Recent posts

#11
Lix Main / Re: Lix 0.10.32 released
Last post by RubiX - Today at 12:34:34 AM
 :thumbsup:  :tal-gold:
 :8:()[:
#12
NeoLemmix Main / Re: [SUG] Add Exit to default ...
Last post by WillLem - February 25, 2026, 11:59:20 PM
Quote from: namida on February 25, 2026, 06:16:28 AMThe Pillar exit has the typical background, unlike the Crystal one's solid red color. I'd vote for it over Crystal, though I'd still say recolor it to be a bit more generic. (Of course, the modified-crystal custom one could also add that background.)

Looking at the available exit doorways, Marble's probably has the best:



Pillar and Crystal are both a single solid color. Pillar's blue is definitely more suitable for a generic variant than Crystal's red, but we should include the 'grass' detail from Marble for sure.

Quote from: namida on February 25, 2026, 06:16:28 AMHowever - I also think you're being a bit too quick to rule out (a modified version of) the Marble exit, too ... I feel like there might be other styles even more associated with (a different color of) bricks... :P

Yeah, Marble's exit would probably be my second choice after a Pillar/Crystal amalgamation. I like your own Laboratory exit as well for similar reasons; the brick theming and the fact it can be recoloured to pretty much anything whilst still looking instantly recognisable.

A Pillar/Crystal exit would still be my first choice, though. It just has that iconic "Lemmings exit" shape. I've gone ahead and created a possible "default" variant:



I just greyscaled it for now (we'll likely want to do something a bit more imaginative than this), added the grassy meadow doorway, and used the flame colours from Pillar.

This is not intended as a final version by any means. I'm hoping someone with more graphics savviness than me (dex? jkapp76?) will do something better. I just think it helps to have something visual in the meantime.

#13
In Development / Re: Ah yes, PimoreLems!
Last post by JawaJuice - February 25, 2026, 11:41:55 PM
Quote from: Pieuw on February 25, 2026, 09:39:05 PMThank you for your help :thumbsup: I will edit the levels in the near future to fix what needs to be.

My pleasure! :) Looking forward to your updated levels :thumbsup:

Spoiler
Quote:lemming: The Strange Relics of Lemnos - No idea what's going on here! Removing blockers from the equation will prevent this.

The old basher-blocker turnaround trick - my favourite for annoying level creators ;P I think I've only seen a couple of levels that actually utilize this trick as part of the intended solution, so I assume when I use it that it's probably a backroute. If you include bashers and blockers in a level, it always gives rise to the possibility of it and it's quite a powerful trick.

Quote:lemming: Standard Test Chamber - I'm speechless :crylaugh:

What can I say? It seemed like the most logical solution :crylaugh:

QuoteAncient Crash Site - Nice solution, making use of the decoration on the steel pieces. I'm glad it doesn't work though :crylaugh:

I attach a better solution, but it still misses the talisman because I have to use a digger to free the climber from his loop - can't see any way around this!

#14
Lemmini / Re: [RetroLemmini] hrb264’s Re...
Last post by WillLem - February 25, 2026, 11:26:51 PM
Quote from: hrb264 on February 25, 2026, 10:29:49 AMI'm making a pack now. There are 4 ranks (plus one 'skills refresher' one) and there are going to be 8 levels in each rank :)

Awesome! Looking forward to it :lemcat:
#15
Lemmini / Re: Trying to catch up...
Last post by Lana T. - February 25, 2026, 11:26:06 PM
Gotcha! Thank you very much for the info! :cute:
#16
Help & Guides / Re: Music from Lemmings for Wi...
Last post by WillLem - February 25, 2026, 11:23:48 PM
Quote from: gag2000 on February 25, 2026, 05:51:30 PMHello, just to confirm, everything is working fine. thanks again for your help

Glad to know, thanks for reporting back :)
#17
Lemmini / Re: Trying to catch up...
Last post by WillLem - February 25, 2026, 11:12:02 PM
Quote from: Lana T. on February 25, 2026, 02:41:45 PMI recall that before my break, Charles released SuperLemminiToo with its first updates. However, as WillLem told me, a new engine, RetroLemmini, has been released. What's the difference? Has SuperLemminiToo been abandoned?

SuperLemminiToo hasn't had any updates since Dec 2022, so whilst it was never officially "abandoned" as such, I think it's safe to assume that there won't be any further updates. We had a few users complain that they couldn't get it to run as well, and I was also having problems with SuperLemmini and SLToo on my own system, so I eventually decided to just go ahead and start developing a new version.

RetroLemmini essentially picks up where SuperLemminiToo left off. The differences (of which there are now quite a lot) are all outlined in the release topic, but the main ones are probably these:

1) Timed Bomber assignments are now written into the replay as such, so replays can be shared with other users regardless of whether or not they have Timed Bombers enabled.

2) The file system is now completely open, so it's much easier to manage resources and is much more maintainable than it was previously. Also, everything (including settings) is contained in a single directory.

3) The main menu now has 2 switchable themes: Amiga and WinLemm.

4) There's an option to auto-save successful replays.

5) Hotkeys are now fully customisable (and there have been a few more added).

6) Perhaps the main difference: it's currently open for development! Please feel free to make any suggestions you like...
#18
In Development / Re: Ah yes, PimoreLems!
Last post by Pieuw - February 25, 2026, 09:39:05 PM
@JawaJuice

Here's my feedback on your replays
Correct solutions
 :lemming: The Bad Beginning - Well duuuuh :laugh:
 :lemming: Training Day
 :lemming: We Are Lem-Bob-Omb!
 :lemming: Cloud-Covered Stalactites - This is kind of an open-ended one. Gold is definitely not right for this one :laugh:
 :lemming: It's a Kind Lembourhood - Another open-ended one.
 :lemming: The Italian Job - Also an open-ended challenge.
 :lemming: Pagoda St. - Yet another open-ended one. My route is to go over the roof of the second pagoda, but anything goes.
 :lemming: Voltaic Mocaics - Both talismans.
 :lemming: What Happened in Sovogda? - You even saved an extra lemming! Using all these builders didn't even occur to me. I will edit the requirements.
 :lemming: Iron Industry - You did a few things differently but overall it's very fine.
 :lemming: Spring Break - Well here again you saved more than needed, 100% even! This needs to be the official solution for sure. Mine was similar but I used bombers to get to the exit.

Backroutes
 :lemming: Emerald Cave - Will be easy to fix.
 :lemming: Better Run for Shelter - This one will also be easy to fix I guess, but I found another backroute and I have no idea how to block this one.
 :lemming: The Strange Relics of Lemnos - No idea what's going on here! Removing blockers from the equation will prevent this.
 :lemming: Standard Test Chamber - I'm speechless :crylaugh:
 :lemming: Clumps - I'm not surprised about this one. Walkers make things haaaaaaard.

Alternative solutions
 :lemming: Lemming Falls - I didn't intend this route at all but I like it a lot!
 :lemming: Lemstones - Well done succeding with the right side of the level. The left side was intended but both work the same. Going right requires more precision as you need two builders to close the gap. That leaves only 2 builders to make the splatform.
 :lemming: Minimal Design - You made it harder than it is! You can actually save 15/20 lemmings here. Setting the save requirement to 15 would prevent your solution and I'm not sure I want to do this. :)


Ancient Crash Site - Nice solution, making use of the decoration on the steel pieces. I'm glad it doesn't work though :crylaugh:

Thank you for your help :thumbsup: I will edit the levels in the near future to fix what needs to be.
#19
Lemmini / Re: Trying to catch up...
Last post by Guigui - February 25, 2026, 08:35:52 PM
I'm kind of new here, play on neolemmix for the original feel of the game with tons of user packs available.
#20
Help & Guides / Re: Music from Lemmings for Wi...
Last post by gag2000 - February 25, 2026, 05:51:30 PM
Hello, just to confirm, everything is working fine. thanks again for your help