Recent posts

#11
Lemmings Main / Re: [POLL] Lemmings I - Pillar...
Last post by Ron_Stard - February 24, 2026, 12:33:00 PM
Here's the poll for voting the 12 levels from Pillar Tribe. My choices were:

-It's Lemmingentry Watson
-Cascade
-The Crankshaft
-If at first you don't succeed...
-The ascending pillar scenario
-Call in the bomb squad
-The Great Lemming Caper
-Save Me
-Fix the road, quick!
-Be sure to be a builder.
-Move on in two separate groups.
-Fall and no life (Part Two)
#12
Lemmings Main / Re: Lemmings I - The Original ...
Last post by Ron_Stard - February 24, 2026, 12:19:02 PM
Well, I've started a new poll to see if people are interested in voting. The next tribe to be examined is the Pillar Tribe. Here's the link to the poll!:

---> PILLAR TRIBE POLL HERE! <---
#13
Lemmings Main / [POLL] Lemmings I - Pillar Tri...
Last post by Ron_Stard - February 24, 2026, 12:15:16 PM
Pillar Tribe: A Review

Forget Doric and Corinthian capitals: the really cool ones are Ionic. Everyone knows it, and of course, every lemming knows it! Especially those of the Pillar Tribe, seasoned archaeologists and fervent enthusiasts of ancient architecture.

Their love for ancient buildings and relics leads them to travel by sea wherever they can explore and admire the works of the past: Rome, Greece, and Egypt are their favorite vacation destinations. Oh, how they adore ruins! They're even excited about modern structures under construction!

If you want to get in touch with them, send them a postcard, or better yet, go and meet them in person. Don't even think about calling them! For some reason, they've developed a tremendous phobia of telephones, especially old-fashioned ones. How ironic! The shoemaker's children go barefoot!
#14
Editor Bugs & Suggestions / [+][SUG][ED] Styles sorting in...
Last post by Guigui - February 24, 2026, 10:16:52 AM
First I need to give many thanks for the new Style Refresh feature, it is brilliant.

Next in the styles selection folding menu, I understand that the original styles are at the top of the list, and that some special styles (named Special_xxxx) are at the the end.

Here come things :

1) Is it on purpose that the WL specific styles are also at the end ?

2) The lower-case styles are sorted after the upper-case ones. This makes it harder to find some styles if one does not remember how exactly they are written. Screen :



3) I created a new style named "Sonic", upper-case, and it appears among the lower-case ones. Screen :



4) In this new style "Sonic" I created no object at all, so it uses the default ones. But the exit does not appear in those default objects. Though the flag appears twice. This is the case with most styles I tried that do not include their own exit object. Screen :



5) Finally, the number of available styles is huge. Why not make the unfolding menu much higher to see much more of them at once ?

#15
Lix Main / Re: Lix 0.10.32 released
Last post by Simon - February 24, 2026, 05:08:49 AM
Rubix, you're welcome! I'm busy these weeks/months away from the Lemmings Forums, but the work on Lix will resume, as it always has.

Sorry for the late reply.

-- Simon
#16
Community Edition / Re: [+][SUG][PL] Update "Lems ...
Last post by WillLem - February 24, 2026, 04:07:32 AM
OK... one last revision to this before I call it. We now have the following.

There are now 2 options, 1) Count down from SR, and 2) Count up from 0:

+ If counting down from SR, once 0 is reached, show "0+n" normally (where n is {extra saved}), and {total saved} on mouseover
+ If counting up from 0, show total saved at all times, and until SR is reached, show {SR - total saved} on mouseover

This allows both options to cover all bases, whilst providing users with the option to display the save count in whatever way makes the most sense to them.

End of discussion, let's test it in the RC and see what we think :)

(Implemented in NLCEPlayer commit aee9b15.)
#17
Lemmini / Re: [RetroLemmini] The Complet...
Last post by WillLem - February 24, 2026, 03:26:03 AM
Version 1.04 uploaded.

Oh No! More Reverse Lemmings has had the blank edges removed from the levels, and both packs feature a logo (which, as of RetroLemmini 2.8, will be displayed in the level select menu).

Get the latest version here.
#18
Closed SuperLemmix Bugs / Suggestions / Re: [?][SUG] Steel is always s...
Last post by WillLem - February 23, 2026, 11:51:22 PM
As of (SLXPlayer commit b14e120), steel type can now be set on a per-level basis. It can either be "Type 0: Where Visible" (NL steel) or "Type 1: Always" (even where obscured). I consider this to be the best resolution to this debate, at least as far as SuperLemmix is concerned - let the level author decide.
#19
.nxrp file association has now been completely refactored (as of SLXPlayer commit d97d125) and is much more stable than previously.

We now search the existing level library for a matching ID rather than parsing the level files themselves, and so can directly set the current level in GameParams.

I'm signing this one off as a complete, stable feature. If anyone notices any bugs, we can create a new topic for it.
#20
In Development / Re: Ah yes, PimoreLems!
Last post by IchoTolot - February 23, 2026, 09:15:11 PM
I will try to play through the rank when I find some spare time.  :) 

Great to hear about the pack's progress!  :thumbsup: