Quote from: WillLem on November 11, 2025, 01:19:41 AMQuote from: Guigui on November 10, 2025, 11:41:44 AMBut the Play menu gives a single "Invalid pointer operation" error. Then the program closes by itself.
This is most likely due to the Sleeper sprite, which is present in CE but not in NL.
The easiest fix is to copy the default style from CE\styles to NL\styles. All other sprites are identical, only the Sleeper has been added. When prompted, choose Merge or Replace.
That should do the trick. Let me know if it doesn't.
NOTE: Simon's suggestion of making symlinks is usually done using a .bat file or similar. It's a decent idea for keeping the directories clean, and may come in handy later. We could also add an instruction to automatically copy the default style across as well.
@namida: If the above fix works, would you be happy to include the Sleeper sprite in the default NL style download? It shouldn't affect NL users at all, and would prevent CE users from running into this problem in the future. Please note that there are no plans to add any more sprites (and there are unlikely to ever be), so this should be the only update necessary.
Quote from: WillLem on November 11, 2025, 01:19:41 AMQuote from: Guigui on November 10, 2025, 11:41:44 AMBut the Play menu gives a single "Invalid pointer operation" error. Then the program closes by itself.
This is most likely due to the Sleeper sprite, which is present in CE but not in NL.
The easiest fix is to copy the default style from CE\styles to NL\styles. All other sprites are identical, only the Sleeper has been added. When prompted, choose Merge or Replace.
That should do the trick. Let me know if it doesn't.
Good job destroying this vertical structure just enough to get through. I think this backroute is not hard to cancel.
The up-to-date pack should be on the Lemmings Level Database, and it seems first 3 versions are attached to the starter post of this topic, containing backroutes. 

Spoilery comments of my levels:

Obviously, the miner shouldn't work on the left hatch area what it does in the NeoLemmix version now when watching kaywhyn's solution from YouTube.
Also, this level has a visual quirk: the water pool on the right was designed to have 4 layers of ice on the surface, but it seems than only played in Lemmix those appear as intended (the lowest object is on the front and the highest on the background). In these other versions there's those mud layers instead of ice surfaces, it doesn't look as nice as I mentioned it to be.
I guess it's possible to be fixed, though.
IchoTolot's solution is similar to kaywhyn's.
others have found that intended solution of re-using the climber. I made the pack with all of 9 original tilesets from the games (excluding Xmas), and I chose my favourite tileset, Brick, to be the one used in two levels.
Also as I studied biology in the university it was nice to have something related to that in my level pack. In the solution my bomber and digger assignments are vice versa to kaywhyn's in their YouTube video and it's completely fine.
Crysilis and Zygoptera are the two levels I initially meant in my original post saying "I'm a bit worried if two certain levels resemble each other too much." referring to the usage of basher mechanics. Quote from: Guigui on November 10, 2025, 11:37:32 PMhow to "create a simlink to the other game's folder"

[Name of skillset 1]
Skill1=n
Skill2=n
Skill3=n
[Name of skillset 2]
Skill1=n
Skill2=n
Skill3=n
etc...