Recent posts

#11
Help & Guides / Re: hovering to see actions su...
Last post by Proxima - April 27, 2026, 03:12:50 AM
NeoLemmix or one of the other engines?

Go into Settings (the icon with gears on the main menu), then the Interface tab, then make sure "Hide Skill Shadows" is turned OFF.
#12
Help & Guides / hovering to see actions sudden...
Last post by Helen - April 27, 2026, 02:30:10 AM
Hi again everyone - didnt realise it was so long since  I last posted.  :lem-shocked:  am slowly working my way through all the Lemmings levels, currently almost finished Lemmings Omega Plus 2.

all of a sudden as of yesterday I cant hover over a lemming and see whet its action will lead to - not sure if I have accidentally changed a setting??

I could re install the whole thing but is there an easy fix to this?
#13
In Development / Revenge of the Lemmings - Back...
Last post by mobius - April 27, 2026, 01:04:48 AM
I've been re-watching Kaywhyn's LP of the version 4 of the pack and noting backroutes and other issues. These are just notes so far and have not been tested.

Picnic:

Probably not going to say much as most of these are <do anything you want> levels.

Devious:

11 - Cry for me - make  central pillar taller + add one way wall facing left

14 - eight little problems - this level has an embarrassing mistake. Can't believe this wasn't caught this sooner. I've edited it myself just now but I'll have to test later. The upper right most exit should not walk freely to the exit; that should be a splat fall.

17 - Keep it simple - make horizontal piece over gap longer so building from left isn't possible

21 - Delimiter - make gap larger, increase builder by 1


Not much else yet: its time consuming and my time is limited these days sadly.
#14
NeoLemmix Levels / Re: NotaLems Level pack
Last post by JawaJuice - April 26, 2026, 08:36:32 PM
Quote from: Nota_Steve on April 26, 2026, 08:31:23 PMYour support has been incredible, thank you so much. Really means a lot.

My pleasure! Playing/testing a new pack is a win-win :thumbsup: :)

#15
NeoLemmix Levels / Re: NotaLems Level pack
Last post by Nota_Steve - April 26, 2026, 08:32:12 PM
Quote from: kaywhyn on April 26, 2026, 07:56:04 PMTough 11 resolved. Also still seems to be a backroute but less so than before

Your support and advice has been incredible, thank you for all the time you've spent helping me.
#16
NeoLemmix Levels / Re: NotaLems Level pack
Last post by Nota_Steve - April 26, 2026, 08:31:23 PM
Quote from: JawaJuice on April 26, 2026, 07:50:13 PMHere's my solution. Still seems a bit backroutey to me, but probably less so than before. ;P



Your support has been incredible, thank you so much. Really means a lot.
#17
NeoLemmix Levels / Re: NotaLems Level pack
Last post by kaywhyn - April 26, 2026, 07:56:04 PM
Tough 11 resolved. Also still seems to be a backroute but less so than before
#18
NeoLemmix Levels / Re: NotaLems Level pack
Last post by JawaJuice - April 26, 2026, 07:50:13 PM
Here's my solution. Still seems a bit backroutey to me, but probably less so than before. ;P

#19
NeoLemmix Levels / Re: NotaLems Level pack
Last post by Nota_Steve - April 26, 2026, 07:22:43 PM
Just the one update as life is very busy for the next week or so.

Tough 11 - Added Steel to prevent backroute.
#20
Site Discussion / Re: SMF 2.1.7 released - need ...
Last post by Proxima - April 26, 2026, 04:51:37 PM
No danger of that. While most chatting takes place on discord, the forum is essential for long-term storage of levels, styles and so on, as well as more important conversations like decisions on the physics of various engines -- anything that needs to be kept easily accessible in the long term.