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#11
Lemmings Main / Re: Lemmings I - The Original ...
Last post by Ron_Stard - January 16, 2026, 11:03:06 PM
I'm preparing a poll to choose the levels for the Dirt Tribe, for now. To do this, of course, I first need to gather all the levels from every possible port, and that will take some time. For now, here's the list of levels from the original Amiga/DOS game:

DIRT TRIBE CANDIDATES

Amiga & DOS

  • Just Dig!
  • You Live and Lem
  • This should be a doddle!
  • A ladder would be handy
  • Here's one I prepared earlier
  • They just keep on coming
  • Ozone friendly Lemmings
  • The Island of the Wicker people
  • Lost something?
  • Watch out, there's traps about
  • Every Lemming for himself!!!
  • Upsidedown World
  • Hunt the Nessy....
  • How do I dig up the way?
  • Steel Works
  • One way or another
  • The Far Side
  • And then there were four....
  • The Steel Mines of Kessel
  • Rendezvous at the Mountain
#12
Lemmini / Re: RetroLemmini Records (Max ...
Last post by hrb264 - January 16, 2026, 02:10:13 PM
I managed to save 15 lemmings on Namida's 'With love from Trogdor' level. Stupidly i forgot to save but when I looked it up online afterwards most solutions I found only saved 14 lemmings. I am pretty sure that someone has probably saved more, but I was really surprised and I don't know if I could replicate it again :)
#13
Levels for v10 or older / Re: [NeoLemmix] Lemmings Stamp...
Last post by kaywhyn - January 16, 2026, 05:52:12 AM
Not sure why I didn't, but seems I forgot to link to my playlist of video solutions for the Old Formats NL version of Lemmings Stampede when I posted my replays! :-[ Well, here it is ;)

https://www.youtube.com/playlist?list=PLbp2m4KlFpJtK-BF8h7doLwbeMFl47cm_
#14
Levels for v10 or older / Re: [NeoLemmix] GeoffLems
Last post by kaywhyn - January 15, 2026, 11:49:17 PM
All rightie, I've now uploaded video solutions to Geoff Lems, both for Very Old Formats NL and Old Formats NL :)

GeoffLems v1.0 (Very Old Formats NL):

https://www.youtube.com/playlist?list=PLbp2m4KlFpJvNkFRdansda1ZC4eSJIWFA

Geoff Lems v1.1 (Old Formats NL):

https://www.youtube.com/playlist?list=PLbp2m4KlFpJvyA6n2A4BAfUvwpDMsTwpa

You can find my replays for both of these versions in the posts above, but I've reattached them here as well :)
#15
Lemmings Main / Re: Lemmings I - The Original ...
Last post by Ron_Stard - January 15, 2026, 10:12:41 PM
Quote from: WillLem on January 15, 2026, 01:51:00 PMI challenged myself to only pick 3 of each:

Crystal - POOR WEE CREATURES!, The Art Gallery and Don't Make The Wrong Choice!
Dirt - Watch Out There's Traps About, Steel Works and Rendezvous At The Mountain
Fire - Mary Poppins' Land, X Marks The Spot and Take A Running Jump (with backroute fix for the latter of these; it should be necessary to take the MAD DAM DMA route)
Marble - Compression Method 1, Tribute To M.C. Escher, No Added Colours or Lemmings
Pillar - If At First You Don't Succeed... (with backroute fix), The Great Lemming Caper and Save Me
Brick - LeMming ToMato KetchUp fAcilitY, There's Madness In The Method and AAAAAARRRRRRGGGGGGHHHHHH!!!!!!
Bubble - Down The Tube, It's The Price You Have To Pay and Flow Control
Rock - ROCKY VI, ROCKY ROAD and Where Lemmings Dare
Snow - The Stack, Chill Out! and The Race Against Cliches
Christmas - Merry Christmas Mr. Lemming, Get The Point? and Presents Of Mind II

Thanks for joining the conversation! "The Race Against Clichés" is a great Lemmings level, regardless of the game in the series. I totally forgot it!

What backroute are you referring to in "If at first you don't succeed"? Using one basher under the three pillars?

Quote from: Proxima on January 15, 2026, 04:08:27 PMInteresting topic. Are we just talking hypothetically here or do you intend to put our choices together into an actual pack? If so, there should be some kind of formalised voting structure so that it's not just weighted towards whoever decides to list more levels.

That said, I'm happy to list my picks! This is a little bit similar to picking levels for Lemmings Redux, but that was years ago, differently structured, and not grouped by tileset  :P

(I've grouped Snow and Christmas together because the level selection for both is not great, so this feels like a better balance. To bring the tribes back up to 10, I would honestly suggest a second Brick tribe, maybe recoloured, as there are far more great Brick levels.)

Dirt: Konnichiwa Lemming-san; Temporary peace; The Steel Mines of Kessel
Pillar: Have a nice day; The Great Lemming Caper; Fall and no life (Part Two)
Marble: Postcard from Lemmingland; Come on over to my place; It's hero time
Crystal: Electric circuit; POOR WEE CREATURES; Evacuating a coal mine
Fire: Last one out is a rotten egg; Lemming Lament; Let's get together
Brick: This Corrosion; Be more than just a number; Creature Discomforts
Rock: KEEP ON TRUCKING; ROCKY VI; ROCKY ROAD
Snow: Quest for Kieran; SNOW JOKE; Steel Block Party
Bubble: PoP YoR ToP; DON'T PANIC; Flow Control

Hello, thanks for your post. I think this would be an interesting project to compile and play, so I am open to decide the levels via poll  :thumbsup: .

Regarding combining the Snow Tribe and the Christmas Tribe into one, I think they're different enough to stand alone: the Christmas Tribe is the only one with decorations that the Lemmings can't interact with or be harmed by, and then there's the matter of Santa suits, and the curious fact that the Christmas levels are the only ones without hidden traps (and inexplicably, they also lack water obstacles).

Anyway, that's just my opinion. I'd like to know what others think, but the idea of a second brick tribe is interesting. There are actually a lot of levels with that tileset.

By the way, I've noticed that there are at least three levels from Oh No! More Lemmings! that already appeared in the Mega Drive version, using the tilesets from the original game. We could use those instead of the Oh No! levels, or vice versa, if we absolutely want to include them in the tribal compilation.

Finally, I deliberately omitted mentioning the Sega levels from the Master System due to their extreme simplicity (although their tile, faucet, cap, and mold decorations are very colorful and attractive). And of course, I also deliberately omitted mentioning those levels created solely to promote Psygnosis games (Menacing!, Awesome, Shadow of the Beast, and that other one with Ufouria characters), as they are few, merely symbolic, and above all, far too easy.


Thanks for your comments, let's see if more people get involved!
#16
Lemmini / Re: [RetroLemmini] Getting a b...
Last post by hrb264 - January 15, 2026, 08:13:53 PM
Quote from: kaywhyn on January 15, 2026, 08:09:31 PMAh, yea, the issue you're seeing is that for some very odd reason in SuperLemmini and its forks doing it one direction is impossible whereas in the other it is but still very precise. I can't remember off the top of my head now which way it is, but I believe if you do it when building to the left then you can't block so that the builder turns but if you build to the right then you can.

Thanks I'll have a look. I managed to solve it in the end with 15 lemmings saved and I'm not at all sure how :D
#17
Lemmini / Re: [RetroLemmini] Getting a b...
Last post by hrb264 - January 15, 2026, 08:13:00 PM
It's definitely possible but seems very random as to if it works or not and I'm not quite sure what I've done wrong, as sometimes the walker is right at the end of the bridge and nothing happens when I do the blocker it just carries on, and other times they're on the same step. I tried to freeze frame it and see if it was something to do with what 'pose' the lemmings had when they walked, so like the guy with flat feet or with his foot forward etc and I still don't know. 🤣

#18
Lemmini / Re: [RetroLemmini] Getting a b...
Last post by kaywhyn - January 15, 2026, 08:09:31 PM
Quote from: hrb264 on January 15, 2026, 07:44:14 PMI managed to do it in the end but whether or not I can get it turned around or not doesn't seem to have any rhyme or reason to it, even with the frame stepping. 😅

Still I managed to do it in the end (this one was Namida's 'From Trogdor with love' level) and I managed to solve it using two bombers, so saved one more lemming than the level asked for. Unfortunately I forgot to save the replay though :D

Ah, yea, the issue you're seeing is that for some very odd reason in SuperLemmini and its forks doing it one direction is impossible whereas in the other it is but still very precise. I can't remember off the top of my head now which way it is, but I believe if you do it when building to the left then you can't block so that the builder turns but if you build to the right then you can. It appears that the problem arises in SuperLemmini due to how Lemmings in one direction turn on a blocker sooner than they do when walking into a blocker in the other direction. Indeed, the Trogdor level you mentioned I remember having problems with getting it to work, and I believe you can see a discussion of that level in a few posts in the SuperLemmini Lemmings Plus I topic.

edit: Looking at the topic I mentioned, I stated that Lemmings going to the left fall off the builder staircase sooner than they do if they walk to the right.
#19
Lemmini / Re: [RetroLemmini] Getting a b...
Last post by hrb264 - January 15, 2026, 07:44:14 PM
Quote from: WillLem on January 15, 2026, 01:14:12 PM
Quote from: hrb264 on January 15, 2026, 08:15:59 AMI am managing to select the walker, but I'm still having problems with getting the walker to be a blocker at exactly the right moment so that the builder turns around. Can anyone give me any tips?

Yeah that can be a vary difficult trick to execute. If you're struggling, head to Settings and make sure that "Disable Frame Stepping" is unchecked (note to self: I'll really have to change that to a positive bool at some point). Then, you can pause the game and use the left mouse button to advance the game 1 frame at a time. This makes pixel-precise skill assignments much easier.
I managed to do it in the end but whether or not I can get it turned around or not doesn't seem to have any rhyme or reason to it, even with the frame stepping. 😅

Still I managed to do it in the end (this one was Namida's 'From Trogdor with love' level) and I managed to solve it using two bombers, so saved one more lemming than the level asked for. Unfortunately I forgot to save the replay though :D
#20
Lemmings Main / Re: Lemmings I - The Original ...
Last post by Proxima - January 15, 2026, 04:08:27 PM
Interesting topic. Are we just talking hypothetically here or do you intend to put our choices together into an actual pack? If so, there should be some kind of formalised voting structure so that it's not just weighted towards whoever decides to list more levels.

That said, I'm happy to list my picks! This is a little bit similar to picking levels for Lemmings Redux, but that was years ago, differently structured, and not grouped by tileset  :P

(I've grouped Snow and Christmas together because the level selection for both is not great, so this feels like a better balance. To bring the tribes back up to 10, I would honestly suggest a second Brick tribe, maybe recoloured, as there are far more great Brick levels.)

Dirt: Konnichiwa Lemming-san; Temporary peace; The Steel Mines of Kessel
Pillar: Have a nice day; The Great Lemming Caper; Fall and no life (Part Two)
Marble: Postcard from Lemmingland; Come on over to my place; It's hero time
Crystal: Electric circuit; POOR WEE CREATURES; Evacuating a coal mine
Fire: Last one out is a rotten egg; Lemming Lament; Let's get together
Brick: This Corrosion; Be more than just a number; Creature Discomforts
Rock: KEEP ON TRUCKING; ROCKY VI; ROCKY ROAD
Snow: Quest for Kieran; SNOW JOKE; Steel Block Party
Bubble: PoP YoR ToP; DON'T PANIC; Flow Control