Recent posts

#11
Lemmings Main / Re: Lemmings Forever Research
Last post by namida - June 28, 2026, 09:08:44 PM
I think a lot of the recent resurgence in 2D games comes down to the increase in the visibility and popularity of indie games, and the fact that 2D games are considerably easier to make.
#12
NeoLemmix Main / Re: [STYLES] Updates to second...
Last post by WillLem - June 28, 2026, 08:59:15 PM
Quote from: namida on June 24, 2026, 01:48:20 AMI think that animation would look a lot better if some horizontal movement was applied to offset the appearance of it moving backwards/forwards as it rises/falls.



Better?

Quote from: Simon on June 24, 2026, 06:48:02 AMThe bubble trap is still flashy, all blades light up at the same time. How will it look when you make the blades light up one after another, with the leftmost blade first and the frontal needle last?

Good shout, here it is:



This version is the best so far IMO.

I've attached these revisions to this post.

#13
Game Bugs & Suggestions / Re: [✓][SUG][PL] Clear Physics...
Last post by WillLem - June 28, 2026, 08:24:02 PM
Quote from: Simon on June 28, 2026, 12:07:01 AMDitch the option and instead make "cycling" a keyword that can appear directly in the CPM color config file ... You can print comments into the file to explain "cycling".

This is a good idea. The bool option does seem a bit wonky as it's unclear exactly what will cycle when the option is on.

Should all elements be allowed to cycle (Gadgets, Lemmings, Triggers, etc)?

Quote from: Simon on June 28, 2026, 12:07:01 AMIf you keep the bool option nonetheless, consider to default it to no color-cycling.

OK, if we keep the option let's toggle it off by default. I probably prefer your idea of keeping all CPM color concerns to the .nxmi though; let's focus on that going forward.

Quote from: Simon on June 28, 2026, 12:07:01 AMI still think that the CPM color config file should go into user/.

Agreed, this does make the most sense.

Quote from: Simon on June 28, 2026, 12:07:01 AMShould I make 3 fresh topics for these 3 sub-issues (default colors, how to choose cycling, location of the config file)?

No need, this topic is sufficient for all concerns. I've downgraded the status of this topic from [✓] (resolved) to [+] (in progress).
#14
Lemmings Main / Re: Lemmings Forever Research
Last post by WillLem - June 28, 2026, 08:13:05 PM
Quote from: Guigui on June 23, 2026, 06:53:46 AMThe famous era where everything had to turn to 3d.
Responsible for lemmings' loss of interest to many people ?

It's certainly possible that Lemmings as a concept didn't quite gel with the 'let's make everything 3D' era of gaming. L3D itself never really took off, but that could be more because it was woefully underdeveloped.

More recently, there is a move back towards 2D in many games (Celeste, Deltarune, Baba Is You) and they're all the better for it. Lemmings might see a mainstream resurgence in the next decade or so, or perhaps games similar to it. There are clearly developers still interested in making Lemmings clones.
#15
Lemmini / Re: İs it possible to run retr...
Last post by heart66 - June 28, 2026, 08:09:42 PM
İ wish I was 20 years younger. I am in my 60s. Last software I made in Turbo Pascal was on 1995.
Though, I can help with the system design and specification. I am retired now for the last 15 years
#16
SuperLemmix / Re: (SLX) Heart66 Pack (İn Dev...
Last post by heart66 - June 28, 2026, 08:02:32 PM
I think I shall finalise the pack and   post it all together with replays very soon.
İf any level needs adjustment or improvement... Please post your suggestion ASAP. İt is well appreciated.
#17
Lemmini / Re: İs it possible to run retr...
Last post by WillLem - June 28, 2026, 07:59:50 PM
Probably, but the amount of work required to make this happen isn't something I'd want to take on myself without a significant amount of help.
#18
Lemmini / İs it possible to run retrolem...
Last post by heart66 - June 28, 2026, 07:50:49 PM
Since Retrolemmini is Java based, can we run it in android?
İt will be nice to play classical Lemmings on android.
#19
Contests / Re: Level of the Year 2025: Pl...
Last post by JawaJuice - June 28, 2026, 07:09:04 PM
Quote from: kaywhyn on June 25, 2026, 01:45:16 AMJawaJuice and Simon got intended/acceptable solutions to all my levels except for Oh Yes! A Hardcore Molten Problem. Both solved it with different backroutes. Thanks for catching and showing me them! I've attached an updated version of the level which hopefully fixes the backroutes. Simon's backroute was easy to fix with a flamethrower, while JawaJuice's was what I thought was impossible to fix without hackish changes needed around in the starting area. That is, until I looked in an entirely different area and spot to modify which should now hopefully force the intended solution. How it boggles the mind! :laugh:

Not wanting to give too much away, but I've had a bit of experience myself with backroute fixing lately ;) It certainly can be very tricky, especially if you set certain restrictions on yourself as to what you can change. I will give your updated Oh Yes! a spin when I get chance! :thumbsup:

I think the thing with Organic is that I didn't trust myself that the solution would be as fiddly as I seemed to need to make it, but after what you said about Crane backrouting it a bunch of times, it makes more sense now! I've also come to think that level creators aren't necessarily the best judge of the difficulty of their levels, although as we've said before, a level that's difficult for one solver can be relatively easy for another and vice versa! :shrug: :)
#20
Lemmings Main / Re: NeoLemmix Community Showca...
Last post by WillLem - June 28, 2026, 05:33:11 PM
Quote from: darkshoxx on June 28, 2026, 08:35:19 AMJust gave it a go and I'm really interested in the playback mode feature. I can't quite get it to work sadly. EDIT: Got it to work.

Glad to know that you got it working. What issues did you encounter at first? Maybe it's something that needs fixing engine-side.

Quote from: darkshoxx on June 28, 2026, 08:35:19 AM@Simon @WillLem @IchoTolot
Any levels you particularly liked that you've seen or made?

I'm probably not the best person to ask about levels, but for speedrunning I'd posit that the more skills a level has available the better, because there are more possibilities to carve out the most optimal route.

So, look for levels which provide X-of-each where X is at least 5. Those are likely to be good for speedrunning. I'll aim to find you some examples later, and will see if I can find the replays you requested. I'm afk at the moment (on mobile).