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Messages - Crane

#1171
Tech & Research / Re: Version Differences
September 15, 2012, 05:55:36 PM
http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" /> I never heard of that version.
It sounds like a very nice version. 26 songs! and smooth graphics  http://www.lemmingsforums.com/Smileys/lemmings/undecided.gif" alt=":-\" title="Undecided" class="smiley" />

that's one thing I didn't care for about ONML in other versions; only 6 songs.
That reminds me to update the Windows version: It used the same Original music for the ONML levels
It is a very nice version.  They even have (I think) a unique song for "Inroducing SUPERLEMMING!" [sic], a very fitting remix of Yakety Sax! http://www.youtube.com/watch?v=62rHL1vHXwU" class="bbc_link" target="_blank">www.youtube.com/watch?v=62rHL1vHXwU
#1172
Lemmings Main / Re: guess the Lemmings level game
September 15, 2012, 02:56:25 PM
Sorry for my absence guys and for taking the liberty of posting a clue earlier.  Wrong on all guesses so far.  I'll give an extra (non-cryptic) clue if no-one can get anywhere.

@ccexplore: Smile if you love lemmings.
#1173
Lemmings Main / Re: guess the Lemmings level game
September 12, 2012, 11:52:31 PM
Under four strokes I am whole, but broken with a sharp turn into a vent.
#1174
Lemmings Main / Re: guess the Lemmings level game
September 12, 2012, 09:23:50 PM
If "Oh No! More Lemmings" levels were allowed, I would also say "Inroducing SUPERLEMMING!" [sic], given that they gain that skill for real in the sequel.

*edges impatiently* Oo, I want to give a riddle!  Must be patient!
#1175
Reviews / Re: Level Review Topic
September 12, 2012, 01:24:20 AM
Great review of "I am A.T." - definitely one of my favourite levels of all time... plus I have a soft spot for the "Little Town of Bethlehem" music... is this only the third time it's used in the entire game, after Fun 17 and Tricky 18?

By the way, the Bomber is useful as a recovery tool if you dig slightly too far forward (hence leaving a thin wall), as well as stopping the digger to prevent lemmings from splatting.

----

Genesis/Mega Drive - SUNSOFT 30 - Fall and no life (Part Two)

http://www.neolemmix.com/levelimg/extra/0330.png" alt="" class="bbc_img" />

Lemmings: 50
Target: 100% (50)
Release Rate: 50
Time Limit: 3 minutes

Tools: -- 01 -- -- 05 05 02 --


Good: Nice reintroduction of a memorable Taxing level, but with a couple of extra surprises around the second narrow pit.  Level has a bit of a "how on Earth do I get through this?" feel to it.  Intended solution is nerve-wracking and down-to-the-wire in regards to time.

Bad: Doesn't really feel epic enough as a final level, although that isn't helped by the presence of a few too many backroutes, some more cunning than others.  The fact you can't do the one-way wall mine trick on top of the cliff can feel a bit cheap.  The "Lemmings 3" music is starting to feel a bit overused... mind you, what tune would be good for the final level? (Might have chosen "Lemmings 1" personally, same as the original "Fall and no life" and "Lemmings' Ark")


Hope that's fair - anyone want to add to that?
#1176
Lemmings Main / Re: guess the Lemmings level game
September 10, 2012, 03:31:37 PM
With the help of the allknowing Wikipedia, King of the Castle.

Next Clue: Inverted Pachinko
"Going Up . . . ." perhaps?
#1177
Lemmings Main / Re: guess the Lemmings level game
September 08, 2012, 08:29:25 PM
This is a long shot... "We all fall down".
#1178
Lemmings Main / Re: guess the Lemmings level game
September 08, 2012, 12:56:11 PM
Pillars of Hercules... such an obvious answer... drat!
#1179
Lemmings Main / Re: guess the Lemmings level game
September 08, 2012, 12:40:21 PM
I definitely need practice at this!

"The Great Lemming Caper"?
#1180
Lemmings Main / Re: guess the Lemmings level game
September 08, 2012, 01:08:40 AM
"The Fast Food Kitchen" is correct - as I said, a bit easy.

Hmmm, as for minimac's clue, well there's no level called Gibraltar, but to stretch the theme of an expanse of water separating East from West per se, I'll hazard a guess at "Stepping Stones".


EDIT: I just noticed that "The Fast Food Kitchen" was done near the beginning, with a very similar clue... sorry.  I have a better one when my turn next comes.
#1181
Lemmings Main / Re: guess the Lemmings level game
September 07, 2012, 08:58:21 AM
I'll give it a shot... this one will probably be pretty easy for you guys:

"A McDonalds cook takes double orders"
#1182
Lemmings Main / Re: Playing level packs
September 07, 2012, 08:35:56 AM
That's true, I still have CustLemm lurking around so I can use that.

Given the choice I'd make a large pack for Lemmini, since I can do things like control the background music with that.  I may release something on that front soon.
#1183
Reviews / Re: Level Review Topic
September 06, 2012, 06:32:44 PM
Genesis/Mega Drive - SUNSOFT 26 - Just a minute (Part Three)

http://www.neolemmix.com/levelimg/extra/0326.png" alt="" class="bbc_img" />

Lemmings: 100
Target: 100% (100)
Release Rate: 90
Time Limit: 1 minute

Tools: 01 -- -- -- -- 02 03 01


Good: Nice scenic design.

Bad: Solution is too obvious as, by this stage, players know about the "mining into one-way walls" trick to turn a lemming around (thanks to the "Everyone turn left" levels) and this level uses it twice.  The wide pillar on the right doesn't reach the bottom of the screen - admittedly not too visible in-game, but a bit of a careless oversight.  It is not really a worthy successor to the "Just a minute" levels of Mayhem... in actual fact, I don't think you can actually run out of time unless you forget to turn up the release rate.


With some skill, you don't even need to use the third miner to save the climber, as you can bash from the exit and hit the steel plates while allowing the basher from the left to still reach the tunnel... in my opinion, only offering 2 miners and relying on this trick would make it more on par with post-Mayhem difficulty.  You can probably tell I don't like this level too much; I found it a pushover by this stage and there isn't really much I can say about it that's positive.



Oh, to bring up an older level:
http://www.lemmingsforums.com/index.php?topic=19.msg5765#msg5765">Quote from: minimac on 2009-09-30 09:23:29
...
Genesis - Present 16 - A trap is a trap
http://www.neolemmix.com/levelimg/extra/0216.png" alt="" class="bbc_img" />

Lemmings: 100
10% to be saved
Time: 3 minutes
Release rate: 80

Skills: 7 bombers, 7 blockers, 5 builders

Good: Impossible to build straight away, lots of exits and of course, lots of traps. Not a bad intended solution with the requirement of more than one worker...
Bad: ...but it's time consuming with blockers AND bombers, steel frame looks boring.

My solution to this was very unorthodox, and I sense it is what the designers were trying to aim for, given the low pass percentage.  I bombed straight down the middle, directly above the exit.  Of course, you don't have enough bombers to break through, so I used the only other source of bombers available... the nuke.  About 30% get saved this way.  It also explains the presence of the steel floor, to prevent exploding lemmings from undermining the exit.
#1184
Tech & Research / Re: Version Differences
September 06, 2012, 11:13:35 AM
Strange, when I completed it, I got a congratulatory message telling me that I was one of the élite.  Mind you, after that I quit the game, not seeing what happened if I played another level... I assumed it would just be Fun 1.
#1185
Lemmings Main / Re: Playing level packs
September 06, 2012, 09:55:57 AM
I am using the Lemmix Clones - sorry, I should have made that clear.