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Messages - Crane

#1
R1's are V1.

Changelog History of R2:

V2 - Increased height of steel veins to patch a backroute from Velixi. Added more decorative veins.

Changelog History of R3:

V2 - Small modification to the terrain at the waterline to patch a backroute from IchoTolot.
V3 - Extra entrails and blood drips underneath the platform to patch a backroute from IchoTolot.
V4 - Lengthened an entrail above the skull to patch a backroute from Velixi.
#2
Lemmings Main / Re: Tileset ideas thread
June 20, 2025, 08:48:29 PM
One idea I had, but never really found the time to try creating art for it, was an industrial theme.  Other people have already designed such things though, but the ideas would include things like concrete terrain, 80's-style yellow and red hazard lights (those coloured domes with a spinning internal reflector... you see a lot of them in the Aliens film) and green or blue-coloured gas flames as fire hazards.

In a similar vein, a style reminiscent of an alien have, with oozing tentacles and biomechanical tubes, acid pools and maybe the occasional impaling spine trap (the tip of which could look like the barb at the end of the Alien Queen's tail).
#3
You made a correct bet!  That's intended!
#4
Still a backroute unfortunately.  V3 released.  And here I thought I was doing so well with having levels that didn't need so many updates for once!
#5
Quote from: IchoTolot on June 06, 2025, 11:32:08 AMI finally got it and I learned a new trick!  :thumbsup:

The realisation was born a bit on desperation and then I saw the thing that helped me piece the last part together.

It is precise but not fiddly. Once you see what to do it is easy to achieve!  :thumbsup:

Damn!  I have no idea how long it would have taken me to find that!

As for my levels... Rules 1 and 2 are intended, but 3 is a backroute.
#6
Damn, you've got some absolutely stunning levels there Armani.  I especially love how you've mastered doing cherry blossom with the marble tileset.  It's gorgeous.
#7
New solution for kaywhyn's Organic National Park - this feels intended.
#8
All aboard the backroute train!
#9
I... didn't say it was that precise (at least not this version!)... or did I just find a slightly precise backroute?!
#10
I FINALLY got it Armani!  Diamond Rush solved, I hope.
#11
And some solutions for "kaywhyn's Organic National Park" and "Quick Lab Rush".
#12
Got a save 41 solution for "Gold Rush" (still haven't found the intended "Diamond Rush" solution yet!) as well as another solution for "Oh Yes! A Hardcore Molten Problem" that feels much more intended.
#13
Unfortunately that third platformer opens up a new backroute in Diamond Rush.  Also, Gold Rush is looking more intended now.
#14
Completed Diamond Rush again, but crazy tight on timing!  Also Quick Lab Rush.

ADDENDUM: TWO Quick Lab Rush solutions!
#15
More re-solves (Diamond Rush is back to being unsolved!)