Recent posts

#11
Lemmini / Re: [RELEASE] RetroLemmini 2.9
Last post by WillLem - March 18, 2026, 01:17:08 AM
Version 2.9.1 hotfix update

Fixed a few bugs, and further improved error handling.

:lemming: 'Choose Level' Dialog

• Added a "Get More Music" button which links to the download post here.
• Bugfix - opening the dialog via "Choose Level" (from either the main menu button or the menu bar) once again functions correctly when opening via a level from a fully-completed pack, as does selecting a fully-completed pack within the dialog itself.

:lemming: Improved Error Handling

• Indexing errors for terrain pieces have been fixed by removing the need to manually index terrain pieces in the style's .ini - we now count the number of terrain pieces per-style (on loading a level) and cache the result per-session. This way, the terrain indices are guaranteed to always be up to date. When RetroLemmini development eventually settles down, it may be best to revert to manually setting the index in the .ini, but for now the count-and-cache fix definitely seems like the best approach whilst styles are regularly being added and updated.

• If a music resource is missing for the current level, rather than displaying a popup and playing no music at all, we now show the title of the missing music in the window caption, and play a random track from the default rotation. If silence is preferred here in order to bring the user's attention to the missing resource, we can always revert to playing no music (or, we could make this optional in Settings).

A reminder of what's new as of 2.6.



Get the latest version here.

#12
Lemmini / Re: [RetroLemmini] NepsterLems...
Last post by WillLem - March 18, 2026, 12:19:47 AM
Quote from: kaywhyn on March 17, 2026, 10:46:30 AMFinally the custom music for the pack is supplied! :thumbsup: I've attached v1.5 of the NepsterLems pack in the OP, as well as provided the link to download the music.

Brilliant, thanks for doing this!

Quote from: kaywhyn on March 17, 2026, 10:46:30 AMFor both the pack and the music, all you have to do is extract to your RetroLemmini directory. Everything will fall into place. Yea, I'm one of those people who likes to make extraction for people as simple as possible ;)

That's great, but some people (myself included) prefer to handle extracting compressed files manually. Extracting directly to a folder can overwrite existing content in that folder, which isn't always desirable. Also, if for some reason the wrong target folder is selected or the .rar/.zip structure is incorrect (which can very easily happen by accident), the user can end up with a huge mess that they have to clear up manually (this only needed to happen to me once for me to never want to extract directly to a target folder ever again!)

Anyways, it's a good thing to provide the .rar/.zip in a directly-extractable format, and of course I realise you've carefully set up the .rar to extract correctly, so thanks again for doing that. Users can always handle it however they wish at their end.
#13
Lemmini / Re: [RetroLemmini] Level Packs...
Last post by WillLem - March 17, 2026, 11:48:15 PM
Music Catalog

Click the link below to download all available music for the level packs included* with RetroLemmini:

Download Music for RetroLemmini.

To install, simply extract the .zip to RetroLemmini/resources/music.

*For all other level packs, authors are required to provide the music along with the pack. If the music is missing, please post in the level pack's topic.

Please also note that, as of RetroLemmini 2.9.1, music now falls back to default rotation in the event of missing music resources, and a "missing music" message is displayed in the window caption (rather than a popup message being displayed and no music playing for the level at all).
#14
Lemmini / Re: [+][BUG] Terrain piece ind...
Last post by WillLem - March 17, 2026, 04:24:48 PM
We now count (and cache) the terrain pieces for each style, guaranteeing that the index is always up to date.

Implemented in RLPlayer commit 08996a9.
#15
Lemmini / Re: [+][BUG] Terrain piece ind...
Last post by WillLem - March 17, 2026, 02:17:50 PM
My instinct here is to simply remove the need to manually index terrain pieces in the .ini.

Unlike objects, which need object-specific data to be present in the .ini on a per-object basis, terrain pieces can simply be counted. As long as the pieces are named correctly (i.e. 'nameofstyle_n' where n increases from 0 with each additional piece), the required index can be built from there.
#16
Lemmini / [✓][BUG] Terrain piece index c...
Last post by WillLem - March 17, 2026, 02:14:35 PM
From ericderkovits, on Discord:

Quote from: ericderkovitsi just noticed in your snow tile set there are 46 terrain pieces (0 to 45), but in the snow.ini it says tiles = 37  so when playing a snow level it crashes. In the snow.ini, it should say tiles = 46
#17
Lemmini / Re: [BUG]][RetroLemmini v2.9] ...
Last post by WillLem - March 17, 2026, 02:10:44 PM
Fixed in RLPlayer commit 66c5a68.
#18
NeoLemmix Levels / Re: [NeoLemmix] Oh Wow! More N...
Last post by Mobiethian - March 17, 2026, 01:16:52 PM
Update! There will indeed be a 2.0 release of this level pack with some changes. Most of all, there is a backroute in The Aquatic Ruins (Nuisance level 19) that was brought to my attention. The particular area has been sealed off and the level should have just one intended solution. This will be released with the next version. When will this be? I have no idea yet. I might go with another 20 levels (a third rank) for this level pack, totaling 60 levels as originally planned. :cute:
#19
Lemmini / Re: [BUG]][RetroLemmini v2.9] ...
Last post by WillLem - March 17, 2026, 12:51:36 PM
Thanks for reporting @kaywhyn.

Reported behaviour is confirmed, I'll get on a fix for this today.

EDIT: tracked it down to RLPlayer commit 5f233f1.
#20
Lemmini / Re: [RetroLemmini] NepsterLems...
Last post by kaywhyn - March 17, 2026, 10:46:30 AM
Quote from: WillLem on May 23, 2021, 06:08:39 PM:lemming: The music has been set to the standard rotation of the 17 tracks from L1 as opposed to every level being the "Cancan" music (NOTE: a future add-on will supply the original NepsterLems music)

Finally the custom music for the pack is supplied! :thumbsup: I've attached v1.5 of the NepsterLems pack in the OP, as well as provided the link to download the music. For both the pack and the music, all you have to do is extract to your RetroLemmini directory. Everything will fall into place. Yea, I'm one of those people who likes to make extraction for people as simple as possible ;) For the music, keep the tracks inside the NepsterLems subfolder of the music directory, as the music won't work otherwise as I decided to preassign the music to the levels by having them in a subfolder.

Regarding copyright, the worst that has happened with some of my NepsterLems videos is that they're just blocked outright in certain countries/regions. Of course, if you rather err on the side of caution, then simply play the pack in private or use the standard rotation music as defined in the levelpack.ini file for the NepsterLems pack.