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Messages - ccexplore

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5446
Levels for other engines / Re: Cheapo Level Pak topic
« on: September 01, 2005, 09:04:01 AM »
Ok, I finally got #2.  What a surreal experience:  I went back to #2 after having little success with #10.  I left off last week not quite seeing how to blow up enough terrain, so well, I decide to start off by blowing someone up without any particular solution in mind.  Then as soon as I start looking at the bomb hole, suddenly the solution came to me in an instant!

And I was right to ignore most of whatever geoo89 says in the level intro/hints.  I wouldn't call this level "nothing at all".  While it wasn't exactly very new, the solution is in a way fairly well disguised.

I'll PM geoo89 my solution, though I'm sure it's more or less the one and only one for the level.

Interestingly, I now want to play the original LemEdit version of this level.  Beside the obvious safe-fall distance changes, there are one or two other places where the Cheapo setup doesn't (according to my knowledge of the game mechanics) quite work exactly in LemEdit, so I am curious to see how exactly the LemEdit version was laid out.  Or perhaps a few of the differences cancel each other out.

-----------------------

#10 unfortunately didn't quite work out.  My "almost" solution, sadly, have some issues when I tried to make the tiny pixel-level adjustments I want.  In particular there seem to be some weirdness regarding how walkers/fallers land in Cheapo, which annoyingly seems to conspire to make what I want to do not possible.  Most frustrating......

Yet that's the only idea where I can even get anywhere.  I tried two other things.  One of them, a Cheapo speciality of sorts, despite many many tries, it now seems that the game mechanics just would not allow the timing or positioning to work out the way I want.  The other one is just to test something out, and well, let's just say it proves that the solution is not that obvious.

Oddly, I'm far from using all of the skills, which obviously makes me think that I'm probably not going about this in the correct way at all.  But the other skills haven't revealed their secrets/usefulness to me yet.  Ah well, I guess it'll be a matter of time.

5447
Lemmings Main / Re: Lemmings DAT Anticompressor
« on: September 01, 2005, 05:56:41 AM »
By the way, you can probably drop the word "planar" from future listings.  Because of the way the VGA/EGA hardware works, it simply doesn't make sense programming-wise to use anything else if you know you'll work with a specific graphics mode.  So all bitmaps should be planar.

5448
Lemmings Main / Re: Lemmings DAT Anticompressor
« on: September 01, 2005, 05:53:53 AM »
Quote from: Mindless  link=1125127380/15#23 date=1125551072
Code: [Select]
main.dat section 1:
 &#A0;terrain destruction masks
 &#A0; &#A0;[0x0000] bash (r) &#A0; &#A0; &#A0; &#A0; &#A0;4 frames, 16x10 px, 1bpp planar, 20 B/f
 &#A0; &#A0;[0x0050] bash (l) &#A0; &#A0; &#A0; &#A0; &#A0;4 frames, 16x10 px, 1bpp planar, 20 B/f
 &#A0; &#A0;[0x00A0] mine (r) &#A0; &#A0; &#A0; &#A0; &#A0;2 frames, 16x13 px, 1bpp planar, 26 B/f
 &#A0; &#A0;[0x00D4] mine (l) &#A0; &#A0; &#A0; &#A0; &#A0;2 frames, 16x13 px, 1bpp planar, 26 B/f
 &#A0; &#A0;[0x0108] nuke &#A0; &#A0; &#A0; &#A0; &#A0; &#A0; &#A0;1 frames, 16x22 px, 1bpp planar, 44 B/f

<drools...>Ooh ooh ooh, I had been wanting this for such a long time.  This is heaven (well, it'll come in handy someday anyway in some unexpected way, I'm sure), thanks!

:party: <- (well, for me, anyhow ;P)

5449
Reviews / Re: CustLemm Level List Game
« on: September 01, 2005, 04:26:09 AM »
Incidentally, I must say, it's admirable how Shvegait is willing to spend so much time and words even when faced with a subpar level.  Definitely a dedicated reviewer.  I mean, if I were faced with a level that didn't really interest me much, I would probably just summarize and condense things down to something like "solution too straightforward, fake steel adds little value to the level, precision far too punishing" and move on to the next level (well, at least if the next one is better).

It's also funny that one inadvertent effect of Shvegait's lengthy comments is that, it actually made me spend time trying to make sure the only possible solution is really what the review presented.  Sadly, Shvegait does seem to be correct here, sorry Tim.  ;P

5450
Reviews / Re: CustLemm Level List Game
« on: September 01, 2005, 04:08:15 AM »
Quote from: Shvegait  link=1114567084/390#403 date=1125546996
Well, I didn't mean to imply that it was a bad thing at all. It just seemed odd to mention as a good (or bad) thing, I guess. I don't know. You said yourself that size doesn't matter, so why mention it?

I was just providing counterpoint for interest, and inserting a side comment about size in general.

For the most part, when you see " ;P"s in my post it means you don't have to take it too seriously.  ;) (Or you could, whatever floats your boat.  ;P)

5451
Reviews / Re: CustLemm Level List Game
« on: September 01, 2005, 04:05:25 AM »
Quote from: Shvegait  link=1114567084/390#401 date=1125541358
What the heck is an arbenition?

All right, this part of your rant is getting a little, hmm, what's the word?  Anyway, I can't tell you what it is either :D, but please be prepared to edit your post if Tim actually has something to say about the title.  ;)

Quote
I didn't want to count pixels

<An aside to the general public unrelated to the level>:  if you use Windows XP and DOSBox, after capturing screenshots from DOSBox, you can open it up in MS Paint and zoom in.  Well, that's not much, but here's a nice feature, at least in the XP verion of Paint:  if you have the status bar turned on (it's in the "View" menu), when you draw lines or rectangles, the right side of the status bar will tell you what the horizontal and vertical distances are as you're dragging the mouse with the left button down.  A somewhat crude but effective form of sketching, in fact arguably better than Cheapo's since you can see exactly how many pixels without counting.  You can also cut and paste build bricks, but that's for another day.  I've done these sort of sketchings more than a few times, including for Wicked 6 and for Lemeri's "Spilled Pea Soup".

5452
Reviews / Re: CustLemm Level List Game
« on: September 01, 2005, 03:43:23 AM »
Quote from: Shvegait  link=1114567084/390#400 date=1125541344
Why is using a small portion of actual terrain a good thing, JM? I thought that level was easy, actually...

On the flip side, why should using a larger portion of actual terrain necessarily be better?  ;P

Cliche as it is, I'd say that it's not the size that matters.  What a pain it would be if every level has to be "large", or if you have to leave the blank space blank on "small" levels!  ;)  (Especially since unlike Cheapo, in CustLemm the game does let you scroll to the "unused" portions of the level.)

5453
Lemmings Main / Re: Lemmings DAT Anticompressor
« on: September 01, 2005, 03:37:03 AM »
Quote from: Mindless  link=1125127380/15#21 date=1125541853
I completeded disecting section 0, and I also wrote a tool something like you mentioned above, if anyone wants it, I'll put it up.

Cool!  I don't know if I'll ever do anything with it, but it's cool that you've completed the entire section 0.  And yeah, put up the tool.

5454
Lemmings Main / Re: New PSP Lemmings Screenshots.
« on: September 01, 2005, 02:15:33 AM »
Quote from: Ahribar  link=1125415222/15#18 date=1125536804
Is it just me, or does it appear from the "Rendezvous" screenshot that in this version, lemmings can now walk harmlessly along the bottom edge of the screen?

I think it was just a zoomed-in view (an earlier game demo shows you can zoom in and out while playing), so maybe the bottom part was cut off in that screenshot.

5455
Lemmings Main / Re: Graphics set for some special levels
« on: September 01, 2005, 02:12:08 AM »
Quote from: 0xdeadbeef  link=1125424761/0#8 date=1125508518
Can anybody remember if a lemming could actually dig down to such a trunk hole (in case there were any digging lemmings which I had to check) and then fall down?

Or is this maybe a conversion bug and the black parts inside the trunk were "solid" (not index 0)?

Not a conversion bug, they really are trunk holes void of terrain pixels.

Quote
I also wonder if the stars in Amazing were really "solid", such as a lemming could walk/stand on them!?

Yes they are.

5456
Levels for other engines / Re: Cheapo Level Pak topic
« on: September 01, 2005, 12:52:11 AM »
Quote from: geoo89  link=1089162351/570#583 date=1125504115
Level 7:
Also here you're right with the intended solution. I did it just a slightly different which caused that I only could save 22/25. Mine is a bit harder and I could avoid yours making the last step 8 pixels high, but maybe I accept it too.

Interesting.  I actually have a way to modify my 23/25 very slightly so that it still requires timing and saves 23/25, but should work even with the last step being 8 pixels high.  In fact, I think it might still work even if you truly have steps of height 7, 8, 9 for the final 3, though I can't test it fully without editing the level to try it out.  This does involve one of the things I did for the "infamous" 23/25 though, and to accomodate the increase of height in the last step it becomes even trickier to execute (in particular, getting the right timing for "the move").  The following ways can eliminate this solution, although it'd probably kill off yours too:

1) make the first 7-pixel step 9 pixels tall; or
2) make the second 7-pixel step 10 pixels tall; or
3) make the final 7-pixel step 12 pixels tall; or
4) make the top of the second 7-pixel step 4 pixels wider

(Well, assuming the timing works out perfectly; in actuality the last three numbers probably needs to be slightly lower because it takes time to walk from one spot to another.)

Your consolation is that I might be the only person to know how to pull it off for the near future (although actually, Insane Steve probably has the potential to figure it out himself...)

And so actually your intended solution is now somewhat of a mystery to me.  If you don't mind, I want to put this level aside shortly while I look at #10 and #2.

5457
Lemmings Main / Re: New PSP Lemmings Screenshots.
« on: August 31, 2005, 11:19:08 PM »
Quote from: tumble_weed  link=1125415222/0#0 date=1125415222
Bloody hell, the Hell level is looking really nice! I wonder what the exit is going to look like!

Don't hold your breath on it.  Just look at the exit for the columns/"Egyptian" style.  Somehow, amidst all the fancy graphics, they decided that a boring, completely straight, black rectangle is adequate material for the main part of the exit.  :-/

5458
Lemmings Main / Re: New PSP Lemmings Screenshots.
« on: August 31, 2005, 11:14:26 PM »
Quote from: Isu  link=1125415222/0#8 date=1125521232
And the fallers don't actually look like they're falling, they look like they're finishing off a gymnast move or something. &#A0;O_o

Yeah, that doesn't look right, although I wonder if it's just because of the stillness of a screenshot.  Maybe in animation it'd look more acceptable.

Then again, maybe they just haven't worked on finalizing the animation yet.  Hopefully.

5459
Lemmings Main / Re: New PSP Lemmings Screenshots.
« on: August 31, 2005, 11:10:58 PM »
Quote from: Argai  link=1125415222/0#6 date=1125519461
Exactly, Lemmings games have to look like a Lemmings game, not like a modern style 2D game.

Unfortunately, no serious modern day game publisher will take the risk of being ridiculed by game magazines and reviewers for graphics from the Jurazzic era.  ;P

That being said, there're certainly other ways to re-imagine Lemmings in hi-res graphics other than what Team7 currently came up with.  I have to say that I'm probably not going to becoming used to this new style for a long long time.  ;P

5460
Lemmings Main / Re: New PSP Lemmings Screenshots.
« on: August 31, 2005, 11:01:33 PM »
Quote from: Jazzem  link=1125415222/0#11 date=1125525311
I hope there's an unlockable option that allows you to use the old look, this is all so lifeless and loathsome!

Well, you can always just play the PC version (CustLemm or Cheapo) for free.  ;P

I can't help but wonder whether we as a group are biased by the fact that we love lemmings so much, the original images of the game are so ingrained into our brains that anything else just seem so alien.  It's curious what people who have never seen or played the original games will think of all this.

DragonsLover said a discussion board was set up for this remake, correct?  What were people's opinions there?  (Of course, there's generally a natural bias towards positive support in these kinds of furms.)

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