I'm going to try rewording namida's rules for the challenge to make it crystal clear what is required:
Create a level that:
1) has no more than 2 entrance objects
2) has no more than 4 exit objects
3) number of lemmings to be saved must be 5 or higher
4) the level needs to have 9 distinct solutions:
a) if you change the skillset so that it is only 8 climbers and nothing else, keeping the initial RR, time limit, number of lemmings, and number to saved the same (as well as the terrain, objects, and steel), the resulting level must have at least one solution that uses 3 or more climbers and no glitches.
In addition, there must be no solutions using 2 or less climbers and no glitches in the resulting level.
It's acceptable if there are solutions using 2 or less climbers but also requires glitches in the resulting level.
b) if you change the skillset so that it is only 8 floaters and nothing else, keeping the initial RR, time limit, number of lemmings, and number to saved exactly the same (as well as the terrain, objects, and steel), the resulting level must have at least one solution that uses 3 or more floaters and no glitches.
In addition, there must be no solutions using 2 or less floaters and no glitches in the resulting level.
It's acceptable if there are solutions using 2 or less floaters but also requires glitches in the resulting level.
c-h) <repeat the above template for "blockers", "exploders", "builders", "bashers", "miners", and "diggers">
i) if you change the skillset so that it gives you exactly one of each skill, keeping the initial RR, time limit number of lemmings, and number to saved exactly the same (as well as the terrain, objects, and steel), the resulting level must have at least one solution that uses up all 8 skills and no glitches.
In addition, there must be no solutions using less than 8 skills and no glitches in the resulting level.
It's acceptable if there are solutions using less than 8 skills but also requires glitches in the resulting level.
Two points I need namida to clarify on is:
- whether it is acceptable or not that there is a solution using less than required number of skills but also uses glitches. For example, we clearly don't allow the all-climbers version of the level to be solvable with only 2 climbers and no glitches, but what about 2 climbers plus glitches? Or similarly, whether it's acceptable that the 1-of-each-skill version of the level allows for a 7-skill solution using glitches. My rewording assumes "yes, that's okay" as the answer to all that, because in your original rules, you talked about "all qualifying solutions" when you talk about glitches.
- whether for the 1-of-each-skill version of the level, you actually required 8 skills as the minimum, or just 3 of the 8 skills as your original rules imply. I'm reading between the lines and assume that you meant to require an 8-skill minimum for that part of the rules, not 3.
- there will likely be many questions regarding what exactly is a glitch and not a glitch, and unfortunately, to spell it all out explicitly might turn the rules into a page-long tome. I'll talk about this in another post
[edit: loosen the condition regarding glitches and number of skills]
[edit2: formatted the rules to improve readability]
[edit3: added issues with defining glitches]
[edit4: forgot to mention "time limit" as part of the level stats that are fixed across all 9 versions of the level]