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Messages - LemSteven

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46
I was taking a look at Wicked 15 for the min-skills for max-% thread, and I have to call into question the 7-builder result for that level in this thread.  The result is first mentioned in my post here, but I made a reference to Proxima's earlier work, which I can't seem to find anywhere.  I'm sure I took the 7-builder result from his original post, since I can't seem to replicate it myself.

Later on, Proxima posted this in a post that appears to have been deleted, but not before it was quoted by Clam:

Quote from: Proxima
Wicked 15 -- now that I'm actually playing this in Lemmix, it looks like my previous result may be incorrect. It seems that in the original game you have to place 6 bricks under the hatch to make the fall safe, and that can only be done using a clever trick seen in this video

This suggests that the 7-builder solution may have been incorrect.  I'm going to assume it is unless someone can provide evidence confirming that it's doable.  The fewest I was able to use, while still saving 48/50, is 9 builders.

47
Challenges / Re: Minimum skills with maximum % Challenge
« on: March 21, 2020, 10:26:46 PM »
Wicked 13 is now down to 16 skills.  See attached screenshot.

48
Challenges / Re: Damage-only levels
« on: March 21, 2020, 07:51:08 PM »
Tricky 25 is almost certainly possible, but extremely hard.  I had a go at it, and I was able to take out the vast majority of each bridge while still saving more than enough to pass the level.  I didn't quite clear out everything due to some poor bomber/nuke timing, but I got enough to believe that it can be done.

49
Challenges / Re: What skills can't you live without?
« on: March 15, 2020, 06:50:47 PM »
Here's a no-digger solution to Havoc 18.  It's actually pretty straightforward except for a well-placed bomber to ensure the crowd doesn't wander astray while the final bridge is underway.  The attached screenshot should provide sufficient detail on the solution.

50
Challenges / Re: Minimum skills with maximum % Challenge
« on: March 15, 2020, 05:49:27 PM »
A couple more improvements in Crazy:

Crazy 12: 6 skills - See this post from Clam
Crazy 19: 7 skills - This is the ceiling route, using the release rate and the long basher tunnel to create a large gap in the crowd, allowing the basher to finish the bridge over the OWW before anyone overtakes him.

51
Challenges / Re: Minimum skills with maximum % Challenge
« on: March 15, 2020, 12:04:37 AM »
Crazy 8 improved to 11 skills.  This is the 4-builder solution that ccexplore found waaaaay back in 2005.

Besides the four builders, the solution also uses a blocker, 3 bashers, 2 miners, and a digger.



52
Challenges / Re: Minimum skills with maximum % Challenge
« on: March 10, 2020, 10:48:47 PM »
Mayhem 8, I can't even reproduce Minim's result, let alone beat it. The best I can manage is 10 skills - three to contain + release the crowd, three builders to cross the gap. It seems you then need at least four to get past the wall without losing any lemmings (the easiest way being 2 climbers + 2 diggers).

I don't have time at the moment to try this out, but it seems to me that you should be able to get past the wall with just 1 climber + 2 diggers.  There should be plenty of time for the one climber to climb up, dig down, and repeat.

53
Challenges / Re: Minimum skills with maximum % Challenge
« on: March 07, 2020, 11:32:04 PM »
This is not an improvement per se, but I finally confirmed 12 skills for Wicked 6.

Previously this result was unconfirmed, but assumed based on a combination of ccexplore doing the left side of the level with 5 skills and me doing the right side of the level with 7 skills.  After a long look at the level this afternoon, I have finally figured out the 5-skill solution for the left side, and put the two sides together to confirm the long-suspected 12-skill 100% solution.

54
Challenges / Re: Minimum skills with maximum % Challenge
« on: February 22, 2020, 06:48:12 AM »
Improvements for both Taxing 2 and Mayhem 1 are confirmed in DOS.  Taxing 2 with 7 skills is actually pretty straightforward - first 3 lemmings dig, RR 99, then bash twice and build twice to the exit.  The crowd has enough walking space to render any sort of crowd control unnecessary.

Mayhem 1 with 27 skills just barely works, using 2 floaters, 24 builders, and 1 digger.  A screenshot of the left side of the level is attached.

55
Here's a couple of random improvements from ONML:

Crazy 20: 10 builders, 1 basher.  10-builder screenshot attached (requires steel glitches).
Wild 1: 1 builder, 1 miner.  1-builder screenshot attached (requires direct drop).

56
Challenges / Re: Maximum Lemmings Saved Records
« on: February 08, 2020, 09:31:35 PM »
Well done! :thumbsup:

I saw MASTER-88's post and had similar skepticism -- I thought maybe the Genesis version had a slightly narrower wall, or a different size bomber crater, or slightly different physics that made 48/50 possible.  I didn't think the stuck climber trick was a possibility because I didn't see a way to get the climber into the wall in the first place.  But when I saw ccexplore mention the climber backing 2 pixels away from a wall after hitting a ceiling, I knew what had to be done.

I can now confirm the result in DOSBox.

57
Challenges / Re: What skills can't you live without?
« on: January 25, 2020, 11:45:21 PM »
[L3D] Mayhem 16 "Fun Fair" - 1 blocker, 5 turners, 4 builders, 1 miner, 1 digger, 6 climbers

As I mentioned in the min-skills thread, this one can be done with just 3 builders (plus all of the other skills, of course).  It's really just the standard solution.

58
Filling in the gaps from L3D:

L3D Level 35: 7 skills
L3D Level 50: 9 skills
L3D Level 68: 9 skills
L3D Level 75: 6 skills (the 1-basher solution)
L3D Level 78: 12 skills (a variation of the 7-builder solution)

Also, L3D Level 76 (Fun Fair) is down to 17 skills - the standard solution only requires 3 builders.

59
Tricky 25 - 4 skills? (This is based on that there's a save-76 solution, which "may" involve 3 bombers, and the fact that the level can't be solved without at least 1 turner.)
4 skills is correct (2 bombers and 2 turners)

Mayhem 67, I've confirmed two different paths for 6 skills (one via middle spring, one via first spring), but I'm working on a possible 5 skill solution. Best attempt so far saves 59 (and would save 60 but for a minor screwup near the end), but a lot of lemmings are lost to a different spring and I think there's room to avoid this with better RR manipulation (and that's saying something, as this solution already involves over 20 release rate changes).
5 skills is now confirmed.  Get ready to slap yourself in the head with this one:

L3D Level 67 - 5 Skills (click to show/hide)

For L3D Fun 18, I'm going to suggest the obvious 16 skills as a starting point.  The max-saved solution uses a lot more.

L3D Fun 19: 5 skills, from the max-saved solution.

I'll take a look at a few of the other gaps over the course of the next few days.

60
Challenges / Re: Minimum skills with maximum % Challenge
« on: December 14, 2019, 09:28:44 PM »
Apparently I didn't push my own method far enough.  Mayhem 25 is now down to 12 skills.

Solution (click to show/hide)

This solution will also work for Tricky 13.

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