Recent posts

#11
Other Projects / Re: Fizzles – Original Puzzle ...
Last post by HPWsoft - July 05, 2026, 09:34:53 AM
Hi everyone,

I have been working on another Fizzles test update. This one focuses mainly on bug fixes, small gameplay improvements and UI polish.

You can play the current test version here:
https://hpwsoft.itch.io/fizzles

Fixed issues:

    Level 1 – Digger
    A tester reported that Fizzles could sometimes jump position or disappear when using the Digger ability near or on the ground. This has now been fixed.

    Level 5 – Planter / Bridge
    A tester reported that the endpoint of a planted bridge could sometimes behave like a blocking edge. In one case, a single Fizzle turned around at that point and got stuck in a loop, while other Fizzles continued normally. This has been fixed.

    Bridge transitions
    Additional edge cases around bridges and small height differences have been improved, especially where bridges connect to existing terrain or another bridge.

    Pause and music
    Pausing the game now only pauses the gameplay. The music continues to play and no longer restarts when the game is resumed.

    HUD buttons
    The Fast Forward button is now part of the regular HUD function row. The order is now:
    Pause, Restart, Menu, Fast Forward.

    Player menu
    The player name field now uses a fixed font size.
    Deleting a player now actually removes the player instead of only replacing the name with a default name.

    Delete confirmation
    The delete popup now gives a clearer indication of what action is being confirmed.

Most of these fixes came from testing and feedback, so thank you again to everyone who took the time to try the game and report issues.

Fizzles is still in active development, and I am currently polishing the existing levels before moving further into new level and ability combinations.

Feedback is always welcome!
#12
Other Projects / Re: Help me choose a song for ...
Last post by HPWsoft - July 05, 2026, 04:54:47 AM
Hi everyone,

thank you very much for taking part in the Fizzles song poll.

Song 1 received the most votes, so I decided to use it as the basis for the next Fizzles music/video work.

I have now uploaded the selected song to YouTube in the original Suno video format:

https://youtu.be/4LtntuXP2uM

Please note: this is not gameplay footage and not the final Fizzles music video. It is only the selected song version, so everyone who voted can hear the result of the poll.

Thanks again for your votes and feedback. It really helped me choose the direction.
#13
Game Bugs & Suggestions / Re: [+][SUG][PL] Clear Physics...
Last post by WillLem - July 05, 2026, 12:24:45 AM
Also, the .nxmi is now called 'NLCEClearPhysicsColors.nxmi' and is stored in 'settings' rather than 'data'.

Implemented in NLCEPlayer commit 1a888bb.
#14
Site Discussion / Re: [SUG] Post feedback button...
Last post by Simon - July 04, 2026, 11:21:10 PM
I have no idea what namida's potential plugin will do. If you can restrict it to a small selection of smileys (thumbs up), that will be good.

The worry came from: If it can't restrict it, and instead offer everything there is, it's better to have explicit thumbs-down than, e.g., abusing the sick smiley. I'm not even sure if I'd still remain neutral on those reaction buttons anymore in that case. I'd probably advise against then.

-- Simon
#15
Site Discussion / Re: [SUG] Post feedback button...
Last post by Proxima - July 04, 2026, 11:13:22 PM
Do we really need a way to thumbs-down a post? I don't want this forum to go down that road.
#16
Site Discussion / Re: [SUG] Post feedback button...
Last post by Simon - July 04, 2026, 11:11:03 PM
On the thumbs down, we should see fingers, such as this: And we'll remove the animation.

Most of Lana's smileys are uploaded. Hard-refresh the page (Shift/Ctrl/both, and either R or F5).

I think you can boil me until soft with the right smileys like these. But still it needs the working plugin.

-- Simon
#17
Lemmini / Re: Retrolemmini Styles (inclu...
Last post by WillLem - July 04, 2026, 10:59:52 PM
Thanks for these, Eric!

Will this link change if you update the folder? If so, I'd strongly recommend using a permalink or short url which will stay the same forever, and that way you can add to the folder over time without having to keep reposting the link.
#18
Site Discussion / Re: [SUG] Post feedback button...
Last post by WillLem - July 04, 2026, 10:53:02 PM
Quote from: Simon on July 04, 2026, 10:37:58 PMThe main hesitation is: I don't want animated thumbs-up under 3 messages out of 4.

We can make an un-animated 'thumbs up' for this purpose, I'd think? Can we choose which lemojis get used for post reactions? If so, definitely don't use any of the animated ones.

Quote from: Simon on July 04, 2026, 10:37:58 PMAmong the installed smileys, there are no good, small, clear smileys for disagreeing.

We can make a version of the 'thumbs up' lemoji with the hand facing downwards instead. And, don't animate it.

I've attached new versions of these lemojis (I couldn't see Lana's anywhere... have they been added yet?). If they look too similar, I'm happy to think of something else. It'd be a shame for 'we don't have the lemojis we need' to be a/the reason not to add this feature.

#19
Site Discussion / Re: [SUG] Post feedback button...
Last post by Simon - July 04, 2026, 10:37:58 PM
Per-post smiley reactions have become common on other forum software.

I'm neutral to hesitant about this. I assume that namida (and not I) will look after setting this up if you can convince him.

The main hesitation is: I don't want animated thumbs-up under 3 messages out of 4. But that is the clearest one to show agreement. Nothing comes close. People will want to use that.

Among the installed smileys, there are no good, small, clear smileys for disagreeing. Shocked, devil, sick, forehead-slap, ..., all mean different things, or at least with different nuance. Unless there is a clear one for disagreeing, people will converge on an arbitrary existing smiley to mean disagreement. That would be worse than making a new smiley for disagreeing.

-- Simon
#20
Live Event Scheduling / Re: Simon streamed Level of th...
Last post by Simon - July 04, 2026, 12:09:49 PM
The alphabetical sorting is one source of confusion, but even bigger sources come from Lemmings culture itself:

Oh No More Lemmings was the first expansion by DMA.
Oh Yes Something Something are user packs, they came later.

Oh No, Not Again was a level by tseug.
Oh Yes, Here Again is a variant tseug's level by Nepster.
And your two titles are similar to these two.

Quote from: kaywhyn on July 01, 2026, 11:23:45 PMI got the impression from your groans that you're blaming me for my designs, when in fact you should play the levels before judging.

Hmm. It's a livestream, I say what comes to mind. Solving levels is hard. No worries with the grunts or the rants. Nearly everything in a level is an annoyance (in the widest sense) because it prevents me from solving the map.

Oh No/Yes came from the double-level contest, and it's up to me to guess how much terrain the routes share. I realized that late. Before, I wanted to send lemmings all across the map.

Thanks for following the streams so closely, and for you feedback!

Quote from: kaywhyn on July 01, 2026, 11:23:45 PMwhy do people insist on making my Oh Yes harder than it needs to be?

Psychological reason: If you can do something with fewer skills, it's always correct; if you spend more skills, it may need revision later. And if you drill deep into a local area, you understand it better.

Yeah, I see how you solve the timing issues completely with Dexter's leftover blocker.

geoo blames me for drilling too deep into local areas, and suggests that I broaden the search. His advice is hard to follow but probably better. At least, the drilling found some almost-backroutes (wrong ideas that almost worked) in early versions of his levels, and he was able to patch that to fail more clearly.

-- Simon