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#11
In Development / Re: Levels by Crane
Last post by Crane - November 23, 2025, 10:06:01 PM
Quote from: JawaJuice on November 23, 2025, 09:46:26 PMI'm not gonna beat myself up too much - I know you and your devious levels by reputation ;) You're right, sometimes I find a solution can pop into your head when you're not even consciously trying to solve it (a sure sign you play too much NeoLemmix!)

I've just done The Sphinx Riddle. You're going to tell me this is a backroute as well, aren't you? :)


Absolutely!  Good find.
#12
In Development / Re: Levels by Crane
Last post by JawaJuice - November 23, 2025, 09:46:26 PM
I'm not gonna beat myself up too much - I know you and your devious levels by reputation ;) You're right, sometimes I find a solution can pop into your head when you're not even consciously trying to solve it (a sure sign you play too much NeoLemmix!)

I've just done The Sphinx Riddle. You're going to tell me this is a backroute as well, aren't you? :)

#13
In Development / Re: Levels by Crane
Last post by Crane - November 23, 2025, 09:29:00 PM
Don't worry too much - it may suddenly click for you!  Thanks so much for helping me to patch it.
#14
In Development / Re: Levels by Crane
Last post by JawaJuice - November 23, 2025, 09:25:21 PM
Well, you got me beat this time! I can no longer backroute the level but neither can I see what you're trying to get the player to do here - I think I'll have to leave it to someone better than I to solve and move on to your other levels :)
#15
In Development / Re: Levels by Crane
Last post by Crane - November 23, 2025, 08:39:01 PM
Yes, yes we can!
#16
In Development / Re: Levels by Crane
Last post by JawaJuice - November 23, 2025, 07:35:40 PM
Quote from: Crane on November 23, 2025, 07:05:25 PMNot to worry - that's what playtesting is for.  This was an easy enough fix.  And maybe that trap is involved, or maybe not.

We could do this all night :D

#17
In Development / Re: Levels by Crane
Last post by Crane - November 23, 2025, 07:05:25 PM
Not to worry - that's what playtesting is for.  This was an easy enough fix.  And maybe that trap is involved, or maybe not.
#18
In Development / Re: Levels by Crane
Last post by JawaJuice - November 23, 2025, 06:53:47 PM
Quote from: Crane on November 23, 2025, 06:26:09 PMLooks like that I have to plug up that gap after all!  4th time lucky?

Probably not lol ;)

Spoiler
Given that this solution now utilizes the steel that wasn't there before and also relies heavily on precise timing/blind luck, I'm guessing this isn't want you're looking for either! I'm just not doing what you want me to do here, am I? Something tells me that trap on the right should be involved (otherwise what's it there for?), but I don't see how.

#19
In Development / Re: Levels by Crane
Last post by Crane - November 23, 2025, 06:26:09 PM
Quote from: JawaJuice on November 23, 2025, 06:13:43 PM
Quote from: Crane on November 23, 2025, 05:42:30 PMNot quite.  Always going to be backroutes with enough playtesters!  Let's see how this does.  I moved the leftmost steps closer to the exit.

Third time lucky? :XD:


Looks like that I have to plug up that gap after all!  4th time lucky?
#20
In Development / Re: Levels by Crane
Last post by JawaJuice - November 23, 2025, 06:13:43 PM
Quote from: Crane on November 23, 2025, 05:42:30 PMNot quite.  Always going to be backroutes with enough playtesters!  Let's see how this does.  I moved the leftmost steps closer to the exit.

Third time lucky? :XD: