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Messages - Crane

#1
Indeed, and regarding the above point, I don't know if someone voted at the last minute just to break the tie or if they legitimately left it late, but hiding the poll results until it closes will also help to avoid any possible manipulation.
#2
Watching the last vote-off carefully, Rule 3 was dead even between "Migraine" and "Quick Lab Rush" at 4 votes each, but then someone else voted close to the cut-off time to break the tie.  So ties are definitely possible.
#3
Even though that level lost, I'd like to get it properly polished as a candidate for the next Lemmings Plus pack, which includes the two talismans since the gold talisman does really test your lateral thinking!
#4
If I had to give a mathematical formula for my proposal, the number of votes would equal the base 2 logarithm of the number of levels, rounded down.  i.e. for number of levels n:

floor(log2 n)

  • At 1 level, it's 0 votes because that's the only one that could possibly go through.
  • At 2 and 3 levels, it's 1 vote.
  • At 4 to 7 levels, it's 2 votes.
  • At 8 to 15 levels, it's 3 votes.
  • And so on and so forth.
#5
The people have spoken/voted, kaywhyn, so I think people do like your levels!

I know I liked the hoard-themed level, that's for sure - some nice puzzle solving in that one.
#6
My original proposal was that if there are 4 or more levels in a list, then everyone gets 2 votes so level designers who naturally select their own level (unless they're feeling extremely generous) can also choose a level that they very much enjoy.

Whether only 1 level gets through or not I left up in the air.  I imagine if there are, say, 8 levels or more, then things might get switched up again.
#7
Congratulations kaywhyn on the grand slam!
#8
One thing I'd like to change with the current voting system is, if there are four or more levels in a category (or in a mixed round... four or more levels from different authors), to allow people to vote for up to two levels, mainly because with 1 person, 1 vote, the level creators are very likely going to vote for their own levels (unless someone is feeling very generous) and the swing votes are those who didn't design for a category.  With 2 per person, a creator can vote for their own level as well as one they were particularly impressed by.  Granted, that gives non-designers two votes, so I'm not sure if that's good or bad.
#9
I'll block off every nook and cranny there is!!  V8 released.  Still, they're all very slight changes each time.
#10
R1's are V1.

Changelog History of R2:

V2 - Increased height of steel veins to patch a backroute from Velixi. Added more decorative veins.
V3 - Extended length of steel veins to the left of the sphincter(!) to patch a backroute from Kaywhyn.
V4 - Moved leftmost tooth to patch a backroute from Kaywhyn.
V5 - Returned to V3 as a base to reintroduce backroute, but made it slightly more difficult to pull off.  Bronze talisman time reduced from 3:45 to 3:30, and new gold talisman to complete using only 12 skills.  Some other minor terrain changes.
V6 - Changed shape of leftmost hill to patch backroute from Kaywhyn.
V7 - Added extra steel veins below the sphincter to patch a backroute from Kaywhyn.
V8 - More modifications to the leftmost hill to patch a backroute from Kaywhyn.

Changelog History of R3:

V2 - Small modification to the terrain at the waterline to patch a backroute from IchoTolot.
V3 - Extra entrails and blood drips underneath the platform to patch a backroute from IchoTolot.
V4 - Lengthened an entrail above the skull to patch a backroute from Velixi.
#11
Dayum... nice backroute!  Patched it because I don't like unfair precision and it isn't what I was after.  The intended gold talisman solution is pretty clean.
#12
Enjoying life is difficult at the moment, but thanks!  Hanging in there is hard.  In the meantime, backroute alert.  V6 released.
#13
Mostly intended - I just swap the last basher and miner.  I'm too emotionally compromised to really do much more right now.

Well, after spending a couple of days trying to recover and realise both routes have potential, I've hopefully found a good compromise in V5 of Monster Munch.
#14
Ugh, that trick...

I will admit that I like elements of the solution, and maybe in future they can be adopted, but currently it makes the bronze talisman too easy to obtain.  Maybe I'll experiment a bit.  V4 is out though.
#15
Well, "Monster Munch" is a backroute, but should be fixable.  The others are all intended - well done.