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Topics - IchoTolot

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16
All zips only need to be unzipped inside the main folder of your NeoLemmix or Lix Player!

Lix Level Pack: https://www.dropbox.com/scl/fi/l2y767quzplrj9fvy1r7s/Contest_28_Lix.zip?rlkey=7nngiyl7qwt7850ds91vhusne&dl=1

The Lix levels will then be in the single/Contests/Contest_28 folder!

NeoLemmix Level Pack: https://www.dropbox.com/scl/fi/ati9whxrgwnwindv8ziam/Contest_28_NL.zip?rlkey=ig41vg4818zndhd8i6os1aih4&dl=1

Music (NeoLemmix): https://www.dropbox.com/scl/fi/znm464d9nyj10avhlm8sv/Contest_28_Music.zip?rlkey=7ly82f964wu0c0y3x3svnp6im&dl=1


Rule 1 Levels

geoo's "Fast Food Forest" (V1)
Simon's "ΞΎ" (V1)
Armani's "Das Elfenlied" (V1)
IchoTolot's "The God Of Fear & Hunger" (V2)
kaywhyn's "Sports-tacular No Athlete Rescue Mission" (V4)
Kingshadow3's "Lost Temple from the 4th Dimension" (V2)
NieSch's "The L-Team (Part II)" (V10)


Rule 2 Levels

geoo's "Frog Clog" (V2)
Apjjm's "In Circles" (V1)
Armani's "The Weasel Island" (V1)
IchoTolot's "I Am The Night!" (V1)
kaywhyn's "Chalkboard Math with Mr. Starfish" (V4)
Kingshadow3's "Mobius Dickins" (V7)
NieSch's "Snakes & Lemmings" (V1)


Rule 3 Levels

geoo's "Underground Club" (V1)
Simon's "Gentle Slope" (V1)
Armani's "P!=NP" (V1)
IchoTolot's "Wishful Work Within Woodwork World" (V1)
kaywhyn's "Quick Emergency Patch Work" (V5)
Kingshadow3's "More builders, Less level!" (V1)
NieSch's "Feeding Time" (V1)


You can check the rules details again here: https://www.lemmingsforums.net/index.php?topic=6104.0

Playing Phase will be closed on 31th of August!
Updates will close on 28th of August!


Note: This topic is for posting your comments, replays, etc for the levels. If you wish to post an update to your level, or enter a late submission, please do so in the Updates Topic instead.

Link to update topic

17
17 levels have made it to this second phase. Here we will try and reduce this number to 6 or slightly above that due to possible ties.

The levels have been divided into 3 groups of 5-6 levels semi-randomly.

Each group will be voted on one at a time, with the goal being that 2 levels from each group advancing to Phase 3. This number can increase in the case of ties. I plan no tiebreakers for this!

If you want to see the full list of nominated levels in non-randomized order, check the nominations list topic.
If you want to play these levels without having to dig up all the various level packs, check the playing phase topic which has a pack available for download that contains all the nominated levels.

Please remember that discussing the nominated levels is not allowed in the LOTY2022 topics now that voting has begun. This does not apply to levels that have already been eliminated at the time. Discussing them elsewhere in the site is okay, as long as it's not in the context of LOTY2022.

18
Welcome to the Level of the Year 2022 voteoff!

So, most of you will know how this works, but just in case - and so that specifics are covered - here's a quick rundown.

The 34 nominated levels have been divided into 5 groups of 6/7 levels, semi-randomly. To be specific, the division was done in such a way that a single author wouldn't have too many levels in a single group.

Each group will be voted on one at a time, with only 3 levels from each group advancing to Phase 2. We try to bring the number down to 3 in one single Round. I plan no tiebreakers for this and if we have a minor tie then all tied levels advance. In case of a lot of major ties (5or6+ levels), I might run a tiebreaker later.

If we then have a bit more than 15 levels in phase 2, these will be split up into 2-4 groups for phase 2. There, I also plan to just let 2-3 of each group survive with no tiebreakers if possible. Only in the final phase I plan to enforce placements with tiebreakers.

If you want to see the full list of nominated levels in non-randomized order, check the nominations list topic.
If you want to play these levels without having to dig up all the various level packs, check the playing phase topic which has a pack available for download that contains all the nominated levels.

Please remember that discussing the nominated levels is not allowed in the LOTY2022 topics now that voting has begun. This does not apply to levels that have already been eliminated at the time. Discussing them elsewhere in the site is okay, as long as it's not in the context of LOTY2022.

19
As I got the idea from discord yesterday - here is a new helper topic for level creators!

Making a new level but struggle to finish it?

Or do you already have a nice level layout but find it hard to find an interesting solution?

Then this is the topic for you!

Post your level here and ask for some advice from other users! Maybe they can even post their own spin/suggestion on your level to create a nice little collaboration version!

So don't despair and post your problematic creations here! :) :lix-smile:

20
Contests / Level Design Contest #28
« on: May 13, 2023, 07:12:45 PM »
Welcome to another contest of the Lemmingsforums! This time the three rules have been picked by Simon for winning contest #27.

A few words to new participants and forum members: If you haven't entered before, I strongly encourage you to try - even if you don't win, it's fun to participate; and we have had cases where first-time entrants have won before! There are three choices of rules given, you may enter one level for EACH one of the rules.
You may either use new format NeoLemmix, or Lix.
If you have more than one entry, they may (but do not have to) be for the same engine. Please make sure you tested your level for basic solvability before submitting and be sure to also submit any custom tileset you are using, so others have no problem playing your level. ;)

Pre contest testing: You can choose 1-2 persons who do a bit of pre-testing for you, so that the biggest backroutes and screw-ups of your levels can be detected before the playing phase. I cannot control this so it's only a guideline, but still I would prefer not everyone knows every level before the playing phase starts. ;)

Here are the rules on how the submission deadlines work:
- Initial submission phase deadline will extend such that it's 72 hours from the time of the last submission, up to the 5th submission (inclusive). After this it no longer changes no matter what.
- Update phase deadline will not extend over the initial dead line!
- Even if you missed the cutoff date for the initial submission phase, late entries are accepted until the update phase ends. There is no penalty for a late entry, beyond that people are less likely to spend as much time on the level before voting begins.


And here is the new ruleset:

Rule 1: Four Corners

  -  Put exactly four entrances, one near each corner.
  -  Put exactly one exit, near the center.
  -  Set the save requirement high enough so that we can't ignore an entrance entirely.
  -  No horizontal or vertical wraparound (in Lix).
   - No teleporters (in NeoLemmix).

The terrain can be anything, with as much or as little interplay between entrances as you like. Map dimensions can be as large or small as you like, whether square, tall, or wide. Pre-placed lemmings are okay as long as we must save some lemmings from each hatch.

Rule 2: At the Zoo

Make a level depicting an animal.

The animal might be the entire level, or it might be a smaller part of the terrain. It should be of significant size and play a significant role in the solution. The shape of the terrain counts; you may ignore color.

Rule 3: Miniature

  -  The level's width is at most 320 (Lix) or 160 (NeoLemmix); it may be smaller.
  -  The level's height is at most 200 (Lix) or 100 (NeoLemmix); it may be smaller.
  -  Have 9 or fewer lemmings.
  -  Give 9 or fewer skills.

Pre-placed lemmings, neutrals, zombies, ... are allowed, but count towards the maximum of 9 lemmings. Pickup skills are allowed, but count towards the total of 9 skills. The skill limit is about total skill usages, not about different skills.

Submission phase ends June 30th 2023 at 00:00 UTC.

Ruleset in detail again: http://www.lemmingsforums.net/index.php?topic=2246.0

Send me a personal message with your level/s and if needed tileset/s to participate. It would also be nice to also tell me the rule which each level satisfies.

Please use the following naming format:  User1_Levelname_R3V1.nxlv ---> Level "Levelname" by User1   for Rule 3   Version 1 of the level

Prize selection:
- US $5.00
- Pick next contest's rules

Entries so far: 21

- Armani (3)
- IchoTolot (3)
- NieSch (3)
- Kingshadow (3)
- kaywhyn (3)
- geoo (3)
- Apjjm (1)
- Simon (2)

21
Contests / Lemmings Forums Level Contest #27 - Results
« on: May 07, 2023, 09:52:34 AM »
Ladies and gentleman, we've got our final results! :)

The winning level is:

Simon's "Rhizome"

The 2nd place is going to:

Simon's "Inside Your Router"

Congratulations to Simon for winning the contest! :thumbsup:  (This is also the first Lix entry to win a contest! :lix-smile:)

Congratulations to NieSch for reaching the 3rd place with:

NieSch's "Splash or Splat"


Choice for the prize for the first place is either:

- a month's advertising on the forum's news ticker
- picking the next contest's rules
- US $5.00 (PayPal would be the easiest here I think).

22
Contests / Level of the Year 2022: Playing Phase
« on: April 15, 2023, 05:23:04 PM »
Alright, so nominations are now closed. Before we open the voting, we first offer a period to play the levels again, to familiarize yourself with those you haven't yet played and review those you have.

The list of nominated levels can be found in the nominations topic, I see no need to duplicate it here. It also contains information on where to find these levels outside of my compilation here.

Download links:

- Levelpack of all nominated levels.

Every author with 2 or more levels in this category gets an own rank in the pack. At the end there is a mixed rank for the leftover levels. Extract the zip file inside the main NL folder.

- Music tacks

The custom music tacks of the nominated levels. Extract the zip file inside the main NL folder.

- Replay collection

Some gathered replays from a few of the nominated levels. As this was optional, only a part of the pack is covered here.


The (currently) non-standard style "glitchapp_underwaterdivingstyle" is needed for one nominated level! I have posted it here.


Playing phase will end: May 31th 2023

General level feedback and solution replays can be posted here in the topic if you want! Have fun playing! :)

If there are any errors I've made in the collection, don't hesitate to inform me here! As a reminder: This pack is nothing more than an optional service I provide as an attempt to make all nominated levels more easily accessible.

23
In each voting round, you're allowed to vote for up to a certain number of levels. Vote for the levels that you want to stay in the contest, not for levels you want eliminated. You may vote for fewer levels than the permitted maximum. You may vote for your own levels.

It's not allowed to discuss the levels publicly on the forums during the voting phase, even if the level is not in the current round, or even between rounds.

You may discuss any level in private messages. You may discuss publicly off-site, e.g., you may post Youtube videos of your playthroughs, or discuss in IRC chat. Eliminated levels may be discussed anywhere, even publicly on the forums.

There'll be voteoffs within each design rule, to get down to one/two/three remaining levels per design rule.

If after the rule voteoff the number of remaining levels is >9, I will create 2 mixed groups semi-randomly out of the remaining levels to bring down the number even further. For all of this no tiebreakers are planned. After this, all qualifying levels will go into a final mixed voteoff.

Generally, the number of levels that qualify for the next round will be the same as each user's permitted vote maximum. I've decided to keep the percentages of "surviving" levels of the rule-voteoffs somewhat similar to give every rule a fair chance. Example: A rule with a 66% survival-rate and one with a 33% survival-rate for the mixed rounds doesn't seem that fair to me.

There's only a prize for the 1st place winner - of course, getting close to that still means you made a great level.

So... let the voting begin! Each round will be open for voting for 3 days, except the final which will be 4 days.

All levels are still avialable in the discussion topic: https://www.lemmingsforums.net/index.php?topic=6142.0

24
Contests / Level Design Contest #27 - Playing Phase (Update Topic)
« on: February 03, 2023, 04:07:58 PM »
Note: This topic is ONLY for posting updates to your levels, or making late submissions. All other posts will be deleted. If you want to discuss the levels, post replays, etc, please do so in the Discussion Topic.

Please follow these rules for updates:
1. When posting a new updated version of a level, remove any old updated versions of that level --> Have all your recent updates stored in 1 post! I will delete such old posts eventually if the author doesn't; so don't store any important information in them.
2. Make a new post for a new update; do not edit your most recent post. You may, however, post updates to multiple entries (if you have more than one) in the same post.
3. Use the same filename as found in the ZIP of the entered levels, with "V2" "V3" etc added at the end. No matter how minor an update is, give it a new number.
4. Do not post in this topic, unless it's to post an update to your levels. Use the discussion topic instead for anything else.

Please use the same naming format as in the zip file:  User1_Levelname_R3V5.lvl ---> Level "Levelname" by User1   for Rule 3   Version 5 of the level 

For late submissions also, please use the same kind of filename as is used in the main levels download - ie: your username, and "R1" "R2" or "R3" to mark which rule the level is for. Please be sure to check the original contest announcement topic for the rules; as the notes in the discussion topic are simply meant as reminders, not full explanations of the rules.

Please use the right naming format when posting updates! That would lead to less confusions and less work for everyone.

Link to discussion topic

25
Contests / Level Design Contest #27 - Playing Phase (Discussion Topic)
« on: February 03, 2023, 04:07:31 PM »
All zips only need to be unzipped inside the main folder of your NeoLemmix or Lix Player!

Lix Level Pack: https://www.dropbox.com/s/9b4richjbp35ce0/Contest_27_Lix.zip?dl=1   

The Lix levels will then be in the single/Contests/Contest_27 folder!

NeoLemmix Level Pack: https://www.dropbox.com/s/3zfkaut5i5nybrt/Contest_27_NL.zip?dl=1

Music (NeoLemmix): https://www.dropbox.com/s/afez2rbubrwx9un/Contest_27_Music.zip?dl=1


Rule 1 Levels

geoo's "Hanabi" (V2)
Simon's "Inside Your Router" (V1)
Armani's "Primitive Instinct" (V2)
IchoTolot's "Internecion Cube" (V1)
NieSch's "Tomb of Doom" (V2)
tan x dx's "Garden of Love" (V4)
The Tomato Watcher's "Demolishing Old Ruins" (V2)
WillLem's "The Instrument" (V1)
kaywhyn's "Stop Blowing Up My Construction Work!" (V7)


Rule 2 Levels

geoo's "The Last Shall Be First" (V1)
Simon's "Bumper Cave" (V1)
Armani's "Natural-born" (V4)
IchoTolot's "Skyfall" (V1)
NieSch's "Splash or Splat" (V7)
The Tomato Watcher's "Expediency will be ENFORCED" (V4)
kaywhyn's "Swim Team Rush" (V7)
WillLem's "Direct Drip (Contest Version)" (V2)


Rule 3 Levels

geoo's "Pommes Schranke" (V1)
Simon's "Rhizome" (V3)
Armani's "Clown Fiesta" (V1)
Crane's "Mincemeat" (V1)
IchoTolot's "Supreme LEMCO Safety Standards" (V1)
NieSch's "The Magic of Lemmings" (V4)
The Tomato Watcher's "Lemmings are Beans" (V2)
Silken Healer's "Jumpstone" (V1)
kaywhyn's "Hero Time Again?" (V6)


You can check the rules details again here: https://www.lemmingsforums.net/index.php?topic=6104.0

Playing Phase will be closed on 31th of March!
Updates will close on 28th of March!


Note: This topic is for posting your comments, replays, etc for the levels. If you wish to post an update to your level, or enter a late submission, please do so in the Updates Topic instead.

Link to update topic

26
Closed / [BUG][Player] Worse default sound audio quality
« on: January 22, 2023, 01:01:25 PM »
Was discussed on discord in November but after testing the EXP version and hearing those again I decided to make it a topic. :8():

I suddenly noticed that the "lets go" and hatch opening sounded quite off as it were mono or low quality. Noticed there was a sound folder change in the last update - got an older version of the sound folder to go back and it was normal again.

V12.12.5 seems to have introduced a default style change that includes those sounds.

namida's answer was:

Quote
There was an update to them as part of the default style, as they had weird frequencies which may have been causing an issue someone reported. If the quality has taken a hit as a result I'll take a look at that at some point

4KB was the sound file size before now it's 33KB. So there were some changes.

I am using the 12.12.3 sounds now. Compared the new 12.12.5 sounds sound extremely off.

I am strongly suggesting reverting back to the older files! The new ones sound much worse in my ears!

27
Closed / [BUG][EXP-Player V5] Inconsistant blocker physics
« on: January 22, 2023, 12:48:02 PM »
While testing the new teleporter behavior fix, I noticed 2 odd replay breaks while mass testing.

Levels affected:

5 13 and 2 11 of United. - The Issue is best seen in 5 13 "Decent Into Cerberon".

In my replays there are instances where blockers are placed in close proximity to each other. In fact as close as NL allows them.

In the stable version the replays solve without issue, but in the New Objects V5 version a blocker fails to assign as he seems to be to close to another blocker to allow assignment.

I don't know if there is an error in my EXP installation or this is indeed a silent physics change that happened by accident. It should be checked and compared with the stable version though.

28
Contests / Level of the Year 2022: Nominations List
« on: January 21, 2023, 08:40:47 PM »
Please see the main LOTY2022 topic for more details on LOTY2022. This topic is merely a list of nominations.

IchoTolot

- "Decent Default Design" (Contest #25 Entry, NeoLemmix)
- "May The Guides Bless My Journey!" (Level Design Contest #WasteMyTime Winner, NeoLemmix)
- "Caught and Released" (NeoLemmix Introduction Pack - Advanced Training 16)
- "The Living Inifinite" (Contest #26 Entry, NeoLemmix)
- "Overruled"  (NeoLemmix Introduction Pack - Basic Training 2 30, NeoLemmix)
- "Oil Processing Plant" (NL Introduction Pack - Basic Training 1 30)
- "Rescue Rally" (NL Introduction Pack - Basic Training 2 26)
- "Starlight Pinball Zone" (Contest #25 Entry, Neolemmix)

Armani

- "Insert Coin, Choose Lemming" (Contest #25 Winner, NeoLemmix)
- "There's a Sniper in the Forest" (Contest #26 Entry, NeoLemmix)
- "Underwater Hijackers" (Contest #25 Entry, NeoLemmix)
- "Faith is Common, Logic is Rare" (Single Level)
- "Yuna's Room" (Contest #26 Entry, NeoLemmix)
- "Cloud Kingdom" (Random Level Sharing Topic - Single Level)

NieSch

- "Blocker from Hell" (Contest #26 Winner, NeoLemmix)
- "Wee Walk in Winter Wonderland" (Contest #26 Winner, NeoLemmix)

WillLem

- "Clickbait" (Level Design Contest #WasteMyTime Entry, NeoLemmix)
- "Too Good To Be True" (God Save The Queen 7)
- "Deja Lemminas" (Lemminas 2 - Classic Dimension 4)
- "God Save the Queen" (God Save the Queen - God Save the Queen 4)

mystify

- "Time Waster 500" (Level Design Contest #WasteMyTime Winner, NeoLemmix)

Apjjm

- "A Digital Switchover" (Contest #25 Entry, NeoLemmix)

kaywhyn

- "Steeling the Inevitable Victory" (Contest #26 Entry, NeoLemmix)
- "Sports-tacular Athletic Rescue Mission" (Contest #25 Entry, NeoLemmix)
- "The Lemming Calculator" (Contest #25 Entry, NeoLemmix)
- "The 10 Piece Puzzle Rush" (Contest #25 Entry, NeoLemmix)
- "Don't Stop Shimmying Til You Get Enough" (Contest #26 Entry, Neolemmix)

92Dexter11

- "Cause and Infect" (Single Level)

Turrican

- "Underwater Caverns" (Single Level)

MASTER88

- "The Devil Is In The Details" (MASTER-88 NEW Custom V3 Pack - Millenium Mayhem 28)

Crane

- "Perilous Parkour" (Contest #26 Entry, NeoLemmix)

SQron188

- "I hate sand" (Contest #26 Entry, NeoLemmix)

Dire Krow

- "Ancient Lemmarine" (Contest #25 Entry, NeoLemmix)

The McPootisGal (Beck)

- "The Ice Castle in the Sky" (XMAS Lemmings Retribution Demo - XMAS 2022 3)

29
Contests / Level of the Year: 2022!
« on: January 21, 2023, 08:40:32 PM »
For a list of nominated levels so far, please see the nominated levels topic.

And it's this time of the year again!

This is a bit different from the usual contests. You don't create a new level for this one; instead, levels released during 2022 get nominated and a winner picked from them. To be precise, the eligible dates are from 1st Janurary 2022 to 31th December 2022.

The following conditions must be met in order for a level to be eligible:
1. The level must have either been part of a large pack released during the eligible timeframe (1st Jan 2022 to 31th Dec 2022), or in some other way had its first public release during the timeframe. Private releases (such as sending to prerelease testers) do not affect eligibility either way. *
2. The level must be available for an engine that is usually eligible for the contests. Or in other words: NeoLemmix (new format version), or single-player Lix.
3. The level must be designed by a single author; collaboration levels are not eligible.
4. The creator of the level must not have specifically requested it be excluded.
5. The level must not have been nominated for LOTY2015/2016/2017/2018/2019/2020/2021.

* To clarify here: If it was released publicly prior to 1st Janurary 2022 as part of a demo or preview, but the full pack was released during the eligible period, the level is fine (as long as it wasn't nominated for LOTY2015/2016/2017/2018/2019/2020/2021).

Being a derivative of an ineligible level (as long as it's from the same author, the new author has a permission from the original one, or an official level) does not disqualify a level; as long as the level in question is clearly intended to stand as a seperate-but-related level rather than a newer version of the same level. Basically just don't send in carbon copies of ineligible levels.


To nominate a level, please PM me with your list of nominations. If you wish to modify your nominations at a later date, please resend the whole list of levels you wish to nominate, not just the changes.

Each user may nominate up to six levels from authors other than themself, up to a maximum of three levels per author. Anyone who nominates at least four levels by other authors may also nominate one of their own levels. (These self-nominations do not count towards the six nomination limit.)

So the maximum nomination value is: 6 levels from other users and 1 level of your own.

Note that levels that won a level design contest during the eligible timeframe get an automatic nomination, unless their author requests otherwise.

Nominations will be open until the end of March 31th 2023 (UTC). No additions / changes to nominations will be permitted after this date, with one exception: If a level someone has nominated is found to be ineligible for any reason and this is not discovered until after the deadline, they will be offered a chance to nominate a different level in its place.

Similar to last year, the voteoff will occur in three stages:

Stage 1
The levels will be put into random brackets, and the top ~50% from each bracket will qualify for Stage 2.

Stage 2
This will also be done in regular voteoff style. The aim here will be to get down to around a couple of remaining levels, so exact details will depend on how many levels are entered.

Stage 3
This will be done in an elimination format over multiple rounds; each round, one level gets knocked out, and the others continue onto the next round, until we have a winner.


The prize on offer will be US $10.00 for first place.

Also note that, in the interest of being reasonable, the "don't discuss levels involved in contests anywhere on the site during the voting period" rule does not fully apply to this contest; instead, it will be "do not discuss them at all within the LOTY2022 topics during voting, and don't discuss them in relation to the contest anywhere on the site".

So, that's about it! Any questions, ask here; and feel free to start nominating levels!

30
Contests / Level Design Contest #27
« on: December 11, 2022, 02:20:52 PM »
Welcome to another contest of the Lemmingsforums! This time the three rules have been picked by NieSch for winning contest #26.

A few words to new participants and forum members: If you haven't entered before, I strongly encourage you to try - even if you don't win, it's fun to participate; and we have had cases where first-time entrants have won before! There are three choices of rules given, you may enter one level for EACH one of the rules.
You may either use new format NeoLemmix, or Lix.
If you have more than one entry, they may (but do not have to) be for the same engine. Please make sure you tested your level for basic solvability before submitting and be sure to also submit any custom tileset you are using, so others have no problem playing your level. ;)

Pre contest testing: You can choose 1-2 persons who do a bit of pre-testing for you, so that the biggest backroutes and screw-ups of your levels can be detected before the playing phase. I cannot control this so it's only a guideline, but still I would prefer not everyone knows every level before the playing phase starts. ;)

Here are the rules on how the submission deadlines work:
- Initial submission phase deadline will extend such that it's 72 hours from the time of the last submission, up to the 5th submission (inclusive). After this it no longer changes no matter what.
- Update phase deadline will not extend over the initial dead line!
- Even if you missed the cutoff date for the initial submission phase, late entries are accepted until the update phase ends. There is no penalty for a late entry, beyond that people are less likely to spend as much time on the level before voting begins.


And here is the new ruleset:

Rule 1: Let's Build and Blow

- Use builders, stackers and/or platformers. (Choose at least 1 of these skills, 2 or all 3 is also fine). | For Lix: You can also use Cubers, as you have no stackers available there.
- Use bombers | For Lix: Use imploders
- Don't use any other skill

Rule 2: Only Swimmers/Runners Can Survive This

- Make every lemming a pre-assigned swimmer
- At least one lemming has to actually use the swimmer in a meaningful way. (So we don't have waterless levels with nonsensical swimmers ;))

For Lix:

- Lixes need to use the runner skill in a meaningful way.

Rule 3: Route 99

- Lock the spawn rate at 99 / Spawn interval 4 for Lix
- The number of lemmings must be a minimum of 10
- Use only 1 entrance hatch
- No pre-placed lemmings allowed

Submission phase ends January 31th 2023 at 00:00 UTC.

Ruleset in detail again: http://www.lemmingsforums.net/index.php?topic=2246.0

Send me a personal message with your level/s and if needed tileset/s to participate. It would also be nice to also tell me the rule which each level satisfies.

Please use the following naming format:  User1_Levelname_R3V1.nxlv ---> Level "Levelname" by User1   for Rule 3   Version 1 of the level

Prize selection:
- US $5.00
- One month's advertising on the forums news ticker
- Pick next contest's rules

Entries so far: 21

- tan x dx (1)
- NieSch (3)
- Armani (3)
- IchoTolot (3)
- Crane (1)
- Simon (3)
- geoo (3)
- WillLem (1)
- The Tomato Watcher (3)

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