Recent posts

#11
Same here with editor 2.2 and CE 1.1.3. Clicking the load replay button does not do anything.
It worked about some time ago though.
Maybe this has to do with the newly implemented "autosave-load" replays when using the editor that I asked for ?

This feature works great by the way; Flopsy have you tried to simply play the level ? The last replay you made for it should automatically load ; pretty handy when you create a level, play test, modify the level, playtest again and so on.
#12
When selecting to test levels in the editor, on the level preview screen. Selecting load replay or using the hotkey to attempt to load a replay fails to function and doesn't do anything. I have to resort to saving the level and go onto the NL player itself as a workaround at the moment.

This bug has been occurring for a while but I had to do an entire fresh install on NL last night due to computer failing to start NL at all. I noticed this bug was still occurring following this.

I'm running v2.2.1 of the Editor and v1.1.3 of NL CE.
#13
Had a play around with this today. The 'panels' idea from the OP could work quite nicely:



However, with a large collection of levels this quickly becomes unfeasible. I still want to see if it can be done on a single screen, much like the current Level Select menu.

It was nice to get this working though :) we may soon have a decent-looking Level Select screen!
#14
SuperLemmix / Re: [RELEASE] SuperLemmix 3.0....
Last post by WillLem - September 07, 2026, 01:03:46 AM
The Editor has been updated to 3.3.1 in the main SuperLemmix download.

If you already have SuperLemmix 3.0.3, you can get the latest version of the Editor here.

Otherwise, just go ahead and download SuperLemmix 3.0.3 as normal.
#15
SuperLemmix / Re: [RELEASE] SuperLemmix Leve...
Last post by WillLem - September 07, 2026, 01:01:08 AM
SuperLemmix Editor 3.3.1 Hotfix

:lemming: A few bugfixes and UI tweaks:

 • Rulers can now be fully opaque without causing an exception due to lack of alpha channel.
 • Piece data is correctly updated after adding a ruler.
 • Piece Search - Piece data is correctly updated after adding a piece via the Piece Search dialog.
 • Piece Search - Trigger Effect combo now fits all items, no need for scrolling.
 • Pieces tab controls are properly positioned with no overlap.



Get the latest version here.

#16
Community Edition / Re: [RELEASE] NeoLemmix Commun...
Last post by WillLem - September 07, 2026, 12:53:42 AM
The Editor has been updated to 2.2.1 in the main NeoLemmix CE download.

If you already have NeoLemmix CE 1.1.3, you can get the latest version of the Editor here.

Otherwise, just go ahead and download NeoLemmix CE 1.1.3 as normal.
#17
Community Edition / Re: [RELEASE] NeoLemmix Level ...
Last post by WillLem - September 07, 2026, 12:51:35 AM
NeoLemmix Editor Version 2.2.1 Hotfix

:lemming: A few bugfixes and UI tweaks:

 • Rulers can now be fully opaque without causing an exception due to lack of alpha channel.
 • Piece data is correctly updated after adding a ruler.
 • Piece Search - Piece data is correctly updated after adding a piece via the Piece Search dialog.
 • Piece Search - Trigger Effect combo now fits all items, no need for scrolling.
 • Pieces tab controls are properly positioned with no overlap.



Download the latest version of the NeoLemmix Editor.

#18
NeoLemmix Styles / Re: Yet More Faithful Styles!
Last post by 92Dexter11 - September 06, 2026, 10:39:01 PM
Quote from: Flopsy on September 06, 2026, 10:06:30 PMHey dex, loving the Cake tileset. You timed this release well to co-incide with the recent Contest rule which actually expects us to make a birthday cake style level.

Thank you for your kind words!

QuoteIt's a shame there is no flame to put on top of the candles, it would be a nice touch to this tileset if this were to be added. Especially seeing as the exit has lit candles on it  :thumbsup:

I mentioned already on the discord, but I'll just repeat it here in case anyone else missed it - there's a flame object in dex_common to use with the candles. I figured it'd be easier to have it in common than having it repeated for cake, celestial and grim since all three styles feature candle terrain pieces. :thumbsup:

#19
NeoLemmix Styles / Re: Yet More Faithful Styles!
Last post by Flopsy - September 06, 2026, 10:06:30 PM
Hey dex, loving the Cake tileset. You timed this release well to co-incide with the recent Contest rule which actually expects us to make a birthday cake style level.

It's a shame there is no flame to put on top of the candles, it would be a nice touch to this tileset if this were to be added. Especially seeing as the exit has lit candles on it  :thumbsup:

I did search other tilesets in the editor but nothing really fit, the closest match I got was the lanterns in the Proxima persia set but they were a little too big I found.

Otherwise this tileset is top quality and will make a great quality R2 contest level for me  :8:()[:
#20
Editor Bugs & Suggestions / Re: [+][BUG][ED] Error when cl...
Last post by WillLem - September 06, 2026, 09:04:34 PM
OK, figured it out.

The rulers were being added as 24bit RGB images with no alpha channel. The actual fix is to normalize them to 32bit ARGB during loading. I'll release an Editor hotfix shortly.

Fixed in NLEditor commit bafe87c.