Recent posts

#11
Help & Guides / Re: How to play Lemmings 2 in ...
Last post by jkapp76 - Today at 01:31:20 AM
I would think disabling these in the conf file would work. I might need to take a look at this.
#12
Lemmings Main / Re: Lemmings I - Dirt Tribe
Last post by Ron_Stard - February 06, 2026, 11:15:17 PM
Quote from: WillLem on February 06, 2026, 01:08:17 PMHow about "Earth Tribe"?

Earth, soil, ground, land, terrain... There are indeed many synonyms! I named them Dirt because that was the codename of the style in the level editors  :laugh:

Quote from: Proxima on February 06, 2026, 02:11:37 AMNice to see this getting started. I voted for:

Spoiler
And then there were four -- very cool multi-tasking level where some of the groups can help each other

Damn! I also like this level! How could I forgot to vote for it? Instead I gave my vote for "Through the graveyard", as the most complicated level of Dirt Tribe I could think of.

Quote from: namida on February 06, 2026, 09:37:20 PMI'm surprised The Far Side is getting as many votes as it is. I really like it, but I wouldn't have thought it would be a particularly popular level.

I mostly voted (as expected for me) for the ones I actually consider good levels, but Just Dig also got a vote on the grounds of how iconic it is.

I voted for both of them. I think "Just Dig!" is such an iconic level that simply can't be culled, despite its simplicity! But let's see how people vote and if it passes the cut!  :thumbsup:
#13
Lemmings Main / Re: Lemmings I - Dirt Tribe
Last post by namida - February 06, 2026, 09:37:20 PM
I'm surprised The Far Side is getting as many votes as it is. I really like it, but I wouldn't have thought it would be a particularly popular level.

I mostly voted (as expected for me) for the ones I actually consider good levels, but Just Dig also got a vote on the grounds of how iconic it is.
#14
NeoLemmix Levels / Re: [NeoLemmix] Lemmings: Hall...
Last post by kaywhyn - February 06, 2026, 07:33:54 PM
@Strato

Continuing on the tradition like I did with Lemmings Open Air, I did a level solving commentary video series for LHOF as well :thumbsup:

https://www.youtube.com/playlist?list=PLbp2m4KlFpJu7n2pISqNLPULSkFxuIpkf

Also, as way more than enough time has passed, I'm attaching my full replay collection for the pack as well :)

Now that I've seen my solutions to this pack again after so long, I have forgotten that there seems to still be a lot of backroutes despite the extensive private pre-testing I did :P Seems like there's plenty to fix here!   
#15
NeoLemmix Levels / Re: LemFan's various packs
Last post by kaywhyn - February 06, 2026, 07:14:35 PM
Thanks @jkapp for updating the BadLems pack so the levels have different IDs. I've updated the zip file with all the level packs in the OP :)

Quote from: Guigui on January 31, 2026, 12:45:18 AMI'm currently playing the BadLems pack and encounter a weird behavior of NL : most of the time when I clear a level and move to the next, NL goes in Replay Mode and I get the replay for the previous level I just cleared.

I never encountered this behavior in any other pack I played. Is there a logical explanation to this ?

@Guigui

Yea, as Proxima mentioned it's due to the levels having the same ID, which therefore confuses and throws off the game because it finds a match and therefore runs the same replay as the previous level. Apparently this was reported by Icho from way back in 2021 and hence you aren't the first to notice it :P

Quote from: IchoTolot on April 25, 2021, 01:39:57 PMIf you create a new level always click on new level in the editor and be sure you get a new ID!

If all levels have more or less the same idea the replay system can get really messy.

So, BadLems apparently wasn't updated to fix this, which depending on the pack size can be quite tedious to do.

As for the other packs, for Lemmingshades and Lemmings Rundown I didn't encounter the replay issue. The rest of the packs I'm not sure, as I haven't played any of the others, though it seems like the ones before the two I mentioned are fine as well in regards to the replay problem. 
#16
Levels for v10 or older / Re: NeoLemmix Introduction Pac...
Last post by kaywhyn - February 06, 2026, 07:06:21 PM
Yet another pack for which I forgot to link to my playlist of video solutions :-[ Well, here they are :P

NL Introduction Pack (Very Old Formats NL):

https://www.youtube.com/playlist?list=PLbp2m4KlFpJsGraSuTu6K3f9a4qOvVp9D

NL Introduction Pack (Old Formats NL):

https://www.youtube.com/playlist?list=PLbp2m4KlFpJuDLQGgEIe8_LjxPeNF8xg2

I've also posted my solutions to both formats of the pack a while back, but I've reattached them here :) Not sure what happened with Object 6 here, as for whatever reason my replay from before didn't work here anymore. In any case, the new replay for the level is included in the zip file ;)   
#17
Lemmings Main / Re: Lemmings I - Dirt Tribe
Last post by WillLem - February 06, 2026, 01:08:17 PM
Quote from: Ron_Stard on February 06, 2026, 01:34:29 AMThe Dirt Tribe has a frankly ambiguous and undeserved name! Just because the rodents of this tribe live in caves doesn't mean they live in filth!

How about "Earth Tribe"?

My votes:

WillLem's votes
Just Dig!
This should be a doddle!
Here's one I prepared earlier
Lost something?
Watch out, there's traps about
Hunt the Nessy....
Steel Works
The Far Side
And then there were four....
The Steel Mines of Kessel
Rendezvous at the Mountain
Konnichiwa Lemming san
#18
Lemmings Main / Re: Lemmings I - Dirt Tribe
Last post by Proxima - February 06, 2026, 02:11:37 AM
Nice to see this getting started. I voted for:

Spoiler
Watch out, there's traps about -- a memorable level with the difficulty of getting down from the start, plus a nice showcase of the Dirt style's traps

Upsidedown World -- very memorable design, tricky solution, and an interesting challenge to save 100%

Steel Works -- extremely daunting at first, especially since it was unlocked from the beginning and gave you an early taste of how much more complicated the levels would get later

One way or another -- nice gimmick with the choice of route, either choice presenting an interesting challenge

The Far Side -- excellent concept of getting all the way around, and the tight skillset made it tricky

And then there were four -- very cool multi-tasking level where some of the groups can help each other

The Steel Mines of Kessel -- unique level where you have to be efficient to carve a route with bombers

Rendezvous at the Mountain -- visually impressive, nice concept of coming together at the very end, and how can I not love the level that helped me discover this community?

Konnichiwa Lemming-san -- a nice early taste of the kind of level Genesis Lemmings is best known for, puzzles where you have to get the most out of a small number of skills

Temporary peace -- neat misdirection level that might help new players get used to the concept of a backroute and help them start looking out for them in other levels
#19
Lemmings Main / Re: Lemmings I - The Original ...
Last post by Ron_Stard - February 06, 2026, 01:37:01 AM
Quote from: namida on February 05, 2026, 04:43:19 AMMy votes would go to "Every Lemming For Himself", "Upside Down World", "How Do I Dig Up The Way?", "The Far Side" and "The Steel Mines Of Kessel". Maybe at a stretch, "One Way Or Another" too.

And I guess, not on level quality but simply how iconic it is, "Just Dig" has to be in there too.

I've created a poll for submitting your votes and the votes of whoever wishes to contribute here  :thumbsup: :

---> DIRT TRIBE POLL HERE! <---
#20
Lemmings Main / Lemmings I - Dirt Tribe
Last post by Ron_Stard - February 06, 2026, 01:34:29 AM
Dirt Tribe: A Review

The Dirt Tribe has a frankly ambiguous and undeserved name! Just because the rodents of this tribe live in caves doesn't mean they live in filth!

The lemmings of this clan also enjoy strolls through the meadows, lakes, beaches, and cliffs near the caves where they usually stay. They are formidable dowsers, first-rate paleontologists, and expert hunters of wild animals, especially bears: that explains why there are occasionally bear traps around the places they visit. The problem is that they are usually so absentminded and forgetful that they end up falling into their own snares!

These natural-born speleologists also have other hobbies, such as metrology. They love the Metric System! But you'd better help them get out of their cavern before they try to figure out their total weight with the help of their giant 10-ton scale!