Quote from: Timballisto link=1123741312/30#32 date=1124152818Is it possible to have more than only four special graphics levels in a pack?
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Show posts MenuQuote from: Timballisto link=1123741312/30#32 date=1124152818Is it possible to have more than only four special graphics levels in a pack?
Quote from: JM link=1123741312/30#31 date=1124139464In some games like Save the Lemmings there are graphics like that 1 on the Covox level that may want to be edited. They are extended graphics aswell.Oh alright. I had a conversion program (that's how I got the BMPs for the 4 regular VGASPEC levels, over half a year ago). I'm too busy right now, but maybe later tonight/tomorrow I can upload it. The only caveats:
Quote from: JM link=1123741312/15#28 date=1124128958Is there a program that converts VGASPECx.dat files into BMPs?Do you really need one? After all, I already released the original VGASPECx as bitmaps (it's one of the posts on this thread). And the new ones you created will have come from a BMP anyhow.
Quote from: Leviathan link=1114567084/285#297 date=1124062576I'm working on a level called "highway to hell",so it has to involve lemmings going up and using the hell setGoing up? Considering the destination your highway leads to, are you sure you haven't gotten things, um, the other way around?
Quote from: guest link=1089136533/255#263 date=1124062914Actually, it *might* be possible to save 100% on level 1. If it had 2 more builders then it is very likely that it would be possible.I'm not at my home computer now, but depending on how far the entrance is away from the wall on the right, 1 more builder might suffice for 100%. You need at least 7 builders to reach the exit as far as I can tell (though maybe I should actually sketch it out to make sure I can't get away with less). You can get a bridge wall with 3 builders, but then you need another builder to release the crowd. Hence my figure of 11.
Quote from: Shvegait link=1089136533/255#260 date=1124060605Do you mean it's impossible to save 100% across the whole pack (as in, save 100% on all 10 levels combined), or to save 100% on each individual level (as in, save 100% on just at least 1 level)?Based on the previous few posts (which discussed, amongst other things, the impossibility of 100% on level 1), I'm almost positive he meant it is impossible to save 100% on all 10 levels combined.
Quote from: guest link=1089136533/255#256 date=1123974261Level 1, however, is difficult, perhaps you could do it.It is? :
Quote from: Mindless link=1123741312/15#24 date=1123989438@ccexplore: *hint* setting your gender in your profile makes it easier to refer to youWhy, I'm happy with "it".
Quote from: covox link=1123253327/15#19 date=1123993068Thanks greatly for the offer, however I'd feel more confident if all the code is pure C. But then again, I haven't had time to compile test my attempt yet, so I may come crying backFor the decompression I actually have a C version. I don't have and can't give you a C++ version for the compression though, because it uses <list>, and C, of course, lacks any sort of standardized library for collections.
Quote from: covox link=1123253327/15#16 date=1123979319Currently I'm writing a C port of your proceedure (tried starting from scratch using your instructions, my method invoked far too many dynamic memory hissy fits :/).You can skip this step if you want, I already have working C++ code for compression and decompression. (But I hope you will credit me for it if you do decide to use it.) E-mail me for more info.
Quote from: Conway link=1123741312/15#19 date=1123980444So you can't actually edit the level in LemEdit? But you have to draw the entire level terrain as a bitmap then save it in MyVGAspec, then transfer a level already using that style into your set using LemEdit?Well, you can edit the level in LemEdit, but since LemEdit doesn't recognize the VGASPECx format, the terrain won't display. (I do have a partial solution to this though, stay tuned.)
QuoteI suppose it would be simpler if it were possible to edit the VGAGRx.DAT filesOh sure it's easy for you to say "simpler"...
Quote from: Mindless link=1123741312/15#20 date=1123985523True, but a style editor would probably have more UI involved, so it'd be more work on my part. And the color limits now applies to every terrain piece and interactive object animation frame you wish to include (meaning together they cannot go over the limit), so it becomes more necessary than ever to have a proper color reduction algorithm implemented so that the bitmaps can share the same palette while minimizing the effects of reduced color.
With the information posted on this board, you could actually write your own editor.
Quote from: guest link=1089136533/240#252 date=1123961964I can get 79/80 but not 80/80 because the lemmings are too close together. Where did you put the miner/digger to get past the traps?I was going to say "check your IM" and then I realize you-know-what.