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Messages - weirdzod

#1
Quote from: WillLem on August 08, 2026, 06:41:22 PM@Proxima - I'll probably start including your compilation with CE, after making the updates you've suggested in your OP.

Every now and then, someone asks about the OG levels. Many people probably don't ask, but still want them. Let's just provide them once and for all.

Hi WillLem, first of all, I wanted to thank you for your work in the Lemmings community. I hadn't visited the forum in a long time, and when I logged in recently, I was pleasantly surprised to see that there are active Lemmings projects.

I had previously tried earlier versions of NeoLemmix and Lemmix, though I don't think NeoLemmix was as advanced back then as it is now.

I wanted to play the original games on Windows properly, which is why I asked for those levels for NeoLemmix in this thread. BUT, after digging deeper into the forum, I realized that SuperLemmix is actually the best way to play these levels. It's fantastic.

The thing is, I notice it's somewhat buried or hidden on the forum; to me, it seems like the right approach for playing the original levels. Perhaps it should be suggested somewhere prominent that SuperLemmix is a better option for playing the DMA levels.

I also really loved the "Yippie! More Lemmings" and "Lemmings Multiverse" packs; at first, I didn't know what they were, but once I saw the info for each level in the selector, I understood.

Off-topic: The PS3 Lemmings version has a broken music index file, so the music doesn't play... and in one of the packs I mentioned earlier, the *Shadow of the Beast* Mega Drive level plays random music... at least from what I've seen so far.

I really love SuperLemmix... and NeoLemmix too, though I see that one as being better suited for new levels.
#2
Skill names are displayed with characters shifted by +1

I'm using NeoLemmix Community Edition 1.1.2.

I've noticed a strange issue with the skill names displayed when hovering the mouse over skill pickups in some custom levels.

Instead of displaying the skill name correctly, the characters are shifted by +1. For example:

BUILDER → CVJMEFS
CLIMBER → DMJNCFS

So this doesn't appear to be a font/encoding issue where the text becomes random; every character is consistently shifted one position forward.

I've noticed this in some custom levels/packs downloaded from the forums, including Lemminas and FM24. I haven't determined yet whether the issue is related to something specific in those levels/packs, or whether it can occur in other custom content as well.


Version: NeoLemmix CE 1.1.2
Affected feature: Skill Count + Type / pickup mouseover
Examples: Lemminas, FM24
Expected: BUILDER
Actual: CVJMEFS

I haven't yet determined whether this is caused by something specific in the affected custom levels or is a CE bug affecting certain level data.
#3
Thank you so much, really, now I can actually have these levels in NeoLemmix.
#4
Hi, it's been quite a while since I last visited this forum; I'm glad to see the Lemmings community is still creating fun content.

I have these levels for older versions of NeoLemmix, but I haven't been able to find versions compatible with the latest release; these are the official levels that used to be available for download from the NeoLemmix website.

I know Redux is highly recommended, but I also want to keep these levels because they are the ones I've played since I was a kid.

I tried converting them using NXPConvert, but I keep getting this error:

"Access violation at address 004FEAE7 in module 'NXPConvert.exe'. Read of address 0000000C"

I managed to convert the internal styles whenever possible (using nxpextract to extract all the .dat files), but in the "7 - Extra Levels.nxp" pack, for instance, there are some styles that GSConvert refuses to convert due to an "Unexpected end of file" error.

Anyway, I'm stuck now. I don't know if there are any other options left to try, so I'm asking for help—hoping someone can shed some light on this, or perhaps let me know if these packs have already been converted and I just haven't found them.

Old nxp levels.zip
#5
Lemmings Main / Correct configuration in winuae
September 15, 2016, 03:09:38 PM
Is it normal to see the black border at the bottom of the screen? ???
#6
http://www.lemmingsforums.com/index.php?topic=839.msg17306#msg17306">Quote from: DragonsLover on 2013-09-03 20:52:44
Just to mention, I'm the author of the midi files and they're far from being good as they try to simulate the Dos music. http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />

I can make better midi files if you want to improve them using synths. This could give me some motivation. But just wondering, what kind of synthesizers are you using?

Hi http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />
I'm using Nexus 2 with some expansions, superior drummer with the electronic expansion and some other.

Here another example: https://www.dropbox.com/s/tikhsnl9jgfclwd/onhoml2.mp3" class="bbc_link" target="_blank">https://www.dropbox.com/s/tikhsnl9jgfclwd/onhoml2.mp3

I found this midi pack, are these your midis? https://www.dropbox.com/s/f96qlswyyw1ex11/Midis.rar" class="bbc_link" target="_blank">https://www.dropbox.com/s/f96qlswyyw1ex11/Midis.rar

PS: If you don't like the instruments or anything else of use in the examples that I'm putting it here, you can tell me. For example, the lead of the first file is a bit hardcore, I can change it, or guitar, or whatever. You can suggest whatever you want http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />
#8
Thank you very much, for now it works great http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />

On the subject of music in cd ONML ... you can create a cd image by replacing some of the tracks.

I can convert a midi, improving their quality using synthesizers, but only find 3 midis of ONML (DOSOhnomore1.mid, DOSOhnomore2.mid and DOSOhnomore4.mid)

Here I have a sample of how it can be, but I would have to equalize a little better.

If anyone has the other 3 midis please to put them in this thread and I will try to make them sound better http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />

https://www.dropbox.com/s/qvgho47oqqeqdrz/DOSOhnomore1.mp3" class="bbc_link" target="_blank">https://www.dropbox.com/s/qvgho47oqqeqdrz/DOSOhnomore1.mp3 http://www.lemmingsforums.com/Smileys/lemmings/wink.gif" alt=";)" title="Wink" class="smiley" />
#9
Hi!  http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />

This version has the same audio tracks that are in the forum, there are no tracks of ONML: (
At each level when the track reaches the end repeats.

Unfortunately I have only the CD, I haven't the box or the manual, so I can not give much more information about this release.

Excuse my English.
#10
Thanks for the help http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />

In the zip file are the exes.
#11
Is possible to hack the exe file for fix this problem?

The ONML from this CD have the same problem?