Recent posts

#11
Lemmings Main / Re: Running source ports on an...
Last post by Simon - July 26, 2026, 09:25:51 PM
Thanks for trying Lix in these emulators! Happy to hear that it's running smooth in Gamenative.

For Winlator: Allegro 5 (Lix's graphic/multimedia library) allows for a choice of backends (OpenGL, Direct3D, ...) by supplying a config file allegro5.cfg, but I haven't done that myself yet. Maybe that's useful for Winlator. But you don't have to investigate because you've already found that Lix runs well in Gamenative, and you've chosen to focus on that.

I've never designed for phones nor tablets. Some parts of the Lix UI would need a serious redesign for the world away from mouse and keyboard.

-- Simon
#12
General Discussion / Re: [POLL] Lemmings Forums UK ...
Last post by hrb264 - July 26, 2026, 09:45:25 AM
Really looking forward to it :)
#13
Lemmini / Re: [✓][BUG] Menu icons & text...
Last post by manic23 - July 26, 2026, 08:27:01 AM
Thanks kaywhyn that worked for me.
#14
Lemmini / Re: [✓][BUG] Menu icons & text...
Last post by kaywhyn - July 26, 2026, 07:22:58 AM
Got that error as well for RL 3.2.1. Easy fix, you just need to download Java JDK 26 and install it
#15
Lemmini / Re: [✓][BUG] Menu icons & text...
Last post by manic23 - July 26, 2026, 06:58:13 AM
Hmmm, just tried it and now I get this error,

Java Error.jpg
#16
Lemmini / Re: [✓][BUG] Menu icons & text...
Last post by manic23 - July 26, 2026, 06:47:42 AM
Flipping ek, that was fast! thank you so much WillLem for fixing this so quickly, it is very much appreciated. I love this port, it is my fav one.
#17
Lemmini / Re: [RELEASE] RetroLemmini 3.2...
Last post by WillLem - July 26, 2026, 05:11:38 AM
Version 3.2.1 hotfix

Fixed a few UI bugs and made some QOL tweaks. Here's what's changed:

:lemming: Java Version

• RetroLemmini is now updated to Java SE 26

:lemming: Batch Replay Checker

• Bugfix - UI rendering is completely paused on the game thread (prevents index exceptions due to multiple threads accessing the same resource list)
• Replays browser now always opens at 'replays' directory
• Results list is now colour-coded for easier navigation. Green for PASS, Red for FAIL, Blue for UNDETERMINED
• 'Checking...' text is now displayed center-screen
• Added walking Lemming animation to show progress (this is just for fun!) :lemming: :lemming: :lemming:...

:lemming: Menu Bar

• Bugfix - Corrected position of icons and text following the latest Java update
• Optimized menu item building and loading

A reminder of what's new as of 3.0.


Get the latest version here.

#18
Lemmini / Re: [?][BUG] Menu icons & text...
Last post by WillLem - July 26, 2026, 04:49:37 AM
OK, so... it turns out that this one is an issue with the latest Java version(s). I updated mine and immediately started seeing the effects reported in the OP.

Since issues with Java are very much out of our control, the best option here is simply to build our own custom menu items for which we can specify the exact layout ourselves. It wouldn't be the first time the Lemmini codebase has resorted to this!

A relatively easy and enjoyable fix, in the end. Here's how the menu looks now, built with the latest Java version:



Fixed in RLPlayer commits 0294a79 and eaa6350.
Updated to Java 26 in RLPlayer commit 1135d54.
#19
Game Bugs & Suggestions / Re: [+][SUG][PL/ED] Keep playt...
Last post by WillLem - July 26, 2026, 04:27:26 AM
I can see the merits of both ideas tbh.

A single replay keeps the feature neat, and focuses it on the level currently being worked on.

Multiple replays (one per level) does mean that a 'solution replay' is essentially being generated and stored per-level. This can be used to track later backroute fixes, and will no doubt come in handy if the author has forgotten the solution to their own level (I have done this a number of times!)

It could be confusing for a player to playtest a level and see that a replay has been loaded, though.

Feedback welcome.
#20
Game Bugs & Suggestions / Re: [✓][SUG][PL] Insert Mode: ...
Last post by WillLem - July 26, 2026, 04:20:39 AM
Quote from: Simon on July 24, 2026, 05:50:24 AMDo you think you want the option (to preserve garbage) for yourself still after you make airclick replay cutting optional?

Most likely: no.

The more I think about it, and get feedback from other users, the more I realise that the most likely thing people will want/expect is for their clicks to cancel future actions, at least to the same lemming. I think I also expect the same, and begin to agree that future assignments to the same lemming are most likely unwanted garbage.

More sleep, time and feedback needed on this one.