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#11
Game Bugs & Suggestions / Re: [+][SUG][PL] Clear Physics...
Last post by Simon - June 17, 2026, 05:31:58 AM
Quote from: WillLem on June 17, 2026, 01:25:54 AMThe blue you suggested was a tad too close to the purple

My medium blue was also too close to the grey of the earth (diggable terrain), hmm.

Quote from: WillLem on June 17, 2026, 01:25:54 AMHow's this?

You chose (0x44, 0x44, 0xFF) for the nonpermanent blue.

Now the medium green from the hatch will clash with your nonpermanent blue. Lemmings overlapping gadgets will be hard on the eyes.

An immediate fix is to darken the gadget green from (0, 0x80, 0) to (0, 0x40, 0). Even 0x50 would be too light. At first glance, I don't mind the pretty dark gadgets at 0x40. I can playtest and report.

A more elaborate fix is to move the blues/cyans/purples/... around to allow 0x50 or 0x60 on the gadgets, but I don't have time today to investigate. It's not obvious what's best.

The main guideline is: The most common colors will be background black, earth grey, steel grey, nonpermanent blue, gadget green, and trigger area pink. Those should be clearly different from each other. It's more important to {distinguish lemmings from gadget silhouettes} than it is to {distinguish gadget silhouettes from the black background}. Reason: The silhouette becomes less important after you know that it's some exit, or some trap, ... The trigger area is more important than the silhouette.

-- Simon
#12
NeoLemmix Main / Re: [+][SUG][PL] Redesign defa...
Last post by Simon - June 17, 2026, 05:04:17 AM
Quote from: WillLem on June 17, 2026, 01:43:46 AMreason for the extreme ends of the ruler being 2px tall rather than 1px?

Design history was: I wanted to avoid the inclusive/exclusive problem at all costs. You should never worry whether you must insert the bottom by 1 pixel into the ground or stand it onto the ground. The obvious way to kill all risk was to make the bottom two rows identical.

Quote from: WillLem on June 17, 2026, 01:43:46 AMI've attached a version which Proxima and I slightly prefer.

I think it solves the inclusive/exclusive problem, too, yes. This still has the white triangle and the vertical black line, both 3 pixels tall. That feels enough to show that you should stand this onto the ground (instead of pushing it by 1 pixel into the ground).

Both rulers have a 1-pixel-wide middle part, which I like.

Use yours! I'll let you know if I eventually miss the wider end; I don't expect to.

-- Simon
#13
NeoLemmix Main / Re: [+][SUG][PL] Redesign defa...
Last post by WillLem - June 17, 2026, 01:43:46 AM
@Simon

Just a quick question, what's the reason for the extreme ends of the ruler being 2px tall rather than 1px?

I've attached a version which Proxima and I slightly prefer. It would be good to understand why 2px is better.

#14
Game Bugs & Suggestions / Re: [+][SUG][PL] Clear Physics...
Last post by WillLem - June 17, 2026, 01:25:54 AM
@Simon

How's this?


L->R: Normal, Selected (cursor is overlaid to show this), Climber

The blue you suggested was a tad too close to the purple for selected lemmings, so I made it a shade darker. The green entrance hatch is static (non-cycling), with the option to toggle on colour cycling for those that still want it.
#15
Lemmings Main / Re: What's your thoughts on th...
Last post by GigaLem - June 16, 2026, 11:34:48 PM
Quote from: Adrian060756 on June 16, 2026, 06:43:28 AM
Quote from: GigaLem on June 14, 2026, 10:36:56 AMMy main issue with this era is how, hard it is to play it now through legitimate means. I bought a PS Vita myself last year just to finally play Lemmings Touch. It's never given enough of a push especially in lemmings touch's case to make enough of an impact to make the series have more support on current gen consoles, let alone being on a platform that not everyone is willing to own. Because I like a lot of things about this era, I like how it looks, I like the designs of the Lemmings, but because of how neglected the IP became, most of its entries became abandonware. Would I love to see a third party take the original games and put it on other consoles? yes! if the series was allowed to exist multiplatform like it used to, then yes. But because it isn't, its gonna be the one series that you can only play through emulation unless you have the physical copy and hardware to play it on.

Even as someone who grew up on DOS Lemmings, I like the way this era looked, but it needed more than just what it had.

That's a very good idea! Sony should just re-release the original 1991 Lemmings along with ''Oh No'' and the Christmas Holiday expansion packs and put them in one nice collection much like what Sega did with ''Sonic Origins'' and dare I say it? ''Mortal Kombat Legacy Kollection'' and they could also include all the different ports of Lemmings to make it one massive collection, as long as they don't screw up the emulation like what Digital Eclipse did to MK Legacy Kollection and what Sega also did with Origins by making only half the game a physical release and the other a redeemer code downloadable digital game. The whole collection has to be physical and digital to cater to all audiences.

A collection on the level of the recent MK Collection is something i'd be happy about, I'd double dip if say a Switch 2 version has Mouse control support for it as well
#16
Editor Bugs & Suggestions / Re: [+][SUG][ED] Show file nam...
Last post by Simon - June 16, 2026, 10:23:02 PM
Quote from: WillLem on June 16, 2026, 09:30:54 PMThey may have already made a levels.nxmi, but still require access to all levels for editing.

Ah, if the levels.nxmi system will hide unlisted levels instead of implicitly sorting them at the end, you have a counterargument.

Quote from: WillLem on June 16, 2026, 09:30:54 PMlevels.nxmi, I'm not ruling out by any means. I just think that we should try and live with directory-only ordering and see if it suffices.

Yes, ship it with the lexicographical order. Get feedback from heart66 and the established authors. Can always change it later. And a nice idea by heart66 in the first place!

-- Simon
#17
Editor Bugs & Suggestions / Re: [+][SUG][ED] Show file nam...
Last post by WillLem - June 16, 2026, 10:14:54 PM
Quote from: heart66 on June 16, 2026, 09:58:17 PMBy the way, if you use  "Edit Level" the editor shall open and you make the necessary changes. Save .... Exit
When you return to the player the changes will not show. You have to exit the player and run it again.

Are you using NeoLemmix CE? When I tested this, 1.1.1 does update the level as expected.
#18
Editor Bugs & Suggestions / Re: [+][SUG][ED] Show file nam...
Last post by WillLem - June 16, 2026, 10:11:54 PM
Quick update.

We currently have this:



It seems to work nicely. I'd be happy to expand the functionality to support levels.nxmi if we later think it's necessary.
#19
Editor Bugs & Suggestions / Re: [+][SUG][ED] Show file nam...
Last post by heart66 - June 16, 2026, 09:58:17 PM
İf you want to edit by levels.nxmi, you can currently use the player itself(edit level).
By the way, if you use  "Edit Level" the editor shall open and you make the necessary changes. Save .... Exit
When you return to the player the changes will not show. You have to exit the player and run it again.
#20
Game Bugs & Suggestions / Re: [+][SUG][PL] Clear Physics...
Last post by Simon - June 16, 2026, 09:48:56 PM
Quote from: WillLem on June 16, 2026, 09:00:00 PMWhat about lemmings with permanent abilities? Keep it the same as it is now?

Yes, I think you can keep permanent-ability lemmings as they are, light cyan (0, 0xFF, 0xFF). The idea behind the medium blue for plain lemmings was: Medium blue is noticeabley darker than light cyan, but both colors still contrast well with anything really dark for the gadget silhouettes.

If you happen to release CE with static physics colors by Sunday morning, I'll playtest it on the planned livestream (Sunday, June 21, 13:00 UTC) and I'll prompt the chatters for opinions. But you do you. If you ship other bugfixes, I'll playtest those fixes instead. And I'll have a few more topics to post anyway, based on handwritten notes. These topics will trickle in at a slow rate. When I write a topic, I want to present an argument and be able to react to your questions.

Quote from: WillLem on June 16, 2026, 09:00:00 PM3 reasons:

Thanks for the reasons, at least I don't have to write long essays about human perception then. At most, I might eventually argue to make the static setting the default. But that's for after the user testing.

-- Simon