It just occurred to me that new level The Bridge Is Out in Hard But Still Fun rank has a completely trivial backroute. Sigh. Typical I would think of it as soon as I uploaded things. Well it's late today, I'll figure out a fix another day.
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Show posts MenuQuote from: Ste Woz Ere on October 27, 2021, 04:53:33 PMI think this is because the steam valve contributes to the sprite memory limit and animations start disappearing when you have a certain number of animations possible in the level. For example, the Builder shrug is usually one that vanishes.
Another rock climber glitch - the dangling animation disappears when a steam valve is on the level. (the actual steam vents are fine)
(doesn't affect gameplay as you can still click the lemming, but it has put me off using rock climber -> shimmier combos on the 1 Sports level that has all three things)
Quote from: Ste Woz Ere on September 30, 2021, 07:18:35 PMApologies for vanishing suddenly and being away for a while. That just happens with me. I still plan to play through this all.
And so we reach the halfway point...and not for the first time I have my doubts about the way it's progressing. I know my levels are somewhat bigger than QFK2's with more to do in each one, and that's kinda how I like them...but I also get the impression that sort of design isn't popular. My design philosophy is also different, favouring strong (often unusual) themes (along with the odd gimmick) and designing around those (unless I have a strong puzzle idea).
What do people think - should they be smaller? Fewer skills? Terrain favouring execution rather than theme? Or is it better to be a stark contrast to QFK2 but with more bits that could go wrong?
(sorry for rambling on, it's what goes on in a level designer's head sometimes. Doesn't help that the twister was in the first 2 tribes though...leading to a bad first impression on the execution side)