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#11
Challenges / Re: [Lemmings 2] Minimum skill...
Last post by LemSteven - May 26, 2026, 12:52:21 AM
It's been almost 14 years since this thread was last updated, which probably shows just how little interest there is in Lemmings 2 challenges these days, but I managed to get Shadow 5 down to 3 skills.  It's also a no-platformer solution.

Be warned that this one is extremely hairy with the finicky chain mechanics, and a decent amount of luck is needed when releasing the crowd in the end so that none of them walk to the right.

Shadow 5: Three Skills
Make a lemming a rock climber and time it so that he falls directly onto the chain, without jumping.  He needs to be released such that he is flung all the way to the right side of the level and bounces off the right wall (keeping him from climbing that wall).  From there, jump over the gap and pray that he drops off the edge just as the chain is arriving; you can assign the jumper early and climb up a bit of the side of the gap to help make the timing more favorable, but it still takes some finagling with the chain speed.  Release the lemming to the left and have him laser blast to the far left edge of the crowd's holding area.  If luck holds, no right-facing lemmings will be directly over the laser when it breaks through, and everyone will walk left to the exit.
#12
NeoLemmix Levels / Re: Oh Yeah More Lemmings by M...
Last post by Guigui - May 25, 2026, 03:57:51 PM
I tried a little to solve Step 5 Decimation, teased by the challenge sent by MASTER-88.

It looks like I am not PRO yet, of course, as I cannot solve it. Of course the time limit is the main issue. But the two exits makes me wonder too, do one need to use both exits ?
#13
Contests / Re: Level of the Year 2025: Pl...
Last post by IchoTolot - May 25, 2026, 08:59:05 AM
Updated the pack with the new versions of Guigui's levels.  :)
#14
Contests / Re: Level of the Year 2025: Pl...
Last post by Mobiethian - May 24, 2026, 11:44:46 PM
There are a lot of really nice nominations in the LOTY 2025 pack! I'll be trying to solve them all over the next week or two. Excellent job, all of you in the contest! :thumbsup:
#15
Contests / Re: Level of the Year 2025: Pl...
Last post by Guigui - May 24, 2026, 11:37:33 PM
 :forehead: Oh god, I did not even see that 3 levels from my pack got nominated ; I only sent one to IchoTolot  :forehead:

I just sent the 2 missing ones, sorry for having everyone waiting and Icho doing the same thing over and over.

Also thanks to the anyone who nominated my levels, it came as a nice surprise to me.
#16
Contests / Re: Level of the Year 2025: Pl...
Last post by JawaJuice - May 24, 2026, 10:08:05 PM
@IchoTolot I think what happened there is that you never backrouted that level in the first place - so saying there were no more backroutes in your solutions was technically true. Having watched your LP after I finished play-testing that pack, I noticed you hit on the intended solution first time more often than not. The many iterations of levels, and that level in particular, were down to the fact that some players (myself included) were persistently backrouting it!

Appreciate what you're saying about only curating this pack for peoples' convenience, I just thought I'd point it out. :)

#17
Contests / Re: Level of the Year 2025: Pl...
Last post by IchoTolot - May 24, 2026, 09:11:15 PM
@kaywhyn Yeah, I was looking at the wrong month in my kalendar. I changed the deadline to June 26th. Thanks for the notice!

@JawaJuice I just noticed today that Guigui's pm only sent me a part of the levels that were nominated, so I took the rest out of my download of "Save One" where I was told that there were no more backroutes in my solutions.
I was not aware of another update. If Guigui insits, i can update the pack with another version. 
@Guigui If you wish to update, please just pm or post your update here!

In general: This pack is nothing more than an optional service I provide as an attempt to make all nominated levels more easily accessible. I do not guarantee 100% correctness with the level versions!

#18
Contests / Re: Level of the Year 2025: Pl...
Last post by JawaJuice - May 24, 2026, 09:00:22 PM
Also, also... I don't think you've included the right version of the Save One level, 'Blues Walk With Me' :) 'Blues' was what the level was called originally, in the first release of Save One. IIRC the final version featured a button. @Guigui can correct me if I'm wrong, but I believe this is the final version of the level (attached).

mod edit: Removed level attachment, per Icho's reply below. For LOTY in general, level updates should be left to the responsibility of the nominated authors themselves to post for Icho to include in the LOTY pack.

#19
NeoLemmix Levels / Re: TomatoLems [Difficulty: Ea...
Last post by Swerdis - May 24, 2026, 08:45:58 PM
The Calm-rank is done, now on to the next.

Spoiler
Tense

1 - Behind Schedule

Great level, my favourite so far. The solution is pretty well-hidden. I knew the use of the climber would be key, but it took me quite a bit to see how it's done.

2 - Lucky Brick

At a first glance, I thought this would be a hard level. But I was wrong. Just a floater that builds a long bridge to save the crowd from above. Very atmospheric music here.

3 - Going down

The easiest way to do this is by increasing the Release-Rate to the maximum immediately. In this case, the digger is far enough down to make everyone land safely when the crowd arrives.

4 - Operation Hatchling

Second iteration of the egg-level,  this time with a different skillset. Only floaters, builders and bombers are available. This level is not particularly hard, but still some precision is necessary. Also, no Lemming from the splat-hatch is allowed to die.

5 - Polar Vortex

A typical example of a traditionel Worker-level. Since 100 percent have to be saved, the blocker has to be freed in the end, but thats the only minor challenge here. Nice tune!

6 - Pause and Ponder

The Lemmings from both hatches must be saved through the same exit otherwise the bridges run out. Apart from this, an easy level. Terrain-removing skills are more than enough available.

7 - Meet in the Middle

What a splatfest! The main part in the middle can be a little bit tricky to execute. Both Lemmings have to walk to the right in the end. This means, the left builder has to start his bridge a little bit earlier than the Lemming at the right side. Nevertheless, a good level!

8 - Risky Business

By far the hardest level for me so far. There are many ways that almost work here, but turn out to be dead ends. I was either a bomber, a builder, a basher or a Lemming short in the end. I was clinging too long on things I was convinced they were right - such as bombing to deter the crowd from walking into the shredder trap or using one shimmier in the end to build the final bridge from the left side. Wrong, wrong, wrong. That much entropy makes a level a good one, I guess.

All my solutions can be found here: https://www.youtube.com/@Swerdis
#20
Contests / Re: Level of the Year 2025: Pl...
Last post by kaywhyn - May 24, 2026, 07:03:29 PM
Also, to be sure, you currently have the playing phase open for 2 months (closing on July 23). This conflicts a bit with what you posted in the LOTY2025 topic:

Quote... keep the playing phase up for around a month.

I want to make sure there's no mistake here and whether the July 23 deadline is what you intended. Sorry, I'm being pedantic!