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#11
Loap / Re: [SUG] rasputin mode easter...
Last post by lemmkeev20 - October 14, 2026, 11:04:09 PM
well to be honest it would be fun too add it, just that don't make it a level skipper, instead when someone beats a level in rasputin mode it doesnt counts as a beaten level :thumbsup:

maybe that can help (maybe but just be joe cool 8-) )
#12
Loap / Re: [SUG] rasputin mode easter...
Last post by namida - October 14, 2026, 08:18:55 PM
Loap isn't really being actively developed anymore. I thought about adding this, but I didn't see the point - in the original game it serves as a gimmicky variant of a level-skip cheat, but Loap already lets you play levels in any order you want.
#13
Loap / [SUG] rasputin mode easter egg
Last post by lemmkeev20 - October 14, 2026, 07:33:52 PM
i re-downloaded loap to check if there was the rasputin code easter egg

context
if you dont know what is rasputin mode it is an easter egg in the home computer versions
of 3d lemmings, when you type it while the game is paused, after you un-pause the game,
it becomes a shooter (beacuse you shoot the lemmings instead) and at the results screen
instead of saying "you saved" it says "you slaughtered" :thumbsup:

however when i typed the code, it didn't worked :'(

it would be nice if the rasputin mode easter egg was added :D
#14
Community Edition / Re: Mac Graphics From Ultimate...
Last post by lemmkeev20 - October 14, 2026, 11:43:51 AM
the real problem are the animations... which are not sided...

for example:

the walkers are separated and not in the same image

where'as the high-r ones are in the same image :forehead:

this happens with moremoremoremore examples... :'(

another examples are the traps or non-trap animations

for example
(left is macintosh and right is amiga)

the size isn't consistant and really accurate :'(
the macintosh one is bigger while the amiga one is in the right size

(sorry if the images dont show up, can anyone tell me how to put a image link to show, beacuse mines dont show :'( )
#15
Lemmings Main / Re: NeoLemmix Community Showca...
Last post by GigaLem - October 14, 2026, 10:18:55 AM
Will this vod be available on Youtube at somepoint?
#16
Community Edition / Re: Mac Graphics From Ultimate...
Last post by UltimateLemmings - October 14, 2026, 08:55:36 AM
Oh no. I just discovered that the macintosh graphics also contains 1-bit graphics for the 9" Macintoshes. So guess what I naturally did...?
#17
Community Edition / Re: Mac Graphics From Ultimate...
Last post by UltimateLemmings - October 14, 2026, 02:27:33 AM
You prefer a forgotten gas station sausage to a sculpted column? Bold choice Cotton ;)
#18
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by UltimateLemmings - October 14, 2026, 02:25:14 AM
Ultimate Lemmings 1.9.6 is out!

This update focuses on audio, pixel effects, performance and saved sessions. Here is what has changed since 1.9.4.

Audio and effects
  • Smoother music playback. Recorded music now decodes in bounded queues, short loops blend their seams, and peak protection accounts for the effects mix. These changes address playback crackling and rough loop transitions.
  • Rewind sounds like rewind. Music and sound effects scratch backwards through recent audio. Repeated rewinds reuse bounded buffers.
  • Sharper explosions and clearer selection. Bombs scatter pixel debris and use bitmap countdown digits. Selection has a steady white outline and green halo. Dying, exiting and exploding lemmings no longer keep selection or rescue outlines.
  • A short countdown before play. Fresh starts and retries use a 3–2–1 countdown. Modern effects also add brief sprite echoes during rewind.

Performance, saves and journeys
  • Less repeated rendering work. Shared rendering budgets limit added-effects work. Terrain and skill-panel caches avoid converting unchanged bitmaps. Simulation keeps its original tick rate.
  • Shared save and profile code. Profiles, records, recovery, playlists and Hot Seat now use the same core modules across Mac and iOS. Saved runs and handovers wait for the player to be ready.
  • More consistent navigation. Profiles and result pages keep the primary action last in navigation order. Golden Path moves "Let's be careful out there" later in the journey while preserving saved visits and player ownership.

iPhone, iPad and profile sync — work in progress

The next private iOS 2.0 beta build is prepared, with clearer Hot Seat player identity, a more useful pause screen, shared stone controls and the full soundtrack collection. Build 13 has not yet been uploaded to TestFlight. It covers the Classic family and fan packs; Lemmings 2, Lemmings 3 and NeoLemmix are not playable in that build.

Further fixes let matching saved profiles recover their latest progress in testing builds, including Hot Seat progress. Those changes are not in the published 1.9.6 app. Live cross-device sync still needs device verification.

Download and update

Universal Mac app for Apple silicon and Intel, macOS 12.3 or later. Downloads are signed and notarised. The slim download includes essential music, with optional soundtrack libraries available separately. Automatic updates retain the full soundtrack.

The Tribes is Complete. Chronicles and NeoLemmix remain Beta (L3 now has 100% verified routes however!)

Download Ultimate Lemmings 1.9.6 — build 81

Existing users can use Check for Updates. I would welcome feedback on music loops, repeated rewind and saved Hot Seat sessions.
#19
Lemmings Main / Re: The Lemmings Iceberg
Last post by WillLem - October 13, 2026, 09:12:52 PM
Quote from: namida on August 11, 2026, 09:16:22 AMhttps://demozoo.org/productions/224224/

This seems to be what [Lemming Curd Porto Caval Shunt]'s a reference to.

And in finding this and sharing it here, I've probably instantly moved it one or two tiers up the iceberg.

That's the Paradox of something being at the bottom of a list.

For example, someone might list 'Most -> Least Interesting Songs'. The song at the bottom of the list suddenly becomes more interesting than those above it, because it automatically begs the question of why it's the least interesting, which is a point of interest!

The same thing applies to 'Most -> Least Known Facts'. Whatever is at the bottom will become more known simply by its position in the list.
#20
Community Edition / Re: Mac Graphics From Ultimate...
Last post by WillLem - October 13, 2026, 09:02:09 PM
Quote from: namida on October 13, 2026, 08:38:37 PMThat being said - if for whatever reason one did want to make an HR-focused style, I don't see any problem with creating HR graphics then downscaling them to create the LR versions.

Yes, this could be an acceptable solution.

Quote from: namida on October 13, 2026, 08:38:37 PMI don't think we need yet another version of the official styles just to achieve that, rather than making these the HR versions of the existing ones.

It's not as simple as that.

At the very least: not all of the Mac gfx are the same shape as their low-res counterparts. This is something we'd need to tackle if we were going to make these images the basis of a hi-res set.

Then, there are some pieces that just... don't look as good (IMO). An example being this one, in Pillar (which is also a different shape):

      
L->R: Mac version, Windows 95 version, Amiga version (200% Nearest)

IMO, the best version from the above is probably the Amiga one, but - of course - it isn't actually a hi-res image.

If we wanted to make a proper project of this, take our time and get it right (we should!), we could do something like this, which solves the shape issue and (IMO) looks better:


Top of Amiga version composited with bottom of Mac version

Other pieces we could just use as-is from the Mac version, of course. There are likely to be only a small handful of pieces from each style that will need manual TLC - but they will need it.