Recent posts

#11
Community Edition / Re: [✓][CE] Can CE and NL 12.1...
Last post by WillLem - November 15, 2025, 12:37:04 AM
Quote from: namida on November 11, 2025, 09:00:50 PMMy initial thought was yes, but then I realised: This would just move the issue from the default style, to any style with custom ones.
...
I think the solution here needs to come from NL:CE's side.

I agree that CE should provide an in-built solution and have added that to the to-do list.

It does seem though, that the styles could be managed separately to 12.14 (as long as they remain compatible with 12.14, of course).

To that end, could we encourage users who create sprite sets to include the Sleeper from now on? A simple way to do this would be to include it in the default style at this point as a template for future styles.

Regarding existing styles, a few of us have already created Sleeper sprites for most of the sets that include custom lemmings (and, there aren't that many). The only ones we didn't do are Mantha's, but I'd be happy to add those (or contact Mantha to see if she wants to do the work herself).

I probably won't push any further than this, but whilst there's a chance to sort this out style-side (as well as CE-side), it seems worth at least having the conversation.
#12
In Development / SuperLems
Last post by MrMimikyu1998 - November 14, 2025, 10:22:30 PM
Going to make my custom Lemmings level pack called "SuperLems". It mainly consists of 120 levels plus five bonus levels.

There are four difficulties: Easy, Medium, Expert and Master. Each difficulty contains thirty levels and there is one level that would repeat in every difficulty and it is called "You Need The Umbrella", which takes its inspiration from the original Lemmings level "We All Fall Down", but uses floaters instead of diggers. It appears as the final level of Easy, sixteenth level of Medium, second level of Expert and twenty-second level of Master.

My favourite level I have made from this pack is called "An Homage to Mr. Lemming", which has only ten builders with a total of 50 lemmings and 90% (45/50) needs to be saved and it has a gold talisman where you have to save all of them with only using seven builders.

It'll be on NeoLemmix since I can't remember what the old SuperLems levels looked like besides those three levels.

SuperLems – The Warehouse: https://youtu.be/cvDpdOO4C5Q

It looks very familiar to the PimoLems level of the same name, but looks very different.
#13
In Development / Re: [NeoLemmix] Oh Wow! More N...
Last post by Mobiethian - November 14, 2025, 08:04:45 PM
Just a quick update! We are nearly half way done with this level pack! :thumbsup: I'm expecting a 2026 release for sure. Taking our time with this pack ensures the best quality levels and amazing, new solutions to figure out! 8-)

We have a few testers already willing to help. If anyone else, like you, would like to do some early development and/or final revision testing, let me know via direct message. Have a nice upcoming Thanksgiving holiday! :thumbsup:
#14
NeoLemmix Levels / Re: LemFan's various packs
Last post by JawaJuice - November 14, 2025, 03:30:01 PM
Ha, yes, I spose I take some of these tricks for granted now, like extending a miner tunnel via a builder, or stopping a basher with a blocker then freeing him with a bomber. You're right, I did learn a lot of tricks for the first time from IchoTolot's Introduction Pack, and also Strato Incendus's World Tour Pack.

Yes, a lot of LemFan's packs make use of tricks like this. Some of them can be obscure and less well-known though, like using a blocker at just the right time to turn a basher around but also free the blocker. Another trick of his I haven't seen used too much is turning a blocker into a stoner so that you can bash through it to finish the level. Not sure how common knowledge it is that you can assign a stoner to a blocker; certainly the first time I'd come across it. I don't feel there's an over-reliance on tricks though, my main criticism of his packs is inconsistent difficulty curve and the occasional ridiculously fiddly level. One that springs to mind is where you have a 99 release rate and have to use 4 diggers in quick succession followed by a fencer while another lemming goes ahead to make a platform, all within about a 40 second time frame. The solution is rather obvious but executing it is a real pita! As I said to kaywhyn, those are my least favourite type of challenge; more frustrating than fun.

That said, I would recommend LemFan's packs, and they do improve as they go on. BadLems is probably too easy for most people here and you were often left with a ton of unused skills whereas LemFanLems I, there aren't many leftover skills at all, implying there's really only one solution in each case. Let me know if you give Lemmings Obliterated a go - as far as I know, no-one else has played through that one yet. There're only 3 ranks that were ever finished, but things get really tricky in some of the third rank levels; I still haven't solved them all yet.
#15
NeoLemmix Levels / Re: LemFan's various packs
Last post by Guigui - November 14, 2025, 11:23:06 AM
Good job ! A Higher Platform is quite accessible with additionnal bomber for sure.

But Statue of Oildrum, even with 2 builders, uses a lot of tricks ! Mine a bridge, get out a basher tunnel with bombing a blocker.
Those stuffs you learn in advanced techniques from IchoTolot Redux pack. I have not cleared other levels from LemFan, but do they use those same kind of techniques ?
#16
NeoLemmix Levels / Re: Save One : do you have wha...
Last post by Guigui - November 14, 2025, 10:26:45 AM
I updated the pack, again. Following levels have changed to fix backroutes.

No major changes, all of you who already solved the levels can do it again (with very few variations maybe, dont bother if you dont feel like it).


EON 2 Trust Your Lucky Star Change to the vertical structure, cannot get through with the pioneer alone, hopefully ! Also Talisman a bit harder imo.

EON 5 Four Shruggers Turrican solution was nice, but he only watched 3 out of 4 shruggers.

NEO 1 One Hot Minute I changed the talisman to "use only 1 climber", removed tighter time limit. The level with 2 climbers is quite easy and open-ended. Looks harder with a single climber.

NEO 2 So Many Spikes Prevented Turrican evil backroute which saved 9!
This was an almost unbelievable turn of events : have the crowd facing right, be at the pixel-precise height that allows to instant-bomb deep enough, and have good enough timing the free the crowd from a basher tunnel with a digger ?!
Brilliant strategy for sure, not intended of course, and what was the probability of all of this being possible ?



#17
NeoLemmix Levels / Re: LemFan's various packs
Last post by JawaJuice - November 14, 2025, 09:59:02 AM
OK, as I suspected, Chaos 3 (Statue of OilDrums) can be completed if you substitute the 2 platformers for 2 builders - replay attached. Makes me wonder if the level simply included platformers rather than builders by mistake. Also attached is the solution for Brutal 18 (A Higher Platform) with additional bomber - I'm sure it's the same as yours, @Guigui.
#18
NeoLemmix Levels / Re: LemFan's various packs
Last post by JawaJuice - November 14, 2025, 08:23:18 AM
Quote from: Guigui on November 13, 2025, 07:23:20 PM
Quote from: JawaJuice on November 08, 2025, 04:53:17 PMYeah, for sure, I've enjoyed them for the most part. I guess you have played those two specific levels I mentioned then? Any hints, or do you still have your replays saved maybe? They're the only two levels that have completely stumped me so far! Just can't see how they're possible.

I launched those 2 levels Brutal 18 and Chaos 3. Please note that I am not the best solver out there but I can not see a solution either, at all.
In both of them the lack of building skills combined to the fact that you have to climb blocks me.

EDIT : as you said I can clear A Higher Platform with an extra bomber. So I'm wondering : could it be a case of "I set the skillset wrong when creating the level too quickly, and did not take time to playtest it afterwards" ? Considering the history of this topic, this could be possible.
So new game for LemFan's fans : try to find solutions with the least possible joker skills in Brutal 18 and Chaos 3 !

Thanks so much for taking the time to look at this, Guigui! My impression from your other forum posts is that you're a very competent solver, so that gives me some hope that it's not just me missing something! I had the same thought re: potential lack of playtesting. As we've said, I think you only need one 'joker' skill (the bomber) to complete Brtual 18; I'll see what I can do with Chaos 3.

Gonna attach my replays for the rest of the pack, just in case anyone's interested :)
#19
NeoLemmix Levels / Re: LemFan's various packs
Last post by Guigui - November 13, 2025, 07:23:20 PM
Quote from: JawaJuice on November 08, 2025, 04:53:17 PMYeah, for sure, I've enjoyed them for the most part. I guess you have played those two specific levels I mentioned then? Any hints, or do you still have your replays saved maybe? They're the only two levels that have completely stumped me so far! Just can't see how they're possible.

I launched those 2 levels Brutal 18 and Chaos 3. Please note that I am not the best solver out there but I can not see a solution either, at all.
In both of them the lack of building skills combined to the fact that you have to climb blocks me.

EDIT : as you said I can clear A Higher Platform with an extra bomber. So I'm wondering : could it be a case of "I set the skillset wrong when creating the level too quickly, and did not take time to playtest it afterwards" ? Considering the history of this topic, this could be possible.
So new game for LemFan's fans : try to find solutions with the least possible joker skills in Brutal 18 and Chaos 3 !
#20
Contests / Re: Level Design Contest #33
Last post by IchoTolot - November 12, 2025, 07:11:03 PM
Be sure to get your entries in as I plan to create the pack this weekend.  :)