Recent posts

#11
General Discussion / yesterday was crazy...
Last post by lemmkeev20 - October 10, 2026, 02:56:40 PM
so let me explain... :D

so, i was in bed watching the pc-98 credits of lemmings

out of nowhere i feel that my bed was shaking
i thought someone or something was ???

as it turns out... it was an earthquake :-[

i was so scared :-[

but thank got it didn't lasted for too long :thumbsup:

and later i was fine :cute:
#12
NeoLemmix Levels / Re: NotaLems Level pack
Last post by MASTER-88 - October 10, 2026, 01:34:51 PM
Here is Full Pack Completion solutions in youtube playlist. All 90 levels and all talismans completed. Version 2.2.
https://www.youtube.com/playlist?list=PLCU3XDNg_nkw

Really enjoy this pack. Nice levels. No any bad levels here. I´ll tecnically liked every levels. Some real favorites pick upped.
Easy Mode favorite was Level 23 Intemediate skill knowledge. That was quite genius level.
Medium mode favorites.

Level 5 Chains, Level 24 Grass is the Green. Level 26 Inferno Room & 29 Potholing. Also have to say Level 13 Pendulum was really genius level, but some real multitask things make it little bit annoying to start. Potholing & Pendulums was sure two hardest levels your pack IMO. Harder than any tough mode levels.

Tough Mode favorite ones. Level 3 No Justice (another really hard level here, but keep me interesting. Level 8 Pair of Ashes, great speedrun level, its sure hardest level executed your pack and its coolest completion replay. Pair of aches was only level which really contains sharph timings all around.

Level 9 Calacatta Monument. Sure one coolest looking level. Level 19 Chains that Bind. Another super cool design and fun level to play. Level 28 Red Room another really tough level. With level 3 No Justice that was hardest level to figured out on Tough mode. Also like Tough 18 Spectular. Quite cunning level.

How about final level? I´ll disagree IchoTolot. I´ll personally liked your final level.
QuoteThere are a few levels I don't like and the prime example is "Tough 30" - It just feels like a few levels duct-taped together and quite a lot of the things I already saw before and it felt a bit like a chore.
Yeah, that should be the theme of the level, but it's just really exhausting and not that interesting

IMO that was quite interesting level. This theme was great and unique. Its quite long level, but not too hard, but requires some approach. That mean i have start level over again when wasted some skills. Its still not that frustrating. You got this idea work well here. Nice theme and very unique.

All around fun pack. I´ll ranked it Medium/Hard myself. Its sure not very hard or Extreme difficult. Might also quite good pack beginnerers, because its not contains much sharp timings things.
#13
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by lemmkeev20 - October 10, 2026, 12:56:39 PM
Quote from: UltimateLemmings on October 10, 2026, 12:32:04 PMNot sure what you mean? Are you a NeoLemmix contributor or developer? I can't help you any further than provide you with the resources to backport it to NL.

nothing of that, just a silly neolemmix player that is working on its first pack: X-tralems (no promotion)

btw about the set up, im talking about the animations, folders and that

what i mean is that i want to set up the macintosh styles folders with the terrain, animated objects and that

basically putting the folders in where should they go like the trap animations, lemming animations for the theme section, hatch and goal animations and that

thats what i mean :D
#14
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by UltimateLemmings - October 10, 2026, 12:32:04 PM
Quote from: lemmkeev20 on October 10, 2026, 11:59:55 AM
Quote from: UltimateLemmings on October 10, 2026, 06:22:30 AMThis one is "sufficiently advanced" by now @namida, would it be possible to get a separate board by any chance?  :thumbsup:

its fixed now :D

however how do i set it up? so i can perfectly use it  ???
Not sure what you mean? Are you a NeoLemmix contributor or developer? I can't help you any further than provide you with the resources to backport it to NL.
#15
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by lemmkeev20 - October 10, 2026, 11:59:55 AM
Quote from: UltimateLemmings on October 10, 2026, 06:22:30 AMThis one is "sufficiently advanced" by now @namida, would it be possible to get a separate board by any chance?  :thumbsup:

its fixed now :D

however how do i set it up? so i can perfectly use it  ???
#16
NeoLemmix Levels / Re: NotaLems Level pack
Last post by MASTER-88 - October 10, 2026, 10:19:33 AM
Tough 24 Crocodilopolis 8-)

Tough 24 Crocodilopolis
Miner remain, not sure is this intention one, but that was pretty genius IMO. ;)

Okay its last level time next. Lets go try it out. :thumbsup:

EDIT
Here we go. Every levels are completed succesfully 8-)

Final Level
Its not are too worse IMO, yeah its long and requires me few failed approach, so i have to start it over again few times, anyone i´ll personally liked theme with this level and sure its not too hard final level, but sure little tedious, because 12-13 minutes lenght. Still 1 builder remain

Let post last levels solutions youtube.
#17
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by UltimateLemmings - October 10, 2026, 06:22:30 AM
This one is "sufficiently advanced" by now @namida, would it be possible to get a separate board by any chance?  :thumbsup:
#18
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by UltimateLemmings - October 10, 2026, 06:21:08 AM
Quote from: lemmkeev20 on October 10, 2026, 02:32:56 AM
Quote from: UltimateLemmings on October 10, 2026, 01:14:17 AM
Quote from: lemmkeev20 on October 08, 2026, 06:33:24 PM
Quote from: UltimateLemmings on October 08, 2026, 10:01:58 AMSorry about that boring summary, basically: MORE FUN, MORE JOY, MORE RECORDS!

honestly i really wonder where did you got the macintosh styles ??? ?

(its beacuse i want to use them in neolemmix)
They were extracted from the Macintosh ports Lemmings, Oh No! More Lemmings, and the four Holiday/Xmas Lemmings.

I would love for you to backport them to NeoLemmix. Already looks great with NeoLemmix levels (though unmatching assets still use the 1x graphics it still looks great), so I have packaged them up for you: Macintosh Graphics

thanks  :thumbsup:
however when pressing the link, unafortunately for me it appears that it says ¨not found¨ :'(

yes, i am not joking, that is the actual website :'(
Apologies, I made that link private on GitHub instead of a secret, but public link. This one should hopefully work.
#19
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by UltimateLemmings - October 10, 2026, 05:49:47 AM
Okay so I have never played Lemmings 3 The Chronicles before this port. And I am absolutely baffled by the UI. How am I meant to know that THIS is jump?

#20
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by UltimateLemmings - October 10, 2026, 05:17:14 AM
Ultimate Lemmings 1.9.1 — The Tribes and hotfixes

1.9.1 is out! Here's what's changed since 1.8.3, including the 1.8.4, 1.8.5 and 1.9 updates.

1.9.1 hotfixes
  • Wall-facing targeting. Favor lemmings still approaching now uses nearby walls to favour lemmings facing into the work. This fixes crowded-wall Basher selection. Classic also refreshes the hovered target when a lemming turns. The shared correction covers Classic, NeoLemmix and both sequels.
  • Clear targeting grouping. All three targeting preferences share one outlined group in Gameplay settings.
  • Flat Panel settings. Tube Strength and Pixel Width are greyed out for Flat Panel. Monitor and Television enable them again and retain your saved values.
  • Nuke music. The funeral slowdown starts at the 2→1 countdown. Screen saturation changes only when rescue becomes impossible. Music returns to normal over 2.4 seconds after the last explosion. This covers Classic, NeoLemmix and The Tribes. Chronicles has no mass-nuke action.

The sequels
  • Lemmings 2: The Tribes is complete and out of beta. All 120 levels have recorded winning routes, with continuous ten-level runs through all twelve tribes and verified survivor carry-over. This includes more climbing, stone-collision and runtime fixes.
  • Lemmings 3: Chronicles moves from Preview to Beta. There are verified standalone wins for 74 of its 90 levels. Work continues on the remaining routes, campaign and endings.

More of the original Macintosh feel
  • Choose Macintosh (original) in Audio for 31 arrangements using the game's original sampled instruments: 21 Classic, six Oh No! and four Xmas tunes.
  • Release-rate changes play the original MousePress sound, with pitch changing as you adjust the rate.
  • Choose Original Macintosh under Graphics → Counters for the original skill-counter digits. Music and counters can be chosen independently of terrain artwork.

Finding levels and keeping your progress
  • Favourites let you bookmark levels from Level Select or the results screen. Recently Played keeps your last 50 distinct levels, newest first. Both live in Collections and are saved per profile, including Hot Seat, across Classic, fan packs, NeoLemmix and both sequels.
  • Hot Seat's Resume button shows every participating player's initials in turn order.
  • Journey wins save as soon as you complete the level, before you click Next level.
  • A visible Menu action, Q and Escape return to the library with your saved run. Classic, Lemmings 2 and Lemmings 3 share these controls.

The Joy Update's sound and music improvements
  • Every rescue gets a cheer, including crowded exits. The Tribes adds rescue, trampoline and trap feedback; Chronicles adds sounds for pickups, projectiles, explosions, building, steel, water and traps.
  • Personal bests and newly earned rare awards get a small result flourish. Fresh starts and retries play Ready after the countdown; Hot Seat handovers wait for the next player's Ready.
  • Distinct timer and builder warnings, plus a short cue for rejected skill assignments.
  • Adaptive DJ can lift your winning theme to an installed composer recording or remix of the same tune, then keep it playing through the results screen.
  • Better recorded-soundtrack volume balance and source-verified loops. Holding fast-forward smoothly bends the music's pitch; releasing it restores your previous cruising speed.
  • Result sounds respect effects volume and mute, and stop when the game loses focus. Music-source changes preserve pauses and journey or shuffled playback continuity.


The download icon and Check for Updates now share a recoverable flow after repeated clicks, cancellation or a busy update, so you can retry without restarting.

Intel and Apple silicon, macOS 12.3+. NeoLemmix remains Beta. Original-engine fidelity and sequel ending checks continue.

Download 1.9.1 and read the release notes

For a fresh install, choose the slim download; it includes the original Mac music and essential soundtracks. Existing players can use Check for Updates.

Thanks for the reports and feedback — they helped shape this update!