Recent posts

#11
Contests / Re: Previous contest design ru...
Last post by GigaLem - September 18, 2026, 12:50:07 AM
If I may make a suggestion for easy legibility, put an empty line or horizontal bar between contest rules (like after every Rule 3 of a contest) so its easier to see which entry rules per contest
#12
Lix Main / Standardize Lix to LF line end...
Last post by Simon - September 17, 2026, 03:02:56 PM
Hi,

I want to move Lix to LF line endings consistently across all operating systems.
Explanation: What are line endings (LF/CRLF)?

Situation

Documentation in doc/ is CRLF. The levels in the levels/ have a mish-mash between CRLF and LF endings. At least it's consistent within one file. Windows Lix generates levels/replays/options/... with CRLF endings. Lix on other OSes generates files with LF endings. Lix, in every version and on every OS, accepts and understands both CRLF and LF.

When I edit levels or receive levels, I run dos2unix over everything before checking it into git, so that newer stuff is standardized to LF.

Plan

Convert to LF all documentation, levels, ..., all text files in the repository. Ship only LF on all systems. This will be one big commit in the git repository that touches a lot of files at once: 507 files changed, 171,715 insertions(+), 171,715 deletions(-)

Make Windows Lix generate levels/replays/options/... with LF, not CRLF.

Reasons

LF have been the default everywhere for over 20 years, except on Windows.

Notepad, Windows's default text editor, finally works with LF in Windows 10 and Windows 11. It shows each of LF and CRLF as a linebreak.

Before, in Windows 8 and earlier, Notepad linebroke only at CRLF. Such old Notepad would display a file with LF endings in a long single line. This is the reason why the Lix documentation in doc/ has CRLF, and why I've kept CRLF in Lix's level/replay output. I like it if users can discover the formats and hack Lix at file level. But the Notepad problem doesn't exist anymore because Notepad has been fixed in Windows 10/11.

All Lix versions (forever) have understood both CRLF and LF. If newer Lix outputs LF on every system, it doesn't break backward compatibility.

I like LF more than CRLF.

Nobody should notice any new problem in the first place, unless he uses old Notepad or makes a git diff of newer levels against the mish-mash level tree. (git diff -w will ignore the line endings.) I have a soft spot for the Windows 7 users even though I've never used 7 myself. Those users should install a good text editor: Notepad++, Geany, ...

The UTF-8 Everywhere Manifesto has a paragraph about line endings:

Quote from: https://utf8everywhere.org/#faq.crlfAlways use \n (0x0a) line endings, even on Windows. Files should be read and written in binary mode, which guarantees interoperability—a program will always give the same output on any system.

The UTF-8 Everywhere Manifesto is lovely in general. If you have some technical background, read it in full. :cute:

Advice from that explanation I linked at the start:

Quote from: https://thetexttool.com/compare/crlf-vs-lfStandardize on LF in your repository and data pipelines. Only convert to CRLF at the very end if a Windows tool requires it.

And there is no such requirement because Windows Lix has accepted LF forever.

-- Simon
#13
NeoLemmix Levels / Re: NotaLems Level pack
Last post by MASTER-88 - September 16, 2026, 10:18:48 PM
Okay load newest version NotaLemmings V2.2. Here is Level 11 Mogoc Stone Track. I´ll see this level was changed a lot over previous version. And completion solution was way different with this time.

Level 11 Mogoc Stone Track Newest version
Let some skills remain (1 climber & 1 digger, so its might still backroute, but that was pretty damn complicated

Also played level 13 Multitask. This my older version completion solution work also newest version.

Level 13 Multitasking
This level was pretty easy IMO. Tough mode level, its might backroute though

Let post Level 10 Wind Tunnel solution too. Old version completion solution work as well new version.

EDIT
Level 3 No Justice
This level was genius. Take me few hours to attempts to figured out this, guess this solution is intention, seems just only possible way beat this level and also need all skills. Sure one greatest level your pack
#14
Lix Multiplayer Dates / Re: Lix Multiplayer Session - ...
Last post by Flopsy - September 16, 2026, 08:42:25 PM
Looks like we picked a good date for this then. Hope you can make it geoo  :lix-cool:
#15
NeoLemmix Levels / Re: NotaLems Level pack
Last post by MASTER-88 - September 16, 2026, 07:56:11 PM
Nice levels. 1st mode was fun and easy. I still have few levels remain, because few style is missing level 4 Egyptina level and Level 20 Menace level. No style miss step 2. Only one style is missing Step 3 Level 14 Construcktion hard.

2nd Mode was tough and here is few harder levels are remain yet. Yeah this tricky mode was pretty tough. I´ll still stuck level 29 yet.


Here is some my progress Step 3. Just Tough Mode. Yeah played just random order, those hard levels. Few sure are backroutes. I can only post 6 zip. Guess this wind tunnel was intention one so im not post that replay in this post.

BTW My Version i played is Nota 2.1.1 Zip. I´ll see here improvement version done.

Level 1
2 climber remain

Level 4 Jenga
Sure cheap backroute, I´ll only need one lemming save two neutrals

Level 5 Iron Gate
That was fun level, guess its intented solution

Level 6 one minute per each skill
Floater remain, might be intented

Level 10 Wind Tunnel
Migth be intentetion

Level 11 Mogoc Stone Tract
Cool and interesting level, here is my way

Level 23
Very hard name with this level, guess this solution is only possible
#16
In Development / Re: Random level sharing topic...
Last post by lemmkeev20 - September 16, 2026, 06:24:57 PM
first time testing lemmings 2 styles in neolemmix

for my fanpack called x-tralems :thumbsup:
#17
In Development / Re: so you actually made it he...
Last post by namida - September 16, 2026, 04:57:22 AM
Alternatively: If you're making levels this quickly, consider building a pack instead of releasing them one-by-one.

Just because many (not all!) creators follow a structure similar to the original games with huge numbers of levels in a pack and multiple ranks; doesn't mean you have to. A "pack" can also be (for example) 30 levels with no particular order or grouping. In fact, traditionally this was the more common format - most older packs are much smaller, it's only really around the time NeoLemmix took off that big packs became the norm, and even then, they're not every pack.
#18
Community Edition / Re: [RELEASE] NeoLemmix Commun...
Last post by WillLem - September 16, 2026, 12:56:49 AM
1.2 Update

Although technically a hotfix, we'll move the Minor version number on because that should've ideally been done last time! :forehead: Anyways, here's what's new:

:lemming: Styles

• The background tiles added to orig_* and ohno_* styles in CE Version 1.1 RC-1 have now been removed from those styles
• The tiles remain available in special and proxima_tile, and...
NLEditor 2.3 ensures that they are visible from the relevant orig_* and ohno_* styles for which they are intended - this is so that the tiles are still convenient to access, but - even more importantly - levels created using these tiles will be now be compatible with NL 12.14
• Meanwhile, 'amiga_blue' and 'dos_black' from special are now globally available from any style as of NLEditor 2.3
• Please see this topic for more details


:lemming: Skill Panel

• The 'Load Replay' button can now Save Replay (if clicked with RMB) and Edit Replay (if clicked with MMB). The panel button hint has been updated to reflect this


:lemming: Level Select

• Level Search now includes Author (as well as Title) in the search results
• The search results are now displayed until the user clicks 'Close' rather than disappearing to treeview when a result is clicked


:lemming: 'Clear Physics Mode' is now 'Physics View'

• A fall distance helper has now been added to entrance hatch spawn points
• All relevant assets/settings/hotkeys now refer to PhysicsView rather than ClearPhysicsMode and may need to be updated manually - apologies for any inconvenience this may cause, but it only needs to be done this one time
• The change has been made for several reasons, not the least of which is that the previous use of the word "clear" implies that the physics are otherwise unclear, which usually isn't the case. The rename simply reframes this as a tool that can be used or not rather than something which is necessary to make the game rendering "clear"
• The Physics View logic has also been refactored behind the scenes for maintainability. The functionality is identical to the user, but is now easier for the dev to work with
• The state of Physics View is reset to OFF between levels
• The panel icon has been updated


:lemming: UI / Bugfixes

• Replays can once again be loaded normally when Playtesting (CE will still try to load the Auto_Playtest replay if it exists, but manual loading is now restored alongside it)


See also: NeoLemmix Editor 2.3 Update



Get the latest version here.

#19
Community Edition / [RELEASE] NeoLemmix Level Edit...
Last post by WillLem - September 16, 2026, 12:30:49 AM
NeoLemmix Editor Version 2.3 Update

(Please see the next post).
#20
In Development / Re: so you actually made it he...
Last post by WillLem - September 15, 2026, 10:23:25 PM
Quote from: lemmkeev20 on September 15, 2026, 08:00:23 PMbut where do i share them?

If you just want to post one level at a time, I'd suggest just replying to this topic (or one of your others) with your new level. The topic will get bumped every time you post to it, and you can change the topic title every time if you want to, so people will always be informed when you've made a new level.