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#11
Game Bugs & Suggestions / Re: [+][BUG][PL] Rapid backwar...
Last post by WillLem - July 14, 2026, 09:28:35 PM
Quote from: Simon on July 09, 2026, 09:31:35 PMIdeas: We can have a shorter first session on Monday night, July 13, after work, e.g., 18:00 UTC = 19:00 BST = 20:00 CEST. Or Wednesday, July 15, also 18:00 UTC.

Apologies for the delayed reply. As it happens, I wouldn't have been available for either of these dates/times anyway, but thank you for offering them.

We can come back to this whenever is most convenient for you; I appreciate that you want to help :)
#12
Game Bugs & Suggestions / Re: [✓][SUG][PL] Insert Mode: ...
Last post by WillLem - July 14, 2026, 09:25:16 PM
Quote from: Simon on July 13, 2026, 07:35:00 PMThe "Cut 2 tasks" text has been surprisingly helpful ... I immediately knew which lemming's future to cut.

Glad to know it's working as intended.

When you first suggested showing something to the player so they know they're about to cut future actions from the replay, it occurred to me that this is in fact necessary to close the gap between wanting to have more control over the replay on-the-fly, and wanting to preserve it wherever possible.

The UI feedback has in fact been the catalyst for this feature going ahead. I'm happy enough with it that I'll port it over to SuperLemmix in due course.

We can also consider simplifying Red and Blue replay modes to a single replay mode which behaves how most players would expect it to; if we do this, though, I'd want to make 'click air to cut replay' optional. See this topic for discussion on this particular item.
#13
Game Bugs & Suggestions / Re: [+][PL] Preview Screen tex...
Last post by WillLem - July 14, 2026, 09:06:10 PM
Quote from: Guigui on July 09, 2026, 07:34:13 AMIs no time limit better than infinite time ?

I don't think so. I would much prefer to print 'Infinite Time' if the level has no time limit. However, this doesn't seem to be a popular opinion, and also...

Quote from: Guigui on July 09, 2026, 07:34:13 AMThe color for spawn inter is a bit too flashy, it makes this info stand out too much.
...
The flashy color can actually be used for the time limit when there is one, because this info should stand out.

Quote from: Simon on July 13, 2026, 10:26:35 PMTime Limit: Yeah, consider to hide the entire line if it's infinite. That's the normal case. If you use color ... then limited time should be the yellow line because the in-game time limit is also yellow.

Agreed, time limit should be yellow so it stands out better when present. Let's not use 'Infinite Time', then, as this shouldn't stand out.

Quote from: Simon on July 13, 2026, 10:26:35 PMshorten the word "Author:" to "by" and even omit the colon?

Agreed.

Quote from: Simon on July 13, 2026, 10:26:35 PMTitle, author, and position/pack/... fit well with each other. I think of levels as "Level X by Y from pack Z". Some seem to think of levels as "Position N in pack Z by Y"

Agreed. 'Level by Author in Pack' makes more sense because we have several compilations available on the Forums, and many packs by singular authors feature the occasional collaboration level. Furthermore, the Author is written/read on a per-level basis anyway, so the UI should reflect this.

Quote from: Simon on July 13, 2026, 10:26:35 PMIf author is anonymous, you can hide the author line entirely

I'm about 50/50 on this. Printing 'Anonymous' is redundant, but it may indeed prompt an author to include their name.

Incidentally, the latest NL Editor automatically populates the 'Author' field with the username from NeoLemmix/CE's settings. EDIT: This was in fact changed to be stored in, and set from, the Editor's settings However, it's likely that not everybody will have the latest Editor.

Quote from: Simon on July 13, 2026, 10:26:35 PMRelease rate/spawn interval feels irrelevant. I'd ditch that entirely. I believe it's a leftover from Lemmings 1 because Lemmix replicated that screen and nobody had the guts yet to cut it.

Strongly disagree. It is in fact the exact opposite: it was removed from NeoLemmix and I had the guts to put it back in!

Release Rate is a relevant level statistic and there's no reason not to print it on the Preview screen, not just for nostalgia, but also because it gives the player an idea of what to expect from the gameplay itself. We should also indicate if the Release Rate is locked (CE currently does this), and the preview screen is as good a place as any to display this information.

Quote from: Simon on July 13, 2026, 10:26:35 PMMaybe replace "N to be saved" by "Save N", but I feel I will be shred to pieces for such heretic chopping. :-[

Agreed. 'N to be saved' is clumsy. It should be 'Save N of N Lemmings', with an extra line (if necessary) detailing how many Normals/Neutrals/Zombies there are. So, instead of:

4 Lemmings, 10 Neutrals, 53 Zombies
14 to be saved

It would be:

Save 14 of 67 Lemmings
4 Normal, 10 Neutral, 53 Zombie

EDIT: There may be an even less clumsy way to present this information, but I think we're on the right track.

Quote from: Simon on July 13, 2026, 10:26:35 PMI wrote {"Save N",} instead of the rules-abiding {"Save N,"}

In this context, putting the comma outside of the quotes makes much more sense, since the quote is a capsule within the sentence, and the comma is a separator. If I was an English professor, I'd award you 100% for your sentence! :tal-gold:



Current proposal for Preview screen text:

[Image]
Title

by Author
Position
Save N of N Lemmings
(N Normal, N Neutral, N Zombie)
Release Rate/Spawn Interval N (Locked)
(Time Limit N:NN)

Lines/words in brackets are ommitted where relevant.



#14
General Discussion / Re: [DISC] Lemmings Forums UK ...
Last post by WillLem - July 14, 2026, 08:40:36 PM
I've added a poll.

Let's pencil in 13th/14th August as the meetup dates. This is subject to change only if someone who wants to come along is unable to make these dates. We will try to accommodate everybody where possible.

If you choose option 3 ('Somewhere else') please post a reply with a suggested location, otherwise the vote will be counted as 'No preference'.

Looking forward to seeing everybody again! :lemcat:
#15
Contests / Re: Level of the Year 2025: Vo...
Last post by IchoTolot - July 14, 2026, 04:30:09 PM
Vote is up!

Let's try to determine the top 3!  :)
#17
Contests / Level of the Year 2025: Voting...
Last post by IchoTolot - July 14, 2026, 04:25:34 PM
We've reached the final phase and got 4 levels as candidates for LOTY 2025!

We will vote them down from 4 to the top 3 in the first round (ensured by tiebreakers if nessesary).

After that I plan only a single round with 1 vote like in the normal contest to determine the final placement.



If you want to see the full list of nominated levels in non-randomized order, check the nominations list topic.
If you want to play these levels without having to dig up all the various level packs, check the playing phase topic which has a pack available for download that contains all the nominated levels.

Please remember that discussing the nominated levels is not allowed in the LOTY2025 topics now that voting has begun. This does not apply to levels that have already been eliminated at the time. Discussing them elsewhere in the site is okay, as long as it's not in the context of LOTY2025.
#18
Other Projects / Re: New version of Lockstep Ar...
Last post by crispweed - July 14, 2026, 06:13:13 AM
Quote from: crispweed on July 14, 2026, 05:45:03 AMThe exit for Astral Steps is inside the glowy diggable area up above where you start.

Aha!

I looked at your game recording, and see that you chose the purple/pink slot for this map, and then there *is* no exit for this slot.

So this is a bug. (Thanks for testing and finding this.)

In the meantime, if you choose with the green slot, you *do* get an exit. (Just tried and confirmed this.)
#19
Other Projects / Re: New version of Lockstep Ar...
Last post by crispweed - July 14, 2026, 05:45:03 AM
Quote from: Proxima on July 13, 2026, 08:37:53 PMI played through the tutorial levels. Then I tried connecting as guest to see if I could get on a leaderboard for the tutorials, but doing this put me into a multiplayer lobby where I could, as far as I could see, only select from multiplayer levels. I tried one, Astral Steps, to see if I could play it as a single player anyway, and the level doesn't seem to have an exit.

So yeah, you *can* play the various multiplayer and coop levels as single player, first of all (and then you compete with other players for spots on a high-score table).

The exit for Astral Steps is inside the glowy diggable area up above where you start.

Regarding the idea of a leaderboard (high-scores) for the tutorial levels, I could add the tutorial levels to the list of levels playable online, pretty easily, but, without more involved changes, you would need to play them again (online) in order to get on those leaderboards, and most of the tutorial levels are pretty straightforward, and have an optimum solution in terms of time to exit, that I think people would converge on pretty quickly, so I'm not sure if this makes sense.

I think maybe a better way to move in this direction might be to have a bunch of 'campaign' levels, with a bit more complexity than the current tutorial levels, and playable when connected to the server so you get leaderboards.

Was there a tutorial level in particular that you were looking to play online, though?
#20
General Discussion / Re: [DISC] Lemmings Forums UK ...
Last post by Kingshadow3 - July 14, 2026, 12:22:44 AM
Quote from: Flopsy on July 12, 2026, 11:03:49 PMI'm open to both suggestions as well, as always I drive to the meet ups anyway and the biggest obstacle for me is finding somewhere to park. Parking is expensive in Leeds and I expect it would be expensive in Liverpool as well but if I were to book into a hotel if we met up in Liverpool, the parking has a chance to be included in the price so it would be a nice saving.

Unfortunately most hotels near the city centre don't seem to have free parking included with the stay. Only the ones further away seem to have it. I am willing to compromise for your sake. From my research into the matter, the "Premier Inn Liverpool (Tarbock)" hotel is only a 30 minute drive from the city centre (Or an approximate 1 hour bus trip), has free parking, the price for a night doesn't seem too bad (right now) and it's near an ALDI. That seems to remove a chunk off your parking expenses.

QuoteI don't mind giving you a lift up to Liverpool and back if you'd rather save on the train fare plus there would be no time pressure there, you're pretty much on the way for me anyway. It's upto you ultimately, if you'd rather get the train, that is also fine :)
Chances are I'd probably book into the same hotel as you also if this were the plan ultimately so it would also help you get to the hotel from the train station.

I appreciate the offer. I'll need to wait whether we are actually going to Liverpool and if so, I'll consider your offer. I don't mind taking the train to Liverpool if it's too much of an inconvenience for you. We need to ultimately decide whether we are going to Liverpool before the hotel booking prices become too expensive (As they tend to increase as they get closer to the date).