Recent posts

#11
In Development / Re: Revenge of the Lemmings - ...
Last post by mobius - May 12, 2026, 03:23:18 PM
Backroute fix for the level Catch-22
#12
Site Discussion / Re: Lemojis!
Last post by Simon - May 12, 2026, 08:17:40 AM
I uploaded one (the Santa hat), then investigated whether I could save time and mass-replace files at the backend, didn't safely conclude if I could. Then every weekend was busy, and I had no time for the tedious manual work in a single session.

Sorry, I should return to this. I promised to do it and didn't do it yet. Lana poured a lot of work into these.

I will upload a few tonight.

-- Simon
#13
Lemmings Main / Re: What's your thoughts on th...
Last post by Simon - May 12, 2026, 08:02:21 AM
Welcome to the forums!

We've had the fair share of PSP Lemmings fans: Luis, and probably others that I'm forgetting. Fans ported the PSP styles into NeoLemmix.

PS2 Lemmings with the Eye Toy camera looks like some high-up manager at Sony had the obvious idea. I don't remember die-hard fans on the forums for it. PS3 Lemmings flew under my radar entirely. Had you told me about Lemmings on the Playstation, I would have assumed PS2.

Custom Lemmings-1-like engines for Windows appeared, with level editors and communities. Cheapo was the first in 2003, then Lemmini and Lemmix, then Lix in 2009, then NeoLemmix in 2012. I was busy in this scene instead, and I have never owned a Sony console.

-- Simon
#14
Lemmings Main / Re: What's your thoughts on th...
Last post by Erickk64 - May 12, 2026, 03:13:35 AM
Quote from: namida on May 12, 2026, 02:51:18 AMI played PS3 Lemmings and Lemmings Touch.

PS3 Lemmings was fairly decent. The levels weren't the most interesting, but it retained the Lemmings feel in HD.

Lemmings Touch, I wasn't super impressed with. A lot of the mechanics were way too gimmicky, it really felt like one of those games that tries to use every feature of the system it's on just for the sake of doing so.
Yeah I feel like lemmings touch's original levels did feel a little too gimmicky, with some of them being even a bit annoying, but honestly most of them are just fine or ok in my opinion
As for PS3 lemmings, some of the levels did feel a little boring, but i honestly think most of them are okay as well, and also the balancing of levels is definitely not that great, with some levels in earlier difficulties being pretty hard and later difficulties having some easy ones (at least on my experience)
#15
Lemmings Main / Re: What's your thoughts on th...
Last post by namida - May 12, 2026, 02:51:18 AM
I played PS3 Lemmings and Lemmings Touch.

PS3 Lemmings was fairly decent. The levels weren't the most interesting, but it retained the Lemmings feel in HD.

Lemmings Touch, I wasn't super impressed with. A lot of the mechanics were way too gimmicky, it really felt like one of those games that tries to use every feature of the system it's on just for the sake of doing so.
#16
Lemmings Main / What's your thoughts on the 20...
Last post by Erickk64 - May 12, 2026, 01:54:09 AM
Hello! :D, I've been playing a lot of lemmings games recently and I wanted to know something from the community

What's the general consensus around the "reboot" era of lemmings? (2006-2014, which includes PSP/PS2 lemmings, PS3 lemmings, lemmings touch, and a few of the j2me games)

Honestly in my opinion I think they are fine games and I enjoyed them! (I didn't enjoy that much of the j2me games tho..) but honestly I wished they were bigger and more fleshed out
I also I quite like the design of the lemmings in these games, I'd say they are my favorites alongside with the classic designs (especially the ones from PS3 lemmings)

So I wanted to know you guys what's your thoughts on that era of lemmings, do you think it was a good era for the franchise? Or a bad one?

Also sorry if my English isn't that great, it's not my first language :<
#17
NeoLemmix Levels / Re: [NeoLemmix] Xmas Lemmings ...
Last post by Guigui - May 11, 2026, 11:38:44 PM
Sorry double post.
#18
NeoLemmix Levels / Re: [NeoLemmix] Xmas Lemmings ...
Last post by Guigui - May 11, 2026, 11:38:02 PM
Alright, I am scared of Armani levels since I tried some of them in the Holidays Lemmings '24 pack about one year ago, right when I started playing NL actually. For a newcomer, those levels seemed very hard (and they are) and frustrating.

But now one year later I'm trying to cure myself and decided to attempt the smallest pack by the one of the biggest level designer around here : Xmas Lemmings 2021.

For now I could clear the first two ranks Retro and Avant-Garde. I am quite proud of this, and must say those levels were hard for sure, but not as hard as I remember them in Holiday Lemmings 2024. Those two packs may have a difference in difficulty, but I also hope that my solving skills have improved during this year of mainly playing this game !

In any case one can definitely state again that Armani is a master level designer. When you look, play, and find a solution to one of his level, you can certainly tell that much care has been put into it. Everything falls perfectly into place, and everything makes perfect sense between the design and the solution to which is player is led to progressively. As such, it is very pleasing to play those levels, and I must thank Armani again for providing them to us.

I'll respect the tradition of individual levels thoughts after my clear. I guess not many things will be new after the solvers AJPJM, kaywhyn, Ichotolot that came before me. Though maybe some points in my solution may be different, for instance Retro 11 Roof Of The World and Avant-Garde 9 Get Your Sled Ready

Spoiler
Retro 1 I did not read/follow the advice title to isolate the last lemming as a worker ! Instead I isolated him with good ol' break your own bridge technique. In the end I have just enough builders to clear.

Retro 2 I tried the 100% here, and had to time carefully the miners to do so. Doable, and some skills left.

Retro 3 That was pretty straightforward, as I am now used to making climbers turn around in miner/basher tunnels. Though at some point I was scared because I thought the climber could also escape to the left, but he can not !

Retro 4 Lead the way with bashers and contain crowd with miners.

Retro 5 Some tricks required but it works in the end. I wondered if 100% was doable, but saving a blocker looking the wrong direction way and standing above a bottomless pit looked too hard to me...

Retro 6 Not a hard level for once. The pickups and layout dictate quite clearly what has to be done. I love the fact that no matter which way the crowd exits the digger pit, one exit is there for them :D

Retro 7 Now this is masterfully designed, and the clues on where to place the blockers were very welcome ! Thank you Armani.

Retro 8 My first tentative were one basher short as I needed 3. But then by placing the 2 digger pits close to each other, the miner can act as mine+bash, so it works !

Retro 9 Weirdly enough, this one was a quick solve to me ! I saw the solution where the workers have to commit suicide to clear the way quite fast. Maybe my brain was trained after the first 8 levels and I was on Armani's wavelength like JawaJuice would say ;)

Retro 10 This one took some time as possibilities are very large here. In the end I did not use the leftmost part of the level because it used the miner that I could not afford to loose for the rightmost part.
In order to reach the exit with the 2 left entrances, I had to bounce builders on a single blocker, twice but not at the same height. First time I see this in a level, nice idea if this is intended.

Retro 11 For a long time I did not know how to free that top-left blocker without making the crowd splat. Then I used a trick that is also used in the level ONE 4 Falling Steps of my Save One pack : mine a bridge so that lemmings can descend it but not ascend it.
This way I both free the crowd from the splat, and free the blocker with a single miner. Setting this up in this level requires some trials and errors and pixel precise placements of the blocker, last builder and miner though. Not usual as per Armani standard.

Reading other's solution I think this was not intended as people isolate the 4 needed workers with a blocker sooner, then use a trick to turn the miner around.
I think my solution is acceptable too, and remember that Armani was one of the few, if not the only, player who found this method in ONE 4  :thumbsup:

Retro 12 Gosh this one was hard ! For a long time I had all pieces to solve this level, but could not set them up properly due to timing : mine too soon and everyone will splat, or bash too soon and you cannot mine later.
The idea to mine seemingly for nothing is just brilliant : mine for nothing but save a brdige, then use the bridge later to make the mine useful. Wow  :lem-mindblown:

Avant-Garde 1 Back to lower difficulty with the start of this new rank, nothing much to say here. Great and doable level for newcomers, Armani can create them too !

Avant-Garde 2 I had fun toying around with the new skills in this weird design, makes me wonder what namida's room actually looks like  ???

Avant-Garde 3 Still in the doable difficulty, walkers are that strong.

Avant-Garde 4 Nice level where some lemmings have to take one route, and the others another route. Thanks again for the marks on the ground to place the laserers !

Avant-Garde 5 It starts to get tricky here : one miner for 2 tasks.

Avant-Garde 6 Extension, extension, extension. Good level, you'll definitely struggle without extensions.

Avant-Garde 7 Very good level, and taught me the wall-to-wall slider/jumper (Super Mario can do it with no particular skill in recent entries in the series !). Thank you for this because it will be used often later !

Avant-Garde 8 Zombies have to be led here, but dont touch them ! Walker is strong, did I say that already ? Also you have to manage builders correctly here : I kept on trying to make the water pits crossable in both ways, but it just wastes builders.

Avant-Garde 9 The Sled was a really difficult level to me, mainly because it looks like I'm not that good with gliders.
I spent a lot of time deciding how to escape the worker at the beginning, there are so many possibilities. But figuring how to extend the fencer was even harder. I used the stackers incorrectly and had to extend the fencer with 2 stackers only, which seems impossible here.
In the end I got a quite elegant solution, if I say so, where a single lemming can build the 3 necessary stacks by himself, thanks to a well placed stoner. I think this may be a bit backrouty because I have no use for the 3rd climber, and save one more than required ?

Avant-Garde 10 Now Armani shows his evil face : lead me to think I need the 3 provided stoners to fill that bottom gap  :evil:
But if you use all 3 here, then the level just does not work. Then count the pixel and use air-lem to make the work with only 2 stoners : brilliant idea !
It is worth noting that if you remove the first little gap to be filled and provide only 2 stoners, then the level will be easier bc player will have no choice but to fill the bottom gap with 2 stoners. I'm sure Armani thought about it and put that other gap as a bait. He's evil I told you.

Avant-Garde 11 Great zombie and jump/bounce everywhere level !
There are many ways to get up there within the (non existent ?!?) time-limit, but only one will work with the rest of the level.
Here I was stuck for a day or trying to figure how to free the crowd after getting rid of the zombie and forged the path to exit ; I always had a stacker left that I did not know where to use.
My error was a beginner one : think that a single worker has to do everything. Here, once the crazy bouncer has done his job, he can just exit peacefully and leave another worker from the crowd do the rest of the job. Nice touch.

Avant-Garde 12 Huuum, this level made me change my mind.
My mind before :
1) "pickups are not that great, their location and content give away too much of the solution of the level"
2) "unneeded pickups are just plain boring and bad design to try to fool the player"
My mind after Avant-Garde 12 Presents For You
1) "pickups may be fun and allow to create nice puzzle"
2) "unneeded pickups are necessary for point 1) to be true".
Here we have a great exemple where the unneeded pickups make the whole level good.
Solving the level was all about finding the most obvious and straightforward route for the worker up there to free the crowd, and make everything possible to try to stick to it, no matter which red-herrings pickups you leave behind. If you can do this successfully (and this involves using a cloner at the most improbable place of all), then the level is cleared in no time.
On the opposite, if you start thinking in terms of pickups first, try to get them all, or even focus a bit too much on them, then you wont be able to clear.
So yeah, if you remove the unneeded pickup, the level becomes too easy. It is also splendid that those unneeded pickups do not create unwanted solutions, but for that you can trust Armani and his secret weapon : give basher pickups in a level that does not need more bashers.

Avant-Garde 13 Thank you for the knid words. I remember 2021 to be a weird and rather bad year, as 2020 was before. But hey, now we're over it, have more kids (congrats on your again !) and life continues. So you were right.

I'll tackle the Bonus rank next, and expect things to get tougher there ; let's see what Evil Armani has in store for us  :evil:

EDIT : now I've joined the replays ;)
#19
NeoLemmix Levels / Re: All You Need Is Lemmings [...
Last post by JawaJuice - May 11, 2026, 01:05:29 PM
Quote from: NieSch on May 11, 2026, 12:43:21 PMDamn, that's clever. I accept my loss. But I still like my own solution better. ;P 

Just had a look at it and I can see why - it is cleaner, for sure, if arguably slightly less efficient ;). Also had a look at your replay for 'Strictly No Swimming' out of curiosity and yes, that's really neat! Thanks for accepting my solutions as alts for these two ;P :thumbsup:

 
#20
NeoLemmix Levels / Re: All You Need Is Lemmings [...
Last post by NieSch - May 11, 2026, 12:43:21 PM
Quote from: JawaJuice on May 11, 2026, 11:47:47 AM@NieSch Probably still not intended, but maybe acceptable now? ;P

Damn, that's clever. I accept my loss. But I still like my own solution better. ;P