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Levels for other engines / Re: [Lemmings 2] Tribes of Steel - WIP Thread (5 tribes complete)
« on: October 30, 2021, 11:47:28 PM »
Just in time for Halloween, the scariest tribe arrives (at least in vanilla it is). I really enjoyed playing with this skill set, there's a lot can be done with it (except for the pole vault ofc, which can do precisely 2 things). Throw in some steam*, trampolines and one of my best level ideas and you have this:
* We all have nightmares of that silly opening level from vanilla, but nothing like that here. Instead, they are puzzles, obstacles or a means to gain height.
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Version 9.0 has been released
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Sports - tribe is now complete.
Highland 3 (McLem's Drunken Dream) - moved the diamond down so it can be roped into. (it should've been moved earlier)
Medieval 3 (Acrobatic Outlaw) - slightly lengthened the start area, +2 miners, -1 platformer, -1 stacker.
Beach 3 (Everybody Do the Flop!) - removed a test trapdoor that was preventing the level from being completed. (doh)
In addition, I've gone through all of the tribes and altered the release rates...as most levels were left at the default value.
* We all have nightmares of that silly opening level from vanilla, but nothing like that here. Instead, they are puzzles, obstacles or a means to gain height.
====================
Version 9.0 has been released
====================
Sports - tribe is now complete.
Highland 3 (McLem's Drunken Dream) - moved the diamond down so it can be roped into. (it should've been moved earlier)
Medieval 3 (Acrobatic Outlaw) - slightly lengthened the start area, +2 miners, -1 platformer, -1 stacker.
Beach 3 (Everybody Do the Flop!) - removed a test trapdoor that was preventing the level from being completed. (doh)
In addition, I've gone through all of the tribes and altered the release rates...as most levels were left at the default value.