1561
Contests / Re: Lemmings Forums Level Design Contest #8 (Playing Phase - Discussion Topic)
« on: November 15, 2015, 09:37:01 PM »
IchoTolot used cheap trick........quite easy to fix for Nepster!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
I'd like to see some recent disjoint unions, along with the reasons why they're deemed good levels.Not really recent, but here some good disjoint unions:
On the other hand, there are disjoint unions that this fails to describe, because they seem to have been designed as disjoint unions from the get-go -- Fast Food Kitchen and Rendezvous.I am not so sure with Rendezvous. It looks very similar to some early levels of mine (which fall squarely in the category of bad disjoint unions), and they were typically created in the following way: After one side was done and playtested I realized, that there is some more space available. So I filled it with the second half of the level .
Good catch. And I realized only now, that a stacker will continue stacking, even when the terrain, he is standing on, is removed. Until namida's remark, I automatically assumed that stackers would fall down and their work is interrupted. Actually, what is the reason behind letting stackers continue their work?This is seenAt least the variant for builders is seen somewhere in the game: Builder loses ground by terrain-remover. The builder will continue to remain in mid-air, and move onto other air pixels.