Recent posts

#11
In Development / Re: kaywhyn's Level Pack: Lemm...
Last post by kaywhyn - Today at 12:55:12 AM
Well now, it's been a while. I suppose it's time for another update, don't you think? ;)

First up, I've reinserted the images in the OP by using the attachment method, since Imgur no longer works if you're in the UK. They should be visible to everyone again.

Second, I managed to resume work on this again and hence now the level completion count is now up to 16. As you can see, work is proceeding very slowly. Still, some progress is better than none, even if I only recently started making levels for the pack again :P

Finally, some more level images of levels I recently completed:

It's Crazy Sports Day!.png
It's Crazy Sports Day!

First L2 Sports level I made for the pack. In the current LDC #33, meaning this is a contest level that I'll be including in the pack ;)

Lemmings 3 Lab Experiment Recreation.png
Lemmings 3 Lab Experiment Recreation
                                                                                     
There is another version of this level that's in the current LDC #33 which has pickups. The contest version won't be in the pack, as I simply edited the level to be a no pickups version which you see here, as I only plan to use it as a last resort for backroute fixing :P This is also the first L3 Biolab level I made for the pack.

shipwrecked.png
Shipwrecked

A nice, challenging builderless final rank Dirt level I made for the pack. If you been watching my LPs, you know how much I love this type of level, so of course there needs to be at least one for the pack! :P

The Snowy Detour.png
The Snowy Detour

Interesting that I've been working a lot lately with the rough edge graphic sets. It's good practice, as I will need to get out of my comfort zone and work with the difficult to make levels with tilesets anyway due to what I plan to use for the pack :P

So, with the newly made levels, except for Oh no Rock and L2 Circus (I do have one level each made in these tilesets, but they're not going to be in the pack :P), I have now made at least one level in every graphic set I plan to use for the pack :laugh:
#12
NeoLemmix Levels / Re: Holiday Lemmings 2024
Last post by Armani - December 03, 2025, 07:38:13 AM
Thank you very much for playing our pack and for the detailed feedback! :thumbsup:
I can confirm that all of your solutions (at least for my levels ;P ) are either intended or perfectly acceptable. In particular I would call your solution to The Bear Necessities a "clever alternative," while all the others are exactly as intended. Mobiethian and I had great fun making this pack so I'm really happy to hear that you also enjoyed playing it!

Here're some comments on individual levels ;)
Spoiler
Lems Are Playing Freeze Tag – I hoped this level would help you get used to the slider mechanic for the upcoming more difficult slider level.(Watch your step... :evil: )

Lighter Than a Snowflake – Looking back now this level might be a bit too difficult for where it is placed. I've received similar feedback from several people. :XD:

23:58:30 12/24 – The idea behind this level was: can you make a level with a single hatch and n exits, with a time limit that only allows a solution if you go for all n exits? The answer turned out to be a relatively easy "yes". ;P

Lost and Found – I wanted to give some spotlight to one of the least-used skills: the stoner. You can create terrain mid-air without any starting point for constructive skills and that's a unique feature of the stoner!

Claustrophobia 2 – A spiritual successor to my level Claustrophobia from the previous Xmas pack. The urgency created by the tight timer is completely intentional! :evil:

Happy New Year! – Just for your information, several levels were co-authored. The general rule is: the first author listed creates the terrain/objects and the second author creates the solution. ;)

Living in a Fairy Tale – This is my favorite tileset. :thumbsup:

The Bear Necessities – Not exactly intended, but your solution is actually better than my original one! :lem-shocked:

Walking Bearfoot in the Snow – Yes, I didn't want to add too many extra elements beyond the main idea of the sacrificial jumper.

Sky Shield – I think you could have solved this level even without the hints!

Watch Your Step! – The theme I had in mind was that all skills must be provided as pickups similar to rule #3 in the current level design contest. :laugh:

Warm Cozy Basement – I'm glad you liked this one. It's my personal favorite level in the pack! :)

Constructus Interruptus – Yes, this level stands out a bit in terms of difficulty. I could have removed some tricks to make it easier but ultimately I ended up liking them too much and kept everything as-is. :evil:

Where Angels Dare – Yes, this one is more of a visual level. I drew the scenery first and the solution came afterward!

And They Lived Happily Ever After – If this level made you laugh, then it achieved exactly what it was meant to do. :laugh:  I didn't have any particular reference in mind when choosing the title.
#13
NeoLemmix Main / Re: [+][BUG][NL][DATA LOSS] Al...
Last post by WillLem - December 03, 2025, 01:25:46 AM
Please can you PM your copy of userdata to either myself or Namida, and then send it again after the green check marks disappear.
#14
Lemmini / Re: Help With Missing Resource...
Last post by WillLem - December 03, 2025, 12:33:52 AM
Quote from: FaeWilds on October 12, 2025, 01:23:08 AMHi,

I'm installing RetroLemmini (2.3) for the very first time and I am getting the error:
Missing resource:  resources/gfx/menu/floater_lemming.png
Checking the install folder, the file is missing and wasn't included in the download here: https://www.lemmingsforums.net/index.php?action=dlattach;attach=23403 . If you copy another png to that path and name it to it it boots.

Very sorry about this. The image isn't actually used in the menu, so it wasn't included. Thanks for flagging it up. I've attached the image to this post.

2.4 is due very soon. I'll triple check to make sure this doesn't happen again!

#15
NeoLemmix Levels / Re: Save One : do you have wha...
Last post by JawaJuice - December 03, 2025, 12:19:36 AM
Hey @Guigui!

I decided to return to this pack, and I'm glad I did because I've now cleared the NEO rank! I didn't use any of the clues you gave me previously - not because they were poor clues, just that I'm really bad at deciphering peoples' meaning unless they're really straightforward! With hindsight though, I get what you were driving at. Except for NEO 5 - even having completed the level, I still don't understand your clue haha XD

Anyway, I wanted to give you a bit of feedback on these levels:

Spoiler
One Hot Minute - Weirdly, on revisiting this level, I found it easier to get the talisman solution than the regular one! I always struggled with the timing of using two climbers so it was kind of a relief not to have to think about that. I had a bit more time left at the end than before as well :thumbsup:

So Many Spikes - Almost certainly the hardest level of the rank. If I did it correctly, the key was realizing that it doesn't really matter about compressing the crowd to the nth degree as both of the trap routes are red herrings and impossible. It's just that the blocker needs to be close enough to the ramp to create a concave hollow when he explodes to turn the climber around. Nice level, if somewhat vexing ;-) Very long solve time for this level!

Eroded Ark - This one's clever. Took a minute to see what needed to be done and then to execute it.

Tower of Sacrifice - Didn't have my thinking hat on the first time I looked at this level. And I should have known you would never have any leftover skills in an IchoTolot level! Well, except the floaters - I didn't really have any use for them. A typically well-designed level from Icho.

The Six Seconds Escape Plan - Thanks, I hate it.

Onwards to ONE then, although I might take a bit of a break before attempting that! I'm expecting pain ;)

EDIT: Reading through @kaywhyn's notes, it sounds like we might have got different solutions to some of these! I'll have to check his LP vids of the levels I've cleared.

#16
NeoLemmix Levels / Re: Save One : do you have wha...
Last post by Guigui - December 02, 2025, 09:48:22 PM
Quote from: darkshoxx on December 02, 2025, 05:38:45 PM
Quote from: Guigui on November 30, 2025, 10:59:26 PM* NEO 2 So Many Spikes I consider it a backroute too, because the pioneer goes in by himself, no crowd needed. The intended solution is much more satisfying imo, need to fix again.
You used this trick twice in your replays : start bashing through an illegal terrain (steel or one-way), and still get some pixels of terrain removed under your feet because one bashing animation finishes before getting canceled. Nasty.

Oh lol of course I completely forgot that that was cheesed. Yeah that's obviously a backroute. I have that one like 98% solved, I just can't line up the crowd correctly. The release rate is fixed to a very specific number so I was assuming there's a common known way of aligning them all at that rate and I just don't know it.

I'll get back to backroutes fix when I finish watching kaywhyn replays, having so much fun with it !

If you want to try NEO 2 w/o that nasty backroute be welcome. Compressing is easy with the given blocker, *some people* in this thread even tried it.
I can only say that fixed RR indeed plays a role in the intended solution.
#17
NeoLemmix Levels / Re: Save One : do you have wha...
Last post by darkshoxx - December 02, 2025, 05:38:45 PM
Quote from: Guigui on November 30, 2025, 10:59:26 PM* NEO 2 So Many Spikes I consider it a backroute too, because the pioneer goes in by himself, no crowd needed. The intended solution is much more satisfying imo, need to fix again.
You used this trick twice in your replays : start bashing through an illegal terrain (steel or one-way), and still get some pixels of terrain removed under your feet because one bashing animation finishes before getting canceled. Nasty.

Oh lol of course I completely forgot that that was cheesed. Yeah that's obviously a backroute. I have that one like 98% solved, I just can't line up the crowd correctly. The release rate is fixed to a very specific number so I was assuming there's a common known way of aligning them all at that rate and I just don't know it.
#18
NeoLemmix Levels / Re: Holiday Lemmings 2024
Last post by JawaJuice - December 02, 2025, 02:31:04 PM
@Mobiethian, @Armani,

This was a pack I started playing back in July, but gave up on Armani's levels quite quickly, only completing Mobiethian's. Having recently played and solved quite a few of Armani's levels from the Random Level Sharing topic and the upcoming LDC #33, I realized he's not so scary ;) In fact, I like his levels a lot! So, I thought with the festive season on the horizon, this would be the perfect time to dive back into the pack!

Firstly, if I were to assign a difficulty level to this pack, I'd probably go with Medium. Alternatively, it could be Easy-Hard as it runs the gamut. The difficulty curve is kind of all over the place, and the Daytime rank is only slightly harder than the Night rank overall. Medium seems like a good median though. What @Guigui said is 100% accurate:

QuoteThe actual pattern I found for the difficulty in your Holiday Lemmings 2024 pack is rather simple :
* created by Mobiethian : fair difficulty, have fun. I loved the living-room themed levels, with the trap-cat :D
* created by Armani : get prepared for brain burning.

Another observation I made is that Mobiethian uses time limits in most levels while Armani doesn't. TBH I have a preference for the latter - I prefer the difficulty of a level to come from the actual puzzle-solving rather than time pressure. That's a personal thing though; I also dislike 99 RR levels most of the time.

I was able to solve the whole pack without hints with three exceptions: All I want For Christmas Is..., Sky Shield and Constructus Interruptus. These I will go ahead and say are the hardest levels of the pack imo. The first two I was 95% of the way there and just needed a final push, courtesy of Armani. The latter, I had the right idea but I think an action to do near the end is so critical, it's more than a 5% thing. It never would have occurred to me without Armani's hint. INside OUT I also struggled with, but that was just me being stupid and the solution was obvious coming at it afresh the next day.

I've made some notes on individual levels that you might be interested to read. I've got more notes for Armani's levels because there's just more to say about them! I still very much enjoyed playing through Mobiethian's levels though, as I have with all of his packs to date :)

Spoiler
Night rank

Sky Castle - Pleasant opening to the pack that won't pose many problems to experienced solvers.
Lems Are Playing Freeze Tag - Arman's first level is definitely trickier, mainly getting your head around slider mechanics - those pesky critters!
Christmas Tree Hunting - Mobiethian's hardest level so far; working out how to contain the crowd as well as have the pioneer go in both directions. It may actually be his hardest off the pack, although Rocky Road runs it close. Clever stuff!
Silent Night, Holy Night - Quite a long solve time for this one, which will become a recurring theme of Armani's levels! The hard part here is working out the correct use for a pretty limited skillset for such a large level.
Lighter Than a Snowflake - The one that originally caused me to give up on Armani's levels in the pack. Coming back to it 5 months later, it's not as hard as I remembred but still gave me quite a lot of trouble (I always struggle where gliders are involved too!). Working out what skills you are going to need at the end is key, as well as the optimal path to the gap in the fire at the top right of the level, plus where you need to use the cloner (logically, it can only be one place).
Uphill Sled Ride - Nice puzzle! The tricky bit with this one is getting only two lemmings to go over the top while the rest are contained, making use of a skill in transtion, so that one of the two that go over can fence back up to the crowd.
Rocky Road - One of Mobiethian's hardest levels in the pack for my money. Another really well-designed puzzle.
Lost and Found - Not Armani's toughest level but working out how to release the infinitely looping shimmier can be hard; not so much the how as the when!
Claustrophobia 2 - Appropriate title given how tight (time-wise) this level is. Even with absolute optimal skill deployment, you will still only have a second to spare at the end!
Happy New Year! - This jointly authored level is deceptively difficult, working out the only correct path (I assume) to victory! Took a bit of thinking out, this one - well played, guys!
All I Want For Christmas Is... - The first level in the pack to have me partially stumped. Definitely Armani's hardest level in the Night rank. Small hint acknowledged, the lightbulb moment was realizing that the lemming on the right side has to do pretty much everything.
Living in a Fairy Tale - Gorgeous tileset. I always love levels that utilize it and this one is no exception!
The Lem is Home Alone! - Another joint effort that required a pretty long solve time!
Night of the Christmas Crystals - What I call a slightly more arcade style level due to all the jumping around. Fun!
The Bear Necessities - Tough one. Aside from All I Want, probably the longest solve time of the rank. I don't think I backrouted it, but I did have a diggger to spare at the end.

Daytime rank

Walking Bearfoot in the Snow - This is the rank where we really start to see the genius of Armani's level design! In this one, the tactic of allowing the crucial pioneer to fall through the trap unharmed by having a sacrificial worker lemming take his place took a lot of spotting. I haven't seen trap response times used in quite this way before, but had a hunch they might, and also, there wasn't really anything left to try at this point; it's quite a restrictive level, in terms of skills.
Wake Up When It's Christmas - A rare open-ended level from Armani and a ton of fun to play through! :thumbsup:
Do the Polar Plunge - Not too hard, but also lots of fun - love jumpers!
Angels We Have Heard On High - An uncharacteristically easy joint level, but I suppose it's early in the rank. Very enjoyable nonetheless. :)
Your Gifts Are Over There - Neat idea to have the pioneer do his work underneath the crowd.
Skating on Thin Ice - Tricky one, but once you realize you can't use the digger at the start because you'll need him later and that the snowmen have climbable sides (not a sentence I ever expected to write!), the rest is straightforward.
Fluffy Snow Vs Rock Hard - Very clever, Armani, very clever.
Amphibious Operations - Difficult one for me as I always struggle a bit with the mechanics of swimmers but ultimately another nicely designed level from Armani!
Sky Shield - The hardest level of the pack so far, to my mind. Very, very long solve time. Though I got 95% of the way through I did need that final push from Armani to get me to see one little thing right at the end. Once again, a brilliantly designed level that utilizes every last skill.
Roller Coaster Mountain - In which we see once again that Mobiethian is a big fan of the lone pioneer, leading from the front!
Mele Kalikimaka - Tropical Christmas Vacation? I love the atmosphere of this one, nice break from the rest of the pack!
Like a Snowman Inside a Fridge - Another surprisingly straightforward joint effort but looks great and is fun to play through. Love this tileset too, it always reminds me of Festival Millas, which are among my favourite packs ever!
INside OUT - Strangely gave me a lot of trouble, given that it's not an especially hard level, but I was being especially dense. Looking at it afresh on a new day, it was quite obvious what needed to be done.
Watch Your Step! - Now we get to the business end of the pack in terms of Armani's levels. Long solve time. Very hard to work out what needs to be done. Clever use of the stoner to enable a single basher tunnel at the top. Clever use of sliders. Clever how it all comes together. Just a clever level.
The Lem is Lost in the City - Smart level design and again, it looks fantastic!
Warm Cozy Basement - One of Armani's hardest levels I would say. Very long solve time. Looks impossible at first, as Armani's levels often do. How to get that single floater to go back up and down to mine the tunnel to the crowd? A head-scratcher for sure! Lightbulb moment here was realizing that the blocker isn't for the crowd when they're at the top, but once they've got down, awaiting the miner to set them free. Genius level, honestly.
Constructus Interruptus - Arguably the hardest level of the pack or at least I think so, and Armani probably concurs. He was kind enough to say that I had almost solved it in a replay I sent him, but without the hint he gave, I doubt I would have finished it. The final bit I hadn't got is critical and as I said to him, I don't think I would've seen it in a month of Sundays! It's a 'trick' (more of a technique really) that I'll remember for future solving though. It's a clever level again and the clue's in the name, but travellers be warned - it's not easy in the slightest to work out what you're supposed to do!
Where Angels Dare - Another level that looked impossible at first pass, but in the end it wasn't too bad. Something of a breather level compared with the last two!
And They Lived Happily Ever After - All the neutrals drowning at the start made me laugh out loud! Had a platformer to spare at the end and a ton of jumpers. Is this a reference to being given an abundance of knitwear by relatives for Christmas, or am I reading too much into there? ;)

Overall, I'd heartily recommend this pack to anyone who hasn't tried it yet, especially at this time of year! There are fun challenges to be had and gorgeous vistas to take in on your travels :thumbsup: Happy festivities everyone!

#19
Reviews / Re: Level Review--Lemmings Rev...
Last post by whoever - December 02, 2025, 11:20:10 AM
Quote from: mobius on December 05, 2022, 12:39:42 AM12-6 Last One to the Top.....
[...]

I've never had a weasel be set free and not die from the shredders but that seems like a remote possibility.

It is indeed possible. I was a bit shocked today when I thought I had won the game with 100% and suddenly the weasel appeared...

#20
NeoLemmix Levels / Re: Save One : do you have wha...
Last post by Guigui - December 01, 2025, 02:53:57 PM
I am in ectasy now : have spent so much time watching many kaywhyn replays, and now I get to watch my levels done. A pleasure and an honor, really  :-[

About 5 hours of watching ahead of me, and hearing you calling me GweeGwee is the best ;) I'll be sure to write comments when I'm done.
Thanks again for your time given to the :lemming: community.