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#11
Lemmini / Re: [RetroLemmini] SEB Lems Cl...
Last post by kaywhyn - November 02, 2026, 07:19:52 AM
Hello Flopsy,

I have played and solved all of your SEB Lems Classic pack for RetroLemmini! :thumbsup: My replays are attached and of course I'll drop off some feedback :)

General Feedback

SEB Lems Classic is a RetroLemmini conversion pack by Flopsy which takes select levels from his released packs SEB Lems, Gotta Go Fast!, Modular Lems, and MegSEGAbytes and gives them the "classic" treatment by remaking the levels in tilesets found in RetroLemmini and which can be adapted to work with only the classic 8 skills due to RetroLemmini being part of the Lemmini engine family which supported just the classic 8 skills. Of the more than 300 levels by Flopsy, only 42 made the cut for SEB Lems Classic. These 42 levels of this pack are split among 4 ranks of 10 levels each, with the exception of the final rank of Murder which has 12 levels instead. In order, the ranks are Paradise, Bittersweet, Stormy, and Murder. These ranks are also found in Flopsy's NL SEB Lems pack in the same order, though it also has a rank called Revolution which comes between Bittersweet and Stormy.

As I've recently played through GGF, I was able to instantly recognize these remade levels. I can't say the same for all of the SEB Lems levels, though in fairness it's been 5, almost 6, years since I played that pack :P

As I've reassured to Flopsy, I am a fan of custom graphic sets in Lemmings, but I am just as equally a fan of the official Lemmings graphic sets (L1, ONML, L2, and L3). I must say, Flopsy did a wonderful job remaking these select levels in the original classic graphic sets! :thumbsup: I also like to revisit old roots from time to time by playing Lemmings and custom Lemmings content on the original engines (Dos, Lemmini, SuperLemmini, etc), so I immensely enjoyed SEB Lems Classic and its return to official Lemmings graphic sets and classic 8 skills! :thumbsup: It was pretty fun to see how these select levels from Flopsy's level packs play out when restricted to just the classic 8 skills ;) Finally, the music pack used for SEB Lems Classic is also quite ace IMO :) Well done to Flopsy on all of these areas, and I can highly recommend players give this RetroLemmini pack conversion a go, especially if you fancy playing Lemmings content the traditional way with just the classic 8 skills, especially the native high resolution graphics RetroLemmini uses, though all engines in the Lemmini family come with them :thumbsup:

Paradise Rank Feedback

With the exception of the Lemmings 3D remakes, which I remember being my favorite levels in SEB Lems for NL (I also liked them very much here in SEB Lems Classic :thumbsup:), I vaguely recall all the other remade SEB Lems levels in the rank. As mentioned, it's been a while since I last played SEB Lems, but I think the biggest point here is that even after looking at the corresponding level with the same title in the NL SEB Lems pack, a lot of the SEB Lems Classic levels don't come close to resembling the NL level design. That's just mostly due to a lot of terrain pieces in the classic tilesets not having matching and corresponding pieces to the NL graphic set that was used to make a lot of the SEB Lems levels. I also am not very good at remembering level titles :forehead: In my defense, I have played way too many Lemmings custom level packs in the last several years that it's pretty much impossible for me to remember where every level comes from. Not to mention my memory isn't as good or as sharp as it used to be :'(

Even though these are all easy levels for the most part, I still enjoyed the Paradise rank very much. I especially loved going for 100% saves as much as was possible, just as a way to challenge myself. Two replays for Paradise 9, first of which seems to be the more "intended" way, while the second replay is my 100% ;)

Probably Paradise 8 - Party in my Head is the only level of the rank that feels a bit out of place difficulty-wise, as it does seem somewhat difficult for its position and is probably better for the second rank. However, it is currently close to the end of the Paradise rank so it's probably fine.

Paradise 10 I remember liking a lot in GGF, though maybe the

Spoiler
Hidden terrain surrounding the Marble exit is a bit much and unnecessary, though I don't see players ever running into the problem of being a a skill short to access it, so it's probably fine. I kind of see this as "going all out" as much as possible on the level given that it's the Paradise rank finisher :P Plus you're not the only one who's done this. GigaLem was infamous for this in his really old level packs when it came to the L1 Marble exit. Hence my remark to you of pulling a GigaLem :laugh:

Bittersweet Rank Feedback

I think I did worse here in recalling the levels, as I didn't really remember much of these :forehead: Bittersweet 2 - Vertigo feels pretty difficult for its position TBH. It feels more like a late Bittersweet level rather than being so early as it currently is. Still, a great level.

Spoiler
I only realized just now that the bomber and miner are interchangeable in the solution. Also, the building later on is probably a bit too tight and precise, though I suppose this is somewhat of a minor nitpick on my end :P

Similarly, Bittersweet 6 - Until The Stars Collide IMO feels difficult for its position, though it's definitely better placed than Bittersweet 2 as it starts off the second half of the rank here. I think I even remember struggling with this level in SEB Lems. Bittersweet 9 - Today's The Sun's On Us itself is pretty easy for its position IMO so could probably swap with Bittersweet 6. At the same time, with maybe the exception of Bittersweet 8 - The Legend of Ray Beeston and Bittersweet 10 - The Big Bang, both of which are probably just as difficult as Bittersweet 6, if not a tiny bit harder, the remaining two levels after Bittersweet 6 are easier than it.

Other than what I've mentioned above, Bittersweet is a great rank, so well done with it ;)


Stormy Rank Feedback

I had much success with remembering a lot of these levels, though it kind of helps that a lot of them come from GGF, which as I've mentioned I recently played :P I think the only thing I wonder about here is why Stormy 9 - Leaving Behind All We Know... is a 10-of-everything vs an 8-of-everything which it is in GGF. No worries though, I'm just curious here as to why 2 extras of each skill ;) On the flipside, this does at least make 100% possible, unlike in GGF :laugh:

Stormy 1 - It's An Automatic Lock In! You mentioned it's from Modular Lems, and I didn't remember that until I checked. Just like SEB Lems, it's also been a while since I last played Modular Lems. In fairness, this one doesn't look anything like the Modular Lems level, but again, Flopsy did the best he could in recreating it in a classic graphic set.

Stormy 2 - This Is What You're Getting! I thought I had recognized this from somewhere but apparently I can't find it anywhere else? Anyway, this was a big favorite of mine in the rank! :thumbsup: I especially like the release of the crowds here! :thumbsup:

Stormy 4 - Marble Garden Lemmings I think I remember this one and here I was a dummy and overlooked one thing at the end

Spoiler
Blocker to turn the digger to build at the bottom to catch the others after bombing away the thin floor.

Stormy 5 - The Story of the Missing Present I thought I had remembered this one from somewhere but like Stormy 2 I can't seem to find this level anywhere else. Really nice puzzle here, though

Spoiler
the bombers are pretty precise here, especially with clearing the snowman arm for the climbers, though I believe you should see timed bombers in my replays, so admittedly that makes it far harder! :P

Stormy 6 - Synchronised Nice challenging puzzle and probably a bit hard for its position, but maybe not. Then again,

Spoiler
I thought that the blocker turning the builder wouldn't work here as I thought the Lemmings wouldn't be able to follow the builder up the staircase. It's only because I remember this being super difficult to pull off in SuperLemmini and/or I think I even remember doing it in a certain direction isn't possible while in the other it is. I think this has been fixed for RetroLemmini so that the blocker/builder should be equally possible in both directions now, though it's still pretty precise, as the success of following up the staircase seems to be very dependent on whether the builder brick shifts over significantly the other way, and to achieve this one must block at a very specific time to turn the builder at a certain point in its animation

Stormy 7 - A Classy Rock Heelflip Ah yes, I remember this one and is one of my favorites! :thumbsup:

Stormy 10 - Running Circles Around The Moon I also remember this level of yours and Wafflem. I think I remember struggling a bit with it from where it originally comes from, though I think it was just the timing I had a hard time with. Nice level to finish off the rank!


Murder Rank Feedback

I pretty much remember all of these levels :laugh: :thumbsup: Murder 2 - Can You Hear Me? is probably too difficult for its position, though looking at all the other levels after it in the rank, they're just as hard or harder, so as such this level's probably fine where it is ;)

Murder 1 - The Five Arches Think I remember struggling with this one in SEB Lems, and IIRC I believe this was one of several from SEB Lems that made it to the finals of LOTY. This level might had even won the contest too.

Murder 3 - Going Deeper Underground Another one that is difficult for its position IMO but again should be fine as placed looking at the rest of the levels after it in the rank. This was pretty fun to figure out again, especially with how to overcome the builder supply shortage! :thumbsup: Here, I encountered a pecularity in that the Lemmings don't climb up the wooden plank. What seems to be happening here is that it detects the solid side much sooner than they're supposed to, because I remember not being able to assign a digger. Perhaps I should report this to WillLem?

Murder 4 - Birth of an Empire Ah yes, I was wondering if this was originally a L2 Cavelem level, and indeed it is. Another great level, this time by you and Nessy (I think you told me that Nessy helped fine-tune the solution?), which was fun to piece together the solution bit by bit and it all coming together quite nicely! :thumbsup: The release of the left entrance is especially great :) Probably a bit too precise, though maybe I made that part a bit harder than it needed to be? :laugh:

Murder 6 - We Build Castles Made of... Ah yes, this was originally in Gronkling's Castle Slime set (I'm sure that's not the name of the style, I can't remember what it is exactly) and is much harder there due to the trap triggering much faster. Here it's a lot easier. I enjoyed this one too :thumbsup:

Murder 7 - Pipe Dream I think I remember this one taking me a while to figure out in SEB Lems, especially with how to release the crowd, though here I kind of couldn't remember how to solve this. Even then, I remember the hardest part was timing the climbers correctly for the end part. This is another excellent level and nicely done in the Bubble set, my favorite ONML graphic set! :thumbsup:

Murder 8 - Can't Have It All...Or Can You? I think I remember this one being difficult in SEB Lems but again a great solution, especially with releasing the left crowd.

Murder 11 - Leave The Others Alone Ah yes, I remember fiddling around a lot with the RR in SEB Lems on this level. My solution here seems much cleaner in contrast! :laugh:

Murder 12 - Hush Little Voices Oh yes, I remember struggling a lot with this one in SEB Lems, but that's likely due to how I really overcomplicated the solution in NL. Here, I surprisingly didn't have as much trouble with the SEB Lems Classic version of the level and hence it's not as difficult as I thought it was from all those years ago. Probably helps that I did the level slightly more properly this time! :laugh:


Again great job Flopsy for this RetroLemmini conversion pack! I really enjoyed this very much and with returning to playing on RetroLemmini after a while since the last time I played on this engine :thumbsup:                           
#12
Lemmings Main / Re: another question: what are...
Last post by UltimateLemmings - November 02, 2026, 02:52:24 AM
I'm biased of course, but Ultimate Lemmings have everything listed above ;)

https://www.lemmingsforums.net/index.php?topic=7637.msg110520;topicseen#msg110520
#13
Contests / Re: Anyone up for a retrolemmi...
Last post by WillLem - November 02, 2026, 01:49:23 AM
I think go for it!
#14
Other Projects / Re: Rustlings: a WIP lemmings ...
Last post by DirtyHairy - November 01, 2026, 09:11:39 PM
After picking up Rustlings again, all skills are now implemented. There still is no checking for game over conditions, and there still are no menus, but all levels are playable. I still want to add a few unit tests for builders, and then I'll put up test builds for MacOS, Linux and Windows that you can try out if you feel adventurous later this week  ;)
#15
Lix Multiplayer Dates / Re: Lix Multiplayer Session - ...
Last post by Silken Healer - November 01, 2026, 06:40:19 PM
To reiterate what I said on IRC for those not on IRC at the time

[2026-11-01 15:17:26] ␃18␈<␈Flopsy␃18␈>␈␏ redacted
[2026-11-01 15:18:03] ␃20␈<␈SilkenHealer␈>␈␏␃99 no␏
[2026-11-01 15:18:13] ␃20␈<␈SilkenHealer␈>␈␏␃99 as in no dont assume that␏
[2026-11-01 15:18:33] ␃20␈<␈SilkenHealer␈>␈␏␃99 I was just about to reply to you "probably yeah"␏
[2026-11-01 15:18:39] ␃18␈<␈Flopsy␃18␈>␈␏ redacted
[2026-11-01 15:18:51] ␃20␈<␈SilkenHealer␈>␈␏␃99 i wasnt at my pc for the last hour␏
[2026-11-01 15:19:25] ␃18␈<␈Kingshadow␃18␈>␈␏ I'll consider it based on if other people are interested.
[2026-11-01 15:19:34] ␃18␈<␈Flopsy␃18␈>␈␏ redacted
[2026-11-01 15:20:01] ␃20␈<␈SilkenHealer␈>␈␏␃99 Sorry I have my IRC client on all the time even when I'm not at my PC␏
[2026-11-01 15:20:12] ␃20␈<␈SilkenHealer␈>␈␏␃99 I've literally just got back on my PC lol␏
[2026-11-01 15:23:51] ␃20␈<␈SilkenHealer␈>␈␏␃99 So yeah my answer is gonna be a "probably yeah"␏
[2026-11-01 15:24:54] ␃20␈<␈SilkenHealer␈>␈␏␃99 Due to feeling depressed and not really in the mood for any games or anything lately I can't give a 100% yes.␏
[2026-11-01 15:25:17] ␃20␈<␈SilkenHealer␈>␈␏␃99 But I played the Lix last month anyway and the Jackbox after despite feeling depressed and I think it was a wise move in the end␏



Quote from: kaywhyn on November 01, 2026, 06:32:50 PMOther than that, I'm interested in another session shortly after the last one which for my very first one I absolutely enjoyed! :thumbsup: 
Glad you enjoyed the last one hope you like this one.
#16
Lix Multiplayer Dates / Re: Lix Multiplayer Session - ...
Last post by kaywhyn - November 01, 2026, 06:32:50 PM
I voted for Saturday, November 21. November 28 would had been fine for me as well, except Thanksgiving in the USA this year is on November 26. So, I may likely be busy and not available on the 28th.

Other than that, I'm interested in another session shortly after the last one which for my very first one I absolutely enjoyed! :thumbsup: 
#17
Contests / Re: Anyone up for a retrolemmi...
Last post by hrb264 - November 01, 2026, 06:15:11 PM
Quote from: WillLem on November 01, 2026, 03:58:40 PMI'd be up for that, of course. What sort of contest?

I don't know! I'm thinking everyone can submit a level (or levels) in different categories? I've never done anything like that before what do you think?
#18
Tech & Research / Re: Basher/miner/digger next t...
Last post by WillLem - November 01, 2026, 04:06:14 PM
RetroLemmini no longer requires steel areas. The designated steel pieces from each style are automatically steel as soon as they're added to the level.

It's still possible to disable auto steel and use areas instead, but that's mainly to support existing levels.
#19
Lix Multiplayer Dates / Re: Lix Multiplayer Session - ...
Last post by Kingshadow - November 01, 2026, 03:59:34 PM
Interested as usual. Either date is fine by me.  :lix-smile:
#20
Contests / Re: Anyone up for a retrolemmi...
Last post by WillLem - November 01, 2026, 03:58:40 PM
I'd be up for that, of course. What sort of contest?