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#11
Lix Main / Re: Replay Insert Mode for Lix...
Last post by Simon - June 27, 2026, 09:06:35 AM
Quote from: Simon on March 09, 2026, 08:08:15 PM
  • 3. When you hover over a lix without future assignments, still say "Click to insert."
  • 4. When you hover over a lix with 7 future assignments, say "Click to replace 7 future assignments."
  • 5. You still need the tweaker to cut a single lix's future without assigning anything to her. This is a problem, but the scissors panel button wasn't the answer to it in 2023.
  • 6. Opening/closing the tweaker doesn't toggle the mode, unlike Lix 0.10.32, because there will be only a single mode.

This is now implemented. After playtesting, I'd like to put it into one of the next releases. (Current is Lix 0.10.33.) I'll eventually livestream a round of playing with this in July, 0-20 days after I've finished streming Level of the Year 2025.

Many little things to tell WillLem, tan x, ... later. The main recommendation is: When air clicks cancel the replay, don't mistake an unassignable lix for air. E.g., when you filter for direction and hover over a wrong-walking lix, don't consider this air. E.g., when you have basher selected in the panel and hover over a basher, don't consider this air. Clicking here should neither assign nor cut the global future.

-- Simon
#12
Contests / Re: Level of the Year 2025: Pl...
Last post by Simon - June 26, 2026, 11:35:17 PM
Thanks for the backroute fixes for Molten Problem, the timing is good. I'll play again on Wed Jul 1, 17:00 UTC. If we fail to solve it, I'll watch your full coverage.

I think this is the first year where I really play everything. Gone are the days where I play NL for 1 hour and then quit for months in frustration.

Levels are tough, but that's good. Games must be hard. It would be no fun playing only easy games.

I hope that Icho keeps the first poll open until at least Thursday, July 2nd.

-- Simon
#13
Live Event Scheduling / Re: Simon streamed Level of th...
Last post by Simon - June 26, 2026, 11:13:15 PM
Quote from: IchoTolot on May 24, 2026, 11:39:36 AMPlaying phase will end: June 26th 2026

But we don't care, do we? We'll stream all the nominated levels! It doesn't matter if Icho conducts the first poll next week, we'll go through all the entries for 2025.

The next stream will be on Wednesday, July 1, starting 17:00 UTC = 19:00 CEST.
https://www.twitch.tv/simonnaar

We have 6 unsolved levels to play:
Dexter's Prologue
Dexter's Ring of Fire
Dexter's Subjugation
Dexter's Unstable Egress
kaywhyn's Oh Yes! A Hardcore Molten Problem (re-solve, kaywhyn fixed our backroute)
kaywhyn's Oh No! Another Hardcore Molten Problem

These streams have helped me back into NL and Lix. I'm happy how I've stuck to it these weeks.

-- Simon
#14
Contests / Re: Level of the Year 2025: Pl...
Last post by kaywhyn - June 26, 2026, 09:35:50 PM
Now I have recorded and post the rest of the LOTY2025 videos! :thumbsup:

Part 4: https://youtu.be/iuvPgFK4y4c (Guigui's levels)

Part 5: https://youtu.be/sIih30r-gWw (my levels)

Part 6: https://youtu.be/taOhAUz6DXU (everyone else's levels, the final Mixed rank)

I've also reattached my entire replay collection, with a new replay added for GigaLem 2 so that the zip has two replays for it :laugh:

I'm also reattaching my updated Oh Yes! and Oh No! levels since I fixed JawaJuice's and Simon's backroutes for them in the last few days ;) They're also in reply #15 several posts above. 
#15
NeoLemmix Main / Re: [STYLES] Updates to second...
Last post by namida - June 26, 2026, 07:29:22 PM
From memory, that animation on the bubble trap was meant to look like it's vibration from charging up a laser, or something like that.
#16
Contests / Re: Level of the Year 2025: Pl...
Last post by kaywhyn - June 26, 2026, 01:03:59 PM
All rightie, I've started recording and posting some LOTY2025 videos showing off my solutions and most author intended solutions! :thumbsup:

Part 1: https://youtu.be/Vd_z3G-0-3M (92Dexter11's levels, sorry for the long video! :D)

Part 2: https://youtu.be/G7kXgTCJqYI (Armani's levels)

Part 3: https://youtu.be/6DRDXJRJR7U (GigaLem's levels)

Just the first three ranks for now. Will record the remaining 3 ranks after I get some rest first ;) 
#17
Contests / Re: Level of the Year 2025: Pl...
Last post by kaywhyn - June 26, 2026, 12:52:05 PM
Hmm, good question :thumbsup: Posting a new topic and rant of a specific NL graphic set in the NeoLemmix Styles board is probably fine and the best way to go about it. At the same time, that board is for any tilesets made, so perhaps not.

Then again, Nepster posted a rant about the City Tileset in the NeoLemmix Main board, so it might be more reasonable to file a report of namida's Organic set in his topic instead of creating a new one. It would mean hijacking a topic Nepster started, but as it's a rant about NL styles, it should be perfectly fine. There's plenty of posts in the topic, including some by you ;) The current discussion in the topic is primarily on the City tileset and no other, so it might be a great time to add a few NL graphic sets that might need ranting and a discussion :laugh: Also, keep in mind that when the topic was made that that is back in the days of Old Formats NL, i.e, v10 NL players instead of v12 NL (New Formats NL).

Anyway, the discussion of graphic set issues can probably be moved elsewhere now so as to not derail from LOTY here ;) 
#18
NeoLemmix Levels / Re: Oh Yeah More Lemmings by M...
Last post by MASTER-88 - June 26, 2026, 10:26:54 AM
Nice job Plodderuk. Here is my respond your solutions. That Bullet Train Lemmings was sure my personal favorite one. Its very genius and very different than my intention solution, i´ll really liked this. Lethal Sidewalk was backroute and quite cheap. Let see did i can fix it my update version. Congrats about Level 14. Its will new gold talisman. I´ll plan make it. That was quite masterpiece IMO. I just add 2 silvers. But this your solution could gold one.

Spoiler

Level 1 different than intention, but not really called backroute
Level 2 Nice. there is always different variations about this level. Its impossible make it goes one single way. Nice job
Level 3 That was back route and quite cheap. My intention solution is much more complicated. So i think this level was bit broken
Level 4 More intention than my own one. Its look quite similar as Armani solution with few expect. My intention solution is pretty weird
Level 5 Minute Mile and not need even minute. Super Nice. Talisman worth 1.01 version
Level 6 There is no intention solution or backroutes. All you make here is allowed and not goes patched. This is very long level and very tedious
Level 7 Nice alternate solution. Some intention elements but quite bit close intention nice job
Level 8 Bullet Train Lemmings. That was my personal favorite one. Really genius. I´ll show my own way later
Level 11 Okay back route, but not really bad and its might talisman worth, because all saves. Tough i have one cool trick here, so this misses it
Level 13 Tricky Position. Okay Its goes right. This time limit was added intented. This is IMO hardest level executed entire pack. Demo version time limit was 5 minutes, but i´ll want add it 8 minutes, because RR manipulation help it and no stress with time here. This level is IMO hardest executed entire my pack. So Nice Job.
Level 14 Yes New Gold Talisman 5 minutes and max saves.


#19
General Discussion / Re: General Comings and Goings
Last post by GigaLem - June 26, 2026, 08:23:01 AM
I am in the new place now, but im unsure how I want to approach getting back into lemmings projects. I've had an exhaustive June all things considered
#20
Contests / Re: Level of the Year 2025: Pl...
Last post by Simon - June 25, 2026, 10:35:53 PM
Ah, yes, that particular grunt is a regular reaction to getting stumped. Nothing against the level.

About the blue goo: I haven't yet decided if/how I want to weigh that into the voting. Nothing is unambiguously correct here, and I'm not familiar with the tileset culture. You're aware of the visibility issues, that's what counts.

What is standard practice with tileset visiblity issues? Do we file bugs against the engine? Against the editor? Directly against the tiles in the Tileset board? Do we make a fresh topic per bug, or do we pile everything into the set's existing topic?

-- Simon