The player can tell time is close to running out because it says a number that is less than 15.Quote from: Simon on August 10, 2026, 06:50:30 AMIt's normal to not have yet met the save requirement. Keep it green, it shouldn't stand out.
Quote from: Simon on August 10, 2026, 06:50:30 AMI value non-screaming panel colors more than avoiding such a clash.
Quote from: Simon on August 13, 2026, 04:38:41 AMOvertime is one case of having insufficient time to win.
Quote from: Simon on August 10, 2026, 06:50:30 AMFix the design bug where the engine guesses that 15 seconds is somehow an important threshold. Ditch the entire threshold feature. Zero is the important threshold. Either you can win (depending on other things) or you can't win. When you can't win anymore based on the clock alone, you have a reason to recolor from yellow to red.
Quote from: Simon on August 10, 2026, 06:50:30 AM#3 But what is confusing with this?
yellow > 0 seconds
red < 0 seconds
Quote from: Simon on August 10, 2026, 06:50:30 AMPrint a minus sign!




Quote from: WillLem on August 08, 2026, 07:07:45 PMPurple is essentially 'overtime' as opposed to 'insufficient time to win'.
QuoteIt's only there because gameplay doesn't end when time is up, and it might be useful for the player to know by how much their attempted solution exceeds the time limit.
QuoteRed could be confusing here
Quoteespecially since the timer counts upwards at this point.