Quote from: lemmkeev20 on November 13, 2026, 02:06:20 PMok so...
if trap a is trap a...
what is trap b?![]()

I am pretty glad. That was super genius level.
And i make it even more genius saved more than needed
Another just Insane level is this heck Boxing lemmings level. There is a lot massive troubles all around level. Guess its contains some pixel perfect bomb aimings. Those heck barrel objects caused me major problem, but its not only one here, builders are another one. I´ll also really dislike those bomb aiming type levels myslef. But i´ll look it more yet. If i got figured out it. But might requires to test lemmings editor & test lemmings used.

Quote[2026-11-13 03:06:36] ␃20␈<␈SilkenHealer_␈>␈␏␃99 Can I ask for your input about what the intentions of the nuke are? I understand the code itself as you told me before␏
[2026-11-13 03:06:45] ␃18␈<␈SimonN␃18␈>␈␏ There are at least 2 special cases. People with 0 points don't trigger the nuke, and 0-overtime maps behave differently from > 0 overtime.
[2026-11-13 03:07:05] ␃20␈<␈SilkenHealer_␈>␈␏␃99 Is the idea behind it so Lix levels don't go on forever right?␏
[2026-11-13 03:08:01] ␃20␈<␈SilkenHealer_␈>␈␏␃99 and it also functions as like a system where if you get enough Lix home as quickly as possible you can then nuke and hope everyone doesn't catch up during overtime␏
[2026-11-13 03:08:52] ␃18␈<␈SimonN␃18␈>␈␏ Hmmm, you're drilling into a sore spot. The idea is to somehow force the game to a close when one player is clearly winning. I don't know what "clear" is; it depends on the map and the players. I don't like to make a hard time limit from the level's start. I agree with Kory Heath in how a hard timer it's the least satisfying way to solve a problem.
[2026-11-13 03:09:39] ␃18␈<␈SimonN␃18␈>␈␏ These nuke routes (save some quickly, then nuke and hope) are a by-product. I'm neutral toward them. Interesting emergent design, but I'm not attached to them.
Quote[2026-11-13 03:31:05] ␃20␈<␈SilkenHealer_␈>␈␏␃99 What's the point behind the team needing at least one point before global overtime runs␏
[2026-11-13 03:32:49] ␃18␈<␈SimonN␃18␈>␈␏ Point is to unrestrict level authors. Otherwise, level authors would have to make overtime at least as long as how long it takes to build a route. If author doesn't, weak players could always nuke to force a draw.