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#11
Contests / Re: Level Design Contest #33 -...
Last post by Crane - November 29, 2025, 10:33:48 PM
Damn, now you're on a role.  Unfortunately they're backroutes that don't line up too well with what I'm intending.
#12
In Development / Re: Random level sharing topic...
Last post by JawaJuice - November 29, 2025, 06:04:31 PM
Quote from: 92Dexter11 on June 21, 2025, 02:36:41 PMHey all,

My brother and I came up with a fun concept which we developed into a level.

It's for NeoLemmix, and requires the 'Hoard' tileset from Lemmings Faithful.

Solution is also attached as a separate file.

Let us know what you think!  :thumbsup:

Hey 92Dexter11! I haven't checked your replay yet, but from what he said, I probably got the same solution as kaywhyn. I'll be interested to see what you use the additional builder for, as I also had one spare! Replay attached.

This was a neat idea! Took a bit of working out, like your Cause and Infect level, despite the relatively small skillset :)

Spoiler
I haven't seen skills continue through portals before but I figured they probably behaved the same as teleporters in that sense, with the added benefit that you don't have to worry about losing any lemmings heading in the wrong direction out of the top portal due to how they function. I'm definitely a fan of portals!

#13
In Development / Re: Random level sharing topic...
Last post by JawaJuice - November 29, 2025, 04:21:22 PM
@Armani I finished all your levels from this topic, with the exception of Lemstein's Special Relativity :thumbsup:

I heeded your advice there and watched your replay after spending not a lot of time trying to solve it!

Spoiler
I knew the solution would involve a nuke, but didn't even know that teleporters reset the nuke timer like that! Even with that knowledge, the timing is very precise, in terms of when to hit the nuke and make the last lemming a glider. I didn't even get close to this solution. I guess in theory it could be worked out (I believe kaywhyn did just that) but it's a very hard trick/glitch to just stumble across!

In terms of the other levels, Cloud Kingdom was BY FAR the hardest. The others took quite a while, except for Thank You Mr Snail, Secretly Greatly and Welcome to The Woodworld, those were fairly easy by your standards ;)

As I've said before, big fan of your level design - they are very satisfying to work through and solve! Replays attached, if you're interested.

#14
NeoLemmix Main / Re: kaywhyn's and Icho's Advic...
Last post by WillLem - November 29, 2025, 04:10:38 PM
Quote from: Armani on November 29, 2025, 10:02:23 AMIdeally players who have online features enabled could access level-pack data in a way similar to the style manager: they'd be able to browse available packs and download whichever packs and whichever optional extras they want. :laugh:

I had the same idea a few years ago. I've always thought a dedicated downloader (which hosts all packs) would be a good idea. You'd just select the ones you want, hit "download", and get the latest versions of each. The same system can also then be used to keep all of your packs up to date (in a similar way to the style manager).

Even more ideally, engine updates would be handled via online downloads as well. The only issue with this is that players like to modify the gfx in their own copies, and there may be times when it would be necessary for a graphic to be updated, thus overwriting the user's copy. We'd need some way of detecting whether the target graphic is a mod. But anyways, that's for another topic.
#15
NeoLemmix Levels / Re: Save One : do you have wha...
Last post by Guigui - November 29, 2025, 12:30:48 PM
Quote from: Turrican on November 29, 2025, 02:26:07 AMI have tried the One rank , and here are the replays of my solutions.

I enjoyed the pack a lot! it's theme is pretty original , and as I said in my first post , the  puzzles have a lot of variety.

Now I feel both  :thumbsup: for you Turrican, and  :scared: for me.

You cleared them all brilliantly, but 5 out of 6 are total backroutes, including some really easy ones that were totally overlooked !

This ONE rank now looks like a total mess to me, and I need to work more on it. I'm glad you enjoyed it still, thank you, though I think the intended solutions are much more satisfying than some you provided.


EDIT : and the OCD strikes, it cannot let me leave the ONE rank like that. Update includes modifications to the following levels following Turrican replays :

Spoiler
ONE 1 : prevented easy half-turn at then end. Turrican solution was nice but a bit too easy for last rank imo.
ONE 3 : prevented building directly to exit, who can do build directly to exit in Dolly Dimple ?!
ONE 4 : prevented half-turn with 2 close builders. Ichotolot had this solution too, nice but defeats the purpose of the clues given in the "Clues Do" level.
ONE 5 : tired of you guys flooding the exit area, so I just put AMAZING FIIIIIIRE here. Now the intended way to exit is easier to spot.
ONE 6 : I cant believe Turrican's backrtoute was not found earlier. Tortured minds of long-time lemmings player do not even see very simple solutions when they exist. Hopefully now they dont exist anymore in this level.
#16
NeoLemmix Levels / Re: List of all NeoLemmix Leve...
Last post by Armani - November 29, 2025, 11:27:05 AM
@JawaJuice done! 8-)
I wanted to respect the advertised difficulty given by the authors.
Though if we are to assign difficulties to packs that don't come with one by the authors, kaywhyn's extensive experience would be very helpful. And yes, Lemmings Stampede is quite a hard nut to crack!
#17
NeoLemmix Levels / Re: List of all NeoLemmix Leve...
Last post by JawaJuice - November 29, 2025, 10:08:28 AM
Need to add The Tomato Watcher's Sweet 'N' Sour Lemmings ;)

This is a great resource and one I still refer to a lot to check out which packs I've still to play. One thing though - would it be possible to fill in the missing Difficulty designations? I realize it's because they weren't provided by the packs original authors but surely someone who has played all of the packs (kaywhyn maybe?) could suggest their idea for Difficulty? It's just that when there is nothing, you've got no idea what you're letting yourself in for. A good example is bulletride's Lemmings Stampede - I had no idea going in that it would get so hard!

#18
NeoLemmix Main / Re: kaywhyn's and Icho's Advic...
Last post by Armani - November 29, 2025, 10:02:23 AM
Quote from: WillLem on November 27, 2025, 02:44:31 PMHow would this differ from the platform we already have (i.e the Forum)?

The idea I had in mind was something like this: for the NeoLemmix Levels board(and a few similar boards whose purpose is specifically to publish levels), the post form itself could have a dedicated section for uploading the level pack file(+ other elements). A repository would then store the uploaded level pack and automatically link it with the thread title + authors could optionally upload other elements such as pack-exclusive styles, replays, custom music etc. These optional files would be managed together with the level pack they belong to.

Ideally players who have online features enabled could access level-pack data in a way similar to the style manager: they'd be able to browse available packs and download whichever packs and whichever optional extras they want. :laugh:

Personally, I like organizing things so that everything is easy to access. Keeping all previous contest levels together in a single pack(LDC Compilation Pack), or maintaining a list of all level packs that have been published so far(List of all NeoLemmix Level Packs) is part of that same effort. (And you just reminded me that I still need to add a couple of newly released packs to the list! 8-) )
#19
Contests / Re: Level Design Contest #33 -...
Last post by JawaJuice - November 29, 2025, 09:40:58 AM
OK, let's go again!

#20
In Development / Re: Levels by Crane
Last post by JawaJuice - November 29, 2025, 08:36:38 AM
Quote from: Crane on November 29, 2025, 07:00:42 AMYes you have! That's intended - you thought outside the box!

:thumbsup: :D