Recent posts

#11
Closed / Re: [?][SUG][ED] Resize upward...
Last post by WillLem - Today at 02:29:42 AM
This probably isn't needed now that we have the Crop rectangle. Its functionality could potentially be expanded so that it can crop outwards as well as inwards, making it much easier to quickly resize the level in any direction we want.

Closing this as resolved.
#12
Lix Levels / Re: NepsterLix
Last post by kaywhyn - Today at 02:06:00 AM
Sunday, September 13, 2026 stream is over, and I'm happy to say that after a few weeks of streaming, I have now solved all of NepsterLix! :thumbsup: My entire replay collection is attached, including for the Outtakes rank that I didn't post last time. Here, I will post my feedback for Outtakes, as I didn't do that last time either.

Outtakes Rank Feedback

A Move on the Roof - Nice level to start off the rank. Looks difficult but it's not as bad as it looks despite the situation they're in at the very start and the high release rate.

The Flight - Nice variant of a builder trick but with the batter instead! It's kind of easy to deduce the solution, given that the lack of the floater sort of leads one to discover the main trick of the level sooner or later. Also it requires players

Spoiler
to know that being flung by the batter resets the fall distance in order to help Lix survive otherwise fatal falls.

I figured out the solution fairly quickly, so after that it was a matter of executing it properly. Luckily, resources aren't tight at all, though I didn't realize until later that I was making an unnecessary sacrifice at the start. Once I stepped back a bit, then the solution was clearer to me.

The Shortcut - Not hard at all and probably a backroute, so maybe that's why the level's in the Outtakes rank?

Poor Wee Creatures - Twin Edition - This level is in NepsterLems, I think the Neutron Star rank? For some reason, the level feels a lot easier in NepsterLix, though given the solution I used, losses added up much quicker than I thought they would. Even then, I didn't feel the save requirement was too much of a problem in any way. Probably just the fact the Lix version gives platformers is what makes the level easier compared to the NepsterLems version, which sticks to classic 8 skills only.

It's hero time again! - 1min - Also in NepsterLems, where it also has a 1 minute time limit, as the level title is kind of a throwback to being a Mayhem 3 type level: 99RR and 1 minute time limit, with the only thing that doesn't make it Mayhem 3-like is the fact you're allowed to lose 1. My solution here does fulfill 15n + 30, though it seems that Lix D uses 15n + 45 instead, so either way my solution finishes on time (according to running the replay in Lix, the save requirement got met at 875 ticks [icon turned green] and exits out at 881 ticks.

We all fly down - Quite possibly the hardest level in the entire Outtakes rank outside of the final 3 levels which are much harder repeats of 5-of-all levels. I was stuck here for a while, though it seems I simply just had the mistake of when and where to assign the blocker and second digger in order to

Spoiler
make a step so that the others who are still yet to spawn don't splat, as it's really slow. Also that was a really nice touch that the digger needs to go all the way down before bashing, and that she needs to release the others that are trapped in the pit at the bottom :thumbsup:

Here, Lix autosaves my replay for the level as being the 11th level of the rank by prefixing with an 11 even though it's listed as the 6th level in the order.X file for the rank. As such, all my other replays in the order are shifted over a spot. Looks like an accidental misnumbering of the level file name there, as it's prefixed with an 11 instead of a 6.

Just a quickie - 30sec Also in NepsterLems with a 30 second time limit. I revisited this level after solving all of the Outtakes rank to get a new solution that does finish under the 15n + 30 formula, as that was what I was going by with the time limit levels. As such, the solution also finishes under the 15n + 45 formula. Think I remember doing something slightly different in the NL version though it's pretty close to my second Lix solution IIRC. Here, my second solution has the icon turn green at 451 ticks, so it does seem it should be possible even under the 15n formula (just 1 tick over).

edit: Yup, it is (3rd replay attached), where the icon turns green at 405 ticks and the last required Lix fully exits by around 416 ticks.

Time Out - 3min - This level is also in NepsterLems but there it has a 3 minute time limit just like the title says here for NepsterLix. Even though the level file itself says 210 seconds, not sure if the level title should reflect that or 3mins instead to match the NL version. However, as Simon has mentioned, it's better if the level title mentions the number of ticks, and I agree with this change for the next update.

Anyway, revisited this level as my original solution would time out. Here, the icon turns green at 2662 ticks and hence the last Lix required to be saved fully exits by around 2673 ticks. Thus, if going by the 3 minute time limit, this finishes under 2730 ticks by the 15n + 30 formula and therefore also finishes on time with the 15n + 45 formula.

Big Ice Block - The Challenge Repeat of 5-of-all 2 but reduced to a 1-of-everything skillset instead of the original 5-of-everything. Much harder as a result, though my solution uses a lot of pixel precision. I checked Nepster's replay and it is so much easier!

Spoiler
For whatever reason, I keep forgetting about runners being able to jump much farther than a walker! :forehead:

Stopping Stones - The Challenge Repeat of 5-of-all 4 but this time the skillset is reduced to a 3-of-everything from the original 5-of-everything. Wow, what an amazing but really hard level, though I once again made it much harder than it needed to be, after checking Nepster's replay! :forehead:

Spoiler
Ok, so it's still possible to stay at the bottom entirely. So, my comment that you need to go over the top as much as possible is moot, though hey, got to give me credit for a really outside the box thinking and solution here! :P

Lots of Small Tasks - The Challen. - Repeat of 5-of-all 13 with the same 5-of-everything skillset but made much harder with a much higher save requirement. Before I looked at the level for the very first time in the stream, I kind of had the feeling the skillset would be the same :laugh: Ok, great level to finish off the pack on and one in which it didn't take me as long as I thought it would, probably because I was really thinking on how to do the subsections very efficiently and was spot on for the most part. I even save more than the requirement in the end! :lem-mindblown: :laugh: :thumbsup: Very satisfying to solve I must say! :thumbsup:

FYI, this level is in NepsterLems but as a 10-of-everything level in the Moon rank.


I revisited two earlier levels after solving Outtakes 11, On the Edge of Death (Sun 16) and Gray Walls (Black Hole 2), in order to beat them under the time limit that's present in the NepsterLems version. The former has a 1 minute time limit, while the latter has a 2:30 time limit. Currently, Sun 16 is impossible to beat under the 1 minute time limit, as the last Lix doesn't spawn on time and still has a bit of walking distance to reach the exit before the 930 ticks is reached. The problem is simply due to not being able to adjust the spawn interval at any point during gameplay.

For the latter, my original solution would time out, but my new replay finishes on time. Here, icon turns green at 2237 ticks and the last Lix required to fully exit at around 2248 ticks, which is under 2280 ticks by the 15n + 30 formula and therefore this also finishes in time under the 15n + 45 formula.


All right, after a few weeks of streaming NepsterLix and 3 years after I had solved all of NepsterLems, I have now solved all of NepsterLix too! :thumbsup: Wow, despite being many times harder than NepsterLems IMO, still an amazing level pack by Nepster here with NepsterLix! :thumbsup: So, guess I haven't lost too much of my touch with Nepster's levels after all this time even though there were some solutions I couldn't remember for a time, as well as despite how some of these levels are new to me due to not being in NepsterLems.

Quote from: Simon on September 12, 2026, 07:42:09 AMYou mowed through all the hard maps. Congratulations.

Thank you! :thumbsup:

QuoteHouse of the Mad Trickster: Nepster's replay will still solve the level even if we

Change candidate
cover the rectangular hole's entire ceiling with buzzsaws. Climbers will now die in the rectangular hole. Reason to implement this change: The level will feel more honest; deadly nooks are deadly.

I'll implement this change.

Quote from: Simon on September 14, 2026, 09:56:43 PMThanks, it's a good suggestion to write the tick count directly into the title. That removes the guesswork for how much time passed in older Lix versions before the first spawn when Nepster made the levels. It turns out that levels started at 30 ticks, then 2 seconds passed until the first spawn at 60 ticks, and these 2 seconds counted against your time limit. (Nowadays, singleplayer levels start at 45 ticks and multiplayer at 0 ticks.)

Lix doesn't support time limits any more, but Lix shows the current number of ticks in the tweaker, and that makes ticks the best unit of time for the title. I'll earmark changing seconds/minutes to ticks in the titles for the next release.

-- Simon

Agree here with making the change to the level and also with mentioning the number of ticks in the level titles for those that were intended to have a time limit :)

Quote from: Forestidia86 on September 14, 2026, 01:58:00 PMand my suggestion with "Time Out" would be 3180 since the level would give 210s time limit.

I already mentioned it earlier, but the NepsterLems version of the level has a 3 minute time limit.

Quote from: kaywhynTime Out - 3min - This level is also in NepsterLems but there it has a 3 minute time limit just like the title says here for NepsterLix. Even though the level file itself says 210 seconds, not sure if the level title should reflect that or 3mins instead to match the NL version.

Anyway, happy to out with my feedback for pack authors and to be able to help Simon out with providing Lix feedback! :thumbsup: Thanks for the update to the rewind to previous feature for the 0.10.35 Lix release. Still need to get the approximately 30 minute video footage to you of how I use it, but that will be at some point in the future when I'm able to get to it. I currently have a lot going on and hence I can't guaranteed I'll be quick with getting Simon my video. Anyway, I of course will let him know when I have it unlisted on my channel ;)
#13
Closed / Re: [?][SUG][ED] Right click &...
Last post by WillLem - Today at 01:43:59 AM
I did consider adding this, and explored whether it would be possible.

Since NLEditor now supports horizontal-only and vertical-only drag (as well as the other various drag actions already supported), it would be more complicated than it's worth to add a 'bypass grid whilst held' hotkey; the mouse-related hotkeys would need to be able to stack in this case, so that the other hotkeys could also take effect alongside it: not trivial, and potentially very messy.

Or, it could be an independent hotkey to just bypass the grid whilst held, but since it's easy to toggle the grid on and off with F9 (and, we now have a visual grid in the background to let us know whether it's currently active or not), this overrides the need for a bypass key to exist anyway.

So, this one can be closed. Thanks for the suggestion anyway @Silken - if you start making levels again, feel free to post with any other ideas you might have to help improve Editor workflow.
#14
Just giving this a bump. Do we want NL/CE to have a collaborative "erasers" style to which anyone can add eraser pieces as needed?

If there are no replies, I'll close this as resolved in a minimum of 14 days from the date of this post.
#15
In Development / Re: so you actually made it he...
Last post by WillLem - Today at 12:19:43 AM
Welcome to the Forums @lemmkeev20.

Quote from: IchoTolot on September 12, 2026, 07:06:48 PMgather them all in one topic instead of making a new one for each

Agreed. It may be worth merging the existing individual level topics into one.
#16
Lix Levels / Re: NepsterLix
Last post by Simon - September 14, 2026, 09:56:43 PM
Thanks, it's a good suggestion to write the tick count directly into the title. That removes the guesswork for how much time passed in older Lix versions before the first spawn when Nepster made the levels. It turns out that levels started at 30 ticks, then 2 seconds passed until the first spawn at 60 ticks, and these 2 seconds counted against your time limit. (Nowadays, singleplayer levels start at 45 ticks and multiplayer at 0 ticks.)

Lix doesn't support time limits any more, but Lix shows the current number of ticks in the tweaker, and that makes ticks the best unit of time for the title. I'll earmark changing seconds/minutes to ticks in the titles for the next release.

-- Simon
#17
Lix Levels / Re: NepsterLix
Last post by Forestidia86 - September 14, 2026, 01:58:00 PM
Suggestion:
To create clarity with the timed Outtakes levels there should be the ticks according to D-Lix in the title instead of time.

"Just a quickie": 480
"It's hero time again!": 930

and my suggestion with "Time Out" would be 3180 since the level would give 210s time limit.
#18
Live Event Scheduling / Re: kaywhyn streamed NepsterLi...
Last post by Forestidia86 - September 14, 2026, 09:21:40 AM
15n+45 would be the mere conversion of ticks in seconds, since 15 ticks are a second and Lix starts at 45 ticks. (The first spawn is at 60 ticks.)

But NepsterLix was designed for late C++-Lix, which still had time limits. According to Simon in the NepsterLix thread Lix spawned at 2 seconds in newer C++-Lix. In D-Lix they already spawn after 1 second (45+15=60). That's why in the calculation 1sec=15 ticks are substracted, which leads to 15n+30.

This would lead to

"Just a quickie" has 30s, i.e. 480 phuys in D-Lix
Nepster's own replay says 460 phyus for saving the last required lix.

"It's hero time again!" has 60s, i.e. 930 phyus in D-Lix
Nepster's own replay says 923 phyus for saving the last required lix.

"Time Out" has 180s, i.e. 2730 phyus in D-Lix
Nepster's own replay says  2739 phyus for saving the last required lix.

Nepster's replay is over the limit with 15n+30 for "Time Out" but the Level file says actually 210s ('#SECONDS 210'), which would be 3180 ticks. So this could be a mistake in naming the level since the other levels have the corresponding #SECONDS line. (The level is solvable under 2730 ticks as a side note.)
#19
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by UltimateLemmings - September 14, 2026, 12:19:28 AM
Quote from: Guigui on September 13, 2026, 10:37:04 AMThis looks very interesting indeed, incredible job.
Though I'm sorry to be the first one to ask this : is it possible to run it on a Windows or Linux based computer ?
I'll be looking at Windows and Linux ports after I've completed Mac and iOS. For now it remains a Mac beta only.
#20
Live Event Scheduling / Re: kaywhyn streams NepsterLix...
Last post by kaywhyn - September 14, 2026, 12:01:51 AM
Stream is over and was on Sunday, September 13, 2026:

https://youtube.com/live/2q3-UCV7PrM?feature=share