I'd agree with the designation of 'Easy' but there are still a few tricky levels in here (18, 50, 55, 62, 69, 83, 90 and 94 in particular, for me). I found the trickiness was usually down to the awkwardness of the terrain and needing to get to all different parts of the screen with the skills available.
Quote from: WillLem on June 10, 2026, 03:31:10 PMThe bit you're interested in is this:private void btnRandomID_Click(object sender, EventArgs e)
{
CurLevel.LevelID = (ulong)Utility.Random().Next() +
((ulong)Utility.Random().Next() << 32);
txtLevelID.Text = CurLevel.LevelID.ToString("X16");
}
Quote from: JawaJuice on June 10, 2026, 03:49:17 PMThe only time I ever used Delphi at work was back in the early Noughts ... I've sure the language has evolved out of sight since I last looked at it!
Quote from: Simon on June 09, 2026, 07:08:16 AMCan you find something better for replay-to-level association that doesn't give such opportunity for mistakes?
Quote from: Simon on June 07, 2026, 12:02:37 PMInstead, CE should ship a thin stick. Attached is what I use. I call it the Caveman Stick in honor of mobius's push for simplicity, and I wield it with valor and satisfaction.
This stick is only 1 white pixel wide in the long middle. It's white-black-white at the end.