Recent posts

#11
Lemmings Main / Re: [DISC][IDEA] Lemmings Co-o...
Last post by Simon - March 25, 2026, 07:28:00 PM
In 2018, I filed against Lix #334 Networked Singleplayer a.k.a. girlfriend mode and it's still unimplemented.

The idea is to solve vanilla singleplayer levels together. Transmit all pauses/rewinds/steps/... over the network, in addition to how Lix already transmits skill assignments. Transmit mouse location, or at least the air clicks. You can voicechat "I want to build from here", then move the mouse, "to here". When it supports several players pausing/rewinding/..., it will trivially support one player with spectators.

I think it's the fundamental mode of co-op. All existing singleplayer levels will be instantly available in girlfriend mode.

-- Simon
#12
Lemmini / Re: [In Development] Lemmings ...
Last post by hrb264 - March 25, 2026, 07:13:02 PM
I'd love to get involved:)
#13
Lemmini / [RetroLemmini] ROTL III: Lemmi...
Last post by WillLem - March 25, 2026, 02:07:34 PM
I had an idea today whilst playing through Revenge of the Lemmings and just wanted to make a note of it here.

A new community collaboration pack called Lemmings Assemble. That's as far as I've got with it. I'll add more later pending discusson with Eric on Discord.
#14
General Discussion / Re: General Comings and Goings
Last post by Guigui - March 25, 2026, 09:18:56 AM
Quote from: GigaLem on March 25, 2026, 04:01:50 AMI hate that I feeling I announced Millas being back in progress too soon when Ideas dried up for me.
This month (or year) has left me drained I have finished up a video project that was meant to have been finished up months ago and now I've been very tired lately. I've sketched an idea for a level revision but I feel full hesitantcy trying to open up NLE again to make it. and I feel frustrated because I want to make progress on things but the moment I sit down I feel extra tired.

I know that feeling. Normal advice is to not put pressure on yourself with this, it is just a game after all. Ideas and will to realize will come when they do, and will be better if not forced out of a tired brain.
In the meantime, go and play Portal if you have not already !
#15
Levels for Other Engines / Re: [Lemmini/Lemmix] Revenge o...
Last post by kaywhyn - March 25, 2026, 07:28:17 AM
I've restored pack download for Lemmini :) All the download links are dead, so a few posts up in mobius' post I've went ahead and removed the mediafire links.

Also in regards to the Lemmix version of the pack, I unfortunately don't have it and hence that still needs to be restored if anyone still happens to have it :(

The pack for Lemmini is attached to this post :) The pack has the included music used for it, and interestingly enough the pack and the music together take up only 3.2MB, so fortunately no need to make the music a separate download from the pack itself ;) It also means the pack can simply be downloaded as an attachment instead of needing to host the pack download on Dropbox or some other site! :thumbsup:

I've also included attached the pack in the OP for convenience and also so that everything is in one place ;)

https://www.lemmingsforums.net/index.php?topic=1676.msg42081#msg42081
 
#16
Fan Corner / Two Lemmings holding a Panel
Last post by Cindy - March 25, 2026, 06:50:43 AM
Here's the two lemmings holding the warning panel from the box art, the text is from my off-screen recording.

Here's what I did while I was bored, btw:
#17
Lemmini / Re: [RetroLemmini] NepsterLems...
Last post by kaywhyn - March 25, 2026, 06:11:44 AM
Quote from: WillLem on March 20, 2026, 02:25:02 AMThe locked RRs for all these packs was happening due to a cleanse bug in the Editor. Thankfully, it's an easy fix to correct them all using RegEx in Notepad++

I've now triple-checked everything in all packs for:

"locked = True" when it should be "False" - all fixed
"locked = False" but "maxRR" is the same as "minRR", which also causes the RR to be locked - all fixed

Excellent work :thumbsup: Perhaps it's best to post a tutorial on how to mass edit levels with Notepad++. I remember when I mentioned needing to open up every .ini level file to change the fall distance for a level pack I converted to SuperLemmini that you said there's a far faster and easier way to do so via Notepad++. I don't have it though. I'm not sure if one can do the same with ordinary Notepad.

QuoteAnd, of course, the cleanse bug is fixed in the Editor so this shouldn't happen again when converting/cleansing packs in the future!

Yup, as you have explained the packs predate the cleanse levels bug fix and hence explains why some levels had locked RR's when they shouldn't. It seems pretty random which levels had it, though.
#18
Lemmini / Re: [RetroLemmini] MobiLems
Last post by kaywhyn - March 25, 2026, 06:04:12 AM
Quote from: WillLem on March 20, 2026, 02:19:23 AM
Quote from: kaywhyn on March 20, 2026, 01:42:52 AMVersion 1.4 uploaded with the following level fix:

Heinous 27 - Narbacular Drop Unlocked the RR

Ah, checked this again and I'd set the property to False but the max RR was still 90, effectively keeping it locked.

I've done another check of Mobilems and there are a few other levels that slipped through the net due to this, I'll upload another fix now.

Indeed, we were both seeing the same thing with the RR being locked on the level, where in the editor I saw the "RR locked" box ticked (marked as true), whereas in contrast as you have explained, it was the opposite, set to false but as the max RR matched the min RR it essentially means the same thing as the RR being locked on the level.

Anyway, thanks for being prompt and fixing the other levels of the pack which had the locked RR issue! :thumbsup:
#19
General Discussion / Re: General Comings and Goings
Last post by GigaLem - March 25, 2026, 04:01:50 AM
I hate that I feeling I announced Millas being back in progress too soon when Ideas dried up for me.
This month (or year) has left me drained I have finished up a video project that was meant to have been finished up months ago and now I've been very tired lately. I've sketched an idea for a level revision but I feel full hesitantcy trying to open up NLE again to make it. and I feel frustrated because I want to make progress on things but the moment I sit down I feel extra tired.
#20
NeoLemmix Levels / Re: MASTER-88 (Amiga Classic) ...
Last post by MASTER-88 - March 24, 2026, 11:48:00 PM
Thanks to play it. Yes this pack is short but its still very sharp. Few those levels are also find custom +3 newest version. I work both packs in same time.

My long packs contains a lot trick training levels. Most advance tricks trainings levels are custom +3 & lemmings worlds and few normal tricks training custom 2 and very orginal tricks custom +1. There is no trick trainings Amiga Classic or Oh Yeah More Lemmings which is my shortest pack too.

Taylor Made Stacker is quite easy level (one easiest in this pack) IIRC there is not special tricks about it, but one little tricks might help you alot, expalin it under spoiler tags.

Spoiler
IIRC its contains some stacker tricks. IIRc quick zig trick, which first time learn lemmings world, but IIRC that was not mandate with this level, but that trick goes just simple. Make Stacker and when make another stacker in row your lemmings will turn, thats possible turn lemmings when release rate are too high, you can also turn stacker when you make its right before its hit wall or steps. Stacker will cancel own job and turn