Recent posts

#11
Lemmings Main / Re: Lemming plush with sound -...
Last post by Kapus - September 03, 2026, 01:37:27 AM
Oh that's so adorable! I want one!
#12
Other Projects / Re: Level Editor for the Sega ...
Last post by GigaLem - September 03, 2026, 12:46:38 AM
The website uses the wrong title screens for the SNES and genesis version, the SNES title screen has the Genesis Logo, and the Genesis title screen has the snes logo, they should be swapped.
#13
Live Event Scheduling / Re: kaywhyn streams NepsterLix...
Last post by kaywhyn - September 02, 2026, 11:00:04 PM
Stream is over and was on Wednesday, September 2, 2026:

https://youtube.com/live/YXXUNJoXd78?feature=share
#14
In Development / Re: First Custom Levels: VexLe...
Last post by Vexar - September 02, 2026, 10:54:15 PM
It'd be amazing if the pack makes it, I'll make haste to improve and even add levels before the video is uploaded Flopsy, or I'll splat trying

Quote from: Guigui on September 01, 2026, 09:20:27 PMNice level design with some deceptions here and there.

Also Guigui, I'd love to hear suggestions, after all this is a very "old" pack (started in 2010) and I want better levels, so everything is welcome! Feedback will help me a ton

Some replays would be nice too, backroutes kept me from sharing this pack, but I'm really interested in the gameplay even if you didn't solve it, maybe the level is misleading somewhere and is actually poor design from my end

Thanks for the comments  :8:()[:
#15
Lix Main / Re: Lix for kaywhyn
Last post by Simon - September 02, 2026, 09:00:16 PM
You're welcome. Thanks for prodding me to write down the findings!

Right, I hope that nearly all levels are solvable without the power tools of rewinding and tweaking. You should be able to choose how you play. The best puzzles are challenging but simple. If you need the power tools, they're available. If you don't need/want them, they shouldn't get in your way.

Related to the topic of powerful features:
Should RetroLemmini get a rewind feature or would that change how it feels?

-- Simon
#16
In Development / Re: First Custom Levels: VexLe...
Last post by Flopsy - September 02, 2026, 02:19:15 PM
Although this pack is still in development, I've added it to the wheel for my NeoLemmix 30 Series on my Youtube channel.

If the pack happens to get played, I'll post in this topic with a link :)
#17
Lix Main / Re: Lix for kaywhyn
Last post by DanielOakfield - September 02, 2026, 01:34:28 PM
Thanks for the explanation Simon! It's probably because I play in a completely different way that I didn't notice!
#18
Live Event Scheduling / Re: kaywhyn streams NepsterLix...
Last post by kaywhyn - September 02, 2026, 04:08:43 AM
All rightie, next stream will be tomorrow, Wednesday, September 2, 2026 at 4PM PST (23:00 UTC). Tomorrow is pretty much the only good day left this week that I'm able to stream, as I anticipate a busy weekend and hence I won't be able to stream at all this upcoming weekend. Looking ahead, I'm not too far from the infamous level that held up my being able to solve all of NepsterLems for 3 years, and there's a very likely chance I'll be playing that level in NepsterLix tomorrow :P

See you at the stream tomorrow if you're able to make it! ;) 
#19
In Development / Re: First Custom Levels: VexLe...
Last post by Guigui - September 01, 2026, 09:20:27 PM
Im currently playing the pack, started with the Original rank.

Nice level design with some deceptions here and there. Also kind of tough levels, I could only solve 4 of them in approx 3 hours.
Currently stuck in Original 5 Cross the Wall, believe it or not I am not sure how to cross the wall !
#20
Lix Main / Re: Lix for kaywhyn
Last post by Simon - September 01, 2026, 07:44:03 PM
Hi! It was a half-failed successful UI experiment. We don't keep this -1 button exactly as-is, but I learned a lot.

The old button (as in the current stable Lix 0.10.34) was rewind-to-previous-skill. When you pushed it, the view rewound to the most recent skill assignment, i.e., to the latest assignment that is still earlier than the currently viewed physics update. This didn't change the replay, it merely rewound the view.

The experimental button (-1 in the screenshot) doesn't rewind, but instead changes the assignment to happen earlier by 1 physics update. Then it recomputes physics (based on that changed history) to the currently viewed time.

Inspiration came from watching kaywhyn play Lix. kaywhyn used the rewind-to-previous-skill in the following maneuver:

  • Misassign skill, but don't know yet that it's wrong.
  • Let physics play on to see the outcome.
  • Press rewind-to-previous-skill.
  • Rewind 1 extra physics update.
  • Reassign the skill. This cuts the skill from the replay and inserts a skill that is 1 physics update earlier than the deleted skill.
  • Let physics play on to see the outcome.
  • If not happy, repeat from #3.

kaywhyn complains that this is too elaborate.

Idea: Merge everything that happens from #3 through #6 into a single invocation of the -1 button:

  • Misassign skill, but don't know yet that it's wrong.
  • Let physics play on to see the outcome.
  • Press the new -1 button. This pulls the misassigned skill earlier by one physics update and recomputes history. You don't have to rewind.
  • If not happy, repeat #3.

The outcome is exactly the same in both workflows.

Downsides:
  • I threw the -1 button onto the forums here without explanation. It was deliberate not to explain it. kayhwyn didn't understand it immediately. This is a problem on my side, not on his side. User interfaces should be clearer than this.
  • Repeated invocation of the -1 button pulls the skill so early that it fails to apply. E.g., a single lix falls, then walks. You can assign builder at any point to the walker. You can then pull the builder assignment earlier, but if you pull it so early that the builder assignment would now be to the faller, it's invalid (fallers can't build). Where is the skill?
  • You have no way to see in advance whether the -1 button will help you or if it will merely eat your skill. You only see its outcome at the later game time, not the time of assignment.
  • Some invocations will look like it pulls back by some random amount because you always see how it has played out in the future. It's hard to build the correct mental model from observation.

-- Simon