Recent posts

#11
Game Bugs & Suggestions / Re: [+][BUG][PL] Level Select ...
Last post by WillLem - August 29, 2026, 03:30:13 AM
OK... the click handlers are now super light. They grab the active node and post a message, that's it.

Once Windows has finished handling the click, the message pushes the loading through. This makes the tree snappier than ever, and should prevent the UI from going unresponsive.

Pending testing, this should hopefully be the answer.

Implemented in NLCEPlayer commit a2ee836.
#12
Live Event Scheduling / Re: kaywhyn streamed NepsterLi...
Last post by kaywhyn - August 29, 2026, 02:55:26 AM
Third stream is over and was on Friday, August 28, 2026 at 5PM PST:

https://youtube.com/live/F0jAwVGFDLY?feature=share

Edit: Oops, I forgot to post the link before I went live :forehead: Must remember to do this! Not used to this apparently :P
#13
Game Bugs & Suggestions / Re: [DISC] Make 'Replay Mode' ...
Last post by WillLem - August 29, 2026, 02:50:19 AM
Removed 'Allow Same-Lemming-Overwrite in Insert Mode' option; we show 'CUT X TASKS' and assume that the user wants to do this (NLCEPlayer commit 787bae5).

Added 'Click Air to Cut Replay in Insert Mode' option; users can choose to let air clicks cut the replay in Insert mode (air clicks always cut the replay in Standard mode) (NLCEPlayer commit 3ab5ade).
#14
General Discussion / Re: General Comings and Goings
Last post by IchoTolot - August 28, 2026, 07:48:14 PM
I will be at my hometown for my birthday until tuesday, so I probably won't be on during that time.  :)
#15
Lemmini / Re: [RetroLemmini] SEB Lems Cl...
Last post by Flopsy - August 28, 2026, 05:21:32 PM
Thanks for solving the 2nd rank. Glad to see you enjoyed these also

Spoiler
Sweet Memories - This was the exact solution found by Simon in SEBLix on the same level. I've never seen the blocker used like that and you and Simon submit this solution less than a week apart.
Vertigo - Pretty standard solution, never see any variation here. This was originally a Highland tileset level in SEB Lems
One in a Billion - standard solution, only difference is you waited to save the right hand crowd before route building
The Acrobrats - this level is pretty open ended so any solve is acceptable here, 100% as well!
Tricks of the Trade - like the mininalist skill used approach here  :thumbsup:
Until The Stars Collide - like the use of the star to actually turn the Lemmings! Taking the level name seriously here. Nice 96% save too.
Don't Play With Fire - intended solution :)
The Legend of Ray Beeston - intended solution :)
Today The Sun's On Us - intended solution :)
The Big Bang - intended solution :)
#16
Other Projects / Fizzles – Level 8 released: Co...
Last post by HPWsoft - August 28, 2026, 02:26:42 PM
Fizzles – Level 8 released: Community test now available for iOS, Android and Windows
Level 8 of Fizzles is finished and is now part of the current community test version.
This level introduces the Basher, allowing Fizzles to dig horizontal tunnels through designated terrain. It also introduces portals as a new gameplay element.
A major milestone for the project is that the community test is now available on iOS for the first time.
Fizzles can now be tested on all three currently supported platforms:
iOS – TestFlight
https://testflight.apple.com/join/c1cn5N2P
Android – Google Play
https://play.google.com/store/apps/details?id=com.hpwsoft.fizzles
Windows – Microsoft Store
https://www.microsoft.com/store/apps/9MTHJHBK5NPK
All three store versions are still community test versions.
For me, one of the most interesting parts of testing Fizzles is not only finding bugs, but also discovering whether players find solutions I did not originally anticipate.
Some alternative solutions are perfectly fine and can make a level more interesting. Others may reveal that a mechanic can be bypassed too easily or that a level can be broken in an unintended way.
So if you find an unusual solution, please let me know. :)
Test keyboard shortcuts
The following shortcuts are available for testing:
  • 1 – Load Level 1 directly
  • 2 – Load Level 2 directly
  • 3 – Load Level 3 directly
  • 4 – Load Level 4 directly
  • 5 – Load Level 5 directly
  • 6 – Load Level 6 directly
  • 7 – Load Level 7 directly
  • 8 – Load Level 8 directly
  • R – Restart the current level
  • Esc – Quit the game
On phones and tablets, these shortcuts can also be used with an external USB or Bluetooth keyboard.
The browser version will remain available separately as the stable demo containing Levels 1–5.
Development is already continuing as well. Level 9 is well underway.
Any feedback on level design, balancing, alternative solutions or general usability is very welcome.
#17
General Discussion / Re: German meetup in Kassel, F...
Last post by Simon - August 28, 2026, 12:01:24 PM
PM sent!

It's not decided yet who will sleep at my place, who will go to a hotel, or who will be here in the first place. Looking forward to you all.

-- Simon
#18
General Discussion / Re: Lemmings Forums UK Meetup ...
Last post by WillLem - August 28, 2026, 05:26:45 AM
I'm definitely up for Bristol, and would also be happy to travel to anywhere on the coast. Seaside in Winter can be very beautiful.

Happy to help Northern friends with transport if needed.
#19
Game Bugs & Suggestions / Re: [DISC] Make 'Replay Mode' ...
Last post by WillLem - August 28, 2026, 05:24:30 AM
Quote from: Simon on August 27, 2026, 04:28:13 AMIf we disable airclick, should clicking the R in the panel cancel replay?

Definitely.

The panel hints let the user know that they can cancel. But, panel hints are also optional. Discoverability is an issue for sure; maybe we can show a message the first time we enter replay mode (we're back to that again).
#20
Game Bugs & Suggestions / Re: [+][BUG][PL] Level Select ...
Last post by WillLem - August 28, 2026, 05:19:24 AM
Quote from: Simon on August 27, 2026, 04:48:46 AMHunch: Do the event handlers (callback functions) for on-click run in separate threads?

I'm not entirely sure to be honest. I certainly haven't implemented any sort of threading, but it may have been done by one of the previous devs.

Quote from: Simon on August 27, 2026, 04:48:46 AMAnd do they accomplish a lot of work by loading the level during the callback? Then: I'd try to make the event handlers lightweight. They should merely notify the main logic that filename/level X should be loaded. Later, the main logic opens the file.

I'm about 60% sure that the click is too heavy; the handler calls a method which includes loading level info and all sorts of other stuff. I've tried making it more lightweight by only processing exactly what we can see at any given time, but the click certainly could be more optimized.

Do you imagine: the click should 'request' that we load the level? Then, once the click has been eaten by Windows, then and only then load the level? (And, suppress further clicks until the level loading is complete?)

That could work!

Another collaboration session might be due. It would be good to look at a few bugs with you. We can look at Lix as well, it would be good to get the 'release mouse' hotkey finished.