Recent posts

#11
In Development / Re: "X-tralems levels" topic -...
Last post by namida - October 24, 2026, 10:08:35 PM
Because this topic has become clogged up with unrelated posts:

Lemmkeev20, if you want (you do not have to; it's your choice), you are welcome to close this topic and create a new one to replace it. If you want to do this but cannot close it on your own, just reply asking us to do so and we'll do it for you. To avoid doubt, what you call the new topic is entirely up to you.
#12
Level Design / Re: EXTREME DIFFICULT LEVELS! ...
Last post by MASTER-88 - October 24, 2026, 09:45:19 PM
Quote from: Crane on October 24, 2026, 09:07:04 PMGlad my pack left an impression on you!  I did what I could to try to make a smooth difficulty curve, complete with easy levels to warm you into the groove, with Cute starting around Fun/Tricky and ending at about mid-Taxing, then Curious goes into Mayhem difficulty, then Cunning starts to really up the difficulty with some unique combinations etc.  Challenge is similar to "Present" in the MegaDrive version of Lemmings in that the difficulty isn't consistent, but it tries to be a self-contained difficulty curve, starting easy and ending very difficult.  And Chaos... well, it warns you with the skull-and-crossbones icon and the warning message after you complete Challenge.  Almost every level requires some true outside-the-box thinking and clever tricks.  I like to think that Chaos 26 and Chaos 28 really inspired a few people.

I admit I do like time limits, but I try not to make them unfair, and I do try to patch backroutes that could be mistaken for the intended solution if they have very sharp timings, since I want to reduce the frustration factor where possible.

You are inspirated me a lot. And i really liked are your test player. Have to say, im not are completed all your intention solutions. I simply cannot figured out your intention solution for example Sunsoft Swindle. Though i figured many backroutes with this level when i test played it , but not that intention solution. Its still mystery.

You also inspirate me make another amiga pack. Your classic mode keep me always interesting. I did my own 50 levels amiga classic pack 2. This pack is actually not are very tough, but few last are quite EXTREME levels IMO.

Only challenge mode level your pack i never are solved are level 29 Christmach rush. Im not simply figured out it. Its still remain your levels.

I´ll might back play your newest version your pack sometimes. I´ll really curious which is this Sunsoft Swindle? I test played this level many times, but that your final patch, i cannot solved.
#13
Level Design / Re: EXTREME DIFFICULT LEVELS! ...
Last post by Crane - October 24, 2026, 09:07:04 PM
Glad my pack left an impression on you!  I did what I could to try to make a smooth difficulty curve, complete with easy levels to warm you into the groove, with Cute starting around Fun/Tricky and ending at about mid-Taxing, then Curious goes into Mayhem difficulty, then Cunning starts to really up the difficulty with some unique combinations etc.  Challenge is similar to "Present" in the MegaDrive version of Lemmings in that the difficulty isn't consistent, but it tries to be a self-contained difficulty curve, starting easy and ending very difficult.  And Chaos... well, it warns you with the skull-and-crossbones icon and the warning message after you complete Challenge.  Almost every level requires some true outside-the-box thinking and clever tricks.  I like to think that Chaos 26 and Chaos 28 really inspired a few people.

I admit I do like time limits, but I try not to make them unfair, and I do try to patch backroutes that could be mistaken for the intended solution if they have very sharp timings, since I want to reduce the frustration factor where possible.
#14
Level Design / Re: EXTREME DIFFICULT LEVELS! ...
Last post by MASTER-88 - October 24, 2026, 08:42:41 PM
Have to say when i am played Fiat Lem! This pack is HARD. It is very hard. I am sure i cannot completed it in this year. So its sure goes next year when all is done. Avarge solution take me 45 minutes to solved and harder ones several hours.

Fiat Lem is simple because most levels use just orginal lemmings skills, but those are really vicious. When you think, okay thats done, you will see you forget somethings and have to back to fix it. You have to make many approach and failed level many times. Also have make some testing lemmings editor add skills and look everythings how actual board work. Make bunch new approachs. Save all approach and test those over again. Improve things etc.... Its perfect pack but definitely not noob friendly.

I´ll feel Step 2 Proficio same feel when i work Crane pack Chaos mode.

Unlike most Extreme pack. Fiat Lem is hard even Step 1 and Step 2 is really hard. Crane pack levels started goes really hard end of cunning mode. Challenge mode goes some really easy levels and some really hard ones. Chaos mode is insane here.

BTW
Most noob friendly pack might are Nota_Lem Pack, its contains perfect training difficults, but its goes very tricky at end, some solutions take me quite long to beat. But its not contains much sharp timing things and tricky experience. Its might one best pack if you started play custom lemmings levels to first time. I´ll really liked those levels.

Fiat Lem is just PRO lemmings players pack. I think few my own packs too, especially oh yeah more lemmings which is extremely vicious solutions and sometimes very sharp too.

Fiat Lemmings contains much levels i´ll determine difficult very hard/extreme range. Highly recommend play those levels if you like really high lemmings challenges. Heck i liked this pack, even i am sometimes feel real frustrations here. :devil:

Let continue it. I´ll have fun times.  :thumbsup: 

#15
Contests / Re: Level Design Contest #34
Last post by lemmkeev20 - October 24, 2026, 07:39:31 PM
ohh... well guess il follow the right rules this time :thumbsup:
#16
In Development / Re: "X-tralems levels" topic -...
Last post by lemmkeev20 - October 24, 2026, 07:36:46 PM
Quote from: Silken Healer on October 24, 2026, 06:12:11 PMNo. "X-tralems" isn't the name of any real corporation. If your using it as a stand for "lemmkeev20's" why not just say that? Also if it is, this includes non-nominal packs, which Namida did say you can make a new thread for. It's more accurate then your previous title I guess, but why can't we just use my name "lemmkeev20's levels/nominal packs"? That name is objectively the best name.

thats the joke... :forehead:  making up a name for my pack with corporation, i know it isn't real but it would be funny :crylaugh:
#17
In Development / Re: "X-tralems levels" topic -...
Last post by IchoTolot - October 24, 2026, 07:28:16 PM
@Silken: I think you missed my hints so far.

So one last time:

Let it go and let the author choose the tile.

I am also not the only moderator thinking this is enough for now.

Further posts in here derailing the topic will be removed.
#18
In Development / Re: "X-tralems levels" topic -...
Last post by Silken Healer - October 24, 2026, 07:16:48 PM
It's not comparing apples and oranges, this is the basically same thing. This thread is for lemmkeev20's one-off levels and nominal packs and the title says it's just an In-Development topic for the "X-tralems" pack. Obviously it's not exactly, the point of an analogy is to compare another idea to a different similar idea to better illustrate the point, if it was exactly the same it wouldn't be an analogy, but it is basically the same thing. The only difference is the topic's title is a small subset of what the topic actually is, but I don't think that breaks the over all analogy that the topic title is inaccurate so we can change it without the author necessarily wanting it to be changed.

Quote from: IchoTolot on October 24, 2026, 07:12:31 PMyou are comparing apples with pears as a saying in my region would state.
We have that expression in England too actually but it's called "comparing apples and oranges" in England.
#19
In Development / Re: "X-tralems levels" topic -...
Last post by IchoTolot - October 24, 2026, 07:12:31 PM
Quote from: Silken Healer on October 24, 2026, 06:56:34 PMHim being the author of the topic gives him some authority, a lot even, but he still can't name it whatever he likes. By that logic, I make 2 bug reports in the Lix topic and swap their two names, so the topic named "Bug 1" describes bug 2 and vice versa, if I request they don't be changed and give no rhyme or reason for it would that be followed?

Not to whatever he likes, yes, but the topic's name is completely in the realm of acceptable!

The rest is up to him.

Your argument with the bug topic is on a completely different level and you are comparing apples with pears as a saying in my region would state.
Of course those names would be changed reagardless to your stated request that they match them correctly, as you are also actively deceiving there.

And now let lemmkeev20 decide about the name and let it rest!
#20
In Development / Re: "X-tralems levels" topic -...
Last post by Silken Healer - October 24, 2026, 06:56:34 PM
Him being the author of the topic gives him some authority, a lot even, but he still can't name it whatever he likes. By that logic, I make 2 bug reports in the Lix topic and swap their two names, so the topic named "Bug 1" describes bug 2 and vice versa, if I request they don't be changed and give no rhyme or reason for it would that be followed?