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#11
NeoLemmix Levels / Re: Quest From Kieran [Difficu...
Last post by MASTER-88 - November 12, 2026, 01:26:16 AM
Okay Wednesday-thrusday night.

I´ll really hope there is no another "Rock Climber" style levels remain.  I´ll really turn the air blue when played that level. :devil:  Its just unnecessarily precise everywhere, contain millions releaserate manipulation and totally pixel perfect timings. After over 3 hours attempt i finally got it done. Its might sure one hardest level what i ever completed, any harder levels might be rage quit ;P . How ever that was still really interesting and great puzzle, its keep me trying it a lot. So its not was bad level or sure not turn off level. I actually liked it, but little bit less precise level might be more fun to play. ;)

Otherwise Step 4 Not Fun are seems much easier than Step 3 levels. Nearly completed all levels here (only 3 remains). I think i figured out some massive backroutes, so i am sorry about it. :laugh:

Let post another 6 replays just all Step 4 Not fun. I am played even more, but let post those 6 replays next. Here is my respond.


Level 7
Brickin ec
Another easy level. Also two extra saved, its seems intention solution IMO

Level 8
Down the Tubes
This might are massive backroute. That was really easy level, but guess i really break it

Level 9
Joint Construction
That was fun and interesting level, take while to solved, but sure one most interesting level here and not too hard to perform

Level 10
Offshore Rig
Saved 5 extra lemmings than needed. Its might backroute, not sure about it. Yeah that not was very hard level, need little builder height

Level 11
Toil
This might are another massive backroute. I saved all lemmings just left side exit. There is right exit, its seems pointless. Also Much skills remain, but no extra lemmings saved, though im not even attempt it

Level 14
Rock Climbers
This Level was SUPER HARD :devil: Its also cunning, but this execution here was really hard task, tons releaserate manipulations and perfect timings, take a lot test replays and yeah some 3 hours to completed. I really turn the air blue when this fucking lizard trap at end ate my single lemmings into group and just let start build whole groups over agains, that was really piss off thing. Another very difficult task was that bash under exit. This spot have to pixel perfect, otherwise you ruin it at end, though i practice that a lot, so i failed it only once my real attempt. This not was bad level. Actually i liked it, because that was very genius and also very interesting level to play, but its might just more fun with little less precise things, but most those precise things here was necessary, i was really close find several little backroutes, but those road block rightbefore end. I´ll guess this is intention solution or at least close it.








#12
Site Discussion / Re: forum gonna be re-themed t...
Last post by lemmkeev20 - November 12, 2026, 01:17:42 AM
Quote from: Silken Healer on November 12, 2026, 01:02:48 AMAlso even though it never went anywhere, if someone still made a Christmas logo/Christmas logos now he'd probably still be fine with adding them.

atleast a logo is fine... we just need to celebrate christmas

or atleast also put some frosting at the top of every topic (optional) (that would be cooler :santa: )
#13
Site Discussion / Re: forum gonna be re-themed t...
Last post by Silken Healer - November 12, 2026, 01:02:48 AM
1.png
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I found the relevant conversation on Discord.

That being said, this didn't really clock to me at the time of this conversation (I think I'm the "Deleted User" here as I think I remember me saying these things), I think Namida was talking about making a theme himself. If someone else made a theme I'd doubt he'd have much resistance to just adding it and making it be the default at 1 or 2 weeks before and after XXXX-12-25.

(Though obviously I can't speak on behalf of Namida with 100% confidence)

Also even though it never went anywhere, if someone still made a Christmas logo/Christmas logos now he'd probably still be fine with adding them.

Same thing for a Halloween theme/logo too.
#14
Site Discussion / Re: forum gonna be re-themed t...
Last post by LemFan - November 11, 2026, 11:09:08 PM
But interesting thought, nonetheless, lemmkeev20
#15
Site Discussion / Re: forum gonna be re-themed t...
Last post by Silken Healer - November 11, 2026, 10:57:09 PM
There was a brief discussion about this years ago on Discord, I think namida's decision was that a theme for a holiday would be too much effort, but a logo for a holiday or something might be for viable and then it just never went anywhere
#16
Site Discussion / forum gonna be re-themed to ho...
Last post by lemmkeev20 - November 11, 2026, 10:37:28 PM
so basically something that i really wonder is if the forum is getting a holiday (also known as christmas) theme?

i ask this beacuse this year there were no theme-ing's for this halloween...
so hopefully the forum gets its own holiday/jolly/christmatic theme :santa:

when december gets closer (around 20-30 of november if you guys want) we should theme the forum to the already mentioned holiday-tical theme


comfortable and sweet...

#17
Other Projects / Re: Fizzles – Level 8 released...
Last post by lemmkeev20 - November 11, 2026, 10:19:39 PM
not for hate but...

i think should add a massive use of ai art for those who don't like ai at the side of the "playable demo" text :thumbsup:

also what happened to the project?
#18
Other Projects / Re: Rustlings: a WIP lemmings ...
Last post by DirtyHairy - November 11, 2026, 09:39:46 PM
The main menu is still missing, but the briefing and debrief screens are now in, and the game now transitions between those as you win and loose. Without the main menu there is no way to enter codes yet, but you can cycle through level on the briefing screen with page up / page down. Oh, and there is also a fast mode --- time passes at 4x speed while you hold meta-space. You can look up the full keybindings on the github project page.

I've built a new release with binaries for MacOS, Windows and Linux. I gues this now officially qualifies as a playable game, so I very much welcome any feedback from anybody taking it for a test drive ;)
#19
SuperLemmix / Re: [RELEASE] SuperLemmix Leve...
Last post by Strato Incendus - November 11, 2026, 07:46:06 PM
Now the link worked. Don't know what was causing the server timeout the last time.
#20
NeoLemmix Levels / Re: Quest From Kieran [Difficu...
Last post by MASTER-88 - November 11, 2026, 02:26:16 PM
Here we go again. :)  Some Wednesday progress. 8-)  Another 6 random completion solutions. Step 3 Hard but fun start goes quite hard at this point, so i´ll moved play also Step 4 Not Fun levels. Few those ones was really great. Maybe find my personal favorite level in this pack. Yes Step 4 Level 3 Increase productivy. That was somewhat perfect custom level IMO. :thumbsup:  Just highly cunning, genius, but not that frustrating and completion replay here look also very cool. 8-)

Here is my feedpack next 6 levels

Step 3 Hard but Fun

Level 3
Once you pop you cant stop
I got this level quite fast, how ever its not was very easy level to solved. Some skills remain, but no extra saves

Level 4 (3rd sessions attempt) Total 4-5 hours attempts i finally figured it out
Rock A Bye Lemmy
Okay this level was very cunning, that was perfect choice add this climber skill. You never need it, but its really made confused you. Like this type level. No much skills and no much choices, but just look this level graphic very carefully. Keyword is here. look this tree here, its perfect place make lock and release. Only allowed use twobuilder make both. That was very difficult figured out, its very genius one. Even spend a lot time this level. I´ll really liked it

Next we moved Step 4 Not Fun

Level 2
Tough Mudder
All saved. Allowed lost one

Level 3
Increase Producktivy
Sure one my favorite levels. Its technically perfect custom level, its take while to figured out all those stuffs here, there is a lot little stuffs you have to figured out, those all is complicated, but not contains annoying timings or setups to make

Level 4
Perfect Firewall
Basher remain, not really need it. That was another great and fun level to play

Level 15
Ultimate quest take 4 final level
2 climbers and 1 basher remain. Final level not was horrible hard, but its take a while to find those compression setups, its have to be pretty perfect here. This level 3rd version caused me a lot more troubles to figured out, im not done it yet