Recent posts

#11
Game Bugs & Suggestions / Re: [+][PL] Preview Screen tex...
Last post by WillLem - August 20, 2026, 10:58:04 PM
Added some extra spacing, recolored the lines, and removed the 'Release Rate' line:



The 'Release Rate' line not being there does look better if the level has a time limit. Without either (and especially if the level doesn't contain Neutrals or Zombies), the Preview screen suddenly looks a bit barren:



I prefer the button text being blue.

Thoughts?
#12
Game Bugs & Suggestions / Re: [+][PL] Preview Screen tex...
Last post by WillLem - August 20, 2026, 10:07:46 PM
Quote from: Guigui on August 19, 2026, 08:45:35 AMit just make more sense to have author not between level and pack name : you give all infos on the level and its position, then you give credits to its author

Putting the author immediately after the level title makes more sense because the level author and the pack author might be different.

Quote from: Simon on August 19, 2026, 07:05:55 PMTitle is important, and time limit is important (hide the entire line if no time limit). And the buttons along the bottom are important. Maybe reserve green for those buttons?

Green pops more and should be reserved for level info. I was thinking the buttons should be blue, and then nothing else in the level info should be blue.

Quote from: Simon on August 19, 2026, 07:05:55 PMTime limit line on preview is yellow ... Therefore time limit during play should be yellow, no?

OK :)
#13
Lemmini / Re: [DISC] Rewind button?
Last post by hrb264 - August 20, 2026, 08:00:17 PM
Perhaps it could be a box that you tick that adds it or not, i dont think id use it and dont really like the idea but i'd probably be ok if it was added as a mode you could turn on and off
#14
Levels for Other Engines / Re: [Lemmings 3] Quest From Ki...
Last post by kaywhyn - August 20, 2026, 04:15:34 AM
@kieran

I'm very excited and am definitely looking forward to playing your custom L3 pack in the coming weeks! :thumbsup: L3 kind of suffers from the exact same problem with the clunky engine but even moreso than L2's. There are some similarities with one another, such as how in L3 you just need to save 1 Lemming in order to progress and similarly, how there's only 20 Lemmings per level (despite only 10 being active on the screen at any time) instead of 60 like in L2. Even then, from my full LP of L3 from last year (that was also the very first time I have ever played L3), I definitely see the game has plenty of potential that unfortunately, like L2, has left a lot of unexplored territory. From what I read of Simon's feedback in this topic, it sounds like you did a great job of filling in those gaps. From another topic, it also sounds like Clam Spammer did a great job here with their custom L3 Egyptian pack as well, though it's only for one tribe rather than all 3 tribes like your custom L3 pack.

In any case, very excited to play the custom L3 stuff in the future and to see its potential unlocked with what you made of it with your pack! :thumbsup: I will need to first take some time to prepare and relearn the controls, as I have completely forgotten them as I haven't played any L3 since my LP of the game last year :laugh: kieran's custom Lemmings stuff is just excellent for which I can definitely recommend others play, with the warning that they're very hard. I'm sure I'll enjoy his custom L3 pack, especially as I love hard levels in the game of Lemmings! :thumbsup: 
#15
Levels for Other Engines / Re: [Lemmings 2] Quest From Ki...
Last post by kaywhyn - August 20, 2026, 04:07:10 AM
@jkapp76, @Armani

Thanks both for the kind words and compliment! :thumbsup: Yea, I definitely have a much better appreciation of L2 after playing through all of QFK2 and Lost Tribes due to learning so many new tricks and things that I didn't even know was possible with the L2 engine despite its clunkiness. Before this, I always thought L2 was not too bad but also not too good of a game, just meh :laugh: QFK2 has made me appreciate the game in a whole different way. As namida has stated, L2 is still Lemmings and hence it has the feel of a Lemmings game, albeit one with 51 skills total (which of course includes the classic 8 from L1), even if there are plenty of things it does different from L1, such as the fact you only need to save 1 Lemming in order to progress, and similarly how there's always 60 Lemmings per level minus how many you lose which is the amount you carry for the rest of the tribe.

All this being said, I absolutely look forward to Ste Woz Ere's custom L2 pack for when I get around to playing that in the far future. Perhaps I'll continue to appreciate L2 from playing their custom L2 pack too. Sounds like overall it's many times easier than QFK2, but I'm definitely not going to get overconfident here like I did with kieran's pack! :laugh: L2 is still very much a foreign game to me due to how I haven't played it anywhere near as much as L1/ONML, the latter two of which are far more familiar to me and having played them many times over in the last 30 years or so ;) My knowledge of the L2 mechanics is still quite shaky in comparison :P

In any case, I will gladly take on custom Lemmings packs of any difficulty (and suffer! :laugh:), especially if it means people like you both can enjoy watching me play them and just to see my level solving skills in action, which I'm more than happy to share my thoughts and strategies with this awesome Lemmings community anytime! :thumbsup:     
#16
General Discussion / Re: German meetup in Kassel, F...
Last post by Simon - August 19, 2026, 07:44:02 PM
Happy to have you here!

I can provide full sleeping gear (airbed, sheets, pillow, blanket) for up to 2 guests in the living room. It makes sense to offer this option to guests from the UK first, to allow you to travel light. I recommend that extra guests book a hotel, but I can host a 3rd guest at my place as long as he brings full sleeping gear himself.

-- Simon
#17
Game Bugs & Suggestions / Re: [+][SUG][PL] Improve colou...
Last post by Simon - August 19, 2026, 07:32:05 PM
Quote from: WillLem on August 17, 2026, 02:29:54 AMtry in the next update.

All right.

In the long term, I'll see if the unsolvability detection produces fringe cases or false positives with cloners/neutrals/... and I'll let you know.

Time yellow/cyan is open question, can't advise yet. Sand is yellow. Cyan for attention makes sense, too.

Quote from: WillLem on August 17, 2026, 02:29:54 AMwe'll do away with the 15 seconds 'warning'. Nobody has piped up in support of that, so... let's get rid of it and see if anyone complains later.

After sleeping over it: The 15-second warning has had a job before. In ancient times, if you didn't see the clock running out, the level would quit to menu by surprise, and you couldn't rewind. Overtime fixes this design, and the leftover 15-second warning hack can now go.

-- Simon
#18
Game Bugs & Suggestions / Re: [+][PL] Preview Screen tex...
Last post by Simon - August 19, 2026, 07:05:55 PM
Quote from: WillLem on August 19, 2026, 03:07:13 AMHonestly, I now think this looks a bit bland.

I think it's too colorful now. Unimportant/random lines jump to eye.

Title is important, and time limit is important (hide the entire line if no time limit). And the buttons along the bottom are important. Maybe reserve green for those buttons?

Ah, and: Time limit line on preview is yellow. Sand is yellow. Therefore time limit during play should be yellow, no?

-- Simon
#19
Other Projects / Re: C64 - Lemmings Reloaded
Last post by Hend - August 19, 2026, 03:57:14 PM
A bit info about Lemmings Reloaded for the C64.

123 levels in total.
Many are based on the best level designs from each lemmings port, including Megadrive, Gamegear, Apple Mac, NES, Amiga, DOS, SNES Sunsoft and PSP.
Lemmings reloaded also contains many brand new level designs (some of which contain their own additional gameplay mechanics)
There are all the classic gfx themes and a huge number of NEW graphical themes included, from Lord of the rings to Egyptology, Gremlin land and jungle vibe.

The game also includes a Juke box (over 30 tunes in the games to be unlocked) and a level rating and reward system!

I hope people check it out and enjoy. :)
#20
Game Bugs & Suggestions / Re: [+][PL] Preview Screen tex...
Last post by Guigui - August 19, 2026, 08:45:35 AM
I have not read the whole thread precisely, still giving my 2 cents. Feel free to discard post if those have already been discussed about.

Previous screen displays, in this order :

Level name, green

Pack name, rank, position, green.

Author name, green or blue. I think it just make more sense to have author not between level and pack name : you give all infos on the level and its position, then you give credits to its author.

Save n of N of now, green

Do not display RR information. After all this is purely a level solving element, only required when you start thinking how to solve, so not needed here.
One can also say that if you show RR here, then you should also show the skillset, which you definitely do not want at this point.

Time limit yellow if present, infinite time green if not.