Recent posts

#11
NeoLemmix Levels / Re: Fiat Lem! (Let there be Le...
Last post by MASTER-88 - Today at 09:12:12 AM
Quote from: Pieuw on Today at 08:49:55 AMThank you for your feedback MASTER-88, I will look at our replays / videos when I got some time. What I grab from your comments is that you seem to make some levels more complicated than needed, forcing hardcore precision tricks. They're mostly never needed in my levels, and when they are I try to set them up naturally. But as long as you manage to progress, that's what counts :)

I´ll might overlook some things and made harder way. Proficio mode was pretty heck hard here. I am got some way easier levels Scando & Impero at least to executed. There was few sharp levels to Proficio. I think Proficio Hightide & Converdence disorved. its possible there will be easier solutions to pass those. My solutions was tough ones. Its always possible i overlook things harder than intention solutions. 8-)

Have to say this pack is awesome and superb and insane addicitive. Those levels really keep my interesting up. Really liked this pack.
#12
NeoLemmix Levels / Re: Fiat Lem! (Let there be Le...
Last post by MASTER-88 - Today at 09:07:47 AM
Last 6 Group Scando levels. I´ll need some break time now. I´ll started are tired and my focus is not are perfect rightnow. So i´ll will continue my journeys next week i´ll guess. I´ll nearly play that 14 hours a today. Here is 6 next Scando replays.

Scando 2
Time to kill time to save
I am quite sure this is intention solution, its seems just only possible way beat this level

Scando 9
Save Our Sould
This level give me serious headache. Yes its take me over 3 hours attempts total, though i did it three sessions here and got it very fast my 3rd session, this level was mega cunning, because its requires watch technically everywhere and you can close to finnish it many ways, yeah finally got it done and yes guess its intention solution. You guys are patched backroutes here very well


Scando 10
Dream to Earth
Just Super easy level. Got my 1st attempt, not sure is this backroute, this level was one easier entire pack IMO, even easier than incipio first level

Scando 17
Razing foundations
Another pretty simple level, its take me few looking, but i got it quickly. all skills used and all board used, so its might be intention solution

Scando 19
Return to shire
Another super easy level, got it my 1st attempt like Scando 10. Sure one easiest level entire pack IMO

Scando 20
Precasious guidance system
This level was very unique and very well maded. How ever im not are big fan with this type levels. Its quite easy figured out, but execution here caused me some troubles and much test replay attempts. When miss some pixel things have to start all over tracks agains. Its not really that frustrating, but not very fun too, its sure one most unique level, keep this basher run through and sure it very nicely done level

Final Status today
13/20 Scando levels Done
12/20 Impero levels done

Total 15 Levels Fiat Lem! remains yet. I´ll let some most hardwork levels later when i am more focus mood. So those hard work levels will be much slower to completed. Just look some fast levels always first.
#13
NeoLemmix Levels / Re: Fiat Lem! (Let there be Le...
Last post by Pieuw - Today at 08:49:55 AM
Thank you for your feedback MASTER-88, I will look at our replays / videos when I got some time. What I grab from your comments is that you seem to make some levels more complicated than needed, forcing hardcore precision tricks. They're mostly never needed in my levels, and when they are I try to set them up naturally. But as long as you manage to progress, that's what counts :)
#14
Level Design / Re: EXTREME DIFFICULT LEVELS! ...
Last post by MASTER-88 - Today at 07:53:45 AM
QuoteLooking at your replay, You can completely remove the third bomber from the replay (Listed as 02098: Lemming #37, Bomber) and the solution still works, saving an extra lemming.  The bomber there is completely unnecessary.

Okay i´ll see. Thanks to notice this. Yes that my mistake. :P Will fix it my update version. So in future 47/50 saved is required here.

Just look your another place awesome RR manipulation your solution, never figured out it myself. That was genius. Yeah that was not extra save thing.  Thanks to remind me.
#15
Level Design / Re: EXTREME DIFFICULT LEVELS! ...
Last post by Crane - Today at 07:34:46 AM
Looking at your replay, You can completely remove the third bomber from the replay (Listed as 02098: Lemming #37, Bomber) and the solution still works, saving an extra lemming.  The bomber there is completely unnecessary.
#16
NeoLemmix Levels / Re: Fiat Lem! (Let there be Le...
Last post by MASTER-88 - Today at 06:01:57 AM
Here we go. 6 Impero levels next group. Some might are backroutes. Let see

Impero 3
Lemgram
quite simple level there was few tricks i managed create my amiga classic special 2 pack, so i´ll figured out those very quickly myself

Impero 5
Perfectedshlag
Floater & digger remain, just figured out you allowed lost one, its make it easy

Impero 6
Hypostyle freestyle
Quite simple level with few cunning point, guess its intention solution all skill used

Impero 8
Forbidden friendship
Sure one my favorite level, its genius solution and nice tricks here. Its take some looking, but not really was that hard level, its quite cunning and i am pretty sure this is intention solution too

Impero 12
Emeraldpunk5047
Im not sure is this intention solution. Im not really need that 2nd bomb and also let floater & climber remain, but i also cannot saved that extra lemmings, so its might at least half intention solution, but its might half backroute too

Impero 15
Against Stream
This level was little bit cunning and contains some qutie sharp timinings, nothing really hard here.

I am also done another 5-6 Scandos includes that cursed Level 9 which caused me some serious headache, but got it done my 3rd sessions quite quickly. Will post those replays my next post later.

Current status******************
Incipio all 20 Levels completed
Proficio all 20 levels completed
Scando 11/20 levels completed (im not are post all replays here yet9
Impero 12/20 levels completed.

#17
Site Discussion / Re: Anything Else?
Last post by Silken Healer - Today at 04:53:25 AM
  • I don't think you can force it to make the whole forum talk about non-[custom levels and engines content], I think if someone wants to talk about they will just have to want to start/join whatever non-[custom levels and engines content] on their own
  • I don't know what you mean exactly by a "chain of dependencies." Isn't dependencies when you just need to install something to get another program to work? I've never encountered dependencies working in a chain-like structure if you mean that if one dependency breaks you have to deinstall and reinstall all the succeeding dependencies. Just reinstall the specific dependency that breaks? Also AFAIK NeoLemmix has no dependencies, that probably wouldn't then change for CE and SuperLemmix, and Lix has no dependencies. And I'd imagine those three encapsulate nearly all custom content.
  • I think it makes sense that naturally conversation would be more about custom levels and engines rather than not that (e.g. lemmings (fictional species) and the old games I guess) because it's regenerative and one can make an unlimited endless supply of new levels so I think that it makes sense that naturally custom content would be the cutting edge of the Lemmings community nowadays
#18
Site Discussion / Re: SMF 2.1 Upgrade (upgrade i...
Last post by Silken Healer - Today at 04:40:45 AM
Quote from: namida on October 30, 2026, 10:18:01 PMCompletely forgot about it, to be honest.

Confirmed just now that I can reproduce the issue. Don't really feel like digging into the code right now (and it's in no way an urgent matter), though.

Yep fair dos
#19
Loap / Re: how do i rotate
Last post by WillLem - Today at 04:32:48 AM
Quote from: The64Watcher on October 30, 2026, 11:35:39 PMthis is stupid but im serious

Quote from: The64Watcher on October 30, 2026, 11:39:12 PMnevermind its the ijkl keys for anyone else :forehead:

No question is stupid. If you've been unable to easily identify necessary controls, that's a valid issue and you're right to bring it up.

Glad you managed to find them, and thanks for sharing what you found in case it helps others :)
#20
Site Discussion / Re: Anything Else?
Last post by WillLem - Today at 04:27:32 AM
Quote from: The64Watcher on October 30, 2026, 11:12:36 PMAll people talk about is making levels and engine fixes, can we actually talk about lemmings for once?

1) You are free to start a conversation about anything you like (within reason/forum guidelines, obvs).

2) Custom levels is what the vast majority of LF users are interested in. For that, we need regularly-maintained engines and easy ways for people to share and discuss their levels.

3) The next versions of the engines I personally maintain will all have Online Updates, so it'll never be necessary for the end user to re-download and maintain a cumbersome bunch of folders from that point on. If you have an issue with any of the engines or the way they're distributed, by all means post a bug/sug topic so that it can be addressed properly.

4) Criticising others' posts is unlikely to generate positive dialog. But, you do you.