

Overall, nice challenging level!
That's certainly not the hardest part but rather how to achieve the compression and then be able to release everyone to go towards the traps at the end, except for the worker who did the bridges.
I'm guessing the titular arches are used in the intended way as indicated by the level title.


I love all the clams you put on the sandy dune!
Very nice background which goes really well with the L2 graphic set.

Quote from: WillLem on April 17, 2026, 01:03:36 AMOK, so Proxima mentioned on Discord that we can start suggesting levels for Pack 1 Rank 1, particurly those that might make good X-of-each repeats.
Quote from: WillLem on April 17, 2026, 03:09:13 AM@kaywhyn Would you be happy to replace these levels in the OP attachment? Thanks.
Quote from: WillLem on April 16, 2026, 11:58:22 PMSuggested approach, and discussion thereof
(1) Make a list of 30 x 4 levels which will form the "working playlist" (Draft 1) - they can be any levels at this point, and have no priority over anything not on the list. We do NOT decide at this point which levels should and shouldn't make the cut.
(2) Play through every level in the total pool (i.e. all levels on the list, and all levels off the list). During this step, we make notes, update any levels that need updating, and identify which levels should and shouldn't make the cut.
(3) Having completed step 2, we should now have a more firm idea of which levels will actually make it into the pack. We go through the process of swapping, moving, and replacing all levels in Draft 1 until we have Draft 2, which will be much closer to what the pack will actually end up looking like.
(4) Play through Draft 2 as if it's the completed pack, making note of how well the levels flow from one to another, etc. to get Draft 3, which would likely be a release candidate by that point.
All that's happened is, Proxima doesn't think step (1) is necessary and so we're starting from step (2). And that's fine, level selection was delegated to him for a reason and I'm happy to support the approach he wants to take - he has my full confidence.
The only difference it will actually make is to step (3). I imagine that it might it take a bit longer or be slightly more difficult if we don't already have a working list at that point. Then again, it might not. I could be wrong. It's natural for me to want to refer to a method has repeatedly worked for my own projects when suggesting how to go about this particular project - but, of course, I'm always happy to try new ways of doing things!
Anyway - by now, I'm explaining this only because I dislike misunderstandings. I haven't suggested rushing anything; on the contrary, my suggestion was that we add an extra step, which would actually slow the process down initially, but (maybe) make a later part of the process quicker and easier.
Think of it like this: when you take your washing out of the dryer, do you first sort everything into piles by clothing type (shirts, t-shirts, pants, socks, etc) or do you sort through the whole pile one item at a time? Is that first step necessary? I'd argue it is. It makes it much easier to see what you're dealing with, makes the total task feel less daunting, and increases the chances that the task will get completed by > 0%
Quote(1) Make a list of 30 x 4 levels which will form the "working playlist" (Draft 1) - they can be any levels at this point, and have no priority over anything not on the list. We do NOT decide at this point which levels should and shouldn't make the cut.
(2) Play through every level in the total pool (i.e. all levels on the list, and all levels off the list). During this step, we make notes, update any levels that need updating, and identify which levels should and shouldn't make the cut.
There, done.
QuoteAnyway - by now, I'm explaining this only because I dislike misunderstandings.
In fairness, I tend to be a slow learner and in understanding things in some areas, though definitely not as much of the former as when I was a youngster, but it's still there in me from time to time. QuoteI haven't suggested rushing anything...
QuoteAgain, bottom line: I'm no longer making the case for my suggested approach at this point. We've already decided to do it Proxima's way and that's absolutely fine by me. Happy to leave it there and move on





I honestly think this is a great level!
Also as was mentioned there's no explanation of the locked RR and what it means (the player cannot adjust the RR at any time during the level).

Ok level otherwise.
Yea, too excessive on the repeated miner assignments for my liking.
Though this is only necessary if one wants to save everyone, which is still easy to do here.
Great level here that manages to be tough!
I blame being sleepy and sleep-deprived during my LP! 



So far, Tough 4 is the hardest IMO, as that one took me a while. Seems like I'm in good company there. A few breathers here and there, but yea, I think it's going to take time to get through the rest of the pack.Quote from: Nota_Steve on April 16, 2026, 12:51:29 PMI apologise for that Kaywhyn hahaha, I hope I didn't offend by calling you the wrong name.
Joking of course, though again you didn't know that about me. As it's your post, you can edit and correct my name. Or I can, though I generally give the user the opportunity to edit typos of my username rather than do it myself. Seems to have worked well so far 
QuoteThank you for all your help, I'm somewhat new to uploading these things.![]()
Quote from: Nota_Steve on April 16, 2026, 11:52:08 PMI really appreciate you playing through my level pack, and your feedback on both Easy and Medium is really appreciated.
QuoteI've watched through the replays, and many of the levels were designed in a way to have multiple solutions, however you appear to have found a couple more which I'm happy about, my concern with some of them is that they were slightly too difficult and you've alleviated that concern.
QuoteI've also noticed a few back routes other than Medium 9 which I will address when I have the time to, but for the most part it looks like the pack is as I intended.
QuoteVery well played and I look forward to hearing further feedback!![]()

Quote from: Piedro0 on April 16, 2026, 10:24:44 PMNope, still not loading. Maybe it's because i'm using CE?