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Topics - ccexplore

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46
Lemmings Main / please help me with a test on timing
« on: August 05, 2006, 09:54:23 AM »
I'm performing some tests to work out exactly how much time the game really gives you, down to the frame level.̆ However, currently my only means of running Lemmings is through DOSBox, and I'm not always sure whether it emulates some aspects of Lemmings well enough to trust it for perfect timing (particularly I'm uncertain about the fade-in/fade-out aspect).

So I'm hoping someone out here can try this out on a machine that can run Lemmings in DOS mode, without DOSBox.̆ This means it has to be a Windows 95/98/ME machine (or, if you actually still have MS-DOS, that), preferably a desktop machine.̆ I copied some instructions from Microsoft's Help and Support (actually I Googled to get there) for setting up a program to be run in MS-DOS mode:

1. Right-click the program's executable (.exe) file or its .pif file, and then click Properties.̆
2. Click the Program tab, and then click Advanced.̆
3. Click to select the MS-DOS Mode check box

(see http://support.microsoft.com/?id=188157 for further information if interested, not necessary)

Note that MS-DOS mode means Windows will shut down, then restart the machine in a DOS-like setup to run your program (Lemmings in this case).̆ When the program quits the machine will again restart and reload Windows.

-------------

The test to try out is either one of the following custom levels (in LVL format):

http://www.geocities.com/guestlevels/lemmings/timelem.zip
http://www.geocities.com/guestlevels/lemmings/timeonml.zip

To test original DOS Lemmings (the very original where vgalemmi.exe is only around 32KB or so), use timelem.zip.̆ To test other versions (ONML, CustLemm, non-original DOS Lemmings etc.) use timeonml.zip.̆ I don't know which version of the level is appropriate for the various Xmas Lemmings games so don't bother with those for now.

It's designed to be an exceedingly boring level.̆ You don't have to do anything.̆ In fact, please do not pause the game when "playing" the level.̆ Just let it run on its own until times up (it's a one-minute level).̆ You can scroll around the level if you feel like but as I said, it's boring.

The main thing we are testing is the % saved reported by the game once the level times out.̆ In DOSBox, I get 25% with the game in "PC compatible" machine mode (the default option that most people uses when runing Lemmings).̆ Do you get the same result in real DOS?

For fun, I'm also curious whether the numbers are different in real DOS if you use the other three modes, particularly "High Performance".̆ That mode doesn't even work in DOSBox.̆ I did try the PS/2 mode in DOSBox and it turns out due to the noticeably slower fade-in/fade-out, you get noticeably a bit more time and so 100% is easily achievable.̆ But then again DOSBox aren't using the correct colors when emulating PS/2-mode Lemmings, so maybe the fade-out is not at the correct speed either for all I know.̆ The Amstrad mode seems to behave exactly the same as PC compatible in DOSBox, with the same save percentage results.

Thanks in advance!

47
Site Discussion / Wow, this place is deader than a doornail
« on: August 04, 2006, 05:38:00 PM »
Consider this a "bump" to the entire forum.  What happened?

Are people migrating to other Lemming forums?

48
Lemmings Main / entrance order in original Lemmings
« on: July 04, 2006, 09:39:28 PM »
I just noticed today that in the DOS version of original Lemmings, apparently when there are 2 entrances, the order in which lemmings come out are 1,2,2,1, rather than the expected 1,2,1,2.

I believe this only holds true for the very original DOS version (where vgalemmi.exe is like 30K or so; if you have the version where vgalemmi.exe is over 100K then it's not the "very original").  It doesn't hold for ONML, and I don't think it holds for Xmas Lemmings or CustLemm either (though I haven't checked).  It doesn't hold for the non-DOS versions of the game as far as I know.

The "very original" version I have comes from abandonia.com.  Can someone who got the "very original" version from elsewhere verify for me whether what I said is true?  Taxing 2 and Taxing 4 are good for checking.  Thanks.

49
Site Discussion / "CustLemm Level List Game" thread not accessible
« on: May 19, 2006, 05:14:47 AM »
That thread on the "General Discussion" forum, when you click on any of its links (1 - 37 or so), you keep getting the error "300 : .txt No such file or directory".  Is something corrupted on the server?  I hope you have a backup you can restore the thread from.

51
Lemmings Main / NES Lemmings info
« on: December 05, 2005, 01:02:10 AM »
I mentioned on the Lemmings Challenge thread that deveria.com's info on the NES levels are very incomplete, so I'm thinking of filling it out myself.

It's still a work in progress, hardly any better than what's on deveria right now, but you can see it here:

http://www.geocities.com/guestlevels/neslemmings/nescodes.html

The screenshots I have are actually the level previews, which is why they are black and white. &#A0;The actual levels are in color. &#A0;It'll probably be a long while before I posted the full-size screenshots. &#A0;But at least the levle previews give you an idea about the level.

The level stats I thrown into the table because it's too much hassle to add it to the screenshots like alexis did on deveria.com. &#A0;Whenever you see just a bunch of 8 numbers for the skills, they are in the usual order of climber, floater, exploder, blocker, builder, basher, miner, digger.

Illegal ROM downloads should be pretty easy to find, just use Google. &#A0;It took me only like 15 minutes or so. &#A0;NES emulators are also pretty easy to find.

52
General Discussion / garjen forum members-only?!?!?
« on: November 05, 2005, 05:00:03 PM »
During the past few days when the forum was down due to upgrading, I made a brief visit to the garjen forum.

Very brief in fact, since apparently they made it members-only at some point!!!!!!

I'm shocked.  When did this happen, and why?  Surely they could simply disallow guest postings without also banning guests from merely viewing the forum?!?!?  :o

53
Lemmings Main / Amiga MODs in Cheapo? Now you can!
« on: November 04, 2005, 08:42:18 AM »
I don't know how many people would care about this, but I've finally managed to hack Cheapo so that it is no longer restricted to MIDIs for music playback!

You can download the hacked version of wledit2 and wlem2, as well as various support files, here:

http://www.geocities.com/guestlevels/MCIChMus/MCIChMus_v1.0.zip

Included in the zip file is a readme, but installation is very simple, just unzip the contents into your Cheapo folder and you're done!  The hacked versions of the game and level editor are named wlem2x and wledit2x.

So that you can try them out, I included two styles for you to experiment with.

http://www.geocities.com/guestlevels/MCIChMus/AmigaCrystal.zip
http://www.geocities.com/guestlevels/MCIChMus/SNESCrystal.zip

Think of them as the CrystalLemmus style except with Amiga and SNES versions of the Lemmings/ONML music.  AmigaCrystal contains music from the Amiga version of Lemmings, ONML and Lemmings 2.  SNESCrystal contains music from the SNES version of Lemmings and Lemmings 2.

In case you want them for your own styles, you can go here to get the music I incorporated into those styles:

http://www.geocities.com/guestlevels/MCIChMus/lem1_lem2_SPCs.zip
http://www.geocities.com/guestlevels/MCIChMus/L2MEDs.zip

You can get the MODs for Amiga Lemmings and ONML from Mindless's portal.

You can get SPCs (SNES music rips) from many, many SNES games at http://www.snesmusic.org/v2/

Keep in mind that these new music formats will be quite a bit larger than MIDIs, so including them in your styles will increase the style's size, as you may notice when comparing the size of CrystalLemmus to AmigaCrystal and SNESCrystal.  And people without the hacked version of Cheapo will only hear silence when playing the non-MIDI music.  Remember that MIDIs still work in the hacked versions of the game and editor, and you can have a mix of all the supported music formats in a single style.

Oh yeah, btw, unlike MIDI playback, the non-MIDIs formats supported so far will playback with seamless looping.

54
Site Discussion / Forum Search is Broken
« on: October 26, 2005, 02:57:11 PM »
Forum Search on this board can often be useful, but sometimes it is just a pile of manure.

For example, try this search:  set the keyword to "TV", matching criteria to "match all words".  Then set the author to "Adam", and author criteria to "Search for topics posted in by someone".

Set the board to just "Level Designing".

Leave the other settings to the default.  Now click Search.

The search says no results found, yet what about this post?

How pathetic is that?  That's some seriously crappy searching.

55
Help & Guides / Lemmings 3 manual or brief synopsis
« on: October 02, 2005, 11:02:55 PM »
I was wondering if anyone can find an electronic version of the Lemmings 3 manual.  If not, at least a brief overview of how the game works.

I guess eventually I'll figure everything out (after all, that's how I went thru Lemmings 2), but help is appreciated too.  Thanks.

56
Lemmings Main / original-music version of CustLemm now available
« on: August 22, 2005, 11:51:19 AM »
Since there's been a bit of talk about how CustLemm is "old-school" and all and how some people seems to prefer that, I've decided to go ahead with this, even though I'm not sure how many people really prefer this.

Anyhow, as the title says, I've hacked CustLemm so that it plays the original game's music rather than playing tracks from a CD.

In the process, I also have an answer to DragonsLover's question of why the unhacked CustLemm plays the CD tracks in the order it does.  It would seem that the very same track numbers are used to select from the set of original music, and when used as indices into the set of the original game music, it apparently maps to the first 6 music you get in DOS Lemmings.

This suggests that perhaps the version of Lemmings CustLemm was made from might actually have a CD whose audio tracks contain all the original game music.

------------------

Anyhow, here we go:

http://www.geocities.com/guestlevels/lemmings/nocdlem.zip

There are 2 EXEs there, nocdlem and nocdlem2.  They correspond to modified versions of custlemm.exe and custlem2.exe respectively.

The way it is right now, when you use them, it will go through just the first 6 music of DOS Lemmings.  However, I do have plans later to allow a way for level designers to indicate the music they want right in the level data itself.  (You'd still be restricted of course to the set of about 20 or so of the original game music.)

57
Lemmings Main / The Lemmings Re-Title-ing Challenge
« on: August 19, 2005, 11:22:38 PM »
This is kinda frivilous, but anyway, I remember that a long time ago, Conway had released 1 or more levelpaks consisting of nothing but selected official Lemmings/ONML levels, minimally revised to becoming more challenging (generally by requiring 100% saved or the like).

Well, by now there are enough new progress on that sort of thing, it makes those paks Conway made look rather quaint. &#A0;So I figure maybe I should make some such "challenge packs" of my own, and upload them via Mindless' scripts or something. &#A0;I doubt there's much of an audience for it, but again, if the comparatively less interesting levels Conway included in his challenge pak deserves to be in a levelpak at all, then these definitely deserves their own challenge pak as well.

Obviously this requires retitling the levels, preferably to refer to the greater challenge involved in a witty way. &#A0;This is where I'd like other people's feedback.

For Lemmings 1, I've already found 9 10 levels definitely worthy of inclusion. &#A0;I'm currently planning to fill in the remaining slot with the 100% Cascade, at least until I found something better. &#A0;For ONML though, there's the additional task of which levels to include. &#A0;I haven't really played through all of them, and of the solutions that I discovered myself, only a few I deemed to be interesting. &#A0;This is where you can provide suggestions and feedback if you care.

Titles marked in red are the original titles, meaning I haven't figure out what the revised title should be (and hence where I really need your help). &#A0;You can give feedback on the other ones as well. &#A0;Remember that in Lemmings, your title must be at most 32 characters long.

Lemmings 1 Challenge Pak:

A Challenge for Bombers&Blockers &#A0; &#A0;(Fun 6, lose only 3, 1 bomber + 3 blockers)
Between the Boundary Lines &#A0; &#A0;(Tricky 23, lose only 1)
A Method Without Compression &#A0; &#A0;(Taxing 6, save 100%)
Mary Poppin's Land &#A0; &#A0;(Taxing 16, 100%)
Sequel to M.C.Escher &#A0; &#A0;(Taxing 18, save 100%, no bashers, modified to prevent direct-drop)
POOR YOU! Good luck on this one. &#A0; &#A0;(Taxing 28, lose only 15)
The Explosion-Proof Boiler &#A0; &#A0;(Mayhem 2, lose only 1, no bombers)
Pillars of Hercules &#A0; &#A0;(Mayhem 10, lose only 3)
The REAL Steel Mines of Kessel &#A0; &#A0;(Mayhem 26, lose only 5, 10 builders instead of 20)
Save 77/80 of Me &#A0; &#A0;(Mayhem 29, lose only 3, water added around starting platform)

-----------

For ONML, levels marked with (**) are definitely for inclusion, levels marked with (*) are possible for inclusion, and unmarked levels mean I don't really care either way. &#A0;Again, in addition to the titles, it's still in the air which levels to include or exclude. &#A0;And the list is incomplete since I haven't gone through all the levels in ONML:

Getting No Help from Builders &#A0; &#A0;(Tame 14, Save 100%, No Builders)**
Custom Built for Lemmings &#A0; &#A0;(Tame 20, Save 100%, No Builders)**
Quote "That's a Tough Level" &#A0; &#A0;(Crazy 1, Save 98%)*
PANICKING NOW? &#A0; &#A0;(Crazy 19, Save 100%)*
Lemmings Head &#A0; &#A0;(Wild 5, Lose Only 3)
100% Snow Joke! &#A0; &#A0;(Wild 12, Saves 100%)*
Hannibalemmings &#A0; &#A0;(Wild 15, Lose Only 2)**
StOp! YoU mAy NoT pOp! &#A0; &#A0;(Wicked 6, Saves 100%)**
98%??? &#A0;How On Earth Now? &#A0; &#A0;(Wicked 9, Save 98%)
Save 98% If You Love Me &#A0; &#A0;(Wicked 10, Saves 98%)**
Don't Kill Yourself Over This    (Wicked 12, Saves 98%)**
SPAM,SPAM,SPAM,EGG AND LEMMING (Wicked 15, Lose Only 2)
The Lemmings Funhouse &#A0; &#A0;(Wicked 20, Saves 100%)
Flow Direction Control &#A0; &#A0;(Havoc 10, Lose Only 4)**
THE HIGHLAND CHALLENGE &#A0; &#A0;(Havoc 13, Save 100%)
Have an ice day &#A0; &#A0;(Havoc 15, Save 100%)
Dare to Save 100%? &#A0; &#A0;(Havoc 17, Save 100%)

Thanks again for your help!

[edit: &#A0;note the Lemmings 1 list has changed. &#A0;Tricky 25 is taken out. &#A0;Instead we get a Mayhem 2 challenge. &#A0;See the "Challenge" thread for details.]

[edit2: &#A0;I've decided my retitling of Tricky 23, to put it mildly, sucks. &#A0;So I've throwing it back to the public for suggestions]

[edit3: &#A0;I've finally come up with an okay retitling for Tricky 23]

[edit4: &#A0;Added the newly discovered 48/50 solution for Wild 15]

[edit5: &#A0;Added the newly discovered 100%, no builder solution for Tame 20, but haven't made decision on the renaming. &#A0;See posts below.]

[edit6:  Added the 79/80 solution for Wicked 12]

58
Other Projects / myvgaspec:
« on: August 11, 2005, 06:21:52 AM »
Somewhat recently there has been some interest in using the extended graphics feature in DOS Lemmings/CustLemm.

59
Lemmings Main / Henceforth, "the guest" -> "ccexplore"
« on: August 11, 2005, 06:07:33 AM »
Alright, so I finally registered. &#A0;B)

I actually did want to register as "the guest", but alas, like most online systems, any username with the keyword "guest" is not allowed, and apparently yaBB is no exception.

So I ended up using my older (but still very much active; in fact, most e-mails to me from this forum goes there) e-mail address as the username. &#A0;Feel free to e-mail to either one (ccexplore or guestlevels at yahoo) as you wish.

Anyway, this is just to let everyone know that over the next few days I'm going to wean myself away from guest postings, and that despite being a very different username, I'm still the exact same person (last I checked, anyhow). &#A0;;P &#A0;I'll still be using www.geocities.com/guestlevels as the place to upload stuff to.

Oh yeah, I mentioned that I will register when I have something to offer, and I'm indeed true to my words. &#A0;It isn't quite what I had in mind, but it's still something offer...for details, stay tuned on the Level Design thread.......

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