Recent posts

#11
Level Design / Re: EXTREME DIFFICULT LEVELS! ...
Last post by MASTER-88 - Today at 07:53:45 AM
QuoteLooking at your replay, You can completely remove the third bomber from the replay (Listed as 02098: Lemming #37, Bomber) and the solution still works, saving an extra lemming.  The bomber there is completely unnecessary.

Okay i´ll see. Thanks to notice this. Yes that my mistake. :P Will fix it my update version. So in future 47/50 saved is required here.

Just look your another place awesome RR manipulation your solution, never figured out it myself. That was genius. Yeah that was not extra save thing.  Thanks to remind me.
#12
Level Design / Re: EXTREME DIFFICULT LEVELS! ...
Last post by Crane - Today at 07:34:46 AM
Looking at your replay, You can completely remove the third bomber from the replay (Listed as 02098: Lemming #37, Bomber) and the solution still works, saving an extra lemming.  The bomber there is completely unnecessary.
#13
NeoLemmix Levels / Re: Fiat Lem! (Let there be Le...
Last post by MASTER-88 - Today at 06:01:57 AM
Here we go. 6 Impero levels next group. Some might are backroutes. Let see

Impero 3
Lemgram
quite simple level there was few tricks i managed create my amiga classic special 2 pack, so i´ll figured out those very quickly myself

Impero 5
Perfectedshlag
Floater & digger remain, just figured out you allowed lost one, its make it easy

Impero 6
Hypostyle freestyle
Quite simple level with few cunning point, guess its intention solution all skill used

Impero 8
Forbidden friendship
Sure one my favorite level, its genius solution and nice tricks here. Its take some looking, but not really was that hard level, its quite cunning and i am pretty sure this is intention solution too

Impero 12
Emeraldpunk5047
Im not sure is this intention solution. Im not really need that 2nd bomb and also let floater & climber remain, but i also cannot saved that extra lemmings, so its might at least half intention solution, but its might half backroute too

Impero 15
Against Stream
This level was little bit cunning and contains some qutie sharp timinings, nothing really hard here.

I am also done another 5-6 Scandos includes that cursed Level 9 which caused me some serious headache, but got it done my 3rd sessions quite quickly. Will post those replays my next post later.

Current status******************
Incipio all 20 Levels completed
Proficio all 20 levels completed
Scando 11/20 levels completed (im not are post all replays here yet9
Impero 12/20 levels completed.

#14
Site Discussion / Re: Anything Else?
Last post by Silken Healer - Today at 04:53:25 AM
  • I don't think you can force it to make the whole forum talk about non-[custom levels and engines content], I think if someone wants to talk about they will just have to want to start/join whatever non-[custom levels and engines content] on their own
  • I don't know what you mean exactly by a "chain of dependencies." Isn't dependencies when you just need to install something to get another program to work? I've never encountered dependencies working in a chain-like structure if you mean that if one dependency breaks you have to deinstall and reinstall all the succeeding dependencies. Just reinstall the specific dependency that breaks? Also AFAIK NeoLemmix has no dependencies, that probably wouldn't then change for CE and SuperLemmix, and Lix has no dependencies. And I'd imagine those three encapsulate nearly all custom content.
  • I think it makes sense that naturally conversation would be more about custom levels and engines rather than not that (e.g. lemmings (fictional species) and the old games I guess) because it's regenerative and one can make an unlimited endless supply of new levels so I think that it makes sense that naturally custom content would be the cutting edge of the Lemmings community nowadays
#15
Site Discussion / Re: SMF 2.1 Upgrade (upgrade i...
Last post by Silken Healer - Today at 04:40:45 AM
Quote from: namida on October 30, 2026, 10:18:01 PMCompletely forgot about it, to be honest.

Confirmed just now that I can reproduce the issue. Don't really feel like digging into the code right now (and it's in no way an urgent matter), though.

Yep fair dos
#16
Loap / Re: how do i rotate
Last post by WillLem - Today at 04:32:48 AM
Quote from: The64Watcher on October 30, 2026, 11:35:39 PMthis is stupid but im serious

Quote from: The64Watcher on October 30, 2026, 11:39:12 PMnevermind its the ijkl keys for anyone else :forehead:

No question is stupid. If you've been unable to easily identify necessary controls, that's a valid issue and you're right to bring it up.

Glad you managed to find them, and thanks for sharing what you found in case it helps others :)
#17
Site Discussion / Re: Anything Else?
Last post by WillLem - Today at 04:27:32 AM
Quote from: The64Watcher on October 30, 2026, 11:12:36 PMAll people talk about is making levels and engine fixes, can we actually talk about lemmings for once?

1) You are free to start a conversation about anything you like (within reason/forum guidelines, obvs).

2) Custom levels is what the vast majority of LF users are interested in. For that, we need regularly-maintained engines and easy ways for people to share and discuss their levels.

3) The next versions of the engines I personally maintain will all have Online Updates, so it'll never be necessary for the end user to re-download and maintain a cumbersome bunch of folders from that point on. If you have an issue with any of the engines or the way they're distributed, by all means post a bug/sug topic so that it can be addressed properly.

4) Criticising others' posts is unlikely to generate positive dialog. But, you do you.
#18
Level Design / Re: EXTREME DIFFICULT LEVELS! ...
Last post by MASTER-88 - Today at 01:36:26 AM
QuoteHow's this, MASTER-88?  Probably a backroute as I have a lot of skills left over and I'm one above the save requirement

Nice job. Its not actually are real backroute. Your approach/optimization was way better than my own one. This let you few skills remain and let you extra save, i never personally figured out this variation of the trick which let you extra save. Very Nice find and heck yeah Great solution Crane. :thumbsup:  Its might talisman worth my 1.01 version. Its very genius.

If you are curious see my intention solution you can load it here. Its contains much same elements as your solution only expect few places where you goes better.

BTW
Thanks a lot Crane test out this level. I´ll update two gold talisman with this level. One is called name Crane Masterpiece and 2nd one is speedrun talisman. I´ll little bit optimize Crane solution make possible save 47 under 3 minutes. 8-)

Will public those updates later. Just look another backroutes and ideas my amiga +2 pack.
#19
NeoLemmix Levels / Re: Fiat Lem! (Let there be Le...
Last post by MASTER-88 - October 30, 2026, 11:49:03 PM
Lets work Scando mode. Only few levels done because i spend over 3 hours Level 9 Save Our Souls and i still cannot figured it out. There is at least 7 potential solution which goes more or less close to completion, but this level is still road block me right before end and my ideas are totally empty rightnow. Simple keep break this level rightnow i´ll look some easier levels.

Okay some Scando levels here is mega cunnings (especially level 9 because i cannot figured out it rightknow. Some are simples ones.

Scando 4
Newton Cradle
All lemmings saved. Guess its backroute, that was quite easy for me blockout trick was main trick here

Scando 8
Diving board
Quite cunning level which take me while to solved. Guess my solution is intention one. Its become quite crystal clear break this blocker used climber, because this climber cannot be saved, its take me while to solved how to make it. Great level

Scando 11
Paredolia
Guess this is intention solution. Yeah i figured out this quite quickly, though few cunning things here

Scando 12
viadcuc caduc
Another pretty simple level i figured out quite quickly, its might intention solution

Scando 13
They came at night
Simple level got done quickly. Its might intention solution or close it

Scando 18
hanging gardens
This level was little Vicious, though this strategy was little bit similar type as Scando 8, just let climber bomb and saves others, guess its intention solution

#20
Loap / Re: how do i rotate
Last post by The64Watcher - October 30, 2026, 11:39:12 PM
nevermind its the ijkl keys for anyone else :forehead: