Recent posts

#11
SuperLemmix Bugs & Suggestions / [BUG][PL] Lemming bumping head...
Last post by Flopsy - October 04, 2026, 11:27:31 PM


This bug was encountered during roundthewheel's 35th anniversary birthday stream just now. He was using Super Lemmix on the stream for Timed Bombers.

Using the climber at the ringed point in the picture (which is Temple of Love from OhNo) will result in the Lemming bumping its head on the top border of the level and just fall back down. We had to ultimately skip the level because it couldn't be solved due to this.
#12
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by spaceagemeats - October 04, 2026, 09:14:28 PM
amazing. thank you!
#13
Challenges / Re: NeoLemmix: Maximum Saved R...
Last post by lemmkeev20 - October 04, 2026, 09:13:08 PM
well i have a record barely anyone does...

and is

fun 9 - as long as you try your best - 100/100 :D
#14
Level Design / Amiga native level editor has ...
Last post by Geordie-Jedi - October 04, 2026, 06:04:33 PM
Hi there guys.

At (very long) last........We have our very own Amiga native, level editor for Lemmings 1.

After the official Amiga Lemmings 1 level editor was shown on the RMC Youtube channel
by Neil of RMC / Retro Collective, (see link below).
https://www.youtube.com/watch?v=MlFnMt3o1as&t=2s
It created a lot of interest for this awesome programme, (especially on the EAB (English Amiga Board) forums).

Despite the excitement of being able to create our own levels for our beloved Lemmings game,
and due to fears that Sony could send their lawyers after Mike Daily if he were to
release the editor without permission from Sony, it was decided to back-up the software
but not release it publicly (a fairly sensible and understandable position).

Recently on the EAB forums, once again talk of getting our access to our own native Amiga Lemmings editor popped back up.

An absolute legend of a coder called Timo Heimonen, has released an Amiga native level editor for Lemmings 1,
(as an early Christmas present to the Amiga / Lemmings community).

Link to the github =
https://github.com/timoheimonen/Amiga-Lemmings-Editor

It's already up to version 2.3
(And now supports Christmas / Holiday Lemmings).

Once you follow the steps on the github guide, you're left with a modified version of the Lemmings 1 game
(and or Holiday Lemmings). which will create either - ADF's or a WHDLoad version of the game with access
to the level editor.
This will allow you to create / play / save / and share your very own levels for Lemmings 1 / Holiday Lemmings
on the Amiga.

I believe that there are a few ex / current Amiga Lemmings fans on this forum who would enjoy this
Amiga Lemmings level editor.


Give it a blast, create your own levels, and share them with the Amiga & Lemmings community......

Let's Go !"


As this is my 1st post, I hope that it was OK to have weblinks contained within my post ?
#15
Other Projects / Re: Walkers: a Lix-based mobil...
Last post by Silken Healer - October 04, 2026, 03:26:47 PM
Holy shit Simon is going to have a field day when he sees this

Unfortunately I don't have an iPhone

Playtesting for Android would be up my alley if it weren't for my temporary spell of heightended depression + being scared of having obligations. Maybe if I fix my temporary spell of hightended depression I could playtest but no promises. Also I use Aurora Store and don't want to connect a Google account to my phone. But maybe if I wanted to playtest I could figure out making a burner or something.

It might be a bit outside the spirit of Lix to charge for it, what if someone only has a phone and it's there only way of playing Lix, but eh it's fine you need to make your money somehow, Lix is CC0. A one-time purchase of a game for a fair price is lot more in the spirit of Lix then going down the microtransaction-ridden add-ridden route.

Wonder why the age limit is 9+ not 4+. Does Apple set that or you?

Is Walkers going to be available in any other languages as Lix is already translated into a few languages so you can copy it over.
#16
Forum Games / Re: Replace a word in a Lemmin...
Last post by lemmkeev20 - October 04, 2026, 03:18:23 PM
i know im tooooooooooooo late but here are mines :D

(WARNING: bad language)

from l1

keep your balls on mr. lemmdo
just balls
only lomax can survive this
as long as i try my meal
here's one i helped earlier
dolly simple?

that all of 'em :crylaugh:
#17
Contests / Re: Level Design Contest #34
Last post by lemmkeev20 - October 04, 2026, 02:46:42 PM
well i have planned making a level contest... :smug:

but can it be done anytime or not? ???
#18
Other Projects / Walkers: a Lix-based mobile ad...
Last post by Walkers - October 04, 2026, 02:19:30 PM
Hi everyone, I'm Jacob, the developer of Walkers – Pixel Puzzle, a mobile adaptation built on Lix.

First, thank you to Simon Naarmann and the Lix contributors and level authors. Walkers uses the community's work, including 210 levels; I want to be clear that I did not create those levels or the original game. My work is on the mobile adaptation, touch controls, menus and tutorial.

The game uses eight skills, with pinch-to-zoom, dragging, fast-forward and rewind. I would particularly value feedback from people familiar with Lix on how it feels to select walkers and assign skills on a small touch screen.

The iPhone/iPad version is here:
https://apps.apple.com/app/id6815338598

The tutorial and first level pack are free. One purchase unlocks the remaining packs; there are no ads or subscriptions.

I'm also recruiting Android players for a Google Play closed test. Testers should remain opted in for at least 14 consecutive days and play during that period. Feedback on controls, tutorial clarity, progress saving and any level behaviour that seems wrong would be very useful.

If you'd like to join, email lassen90@gmail.com with the Google account you use for Google Play and your device model. Please keep account email addresses out of public replies.

Screenshots and more information:
https://walkers-pixel-puzzle.netlify.app/

Thanks for taking a look, and for the work that made this possible.
#19
Loap / Re: [SUG] we need a loap level...
Last post by namida - October 04, 2026, 06:11:21 AM
See this topic here: https://www.lemmingsforums.net/index.php?topic=4289.0

You only really need the "GFX" folder, and maybe the "LEVELS" folder so you can use the stock levels as starting points, or to import the block data (basically, tilesets, but they're customizable per-level) from. Then, to add your custom levels to Loap, just create a custom subfolder of its levels folder. Unlike NeoLemmix, level / group order is strictly based on filenames in Loap - but note that (a) you can put a number at the start of a group's folder, and the number won't show up in-game (eg. "01 Tame" would be sorted before "02 Crazy", but in-game they'd just display as "Tame" and "Crazy"); and (b) levels show up in-game by the level name, not the filename, so for level files this isn't an issue anyway.
#20
NeoLemmix Main / Re: does anyone knows how to m...
Last post by lemmkeev20 - October 04, 2026, 03:42:35 AM
Quote from: namida on October 04, 2026, 12:58:54 AMI have moved this topic to the main NeoLemmix board as that's a more appropriate place for it than the In Development board. To avoid doubt, you are not in any trouble for this - we just like to keep things organised, especially around the Levels boards.

On a side note, a great way to figure out how stuff like this is done, is to look at existing packs. In particular, files with an "nxmi" extension are often relevant (open them with a text editor).

thanks :thumbsup:

i was just thinking where to post this post beacuse i didnt knew :)