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Messages - Leo

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16
Help & Guides / Re: Lemmings 2 - Tension sheet - Game Boy Version
« on: May 22, 2017, 01:03:32 AM »
It is painful to play without a mouse, but you can't just switch to some other (mouse supported) version, like it's doesn't matter. Levels are not the same. It's not the same game.
Although, it's not a bad idea to switch to Sega Game Gear version (much more colorful graphics and better sound) or Sega Master System (not so good as GG in graphics and sound, but certainly better then Gameboy). Master System version is easiest to play of all 8-bit versions, because resolution is much higher then GB and GG (even higher then SNES version). So, 'window' to the level is much bigger.

17
Lemmings Main / Re: Hololems
« on: April 12, 2017, 05:17:01 AM »
I have idea how this terrain destruction problem can be solved. Instead of that useless holo-thing Lemmings we need Robo-Lemmings. Horde of Lemmings robots able to destruct furniture in the room. Of course, that will be very expensive, but certainly also very funny to play.

18
Lemmings Main / Re: Upcoming Lemmings book
« on: February 22, 2017, 01:46:04 AM »
No, he didn't say anything about the second edition. That's why I hesitating to bother him with these mistakes in the book.
I don't think PDF release will cost anybody anything (except the time for editing content). He is gave PDF version for free to everybody at the end of the last year, so he can just update PDF file.
Look at this link if you are interested:
https://cd32covers.blogspot.hr/2016/12/unofficial-cd32-release-more-lemmings.html

As I am not familiar with all of the ports, I can't find all possible mistakes in the book by myself. So, I don't think it's a good idea to correct just these mistakes and declare the second edition.
Jay's 'Everylemming.blogspot' was very good online place with lots of useful information about Lemmings games. Sadly it's not online anymore.
Fortunately, this forum is still very alive, and I can't think of better place to gather people willing to check content of the book and report any possible mistake. But, Jay is not here anymore... What now? If he don't want to be member of this community, I don't think we should dissect the book to the details here.

19
Lemmings Main / Re: Upcoming Lemmings book
« on: February 19, 2017, 11:15:15 PM »
Hey, where is Jay? His posts are deleted (now it's look like I talking to myself in previous post) and I can't find him in the members list.
What's was the problem? Is he angry at us, or what? I was just wanted to ask him is he planing to make the second, updated version of his book, because I can see some mistakes in the first one.

20
Lemmings Main / Re: Correct configuration in winuae
« on: September 15, 2016, 08:26:04 PM »
Yes, it is. There are differences between NTSC and PAL Amiga models (200 vs. 256 lines on the screen). PAL Amiga model, normally leave unused bottom of the screen when NTSC compatible game running. But, if you don't like that 'NTSC game on the PAL Amiga' look, it is possible to configure size of the WinUAE window or full screen mode for the correct aspect ratio.

21
General Discussion / Re: asdfasdf.ethz.ch?
« on: August 20, 2016, 12:35:39 AM »
Hamsters are still spinning.



22
Lemmings Main / Re: Intro for Oh No More Lemmings?
« on: August 04, 2016, 01:36:14 AM »
There is no intro or even any tune for ONM Lemmings (as I am aware) only picture on the Amiga and Atari ST:


Amiga


Atari

And not even that for the X-mas and Holiday Lemmings.

23
In Development / Re: ZX Spectrum Levels
« on: June 15, 2016, 01:03:59 AM »
Better level picture:

24
When you finish Genesis port of the Lemmings 2 it will be great if you can make full playthrough of the Sega Master System (SMS) port. This will be the first playthrough of that port. You can play this one with the same emulator you are using for the Genesis version. Only bad thing is lack of the mouse support for the SMS version.

25
Other Projects / NanoLemmings
« on: May 21, 2016, 08:24:33 PM »
Anyone ever heard of NanoLemmings? I didn't.
https://pyra-handheld.com/boards/threads/pandora-nanolemmings-original-game.73148/

Here is one more link about that tiniest lemmings so far:
http://repo.openpandora.org/?page=detail&app=nanolemmings.wb&p=1

26
Tech & Research / Re: Lemmings 2 glitches
« on: May 19, 2016, 02:02:08 PM »
Yes, only SNES version works as it should, Swimmer Mango Booter just start to swim in the water and after he came out of the water is just walker (and Swimmer as it is permanent skill) again.
On the practice skill selection screen you can't select 20 of them. It's only possible to select each skill just once. But when the practice level starts there are 20 (or 99, depending of the version) of each selected skill to use.
There is a problem with selecting skills for practice on the PC (and just on the PC) "Insufficient Memory" message can occur on some skills depending on which skills are already selected. Like, some skills require more memory then others. But, the PC version is the only one where it's not necessary to select all 8 skills for the practice.

Time given for the practice levels is also not the same in all versions.
PC and FM Towns 9:00 (except Egypt 9:01, strange isn't it?)
Amiga, Atari, Archimedes 9:00 (except Egypt 9:01) but timer doesn't counting, so it's actually endless.
SNES 5:00
Mega Drive 3:00

And some more interesting facts:
SNES, Mega Drive, GB, GG and SMS do not have color inversion for the permanent skills.
Atari ST is only version without Intro animation and End animation.
SNES is only version with the background graphics on the levels (except for the Classic tribe) and only one with snowfall on the Polar tribe (simple but nice effect).
FM Towns is only one with a 'real' flame on the Jet Pack skill. Just dots on the other versions or even nothing on SNES, GB, GG and SMS.
I have already mention left and right Twisters on the Mega Drive.
And certainly plenty more details, I don't want to bother everybody with that things any more.

27
Tech & Research / Re: Lemmings 2 glitches
« on: May 19, 2016, 09:18:26 AM »
Magno Booter is unaffected by water only if he is already a Swimmer.

And one more thing not exactly a glitch, but it's interesting. On the practice levels, PC, Mega Drive and SNES, have only 20 use of each chosen skill available, but on the Amiga, Atari ST, Archimedes and FM Towns 99 are available. GB, GG and SMS don't have practice levels.

28
Tech & Research / Re: Lemmings 2 glitches
« on: May 18, 2016, 12:51:17 PM »
Not just Twister, they can do lots of things under the water. Roller, Archer, Attractor, Flame Thrower, Runner, Skier... etc.

29
Tech & Research / Re: Lemmings 2 glitches
« on: May 17, 2016, 02:37:17 PM »
Walking in the water lemming.
Assign Swimmer skill, then Magno boots and let him enter the water (Medieval practice level is easiest to try this). He will keep 'Magno boots walking' in the water and not drowning. Then make him Twister and knock him down with the fan. Lemming will walking in the bottom of the pool, beneath the water surface.
This glitch doesn't work with SNES version.



This one is not a glitch, but a feature. Normally, Twister leans to the left, but on the Mega Drive/Genesis Twister made from left walking lemming leans to the left and Twister made from the right walking lemming leans to the right. Picture is here (left and right Twisters), but Twisters looks little strange on the still picture



On the SNES can not be two or more Twisters at the same time, only one.

Also, Mega Drive/Genesis sprite for the "tallest" walking lemming has trimmed hair. This is just in the Lemmings 2. Original Lemmings game for the Mega Drive has 'normal' sprite with the hair.


30
Tech & Research / Re: L2 assignment debunked
« on: May 12, 2016, 01:16:35 PM »
I didn't know about that entering level priority. Checked again, paying attention to not select the first lemming for digging. I wasn't correct the first time, FM Towns is affected (not very surprising because this machine is a kind of PC).
Finally (I hope) there is assignment priority problem on this 5:
PC/DOS
FM Towns
Game Boy
Game Gear
Master System

and these 5 don't "suffer" from that at all:
Amiga
Archimedes
Atari ST
Mega Drive/Genesis
SNES

5 out of 10, so it's just half a problem. Isn't it?

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