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#11
In Development / Re: Revenge of the Lemmings - ...
Last post by Proxima - April 27, 2026, 08:57:55 PM
Thank you for getting this started  :thumbsup:

A reminder to anyone who wants to contribute: the most helpful format is a description (video link will do) of both the backroute and the intended solution -- not just a fix suggestion, because if we can all see the backroute, we can all put our heads together to come up with the best fix.

Link to kaywhyn's LP of version 4

Link to kaywhyn's LP of version 2

I have a couple of backroutes of my own to contribute:

1-39 Access Denied (Ben Bryant):
Spoiler
Intended solution: Bash right. Climb up, mine down the stack of three white blocks. Mine down the one-way wall. When the climber returns, mine to the enclosed exit; build over it. Bash left and mine to release the crowd.

Backroute 1: Bash right twice (under the enclosed exit) and interrupt the basher to get up.

Backroute 2: Bash right. Climb up; mine down from the top-left corner of the one-way wall so the lemmings will checkerboard through to the exit. Mine and bash under the exit; build up to the first miner tunnel.

3-36 Pyramid Puzzle:
Spoiler
Haven't found the intended solution, but this is almost certainly a backroute. Hold the crowd between two blockers, both on 2-brick bridges, while one builds off to the left (4 builders) and becomes a blocker. Release the left blocker, then release the right one with the last lemming. The newly released blocker mines to turn around; the other lemming can build to the right wall to turn. Build to the exit.
#12
Lemmini / Re: [DISC] Lemmini bit handlin...
Last post by hrb264 - April 27, 2026, 06:56:45 PM
Will this be in the next update?
#13
Help & Guides / Re: hovering to see actions su...
Last post by kaywhyn - April 27, 2026, 12:53:29 PM
Ah. In fairness, the Lemmings Plus series is huge: 6 main packs, 2 Omega packs, Alpha, Holiday, and 3D. It took me about 3 years to play all the packs, including 3D. This includes Doomsday Lemmings, but that's not considered a Lemmings Plus pack. Still, it is a level pack by namida ;)

Thank you for the honesty with needing to look up some solutions for LPO2. This is understandable, as it is one of the hardest packs in the series. Alpha is supposedly harder, though this is debatable. In my experiences, I found LPO2 to be harder than Alpha, though in fairness it's likely because I backrouted some of the levels in the latter :P

Anyway, glad to hear your problem of the "skill blueprint guide" not showing for the Lemmings is solved! :thumbsup:   
#14
NeoLemmix Levels / Re: NotaLems Level pack
Last post by Nota_Steve - April 27, 2026, 12:32:05 PM
Quote from: Guigui on April 23, 2026, 04:37:18 PMIm currently playing the Tough rank of this pack (I started by hardest rank as per my stupid habit, I like to end with soothing levels :D)

I can confirm that Tough 4 No Justice is hard and requires a lot of precision. One will definitely struggle to save those left-side Lemmings if not pixel-precise.
I do have a solution that saves 47/46 :
Spoiler
One extra Lem saved, certainly by sparing a bridge over what's intended to stop the miner before it falls to the bottom.
To achieve this you have to place the bomber, miner, and 2 builders in pixel-perfect places. See solution if interested.


Excellent solution, really, really good, well played! No Justice was designed to be a bit of a blocker. I've seen 3 different solutions now, and I know I'm dealing with some SERIOUS god tier Lemmings players here, haha.
#15
Help & Guides / Re: hovering to see actions su...
Last post by Helen - April 27, 2026, 09:08:20 AM
 

well it has taken me 4 years to get thru the packs to this point - and  I confess sometimes I was so stuck that I cheated and looked up answer on youtube.

but thank you so much!!

not sure how I accidentally changed that but fix was so simple!

just untick hide skills shadows   :thumbsup:

 a
#16
Help & Guides / Re: hovering to see actions su...
Last post by kaywhyn - April 27, 2026, 03:16:55 AM
Hello @Helen,

You're almost done with LPO2???? Wow, that's a big accomplishment, considering it's one of the hardest level packs and that only 3 people, along with myself, have been able to solve all of the pack. And namida of course, but does he really count, since he's the pack author? :P

Sounds like you're referring to the skill shadows in NL? There is an option to enable/disable them in the options menu in the game. When you're on the main menu, press F3 or click on the F3/settings menu card, go to the Interface tab, and in the middle under Interface Options, there is an option called "Hide Skill Shadows." If you don't see them when mousing over a Lemming, it means the box is checked. If it is, uncheck it, and you should be able to see them again in-game :)

edit: Proxima posted while I was typing, but yea, same thing, check to make sure the box for hiding skill shadows isn't checked in the settings/options menu and if it is uncheck the box. Only thing I would add to his post is that it's NL for sure, AFAIK LPO2 has only ever been made for NL :P 
#17
Help & Guides / Re: hovering to see actions su...
Last post by Proxima - April 27, 2026, 03:12:50 AM
NeoLemmix or one of the other engines?

Go into Settings (the icon with gears on the main menu), then the Interface tab, then make sure "Hide Skill Shadows" is turned OFF.
#18
Help & Guides / hovering to see actions sudden...
Last post by Helen - April 27, 2026, 02:30:10 AM
Hi again everyone - didnt realise it was so long since  I last posted.  :lem-shocked:  am slowly working my way through all the Lemmings levels, currently almost finished Lemmings Omega Plus 2.

all of a sudden as of yesterday I cant hover over a lemming and see whet its action will lead to - not sure if I have accidentally changed a setting??

I could re install the whole thing but is there an easy fix to this?
#19
In Development / Revenge of the Lemmings - Back...
Last post by mobius - April 27, 2026, 01:04:48 AM
I've been re-watching Kaywhyn's LP of the version 4 of the pack and noting backroutes and other issues. These are just notes so far and have not been tested.

Picnic:

Probably not going to say much as most of these are <do anything you want> levels.

Devious:

11 - Cry for me - make  central pillar taller + add one way wall facing left

14 - eight little problems - this level has an embarrassing mistake. Can't believe this wasn't caught this sooner. I've edited it myself just now but I'll have to test later. The upper right most exit should not walk freely to the exit; that should be a splat fall.

17 - Keep it simple - make horizontal piece over gap longer so building from left isn't possible

21 - Delimiter - make gap larger, increase builder by 1


Not much else yet: its time consuming and my time is limited these days sadly.
#20
NeoLemmix Levels / Re: NotaLems Level pack
Last post by JawaJuice - April 26, 2026, 08:36:32 PM
Quote from: Nota_Steve on April 26, 2026, 08:31:23 PMYour support has been incredible, thank you so much. Really means a lot.

My pleasure! Playing/testing a new pack is a win-win :thumbsup: :)