Recent posts

#11
NeoLemmix Levels / Re: MASTER-88 (Amiga Classic) ...
Last post by MASTER-88 - March 24, 2026, 11:48:00 PM
Thanks to play it. Yes this pack is short but its still very sharp. Few those levels are also find custom +3 newest version. I work both packs in same time.

My long packs contains a lot trick training levels. Most advance tricks trainings levels are custom +3 & lemmings worlds and few normal tricks training custom 2 and very orginal tricks custom +1. There is no trick trainings Amiga Classic or Oh Yeah More Lemmings which is my shortest pack too.

Taylor Made Stacker is quite easy level (one easiest in this pack) IIRC there is not special tricks about it, but one little tricks might help you alot, expalin it under spoiler tags.

Spoiler
IIRC its contains some stacker tricks. IIRc quick zig trick, which first time learn lemmings world, but IIRC that was not mandate with this level, but that trick goes just simple. Make Stacker and when make another stacker in row your lemmings will turn, thats possible turn lemmings when release rate are too high, you can also turn stacker when you make its right before its hit wall or steps. Stacker will cancel own job and turn
#12
NeoLemmix Levels / Re: MASTER-88 (Amiga Classic) ...
Last post by Guigui - March 24, 2026, 11:11:41 PM
I've always wanted to try some MASTER-88 levels, but must admit that the very long packs tend to scare me, and I dont have much time these days.
So I started this 30 levels Amiga Classic pack.

I love the setting in classical levels with new skill set to solve. It reminds me of WillLem's Deja Vu, except that here the levels settings are the exact same than in the original games, only the skills change.

I could clear levels 1, 2 and 3 only for now, and boy are they hard already !

Currently stuck on level 4 "Tailor-Made for Stackers". Here I am not allowed to loose a single lemming, so I assume the Stoner and Bomber skills are useless. So I am left with 12 stackers, 1 climber and 1 floater to solve the original tutorial level "Tailor-Made for Blockers", and with a release rate of 75 meaning that a stacker lets a single lemmings go past his wall before it is high enough to block. No idea how to do that yet...

EDIT : it turns out I could solve level 4 after writing this. I have the floater, some stackers, and one minute left. I used something I did not know yet, being not very familiar with the newer skills : 
Spoiler
Stacker cancel : assign a stacker at the exact same place than a previous stacker, or than a currently working stacker. This way the last assigned stacker will cancel after trying to set one brick over the already existing stack, and most importantly he will turn around.
I used this to contain and compress the crowd at the beginning, and to prevent the last climber from climbing the stacks leading to the exit.
Hope this it the intended solution ?
#13
Lemmini / Re: [TUTORIAL] How to compile ...
Last post by WillLem - March 24, 2026, 02:00:47 AM
Here is a GUI-based tool for building a full levelpack.ini file. You can add music, levels and groups and auto-generate a codeseed for the pack.

For RetroLemmini: Make sure the .exe is placed in the RetroLemmini root directory, or 'resources' folder.

For any other version of Lemmini: Make sure the .exe is placed in the same folder as 'levels', 'mods', 'music', etc.

Enjoy!

Changelog:

Version 1.1 ensures that the resources\ folder is present
Version 1.2 adds .rlv support
Version 1.3 removes the junk strings between level entries (your level files should be properly named anyway! ;P)
Version 1.4 fixes the music indexing issue
Version 1.5 adds the ability to load and edit a pre-existing levelpack.ini file
Version 1.6 adds 'mods' to the .ini correctly, and shows a confirmation dialog after saving
Version 1.7 adds the ability to choose between three music playlist modes (restart playlist at the start of each group of levels, wrap continuously in order (default), or randomize)



F.Y.I. It's always possible to download the latest version of the LemminiLevelPackCompiler via the Editor.

#14
NeoLemmix Levels / Re: Oh Yeah More Lemmings by M...
Last post by MASTER-88 - March 23, 2026, 05:20:18 PM
2nd is here. This tricks is extrmely unique. Its first time founded me when attempt Crane pack.Later figured used it my pack.

Yes its will usefull later levels. Just very useful when attempt my Step 4 & 5 levels. Those ones are some called advance tricks.

GL Steo 4 & 5. :thumbsup:  Hope you know all trick now.

#15
NeoLemmix Levels / Re: Oh Yeah More Lemmings by M...
Last post by MASTER-88 - March 23, 2026, 04:58:32 PM
Okay finally find it. Its again Change place. New uptates. This trick you will need Step 4 & 5. Learn it

#16
NeoLemmix Levels / Re: Oh Yeah More Lemmings by M...
Last post by MASTER-88 - March 23, 2026, 04:03:46 PM
Sorry my mistake quote tagsn first and spoiler tags later. I think its only reveal few minutes. Yes fixed and my fault. Sure its not help too much.
#17
NeoLemmix Levels / Re: Oh Yeah More Lemmings by M...
Last post by MASTER-88 - March 23, 2026, 03:57:52 PM
Thanks. Hope you you liked this torture round. Okay Fossi Canyon. I´ll explain it little bit later quote. There is no special trick about it.

Thanks, MASTER-88, for the pointer to the Stoner trick. This was new to me.
On your YouTube channel I see solutions for rank 4 of Custom Plus 3. Have you posted any for rank 3, or for the harder ranks of Oh Yeah More Lemmings?
I'm still making slow progress with the Wild Wreck Way rank of OYML. Have done 14 of the first 16 levels. One of the uncompleted levels is just an execution problem, the strategy is clear. But I'm struggling with level 9 "Rampage In Fossil Canyon":
Fossil Canyon

Spoiler
Did you see this mark left side to screen, its will help you completed this solution, there is no special tricks about it

Nice job again. Yes if you find some levels too hard just skip and moved next. This Stoner Trick i already show will be very important. There will be also several different variatin about this. Few thanks Armani who figured those.

#18
Tech & Research / Re: Colors on one-way blocks i...
Last post by DirtyHairy - March 23, 2026, 07:15:57 AM
Quote from: Mindless on March 22, 2026, 10:35:33 PMArrows can also be edited to be black (mimicking the Sega Genesis style of arrows).

According to https://www.camanis.net/lemmings/files/docs/lemmings_lvl_file_format.txt this changes the modifier to an invalid value... interesting. This makes me want to track down and disassemble the drawing code even more ;)
#19
Lemmini / Re: [REPLAYS] DMA Levels - Rep...
Last post by WillLem - March 23, 2026, 03:04:59 AM
To get the ball rolling, here's a few solutions I found recently that are new (to me, at least!) ways of solving these levels.

L1 Mayhem 25 Have a Nice Day 100% saved using a different route than usual.
ONML Crazy 19 Don't Panic using compression method throughout.

#20
Lemmini / [REPLAYS] DMA Levels - Replay ...
Last post by WillLem - March 23, 2026, 03:01:33 AM
This topic is for sharing replays for the DMA levels included with RetroLemmini:

Lemmings
Oh No! More Lemmings
Holiday Lemmings
Lemmings Extra
Genesis (MegaDrive) Lemmings
SEGA Lemmings
PSP Lemmings
NES Lemmings
ZX Spectrum Lemmings

Feel free to share any replay you like for any of these levels. Whether it's an interesting new solution, a 100% saved achievement, or a cheeky backroute!