Recent posts

#11
Site Discussion / Re: SMF 2.1.7 released - need ...
Last post by WillLem - Today at 01:34:30 AM
Quote from: Lana T. on April 26, 2026, 02:21:01 PMIf there's anything I can do to support the forum, please let me know, I don't want it to be replaced...

The 3 best things you can do to support the Forum:

1) Reply to topics/posts, even if it's just to say that you've read it
2) Start/continue ongoing conversations
3) Tell people about it! https://www.lemmingsforums.net
#12
Live Event Scheduling / Re: Simon streamed Level of th...
Last post by Silken Healer - August 02, 2026, 10:03:14 PM
Quote from: Simon on June 11, 2026, 03:52:21 PMIn all strictness, I play background music from random sources without permission. Unsure yet if I want that on Youtube.

I'll probably use archive.org to upload them to not YouTube.
#13
Lemmings Main / Re: WinLems Custom Levels
Last post by Simon - August 02, 2026, 09:11:31 PM
Welcome to the forums!

Thanks for sharing the level pictures. It's always lovely to see new ways to use these old tilesets. Nice artwork! Every author has his own unique style.

With "WinLems", do you mean WinLems by Warren Gaylen (from 2007, which looks like it accepts .DAT files) or do you mean Lemmings for Windows 95 (whose directory is also called Winlemm)? It's a nastily similar name. I believe neither of these two games has active players here. From early 2025: Giga's topic about Warren Gaylen's WinLems

You can attach your levels. Or you can upload .DAT packs to Mindless's Lemmings Level Database.

-- Simon
#14
Editor Bugs & Suggestions / [+][SUG][ED] Open recent files
Last post by Guigui - August 01, 2026, 02:16:28 PM
In the file menu, is it possible to add an 'open recent' rolling menu with sometimes like the ten last levels worked on ?

All editors I use outside NL have this handy option, and I miss it here.
#15
Game Bugs & Suggestions / Re: [✓][SUG][PL/ED] Keep playt...
Last post by Guigui - August 01, 2026, 09:01:56 AM
This sounds fine for a try.

Another suggestion for keeping or erasing replay may be to use the popup already existing when closing a level within the editor.
Instead of asking to save the level, ask if save level+replay, save level only, or save none.

Also is the auto_playtest folder inside the replay folder or in the main directory ? Inside replay folder would make things cleaner.

Finally on a side note I'm wondering where are the current replays stored ? When the playtest is done it simply disappear as far as I know.
#16
Game Bugs & Suggestions / Re: [+][SUG][PL/ED] Keep playt...
Last post by WillLem - July 31, 2026, 11:51:21 PM
OK, this has been implemented in:

NLCEPlayer commit 90681dd.
NLEditor commit c0e4617.

A directory called 'Auto_Playtest' is created when playtesting a level. The replay is saved with the Level ID as the title (because the level might not yet have a title, and the Level ID is one of the best ways to ensure a unique file name).

When subsequently playtesting the same level, if the replay is found within the 'Auto_Playtest' directory, it is loaded into the player.

The Editor has an option for 'Keep Playtest Replays'. If unchecked, the 'Auto_Playtest' folder is deleted when closing the Editor - otherwise, the directory (and any replays therein) is kept.

We'll give this one a test run in 1.1.3.
#17
Level Design / Re: How do you differentiate a...
Last post by namida - July 31, 2026, 07:51:21 PM
Quote from: Dullstar on March 06, 2026, 07:37:04 AMOf course, I'm sure these are intended to be guidelines and not hard rules, but I think this one has an interesting caveat: providing more skills than absolutely required will often allow more possible solutions (which makes the level easier), but if the excess skills don't actually open any new solutions, then it could potentially make things harder by obscuring which skills you're actually supposed to use.

Yes - and doing this can also contribute to the overall difficulty of later levels too, if the player has adjusted to "this pack makes use of decoy skills".

Lemmings Plus III intentionally does this with...

Reveals a key part of the solution for an early-Fierce level
...surplus bombers. It's very frequent for levels, including 100%-required levels, to give more bombers than are useful and/or the save requirement allows for. So when the player reaches Fierce 1, a 100%-required level that includes a bomber in the skillset, it's just doing this again, right? Wrong. The bomber is used in that level's solution to cancel a digger; the bombed lemming falls into an exit before he can explode, making 100% still possible.

It's a more well-known trick now, but only one other level had done something like this at the time, and that level didn't have the bomber exit, it just had the bomber fall some distance after digger-cancelling to explode elsewhere.
#18
General Discussion / Re: [POLL] Lemmings Forums UK ...
Last post by Flopsy - July 31, 2026, 06:13:18 PM
No worries on having to knock the 2nd day on the head, at least I booked it fully flex so I can get a full refund on it.

Hopefully we get a few more for Leeds but 6 is a decent number if not  :thumbsup:
#19
General Discussion / Re: [POLL] Lemmings Forums UK ...
Last post by Kingshadow3 - July 31, 2026, 05:23:55 PM
Quote from: WillLem on July 31, 2026, 05:19:49 PMYeah it looks like it's worth dropping the 14th and just doing Leeds on the 13th.

I'm a +1 so there should be at least 6 of us in Leeds.

If we're dropping the Liverpool visit. I'll cancel my hotel booking and the train tickets for the 14th.

It's a shame but I hope we can give Liverpool a chance in the future.
#20
General Discussion / Re: [POLL] Lemmings Forums UK ...
Last post by WillLem - July 31, 2026, 05:19:49 PM
Yeah it looks like it's worth dropping the 14th and just doing Leeds on the 13th.

I'm a +1 so there should be at least 6 of us in Leeds.