Recent posts

#11
Lemmini / Re: [RetroLemmini] hrb264’s Re...
Last post by hrb264 - March 12, 2026, 06:38:58 PM
I've also made a few more levels: (these will be in another pack tbh)

#12
Lemmini / Re: [RetroLemmini] hrb264’s Re...
Last post by hrb264 - March 12, 2026, 06:37:08 PM
Hi :)

I've made a few edits to Taxing 1 - I am still not 100% happy with the way it looks tbh but hopefully it should be better than before.

#13
Lemmini / Re: Menu bar theme & icons
Last post by WillLem - March 12, 2026, 05:31:38 PM
The Replay 'clapper board 'is very nice. The 'retro computer' Codes icon is also a very nice touch, I've gone ahead and added this one as the default (the glasses one will also be included as an optional alternative - users can simply rename the icon to get whichever they prefer).

I've done some slight editing to most of the icons to increase contrast, tweak the colours, and enhance detail at the smaller size (for example, making the "Code" word a bit more visible on the computer). Here are the results so far:



EDIT: After posting this, I've realised that the icons are aliased slightly (you also noted this several posts ago). This is happening due to the fact that my display resolution is set to 1.5x, and so Swing is scaling the icons to 48 x 48.

Solution: I've introduced some repainting code to support display scaling, so we can provide the icons at 32 x 32 (1x), 48 x 48 (1.5x) and 64 x 64 (2x) and the correct icon will always be chosen depending on the display's current DPI. There will still be some resizing/aliasing for 1.25, 1.75, and any scale above 2.0, but this should be fairly acceptable. With this in mind, we should probably stick to a straight 32 x 32, 48 x 48 and 64 x 64 for all icons (including Hotkeys*).

Once we're happy with all designs, I'll just need each one at 64 x 64. I can apply resizing from there, and will most likely provide the icons as sprite sheets. EDIT 2: I've sorted this out code-side now. The icons will be provided as single sprite sheets with a 32, 48 and 64 version (see attached template).

*We could do with having a version of the Hotkeys icon that's flipped horizontally (but still lit from the right) to match the others in terms of general orientation. I've attached the current version as a guide: this icon can actually be a bit bigger whilst still maintaining the rotation / dimensions.



Side note - having thought a bit more about it, maybe the Amiga 'tank' mouse would be a good choice for the mouse icon?



If you can make the "Code" computer an A500 as well, that would be ace! ;P


Exercised some artistic licence with the width of the monitor here!

Many thanks again for all of these :thumbsup:

#14
SuperLemmix / Re: [SLX] Lemminas Origins - 1...
Last post by WillLem - March 12, 2026, 04:58:22 PM
Version 3.2 uploaded

This one's a significant update with quite a few layout changes, additional and revised Talismans, level position swaps, and more. Here's the full changelog:

Changelog
:lemming: Re-ordered Mayhem levels 19-27
:lemming: Fun 3 Tailor Made For Blockers and Tricky 6 Lemminade Zero - updated layout
:lemming: All We All Fall Down repeats - updated release rate values
:lemming: Tricky 14 If Only They Could Fly - easier base skillset, added talisman for fewer Builders
:lemming: Taxing 20 Beam of Excitement - updated talisman (it's possible to save an extra lem!)
:lemming: Taxing 22 Don't Work Too Hard - renamed to The Path of Most Resistance and updated talismans
:lemming: Mayhem 19 Going Up and Taxing 21 Fortess Of Love - swapped places (the latter is a much more difficult level), added talisman to Going Up
:lemming: Mayhem 17 The Lost Art of Backstacking - fixed layout following Builder physics update
:lemming: Mayhem 21 The Steel Mines of Kessel - added 2 Blocker talisman
:lemming: Mayhem 23 Mind The Step - updated layout and removed the need for lots of Basher-cancelling
:lemming: Mayhem 25 Nothing is Impossible - added 1 minute talisman
:lemming: Mayhem 26 What The...? - updated layout to be slightly more lenient on intended skill assignment order
:lemming: Mayhem 27 The 7 Pixel Rule - added 0 Floaters talisman

Previous download count = 37

The full 3.2 pack can be found here.

Get the latest version of SuperLemmix here.
#15
Lemmini / Re: Menu bar theme & icons
Last post by zanzindorf - March 12, 2026, 02:57:06 AM
Quote from: WillLem on March 11, 2026, 11:00:52 PMLooks good to me. By all means rework it if you wish, but this one will certainly do the job.

Yay! Good good.

Clapper_32x32.png
Clapper_49x49.png
Clapper_64x64.png

I still plan on re-rendering the glasses, but I had an idea for an alternative to the code icon:

Computer_32x32.png
Computer_49x49.png
Computer_64x64.png
#16
Lemmings Main / Re: The Making of Lemmings (19...
Last post by Mindless - March 11, 2026, 11:16:44 PM
And the full interview with Tim Wright.

#17
Lemmini / Re: Menu bar theme & icons
Last post by WillLem - March 11, 2026, 11:00:52 PM
Quote from: zanzindorf on March 11, 2026, 02:01:31 AMI'm not sure I like how this one turned out, but here's my progress on the mouse icon.

Looks good to me. By all means rework it if you wish, but this one will certainly do the job.
#18
NeoLemmix Levels / Re: [NeoLemmix] Lemmings: Hall...
Last post by Strato Incendus - March 11, 2026, 07:56:10 PM
Just randomly stumbled across this - thanks a lot, kaywhyn!  :thumbsup: Looks like I have something new to watch on the Lemmings front after a long time.

I kind of stopped checking in here after I couldn't watch Gronkling's replays (or rather, when I watched them, many of them would fail to actually solve the level on version 12.14 - and I didn't want to go back to version 12.13 at that point, as the 12.14 physics were already set in stone. It was a Release Candidate, after all, no longer just an experimental version).
#19
Lemmini / Re: Menu bar theme & icons
Last post by zanzindorf - March 11, 2026, 02:01:31 AM
Thanks! Glad you like them :) They're fun to make, and I'm remembering how to use Blender a bit more now.
I'll take another look at t he code icon tomorrow I think.

I'm not sure I like how this one turned out, but here's my progress on the mouse icon.
I could try a different type of mouse if you don't like this one. If you had a specific mouse model in mind, let me know.

Mouse_32x32png.png
Mouse_49x49png.png
Mouse_64x64png.png
#20
NeoLemmix Levels / Re: TomatoLems [Difficulty: Ea...
Last post by Guigui - March 10, 2026, 10:14:43 PM
Quote from: The Tomato Watcher on March 10, 2026, 12:54:43 AMAlso GuiGui, it seems your Panic 8 replay is broken on my end. I'm using NL V12.14.0 currently. What version are you using, since CE shouldn't behave any differently?

I'm using CE last RC version. This is indeed weird, because the replays work correctly on my side; I'm joining it again just in case.