Recent posts

#11
Editor Bugs & Suggestions / Re: [✓][SUG][ED] Styles sortin...
Last post by Guigui - February 26, 2026, 05:52:58 PM
Thank you WillLem, now I understand better how the Style Manager works.
#12
In Development / Re: [NeoLemmix] Oh Wow! More N...
Last post by Mobiethian - February 26, 2026, 01:30:54 PM
Thanks Guigui! :) Just think, you'll have a new level pack to play soon! :thumbsup:  It's basically an expansion pack to Lemmings New Worlds and we hope you all enjoy it. Much appreciated!
#13
In Development / Re: [NeoLemmix] Oh Wow! More N...
Last post by Guigui - February 26, 2026, 12:26:07 PM
Now that's a teasing ! Good job  :thumbsup:
#14
In Development / Re: [NeoLemmix] Oh Wow! More N...
Last post by Mobiethian - February 26, 2026, 12:13:44 PM
#15
Site Discussion / Re: Lemojis!
Last post by Lana T. - February 26, 2026, 11:37:19 AM
Okie dokie, thanks for the feedback!

Hmm, I'll see what I can do with the "surprised" one. As for the others, I'm not sure how to make them clearer without making them look weird.

The mindblown lemming has green hair, it's just that it has been blown to tiny bits by the explosion. But I can draw bigger chunks if you want.

The fact that you're confused by the sleeping lemoticon proves I messed up. It was supposed to be bubbles with Zs in them, but it didn't work out well. I'm going to make two versions, one with just the bubbles and the other with just the Zs, so you can choose whichever you prefer.

What are you looking for with the "geek" lemoticon? A funny and ironic one to correct people, like "Well, akshuaaally...", or a more serious one to address complex topics?

It's funny that a Santa lemoticon has been made, it reminds me of the cult that gathered on the JeuxVideo.com forums.
#16
Lemmini / Re: [RetroLemmini] hrb264’s Re...
Last post by hrb264 - February 26, 2026, 09:46:18 AM
Here are my replays:
#17
Lemmini / Re: [RetroLemmini] hrb264’s Re...
Last post by hrb264 - February 26, 2026, 09:44:58 AM
I'm especially pleased with these levels so far (be warned, living on the edge and welcome to builderfest are *extremely* hard, welcome to builderfest took me several attempts before I could meet the minimum save requirement). :D

#18
Game Bugs & Suggestions / Re: [?][SUG][PL] Insert Mode: ...
Last post by WillLem - February 26, 2026, 05:48:13 AM
Quote from: Simon on November 18, 2025, 05:36:10 AMI'll have time to look at the code together on Saturday, November 29th. Does that suit you? I'll have time all day and you can pick the time.

Apologies Simon, I missed this message. I'd be happy to look at this with you again at some point in the next few weeks.
#19
Site Discussion / Re: Lemojis!
Last post by WillLem - February 26, 2026, 02:32:12 AM
Lana's Lemojis are fantastic and we should definitely consider using these, but a few of them aren't as clear as they could be. Most notably:

Surprised, Undecided, Suspicious, Smug, Frowning and Excited could all do with being made a bit clearer. Maybe the features need to be a bit bigger or bolder to make the expressions stand out more.

And, some more specific feedback on some of the others:

• The face for Sick should be a bit more green.
• Mindblown should have green hair to make it more clearly a lemming.
• Lemcat should have a darker nose.
• Sleep looks fantastic animated, but the cloud burst at the end makes it less clear that these are "Zs". I'd suggest just having upwards-floating-and-disappearing "Zs" in place of this.

All of the others are great as they are :thumbsup:

@Lana would you be happy to make some for Santa :santa:, Shrug :shrug: and Geek as well? Santa and Shrug are recent additions to the set, and Geek is currently being considered for addition. It seems worth having your versions of those if your full set is to be included.
#20
SuperLemmix Bugs & Suggestions / Re: [?][SUG] Modification to S...
Last post by WillLem - February 26, 2026, 02:15:32 AM
Well, now that SuperLemmix has an online Styles Updater, we need to be able to update the default style without overwriting user mods.

I'm currently thinking that the best way to handle this would be to have a global updater, which updates not only the styles but also SuperLemmix itself. When compiling, we bake versioning info for every file into the .exe so that SuperLemmix always knows "this is the original" or "this is a modded version" when deciding whether or not to apply an update.

This system would be used for all files which are shipped with SuperLemmix. So, it would include the default style and the slx_ styles, but would NOT include any custom styles: those would continue to be handled by the Style Updater, and would always overwrite (since they shouldn't be modded anyway).

When updating, then, if the target file is the last known version, SuperLemmix will simply overwrite it. If it's a user mod, the mod will be renamed and the new file will take its place. This means that user mods would never be destroyed by an update, but also that users will be able to see "ah, this file has been updated, I'll need to re-apply my mod". It seems the simplest and safest way to go about doing this.

Should we use a 'mods' folder? Sure, we could move user-modded files into a mods folder to make it easier for users to re-apply their mods following an update, but we still wouldn't want to load from that folder just in case the file has changed significantly enough to make the mod unusable (which would majoritively be the case).

In the meantime, if you do use mods to the default or OG styles, be sure to keep a backup copy somewhere if you're using the Style Updater. I'll aim for the next version of SuperLemmix to support global online updating (no more having to copy everything across from an older version again and again and again!)