I don't think the backgrounds should be added to the original version of the sets. I can justify the color changes since those were done to make the sets more readable, but I think they should be kept as close to the original games as possible.
I've personally never really liked the high resolution sets. They seem a bit too... shiny, maybe? There's just... something about them that looks off to me. Especially the dirt set. Although I think I remember there being a port that had different high resolution sets that may have been better looking. I think I've only seen a bit of it, so I don't really know how good they are.
I wonder if it would be nice to have an option to have a high resolution version of the set?
My thought is this: Have a checkbox that says "Use high resolution sets if available." High resolution sets would probably be named with some sort of convention, e.g. dirt_hd. If a level using "dirt" is loaded, and the high resolution checkbox is checked, see if tileset "dirt_hd" exists; if so, use that. It could also be checked for in the event that the standard version isn't found. If you opt to use standard sets but you only have "dirt_hd" and not "dirt" and the level calls for "dirt" then just go ahead and use "dirt_hd"
I don't think the backgrounds should be added to the original version of the sets. I can justify the color changes since those were done to make the sets more readable, but I think they should be kept as close to the original games as possible.
I've personally never really liked the high resolution sets. They seem a bit too... shiny, maybe? There's just... something about them that looks off to me. Especially the dirt set. Although I think I remember there being a port that had different high resolution sets that may have been better looking. I think I've only seen a bit of it, so I don't really know how good they are.
I wonder if it would be nice to have an option to have a high resolution version of the set?
My thought is this: Have a checkbox that says "Use high resolution sets if available." High resolution sets would probably be named with some sort of convention, e.g. dirt_hd. If a level using "dirt" is loaded, and the high resolution checkbox is checked, see if tileset "dirt_hd" exists; if so, use that. It could also be checked for in the event that the standard version isn't found. If you opt to use standard sets but you only have "dirt_hd" and not "dirt" and the level calls for "dirt" then just go ahead and use "dirt_hd"
The suggestion assumes that the editor wouldn't let you specify the hd set (sure, you can use dirt_hd to look at things, but when it comes to selecting the tilesets in the editor, dirt and dirt_hd should be considered the same set), and that there would be no physics differences between standard and high resolution.