Recent posts

#11
Lemmings Main / Re: What's your thoughts on th...
Last post by Erickk64 - May 15, 2026, 02:53:18 AM
Quote from: Luis on May 15, 2026, 02:15:53 AMI also played Lemmings PS3. It was the first game where I have gotten a Playstation trophy. The game was an attempt at making a new Lemmings game without the old classic levels. I enjoyed it for what it is but thought it could have been better. There were only two backgrounds.

About the special graphic levels. The design of those levels were inspired by other games. Like "Shadow of the Beast" for the Amiga. I don't think Team17 have the license for those games, so they didn't gave those levels unique graphics. Unfortunately this made "What an AWESOME level" easier. While I love the PSP version it does have some problems.

1. Lemmings walk slower. They increased the time limit on the levels to compensate. Mayhem 16 now has two minutes. Despite the slower walk speed, it's still possible to beat most of the levels under the original time limit.

2. The release rate for "All or nothing" is 10 instead of 99. This made the level easier.

3. The terrains they added in some levels made the level easier. For example "Tightrope City" was just a straight line in the original. Now it has wood below it. A bomber can explode and the wood will save the Lemmings from falling to their deaths. You don't even need the umbrella in "Postcard from Lemmingland" because the grass on the pillar will save the Climber from killing himself.


1. Yeah I wished PS3 lemmings was a more bigger game, it would be cool if there was more styles for the levels and maybe even a level editor, also I heard the trophies for that game is pretty "challenging", especially with that "Lemming leader" trophy
2. It's definitely a shame they didn't have the license for the special crossover levels, it would be cool to see something like the MENACING! Level in PSP lems
3. I did know about these other changes they made but Honestly I did not notice that much that the lemmings walked slower, maybe it's because I'm already used to them be walking slow since I also played a lot of the PSP version
#12
Lemmings Main / Re: What's your thoughts on th...
Last post by Luis - May 15, 2026, 02:15:53 AM
Hey long time no see everyone.  :thumbsup:  The last time I was logged in was on July 21 2018. I came back because Lemmings PSP turns 20 this year. I was 17 years old when I bought it. It was one of those games I played so much. I was one of the few people who talked a lot about it in this forum.

I also played Lemmings PS3. It was the first game where I have gotten a Playstation trophy. The game was an attempt at making a new Lemmings game without the old classic levels. I enjoyed it for what it is but thought it could have been better. There were only two backgrounds.

About the special graphic levels. The design of those levels were inspired by other games. Like "Shadow of the Beast" for the Amiga. I don't think Team17 have the license for those games, so they didn't gave those levels unique graphics. Unfortunately this made "What an AWESOME level" easier. While I love the PSP version it does have some problems.

1. Lemmings walk slower. They increased the time limit on the levels to compensate. Mayhem 16 now has two minutes. Despite the slower walk speed, it's still possible to beat most of the levels under the original time limit.

2. The release rate for "All or nothing" is 10 instead of 99. This made the level easier.

3. The terrains they added in some levels made the level easier. For example "Tightrope City" was just a straight line in the original. Now it has wood below it. A bomber can explode and the wood will save the Lemmings from falling to their deaths. You don't even need the umbrella in "Postcard from Lemmingland" because the grass on the pillar will save the Climber from killing himself.

There's more but it would be too long. Anyway happy 20 years anniversary for the PSP Lemmings.  :birthday:
#13
Lemmini / Re: [RetroLemmini] PimoLems
Last post by ericderkovits - May 15, 2026, 12:53:42 AM
Yes, the 3 special levels require the castle tile set which is attached here.

place it in the resources/styles folder
#14
Lemmini / Re: [RetroLemmini] PimoLems
Last post by hrb264 - May 14, 2026, 08:09:20 PM
Does this version of Pimolems have the 'special' levels? I wasn't able to load these and have finished most of the pack.
#15
Community Edition / Re: [RELEASE] NeoLemmix Commun...
Last post by WillLem - May 14, 2026, 01:22:20 PM
1.1.1 Hotfix Update

A fairly important bugfix. Seemed worth releasing this ASAP as it involves user content support.

:lemming: Bugfix - Graphics can once again be user-customised by replacing the image in the file system. Please note - if you are running CE from within a NeoLemmix 12.14 directory, it's necessary to add a "ce-" prefix to the image filename (if running from native CE directory, the prefix is already added).



If you already have CE 1.1 and don't want to download everything again, simply drop the attached .exe into your existing directory. Otherwise, download 1.1.1 as normal from here:

Get the latest version here.

#16
Site Discussion / Re: Lemojis!
Last post by Simon - May 13, 2026, 11:06:49 PM
File upload for smileys via forum web interface was broken yesterday. No time to investigate now. Guess: File permission crap on the server, but then why, it worked 3 weeks ago, we didn't update forum software. Workaround was: I copied some of the images manually to the webserver, replacing old smileys of exact same names.

Alternative: There is setting to allow global mods to upload images. Admins can activate that. Haven't activated it now, seemed too risky. Reason 1: I'll be unavailable for troubleshooting. Reason 2: File upload was broken yesterday for me anyway. Ask namida or wait until I have time.

-- Simon
#17
General Discussion / Re: General Comings and Goings
Last post by IchoTolot - May 13, 2026, 09:06:21 PM
I will be away on a little holiday until Sunday. 
#18
In Development / Re: Revenge of the Lemmings - ...
Last post by Proxima - May 13, 2026, 02:36:51 PM
It's not possible to save all on that level. But I don't consider it a major spoiler that both exits are used; that still doesn't tell you how to get enough lemmings there.

Also, I am very strongly against giving one level a title taken from another level, even if it's one we are not using. Mobius did a lot of this in the past and it has caused a lot of confusion that is now adding to the workload. Let's learn from this mistake and not repeat it.
#19
Site Discussion / Re: Lemojis!
Last post by WillLem - May 13, 2026, 02:05:30 PM
Quote from: Simon on May 12, 2026, 08:17:40 AMI had no time for the tedious manual work in a single session.

I'm happy to help with this. If you show me how to do one, I'll do the rest.
#20
In Development / Re: Revenge of the Lemmings - ...
Last post by WillLem - May 13, 2026, 02:04:25 PM
Quote from: mobius on April 28, 2026, 12:35:48 AM-Perhaps we should alter the title of "we go separate ways" [originally Dangerzone] as it might spoil the solution for some.

I'd suggest going with "Gotta Save 'Em All", a title from a now unused RotL level. If it's a 100% save requirement level, this might be the perfect time to use it.