Recent posts

#11
Site Discussion / Re: SMF 2.1.7 released - need ...
Last post by Proxima - April 26, 2026, 04:51:37 PM
No danger of that. While most chatting takes place on discord, the forum is essential for long-term storage of levels, styles and so on, as well as more important conversations like decisions on the physics of various engines -- anything that needs to be kept easily accessible in the long term.
#12
Site Discussion / Re: SMF 2.1.7 released - need ...
Last post by Lana T. - April 26, 2026, 02:21:01 PM
How many people are using the forum nowadays? It seems less active than before my break. Silken told me that almost everyone is on Discord now, but is everything taking place there? If there's anything I can do to support the forum, please let me know, I don't want it to be replaced...
#13
NeoLemmix Levels / Re: NotaLems Level pack
Last post by JawaJuice - April 26, 2026, 12:49:48 PM
Hi Steve,

V2.1 replays attached - just the ones that changed since the last version, namely Easy 10, 12, 13 and 25, Medium 28 and Tough 9, 11 and 14.

I won't give too much feedback this time around as kaywhyn has already covered pretty much anything I'd want to say, including the style issue relating to Easy 20, so just my thoughts on the Tough levels:

Tough 9 'Calacatta Monument' - Wow this is really tough now! One of the hardest levels of the rank imo. Even when you have seen the solution - which took me a long time! - the execution is incredibly precise; maybe a bit too precise? Either way, it's a cleverly designed level and a proper challenge. :thumbsup:

Tough 11 'Mogok Sone Tract' - Not too bad, though not sure whether I solved it in the intended way. I imagine there could be a few different solutions here.

Tough 14 'Construction Yard' - Again, not too bad, since the skill set gives you a big hint about what needs to be done. Like 9, the timing and execution is quite precise, though not as precise. Needed a bit of RR fiddling right at the end, but I probably wouldn't have if I'd timed the worker lemmings better. ;P

Looking forward to the second pack you mentioned you working on - good luck with that :thumbsup: And congratulations on producing a really nice pack in NotaLems. :D

#14
NeoLemmix Levels / Re: [NeoLemmix] Oh Wow! More N...
Last post by Mobiethian - April 26, 2026, 11:15:55 AM
Hey there Guigui, it's really nice to have your feedback and spoilers. All of you, thank you. kaywhyn and I are still working on The Aquatic Ruins and perfecting the solution.

There will be a 2.1 release when this is fixed. Keep watch! :thumbsup:

When that's done and over with, I don't plan on doing anything else with this level pack. There is a collab planned by me and kaywhyn in the distant future. I'd like him to finish his pack Lemmings Memories first.
#15
NeoLemmix Levels / Re: NotaLems Level pack
Last post by kaywhyn - April 26, 2026, 08:08:19 AM
Hello @Nota_Steve,

I have resolved all the new levels and including the ones where my replays didn't work anymore. Once more, my entire replay collection is attached.

So it appears that I need to clear something up here regarding the level IDs, and that is it's not necessary to change the ID for every level in your level pack. Instead, you simply needed to make sure that any levels that are repeated have different IDs from the original. For example, Easy 4 has a repeat later on, Medium 12. Here, you don't need to randomly generate an ID for both levels. Instead, it's enough to keep one of the IDs the same while simply generate a new random ID for the other one, i.e, either Easy 4 alone or for Medium 12 alone, but not both.

Because the IDs changed for practically every level while my replays for the most part still work, this means I needed to copy the ID of the level and replace the ID for the corresponding replay file, a task which quickly becomes annoying because most of the replays now cannot find a match because the IDs don't match when I run a mass replay check. The replays are fine, the mass replay check simply outputs a lot of "level not found" due to the mismatched IDs and hence I need to manually edit the replay files and replace the IDs with the new ones.

Anyway, some remarks regarding V2.1. For the Easy rank, the pre-texts are so much better for the most part now! :thumbsup: The only ones that can still be a bit improved are Easy 8 and Easy 9, but other than these two the pre-texts for the rank are a big improvement from the previous version :)  Admittedly, I'm quite honored that you went with my suggested wording for most of them even though I'm certainly no English expert and instead am a math/science person :laugh: :-[ At the same time, even though Lemmings isn't an English game, I still feel it's important to make sure the pre-texts are done and written correctly in expressing the ideas and thoughts properly. Especially important for those who are new to the game.

Easy 20 complains of missing pieces, but actually it's due to the background not having the right name from the nin10_ta_dragon style. The background is actually called TADragon_bgHoriz but for some reason in the level text file the background is called ta_dragon_bg_horiz. Indeed, if you look in the nin10_ta_dragon style in the styles folder and then navigate to backgrounds, you'll see a .png called TADragon_bgHoriz, where there's no underscore between ta and dragon, as well as no underscore between bg and horiz. So, the fix for this is to simply open up the level file and paste in the right name for the background, which again should be TADragon_bgHoriz.

Easy 22 is still called Methodology in the level select menu in the game. Seems that you forgot to change the level name in the editor. Here, the fix is to either load the level in the editor and type in the correct level title of Bashing time... Oh..., or simply open up the level file in a text editor (eg, Notepad) and change the name after the TITLE field at the top.

Easy 25 - It's still possible to complete without pausing ;)

Medium 28 - A bit more of a challenge now but still not too bad and has the potential to trip players up if they aren't observant. Indeed, I at first fell for a trap but quickly realized that it's not necessary to have everyone be able to ascend up the level. That's what I get for trying to go for save all's or max saves at any given opportunity! :P

Tough 9 - Should be intended now and if so excellent level! :thumbsup: The only criticism I have is the pixel precision in one part of the solution but other than that it looks to be a solid level now!

Tough 11 seems to be a bit of a backroute, while Tough 14 seems intended/acceptable. Great levels nevertheless! :thumbsup:

I don't understand why when I run a mass replay check that it cannot find Medium 18, but I can confirm that my replay still works for the level.

Great job with V2.1! :thumbsup:             
#16
In Development / Re: Revenge of the Lemmings - ...
Last post by geoo - April 26, 2026, 05:58:37 AM
Quote from: Proxima on April 25, 2026, 07:19:55 PM1-23 Canopy Lemmings: Definitely a more interesting Rock 10-of-all than Biosphere. As mentioned above, since geoo was against 10-of-all repeats I will remove this level if he wants, though I would really like to keep it.
If this level is one of the more interesting 10-of-each levels, feel free to keep it. I'm more concerned about keeping the 10-of-each levels to a minimum rather than explicitly avoiding repeats (and if we have to use many of them, at least interleave them with other kinds of levels).
#17
NeoLemmix Levels / Re: NotaLems Level pack
Last post by Nota_Steve - April 26, 2026, 01:56:01 AM
Hi everyone.

I did say that I was going to solely focus on the second pack I am making, but I had a bit of a mood change, because I felt like this pack was left a tad unfinished and I don't feel right doing that, so I'm hoping this update will help round it off into a complete pack. Please find NotaLems V2.1 attached in the original post.

Patch Notes

The easy rank is in a much better spot now, I feel the Levels are in a good order with the tutorials, a couple of simple solution levels in the middle and a little bit of a challenge towards and at the end. Just a few minor tweaks to help it become complete based around the feedback I have been given.

General Patch
Updated all levels with a new random ID to prevent any replays being bugged.

Easy Rank

Easy 1 to 12 - Updated pre-text to be correct.
Easy 10 - Changed position of the trap doors, updated Lemming save requirement, added Bronze talisman (designed for newer players)
Easy 12 - Fixed trap not being in the correct spot.
Easy 13 - Halved the Lemming Count.
Easy 25 - Upped the release rate to 92.

The Medium rank in still intended to be a challenge for newer players, it is intended that some of the levels are a little bit of trial and error as part of the satisfaction of solving.  For myself when I played the game for the first time on the old Amiga 500 was discovering what I could do. I reiterate that solving Postcard from Lemmingland is still up there with my greatest gaming achievements when I was a child,  with that in mind I have decided to keep levels like Medium 8 as they are for players to possibly feel that.
I feel it's important to try keep this pack interesting all the way through so I have removed "What lurks beyond" and "They're everywhere" as I agree that single spam levels are not the most entertaining, therefore I have moved 2 of the easier "Tough" levels to this rank.

Medium Rank

Medium 10-15 - Levels in different order due to removal of "They're everywhere"
Medium 15 - Now "Crystal Clear?"
Medium 17 - Now "Rope Swing"
Medium 28 - Level redesigned for a tougher challenge, Talisman Updated ("Pole Dance" was a quick addition from my second pack, I have updated it in order to fit in with it's place in the medium rank)

With the move of 2 tough levels to the Medium Rank, I have added 2 new Tough Levels in order to fill the void. I hope they offer a challenge for you, I would love to hear your feedback on them!

Tough Rank

Tough 2 to 10 - Now one level up in order due to the removal of "Rope Swing" and "Crystal Clear?"
Tough 9 - Added Steel to prevent backroute (a big oversight on my part, I hope this offers a better challenge)
Tough 11 - New level "Mogok Stone Tract"
Tough 14 - New level "Construction Yard"
#18
In Development / Re: Revenge of the Lemmings - ...
Last post by Proxima - April 25, 2026, 07:19:55 PM
Okay, here's a first draft for the complete Picnic rank (30 levels). I've made the N-of-each levels continue up to Level 25, then switched to a few of the easier levels with specific skills. At this point, it's pretty arbitrary which levels go in late Picnic, which in early Hootenanny, and which in early pack 2, so any levels I missed can go in one of the others -- and it's easy to switch levels around later if we want.

I must note at this point, we've had more discussion about the issue of levels duplicated with other packs, because this does not have an easy answer, so the best we can do is to try to find a middle ground. In addition to the Mazu, Clam and Insane Steve packs that were explicitly mentioned in the poll, weirdybeardy and Crane have both made their own packs that have a lot of overlap with RotL v4, and a NL conversion for Ben Bryant's levels is in progress. If we were strict about having no duplicate levels, we'd be down to 200 before cutting on grounds of quality; and while it's certainly a possibility to cut the project down to a single smaller pack, I don't think it's what anyone wants. Besides, this strictness would be self-defeating: what if someone makes a conversion pack for Ellischant's levels, for example, in the future?

mobius made a point on discord that I very much agree with: "If a level is well known, then chances are people have already played it and it may feel out of place in the pack. [...] Dodo's small pack levels weren't included in this consideration, so they're allowed. Why? Idk, at some point we have to admit we're just making up arbitrary rules here and decide what's best."

So (after talking with the others), what we've decided to do is basically a two-step process: first populate each rank with non-duplicate levels, then if it feels like a good idea, duplicate levels may be used to fill up the rank. This has the advantage of treating all duplicate levels the same (the Mazu/Clam/IS ones as well as the weirdybeardy/Crane/Ben Bryant ones; so it is possible that some Mazu/Clam/IS levels will be reintroduced).

With that said, my notes on the level selection for this draft of Picnic:

1-1 to 1-8: As before. 1-2 renamed to "Demon's Gate" since it's no longer a blocker tutorial.
1-9: Replaced "Gotta Save 'Em All!" with "Pipe Dream" as discussed above.
1-10 to 1-15: As before.
1-16: Snowy Caves. WillLem liked this level, so I included it, but that meant I was a bit stricter on other builder-heavy levels since we don't want to have too many.
1-17 to 1-20: As before.

1-21 Nothing Gold Can Stay: Moved from 1-16 as it's quite tricky for a 5-of-each.
1-22 Vacuum: A quite interesting Brick 5-of-each; including this makes up for dropping Hedonist.
1-23 Canopy Lemmings: Definitely a more interesting Rock 10-of-all than Biosphere. As mentioned above, since geoo was against 10-of-all repeats I will remove this level if he wants, though I would really like to keep it.
1-24 LEMTRIS: Down to 4-of-each, so this is more of a puzzle and serves as a transition out of the any-way-you-want levels. (If people feel it's too tough for this placement, we could move it up.)
1-25 It's eight-hero time: Cute 1-of-each level.
1-26 A Cold Day in Heck: Pretty simple puzzle level, although I'm not sure this is okay as the first limited-skills level. (But I'm saving "First Things First" to be the pack 2 opener.)
1-27 Brick City: Well-liked level, so we're obviously keeping this.
1-28 Emergency: A bit complicated, but each part individually is simple, and one group rescuing the other has already shown up in Neighbors, so maybe this is okay here?
1-29 Patience, Young Grasshopper: While this is a 10-of-each repeat, it is definitely the hardest of them, so putting it here at the end.
1-30 The Final Countdown: Feels appropriate for a rank closer. This is a Crane level, but it's surely one we want to keep.

Of the dropped levels, Hedonist and Biosphere won't appear at all, since we have enough N-of-each levels at this point. Same goes for the easy version of Crystal Caves, but we may use the original level.

For now, I have removed all talismans; we will decide on these later once the level selection is final.
#19
Forum Games / Re: Save a Lemming
Last post by The64Watcher - April 25, 2026, 06:48:58 PM
Quote from: Baldem1990 on April 21, 2026, 01:12:04 AMHe will cut the box into a hill with a chainsaw.
put the image into ms paint
#20
NeoLemmix Levels / Re: MASTER-88 (Amiga Classic) ...
Last post by MASTER-88 - April 25, 2026, 09:35:41 AM
QuoteThank you for the solution and the head up kaywhyn.
I downloaded the dirt and dirt_md styles again, and the solution provided by MASTER-88 works fine now. For some reason my dirt styles were wrong.

Nice job you got it fixed. Im not really understand any word about this. Its good you got it work.