Recent posts

#11
Lix Multiplayer Dates / Re: Lix Multiplayer Session - ...
Last post by Kingshadow3 - September 11, 2026, 10:47:04 PM
It's been a while and I'm looking forward to playing again.  :lix-blush:
#12
Lix Multiplayer Dates / Lix Multiplayer Session - Satu...
Last post by Flopsy - September 11, 2026, 10:44:54 PM
I know I kept meaning to make a Lix multiplayer session and this time I am bringing true on it!

Myself and Simon (and Kingshadow) have agreed to play on Saturday October 17th at 5pm UTC

All are welcome and for those who are new to it, it is recommended you download Mumble for the voice chat aspect of it (optional but will improve session experience!). The Mumble server info can be obtained by PMing Simon on the forums.

Who's interested in playing? (so we can know who to expect)
#13
Lix Main / Re: Lix 0.10.35 released
Last post by kaywhyn - September 11, 2026, 09:56:33 PM
@Simon

I'm just posting to acknowledge that I've downloaded the newest version of Lix and got a chance to try out the new, tweaked rewind to previous feature before I stream in about an hour. Thanks, setting it to -2 did the trick! :thumbsup: So, I'm all set and ready for streaming! :thumbsup:

Also, thanks for featuring my Lemming King Forums avatar in the image in the above post :laugh: :thumbsup: The avatar is courtesy of WillLem who made it for me from about 4 years ago when I was pondering what my avatar should be, as I've been avatarless for about 2 years ever since I first started posting to the site back in 2020! Well, I pitched the Lemming King idea to him, just because of the huge amount of Lemmings level packs I've cleared, and he happily obliged with making one for me! :laugh: :thumbsup:       
#14
NeoLemmix Levels / Re: [NeoLemmix] NeoLemmix Intr...
Last post by kaywhyn - September 11, 2026, 09:31:33 PM
Quote from: lemchip on September 11, 2026, 09:11:26 PMIt is interesting that it's possible, but then why not just make him a stoner INSTEAD of a blocker?

Quote from: Guigui on September 11, 2026, 09:14:26 PMBlocker and stoner are definitely not the same skill. For instance in this particular level, the blocker needs to be walked on at some point. There are lots of other differences.

Yup, there are crucial differences between the blocker and stoner skills that not only set them apart from one another, but certain things will only work by being a blocker first before stoning it later. In the particular LPA level Guigui refers to, the other thing that separates the blocker from the stoner is the former turns others skills and they continue in the other direction rather than stopping, which the latter doesn't! :P Yes, it makes a turnaround point for Lemmings when you stone on ground level, but unlike the blocker, it doesn't turn Lemmings and make them perform skills in the other direction when the skill hits the stoner!

Before this LPA level, namida first made an LPO2 (Lemmings Plus Omega 2) level with an interesting application of the interaction. I won't spoil which level it is other than it's a level in the Sharp rank if you're interested in checking it out @Guigui ;)

Also @Guigui, in addition to the bomber/stoner, besides the permanent skills, the only other skill you can assign to the blocker is the walker skill to free it. This last one comes from Lemmings 3/Lemmings Chronicles, so NL is simply copying the behavior here of being able to assign the walker skill to a blocker to free it.
#15
NeoLemmix Levels / Re: [NeoLemmix] NeoLemmix Intr...
Last post by Guigui - September 11, 2026, 09:14:26 PM
Quote from: lemchip on September 11, 2026, 09:11:26 PMIt is interesting that it's possible, but then why not just make him a stoner INSTEAD of a blocker?

Blocker and stoner are definitely not the same skill. For instance in this particular level, the blocker needs to be walked on at some point. There are lots of other differences.
#16
NeoLemmix Levels / Re: [NeoLemmix] NeoLemmix Intr...
Last post by lemchip - September 11, 2026, 09:11:26 PM
It is interesting that it's possible, but then why not just make him a stoner INSTEAD of a blocker?
#17
NeoLemmix Levels / Re: [NeoLemmix] NeoLemmix Intr...
Last post by Guigui - September 11, 2026, 09:03:57 PM
Thank you for the answer Icho.
I was quite surprised to see that this was possible, but coming to think you can assign a bomber to a blocker, so why not ?
#18
NeoLemmix Levels / Re: [NeoLemmix] NeoLemmix Intr...
Last post by IchoTolot - September 11, 2026, 08:51:22 PM
Quote from: Guigui on September 11, 2026, 06:04:34 PMLemmings Plus Alpha by namida, Obliteration rank level 8. This level requires you to
Spoiler
turn a blocker into a stoner.


This is a nice trick and good level for sure, but I did not know this was possible. Did the NL Introduction Pack teach me this in one its level and I just forgot it ?

No, that one isn't featured in here.

It is rarely required as to fabricate a situation where this is 100% needed is quite hard - I experienced it myself when creating a level with that trick in mind.

As it's rare and I won't cover every niesch trick in the introduction pack, I've decided to skip it and focus on the more common ones.

#19
Lix Main / Re: Lix 0.10.35 released
Last post by Simon - September 11, 2026, 08:45:04 PM
Lix 0.10.35 released.

:lix-cool: Download for Windows 64-bit -- recommended
:lix: Download for Windows 32-bit -- fallback for ancient machines
:lix: Download for Linux 64-bit
:lix-evil: Source code
:8(): Changelog
:8:()[: Issue tracker

How to update
Quick and dirty: Extract over your old installation. Level moves will then result in duplicate levels that remain in your level tree.

Clean method: Extract to new directory, then copy these directories from old Lix into new Lix:
user/
replays/
...and any levels that you've built yourself or added manually.



  • New user option: When you rewind the previous assignment, to exactly which nearby tick should Lix rewind? Before, this was hardcoded as −1, i.e., you rewound to the tick before the assignment. Now, you can set it to, e.g., −2. When you rewind like that, then re-assign, you've tweaked the assignment to be 1 frame earlier.

    • The default is −1. This is the behavior from Lix 0.10.34 and earlier.
    • kaywhyn will want to set it to −2. This replicates NL's behavior.
    • To do that: Go to "Options" -> "Game Controls" -> "<< rewinds to nearby tick".

  • Replace library SDLang-D with sdlite. These libraries parse and generate SDLang, the file format of the trophy file and the user option file. Reason: sdlite is faster and smaller. This removes two dependencies (sdlang-d and unit-threaded) and adds one dependency (sdlite).

This release is for kaywhyn's stream.



-- Simon
#20
Lix Main / Re: Lix for kaywhyn
Last post by Simon - September 11, 2026, 06:54:59 PM
Cool, thanks!

Your end of the deal isn't urgent. As long as you'll come back to it, say, in October/November 2026, it'll be good feedback. Tonight, focus on your stream.

I'll look into releasing 0.10.35 with your feature now.

Edit: 0.10.35 is released.

-- Simon