Recent posts

#11
Community Edition / Re: [RELEASE] NeoLemmix Commun...
Last post by WillLem - September 18, 2026, 03:43:36 AM
The Editor has been updated to 2.3.1 in the main NeoLemmix CE download.

If you already have NeoLemmix CE 1.2, you can get the latest version of the Editor here.

Otherwise, just go ahead and download NeoLemmix CE 1.2 as normal.
#12
Contests / Re: Level Design Contest #34
Last post by kaywhyn - September 18, 2026, 03:09:39 AM
Quote from: namida on September 06, 2026, 08:36:17 AM
QuoteRC/experimental NL builds aren't allowed, only the stable version of NL!

Not sure that this note is needed anymore. ;)

I can answer this, as thanks to me, that particular line has its origins starting with LDC #31:

https://www.lemmingsforums.net/index.php?topic=6881.0

which I went into further detail in another post in the LDC #31 topic:

https://www.lemmingsforums.net/index.php?topic=6881.msg103902#msg103902

I added a sidenote to the OP that it probably wasn't necessary for me spell out that RC/experimental NL builds aren't allowed for contests, but it so happens that for the very first time in a really long time, for LDC #31, an RC NL build was released during the submission phase, in this case, 12.14RC. So really, just to be safe, I simply put a reminder for all that only stable NL builds are allowed! ;) 

Quote from: GigaLem on September 18, 2026, 01:12:51 AMFor the Contest 24 Rules, does R3 include using rules from the contests after Contest 24 as it using rules from before contest 34?

Read the ruleset for 24R3 again. I bolded the first line from the topic which makes it very clear that only rules prior to LDC #24 are allowed and any rules after LDC #24 aren't allowed.

Quote from: LDC #24 topicRule 3: Variety from the past

Make a level with a previous contest rule you never entered for.

This one should be simple to understand. You must make a level that follows a rule from one of the previous contests but you must not have entered for that rule during that contest. From Contests #10 through #19, You were only permitted to enter for two of the rules. This gives you a chance to enter for the one rule you were unable to when that contest ran. If someone didn't participate in a particular contest, they can pick from any of those rules from that contest. In the author field, you will need to enter the past rule you are going with in parentheses after your name.
Example: If you were going with Contest 19 Rule 2 - "Make a level whose terrain spells your username". You would enter in your author field: "[Username] (C19R2)".
For the file name format, instead of putting in User1_Levelname_RXV1.lvl, you would put in User1_Levelname_R3V1(CXXRX).lvl

However any skills, tilesets and features (Such as having 10 skill types in the skill panel) available in the current build can be used for the rule you choose. You are not restricted only to skills and features that existed when that contest ran, so you can still use Jumpers for rules from contests #20 and before or Laserers and Sliders for any of the contest rules despite those skills not existing in a stable build during those times.

Quote24 - 1 new skill alongside the classic skills (at least 2 classic skills) (R1), 200,000sq pxls - reasonable amount of level must be used (R2), A previous rule can be used except C1, C3, C8, C12:3, C13:1, C13:3, C15:1, C17:1 (R3)

Shouldn't it be 15:3 instead of 15:1 as 15:3 is no old skills, but 24:1 requires old skills + 1 new skill?

There's an important distinction to be made here. 24R3 requires that you make a level for a rule you previously didn't enter one for. On the other hand, 34R3 requires you to pick any contest that has 3 rules and make a level satisfying all 3 of the rules for the contest you picked. The rules that are bolded are just simply a copy/paste for what Kingshadow decided isn't allowed for 24R3, and I will say that Flopsy is right in that they should still be excluded, just like how only contests prior to LDC #24 are allowed for 24R3. However, you're right in that for 34R3, if you pick contest 24 for it, 15R3 now isn't allowed either because it will clash with 24R1, whether or not you entered a level for 15R3 before. I've clarified this in Flopsy's post.

Thank you all for the help in what is or isn't possible for 34R3! :thumbsup: 
#13
Contests / Re: Level Design Contest #34
Last post by GigaLem - September 18, 2026, 01:12:51 AM
For the Contest 24 Rules, does R3 include using rules from the contests after Contest 24 as it using rules from before contest 34?
Edit: Read below
Quote from: Flopsy on September 05, 2026, 03:16:07 PM15 - 2 levels, one is the inversion of the other (R1), Miniature size 240x120px 5 skills total (R2), No classic skills allowed (R3)

It should be noted that Contest 24 is an interesting case because it allows substitution of a rule which is prior to Contest 24 with some exceptions.

24 - 1 new skill alongside the classic skills (at least 2 classic skills) (R1), 200,000sq pxls - reasonable amount of level must be used (R2), A previous rule can be used except C1, C3, C8, C12:3, C13:1, C13:3, C15:1, C17:1 (R3)
Shouldn't it be 15:3 instead of 15:1 as 15:3 is no old skills, but 24:1 requires old skills + 1 new skill?
#14
Contests / Re: Previous contest design ru...
Last post by GigaLem - September 18, 2026, 12:50:07 AM
If I may make a suggestion for easy legibility, put an empty line or horizontal bar between contest rules (like after every Rule 3 of a contest) so its easier to see which entry rules per contest
#15
Lix Main / Standardize Lix to LF line end...
Last post by Simon - September 17, 2026, 03:02:56 PM
Hi,

I want to move Lix to LF line endings consistently across all operating systems.
Explanation: What are line endings (LF/CRLF)?

Situation

Documentation in doc/ is CRLF. The levels in the levels/ have a mish-mash between CRLF and LF endings. At least it's consistent within one file. Windows Lix generates levels/replays/options/... with CRLF endings. Lix on other OSes generates files with LF endings. Lix, in every version and on every OS, accepts and understands both CRLF and LF.

When I edit levels or receive levels, I run dos2unix over everything before checking it into git, so that newer stuff is standardized to LF.

Plan

Convert to LF all documentation, levels, ..., all text files in the repository. Ship only LF on all systems. This will be one big commit in the git repository that touches a lot of files at once: 507 files changed, 171,715 insertions(+), 171,715 deletions(-)

Make Windows Lix generate levels/replays/options/... with LF, not CRLF.

Reasons

LF have been the default everywhere for over 20 years, except on Windows.

Notepad, Windows's default text editor, finally works with LF in Windows 10 and Windows 11. It shows each of LF and CRLF as a linebreak.

Before, in Windows 8 and earlier, Notepad linebroke only at CRLF. Such old Notepad would display a file with LF endings in a long single line. This is the reason why the Lix documentation in doc/ has CRLF, and why I've kept CRLF in Lix's level/replay output. I like it if users can discover the formats and hack Lix at file level. But the Notepad problem doesn't exist anymore because Notepad has been fixed in Windows 10/11.

All Lix versions (forever) have understood both CRLF and LF. If newer Lix outputs LF on every system, it doesn't break backward compatibility.

I like LF more than CRLF.

Nobody should notice any new problem in the first place, unless he uses old Notepad or makes a git diff of newer levels against the mish-mash level tree. (git diff -w will ignore the line endings.) I have a soft spot for the Windows 7 users even though I've never used 7 myself. Those users should install a good text editor: Notepad++, Geany, ...

The UTF-8 Everywhere Manifesto has a paragraph about line endings:

Quote from: https://utf8everywhere.org/#faq.crlfAlways use \n (0x0a) line endings, even on Windows. Files should be read and written in binary mode, which guarantees interoperability—a program will always give the same output on any system.

The UTF-8 Everywhere Manifesto is lovely in general. If you have some technical background, read it in full. :cute:

Advice from that explanation I linked at the start:

Quote from: https://thetexttool.com/compare/crlf-vs-lfStandardize on LF in your repository and data pipelines. Only convert to CRLF at the very end if a Windows tool requires it.

And there is no such requirement because Windows Lix has accepted LF forever.

-- Simon
#16
NeoLemmix Levels / Re: NotaLems Level pack
Last post by MASTER-88 - September 16, 2026, 10:18:48 PM
Okay load newest version NotaLemmings V2.2. Here is Level 11 Mogoc Stone Track. I´ll see this level was changed a lot over previous version. And completion solution was way different with this time.

Level 11 Mogoc Stone Track Newest version
Let some skills remain (1 climber & 1 digger, so its might still backroute, but that was pretty damn complicated

Also played level 13 Multitask. This my older version completion solution work also newest version.

Level 13 Multitasking
This level was pretty easy IMO. Tough mode level, its might backroute though

Let post Level 10 Wind Tunnel solution too. Old version completion solution work as well new version.

EDIT
Level 3 No Justice
This level was genius. Take me few hours to attempts to figured out this, guess this solution is intention, seems just only possible way beat this level and also need all skills. Sure one greatest level your pack
#17
Lix Multiplayer Dates / Re: Lix Multiplayer Session - ...
Last post by Flopsy - September 16, 2026, 08:42:25 PM
Looks like we picked a good date for this then. Hope you can make it geoo  :lix-cool:
#18
NeoLemmix Levels / Re: NotaLems Level pack
Last post by MASTER-88 - September 16, 2026, 07:56:11 PM
Nice levels. 1st mode was fun and easy. I still have few levels remain, because few style is missing level 4 Egyptina level and Level 20 Menace level. No style miss step 2. Only one style is missing Step 3 Level 14 Construcktion hard.

2nd Mode was tough and here is few harder levels are remain yet. Yeah this tricky mode was pretty tough. I´ll still stuck level 29 yet.


Here is some my progress Step 3. Just Tough Mode. Yeah played just random order, those hard levels. Few sure are backroutes. I can only post 6 zip. Guess this wind tunnel was intention one so im not post that replay in this post.

BTW My Version i played is Nota 2.1.1 Zip. I´ll see here improvement version done.

Level 1
2 climber remain

Level 4 Jenga
Sure cheap backroute, I´ll only need one lemming save two neutrals

Level 5 Iron Gate
That was fun level, guess its intented solution

Level 6 one minute per each skill
Floater remain, might be intented

Level 10 Wind Tunnel
Migth be intentetion

Level 11 Mogoc Stone Tract
Cool and interesting level, here is my way

Level 23
Very hard name with this level, guess this solution is only possible
#19
In Development / Re: Random level sharing topic...
Last post by lemmkeev20 - September 16, 2026, 06:24:57 PM
first time testing lemmings 2 styles in neolemmix

for my fanpack called x-tralems :thumbsup:
#20
In Development / Re: so you actually made it he...
Last post by namida - September 16, 2026, 04:57:22 AM
Alternatively: If you're making levels this quickly, consider building a pack instead of releasing them one-by-one.

Just because many (not all!) creators follow a structure similar to the original games with huge numbers of levels in a pack and multiple ranks; doesn't mean you have to. A "pack" can also be (for example) 30 levels with no particular order or grouping. In fact, traditionally this was the more common format - most older packs are much smaller, it's only really around the time NeoLemmix took off that big packs became the norm, and even then, they're not every pack.