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#11
Contests / Re: Level Design Contest #34
Last post by Proxima - September 05, 2026, 07:14:15 PM
Quote from: Flopsy on September 05, 2026, 03:16:07 PMThese sets are considered impossible pretty much.

18 - R1 requires 1 hatch, 1 exit, no steel or OWA and no interactable objects but R2 requires you to remake an official level with a new solution but there is probably none if any which satisfy R1. Probably be proved wrong here but I'm willing to bet this is not going to be a fun set regardless.

Original levels with one trapdoor, one exit, no steel, no one-way wall and no other objects (except for water on the bottom, which is allowed in contest 18's rules):

(Levels in parentheses have purely decorative steel; you'd have to ask the contest organiser whether this is okay)
<Levels in angle brackets have a purely decorative interactive object; same applies>

Fun 1, 2, 3, 4, 5, (6), 7, 8, (12), 13, 14, 16, 19, <20>, 22, 25, <26>, <(30)>
Tricky 1, 2, 3, 6, 7, (8), (11), 12, 14, 15, 16, (17), 18, 19, 21, 22, (23), 24, <(25)>, 30
Taxing 3, 10, 11, <(12)>, 14, 15, 20, (23), (24), 25, <(27)>, 29, 30
Mayhem 4, <7>, 11, <13>, 17, (19), 20, 21, 22, <(24)>

I may have missed some or marked some wrongly, but the point stands, there are a lot of eligible levels, and that's just from L1 (contest 18 states that ONML, Genesis, Holiday and other official levels are also eligible). Probably doesn't matter since this is still a hard set to do and it's unlikely anyone will pick it, but I just wanted to make things clear so that people know the possibility is there  8-)
#12
NeoLemmix Styles / Re: Style updates topic
Last post by 92Dexter11 - September 05, 2026, 05:19:24 PM
Hi, attached is an update to all existing 'lemmings faithful' styles, as well as six new faithful styles and a new 'common' style. Let me know if there are any issues.  :thumbsup:
#13
NeoLemmix Levels / Re: New Level Pack - Lemmings ...
Last post by 92Dexter11 - September 05, 2026, 05:13:59 PM
Just posting this to mention the two new ranks - see the OP for details!  :thumbsup:
#14
NeoLemmix Styles / Yet More Faithful Styles!
Last post by 92Dexter11 - September 05, 2026, 05:12:16 PM
Hey everybody!
I'm thrilled to announce yet another sequel to my 'Lemmings Faithful' style pack:

Yet More Faithful!

As always, this pack uses a limited colour palette in the style of the original / ohno styles.
(For a more detailed explanation on this, see the Lemmings Faithful post: https://www.lemmingsforums.net/index.php?topic=6713.0)

Like the previous instalment, these styles are my attempt to push my skills to the limit and see how much I can accomplish while still adhering to the palette restrictions.
I kinda got a bit carried away with some of these styles, and they feature more content than any of my other styles.


The new styles are:
Celestial - Possibly the biggest departure from the classical lemmings styles that I've done yet. I wanted to make a really beautiful/ethereal gothic cathedral themed tileset. It's heavily inspired by chapter 4 of 'Deltarune', as well as 'Prospit' and 'Derse' from 'Homestuck'.
Spoiler



Freezer - A futuristic-themed set with lots of metallic pipes and gadgets and an emphasis on lasers. It's also my first attempt at a 'cold' tileset, with snow and ice, as well as frozen lemmings!
Spoiler



Cake - A wonderfully twee and saccharine dessert theme. Lots of cakes, chocolate and candy - all things sweet!
Spoiler



Oasis - A more grounded/naturalistic sandy tileset with some lovely sand dunes. It features both desert and beach pieces! Partially inspired by the beach levels from 'Jazz Jackrabbit 2'.
Spoiler



Grim - A horrific, dark tileset. Features terrain of a dark, depressing swamp as well as a medieval torture dungeon. Also features a few terrain pieces repurposed from my old Halloween tileset - I was never really happy with that style as it was quite rushed, so this can be considered a partial remake! :thumbsup:
Spoiler



Link to the style pack:
https://www.dropbox.com/scl/fi/w7a3rv6fw8jtdlfkk9f5e/YetMoreFaithfulV1.zip?rlkey=u625v3mocp6l5k4wkln51mytx&st=oouu38n5&dl=1


I've once again updated the 'Lemmings Faithful' showcase pack to include two new ranks featuring the new tilesets. Like the previous ranks, the levels are intended to be quite easy, but have some tricky talismans for more advanced players. Be sure to check it out!

https://www.lemmingsforums.net/index.php?topic=6714.msg103231#msg103231


Making these styles was a ton of fun, although I admit it took a lot longer than the other faithful styles due to multiple hiatuses. Thank you all so much for being patient with me!

I had some help with the creation of 'oasis' as well as 'common' by a person who wishes to remain anonymous. Special thanks to them!

Let me know what you think, or if there are any issues!
:thumbsup:
#15
NeoLemmix Main / Music - Lemmings Paintball
Last post by 92Dexter11 - September 05, 2026, 04:32:42 PM
Hey everyone!

I couldn't find the music for lemmings paintball anywhere on the forum, so I decided to upload them myself:

https://www.dropbox.com/scl/fi/ozfejbg3hin9fmejekxra/LemmingsPaintballMusic.zip?rlkey=xgyr54mxysj27dfafmjszdd8f&st=97svu791&dl=1

They have a relatively low file size due to being .it files (converted from MIDI using openMPT).

There are 10 songs in total.

Let me know if there are any issues!

Enjoy! :thumbsup:
#16
Contests / Re: Level Design Contest #34
Last post by Flopsy - September 05, 2026, 03:16:07 PM
After further analysis of R3's possibilities, I've determined that the following contest sets are comfortably possible.

9 - Only new NL skills (R1), Only 1 Lemming (R2), Exactly 2 types of skills (R3)
10 - No permanent skills (R1), Fun/Tame style - 6 skills at least with at least 10 uses (R2), Contains at least 2 different NL objects (R3).
11 - 2 Lemmings, at least 1 perm skill, no more than 1 use of each perm skill (R1), All skills have 1 use only, no pickups/preassigned (R2), No Constructive skills (R3)
12 - 1 minute time limit at most (R1), No Bashers/Fencers/Miners/Diggers (R2), VGAspec level (R3)
13 - Must reasonably tileset mix (R1), 2 intended solutions (like They Just Keep On Coming from Orig) (R2), Official tilesets only (R3).
17 - Must use a tileset you never used before (R1), 1 perm skill/1 const skill/1 cont dest skill/ 1 sacrificial skill/1 instant skill (R2), Level must be made with only one piece of terrain used over and over (R3)
20 - Symmetrical horizontal and vertical (R1), 10 diff skill types/5 of each at most/all must be used (R2), Fake Disjoint union - looks like disjoint but there is interaction between them via gaps in steel etc. (R3)
21 - At least 3 jumpers (R1), 1 hatch + at least 2 exits. Lemmings must equally use all exits eg. 30 lemmings - 15 in each of the 2 exits. (R2), Terrain resembles landmarks, famous characters, pop culture etc. (R3)
26 - Level contains only steel, objects are fine (R1), Infinite jumpers in skillset (R2), L2 tileset and L2 skills - must use steel terrain only to satisfy R1 (R3)

The following sets are considered possible somewhat but would have a very big restriction on what you can do and would be considered not comfortable.

15 - 2 levels, one is the inversion of the other (R1), Miniature size 240x120px 5 skills total (R2), No classic skills allowed (R3)
16 - Height must be 3x the level width (R1), 2 min time limit - lemmings must travel 640 horizontal pixels (R2), 3 hatches must save 2/3 of total lemmings (R3)
18 - You need to pick an official level which has only 1 hatch and 1 exit, no steel and no OWA. And it must only have 2 different skills on the skill panel (Thanks Proxima for proving it can be done)
List of levels which fit in Orig Lemmings only (thanks Proxima)
This list only includes Orig Lemmings, levels in Oh No and Holiday Lemmings could also be eligible but not listed here.
(Levels in parentheses have purely decorative steel; you'd have to ask the contest organiser whether this is okay)
<Levels in angle brackets have a purely decorative interactive object; same applies>
Fun 1, 2, 3, 4, 5, (6), 7, 8, (12), 13, 14, 16, 19, <20>, 22, 25, <26>, <(30)>
Tricky 1, 2, 3, 6, 7, (8), (11), 12, 14, 15, 16, (17), 18, 19, 21, 22, (23), 24, <(25)>, 30
Taxing 3, 10, 11, <(12)>, 14, 15, 20, (23), (24), 25, <(27)>, 29, 30
Mayhem 4, <7>, 11, <13>, 17, (19), 20, 21, 22, <(24)>
19 - Only 3 total non perm skills allowed, no limit on perm skills (R1), Level must spell out your name (R2), 1 regular Lemming, save req of 2, neutral/cloner use needed (R3)
23 - X of Y skills level - X>10, Y<5 or equal to (R1), Miniature level 240x120px 10 lems max, 1 min time limit (R2), 2 tilesets must be used and be clearly confined to one side of level and other on opp side. (R3)
30 - New tileset you haven't used before (R1), Only Bashers, Diggers, Miners can be used (R2), L2 Classic tileset level, 60 lems, locked RR, classic skills only (R3) You can technically only select this one if you have never made an L2 Classic level publicly before.
32 - 2 levels exactly the same with different solutions and skillsets (R1), LPVII tilesets only (R2), 10 total skills, at least 5 must be perm skills (R3).

It should be noted that Contest 24 is an interesting case because it allows substitution of a rule which is prior to Contest 24 with some exceptions.

24 - 1 new skill alongside the classic skills (at least 2 classic skills) (R1), 200,000sq pxls - reasonable amount of level must be used (R2), A previous rule can be used except C1, C3, C8, C12:3, C13:1, C13:3, C15:1, C17:1 (R3)

These sets are considered impossible pretty much.

14 - R1 states 3 hatches, R2 must have 2 hatches.
22 - R1 requires official tileset, R2 requires custom tilesets.
25 - R2 requires you to only use 10 terrain pieces total in the entire level but R3 wants a recreation of a physical object using terrain. Again may be possible but it's probably not going to look pretty.
27 - R1 restricts to constructive skills and bombers only, R2 requires you to use swimmers.
28 - R3 requires the level to be a miniature 160x100px yet you have to make the level depict an animal AND have 4 hatches with an exit in the centre. You're welcome to try this if you want but the level is going to be way too small for any of this to make a good level.
29 - R1 states no teleporters, R3 requires teleporters. This set is still possible in Lix though.
31 - R1 says you need to use new objects ---> you need non-original tilesets. you you are forced into "only classic skills&objects + custom tilesets" for R3 which is not possible (Thanks Icho!)
33 - R1 requires use of climber and floater, R2 says no permanent skills.

This list might be open to dispute but I've done the preliminary ground work for you to weed out the rules which might make good entries  :thumbsup:
#17
Contests / Re: Level Design Contest #34
Last post by Flopsy - September 05, 2026, 01:01:05 PM
Quote from: IchoTolot on September 05, 2026, 12:27:50 PMYou can use Proxima's topic for previuos contest's design rules as an rough overview - it goes up to contest #30 right now. For the exact rule details, please look into that contest's topic though.

I've added Contests 31-33's Rules in a separate reply at the bottom of this linked topic now.
#18
Contests / Re: Previous contest design ru...
Last post by Flopsy - September 05, 2026, 12:56:14 PM
Added in the rules for Contests 31-33 due to R3 in Contest 34 revisiting the entire list.

C31R1: Make a level that uses at least 2 types of newly introduced objects. The 5 new object types are: - Portal - Assigner - Deassigner - Neutralizer - Deneutralizer
C31R2: Make a level under the following conditions: - You can only use destructible terrain pieces on the left half of the level. - You can only use steel pieces on the right half of the level  - Can also be top/bottom, doesn't have to be just left or right!
C31R3: Make a level with either: only classic skills&objects + custom tilesets OR only non-classic skills&objects + official tilesets
C32R1: Make 2 levels using the exact same terrain and objects, but with different solutions. The skills given, lemming count, possible timers, save requirement and release rate can vary between them.
C32R2: Make a level with one of namida's LPVII tileset. Those tilesets are namida_crypt, namida_dungeon, and namida_organic. Pick ONE. No slider/laserers. Only objects/music found in LPVII allowed.
C32R3: Make a level with at most 10 skills where at least half of them are permanent skills. "Total skill count" counts here: So like 5 climbers and 5 miners is a viable option.
C33R1: Make a 1-of-everything level in the classic 8 skills. All of the classic skills have to be used in the solution. Use one of the official sets: L1/ONML, L2, L3, PSP, etc. No tileset mixing allowed! Restricted to classic objects only, so no pre-assigned hatches, no limited exits, no pre-placed / neutral / zombie Lemmings, no pickups, no up OWAs, no down OWAs, no one-way forcefields, no teleporters, no updrafts and so on!
C33R2:  Exactly 2 entrances. Exactly 2 Lemmings - no neutrals/zombies. Exactly 2 exits - Both exits need to be used in the solution! A save requirement of 2/2 - no cloners allowed! No permanent skills (climber, floater, glider, swimmer, slider, disarmer and runner (Lix)). The Lemmings must work together in some way - so no complete disjoint-unions! The trapdoors/exits clearly need to function as 2 different trapdoors/exits and not basically the same trapdoor/exit. Otherwise the distance between them does not matter. So don't try to game the rule and stay within the spirit of it!
C33R3: Make a "classic" level in the L3 Biolab set (+ background) with only L3 features.
#19
Contests / Re: Level Design Contest #34
Last post by LemFan - September 05, 2026, 12:38:05 PM
It's been a while since you've done one of these! Glad to see another one being planned :)
#20
Contests / Level Design Contest #34
Last post by IchoTolot - September 05, 2026, 12:27:50 PM
Welcome to another contest of the Lemmingsforums! This time the three rules have been picked by kaywhyn.

A few words to new participants and forum members: If you haven't entered before, I strongly encourage you to try - even if you don't win, it's fun to participate; and we have had cases where first-time entrants have won before! There are three choices of rules given, you may enter one level for EACH one of the rules.
You may either use NeoLemmix, or Lix.

RC/experimental NL builds aren't allowed, only the stable version of NL!

If you have more than one entry, they may (but do not have to) be for the same engine. Please make sure you tested your level for basic solvability before submitting and be sure to also submit any custom tileset you are using, so others have no problem playing your level. ;)

Pre contest testing: You can choose 1-2 persons who do a bit of pre-testing for you, so that the biggest backroutes and screw-ups of your levels can be detected before the playing phase. I cannot control this so it's only a guideline, but still I would prefer not everyone knows every level before the playing phase starts. ;)

Here are the rules on how the submission deadlines work:
- Initial submission phase deadline will extend such that it's 72 hours from the time of the last submission, up to the 5th submission (inclusive). After this it no longer changes no matter what.
- Update phase deadline will not extend over the initial dead line!
- Even if you missed the cutoff date for the initial submission phase, late entries are accepted until the update phase ends. There is no penalty for a late entry, beyond that people are less likely to spend as much time on the level before voting begins.

And here is the new ruleset:

Rule 1 (kaywhyn) - Object minimalism:

*  Make a level with the only objects allowed are the entrance and exit. No limit on either and the rest is anything goes.

Rule 2 (kaywhyn) - Happy 35th Birthday, Lemmings!:

* Make a level depicting a birthday cake and 35 Lemmings (as a way to represent the candles, putting in the candles themselves is optional).
* Pre-placed Lemmings and cloners are allowed and count in the total, as long as the total is 35 exactly.
* Save requirement is anything goes.
* The solution needs to involve the cake in some meaningful way.

Rule 3 (kaywhyn) - Multiple rulesets fulfilled!:

* Pick one of the previous contests with 3 rules and make a level that satisfies all 3 of them. There are contest for which this is impossible.
* No mixing between different contests, so stick to the same contest for the ruleset.
* If a rule states "use a new object/skill" simply take an object/skill that was new in the context of that specific contest.
* You can use Proxima's topic for previuos contest's design rules as an rough overview - it goes up to contest #30 right now. For the exact rule details, please look into that contest's topic though.

To make it clear from which contest you took the ruleset, please name your level the following (with XX being the contest number): "User1_Levelname_LDCXX_R3V1".


Submission phase ends November 14th 2026 at 00:00 UTC.

Ruleset in detail again: http://www.lemmingsforums.net/index.php?topic=2246.0

Send me a personal message with your level/s and if needed tileset/s to participate. It would also be nice to also tell me the rule which each level satisfies.

Please use the following naming format:  User1_Levelname_R3V1.nxlv ---> Level "Levelname" by User1  for Rule 3  Version 1 of the level

Prize selection:

- Pick next contest's rules (the author of each level in the top 3 gets to select a rule)

Entries so far: 0



Rule distribution:

Rule 1 -
Rule 2 -
Rule 3 -