Recent posts

#11
NeoLemmix Levels / Re: Oh Yeah More Lemmings by M...
Last post by MASTER-88 - May 22, 2026, 05:36:04 PM
Im not are check out this channel in few weeks. Is Step 4 goes too hard? ???

If you need some help about tricks or etc.. I´ll answer. Step 4 & 5 contains some unique stuffs all around.

Step 4 is still much easier overall. Step 5 is just Pure hell. :devil:  Its contains maybe most hardest lemmings levels you can ever imagine.  :evil:

Wish luck if anyone could beat this pack. Im not are make 1.01 version yet. I´ll work it. Its will at least patch few backroutes steps 1-3 and add some new talismans.

#12
NeoLemmix Levels / Re: [NeoLemmix] The Complete R...
Last post by Guigui - May 22, 2026, 05:28:16 PM
Thanks for the explanation kaywhyn, I was not even aware of the differences between DOS and AMIGA version of the game.

Can you confirm that the Present and Sunsoft ranks in the Genesis version of the game have not been reversed by previous people here ? If so, I'd like to work on that if time allows.
#13
Lemmini / Re: Bug (Retrolemmini 3.0) - L...
Last post by hrb264 - May 22, 2026, 08:03:43 AM
Quote from: ericderkovits on May 22, 2026, 12:39:00 AMLemmings also get trapped at the ceiling not only in Retrolemmini, but also SuperlemminiToo

Yeah, to be clear I'm not saying it should be changed, but I noticed it happening a few times now and it was interfering with a solution i tried for the level (although I worked out how to complete the level without this)
#14
Lemmini / Re: Bug (Retrolemmini 3.0) - L...
Last post by ericderkovits - May 22, 2026, 12:39:00 AM
Lemmings also get trapped at the ceiling not only in Retrolemmini, but also SuperlemminiToo
#15
NeoLemmix Levels / Re: [NeoLemmix] The Complete R...
Last post by kaywhyn - May 22, 2026, 12:04:05 AM
@Guigui

You didn't link to the topic for the Class Edition Reverse Lemmings pack properly, but that one is by WillLem and is for the most part identical to Colorful Arty's NL pack, except he uses the Amiga version of the levels instead of the Dos ones like Colorful Arty does. Meaning, a lot of the levels that lack the water across the bottom on Dos will be present in WillLem's pack because it's there on the Amiga version. However, Colorful Arty's New Formats NL version is pretty much a remastering of his Old Formats and SuperLemmini version of the packs and hence can be thought of as an entirely new pack even though all the levels are the same in them. It's also a completely separate pack from WillLem's version even though they both contain the same levels.

TLDR: Playing through both of them are worth the time! ;)
#16
NeoLemmix Levels / Re: [NeoLemmix] Xmas Lemmings ...
Last post by kaywhyn - May 21, 2026, 11:56:35 PM
@Guigui

Congratulations on clearing the pack! :thumbsup: Indeed, as mentioned the Bonus levels were originally in both the Retro and Avant-Garde ranks and are simply the 3 hardest levels from those ranks. I was one of the pre-testers for this pack, as were Niesch and joshescue. From what I remember, I was able to clear both ranks save for one level in the Avant-Garde rank (Avant-Garde 10 from what it sounds like based on your feedback) before Armani released the pack. Same thing with the Bonus levels, but that was more I didn't get a chance to play them much as I was busy with my Lemmings World Tour LP at the time IIRC.

The hardest Bonus rank levels for me were Bonus 1 and 2, with the latter I really made a miss of the solution :laugh:

Regarding Bonus 6, nice to know one of my contest levels that you played and solved earlier this year helped you with this one! :laugh: :thumbsup:

As for another pack to play, I highly suggest and recommend WillLem's Lemminas and its sequel Lemminas 2. Both are on the easy/medium side for the most part, with the latter intended to be easier and also the smaller pack of the two.     
#17
NeoLemmix Levels / Re: [NL 12.7.0+] Lemmings Dest...
Last post by JawaJuice - May 21, 2026, 07:35:29 PM
After playing through and thoroughly enjoying Lemmings Migration a few years ago, I thought it was time to revisit Destination! This pack represents a significant step up in difficulty from Migration and the last time I attempted it (probably a year or so ago), I gave up about half way through the Argon rank but this time around, I stuck with it and managed to complete the pack. It's taken the best part of a week, on and off, but I got there!

Not gonna post detailed feedback because Nessy doesn't seem to be active any more, but I will just say I really like Nessy's approach to level design. Almost without exception, these levels are about hard problem-solving and not pixel-perfect, precise execution, 99 RR headaches or crazy time limits. So very much my bag!

Having now finished the pack, I would say that the first half of the Radon rank is about on a par with Xenon in terms of difficulty, but from Radon 11 onwards, things definitely reach a new level. Synthetic (assorted Contest levels) doesn't really offer much respite and is about as hard as the Radon rank I would say.

Lots of really clever design here, so it's challenging to pick out favourites; there're just so many great brain-teasers throughout the last three ranks, all of which have relatively long solve times. I will pick out what I thought were the hardest levels though:

Xenon 2 (Megablast... sorry, Snow Patrol)
Xenon 10 (Time For A Factory Reset)
Radon 3 (The Hanger)
Radon 11 (Wanderlust)
Radon 19 (Eulogy Of Surrealism)
Synthetic 6 (How To Self-Destruct A Factory)
Synthetic 10 (Built To Rule The World)

Basically, the entirety of Radon 11 - 20 were really tough, but the ones above took several visits to finally crack!

Just on Radon 19...

Spoiler
Reading kaywhyn's feedback, I think we both hit on the exact same method of uber fiddly basher and blocker manipulation, but I just couldn't see any other way of doing it. Also watched Icho's replay and yeah, I gotta be honest, I never would have thought of that in a month of Lemming Sundays! If that's the intended solution, and I guess it is, it just never would have occurred to me. I'll have to stow it away in the bag of tricks... a last minute nuke where one blocker frees the blocker above that relies on nuke timing mechanics. I've seen such a thing done with a regular bomber before, but not a nuke. :P

Probably quite a few backroutes, but my replays attached. :thumbsup:

#18
Lemmini / Bug (Retrolemmini 3.0) - Lemmi...
Last post by hrb264 - May 21, 2026, 04:07:24 PM
Hi - I've noticed this happening on and off before but in Retrolemmini 3.0 there seems to be a bit of an issue with lemmings getting trapped at the top of the terrain even when their feet are still visible. I've just been trying to complete Gigalems 'into the furnace' and I have been having some issues with it because of this. I've attached my replay.

It could be that this is part of the game but I don't remember it happening before if so? Would anyone be able to take a look?
#19
Other Projects / Re: Fizzles – Original Puzzle ...
Last post by HPWsoft - May 21, 2026, 05:48:30 AM
Hi Simon,

thank you very much for the detailed feedback. This is exactly the kind of perspective I was hoping to get from people who know this genre deeply.

The input model is indeed intentional at the moment: Fizzles uses creature-first, then skill. The main reason is the mobile-first direction. On touch devices, selecting a creature first and then choosing an available action felt more natural than selecting a skill first and then targeting a moving creature. That said, your first instinct to click the skill icon is very useful feedback. It shows that the demo should explain the interaction more clearly, especially for players coming from Lemmings-style skill-first controls.

The question of execution difficulty versus puzzle difficulty is also important. My current goal is to keep Fizzles more on the puzzle-readable side, not turn it into a high-dexterity game. The current pace may be too fast for more complex levels, so I will keep that in mind during level design and testing. A pause feature or a more forgiving assignment flow is something I will need to consider carefully.

Your suggestions about small timing buffers are interesting, especially around wall turns, cliff edges, and landing. I do not want to add heavy input tools too early, but small readability or forgiveness improvements may fit the mobile-first design very well.

The digger tunnel visibility is a very concrete point, and I agree. The tunnel needs to stand out more clearly against the earth. I will put that on the improvement list.

The horizontal movement during falling is currently part of the movement behavior. I had mostly treated it as natural motion, but your observation that it can become a deliberate level design element is interesting. The case where Fizzles can fall past the pole if digging too far left is also useful to know.

About the name: yes, the "fizzle out" connotation is something I am aware of now. The name was chosen because it feels small, round, light and playful, but I understand the double meaning in English.

Thanks again for taking the time to test the demo and write such a detailed response. This gives me several concrete things to think about for the next development phase.
#20
NeoLemmix Levels / Re: [NeoLemmix] The Complete R...
Last post by Guigui - May 21, 2026, 12:46:24 AM
I have played a bit of this fun pack, but must say I am a bit confused about its actual content. To my knowledge, different things exist and I'm not sure which is which :

1) Reverse Lemmings by Colorful Arty, old format NL. Released in 2016 and discussed in this thread
https://www.lemmingsforums.net/index.php?topic=2762.0

2) Reverse Lemmings by Colorful Arty, updated for new format NL. Released in 2020 and discussed in this thread https://www.lemmingsforums.net/index.php?topic=4700.0
Arty presents this one as improvment of the 1), with a new challenge.

3) Reverse Lemmings Classic Edition included in The Complete Reverse Lemmings pack discussed here.

4) Oh No! More Reverse Lemmings.


Now my main question is : 3)=1), or 3)=2) ?


I'm also wondering if the Present and Sunsoft ranks included in the 16 bit console version of Lemmings have been reversed too ? If not and if people think this could be nice to have, I can try to start working on reversing those levels.