Recent posts

#11
NeoLemmix Levels / Re: Quest From Kieran [Difficu...
Last post by Guigui - November 09, 2026, 06:38:06 PM
Thanks to your post MASTER-88, I just remembered that I let this pack aside since quite some time now. After checking I am at Not Fun 12, which is very close to completion actually.

I can confirm this pack is hard, but I'll most certainly work on finishing it now. Have a nice time with this one !
#12
NeoLemmix Main / Re: Your favorites and most an...
Last post by Guigui - November 09, 2026, 06:36:05 PM
Thank you for the interesting post, and levels going with them MASTER-88. They can definitely come in handy.

Thanks also to IchoTolot for explaining an easy way to do the "release all lemmings on one side from a double blocker trap". This has everything to do with the magic of odd/even number, Z/2Z for the mathematician among us :  1+0=0, 1+1=0 and so on.

I'm adding on of my favorite trick : prevent climbers from climbing a wall by putting some platform/builder/stacker brick against it.

On the list of most annoying is of course the basher/blocker cancel trick,  and the miners cancelling each other trick.
#13
NeoLemmix Main / Re: Your favorites and most an...
Last post by IchoTolot - November 09, 2026, 03:03:51 PM
QuoteHere is my TOP MOST ANNOYING
I´ll personally really dislike this trick when one bomber have to break two blockers and turn all lemmings same direction. I am used it few my levels, but perform this trick always caused me much headache. Its requires some RR drops and rise let this your single lemmings could perform this bomb. If i´ll smell this trick some custom levels. I just wanted be sure its only option before goes make this setup. Im not really like perform this trick. its very confused and complicated.

Here I have relief for you!  ;)

This is actually an easy trick to pull off if you know how.

You do not need to drop and rise the RR for this. (It can even be locked  ;))
Place the blockers as close together as you can.
After the blockers are set-up just crank up the RR to an uneven number. It doesn't even need to be 99 just uneven (I locked the RR to 85 in one of my levels.)
The RR just needs to be at a level that all lemmings fall into the same walk cycle inside the blocker trap - so all lemmings facing the same direction.
That should be the case at any uneven number in a extremely close blocker trap.

Then you just need to choose the direction the crowd walks out after the bomb goes off -> This will be the same direction as the lemmings at the moment you assign the releasing bomber to.

And that's all.  :)

I agree on the basher/blocker cancel trick though!
#14
Lemmings Main / Re: Lemmix Next Project
Last post by EricLang - November 09, 2026, 08:37:19 AM
I did not write the angel yet. But my idea is that the player has 1 lemming available that can be spawned anywhere from the air (select angel and click in air).
The angel increases the chance to solve a level, because the levelgenerator cannot garantee that.
That saying: I am also working on a scoring system. Instead of solved yes/no some score will be calculated from the final game state.
Of course my development is quite slow right now, because the levels are really fun to play  8-)
#15
NeoLemmix Levels / Re: Quest From Kieran [Difficu...
Last post by MASTER-88 - November 09, 2026, 07:11:31 AM
Great looking retro pack i never are played before. So let give it some shots. 8-)

First difficult Fun all completion solutions in youtube. Those level was quite easy and fun. Few one takes some looking, but no troubles here.
https://www.youtube.com/watch?v=g1M9dQFcJE4

Here is also all Fun Mode replay zip.

Let continue look Step 2 levels next. Guess it goes harder next. ;P

#16
NeoLemmix Levels / Re: Reverse Lemmings: Megadriv...
Last post by Armani - November 09, 2026, 04:05:05 AM
Oh wow so this is what you guys have been working on! I haven't played the Megadrive version of the game so this pack will probably feel like a fresh new experience rather than a remix of the original levels for me. I'll give it a shot anyway. Though, I recognize a few of them from the Lemmings Redux pack. ;)  The levels in the screenshots already look fascinating. The crystal one especially has a really interesting setup

Also I noticed the music pack download link is a Dropbox link. You can change the 0 at the end of the link to a 1 to force an immediate download instead of opening the preview page.
#17
Lemmings Main / Re: Lemmix Next Project
Last post by Armani - November 09, 2026, 03:56:02 AM
At first the concept of rogue lemmings didn't sound like it would fit very well with the game especially since I'm so used to NeoLemmix. But come to think of it, it makes sense given the nature of real-world lemmings. I also love that you specifically mentioned that they behave that way based on their low IQ. :santa:
What exactly does the "angel" setting mean? The other options are pretty much self-explanatory but I have no idea what this one does. ???
#18
Community Edition / Re: Mac Graphics From Ultimate...
Last post by lemmkeev20 - November 08, 2026, 11:28:45 PM
its been a long time... are we working on it? :shrug:
#19
Other Projects / Re: Rustlings: a WIP lemmings ...
Last post by DirtyHairy - November 08, 2026, 05:47:37 PM
Menu screens are coming along, including a live preview of the next level. Sticking to original graphics doesn't mean that you can't put those extra pixels that you get on a modern display to work... ;)
#20
SuperLemmix / Re: [RELEASE] SuperLemmix Leve...
Last post by Strato Incendus - November 08, 2026, 09:12:36 AM
The download doesn't work for me at the moment; I'm getting a gateway timeout, saying the server didn't respond in time.