Recent posts

#11
NeoLemmix Levels / Re: Oh Yeah More Lemmings by M...
Last post by MASTER-88 - March 23, 2026, 03:57:52 PM
Thanks. Hope you you liked this torture round. Okay Fossi Canyon. I´ll explain it little bit later quote. There is no special trick about it.

Thanks, MASTER-88, for the pointer to the Stoner trick. This was new to me.
On your YouTube channel I see solutions for rank 4 of Custom Plus 3. Have you posted any for rank 3, or for the harder ranks of Oh Yeah More Lemmings?
I'm still making slow progress with the Wild Wreck Way rank of OYML. Have done 14 of the first 16 levels. One of the uncompleted levels is just an execution problem, the strategy is clear. But I'm struggling with level 9 "Rampage In Fossil Canyon":
Fossil Canyon

Spoiler
Did you see this mark left side to screen, its will help you completed this solution, there is no special tricks about it

Nice job again. Yes if you find some levels too hard just skip and moved next. This Stoner Trick i already show will be very important. There will be also several different variatin about this. Few thanks Armani who figured those.

#12
Tech & Research / Re: Colors on one-way blocks i...
Last post by DirtyHairy - March 23, 2026, 07:15:57 AM
Quote from: Mindless on March 22, 2026, 10:35:33 PMArrows can also be edited to be black (mimicking the Sega Genesis style of arrows).

According to https://www.camanis.net/lemmings/files/docs/lemmings_lvl_file_format.txt this changes the modifier to an invalid value... interesting. This makes me want to track down and disassemble the drawing code even more ;)
#13
Lemmini / Re: [REPLAYS] DMA Levels - Rep...
Last post by WillLem - March 23, 2026, 03:04:59 AM
To get the ball rolling, here's a few solutions I found recently that are new (to me, at least!) ways of solving these levels.

L1 Mayhem 25 Have a Nice Day 100% saved using a different route than usual.
ONML Crazy 19 Don't Panic using compression method throughout.

#14
Lemmini / [REPLAYS] DMA Levels - Replay ...
Last post by WillLem - March 23, 2026, 03:01:33 AM
This topic is for sharing replays for the DMA levels included with RetroLemmini:

Lemmings
Oh No! More Lemmings
Holiday Lemmings
Lemmings Extra
Genesis (MegaDrive) Lemmings
SEGA Lemmings
PSP Lemmings
NES Lemmings
ZX Spectrum Lemmings

Feel free to share any replay you like for any of these levels. Whether it's an interesting new solution, a 100% saved achievement, or a cheeky backroute!
#15
Tech & Research / Re: Colors on one-way blocks i...
Last post by The Tomato Watcher - March 23, 2026, 01:38:36 AM
Quote from: DirtyHairy on March 22, 2026, 03:02:15 PMI had a copy of Lemmings on our good, old 286 when I was a child, and I remember them being blue, but that's about ~35 years ago, so I wouldn't trust my memory too much here. I suspect a dosbox bug, but there is no way to tell for sure without looking at real hardware.
For the record, the marble arrows can appear blue on DOS... if and only if the game is running on a Tandy machine. ;P

tandyarrows.png
#16
General Discussion / Re: General Comings and Goings
Last post by kaywhyn - March 23, 2026, 01:12:25 AM
Well, just as I recently became an uncle to my sister's son a few days ago, I just received news from my mom that a late cousin of mine who I saw a few weeks ago for a death anniversary commemoration for one of my mom's grandparents at my house (tradition in the Vietnamese culture to hold commemorations for the deceased in the family) passed. Earlier this month was the first time I've seen him in quite a while and boy was I aghast at his pale and gravelly ill appearance. We knew he was really sick, but we didn't know it would just be 3 more weeks until he passed. Well, he and I got to talk briefly a few weeks ago, but still, I'm sad to hear this news of losing my cousin :'(

I messaged his daughter (my cousin once removed who's a few years younger than me) to send her my condolences, and those extend to her brother (also my younger cousin once removed) as well.

Quote from: Guigui on March 20, 2026, 08:58:41 PMCongrats on your sister and on you kaywhyn ! That is indeed a very nice moment for your family, enjoy it.

I remember being an uncle for the 1st time at the age of 12, my sister was older than me and she had kids very early. Found memories.


Thank you Guigui, I appreciate it! :thumbsup: My mom and I came to visit my sister and my newborn nephew yesterday and he is just absolutely adorable :)
#17
Lemmini / Re: [RELEASE] RetroLemmini 2.9...
Last post by WillLem - March 23, 2026, 12:18:32 AM
Version 2.9.3 hotfix update

Well, we found something game-breaking, of course! :forehead:

Here's what needed to be changed for this hotfix:

:lemming: Global 'Direct Drop' option

• Bugfix - Backwards-compatibility has now been implemented for replays which don't have the Direct Drop status written in (so, all replays pre-2.9.2 and any 2.9.2 replays for which DD was toggled off). This should have been done from the start, apologies for the oversight. Your existing replays will now play exactly as they did previously.

And, 2.9.3 also has the following updates:

:lemming: Player Records

• Bugfix - When "Unlock All Levels" is toggled off, groups and packs are only shown as "completed" if all levels are completed, not just those that are visible/available.
• Player records are now stored in a more human-readable format in the player.ini data file. This is to make it easier to debug in the event of data mismatching.
• "Completion" status is now tracked in a much more stable way, and the available levels are updated correctly even if toggling "Unlock All Levels" on and off between sessions (tracking was previously broken if doing this).
• Simply copy your existing "default.ini" or "yourname.ini" file from settings/players/ into the same folder in the 2.9.3 directory and all of your progress should be intact as usual. A backup copy is automatically made when migrating anyway, so there's basically zero risk of data loss between versions, but do back up the original copy just in case.

:lemming: DMA Levels

• Adjusted exit positions in Mayhem 10 Pillars of Hercules (this wasn't game-breaking, but needed doing).

A reminder of what's new as of 2.9.


Get the latest version here.

#18
Tech & Research / Re: Colors on one-way blocks i...
Last post by Mindless - March 22, 2026, 10:35:33 PM
Arrows can also be edited to be black (mimicking the Sega Genesis style of arrows).

black-arrows.png
#19
Tech & Research / Re: Colors on one-way blocks i...
Last post by DirtyHairy - March 22, 2026, 08:11:37 PM
Thanks for the info, then my memory is wrong. Nah, I am fine with keeping them blue, I am just curious. Actually, my hypothesis was that Lemmings DOS may be using VGA / EGA read mode 1 to mask out pixels that have black (= no terrain) below them, and that maybe dosbox may have an emulation bug there. But, obviously, I have not gone through the pain of tracking down and disassembling the corresponding code yet (although I have disassembled parts of the binary), and I figured that I'd just rather ask if anyone has more fresh data on how the DOS version actually looked than my 35 year old childhood memory ;)
#20
Tech & Research / Re: Colors on one-way blocks i...
Last post by Mindless - March 22, 2026, 07:35:53 PM
The arrows are red/yellow on DOS Lemmings.  It's not entirely clear why, but maybe reading/writing all the bitplanes for one-way arrows was too much for the PCs they wanted the game to run on.

Do they need to be red on your remake?  How far down this rabbit hole do you want to go?  Without disassembling the game engine and digging into how VGA hardware works, you won't get all the edge cases right.  If you don't care about handling custom levels, you could probably ignore the edge cases and make it just good enough so that the official levels look how they did in the real game engine.

On Amiga Lemmings, the color of the arrows is not altered.  I think if they could have managed this on the DOS version then they would have.