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Topics - Ron_Stard

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1
SuperLemmini / Ron Stard's Rodents
« on: May 23, 2020, 12:50:15 am »


My first level pack ever!

I've always wanted to make one with the original graphic styles and the original skills. So here it is!

Ron Stard's Rodents has 10 levels with 10 different graphic styles from the original games previous to Lemmings 2: Lemmings, Oh No! More Lemmings! and Xmas/Holiday Lemmings. I have omitted the special graphic styles because I think they are weakly associated with the Lemmings Saga.

I've tried to make levels with creative solutions, tight time limit and not too many lemmings. But of course, the experienced player may find the pack very easy and/or boring. Anyway, I hope you enjoy it!

Changelog
2020/05/30 - Second version of the pack - 1.0.1
-Terrain changes in levels 2, 6, 7, 9 and 10 of Amusing rank
-Number of lemmings increased in level 10 of Amusing rank (from 20 to 24)
-Skillset changes in level 10 of Amusing rank
2020/05/23 - Initial release - 1.0.0

2
NeoLemmix Levels / Ron Stard's Rodents
« on: May 23, 2020, 12:48:45 am »


My first level pack ever!

I've always wanted to make one with the original graphic styles and the original skills. So here it is!

Ron Stard's Rodents has 10 levels with 10 different graphic styles from the original games previous to Lemmings 2: Lemmings, Oh No! More Lemmings! and Xmas/Holiday Lemmings. I have omitted the special graphic styles because I think they are weakly associated with the Lemmings Saga.

I've tried to make levels with creative solutions, tight time limit and not too many lemmings. But of course, the experienced player may find the pack very easy and/or boring. Anyway, I hope you enjoy it!

Changelog
2020/05/30 - Second version of the pack - 1.0.1
-Terrain changes in levels 2, 6, 7, 9 and 10 of Amusing rank
-Skillset changes in level 10 of Amusing rank
2020/05/23 - Initial release - 1.0.0

3
Closed / [SUGGESTION] Idea for Talisman
« on: May 08, 2020, 12:39:57 pm »
What about concede Talismans in certain levels for completing them without using Pause?

4
SuperLemmini / Java Exception when stepping into a trap
« on: April 30, 2020, 07:11:08 pm »
I am converting the Sega Master System unique levels, which were adapted first for Lemmix by namida in this thread:

https://www.lemmingsforums.net/index.php?topic=1806.0

to SuperLemmini.

After converting the Ground/VGAGR to a SuperLemmini style (via GSTool), and mass-converting the *.lvl levels to .ini with NeoLemmixEditor V1.43-nC, i tested one of the Sega One levels in SuperLemmini 0.104. After stepping intentionally into a water drop trap, I got the exception of the attached capture.

Any ideas of what could have happened?

5
I've attached here replays of what I consider several "bugs" (?) I've encountered while playing some levels in SuperLemmini:

Lemming trapped in "Scaling the heights" (Oh No! More Lemmings!)
Climber that crosses through bridge in "Have a nice day" (Sega Genesis Lemmings, but probably also in Original Lemmings)
Blocker that doesn't block on (descending to the left) steep path in "Valley Of Fire" (Van Clan Lemmings)
Builder that doesn't build at the very (left) edge on "Up, Down or Round and Round" (it's possible to build a bridge one step beyond when facing right, as seen on the replay)
-In Mazulems 16 ("It's a Magical World"), the "magic trick" no longer works on SuperLemmini. I don't know if this trick works on Amiga, but since Mazulems was composed in the late MS-DOS days, I assume that it will work on MS-DOS.
-Hail 6 ("Surprise Package?") it's very hard to solve with the % required. On Amiga and/or DOS, it's fairly easy even to surpass the objective.

What do you think about these... "bugs"?

6
I was thinking about the timed bombers (better said, the lack of them) in the modern engines for playing Lemmings (namely, NeoLemmix and SuperLemmini). Since timed and instant bombers have their respective "Fan Club", why not include both tasks in future versions of the engines, instead of choosing only one of them? This could lead to interesting levels in which the player could choose both tasks -if the designer of the level choose to offer these-, or levels with only timed bombers (or only instant bombers). And also, it would make difficult again some of the official levels.


7
Help & Guides / MS-DOS Lemmings Saga & Raspberry Pi
« on: October 14, 2019, 04:25:48 pm »
Hello everyone!

I am trying to play the Lemmings Saga (demos included) in the Raspberry Pi, via DOSBox (in RetroPie). But despite they are playable, I am unable to hear the music in all the games previous to Lemmings 2, which gives me no problems at all. The DOSBox-SDL fork throw me the same issues.

Oddly enough, when I run DOSBox via Raspbian, with the same dosbox.conf file, the sound and music play as expected. Any of you have the Pi and the same problem?

8
Lemmings Main / Where is the tribute in "Tribute To M.C. Escher"?
« on: September 27, 2019, 10:24:11 pm »
Last Tuesday I went to see a documentary about M.C. Escher in a Science Museum, and it reminded me of that Taxing 18 level of original Lemmings, titled "Tribute To M.C. Escher". Where is the tribute to him in that level? Maybe in the simmetrical solution to it that uses bridges?

9
Help & Guides / About Acorn Archimedes Lemmings
« on: September 22, 2019, 05:32:25 pm »
I was playing these days to the Acorn Archimedes version of Lemmings (via emulator). Does this game use the keyboard for anything? It's difficult to play without a key for Pause, and none of the keys in my laptop (including Num Lock ones) seems to provide any shortcut for selecting tasks.

10
Lemmings Main / Best way of playing Lemmings on Android tablets?
« on: October 25, 2017, 09:00:26 am »
For casual playing of Lemmings saga in Android tablets, I use the old MS-DOS ports (Custlemm included) within the DOSBox app, via USB mouse or gamepad. Also, I use some console emulator apps for playing Genesis and SNES ports. Is there any Android native alternative for enjoying Lemmings?

11
Tech & Research / Tools for converting levels to bitmap?
« on: April 25, 2017, 08:21:09 pm »
Are there any program susceptible to use for batch-converting Lemmings and Lemmings 2 levels to PNG or bitmap format?

12
Levels for other engines / Chris Hodges' Lemmings 2 Pack
« on: April 20, 2017, 02:20:10 pm »
Did you know about these levels?:

http://schinagl.priv.at/nt/lem2lev/lem2lev.html

13
Help & Guides / Software to record gameplay?
« on: April 08, 2017, 07:19:07 am »
Which [Windows] program do you suggest me to use for recording both video & sound in my Lemmings gameplays?

I use to play mainly via NeoLemmix, but also on DOSBox and on the two existing Java players -[Super]Lemmini-.

My laptop is an Acer Aspire with AMD 8 Quad Core 64 bits @ 2.4 GHz & 12 GB RAM DDR3

14
Lemmings Main / ASCII Lemmings
« on: March 03, 2017, 08:06:17 am »


Did you know about this version?

https://archive.org/details/zzt_lemming

15
The title of this minor bug is self-explanatory: if you push Pause right after assigning a task to a Lemming, the cursor remains squared while the game is not resumed again. I took a screenshot of this behaviour while playing Lemmings Plus Omega I on the 10.12.15-D engine (also happened with other packs):


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