Recent posts

#11
General Discussion / Re: [DISC] Lemmings Forums UK ...
Last post by Lucia - May 30, 2026, 08:59:58 PM
Quote from: Flopsy on May 30, 2026, 08:07:04 PMI'm obviously up for this  :thumbsup: I've always enjoyed the meet ups, problem with me though is my availability won't be great.

Out of the dates suggested I'm available on Sun 19th, Thurs 23rd, Fri 31st July, Sat 1st, Sun 2nd, Thurs 13th, Fri 14th August.

If later in August could be considered, I'm free both all weekend 15th/16th August as well as Sat 22nd August as I'm off work entirely those weeks.

Past meetups have typically been on Saturday and I'm guessing that will most likely be the popular choice meaning August will be best for me in that case (1st, 15th, 22nd). If worst comes to worst, I can always book time off to attend if other days are preferred.

With regards to location, I'm happy meeting up in Leeds again if others prefer that. I can make it to all the locations since I drive although Blackpool will be furthest from me (3 hours drive). Whitby is closest to Leeds and is by the sea, that one is most likely the best alternative for me.

(snip)

Be nice to see if we can get more people involved in this,these meet ups have always been a blast  :lem-mindblown:



Hey
Can I get a lift to the meet-up this summer? I met up with 2 lemmings forum members in Germany (Simon and Forestidia) 8 years ago in 2018.
Let me know on here.

Lucia
#12
In Development / Re: Lemmings Isolation Develop...
Last post by IchoTolot - May 30, 2026, 08:59:53 PM
Development is slow, but I am still making some progress.  :)

I have just reached the 45 new level mark, while also having gathered 42 contest levels.

I added preview pictures in the first post for the currently planned ranks to give a little sneak-peak.  ;)

No rank names for everything yet, but that's a thing for another time. I am tending to theme it around the pack's name "Isolation" though.
#13
General Discussion / Re: [DISC] Lemmings Forums UK ...
Last post by Kingshadow3 - May 30, 2026, 08:41:17 PM
I'm up for it just like the meetups from 2023 and 2024. Leeds is the easiest location for me to meetup. I don't have any preference on which day right now.

For Leeds, I can take a train like the last two times.  :thumbsup:
#14
General Discussion / Re: [DISC] Lemmings Forums UK ...
Last post by Flopsy - May 30, 2026, 08:07:04 PM
I'm obviously up for this  :thumbsup: I've always enjoyed the meet ups, problem with me though is my availability won't be great.

Out of the dates suggested I'm available on Sun 19th, Thurs 23rd, Fri 31st July, Sat 1st, Sun 2nd, Thurs 13th, Fri 14th August.

If later in August could be considered, I'm free both all weekend 15th/16th August as well as Sat 22nd August as I'm off work entirely those weeks.

Past meetups have typically been on Saturday and I'm guessing that will most likely be the popular choice meaning August will be best for me in that case (1st, 15th, 22nd). If worst comes to worst, I can always book time off to attend if other days are preferred.

With regards to location, I'm happy meeting up in Leeds again if others prefer that. I can make it to all the locations since I drive although Blackpool will be furthest from me (3 hours drive). Whitby is closest to Leeds and is by the sea, that one is most likely the best alternative for me.

(snip)

Be nice to see if we can get more people involved in this,these meet ups have always been a blast  :lem-mindblown:
#15
Lemmini / Re: [DISC] Removing support fo...
Last post by WillLem - May 30, 2026, 08:05:35 PM
OK, support for variable level boundaries has been removed from the Player but retained (for now) in the Editor, just in case we need to do anything with these values later. So, the Player will ignore these values, but they may be useful for helping designers/maintainers to adjust their levels (if at all necessary) following this update.
#16
General Discussion / [DISC] Lemmings Forums UK Meet...
Last post by WillLem - May 30, 2026, 05:28:35 PM
Let's celebrate another year of Lemmings Forums with a UK meetup! :lemcat:

Anybody is welcome to attend. We just need to set a date (I'd suggest sometime late July / early August) and a place to meet.

Suggested weekend dates: July 18th/19th - July 25th/26th - August 1st/2nd - August 8th/9th

Suggested weekday dates: July 23rd/24th - July 30th/31st - August 6th/7th - August 13th/14th

Suggested locations: Leeds - Blackpool - Whitby - Liverpool

Suggestions for alternative dates/locations are more than welcome at this point, this post is really to gauge interest and get an idea of numbers.
#17
Lemmini / Re: [DISC] Removing support fo...
Last post by WillLem - May 30, 2026, 05:20:39 PM
Quote from: namida on May 28, 2026, 10:50:30 PMRather than just disregarding it for existing levels, could they be padded / shrunk accordingly?

Yes, but I see no reason to support this engine-side. It'll be up to level designers/maintainers to manually fix any affected levels, which I imagine will number very few anyway.

If it turns out that there are in fact a large number of affected levels, it may be possible to add Editor-side support, where levels would be automatically resized (and pieces moved) if necessary to accommodate the difference. However, there would have to be more than just a handful of affected levels to make it worth pursuing this.
#18
NeoLemmix Levels / Re: [NeoLemmix] Lemmings Migra...
Last post by hrb264 - May 30, 2026, 10:01:55 AM
Quote from: Nessy on May 30, 2026, 02:29:50 AMHey everyone!

I made a post under Destination a couple of days ago and wanted to make one here real quick. Thank you everyone once again for playing through my first pack and thank you for all the replays and comments :thumbsup: I'll hopefully be checking them out soon.

It's pretty surreal to think that I made this level pack almost a decade ago. I remember being so nervous to share it.

There's probably a lot of backroutes, but honestly, these days I love seeing what crazy solutions other people are able to come up with on a level with the available skillset, instead of trying to force "one way" of doing it. I guess there are some exceptions, especially if a level is too overly broken, but it happens haha.
hi nessy I played your pack on RetroLemmini and really enjoyed it :)
#19
Other Projects / Re: Fizzles – Original Puzzle ...
Last post by HPWsoft - May 30, 2026, 09:26:30 AM
I'm currently thinking about a possible progression system for Fizzles and would like to get some feedback.

The basic idea is to keep the core gameplay the same: each level still works like a classic Fizzles rescue level. Fizzles spawn, walk automatically, and the player assigns available abilities to individual Fizzles when needed.

The difference would be a new layer around the levels.

Instead of every level always giving the player a fixed set of abilities, the player would earn points by completing levels. These points could then be assigned to abilities before entering certain special levels, called instances.

For example:

* A normal level gives points depending on how many Fizzles were rescued.
* These points are not consumed.
* Before entering an instance, the player distributes the available points between abilities such as Digger, Climber, Floater, etc.
* The instance only shows the normal rescue goal at the beginning, for example: 10 Fizzles / rescue 5.
* The player does not know in advance which abilities are needed.
* While playing the instance, the player may discover that a Digger is needed to progress.
* If the current ability setup is wrong, the player can leave the instance without penalty, redistribute the points, and try again.
* Later in the same instance, the player might discover that several Climbers are also needed.
* The player can again leave, adjust the ability setup, and return.

So the gameplay loop would be:

Play levels → earn points → assign points to abilities → enter an instance → discover what is needed → adjust setup → solve the instance.

Normal levels and instances could both be replayed. A level would not give endless points, but could offer a limited number of points based on rescue performance. For example, rescuing the minimum number of Fizzles gives 1 point, rescuing more gives 2 points, and rescuing all Fizzles gives 3 points.

The goal is not to turn Fizzles into a complex RPG, but to add a light progression and preparation layer while keeping the actual level gameplay simple and familiar.

The main question is:

Would this kind of system make the game more interesting, or would it feel like unnecessary extra management between levels?
#20
NeoLemmix Levels / Re: [NL 12.7.0+] Lemmings Dest...
Last post by Nessy - May 30, 2026, 02:36:25 AM
Nice to meet you too JawaJuice! Thanks for the kind words :)

It honestly fills me with a lot of joy to see a lot of new faces, and even some older ones, still enjoying the world of Lemmings even after 35 years! :)