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Messages - Pieuw

#1
Back in the days I would have answered Crystal without even thinking about it, but now I'm more of a Pillar guy. I love the contrast between yellow terrain and blue water! It's probably the most classic tileset but there are still fresh designs to make out of it for sure.
#2
Quote from: kaywhyn on November 07, 2025, 12:17:52 AMThose are portals on Sweet 6. They work the exact same way as teleporters except they aren't RR sensitive and are bi-directional, meaning Lemmings can go in and come back out the same way they came from.

Yep, that's what I thought and there's definitely an issue on my side as these objects don't seem to work properly. I will figure it out!
#3
In Development / Re: Ah yes, PimoreLems!
November 04, 2025, 02:55:31 PM
Thank you everyone, will try to make it a worthy successor :)

By the way the title of the topic is just something that came to mind while I was writing, but it may be a bit cheesy for an actual pack name. I will need to think about it!
#4
In Development / Ah yes, PimoreLems!
November 03, 2025, 01:29:48 PM
Hey folks,

As I revisited PimoLems lately I thought it really needed a rework. My standards may have increased since I made it back in 2013 and a lot of the levels from this pack seemed dull to me. Especially from the first rank! So I started to remake a few of them. I'm not sure where I'm going with this but I'm having fun so far :D

I also keep making new levels here and there, which may be included into the pack if there's enough of them. 30-levels ranks would be great, right?

Progress

Calm 13/20
Windy 1/20
Stormy 0/20
Hurricane 0/20

Not taking special ranks into account for now.

Screenshots
Here are a few images to show what I want to improve in the levels and why. The original level is shown before the updated version.

Calm 02 - Training Day

td0.png
td.png
Some changes will only be about the overall look of the level. Here the solution remains exactly the same but I think the layout is more interesting while keeping the original feel of the level.

Calm 03 - We Are Lem-Bob-Omb!

walbo0.png
walbo.png
Other levels will be significantly edited. Calm 03 is all about bombers and the original level is a bit dull: you just have to bomb down and you're done. In the remade version I built a layout with various obstacles. There are ways to save more lemmings if you're being careful.

To summarize: I want to make better looking and less straightfoward levels for the Calm rating. I also added a talisman in each level I worked on so far - except for the very first level and if you played PimoLems I think you understand why :crylaugh:
This will get different for later levels as they're mostly puzzles and their layout is often part of the puzzle, so the edits will probably be lesser.

Here are also a few new levels just for the sake of showcasing a bit:

coto.png
Compendium of the Occult

ppp.png
Palace Plumbing Predicament


Updates will be made as I go, though my progress is notoriously inconsistent :crylaugh:
#5
Started to play his pack yesterday. The Sweet rank gets quite challenging at some point! I'm stuck at the "Puzzle" level (I don't remember the full title). Either I don't understand how these teleport looking objects work, or they don't work properly? Probably the former. I'm quite dumb when it comes to stuff that are not in the original Lemmings.

That being said, I enjoyed the levels I managed to solve :thumbsup:
#6
Your original tilesets levels look really good! Love your style :thumbsup:
#7
Well done completing the pack, Swerdis! Thank you for the amazing feedback. :thumbsup:
#8
Well done everybody and congrats to the winners :thumbsup:
#9
Not sure I will be able to join but I followed just in case :thumbsup:
#10
Quote from: IchoTolot on March 09, 2025, 02:00:58 PMHere are my resolves.  :)

I am still unsure though if these are now indeed intended.  ???


This is unexpected but all your replays are actually fine! :thumbsup:

Spoiler
:lemming: Scando 01 - Cabinet of Curiosities
I still need to find a way to enforce the basher to be released by a bomber at the begining but otherwise this is perfect.

:lemming: Scando 16 - Take Five
I think it's the first time I see a replay to this level being so close to my solution! I may be able to fix this level after all.

:lemming: Impero 06 - Hypostyle Freestyle
Perfect

:lemming: Impero 08 - Forbidden Friendship
Perfect

:lemming: Impero 12 - Emeraldpunk 5047
Also perfect, except you managed to make the last bomber timing less tight. May need a little fix, but otherwise I'm happy with your replay.

:lemming: Impero 14 - A tad mad, a tad rad!
Aaand finally, an almost perfect replay to this level! I mean, you did everything correctly but your timing is a bit different which made the end of the level longer. Otherwise this is pretty neat.

Congrats on solving all of these  :thumbsup:
#11
I updated the attachment with the latest version of the pack, which fixes (or tries to fix) backroutes for the following levels :

:lemming: Scando 01 - Cabinet of Curiosities
:lemming: Scando 16 - Take Five
:lemming: Impero 06 - Hypostyle Freestyle
:lemming: Impero 08 - Forbidden Friendship
:lemming: Impero 12 - Emeraldpunk 5047
:lemming: Impero 14 - A tad mad, a tad rad!
#12
Hey Swerdis!

I hope you'll enjoy the ride. The first rank is probably the most uneven one. Some later levels need fixing to prevent some of IchoTolot's backroutes, I'm planning on doing this very soon. When this is done I will make an update here so you will be able to get the fixed version :)

Thank you for your feedback, can't wait to read the rest of it!

Cheers :thumbsup:
#13
NeoLemmix Levels / Re: Fiat Lem! (Let there be Lemmings!)
February 05, 2025, 10:50:17 AM
@IchoTolot thank you for your updated replays! I should have written feedback about your replays ages ago so I apologize about this. Anyway, I had time last night so there it is:

This will only be about my own levels, I will let Dodochacalo manage his own.

First of all, loooots of your solutions are on point :thumbsup: I listed only a few backroutes, most of them should be easy to fix:

:lemming: Scando 01 - Cabinet of Curiosities
Most of your solution is correct but I would like the bombers to free the worker each time. Not sure how to make it mandatory for the basher, but I think I can at least fix this for the miner.

:lemming: Scando 16 - Take Five
This level is very backroute-prone and I accept most of them as long as they're not too nasty. Yours is a bit :D

:lemming: Impero 06 - Hypostyle Freestyle
Here again your solution is mostly correct but the way you use diggers to get past one of the pillars feels wrong to me :crylaugh:

:lemming: Impero 08 - Forbidden Friendship
Well this was entertaining and painful at the same time :crylaugh:

:lemming: Impero 12 - Emeraldpunk 5047
What you did is mostly correct, but I guess my last edit of this level opened more backroutes. This one looks easy to fix.

:lemming: Impero 14 - A tad mad, a tad rad!
Another very backroute-prone level, I'll try another fix to prevent the way you free the blocker.

I listed a few other levels to which your solutions were different than mine, but I'm ok with them:

:lemming: Proficio 02 - Maintenance Staff on the Loose
:lemming: Proficio 06 - Low Tide (clever use of the blocker here!)
:lemming: Proficio 18 - Dual Flavored Swirls
:lemming: Scando 13 - They came at night
:lemming: Impero 11 - Funhouse Shmunhouse


Thank you again and well done solving the whole pack! :thumbsup: It was really nice to watch most of the levels not being destroyed. I even think you're the first one to solve False Happiness as intended! Kudos :D
#14
NeoLemmix Levels / Re: Fiat Lem! (Let there be Lemmings!)
February 03, 2025, 07:40:41 PM
The pack has been updated with various fixes to block backroutes and other minor edits, following @kaywhyn's LP :thumbsup:

[edit] - I will also have to process Ichotolot's replays! Still more work to do   :D
#15
Hello! :)

I didn't see your messages earlier. I subscribed to this topic to receive email alerts but I guess the last forums updates canceled it. ???

Anyway, I'm pumped about your feedback @kaywhyn! :thumbsup: I only read half of it for now and will continue later.

It was kind of a nightmare to order the levels as a few things had to be taken into account: difficulty of course, but we also wanted to space Dodo's levels equally inside the ranks because he had fewer levels and we didn't want them to be all crammed together. We also had feedback from a few players that tested the levels and took this into account.

I will watch your LP for sure and will probably answer some of your questions as I go!
Thank you so much for taking time to play, record and write such detailed feedback on our levels. :thumbsup:

I also noticed your message @IchoTolot and will download your replays. :)


Much love, and see you around!