
) in the middle area of the level and yea, seems you're referring to The Sports Bar level from Reunion for the trick
Time limit doesn't seem needed here, though I personally don't mind them and I'm going to guess it was for backroute fixing, though what I think I fail to see what it blocks 
Sorry! It was still pretty hard to find this cheesy route, especially with figuring out how to manage the crowds of the top entrances and also to get all the climber/glider specialists of the bottom entrance up and out. Design's pretty nice and as usual a trap I'm pretty sure I haven't seen before!
4 years is way more than enough time for me to have forgotten the solution, though in this case it was really just one part of the solution I couldn't remember, which was timing the climbers so that the second climber is able to bash through the horizontal terrain above the lattice to allow the crowd to step up through and be able to walk the rest of the way to the exit. Excellent level which I was blown away by the solution back then, and I still am today
Guess it makes sense considering I didn't find the level difficult in any way
Well done with this level! 
Still not easy by any means IMO. Another great design!
Great level but wow, quite a hard one which is quite easy to make a mess of depending on how you approach it.
There was a lot of redoing of the level, and even moreso due to how most of the time I engaged FF instead of time skipping. I eventually did find a solution that works, but yea, it took a really long time. After solving, I was curious about my LOTY2021 solution, so I decided to show that off too. As you can, my solutions are nowhere like one another
Great level but wow, I remember having somewhat of a hard time back then, and that definitely seems to be the case playing the level again after so long and after 4 years
Quote from: namida on October 06, 2026, 07:11:35 AMI wish for Lemmings 4D.

Quote from: Geordie-Jedi on October 04, 2026, 06:04:33 PMHi there guys.
At (very long) last........We have our very own Amiga native, level editor for Lemmings 1.
After the official Amiga Lemmings 1 level editor was shown on the RMC Youtube channel
by Neil of RMC / Retro Collective, (see link below).
https://www.youtube.com/watch?v=MlFnMt3o1as&t=2s
It created a lot of interest for this awesome programme, (especially on the EAB (English Amiga Board) forums).
Despite the excitement of being able to create our own levels for our beloved Lemmings game,
and due to fears that Sony could send their lawyers after Mike Daily if he were to
release the editor without permission from Sony, it was decided to back-up the software
but not release it publicly (a fairly sensible and understandable position).
Recently on the EAB forums, once again talk of getting our access to our own native Amiga Lemmings editor popped back up.
An absolute legend of a coder called Timo Heimonen, has released an Amiga native level editor for Lemmings 1,
(as an early Christmas present to the Amiga / Lemmings community).
Link to the github =
https://github.com/timoheimonen/Amiga-Lemmings-Editor
It's already up to version 2.3
(And now supports Christmas / Holiday Lemmings).
Once you follow the steps on the github guide, you're left with a modified version of the Lemmings 1 game
(and or Holiday Lemmings). which will create either - ADF's or a WHDLoad version of the game with access
to the level editor.
This will allow you to create / play / save / and share your very own levels for Lemmings 1 / Holiday Lemmings
on the Amiga.
I believe that there are a few ex / current Amiga Lemmings fans on this forum who would enjoy this
Amiga Lemmings level editor.
Give it a blast, create your own levels, and share them with the Amiga & Lemmings community......
Let's Go !"
As this is my 1st post, I hope that it was OK to have weblinks contained within my post ?
