Recent posts

#11
Game Bugs & Suggestions / Re: [DISC] Make 'Replay Mode' ...
Last post by Guigui - July 22, 2026, 09:13:44 PM
My 2 cents.

Replay annoyed me the first week I spent with the game.
Then I understood how it works and use it at all the time.

Never tried insert replay though, mainly because I do not even know how to trigger it. Also I have trouble imagining how inserting an assignation may not break the rest of the coming replay. Though about this point I trust everyone saying this is actually useful, so I plan on trying it when I finally find how to trigger it !

Finally I am very used to airclick for replay cancel and never use anything else, please do not remove it.

On another note, sorry if it is not the right place to mention it, I'd appreciate if replay carries when using the editor.
To be clearer : create a level, playtest it, exit to editor to make changes, play test the level again and find your previous replay ready for you.
#12
Lemmings Main / Re: Hi, my name is …
Last post by IchoTolot - July 22, 2026, 08:42:38 PM
Welcome from me, too!  :)

Also, german here as well.  ;) 
#13
Other Projects / Re: Level Editor for the Sega ...
Last post by Ron_Stard - July 22, 2026, 07:32:32 PM
Quote from: Adrian060756 on July 08, 2026, 08:25:45 AMThis is the new link to the ROM hack patch, the one above takes you to a dead page as that one was before the site's migration to a new server.

https://romhackplaza.org/romhacks/lemmings-mega-edition-sega-master-system-romhack

Your levels are outstanding! I wish I had those levels on the 1994 Lemmings cartridge my mother bought me for my birthday!

Also, @Squidgy, your editor is impressive and very complete. I have to try it and adapt some of the levels I made for Lemmix, in order to try how well they behave on the SMS.
#14
Game Bugs & Suggestions / Re: [DISC] Make 'Replay Mode' ...
Last post by IchoTolot - July 22, 2026, 05:37:37 PM
I have no energy to read everything here as I think the current system is fine, but here is my usecase reagarding the last question:

- I always click air to stop the replay. If this isn't the standard I would become confused and frustrated. I can see the option of turning it of useful though.
- For shorter and medium sections: I often rather just replay the section than using the blue "R" as I tend to play faster than I editing the history by now.
- For longer sections I do use the blue "R", which is only a minority of levels though.
#15
Game Bugs & Suggestions / Re: [DISC] Make 'Replay Mode' ...
Last post by Simon - July 22, 2026, 04:17:27 PM
All right, no undo for now, and the difference between the two surviving modes (airclick cuts global future vs. airclick does nothing) becomes a user option. There will be no mode toggling during play. Good riddance if it turns out well. You get to remove at least one hotkey (the mode toggling) and some iconography.

I think I like it.

Quoteclicking air cancels the replay (by default, it shouldn't)

No, I recommend that you keep the default that airclicks cut the global future.

Argument 1: Even though most users know about this, nobody has complained that it does too much damage in CE 1.1.2 or before. Replaying will become more powerful, but, at the same time, it becomes less destructive because assignments will cut only the assignee's future, not the global future.

Neutral observation: Inserting is advanced. Let's say 30 % of users will insert. If you anticipate that you will insert a lot and you fear about destruction, you'll activate the option for yourself. If everybody were an advanced user, I'd be 50:50 about the default. But that's not the argument.

Argument 2: Another 30 % of users will continue to play with replay mode, but not with insert mode. They'll never LMB into the map until they want to cut. The default shouldn't remove a useful shortcut (global-future-cutting air click) that does no damage for them: They won't LMB into the map for other reasons.

Argument 3: The final 40 % is that invisible portion of users. You rarely catch a twitch stream of them. They don't want replay, they'll always solve from scratch. Replaying annoys them. They always run default options. Don't remove the main way of cutting the unwanted replay from them!

QuoteMore input from other users would be good.

Yes, please post. Even (and especially) if you never use insert mode!

Do you click air to stop the replay? Or do you use a hotkey or click the R in the panel?

-- Simon
#16
Game Bugs & Suggestions / Re: [DISC] Make 'Replay Mode' ...
Last post by WillLem - July 22, 2026, 03:22:27 PM
I do like the idea of an Undo system. Save the current replay in memory when making a destructive change, allow user to revert if they make a mistake.

Discoverability is the issue. We often lose sight of the fact that this is, after all, a game. Yes, it's become a fairly powerful piece of replay editing software as well. Where do we draw the line?

The goal here is to simplify the replay feature, not make it more complex. A single mode, let the user choose whethor or not clicking air cancels the replay (by default, it shouldn't), keep it to LMB (I agree that RMB is a bit too obscure), maybe bring more attention to the 'Cancel Replay' hotkey somehow - make it a button and have done with it?

More input from other users would be good. People don't tend to speak up until it's already been implemented and there's a problem, so we might have to just make some calls and go with it.
#17
Game Bugs & Suggestions / Re: [+][PL] Preview Screen tex...
Last post by WillLem - July 22, 2026, 03:13:02 PM
Quote from: Simon on July 21, 2026, 07:14:52 AMI think the author line should be dark blue like the pack and position, to not stand out as much. It's as relevant as the pack and position.

Agreed. If not the same shade (i.e. blue), we can find some other darker shade for this line.

Quote from: Simon on July 21, 2026, 07:14:52 AMRe long pack names: When you have to trim long pack and position because of long directory names, cut from the left. Or cut from the center.

Agreed. At present, the line can be 48 characters max, and then the pack name is omitted.

Maybe keeping the pack name but dropping characters from the center of the string could work...?

So:

SOME RIDICULOUSLY LONG PACK NAME - SOME RIDICULOUSLY LONG GROUP NAME 20

Would become:

SOME RIDICULOUSLY LONG P ... OUSLY LONG GROUP NAME 20

Maybe it's best just to omit the pack name?

Quote from: Simon on July 21, 2026, 07:14:52 AMSpacing is a concern for later. Now, if author is missing, there is gap. I don't mind the gap much.

The gap is fine as it doesn't appear in the middle of the block, it just elongates the space between the level title and the top visible line of the block.
#18
Lemmings Main / Re: Hi, my name is …
Last post by Swerdis - July 22, 2026, 02:52:46 PM
Welcome Valentin,

German here as well, born in 1979. Thanks for joining this forum. Have fun!
#19
Lemmings Main / Re: Hi, my name is …
Last post by Mobiethian - July 22, 2026, 02:50:53 PM
Welcome, VorticonCmdr! :) :thumbsup:
#20
Lemmings Main / Re: Hi, my name is …
Last post by WillLem - July 22, 2026, 02:47:26 PM
Welcome Valentin, glad to have you on the Forums! :)