Recent posts

#11
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by spaceagemeats - September 23, 2026, 03:40:44 PM
already noticed a few bugs with this latest version.

for whatever reason, I can't switch back to classic controls. further more, when using modern controls, my cursor disappears when trying to use the bottom menu bar. i can still interact with buttons, however, I can't see what I'm interacting with.

(I'm on a M3 Macbook Air running MacOS Golden Gate, btw)
#12
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by UltimateLemmings - September 23, 2026, 03:27:09 PM
Ultimate Lemmings — new stable download link (RC1 → 1.1 RC1)

Hey everyone — did not expect the RC1 build to take off like it did, thank you all for playing and for the feedback. The original Dropbox link died under the traffic, so downloads have moved to a proper, permanent home on GitHub Releases:

Download Ultimate Lemmings 1.1 RC1

Signed and notarized by Apple, so Gatekeeper won't hassle you after unzipping. Requires macOS 13 or later — this build drops macOS 12 (Monterey) support, so if you're on 12.x, stay on the old RC1 for now.

What's new since the RC1 you already have:
  • New rewind/forward transport — hold to rewind or fast-forward through a run, with its own audio cues, synced across Classic, Lemmings 2 and Lemmings 3
  • Transport controls added to solution replay playback, with the replay canvas kept in sync while scrubbing
  • Smarter "approaching lemming" targeting in Classic, L2 and L3 — an ambiguous click now prefers the lemming actually walking toward your cursor; toggle it off in Settings if you'd rather have the old behavior
  • Full cross-port DJ soundtrack coverage, plus modernized music mixing and seasonal playback
  • Liquid now fills bodies of water/lava correctly below existing columns instead of stacking oddly
  • Fixed: Classic destruction masks were removing steel they shouldn't have
  • Added a proper "unrecoverable run" state instead of a silent dead end
  • Removed the gameplay hover help popups and hid the system cursor inside game views for a cleaner look

 Let me know if anything's off with the new build, thanks again for going way harder on this than I expected! 20 thousand views on threads wtfffff
#13
Lemmings Main / Lemmix Next Project
Last post by EricLang - September 23, 2026, 02:23:08 PM
After a long time of chess programming I decided to go back to the lemmings.
It will take some time, but here are the core ideas of the upcoming Lemmix:

1. It will use the original mechanics, or very close to it.
2. Levels will be pseudo-randomly generated. (User can optionally decide on a number parameters of the level like density, style, size, platforms etc.)
3. A certain code will always lead to the exact same level.
4. There can be a certain amount of "Rogue Lemmings" which decide to do something on their own (like digging, building, climbing etc.) based on a quite low IQ.
5. There can be a certain amount of "Free Lemmings" which can be spawned by the user in mid air.

So there will be an infinite amount of levels available, reproducable for sharing.

The levelgenerator is still in its early stage. It is not very easy to produce something graphically acceptable / attractive.
I have not decided about all the details, the how and what on the above ideas.

I just want to let it know here :)
Ideas welcome of course.

Best Regards,
Eric
#14
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by spaceagemeats - September 23, 2026, 01:14:12 PM
Quote from: UltimateLemmings on September 23, 2026, 02:43:38 AMThank you so much for your feedback! RC1 is now out with full completion tests for all classic levels (minus the 6020 fan levels - but they assumedly will work!).

Please let me know how you are finding the modern features such as three star ratings, stats, HD nukes, vari-speed etc!

I got some ideas for more QoL in 1.1 so any suggestions or feedback are more than welcome!

star ratings have been great. its a nice touch and has definitely resulted in my retrying a level or two to get a better rating. haven't tried any of the HD graphics yet, but will today.

btw, re: RC1, is there any sort of upgrade path I should be following to retain my current stats/progress? or are those stored elsewhere, so replacing the app won't effect anything?

edit: also looks like the download link is broken.
#15
In Development / Re: Random level sharing topic...
Last post by lemmkeev20 - September 23, 2026, 10:38:31 AM
i had this in mind
#16
In Development / Re: so you actually made it he...
Last post by lemmkeev20 - September 23, 2026, 10:37:28 AM
Quote from: namida on September 23, 2026, 12:12:03 AMOkay, I'm going to say this a bit more firmly:

Stop making topics just for one or two levels. On this occasion, I have merged the offending topic into your existing one. Should you do this again, next time I will just delete it outright.

Entire topics are generally either for large packs, or a one-per-author topic for loose levels. And most people do not even do the latter, instead just using the Random Level Sharing topic for that.

I am not in any way trying to say "stop making levels". This is not about the levels themself; it's about how you're posting them. Keep any random single-level releases to either this topic, or the Random Level Sharing topic. A dedicated topic is appropriate if, and only if, you decide to make an entire relatively-large pack - and at that point it should only be two topics about the pack at most, one to say "I'm working on it" and announce progress, and the other to say "it's ready, here's the release".

ok no worries ;)
#17
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by UltimateLemmings - September 23, 2026, 02:43:38 AM
Quote from: spaceagemeats on September 20, 2026, 04:10:19 PMThank you for doing this! I'd always hoped someone might attempt porting OG Lemmings to modern platforms. The fact it's out for the Mac first is a total bonus.

Been playing over the weekend and it's great! Happy to test any new versions as they come out.
Thank you so much for your feedback! RC1 is now out with full completion tests for all classic levels (minus the 6020 fan levels - but they assumedly will work!).

Please let me know how you are finding the modern features such as three star ratings, stats, HD nukes, vari-speed etc!

I got some ideas for more QoL in 1.1 so any suggestions or feedback are more than welcome!
#18
NeoLemmix Levels / Re: NotaLems Level pack
Last post by MASTER-88 - September 23, 2026, 01:19:11 AM
Okay few more. Okay i got find this missed style Tough 14 construction yard.

Tough 14 Construction hard
Guess its back route. 2 climber remain

Another cool level. Tough 19 The Chains at the bind.

Tough 19 The Chains at the bind
99% saved, only lost one

#19
In Development / Re: so you actually made it he...
Last post by namida - September 23, 2026, 12:12:03 AM
Okay, I'm going to say this a bit more firmly:

Stop making topics just for one or two levels. On this occasion, I have merged the offending topic into your existing one. Should you do this again, next time I will just delete it outright.

Entire topics are generally either for large packs, or a one-per-author topic for loose levels. And most people do not even do the latter, instead just using the Random Level Sharing topic for that.

I am not in any way trying to say "stop making levels". This is not about the levels themself; it's about how you're posting them. Keep any random single-level releases to either this topic, or the Random Level Sharing topic. A dedicated topic is appropriate if, and only if, you decide to make an entire relatively-large pack - and at that point it should only be two topics about the pack at most, one to say "I'm working on it" and announce progress, and the other to say "it's ready, here's the release".
#20
NeoLemmix Levels / Re: MASTER-88 Lemmings World (...
Last post by MASTER-88 - September 22, 2026, 08:39:32 PM
I´ll have few progress about neolemmings. I´ll work new amiga pack. Old familiar levels with new tool sets (this will quite short pack, guess 30 levels around. My plan is also replace some lemmings world "bad design" level my new amiga levels when i work 1.01 version Lemmings World. There will be some new levels.

I´ll also make Lemmings World match current 12.14.0 neolemmings version. That mean i´ll have to re solved all those levels which contains sliders and fencers skills. Those skills mechanism are changed over previous version. Lemmings world and my older packs are maded previous neolemmings version.