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#11
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by UltimateLemmings - Today at 01:04:13 AM
👀

#12
Community Edition / Re: Mac Graphics From Ultimate...
Last post by Proxima - Today at 12:28:58 AM
Quote from: namida on October 12, 2026, 11:28:01 PMBut, could they be used (at least as a starting point) for supplied, rather than upscaled, high-res graphics for the default styles?

That was the idea when Will and I started doing exactly that a couple of years ago, with a copy of the Mac graphics sourced from, I believe, ccexplore. We got through most of the pillar style, and I still have those graphics on my installation of NL.
#13
Quote from: WillLem on October 12, 2026, 03:33:40 AMMoved this post from the Community Edition release topic.

Perhaps Ultimate Lemmings should have its own board? I haven't had a chance to fully test it yet, but from what I've seen so far it looks incredible.
Would love for UL to have its own board. I am just about to start iOS testing, including special modes for the iPhone Duo and even Apple TV support. This is unlikely to get out of testing and on to the App Store, unless I can find a workaround using non IP protected graphics and / or maybe supply your own ROMs/sources like other ports around.

If you need help sorting the graphics in a format better suited to NL I am happy to assist.
#14
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by UltimateLemmings - Today at 12:08:10 AM
Ultimate Lemmings 1.9.4 is out!

This update makes rescue celebrations less distracting, fixes saved Golden Path sessions, and adds clearer replay information.

Changes since 1.9.2

  • Calmer rescue celebrations. The golden lemming aura is at least 70% softer, with a very faint golden haze around terrain and scenery. Reduced-motion and reduced-flash settings are respected.
  • No music switch for 100% rescue goals. Levels requiring every lemming show only a brief glow and keep their current track, avoiding a short celebratory music change before the next level. Classic and both sequels share this rule.
  • More control over distractions. Accessibility settings now let you turn off Show song info and Fade Menu button. Song information fades in gently and does not block gameplay clicks.
  • Clearer update alerts. Available compatible updates appear in the home menu, including while an automatic download is underway. Checks run at launch and hourly by default, while retaining your saved update preferences.
  • Less rendering work during fast-forward. Background glow builds off the main thread and uses cached images. Both sequels reuse bitmap pixels, and The Tribes avoids rebuilding unchanged skill-panel images.
  • Golden Path resumes the saved session. Continue finds your saved journey after another solo or Hot Seat session. It restores the saved players and turn, while keeping the departing run saved.
  • Command-Z rewinds one step. Available through the shared Mac gameplay controls.
  • Clearer replays. A compact upper-right panel shows remaining skills and the last three successful skill uses with exact ticks. Chronicles shows held tools and names recorded tool uses.
  • A better Golden Path difficulty order. Time waits for no Lemming and This Corrosion, including their known variants, now sit late in Expert. Identified routes based on engine quirks cannot enter Intermediate. Golden Path now contains 295 lessons.
#15
Community Edition / Re: Mac Graphics From Ultimate...
Last post by lemmkeev20 - Today at 12:00:15 AM
Quote from: namida on October 12, 2026, 11:28:01 PMBut, could they be used (at least as a starting point) for supplied, rather than upscaled, high-res graphics for the default styles?

yes they can! (just that they can only be used as proper styles :forehead: and thats what i want :forehead:  :forehead:  :forehead:  :forehead:  :forehead:  :forehead:  :forehead:  :forehead: )
#16
Community Edition / Re: Mac Graphics From Ultimate...
Last post by namida - October 12, 2026, 11:28:01 PM
Quote from: WillLem on October 12, 2026, 11:11:56 PMWhich brings me to an idea: maybe we could support hi-res-only styles in CE. If a level uses them, temporarily switch to hi-res whilst that level is playing.
This would break 12.14 compatibility.

But, could they be used (at least as a starting point) for supplied, rather than upscaled, high-res graphics for the default styles?
#17
Community Edition / Re: Mac Graphics From Ultimate...
Last post by WillLem - October 12, 2026, 11:11:56 PM
Wow, yeah...

Looking at the folders, it would take a while to get those sorted into proper styles. Also, the images are all hi-res so wouldn't be supported in NeoLemmix or CE without low-res counterparts. We could of course use the existing gfx, but what would be the point? - this is a style that's meant to be seen in hi-res.

Which brings me to an idea: maybe we could support hi-res-only styles in CE. If a level uses them, temporarily switch to hi-res whilst that level is playing.

I'm currently looking at implementing a low/hi-res on-the-fly debug switch anyway, so... this could be even more of a reason to go ahead with it.
#18
Community Edition / Re: Mac Graphics From Ultimate...
Last post by lemmkeev20 - October 12, 2026, 09:51:42 PM
Quote from: WillLem on October 12, 2026, 09:38:08 PMWhat are you struggling with?

finish up the folders

for example:

the style folders aren't too complete

i want it to look like the finished folders like the original lemmings ones or the oh no more lemmings ones

you know like with the objects and all of that done :thumbsup:
#19
Community Edition / Re: Ultimate Lemmings now host...
Last post by WillLem - October 12, 2026, 09:38:08 PM
Quote from: namida on October 12, 2026, 08:39:44 AMI think the main focus of his post is the ripped Mac graphics he's offering for use...

Yeah, thanks for pointing that out. I've updated the title.

Quote from: lemmkeev20we need a tutorial or something to how to finish the folders :'(

What are you struggling with?
#20
NeoLemmix Levels / Re: Lemmings in Weirdyland (20...
Last post by MASTER-88 - October 12, 2026, 08:13:20 PM
I´ll stuck levels Vexing 1 & 7. Let try out those later. Moved Step 5 Dawt. Here is replays levels

Vexing Level 6
Daft Levels 1, 2, 4, 5 & 7