confirmation
    The delete popup now gives a clearer indication of what action is being confirmed.

Most of these fixes came from testing and feedback, so thank you again to everyone who took the time to try the game and report issues.

Fizzles is still in active development, and I am currently polishing the existing levels before moving further into new level and ability combinations.

Feedback is always welcome!
#18
Other Projects / Re: Help me choose a song for ...
Last post by HPWsoft - July 05, 2026, 04:54:47 AM
Hi everyone,

thank you very much for taking part in the Fizzles song poll.

Song 1 received the most votes, so I decided to use it as the basis for the next Fizzles music/video work.

I have now uploaded the selected song to YouTube in the original Suno video format:

https://youtu.be/4LtntuXP2uM

Please note: this is not gameplay footage and not the final Fizzles music video. It is only the selected song version, so everyone who voted can hear the result of the poll.

Thanks again for your votes and feedback. It really helped me choose the direction.
#19
Game Bugs & Suggestions / Re: [+][SUG][PL] Clear Physics...
Last post by WillLem - July 05, 2026, 12:24:45 AM
Also, the .nxmi is now called 'NLCEClearPhysicsColors.nxmi' and is stored in 'settings' rather than 'data'.

Implemented in NLCEPlayer commit 1a888bb.
#20
Site Discussion / Re: [SUG] Post feedback button...
Last post by Simon - July 04, 2026, 11:21:10 PM
I have no idea what namida's potential plugin will do. If you can restrict it to a small selection of smileys (thumbs up), that will be good.

The worry came from: If it can't restrict it, and instead offer everything there is, it's better to have explicit thumbs-down than, e.g., abusing the sick smiley. I'm not even sure if I'd still remain neutral on those reaction buttons anymore in that case. I'd probably advise against then.

-- Simon