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#11
Lix Main / Re: Lix for kaywhyn
Last post by kaywhyn - September 15, 2026, 12:17:14 PM
Ah, you have indeed mentioned tweaker specifically and not the rewind to previous feature, and I did have a feeling you meant the one where a menu opens to tweak assignments, which is exactly like the replay edit mode of NL

Quote from: Simon on September 15, 2026, 04:29:25 AMConsider: You got your feature that I don't like but you claim is better. Now it's your turn to give feedback to what you don't like but I claim is better. You're already predisposed to tell me what sucks about the tweaker. This is the best way for me to get feedback.

I think there's a misunderstanding here. Nowhere have I said that the Lix tweaker isn't good or that I dislike it (same goes with NL's replay edit mode). Rather, I acknowledge that the tweaker is available in Lix, I simply choose not to use it when I play Lix and that I have a preference for using the hotkeys for the other various functions here because it feels more natural to me and how I'm very used to playing Lix/NL this way. The simplest answer being is that I'm one of those players who prefers to not bring up a menu during gameplay because it feels like it slows me down more than it should. Thus, it's preference more than anything and my gameplay style. Also, I generally have to do things in a very specific way, as doing otherwise doesn't usually go down well for me. Hence why I kind of say it can appear I exhibit OCD-like traits :P

As a matter of fact, I have probably only used NL's replay edit mode a few times ever, so I almost never use that either, simply because I don't feel the need to as well and again, I prefer not to bring up a menu during gameplay. Also, when I play NL, I generally prefer clicking the skills with the mouse rather than using the hotkeys to do so. Guess who's going to be in a lot of trouble for the Lix multiplayer session next month :laugh: :P Nah, I will have my skills hotkeys ready before then, as was advised to me ;)

As a side note, I believe there is a topic on the General Discussion board on what browser people prefer using. I answered that I use Firefox and that I generally prefer clicking with the mouse to browse rather than using keyboard shortcuts. Again, my preference even though yes, I understand what you meant that the latter should be a much better and far faster way to browse the web :P It's also that I'm far too used with clicking instead of keyboard shortcuts :laugh:

So yes, I'm weird like this, as sometimes I prefer clicking, other times I prefer keyboard shortcut :P     

Anyway, I still plan to uphold my end of the deal and get video footage of the Lix tweaker, especially after what you've done for me to help with my last few NepsterLix video streams ;)     
#12
Lix Levels / Re: NepsterLix
Last post by Simon - September 15, 2026, 05:42:42 AM
Quoteand my suggestion with "Time Out" would be 3180 since the level would give 210s time limit.
Quote from: kaywhyn on September 15, 2026, 02:06:00 AMicon turns green at 2662 ticks and hence the last Lix required to be saved fully exits by around 2673 ticks
NepsterLems version of the level has a 3 minute time limit.

Lemmings 1 runs at 17 physics updates per second, I believe NL is the same. You get more work done in 1 NL second than in 1 Lix second. Lemmings 1 takes about 3.1 seconds to first spawn. That allows you ~3,007 physics updates in NL after first spawn.

Lix runs at 15 physics updates per second, first spawn is at 60 ticks, and C++ Lix (from year 2016) counts time limits starting from 30 ticks. If we insist on 3 minutes at normal Lix speed, C++ Lix would have allowed 2,670 ticks after first spawn, which is 2,730 ticks from the artificial zero 4 seconds before spawn.

Nepster's reference solution takes 2,739 to win and even has a manual nuke at 2,808. That wouldn't have passed under the strict 2,730 tick 3-minute bar. You were faster at 2,662, you proved it's possible to put 2,730 into the title and still have it doable, but Nepster's reference replay would fail to solve. What to do?

Let's put 3,000 into the title? Round number, and it's only 3.5 seconds tighter than Lemmings 1's 3 minutes. The reference replay accomplishes it comfortably with 17 seconds to spare. And everybody else's solution passes, too.

Archeology: C++ Lix never shipped NepsterLix and people had to get NepsterLix from this thread instead. In March 2016, I put NepsterLix into D Lix. Already there, we had the mismatch of #SECONDS 210 (= 3:30) in Time Out and 3min in Time Out's title.

I conjecture: Nepster wanted 3 minutes because NepsterLems came first and had 3 minutes. Then he found 3 minutes too tight at 15 ticks/second, and bumped it to the next bigger round-looking value of 3:30. Then he (I think it was him?) put time limits into the titles, and somehow we wrote 3 minutes into the title in Lix even though that's again too tight.

I'll change the 3,180 in the commit to 3,000.

Quote from: kaywhyn on September 15, 2026, 02:06:00 AMThanks for the update to the rewind to previous feature for the 0.10.35 Lix release. Still need to get the approximately 30 minute video footage to you of how I use it

--> other topic: Lix for kaywhyn

-- Simon
#13
Closed / Re: [?][SUG][ED] Adjust backgr...
Last post by WillLem - September 15, 2026, 05:14:32 AM
Reading over this topic again, the best solution to Proxima's concern is to allow the Editor to access special's 'amiga_blue' and 'dos_black' background tiles from anywhere - this will be added in the next Editor update.

Meanwhile, I've forgotten why I was bothered about background brightness when I first made this topic and it hasn't really been an issue since. It's possible to disable backgrounds if they're an issue; maybe an option could be added to make them a lot darker and fuzzier, but it's probably not worth it at this point.

So, let's close this topic as resolved.
#14
Lix Main / Re: Lix for kaywhyn
Last post by Simon - September 15, 2026, 04:29:25 AM
Quote from: kaywhyn on September 15, 2026, 02:06:00 AMThanks for the update to the rewind to previous feature for the 0.10.35 Lix release. Still need to get the approximately 30 minute video footage to you of how I use it

I have already seen you use the rewind-to-skill with the option at -2. Your usage matches how I thought you'd use it.

In the 30 minutes, I'd like you to use the tweaker. It appears when you press the filmstrip icon, it's above the nuke icon. When you would reach for your rewind, instead try to accomplish your goal with the tweaker.

Consider: You got your feature that I don't like but you claim is better. Now it's your turn to give feedback to what you don't like but I claim is better. You're already predisposed to tell me what sucks about the tweaker. This is the best way for me to get feedback.

-- Simon
#15
Closed / Re: [?][SUG][ED] Resize upward...
Last post by WillLem - September 15, 2026, 02:29:42 AM
This probably isn't needed now that we have the Crop rectangle. Its functionality could potentially be expanded so that it can crop outwards as well as inwards, making it much easier to quickly resize the level in any direction we want.

Closing this as resolved.
#16
Lix Levels / Re: NepsterLix
Last post by kaywhyn - September 15, 2026, 02:06:00 AM
Sunday, September 13, 2026 stream is over, and I'm happy to say that after a few weeks of streaming, I have now solved all of NepsterLix! :thumbsup: My entire replay collection is attached, including for the Outtakes rank that I didn't post last time. Here, I will post my feedback for Outtakes, as I didn't do that last time either.

Outtakes Rank Feedback

A Move on the Roof - Nice level to start off the rank. Looks difficult but it's not as bad as it looks despite the situation they're in at the very start and the high release rate.

The Flight - Nice variant of a builder trick but with the batter instead! It's kind of easy to deduce the solution, given that the lack of the floater sort of leads one to discover the main trick of the level sooner or later. Also it requires players

Spoiler
to know that being flung by the batter resets the fall distance in order to help Lix survive otherwise fatal falls.

I figured out the solution fairly quickly, so after that it was a matter of executing it properly. Luckily, resources aren't tight at all, though I didn't realize until later that I was making an unnecessary sacrifice at the start. Once I stepped back a bit, then the solution was clearer to me.

The Shortcut - Not hard at all and probably a backroute, so maybe that's why the level's in the Outtakes rank?

Poor Wee Creatures - Twin Edition - This level is in NepsterLems, I think the Neutron Star rank? For some reason, the level feels a lot easier in NepsterLix, though given the solution I used, losses added up much quicker than I thought they would. Even then, I didn't feel the save requirement was too much of a problem in any way. Probably just the fact the Lix version gives platformers is what makes the level easier compared to the NepsterLems version, which sticks to classic 8 skills only.

It's hero time again! - 1min - Also in NepsterLems, where it also has a 1 minute time limit, as the level title is kind of a throwback to being a Mayhem 3 type level: 99RR and 1 minute time limit, with the only thing that doesn't make it Mayhem 3-like is the fact you're allowed to lose 1. My solution here does fulfill 15n + 30, though it seems that Lix D uses 15n + 45 instead, so either way my solution finishes on time (according to running the replay in Lix, the save requirement got met at 875 ticks [icon turned green] and exits out at 881 ticks.

We all fly down - Quite possibly the hardest level in the entire Outtakes rank outside of the final 3 levels which are much harder repeats of 5-of-all levels. I was stuck here for a while, though it seems I simply just had the mistake of when and where to assign the blocker and second digger in order to

Spoiler
make a step so that the others who are still yet to spawn don't splat, as it's really slow. Also that was a really nice touch that the digger needs to go all the way down before bashing, and that she needs to release the others that are trapped in the pit at the bottom :thumbsup:

Here, Lix autosaves my replay for the level as being the 11th level of the rank by prefixing with an 11 even though it's listed as the 6th level in the order.X file for the rank. As such, all my other replays in the order are shifted over a spot. Looks like an accidental misnumbering of the level file name there, as it's prefixed with an 11 instead of a 6.

Just a quickie - 30sec Also in NepsterLems with a 30 second time limit. I revisited this level after solving all of the Outtakes rank to get a new solution that does finish under the 15n + 30 formula, as that was what I was going by with the time limit levels. As such, the solution also finishes under the 15n + 45 formula. Think I remember doing something slightly different in the NL version though it's pretty close to my second Lix solution IIRC. Here, my second solution has the icon turn green at 451 ticks, so it does seem it should be possible even under the 15n formula (just 1 tick over).

edit: Yup, it is (3rd replay attached), where the icon turns green at 405 ticks and the last required Lix fully exits by around 416 ticks.

Time Out - 3min - This level is also in NepsterLems but there it has a 3 minute time limit just like the title says here for NepsterLix. Even though the level file itself says 210 seconds, not sure if the level title should reflect that or 3mins instead to match the NL version. However, as Simon has mentioned, it's better if the level title mentions the number of ticks, and I agree with this change for the next update.

Anyway, revisited this level as my original solution would time out. Here, the icon turns green at 2662 ticks and hence the last Lix required to be saved fully exits by around 2673 ticks. Thus, if going by the 3 minute time limit, this finishes under 2730 ticks by the 15n + 30 formula and therefore also finishes on time with the 15n + 45 formula.

Big Ice Block - The Challenge Repeat of 5-of-all 2 but reduced to a 1-of-everything skillset instead of the original 5-of-everything. Much harder as a result, though my solution uses a lot of pixel precision. I checked Nepster's replay and it is so much easier!

Spoiler
For whatever reason, I keep forgetting about runners being able to jump much farther than a walker! :forehead:

Stopping Stones - The Challenge Repeat of 5-of-all 4 but this time the skillset is reduced to a 3-of-everything from the original 5-of-everything. Wow, what an amazing but really hard level, though I once again made it much harder than it needed to be, after checking Nepster's replay! :forehead:

Spoiler
Ok, so it's still possible to stay at the bottom entirely. So, my comment that you need to go over the top as much as possible is moot, though hey, got to give me credit for a really outside the box thinking and solution here! :P

Lots of Small Tasks - The Challen. - Repeat of 5-of-all 13 with the same 5-of-everything skillset but made much harder with a much higher save requirement. Before I looked at the level for the very first time in the stream, I kind of had the feeling the skillset would be the same :laugh: Ok, great level to finish off the pack on and one in which it didn't take me as long as I thought it would, probably because I was really thinking on how to do the subsections very efficiently and was spot on for the most part. I even save more than the requirement in the end! :lem-mindblown: :laugh: :thumbsup: Very satisfying to solve I must say! :thumbsup:

FYI, this level is in NepsterLems but as a 10-of-everything level in the Moon rank.


I revisited two earlier levels after solving Outtakes 11, On the Edge of Death (Sun 16) and Gray Walls (Black Hole 2), in order to beat them under the time limit that's present in the NepsterLems version. The former has a 1 minute time limit, while the latter has a 2:30 time limit. Currently, Sun 16 is impossible to beat under the 1 minute time limit, as the last Lix doesn't spawn on time and still has a bit of walking distance to reach the exit before the 930 ticks is reached. The problem is simply due to not being able to adjust the spawn interval at any point during gameplay.

For the latter, my original solution would time out, but my new replay finishes on time. Here, icon turns green at 2237 ticks and the last Lix required to fully exit at around 2248 ticks, which is under 2280 ticks by the 15n + 30 formula and therefore this also finishes in time under the 15n + 45 formula.


All right, after a few weeks of streaming NepsterLix and 3 years after I had solved all of NepsterLems, I have now solved all of NepsterLix too! :thumbsup: Wow, despite being many times harder than NepsterLems IMO, still an amazing level pack by Nepster here with NepsterLix! :thumbsup: So, guess I haven't lost too much of my touch with Nepster's levels after all this time even though there were some solutions I couldn't remember for a time, as well as despite how some of these levels are new to me due to not being in NepsterLems.

Quote from: Simon on September 12, 2026, 07:42:09 AMYou mowed through all the hard maps. Congratulations.

Thank you! :thumbsup:

QuoteHouse of the Mad Trickster: Nepster's replay will still solve the level even if we

Change candidate
cover the rectangular hole's entire ceiling with buzzsaws. Climbers will now die in the rectangular hole. Reason to implement this change: The level will feel more honest; deadly nooks are deadly.

I'll implement this change.

Quote from: Simon on September 14, 2026, 09:56:43 PMThanks, it's a good suggestion to write the tick count directly into the title. That removes the guesswork for how much time passed in older Lix versions before the first spawn when Nepster made the levels. It turns out that levels started at 30 ticks, then 2 seconds passed until the first spawn at 60 ticks, and these 2 seconds counted against your time limit. (Nowadays, singleplayer levels start at 45 ticks and multiplayer at 0 ticks.)

Lix doesn't support time limits any more, but Lix shows the current number of ticks in the tweaker, and that makes ticks the best unit of time for the title. I'll earmark changing seconds/minutes to ticks in the titles for the next release.

-- Simon

Agree here with making the change to the level and also with mentioning the number of ticks in the level titles for those that were intended to have a time limit :)

Quote from: Forestidia86 on September 14, 2026, 01:58:00 PMand my suggestion with "Time Out" would be 3180 since the level would give 210s time limit.

I already mentioned it earlier, but the NepsterLems version of the level has a 3 minute time limit.

Quote from: kaywhynTime Out - 3min - This level is also in NepsterLems but there it has a 3 minute time limit just like the title says here for NepsterLix. Even though the level file itself says 210 seconds, not sure if the level title should reflect that or 3mins instead to match the NL version.

Anyway, happy to out with my feedback for pack authors and to be able to help Simon out with providing Lix feedback! :thumbsup: Thanks for the update to the rewind to previous feature for the 0.10.35 Lix release. Still need to get the approximately 30 minute video footage to you of how I use it, but that will be at some point in the future when I'm able to get to it. I currently have a lot going on and hence I can't guaranteed I'll be quick with getting Simon my video. Anyway, I of course will let him know when I have it unlisted on my channel ;)
#17
Closed / Re: [?][SUG][ED] Right click &...
Last post by WillLem - September 15, 2026, 01:43:59 AM
I did consider adding this, and explored whether it would be possible.

Since NLEditor now supports horizontal-only and vertical-only drag (as well as the other various drag actions already supported), it would be more complicated than it's worth to add a 'bypass grid whilst held' hotkey; the mouse-related hotkeys would need to be able to stack in this case, so that the other hotkeys could also take effect alongside it: not trivial, and potentially very messy.

Or, it could be an independent hotkey to just bypass the grid whilst held, but since it's easy to toggle the grid on and off with F9 (and, we now have a visual grid in the background to let us know whether it's currently active or not), this overrides the need for a bypass key to exist anyway.

So, this one can be closed. Thanks for the suggestion anyway @Silken - if you start making levels again, feel free to post with any other ideas you might have to help improve Editor workflow.
#18
Editor Bugs & Suggestions / Re: [+][SUG][PL/ED] Eraser Pie...
Last post by WillLem - September 15, 2026, 01:20:53 AM
Just giving this a bump. Do we want NL/CE to have a collaborative "erasers" style to which anyone can add eraser pieces as needed?

If there are no replies, I'll close this as resolved in a minimum of 14 days from the date of this post.
#19
In Development / Re: so you actually made it he...
Last post by WillLem - September 15, 2026, 12:19:43 AM
Welcome to the Forums @lemmkeev20.

Quote from: IchoTolot on September 12, 2026, 07:06:48 PMgather them all in one topic instead of making a new one for each

Agreed. It may be worth merging the existing individual level topics into one.
#20
Lix Levels / Re: NepsterLix
Last post by Simon - September 14, 2026, 09:56:43 PM
Thanks, it's a good suggestion to write the tick count directly into the title. That removes the guesswork for how much time passed in older Lix versions before the first spawn when Nepster made the levels. It turns out that levels started at 30 ticks, then 2 seconds passed until the first spawn at 60 ticks, and these 2 seconds counted against your time limit. (Nowadays, singleplayer levels start at 45 ticks and multiplayer at 0 ticks.)

Lix doesn't support time limits any more, but Lix shows the current number of ticks in the tweaker, and that makes ticks the best unit of time for the title. I'll earmark changing seconds/minutes to ticks in the titles for the next release.

-- Simon