Recent posts

#11
Other Projects / Re: Ultimate Lemmings 2.0 - Al...
Last post by UltimateLemmings - October 19, 2026, 07:39:37 AM
2.0.6 is out with smoother play

The playfield, the minimap and the skill panel draw faster. With Macintosh
artwork on a P3 display, the panel draw time fell from 3.9 ms to 1.65 ms.
Classic and NeoLemmix redraws between ticks reuse their colour-matched pixels.

A level result no longer pauses the game when you have a long play history.
The career leaderboard and the result screen reuse earlier analysis. A new
level starts without a full records write on the main thread. Cloud progress
no longer rewrites its local file when nothing has changed.

Saved records, attempts and leaderboards keep the same format. Earlier saves
load without changes.

Shining arrows

On an HDR display, Classic one-way arrows in Macintosh colour artwork catch the
light on their upper and left edges. The peak is 1.5 times SDR white, or less
when the screen has less headroom. SDR screens show the same pixels as before.

Menu music

Most launches play the Amiga or the Macintosh title theme. One launch in eight
plays the title theme from another version of the game. To turn the menu theme
off, clear Settings > Audio > Main menu: Play main theme.

The tracker music no longer crackles at startup. Before, each launch and focus
event restarted the fade-in of the menu theme.

Controller steps

Hold LT + LB / RB (Create + L1 / R1 on Apple TV) to scrub one tick at a time.
On a DualSense, slide a finger left or right on the touchpad to step back or
forward. Each step gives a light haptic tick. This works in Classic, The Tribes
and Chronicles on Mac, iPhone, iPad and Apple TV.

Pointer

The Amiga cross now shows around gameplay in every pointer style, in Classic,
The Tribes and Chronicles. Menus keep the system arrow.

Earlier 2.0.5 changes

  • The death counter's skull no longer shrinks the gameplay status text.
  • With Macintosh graphics, a lemming jumps into the centre of the drawn exit.
  • Replays and saves do not change.
  • In Chronicles, a Mole that touches steel follows the original game more
  • closely. The bundled Chronicles routes keep their 2.0.4 results.
#12
Contests / Re: Level Design Contest #34
Last post by IchoTolot - October 19, 2026, 07:05:45 AM
Quote from: lemmkeev20 on October 18, 2026, 08:57:53 PM
Quote from: IchoTolot on October 18, 2026, 07:58:53 PMmake a dedicated style for your extra terrain pieces.

well im working in a style named "doodleive" but its not out yet...

If it's ready, please name it "lemmkeev20_doodleive".
This way everyone can connect it to the author.
The general naming scheme for styles is "author_stylename".
#13
Lemmings Main / Re: Lemmings Forever Research
Last post by lemmkeev20 - October 18, 2026, 10:43:50 PM
about the videos you mean this video  ???


(note that i was just making up a joke, the game is not the joke)

seeing the forever only skills, some of them sound like good ideas

for example:

the ghost would work like a lemming that can pass thru walls

the assaulter can work like a lemming that attacks enemies

the fat one could work like a lemming that gains size

thats how do they work (in my opinion) :thumbsup:
#14
Contests / Re: Level Design Contest #34
Last post by lemmkeev20 - October 18, 2026, 08:57:53 PM
Quote from: IchoTolot on October 18, 2026, 07:58:53 PMmake a dedicated style for your extra terrain pieces.

well im working in a style named "doodleive" but its not out yet...
#15
Contests / Re: Level Design Contest #34
Last post by IchoTolot - October 18, 2026, 07:58:53 PM
No, problem - you are not the first to make a mistake here!  :)

Again, you can still submit your level, just follow the described steps and make a dedicated style for your extra terrain pieces.

If you need help with something you can also pm me and we can sort everything out.  ;)
#16
Contests / Re: Level Design Contest #34
Last post by lemmkeev20 - October 18, 2026, 07:53:52 PM
Quote from: IchoTolot
Quote from: lemmkeev20 on October 18, 2026, 07:43:03 PM(note that the birthday cake/turt is not in any styles, you must download the cake/turt and move it in any terrain folder of any style folder)

(same with the music, only that the music has to, after being downloaded, be specifically moved to the music folder)

Please read the first post carefully on how to submit a level!

Send me a personal message with your level/s and if needed tileset/s to participate. It would also be nice to also tell me the rule which each level satisfies.

Please use the following naming format:  User1_Levelname_R3V1.nxlv ---> Level "Levelname" by User1  for Rule 3  Version 1 of the level

Furthermore, please make a new special style for your extra terrain pieces. Something like "lemmkeev20_special"!

I won't put single pngs in random other styles.
You can simply mimic the structure from other styles to achieve this and create your own where you can also put any future special pieces from you.

If you follow these steps and pm me the level with a dedicated style for your special terrain piece then I will accept the submission.


oh ok (still i just wanted to try so no problems!)
#17
Contests / Re: Level Design Contest #34
Last post by IchoTolot - October 18, 2026, 07:43:03 PM
Quote from: lemmkeev20 on October 18, 2026, 04:40:06 PMwell here's my submittion  8-)

(note that the birthday cake/turt is not in any styles, you must download the cake/turt and move it in any terrain folder of any style folder)

(same with the music, only that the music has to, after being downloaded, be specifically moved to the music folder)

Please read the first post carefully on how to submit a level!

Send me a personal message with your level/s and if needed tileset/s to participate. It would also be nice to also tell me the rule which each level satisfies.

Please use the following naming format:  User1_Levelname_R3V1.nxlv ---> Level "Levelname" by User1  for Rule 3  Version 1 of the level

Furthermore, please make a new special style for your extra terrain pieces. Something like "lemmkeev20_special"!

I won't put single pngs in random other styles.
You can simply mimic the structure from other styles to achieve this and create your own where you can also put any future special pieces from you.

If you follow these steps and pm me the level with a dedicated style for your special terrain piece then I will accept the submission.
#18
NeoLemmix Levels / Re: New Level Pack - Lemmings ...
Last post by IchoTolot - October 18, 2026, 07:01:14 PM
Here is my new replay collection with my solutions to the 2 new ranks included.  :)
#19
Contests / Re: Level Design Contest #34
Last post by lemmkeev20 - October 18, 2026, 04:40:06 PM
well here's my submittion  8-)

(note that the birthday cake/turt is not in any styles, you must download the cake/turt and move it in any terrain folder of any style folder)

(same with the music, only that the music has to, after being downloaded, be specifically moved to the music folder)
#20
Editor Bugs & Suggestions / Re: [BUG][ED] Display bug in E...
Last post by Flopsy - October 18, 2026, 04:13:04 PM
I do have the feature ticked but it doesn't explain why the pieces are out of alignment still