)
The current discussion in the topic is primarily on the City tileset and no other, so it might be a great time to add a few NL graphic sets that might need ranting and a discussion
Also, keep in mind that when the topic was made that that is back in the days of Old Formats NL, i.e, v10 NL players instead of v12 NL (New Formats NL).
Quote from: Simon on June 25, 2026, 08:36:02 PMI don't remember a particular annoyance on Oh Yes Molten Problem. Can you point to a timestamp in the June 21 stream?
This is intentional, as Oh Yes is intended to be played before the Oh No level, which is its repeat.
QuoteI think my main annoyance in the June 21 livestream was: The blue goo in the organic tileset is steel. Such a misleading tileset design. The player really needs to know this.
However, it's now been almost a year since namida released all the levels he made for the now cancelled LPVII and its graphic sets that it's unlikely he'll make any changes
QuoteThanks for watching the recordings!
Quote from: kaywhyn on June 25, 2026, 01:45:16 AMyou made a typo with my username.
Would love it if you can fix it
Quote from: kaywhyn on June 25, 2026, 01:45:16 AMgroan in anger while you were trying to solve Oh Yes!
Quote from: kaywhyn on June 25, 2026, 06:21:17 AMPalace of Ice
distinguish between solid terrain vs background


Nice one and certainly one of the easier levels than the usual affair by Crane.

Needless to say, I've subverted it here! 
In particular, Oh Yes! has a Rainbow Island remix, while Oh No! has an ohno_5 remix 
Quote from: Simon on June 21, 2026, 10:44:28 PMkaywhy's Oh Yes! A Hardcore Molten Problem: We conjecture that our solution is a backroute.
Would love it if you can fix it though. I tend to get very worked up when people make a typo of it despite it being a nickname I'm using for my online accounts 
Quote from: JawaJuice on May 27, 2026, 11:13:56 AM'kaywhyn's Organic National Park' gave them a good run for their money though; had me stumped for ages, that one!
The intended solution requires way more precision than ever, but here you can thank Crane for that!
He kept backrouting the level so much and hence why it looks and feels pretty hackish with all the changes I made!