Recent posts

#11
Game Bugs & Suggestions / Re: [?][SUG][PL] Insert Mode: ...
Last post by WillLem - March 03, 2026, 06:11:52 AM
Quote from: Simon on March 02, 2026, 06:31:08 PMI can offer you: Saturday, March 7, or Sunday, March 8

Both are fine for me, let's go for 3pm CET (2pm UTC) on Saturday. We should only need a couple of hours. See you then :)
#12
Lemmini / Re: Menu bar theme & icons
Last post by WillLem - March 03, 2026, 06:06:29 AM
That's wierd, I wonder why it's only happening for the glasses and not the other two. Or maybe it is and I just can't tell.

I'll certainly investigate the other icon sizes and/or find out if there's anything going on in rendering which might be causing the scaling.
#13
Lemmini / Re: Menu bar theme & icons
Last post by zanzindorf - March 03, 2026, 01:01:10 AM
Quote from: WillLem on March 02, 2026, 03:49:16 AMI really like the blue:
I think that's my favorite too! The lighter dark grey is also very nice.

Looking at how the icons are rendering on the menus, I wonder if the size is being stretched a little:
PixelSizeComparison.png

Your clapper icon looks like it's rendering pixel perfect, which is good.
Under that, I pasted in my icon as it would look pixel perfect.
And under that is how my icon currently render in menu. It's much wider, roughly 49x49 instead of 32x32.
You sure the icon size is 32x32? You could try a different resolution if you want to see if it looks more consistent.
Attached is a zip with 64x64 and 49x49 sized icons, if you want to test them out.
#14
In Development / Re: Ah yes, PimoreLems!
Last post by kaywhyn - March 02, 2026, 08:43:53 PM
Quote from: Pieuw on March 02, 2026, 08:14:43 PM
@kaywhyn
Correct solutions
:lemming: The Bad Beginning :lemcat:
:lemming: Training Day - Your solution is what I intended
:lemming: We Are Lem-Bob-Omb!
:lemming: Lemming Falls - Spot on! You used the basher to delay the other worker the same way I do.
:lemming: Lemstones - Nice use of the blocker to save a builder, making the bottom part easier.
:lemming: Cloud-Covered Stalactites - Very similar to my own replay, only you used an extra basher :)
:lemming: The Strange Relics of Lemnos - As for Icho: well done! This is the intended way. :thumbsup:
:lemming: It's a Kind Lembourhood
:lemming: Minimal Design - Seems like unnecessary sacrifices, but your overall solution is good!
:lemming: The Italian Job - No need for the miner canceling trick, but it's ok to use it.
:lemming: Pagoda St.
:lemming: Voltaic Mocaics - I tried to make the setting of the builders and miner easier but it may be too hidden to notice: you can use the horizontal notches on the pipe as landmarks. From the second bottom noch, set a bomber and build to the right. From the fourth top notch, set a bomber and mine.
:lemming: What Happened in Sovogda? - This level is mostly open-ended, the falling bomber at the beginning is what I intended so it's nice to see it here!
:lemming: Iron Industry :thumbsup:
:lemming: Spring Break
:lemming: Ancient Crash Site - As for Icho's: perfect solution! Well done :thumbsup: 

Backroutes
:lemming: Emerald Cave - Same as Icho's solution! I will fix this.
:lemming: Better Run for Shelter - You used the backroute I found a few days ago, and I don't really know how to prevent this. Will think about it!
:lemming: Standard Test Chamber - You solved it exactly as JawaJuice and similarly to Guigui. Demands more precision than the intended solution but takes a shorter route, too.
:lemming: Clumps - Walkers, walkers, walkers :forehead:

Overall not many backroutes, which is great! Thanks to you both and well done solving these levels. Now I will try to fix backroutes and clean a few things (talismans colors for instance) then update the topic :D

Sorry if I didn't respond to other comments, it already took me a while to process replays and write all this. Will definitely get back later!

@Pieuw

Thanks for the feedback! :thumbsup: Wow, interesting to know some of the levels were backrouted by all those who have posted solutions :laugh: Quite honestly, I didn't think any of mine were, but hey, what do I know if someone else deems my solution one? :P

Quote from: IchoTolot on March 02, 2026, 03:22:38 PMAnyway, no need to derail the topic.

You're right, of course. I simply saw that part of your post and it made me wonder because I thought I remember the opposite being true in NL and indeed it is. You know how I am with being detailed and making sure I get all the details right! :P I've checked that same edge case in CustLemmix just now and indeed it doesn't work, so it's consistent with the basher/blocker not working there too ;)

Anyway, that's the last time I'll bring this up and we'll just leave it at that with my findings as a result of the discussion that resulted from them being brought up in the first place ;)
 
Quote from: IchoTolot on March 02, 2026, 03:22:38 PMGlad to hear that we have the same favorites in the calm rank.  :thumbsup:

We tend to have very similar assessments on difficulty and similar struggles on the same levels when it comes to other people's level packs ;)  Great minds think alike! It's also reassuring to me since it tells me ok, at least I'm not a dummy if a level stumps me and it's stumping others too. Not that I want people to be stumped, of course :P I want and like people to be able to solve entire level packs! 8-)


Anyway, pardon about me going off on a tangent again, monsieur Pieuw. Thanks again for the feedback/remarks on my solutions! :thumbsup:     
#15
In Development / Re: Ah yes, PimoreLems!
Last post by Pieuw - March 02, 2026, 08:14:43 PM
@IchoTolot
Correct solutions
:lemming: The Bad Beginning :lemcat:
:lemming: We Are Lem-Bob-Omb!
:lemming: Lemming Falls - You used the digger correctly, the rest is open-ended.
:lemming: Lemstones - Well done, using the right side requires more precision.
:lemming: Cloud-Covered Stalactites - It was like watching my own replay! :thumbsup: This is the solution I'd like to enforce.
:lemming: The Strange Relics of Lemnos - Finally, the intended way to solve this talisman! :D Well done!
:lemming: It's a Kind Lembourhood
:lemming: Minimal Design - Identical to my solution in every way.
:lemming: The Italian Job
:lemming: Pagoda St.
:lemming: Standard Test Chamber - Digging the middle block to make a path for the climbers is what I intended! Glad to see a replay solving it this way :)
:lemming: Voltaic Mocaics - Nice sneaky miner on the right side in your 100% solution ;P You used so many builders!
:lemming: What Happened in Sovogda?
:lemming: Iron Industry - Great solution, virtually saving one extra lemming!
:lemming: Spring Break - Coll 100% solution! May become the new standard for this level :laugh:
:lemming: Ancient Crash Site - Perfect solution! Yay :thumbsup:

Backroutes
:lemming: Emerald Cave - This is a bit embarrassing :forehead: I mean it's not far from the intended solution but I didn't see it was possible to solve it in this more simple way.
:lemming: Better Run for Shelter - Similar to JawaJuice's backroute, the same fix should prevent both.
:lemming: Clumps - Nice builders wall! But yes, putting walkers was obviously a bad idea.

Alternative solutions
:lemming: Training Day - Your solution it similar to Guigui's. Not what I intended but it feels legit.

@kaywhyn
Correct solutions
:lemming: The Bad Beginning :lemcat:
:lemming: Training Day - Your solution is what I intended
:lemming: We Are Lem-Bob-Omb!
:lemming: Lemming Falls - Spot on! You used the basher to delay the other worker the same way I do.
:lemming: Lemstones - Nice use of the blocker to save a builder, making the bottom part easier.
:lemming: Cloud-Covered Stalactites - Very similar to my own replay, only you used an extra basher :)
:lemming: The Strange Relics of Lemnos - As for Icho: well done! This is the intended way. :thumbsup:
:lemming: It's a Kind Lembourhood
:lemming: Minimal Design - Seems like unnecessary sacrifices, but your overall solution is good!
:lemming: The Italian Job - No need for the miner canceling trick, but it's ok to use it.
:lemming: Pagoda St.
:lemming: Voltaic Mocaics - I tried to make the setting of the builders and miner easier but it may be too hidden to notice: you can use the horizontal notches on the pipe as landmarks. From the second bottom noch, set a bomber and build to the right. From the fourth top notch, set a bomber and mine.
:lemming: What Happened in Sovogda? - This level is mostly open-ended, the falling bomber at the beginning is what I intended so it's nice to see it here!
:lemming: Iron Industry :thumbsup:
:lemming: Spring Break
:lemming: Ancient Crash Site - As for Icho's: perfect solution! Well done :thumbsup: 

Backroutes
:lemming: Emerald Cave - Same as Icho's solution! I will fix this.
:lemming: Better Run for Shelter - You used the backroute I found a few days ago, and I don't really know how to prevent this. Will think about it!
:lemming: Standard Test Chamber - You solved it exactly as JawaJuice and similarly to Guigui. Demands more precision than the intended solution but takes a shorter route, too.
:lemming: Clumps - Walkers, walkers, walkers :forehead:

Overall not many backroutes, which is great! Thanks to you both and well done solving these levels. Now I will try to fix backroutes and clean a few things (talismans colors for instance) then update the topic :D

Sorry if I didn't respond to other comments, it already took me a while to process replays and write all this. Will definitely get back later!
#16
Game Bugs & Suggestions / Re: [?][SUG][PL] Insert Mode: ...
Last post by Simon - March 02, 2026, 06:31:08 PM
Hi! Thanks for coming back to this.

Time is tight these weeks. I can offer you: [some dates, WillLem picked Saturday, 7th]. Time of day is your choice, ideally in the atfernoon or early European evening.

This is mainly to look at the NL source to look at the existing infrastructure, and to rule out potential bugs that would arise from the implicit cutting of same-lemming future.

-- Simon
#17
Game Bugs & Suggestions / Re: [+][SUG][PL] Pickups skill...
Last post by Guigui - March 02, 2026, 05:25:00 PM
I also agree that default pickup should not be changed because it would break levels already including them.
Just putting the bigger blue ones in the Special style sounds enough.
#18
Lemmini / Re: Menu bar theme & icons
Last post by gag2000 - March 02, 2026, 04:32:07 PM
Dark mode for RetroLemmini would be very nice, nice looking icons. Thank you all.
#19
Game Bugs & Suggestions / Re: [+][SUG][PL] Pickups skill...
Last post by IchoTolot - March 02, 2026, 04:30:38 PM
QuoteWould people be up for this in NeoLemmix as well? If so, we could either add it to the 'default' style, have it replace the default pickup, or add it to the 'special' style. If not, a red version of the above pickup is always available from 'willlem_lemminas', and I could add the blue one to 'willlem_lemminas_special' (in fact, I'll go ahead and do that anyway).

As many levels do rely on the pickup size and maybe even incorperate it into their design: How about making a second pickup_large object for the default style (if indeed a style can hold 2 pickup object types here)? Having the option would be a good thing and a net gain in all cases.
#20
In Development / Re: Ah yes, PimoreLems!
Last post by IchoTolot - March 02, 2026, 03:22:38 PM
QuoteI've tried it and the digger does indeed turn around even if you don't see the Lemming become a blocker. All that matters is you block in the right spot. Maybe you're referring to the original engines, eg, Dos? At least, no matter how much I try, the basher/blocker obscure trick doesn't work on CustLemmix, so maybe that's what you meant by how diggers don't turn either when blocking with a Lemming inside the pit and he immediately gets released on an engine like CustLemmix?

Hm, I have memories of trying to do the trick, but failing because the blocker got immediatly released. Maybe my memory was indeed wrong or there is something else that's important here like the Lem-ID.

Anyway, no need to derail the topic.

Glad to hear that we have the same favorites in the calm rank.  :thumbsup: