Recent posts

#11
SuperLemmix Bugs & Suggestions / Re: [BUG][PL] Lemming bumping ...
Last post by WillLem - October 05, 2026, 08:03:43 PM
Fixed in SLXPlayer commit 13a1855.
#12
SuperLemmix / Re: [BUG][PL] Terrain not corr...
Last post by WillLem - October 05, 2026, 07:59:34 PM
The level is now fixed. Rather than distribute it here and have a rendom level floating about, please await the release of the next version of SuperLemmix for the fixed level. It should be ready later this week.

Fixed in SLXPlayer commit b1beadc.
#13
SuperLemmix / Re: [BUG][PL] Terrain not corr...
Last post by WillLem - October 05, 2026, 07:19:48 PM
Ah, thanks for reporting.

A SLX update is due later this week; the level will be fixed.
#14
SuperLemmix Bugs & Suggestions / Re: [BUG][PL] Lemming bumping ...
Last post by WillLem - October 05, 2026, 07:18:07 PM
This is a bug, let's not edit the levels. If the top of the block is visible then the lem should climb over.

I'll fix this is the next SLX update.
#15
Site Discussion / Re: Where should the Random Le...
Last post by WillLem - October 05, 2026, 07:13:22 PM
Yeah, I probably should have been clearer there: I wasn't suggesting that we delete existing topics, just that we archive the In Development board as it is and ask users to use the regular Levels board for WIP.

And, as long as the In Development board is archived, WIP topics can be moved to it once the pack proper has been released. We don't lose anything, even visibility of the topics.

However, it seems that there is significant support for the In Development board staying active and un-archived so I'm happy to retract the suggestion.
#16
Other Projects / Re: Walkers: a Lix-based mobil...
Last post by Guigui - October 05, 2026, 03:04:58 PM
I sent email to the given address about 7 hours ago. But now I cant find it in my sent messages, so I just sent another one.
#17
Other Projects / Re: Walkers: a Lix-based mobil...
Last post by Walkers - October 05, 2026, 02:27:07 PM
Quote from: Guigui on October 05, 2026, 01:01:47 PMI applied for Android playtest. Never played on anything on any mobile device until now, so I'll guess it can be a try and see if I like it...
Great, have you sent me a mail?
I got one last night so I quess that maybe you?
#18
Other Projects / Re: Walkers: a Lix-based mobil...
Last post by Silken Healer - October 05, 2026, 02:08:19 PM
Quote from: Walkers on October 05, 2026, 04:44:54 AMThe 9+ rating comes from the settings and answers in Apple's App Store age-rating questionnaire.

I would have thought Lix would be 4+ (the lowest age rating). Maybe it's because of the traps, nuke, exploders and batters?

Quote from: Walkers on October 05, 2026, 04:44:54 AMMore languages is a great suggestion — thank you! Looking at the existing Lix translations sounds like a sensible starting point.

Yeah I was more so thinking that if Lix has already been translated into a few languages you may as well just copy the work over then adding any languages not already in Lix
#19
Other Projects / Re: Walkers: a Lix-based mobil...
Last post by Guigui - October 05, 2026, 01:01:47 PM
I applied for Android playtest. Never played on anything on any mobile device until now, so I'll guess it can be a try and see if I like it...
#20
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by UltimateLemmings - October 05, 2026, 11:51:07 AM
Ultimate Lemmings 1.8 is out!

A small Mac polish release, which should fix Intel macs not being able to start it and also:
  • Sharper pixels across gameplay, controls, previews and movies.
  • NeoLemmix now has core gameplay sound effects.
  • The funeral dirge reliably spins back up after the last nuke explosion—even when nobody survives.
  • Lemmings 3 Brick pickups now provide eight uses.

L2/L3 completion moves to 1.9; both remain Preview. NeoLemmix remains Beta.

Use Check for Updates, or download 1.8 here.