Apart from the two level, that were already mentioned above, I don't know of any further level that requires exiting floaters/gliders. But I expect that a few replays of glider-levels will break, where gliders will now pass over the exit when they jumped into the exit before.
[...] I was kind of expecting that an explicit terrain check (like it apparently already has) would be unnecessary with respect to dealing with direct-drop to exit, and that the activity state of the lemming would suffice.
There is only one case where I see the necessity to do a terrain check:
- Falling OhNoers should not exit, because they are essentially fallers with a different animation to show that they will soon explode.
- Standing OhNoers should exit, because OhNoers react to all all other objects like traps or teleporters (even though they cannot start disarming a trap, because this counts as starting a new action).
All other checks regarding exiting can translated into pure lemmings action checks (as far as I am aware).
If disarmer checks were rewritten to take only the lemming action into account, there would be only minimal, but existing, differences in the game physics.