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Levels for other engines / Re: Cheapo Level Pak topic
« on: September 01, 2005, 09:49:11 PM »
Hmm, I look at geoo89's new version of the level.
The change makes me wonder now whether Shvegait's solution is the one I've kept trying but simply couldn't get it to work, because Cheapo was uncooperative. I would hope not, but you never know. A PM will be heading in Shvegait's inbox to see if what I'm thinking is what he did.
I'm also confused about geoo89's comments about Shvegait's backroute. The new level with the barrel added in fixes the backroute, correct?
geoo89's addition of the barrel now makes me wonder whether a solution idea I ruled out as impossible might in fact work, if I use the skills correctly and with good timing. Hope not, but then again you never know, given my experience with level 7. It's no secret that I'm less versed in how Cheapo's game mechanics work, as you can tell by how I serendipitously discovered that climber/walker difference in relation to level 7.
The change makes me wonder now whether Shvegait's solution is the one I've kept trying but simply couldn't get it to work, because Cheapo was uncooperative. I would hope not, but you never know. A PM will be heading in Shvegait's inbox to see if what I'm thinking is what he did.
I'm also confused about geoo89's comments about Shvegait's backroute. The new level with the barrel added in fixes the backroute, correct?
geoo89's addition of the barrel now makes me wonder whether a solution idea I ruled out as impossible might in fact work, if I use the skills correctly and with good timing. Hope not, but then again you never know, given my experience with level 7. It's no secret that I'm less versed in how Cheapo's game mechanics work, as you can tell by how I serendipitously discovered that climber/walker difference in relation to level 7.