Recent posts

#11
Non-Lemmings Projects / Re: Klondike Solitaire with a ...
Last post by WillLem - October 06, 2026, 12:31:17 AM
Finally got around to starting this today!



It's playable - just! - but is very janky and needs a lot of work.

For example, the entire tableau is currently repainted after every click; this should be easy enough to sort out, but I also need to implement card-dragging, flip animations, sounds and plenty of other optimizations to make it smooth and satisfying to play.

One step at a time.
#12
Level Design / Re: Amiga native level editor ...
Last post by lemmkeev20 - October 05, 2026, 10:01:53 PM
Quote from: Geordie-Jedi on October 04, 2026, 06:04:33 PMHi there guys.

At (very long) last........We have our very own Amiga native, level editor for Lemmings 1.

After the official Amiga Lemmings 1 level editor was shown on the RMC Youtube channel
by Neil of RMC / Retro Collective, (see link below).
https://www.youtube.com/watch?v=MlFnMt3o1as&t=2s
It created a lot of interest for this awesome programme, (especially on the EAB (English Amiga Board) forums).

Despite the excitement of being able to create our own levels for our beloved Lemmings game,
and due to fears that Sony could send their lawyers after Mike Daily if he were to
release the editor without permission from Sony, it was decided to back-up the software
but not release it publicly (a fairly sensible and understandable position).

Recently on the EAB forums, once again talk of getting our access to our own native Amiga Lemmings editor popped back up.

An absolute legend of a coder called Timo Heimonen, has released an Amiga native level editor for Lemmings 1,
(as an early Christmas present to the Amiga / Lemmings community).

Link to the github =
https://github.com/timoheimonen/Amiga-Lemmings-Editor

It's already up to version 2.3
(And now supports Christmas / Holiday Lemmings).

Once you follow the steps on the github guide, you're left with a modified version of the Lemmings 1 game
(and or Holiday Lemmings). which will create either - ADF's or a WHDLoad version of the game with access
to the level editor.
This will allow you to create / play / save / and share your very own levels for Lemmings 1 / Holiday Lemmings
on the Amiga.

I believe that there are a few ex / current Amiga Lemmings fans on this forum who would enjoy this
Amiga Lemmings level editor.


Give it a blast, create your own levels, and share them with the Amiga & Lemmings community......

Let's Go !"


As this is my 1st post, I hope that it was OK to have weblinks contained within my post ?

(small warning, this is my opinion, not a honest reaction, do not harass anyone's opinions)

to be honest... this is cool!

but, it feels kinda useless :'(

i normally use neolemmix to make all my levels

i dont use emulators of amiga since it was TOO hard to get dosbox to run games

this feels something that those who use amiga emulators would like to use

still pretty cool :D
#13
General Discussion / Re: Lemmings Forums UK Meetup ...
Last post by Flopsy - October 05, 2026, 09:48:34 PM
Ok, I assume now there is no objection to Saturday 14th November/Sunday 15th November and I think it's safe to assume that it's just going to be a 1 night thing over 2 days.

I have arranged with hrb264 and Kingshadow to be picked up on route. hrb264 is staying with her sister's family and is possibly not going to be dropped home on the way back, she wishes to stay on with her sister's family following the meet up.

Myself and Kingshadow have also separately booked into Travelodge for the night of 14th November (it has been booked flex so we can get a refund on our booking if the date changes or should this meetup not go ahead). Just a bit of forward planning before the prices get unreasonable hotel wise (Bristol centre is about £120 a night already on that date!).  :thumbsup:
#14
Level Design / Re: Amiga native level editor ...
Last post by WillLem - October 05, 2026, 08:18:03 PM
Awesome! Can this be used with Amiga Forever?
#15
SuperLemmix Bugs & Suggestions / Re: [BUG][PL] Lemming bumping ...
Last post by WillLem - October 05, 2026, 08:03:43 PM
Fixed in SLXPlayer commit 13a1855.
#16
SuperLemmix / Re: [BUG][PL] Terrain not corr...
Last post by WillLem - October 05, 2026, 07:59:34 PM
The level is now fixed. Rather than distribute it here and have a rendom level floating about, please await the release of the next version of SuperLemmix for the fixed level. It should be ready later this week.

Fixed in SLXPlayer commit b1beadc.
#17
SuperLemmix / Re: [BUG][PL] Terrain not corr...
Last post by WillLem - October 05, 2026, 07:19:48 PM
Ah, thanks for reporting.

A SLX update is due later this week; the level will be fixed.
#18
SuperLemmix Bugs & Suggestions / Re: [BUG][PL] Lemming bumping ...
Last post by WillLem - October 05, 2026, 07:18:07 PM
This is a bug, let's not edit the levels. If the top of the block is visible then the lem should climb over.

I'll fix this is the next SLX update.
#19
Site Discussion / Re: Where should the Random Le...
Last post by WillLem - October 05, 2026, 07:13:22 PM
Yeah, I probably should have been clearer there: I wasn't suggesting that we delete existing topics, just that we archive the In Development board as it is and ask users to use the regular Levels board for WIP.

And, as long as the In Development board is archived, WIP topics can be moved to it once the pack proper has been released. We don't lose anything, even visibility of the topics.

However, it seems that there is significant support for the In Development board staying active and un-archived so I'm happy to retract the suggestion.
#20
Other Projects / Re: Walkers: a Lix-based mobil...
Last post by Guigui - October 05, 2026, 03:04:58 PM
I sent email to the given address about 7 hours ago. But now I cant find it in my sent messages, so I just sent another one.