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#11
SuperLemmix / Re: [SLX] Lemmings World Tour ...
Last post by Strato Incendus - September 25, 2026, 05:57:08 PM
So, just a brief question almost two years later: How final are the SuperLemmix physics at this stage?
Because them not being finalised yet at the time was why I stopped working on my official conversion of Lemmings World Tour for SuperLemmix around the Professional rank.

(I understand that, in the meantime, SuperLemmix levels have received their own file format, so converting the pack now seems like a lot more additional effort on top of adapting all the solutions to having Freezers instead of Stoners, and considering all the changed physics).
#12
Editor Bugs & Suggestions / Re: [SUG][PL/ED] when will we ...
Last post by Proxima - September 25, 2026, 05:56:38 PM
NeoLemmix isn't getting any more skills. Namida has decided to stop further development of the original NL engine, and while WillLem is still developing NL Community Edition, it has to remain physics-compatible with original NL.

You might be interested in looking into SuperLemmix instead; it's a fork of NeoLemmix that already has more features, including the Grenader (not quite a Bazooker, but it is a throwable explosive) and L2's Ballooner. Also, it's still in active development, and as far as I know, is still open to the possibility of more skills being added in the future.

However, please don't get your hopes up for any NeoLemmix or SuperLemmix-like engine that includes all the L2 skills. Coding all 50 skills would be a huge amount of work for very little benefit; the community widely agrees that L2 went overboard and there is simply no need for that many skills.
#13
Editor Bugs & Suggestions / Re: [SUG][PL/ED] when will we ...
Last post by lemmkeev20 - September 25, 2026, 04:43:01 PM
Quote from: Strato Incendus on September 25, 2026, 03:59:16 PMSome of the skills from Lemmings 2: The Tribes are usually deemed redundant by the NeoLemmix community. The Stomper, for example, is just a Digger with a different animation; the Scooper is a Miner with a slightly steeper angle, and so on.

ok i know about those skills,

but what about the ones that are original like the bazooka and powders? (those ones il love to see them :D)
#14
Editor Bugs & Suggestions / Re: [SUG][PL/ED] when will we ...
Last post by Strato Incendus - September 25, 2026, 03:59:16 PM
Some of the skills from Lemmings 2: The Tribes are usually deemed redundant by the NeoLemmix community. The Stomper, for example, is just a Digger with a different animation; the Scooper is a Miner with a slightly steeper angle, and so on.

Meanwhile, NeoLemmix has skills that cover design space that The Tribes did not address. The Fencer and Laserer in NeoLemmix, for example, are much more useful due to their steeper diagonal angle. The Laser Blaster in The Tribes is really only good for blasting the crowd out from below at the end; and the L2 Fencer moves up at such a low inclination that it's much closer to the Basher than the inverted Miner it is in NeoLemmix.

That's not even speaking of skills like the Cloner, Stoner / Freezer, and even the Disarmer, which don't have any approximation in Lemmings 2: The Tribes.
#15
Lemmings Main / Re: (Almost) All Lemmings game...
Last post by jkapp76 - September 25, 2026, 01:03:16 PM
If you can find my old posts here I have posted most of the soundtracks over the last few years.
#16
NeoLemmix Levels / Re: New Level Pack - Lemmings ...
Last post by 92Dexter11 - September 25, 2026, 10:03:40 AM
Quote from: Plodderuk on September 23, 2026, 05:48:51 PMHaving enjoyed the earlier ranks so much, I was keen to have a go at the latest 2. Again, some beautiful artwork – I especially like the Celestial tileset -  and entertaining puzzles. I've mainly gone just for the talisman solutions.

Thank you for your kind words!  :thumbsup:


Most of your solutions were intended, but there were a few backroutes:

Spoiler
4. Serpent Shrine: WOW! Your talisman solution here is seriously impressive! It's technically a backroute, but I'll allow it, since it still uses the 'interrupt a basher to form a staircase through the land' trick.

7. Lost in the Desert: Your solution here is a backroute. Well done for finding it! :thumbsup:

8. Lost in the Dessert: You are correct that there are multiple solutions, this one doesn't have a set solution in mind. Nice job on this one, as it is a quick solution like you said!  :thumbsup:

9. Frozen Hearts: A really elegant solution here, using lasers to go underneath the first frozen blocker is a really nice trick.

10: Chamber of Horrors: Your talisman solution here was quite fun to watch - nice job with the tight timing building over the second gap! :thumbsup:

Turbulent:

1. Can I Have a Peppermint: Technically a backroute, but I'll allow it. Nice work! :thumbsup:

4. Sugar Rush: A major backroute, I'll have to confer with my brother on this one. Good job on finding it!

5. Lem Acadamy of Science & Energy Research: Another backroute, although this one was really entertaining to watch! I think the upper trick with the laserers, while fun, is less intuitive than the intended solution, so I'll allow this one too. :thumbsup:

6. An Omen of Doom: Another major backroute of one of my brother's levels. Fortunately, this one seems quite easy to fix. :thumbsup:

7. Bumbly Beach Bazaar: Using a laserer to bypass the upper neutraliser is unintended. However, like you said, this level is extremely complicated, so I may leave it in to make it easier, since the talisman is still really convoluted, even with this trick. Good work on finding it!

9. River Styx: Both of your solutions are quite impressive! For the talisman solution, I was blown away by how you dug down into the cracked pillar to drown those zombies - that was really fun. Great work! :thumbsup:

Great job on finding these and well done! :thumbsup:

I'm ambivalent about whether or not to update lemmings faithful to fix these backroutes. I've never done so before with lemmings faithful, since I've always had the mindset of 'tileset first, solutions later' with this level pack. Lemmings faithful was always intended to be a pack that I could release then forget about, with open-ended solutions. I kinda went back on that philosophy with some talisman solutions in the later ranks. I'll discuss it with my brother and see what he thinks.
#17
Lemmings Main / Re: (Almost) All Lemmings game...
Last post by UltimateLemmings - September 25, 2026, 08:32:15 AM
Sorry for dredging this up. But I am sourcing soundtracks from every lemmings port for my Ultimate Lemmings project. Has anyone archived these by any chance?
#18
In Development / Re: so you actually made it he...
Last post by namida - September 24, 2026, 09:20:10 PM
Quote from: Silken Healer on September 24, 2026, 08:23:09 AM<cut>

Yes, creating a "Silken Healer's levels" topic is fine. Making a new topic every two or three levels clutters up the boards; having one topic for an author who regularly releases levels but doesn't structure them into a pack, does not clutter up the boards. EDIT: I updated the board rules topic to explicitly clarify that this is okay.

Regarding how to handle it: I'm leaving any posts/topics that pre-date that warning, as they are (old ones can be locked if this gets abused to try and loophole anything), and will deal with any future "random levels" topics in the manner I already explained. If another mod/admin wants to take the time to merge them nicely, they are welcome to do so.
#19
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by spaceagemeats - September 24, 2026, 05:29:47 PM
Quote from: UltimateLemmings on September 23, 2026, 11:49:47 PMLooking into the bugs now, but when you say "classic control" do you mean you unchecked Modern keyboard control, clicked "used OG settings" in gameplay, or just clicked "old school" on first launch?

exactly. I clicked the "use OG settings" button and it does nothing. retains the modern controls (including the new circle effect when trying to select a Lemming.) weirder still, I thought maybe I just need to relaunch the game. well, when I did that, and went to settings, not only is the OG settings button off, but also the cursor vanishing on the settings screen. so that's not great.

as for what I clicked during "first launch," I choose "old school." however, that was with beta 32. when I launched RC1, I wasn't presented with any options. but perhaps it inherited my settings from the last version, and that's caused the issue?

edit: hmm, RC3 isn't even launching for me.
#20
NeoLemmix Levels / Re: Lemmings Plus Series
Last post by Guigui - September 24, 2026, 04:04:40 PM
I have now cleared the whole Lemmings Plus Alpha pack by namida, pretty happy about that  8-)
Second and third rank of the pack are as good as the first one. Difficulty ranked up for sure, but maybe not as much as I expected, or is it that my skill increase ?

Joining my replays, I think there are some backroutes in there.