Recent posts

#11
NeoLemmix Levels / Re: Quest From Kieran [Difficu...
Last post by MASTER-88 - November 12, 2026, 09:19:24 AM
There is helluva much easier solution Rock Climb. 8-)  I really did it very hard way last time. :laugh: Let post better replay and also few other levels i played yesterday

Step 4 Not Fun

Level 14 Rock Climbs (Much easier) 8-) Will post this another replay. Make this level breeze compared my way last night
Rock Climb
No releaserate manipulation need anymore. Just use climber, make sure its not turn back when you build to exit. He will otherwise climb over this tree and go to death. This solution was heck much easier, only hard timing is this bash under goal.

Other levels contains one step 3 and few step 4.

Step 3 Hard but Fun

Level 10
Drifting Away
Saved two more than needed. But guess its intention solution

Step 4 Not Fun

Level 5
Rising Condesation
Easy level, guess its also intention solution


Level 6 Crag David amaze and confuse me. ???  I´ll guess i did actual completion using backroute, because im not got my much more harder and idealic looking puzzle to work. Let make next things under spoiler tags. Will attach my both replays. Just this idealic attempt and actual completion.
Crag David
First i´ll aim goes lower route, but what ever i do its let me only save 34/35 and cannot got that setup correct. So let make it upper route, which was very easy and saved a lot more extra lemmings than we need. I´ll post replay both


EDIT**********************

Step 4 Not Fun
Level 13
Highground
cunning but quite fun level. 1 basher and 1 climber remain


BTW
At this point only 8 Levels are remain this pack :)

Step 3 Hard But Fun (6 Levels remain) 5, 7, 8, 11, 13 & 15 (few those not give me any single idea rightnow)
Step 4 Not Fun (2 Levels remain) 1 & 12 (not are make any efforts level 12 yet. Level 1 really road block me. Not even close completion yet.



#12
Challenges / Re: Maximum Lemmings Saved Rec...
Last post by LemSteven - November 12, 2026, 04:23:10 AM
I've upped the glitch-free score on Mayhem 29 (DOS) from 76/80 to 77/80, as I have confirmed a glitch-free 77/80 solution.

Mayhem 29 Lose 3 Glitch-Free
One lemmings builds 4x to the right and then blocks.  While he's doing this, the crowd is restrained with a 3-builder stack on the left and a blocker on the first builder brick on the right. 

Now you need two trailblazers in order to do the two builders and blockers in the end, so the second-last lemming out of the entrance builds from the top of the 3-builder stack, such that both he and the last lemming out will get past the blocker.  One of them builds left 3x from a precise location.  With perfect timing, his second-last brick will touch the steel on the left just as the other lemming arrives, but it will be a pixel too low for him to step up, so he turns around.  Then the last brick will allow the builder to step up to the steel, which provides just enough separation between the two trailblazers to complete the bridge on the left (Screenshot 1).

The broken pillar is taken care of with a basher, two diggers, and a builder (although it can theoretically be done with just one digger, this is not strictly necessary).  This leaves two builders to place the blockers in the end.  Finally, the crowd can be released by bashing the step that the blocker is standing on.  The only lemmings lost are the initial ramp turner and the two blockers in the end (Screenshot 2).
#13
General Discussion / Re: German meetup in Kassel, S...
Last post by Simon - November 12, 2026, 02:27:40 AM
We're still 5 people confirmed: Flopsy, Kingshadow, Will, Icho, me.

German forumers, feel free to let me know on short notice. But Icho is currently figuring out group accomodation. If you commit early, you'll be able to book cheap lodging. Icho knows a holiday apartment and you don't have to take a hotel.

Kingshadow: By coincidence, I've received Magical Athlete a.k.a. Turbo-Flitzpiepen 2000 for birthday. No need to bring that game from England anymore. :-)

And there are enough Zendo sets here to run two or more groups. No need for Will to bring the set that I gave to him in October 2024.

-- Simon
#14
NeoLemmix Levels / Re: Quest From Kieran [Difficu...
Last post by MASTER-88 - November 12, 2026, 01:26:16 AM
Okay Wednesday-thrusday night.

I´ll really hope there is no another "Rock Climber" style levels remain.  I´ll really turn the air blue when played that level. :devil:  Its just unnecessarily precise everywhere, contain millions releaserate manipulation and totally pixel perfect timings. After over 3 hours attempt i finally got it done. Its might sure one hardest level what i ever completed, any harder levels might be rage quit ;P . How ever that was still really interesting and great puzzle, its keep me trying it a lot. So its not was bad level or sure not turn off level. I actually liked it, but little bit less precise level might be more fun to play. ;)

Otherwise Step 4 Not Fun are seems much easier than Step 3 levels. Nearly completed all levels here (only 3 remains). I think i figured out some massive backroutes, so i am sorry about it. :laugh:

Let post another 6 replays just all Step 4 Not fun. I am played even more, but let post those 6 replays next. Here is my respond.


Level 7
Brickin ec
Another easy level. Also two extra saved, its seems intention solution IMO

Level 8
Down the Tubes
This might are massive backroute. That was really easy level, but guess i really break it

Level 9
Joint Construction
That was fun and interesting level, take while to solved, but sure one most interesting level here and not too hard to perform

Level 10
Offshore Rig
Saved 5 extra lemmings than needed. Its might backroute, not sure about it. Yeah that not was very hard level, need little builder height

Level 11
Toil
This might are another massive backroute. I saved all lemmings just left side exit. There is right exit, its seems pointless. Also Much skills remain, but no extra lemmings saved, though im not even attempt it

Level 14
Rock Climbers
This Level was SUPER HARD :devil: Its also cunning, but this execution here was really hard task, tons releaserate manipulations and perfect timings, take a lot test replays and yeah some 3 hours to completed. I really turn the air blue when this fucking lizard trap at end ate my single lemmings into group and just let start build whole groups over agains, that was really piss off thing. Another very difficult task was that bash under exit. This spot have to pixel perfect, otherwise you ruin it at end, though i practice that a lot, so i failed it only once my real attempt. This not was bad level. Actually i liked it, because that was very genius and also very interesting level to play, but its might just more fun with little less precise things, but most those precise things here was necessary, i was really close find several little backroutes, but those road block rightbefore end. I´ll guess this is intention solution or at least close it.








#15
Site Discussion / Re: forum gonna be re-themed t...
Last post by lemmkeev20 - November 12, 2026, 01:17:42 AM
Quote from: Silken Healer on November 12, 2026, 01:02:48 AMAlso even though it never went anywhere, if someone still made a Christmas logo/Christmas logos now he'd probably still be fine with adding them.

atleast a logo is fine... we just need to celebrate christmas

or atleast also put some frosting at the top of every topic (optional) (that would be cooler :santa: )
#16
Site Discussion / Re: forum gonna be re-themed t...
Last post by Silken Healer - November 12, 2026, 01:02:48 AM
1.png
2.png

I found the relevant conversation on Discord.

That being said, this didn't really clock to me at the time of this conversation (I think I'm the "Deleted User" here as I think I remember me saying these things), I think Namida was talking about making a theme himself. If someone else made a theme I'd doubt he'd have much resistance to just adding it and making it be the default at 1 or 2 weeks before and after XXXX-12-25.

(Though obviously I can't speak on behalf of Namida with 100% confidence)

Also even though it never went anywhere, if someone still made a Christmas logo/Christmas logos now he'd probably still be fine with adding them.

Same thing for a Halloween theme/logo too.
#17
Site Discussion / Re: forum gonna be re-themed t...
Last post by LemFan - November 11, 2026, 11:09:08 PM
But interesting thought, nonetheless, lemmkeev20
#18
Site Discussion / Re: forum gonna be re-themed t...
Last post by Silken Healer - November 11, 2026, 10:57:09 PM
There was a brief discussion about this years ago on Discord, I think namida's decision was that a theme for a holiday would be too much effort, but a logo for a holiday or something might be for viable and then it just never went anywhere
#19
Site Discussion / forum gonna be re-themed to ho...
Last post by lemmkeev20 - November 11, 2026, 10:37:28 PM
so basically something that i really wonder is if the forum is getting a holiday (also known as christmas) theme?

i ask this beacuse this year there were no theme-ing's for this halloween...
so hopefully the forum gets its own holiday/jolly/christmatic theme :santa:

when december gets closer (around 20-30 of november if you guys want) we should theme the forum to the already mentioned holiday-tical theme


comfortable and sweet...

#20
Other Projects / Re: Fizzles – Level 8 released...
Last post by lemmkeev20 - November 11, 2026, 10:19:39 PM
not for hate but...

i think should add a massive use of ai art for those who don't like ai at the side of the "playable demo" text :thumbsup:

also what happened to the project?