Recent posts

#11
General Discussion / Re: [DISC] Lemmings Forums UK ...
Last post by WillLem - June 06, 2026, 03:01:07 AM
Quote from: Lucia on June 02, 2026, 12:00:16 PM(my mum went to sleep and did not wake up, I was and still am in shock not thinking clearly).

Sorry to hear about your loss Lucia. I'm sure it's a very difficult time for you right now, best wishes to you and your family.
#12
Lemmini / [✓][BUG] Builders sometimes le...
Last post by WillLem - June 06, 2026, 02:55:01 AM
This was reported by hrb264 on Discord.

It's something we've probably been aware of for a while. Sometimes, if a Blocker is used to turn a Builder, a small unexplained gap is left in the bridge:



This is unrelated to the recent left-facing Builder physics update, and has actually been present in Lemmini forever, but the update has made it easier to spot the bug.

The bug occurs in both directions. What's happening is that the Builder has already laid the brick whilst facing in their original direction, they are then turned by the Blocker mid-animation, and they step up onto nothing to then lay the next brick. The brick actually appears to vanish; this is because the sprite itself is showing a brick having apparently been laid, but it hasn't actually been painted to the level - at least not in the lemming's new direction - so when the sprite resets to frame 0, the brick "vanishes" (or, more accurately, it never actually existed).

The fix is simply to re-draw the step when the lemming turns. Yes, this means that the same step is drawn twice (in both directions), but it matches what's shown in the sprite and significantly increases Builder flexibility, so I'm happy to go ahead with this:



Note that the timing of the Builder's action is unaffected - the step is redrawn as soon as the lemming turns. Existing levels/replays ought not to be affected by this fix unless the buggy behaviour was required as part of the level's solution (e.g. in order to separate a lemming from the crowd). If any level did make use of this glitch though, I'd personally rather not support it in RetroLemmini anyway.

Attached are 2 replays showing the bug happening in both directions (the level is included with RetroLemmini).

Fixed in RLPlayer commit 70d1765.

#13
Live Event Scheduling / Re: Simon streams Level of the...
Last post by Guigui - June 06, 2026, 12:12:54 AM
Gah, I forgot the stream of course !
Hopefully I wont miss the second part, now setting an alert for this thread.
#14
Live Event Scheduling / Re: Simon streams Level of the...
Last post by kaywhyn - June 05, 2026, 06:58:14 PM
@Simon

Intended for my "We Got Mad Lemmings 3 Skills!" level. Well done! :thumbsup: I submitted 3 replays for the level, with the other two slight variants of the first.

Spoiler
The details that can differ are which pillar on the far left gets dugged and the hole in the builder staircase in the middle depending on how that and the miner are placed, but those are acceptable ;)

I don't have a Twitch, but I've watched the entire attempt of my level while you were live streaming. I just happened to still be up and lying awake in bed at the time :P Think I tried creating an account at some point in the past but I gave up in frustration because it wouldn't work for me no matter what.
#15
Live Event Scheduling / Re: Simon streams Level of the...
Last post by Flopsy - June 05, 2026, 04:35:59 PM
Great stream Simon, I solved that level the moment you ended the stream. We'll get it next time you stream!  :thumbsup:
#16
NeoLemmix Levels / Re: Oh Yeah More Lemmings by M...
Last post by MASTER-88 - June 05, 2026, 04:01:54 PM
Quote from: Guigui on May 25, 2026, 03:57:51 PMI tried a little to solve Step 5 Decimation, teased by the challenge sent by MASTER-88.

It looks like I am not PRO yet, of course, as I cannot solve it. Of course the time limit is the main issue. But the two exits makes me wonder too, do one need to use both exits ?

I´ll feel your imagine your feeling when try solved this. I did little video where i´ll show which everythings you will try will goes wrong. Armani already told me if i haved few little seconds i can cheat this level. But we not have. Yes you can save 97/100 under 1 minutes and its not even frame perfect My best 59:82.

Yes make video all common mistakes about this level. Im not goes show my completion solution. Only I have it and Armani have it. I´ll hope see this completion in youtube when someone will figured out this.

Here is my Common mistake video. Keep fun
https://www.youtube.com/watch?v=ku0EXeYgSGo
#17
NeoLemmix Levels / Re: Oh Yeah More Lemmings by M...
Last post by MASTER-88 - June 05, 2026, 09:15:42 AM
Plodderuk There is some special answers under spoiler Step 4.

Step 4 Leve 15 Fina Trick
There is very special trick which never are learn before, Aramni figured out it itself, yes its trick called blocker bash cancel. I´ll show this replay you PM if you want. I actually find this accident when i make this level

Step 4 Level 16 No time To haste

Step 4 level 16
There is trick might could be familar Crane pack and my lemmings worlds. Yes its quite complicated. There Chaos mode Crane level where i techinically learn it, Yes its take me first time 2 months to solved this trick on Crane level.

Step 4 level 11 Turbo Tunne. Yes this level could be trouble. Dont read under spoiler if you want solved it yourself

Step 4 Level 11 Turbo tunnel
There is actually same trick used as i used quick zig trick but when Trap door open, Armani figured out it first and yes i also named Talisman with him. Step 4 level 1 is Armani named. This Turbo tunnel forced you use that trick




#18
NeoLemmix Levels / Re: Oh Yeah More Lemmings by M...
Last post by MASTER-88 - June 05, 2026, 09:01:59 AM
Nice job Plodderuk and Guigui. Yes Step 5 Level 19 is not easy level. Its so PAIN ASS. :devil:  Sure possible to compleleted. Its BRUTAL.

QuoteOf course the time limit is the main issue. But the two exits makes me wonder too, do one need to use both exits ?

Yes this is all hard about this level.  :evil:

Sooner or later you will figured out this. :thumbsup:
#19
Other Projects / Re: Fizzles – Original Puzzle ...
Last post by HPWsoft - June 05, 2026, 06:52:13 AM
Small update:

Thank you again for the feedback on the Fizzles demo. It has already helped shape several improvements and design decisions, especially around readability, onboarding, and keeping the mobile-first control approach clear.

Fizzles will continue to be developed regardless of the outcome of the current Kickstarter campaign. The current plan is to finish a first public version with 10 handcrafted levels and then publish the game on Google Play and the Apple App Store.

I have now created a small Fizzles community and updates page here:

https://hpwsoft.com/fizzles/community/

This page will be used for future development notes, demo news, feedback opportunities, and updates about the next steps for Fizzles.

There is also an optional email signup there for occasional Fizzles development updates. No one is added automatically; it is only for people who actively sign up themselves.

The playable Level 1 demo remains available here:

https://hpwsoft.itch.io/fizzles

Thanks again for taking a look and for the useful genre-specific feedback. That kind of feedback is especially valuable for a puzzle rescue game like this.
#20
NeoLemmix Levels / Re: All You Need Is Lemmings [...
Last post by NieSch - June 04, 2026, 02:46:23 PM
You can use the Style Manager in NeoLemmix.

The music can be found in the zip-file now.