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#11
Tech & Research / 'Action replays' in Windows le...
Last post by hrb264 - January 01, 2026, 07:23:36 PM
I'm currently trying to do the level 'madness in the method' on Oh no more lemmings and when I go back to 'replay' my actions to correct the mistake, I find there are errors and the replay is inaccurate. For example, at the bit where a lemming turns around when the basher is bashing and immediately becomes a miner, the replay has it that the basher starts mining. I had this in 'the race against clichés' as well where, instead of all of the lemmings pointing in a particular direction when they become climbers the replay had some of them climbing the wrong direction. Has anyone experienced this on this programme, and do other lemmings engines such as neolemmix etc have this same issue? It's really frustrating not being able to find the point in the game where I messed up.
#12
Lemmings Main / Re: Lemming Races
Last post by The64Watcher - January 01, 2026, 06:44:50 PM
btw the lemmings are public domain you can maketh fanart
i wish more people talked here
#13
Lemmings Main / Re: Major marks for 35th (1991...
Last post by The64Watcher - January 01, 2026, 06:43:48 PM
can rex from lrt be addeded (i msde this post on a whim :shrug: )
#14
Lemmings Main / Re: Major marks for 35th (1991...
Last post by Baldem1990 - January 01, 2026, 06:47:01 AM
The day after it was released, the Sistine Chapel ceiling in Vactian City was removed due to a Christian reference.
#15
Lemmings Main / Re: Major marks for 35th (1991...
Last post by Baldem1990 - January 01, 2026, 06:43:11 AM
Here's what the instructions of Lemmings Paintball for Scratch will look like.

Instructions:
Foreword
Welcome to the Scratch port of Lemmings Paintball! This port is decicated to the 35th anniversary of the Lemmings series from 1991 to 2026. With conversions of MIDI music to remakes from FL Studio, Microsoft Wave audio exports to clean audio, AVI conversions to GIFS then remastered to remove lossy compression, and graphics conversion to anti-aliasing, this port of Lemmings Paintball is deluxed up to attract Lemmings fans, former Lemmings players, former DMA Design workers, former Visual Sciences workers, former Psygnosis workers, the majority of Lemmings Forums (at lemmingsforums.net), gamers with early nostalgia, retrogamers, Scratchers, and the British to celebrate! Read this manual before you play this game.

Introduction
Everyone knows the Lemmings. Green, furry, totally harmless...
Oh yeah?
Tool 'em up with a pump-action paint gun and before you can sing, "Who wanna be a painter man?" They'll be spraying the town white with a hint of plum and covering you in a variety of hard-wearing finishes.
Gloss? No problem. Eggshell? You got it. Woodchip? Whatever you like sir, so long as it doesn't clash with the curtains.
Lemmings Paintball puts you in control of up to four helpless Lemmings. They'll fall from the sky into a cuddly isometric landscape, then you've got to do the point-and-click until they've found the flag(s) that are their passport to the next level. Each level is harder than the last, and along the way you'll have to solve no end of tricky puzzles involving levers, gates, sliding blocks, blazing fires, huge balloons and gallons and gallons of paint. Not to mention the enemy Lemmings who have paint guns of their own, a bad case of trigger paw, and an overwhelming urge to cover you in more paint than the Sistine Chapel ceiling in Vatican City.

Main Menu
One Player
Network Play
Credits
Options
Category Select
Access Code

One Player: Click here to play the solo game.
Network Play: Click here to play the network game.
Credits: Click here to see the users and original developers.
Options: Left click here to access the Options Screen.
Category Select: Click here to cycle through the four-category settings of FunPaint, TrickyPaint, TaxingPaint, and MayhemPaint.
Access Code: Click here to access the Access Code Screen. This
allows you to skip levels you have already completed.

Options
Documentary
FX
Film
Music
Return

Documentary: Click here to read the information of the Lemmings series' 35th anniversary.
FX: Click here to toggle sound effects on or off.
Film: Click here to toggle claymation/film sequences on or off.
Music: Click here to toggle music on or off.
Return: Click here to return to the Main Menu.

Access Code Screen
When you complete a level of Lemmings Paintball, you will be given an access code so that you don't have to replay levels you've already finished and create a digital note of it. You can then enter the access code on the Access Code Screen to skip completed levels in the future.
Access codes in Lemmings Paintball are made up of numbers. To enter an access code, move the cursor to each number in turn and click. To delete the last number you entered, click on "Delete". To enter the complete access code, click on "OK". If you have entered a valid access code, the table on the left of the screen will show you the last level on each difficulty that can be played. You will be returned to the Main Menu. If you enter an invalid access code or a Windows 95 level access code, it will be ignored. The old access code will be restored and you will be returned to the Main Menu.
Every time a new level on each category is completed, your access code will change. You can return to this screen to view your current access code. Remember that your current access code is also displayed on the Completion Screen. During Network Play, access codes are unnecessary as all the two-player levels are accessible. Your solo access code will be unaffected.

Objective Screen
You will see the Objective Screen before each level of the game.
Skill
Level
Name
Number of Lemmings
Number of Flags
Time Available
OK
Return
Previous Level
Next Level

Category: Tells you which category the upcoming level is in.
Level Name: Tells you the name of the upcoming level.
Number of Lemmings: Tells you how many Lemmings will start in the level.
Number of Flags: Tells you how many flags you need to complete the level.
Time Ava ilable: Tells you how much time you have to complete the level.
Along the bottom of the Objective Screen, are four buttons.
OK: Click here to play the level.
Return: Click here to return to the Main Menu.
Previous Level: Click here to select the previous level. If you are currently on the first level of the game, the button will be marked with a red cross and you won't be able to select it.
Next Level: Left click here to select the next level. If you have not yet completed the current level successfully, the button will be marked with a red cross and you won't be able to select it.

Playing the Game
Score
Timer
Paws (Pause)
Yellow Lemming Icon
Blue Lemming Icon
Purple Lemming Icon
Red Lemming Icon

Score: Indicates your current score. If you fail the level, your score will revert to what you did (zero at the beginning) when you started the level. However, if you succeed, your score will be retained between levels.
Timer: Counts downwards and indicates how long you have left to complete the level.
Paws: Click here to pause gameplay.
Panel Icons: Each Lemming on the level is represented by one of the icons on this panel. Keys being carried by the Lemming are shown in the 3 small boxes. When the box is filled with a colour, the Lemming is carrying a key of that colour. The gauge underneath shows how much paint the Lemming has left in his gun. The colour of this gauge represents the Lemming; it is the same as the highlighter underneath the Lemming's feet.
When you start a level, one to four floating trap doors will open and the Lemmings will fall through onto the landscape below.

Starting a Level
Each Lemming is marked by a coloured highlighter which corresponds to one of the four panel icons. One Lemming will be highlighted with a star, while the others will be highlighted with small circles. The Lemming marked by a star is the lead Lemming. When the star is filled, you are in control of that lead Lemming and the other Lemmings in its group.
Your aim is to help the Lemmings collect the flags dotted around the landscape. There can be up to four flags on any one level. If there is more than one flag, all of them have to be collected to complete the level. Remember that each Lemming can only collect one flag. When a Lemming has collected a flag, the appropriate panel icon will indicate this.

Moving the Lemmings
Once the Lemmings have fallen out of the trapdoor, you will see a paw-shaped cursor somewhere on the screen. When you move the mouse, the cursor moves too. As you move the cursor around the screen, it will indicate whether or not the Lemmings can move to that area. An outstretched paw means t he area is accessible. A waving finger means the area cannot be reached.
To select the Lemmings you want to move, simply click on them
individually, or click on their appropriate panel icon. The lead
Lemming will be the one you select first.

Moving Lemmings you Can't See
If you cannot see a Lemming, you can use the panel to select or focus on a single Lemming or a group of Lemmings. Right click on the appropriate panel icon to focus on a Lemming and make it the leader of its group. If you left click on the panel icon while the Lemming is offscreen, the screen will again focus on the Lemming and the rotating arrow will appear above its head to indicate you are forming a group.

Collecting Flags
To complete a level, your Lemmings need to collect all the flags located on the level. There can be up to four flags on any one level.
To collect a flag, make sure there are no obstacles between the selected Lemmings and the flag. Move the cursor over the flag until it turns into a thumbs-up sign, then click. The Lemmings will walk to the flag and the lead Lemming will take it. Remember, each Lemming can only collect one flag, so you may need to change the leader of the group by double-clicking.
When you select a Lemming, a rotating arrow will appear above his head. When you have selected all the Lemmings you want to move, click on an area of the screen which the cursor indicates is accessible (shown by an outstretched paw). This will form the Lemmings into a group and move them in formation to that point.
When a Lemming bumps into an obstacle, after a short pause for thought, he will attempt to find a path to the point indicated. Sometimes, however, the Lemming will not be able to work out a path, and you will have to move him around the obstacle by clicking a direct path from where it is standing.
Note: If you double-click on a Lemming, the screen will focus on that Lemming and he will become the leader of his group. This can be useful for collecting certain objects as he is the leader of a group that will pick up an object.

Using the Paint Guns
If it's the last flag on the level, you can award yourself a brief period of rejoicing because that means the level's complete!
Now for the next one...
Each Lemming is equipped with a paint gun loaded with paint. Each of the panel icons carries a gauge showing how much paint is in each Lemming's gun.
You will somet imes find your Lemmings coming under a paint attack from enemy Lemmings patrolling the level. To engage them in a bout of paint battling, select one or more of your Lemmings and press S to fire. Move the cursor around to aim shots. Enemy Lemmings only have to be hit once to be painted out of the level, but it only takes one splat to knock out your Lemmings too, so be aware...

Using Levers
Dotted around many of the levels are levers which operate lifts or other items of machinery.
To operate a lever, you will need to make sure there are no obstacles between the selected Lemmings and the lever. Move the
cursor to the lever until it turns into a thumbs-up sign, then click. The Lemmings will walk to the lever and the lead Lemming will push it down. This will operate the feature connected to that lever.

Collecting Keys
On some levels, you will come across barriers that have to be unlocked using a key before a Lemming can pass through. Therefore, the Lemming needs to collect a key before he can raise the barrier. Keys are hidden inside exploding boxes. When you come across a box like this, make sure there are
no obstacles between the box and the selected Lemmings. Move the cursor over the box until it turns into a thumbs-up
sign, then click.
The Lemmings will walk to the box, the lead Lemming will squeeze it until it pops, and the key will be revealed. Click on the key and it will be taken by the lead Lemming. If you now look at the lead Lemming's panel icon, one of the three small boxes will be shaded. This shows that the Lemming is carrying a key of that particular colour. Once the Lemming has a key, he will be able to raise a barrier that was previously locked. If a Lemming carrying a key is hit by a paintball, the key will return to its original position.

Riding Balloons
Sometimes, you will come across a large balloon floating above t he ground.
This can be used by a Lemming to fly to another part of the level. Again, make sure there are no obstacles
between the selected Lemmings and the balloon. Move the cursor to the balloon until it turns into a thumbs-up sign, then click.
The Lemmings will walk to the balloon and the lead Lemming will take it. If you look at the appropriate panel icon at the bottom of the screen, you will see that it shows the balloon.
Note: It is possible for a Lemming to collect more than one balloon. In fact, he can collect one balloon of each colour.
The balloon last collected is shown on the appropriate panel icon. When you have used it, the balloon previously collected is shown, and so on.
To use the balloon, move the pointer to the panel icon and click on the balloon. The Lemming will float across the play area until he reaches a barber pole of the same colour where he will fall back to the play area.

Lifts
Around the landscape, you will encounter lifts. These are sections of landscapes that can move up or down and are sometimes triggered by levers. To use a lift, just make sure there is a Lemming standing on the ground that will move.

Moving Platforms
Around the landscape, you will encounter moving platforms.
These are blocks that move between sections that would otherwise be inaccessible. To use a moving platform, first make sure you have only one Lemming in the group and move the cursor over the stationary platform until it changes to a thumbs-up, then click. If the plat form moves before the Lemming reaches it, the Lemming falls off.

Pressure Pads
Hidden around the landscape are blocks that trigger objects to do things. For example, a lift can be made to move up or down by standing on a block near it. On more difficult levels, you may not be able to see the effect of standing on a pressure pad.

Duplicators
When one of your Lemmings has been eliminated, you can duplicate one of your remaining Lemmings using a duplicator. To use a duplicator, you must have fewer than four Lemmings available. Select one Lemming and move the cursor over the duplicator until it changes to a thumbs-up. Click and after a while, twin Lemmings will appear at the back of the duplicator. Add more paint to a Lemming's paint gun by getting him to collect a paintball bonus. These are yellow paintballs which bounce on the ground

Slippery Blocks
On some of the ice-styled levels, there are slippery blocks. Once a Lemming has stepped onto a slippery block, he will slide across until he reaches a normal non-slippery block.
Note: Some slippery blocks are connected to pressure pads hidden around the landscape.

Trampolines
If a Lemming falls onto a trampoline while attempting to reach an area where you have clicked, he will bounce forwards in the direction where he was heading, hopefully clearing any obstacles in his path. If you are on a platform above a trampoline, you can use the trampoline by clicking on it.

Paintball Bonuses
To get a Lemming to pick up a paintball, make sure that there are no obstacles between the selected Lemmings and the paintball. Move the cursor over the paintball and click.
The selected Lemmings will walk to the paintball and the lead Lemming will take it. The Lemming's paint gun gauge will register the extra ammunition. If your lead Lemming already has a full paint gun, he will not be able to pick up any more paintballs.

Catapults
To use a catapult, move the cursor over it until it changes to a thumbs-up then click. The group of Lemmings will form a line and use the catapult in turn.
Note: Catapults are sometimes hidden inside exploding boxes.

Time Bonuses
Give yourself some extra time to complete a level by getting a Lemming to collect a time bonus. These are stopwatches which float above the ground. To get a Lemming to pick up a time bonus, make sure there are no obstacles between the selected Lemmings and the bonus. Move the cursor over the bonus and click. The selected Lemmings will walk to the bonus and the lead Lemming will take it. The timer in the top right corner of the screen will register the extra time.

Point Bonuses
Score some extra points by getting a Lemming to collect a point bonus. These are bronze-coloured pots.
To get the Lemmings to pick up a point bonus, make sure there are no obstacles between the selected Lemmings and the bonus. Move the cursor "beyond" the bonus and click. The selected Lemmings will walk through the bonus and the points will be added to your total score.

Pausing
Click on the "Paws" icon to pause the game. You will then be offered the in-game menu. Move the mouse to highlight the option you require, then click to select it.

Completion Screen
"success"
You will have completed a level successfully if you collect all the flags on the level before the wasted time runs out.
Click on OK to return to the Objective Screen. The next level will be selected and available to play. Take a digital note of your access code to access this level when you play the game another day.

"you failed"
You will have failed to complete a level if all your Lemmings are killed, or if the timer reaches zero before you have collected all the flags. Clicking on 'OK' will allow you to play the level again. Clicking on 'Return' will take you back to the Main Menu.

Keyboard Commands
Main Menu: UP, DOWN, LEFT, RIGHT CURSOR ARROWS: Navigate round option screens
SPACE: Select options or skip through intro screens any time
Ingame: P: Pause game
LEFT/RIGHT CURSOR ARROWS: Select Lemming groups
1, 2, 3, 4: Select Lemming 1, 2, 3 or 4 as lead Lemming
7, 8, 9, 0: Use balloon with Lemming 1, 2, 3 or 4.

Starting a Two-Player Game
Here is a description of how to battle with other Scratchers in Lemmings Paintball for Scratch 3.0. To do this, you need a user account. Click on the two-player icon with two Lemming heads connected by a bolt. Typing in names are unnecessary; the game chooses your Scratch username. While Paintball establishes the Internet connection to the Scratch cloud servers, your username is in the wait list. Your opponent's username will appear sometime while in the list. The "Play" button is transparent by default (meaning that it can't be clicked). A flashing username in red means the Scratcher is willing to play. Click on the other username except for yourself to invite a play session. Your username will flash red. If the other Scratcher denies the invite, your username will stop flashing. If the Scratcher approves the invite, both will flash red and the "Play" button is opaque. You will be presented the two-player level select screen. Click on the level you want to play, then click on "Post" to send the level. Click on "Return" to go back. You can't pause during two-player gameplay and you can't also have two-player passwords.
#16
Lemmings Main / Re: Lemming Races
Last post by Baldem1990 - January 01, 2026, 06:34:28 AM
Happy New Year!
Upcoming 35th anniversary on the way on Valentine's Day
#17
In Development / Re: MASTER-88 Oh Yeah More Lem...
Last post by MASTER-88 - January 01, 2026, 03:01:12 AM
And i´ll add your my Special thanks test. Thanks jkapp76 have to add your name here.
#18
In Development / Re: MASTER-88 Oh Yeah More Lem...
Last post by MASTER-88 - January 01, 2026, 02:55:54 AM
Quote from: jkapp76 on January 01, 2026, 02:43:48 AMI almost forgot to do this.
If you need something different, let me know.
Thanks thats simply awesome. Loved. This will be my logo. Public my first  version pack might take 2-14 days. There is some things have to check out better and listed better its coming very soon.
#19
Challenges / Re: Lemmings SNES all levels m...
Last post by MASTER-88 - January 01, 2026, 02:44:17 AM
Thats seriously piss me off post video main page and little bit later she/he bored and erased all. I personally post my console videos and never be erased and then even videos continue time even im sleep grave

Youtube is commercial shit years from day to day. Archiveorg might keep your videos forever. My all videos is will be up longer than i live.

Yes you punish me erased all. I´ll say its wont work. Sometimes i´ll need my own time and just called "ghostingh" My videos still keep up all times. So its not really matter because videos is forever. So ask no live in a hurry.

I am are lemmingsforum member longer than most person are life. I join 2008 nearly 20 years ago.
#20
In Development / Re: MASTER-88 Oh Yeah More Lem...
Last post by jkapp76 - January 01, 2026, 02:43:48 AM
I almost forgot to do this.
If you need something different, let me know.