Recent posts

#11
Lemmings Main / Re: Lemmings plush toy
Last post by RubiX - May 09, 2026, 05:00:21 PM
Look at me with my little fwiiiiend
#12
Community Edition / Re: [RELEASE] NeoLemmix Commun...
Last post by WillLem - May 09, 2026, 05:07:11 AM
NeoLemmix CE 1.1 Update

OK, it's probably as good a time as any to finally get CE 1.1 released!

Here's what's new:

:lemming: Skill Panel

• Updated Save Count;
  • There are now 2 options, count down from SR, and count up from 0
  • If counting down from SR, once 0 is reached, show "+ n" normally, and total saved on mouseover
  • If counting up from 0, show {SR - saved} on mouseover, and total saved normally

• Added checkmark to Exit flag for when SR is met

• Added '+' character to panel font

• Replay "R" is now clickable to cancel the replay (including during Replay Insert mode)

• Added (optional) mouseover hints to all skill panel buttons

• Lemming counts are capped at '999' ('-99' for negative numbers) across the panel to avoid visual bugs when the lem count exceeds this number

• We now show Skill Count + Type in panel when cursor is over a Pickup (e.g. 3 BUILDERS)


:lemming: Level Select Menu

• Added Playback Mode button; this can auto-play an entire folder of replays for a selected levelpack, with various playback options

• Updated Replay Renamer (now known as Replay Manager) to include additional replay renaming options (including the ability to append the pass/fail result of each replay) when performing a Mass Replay Check

• Added Reset All Progress button, which resets all progress for a selected level/group/pack


:lemming: .nxrp Windows-File-Association

• .nxrp replay files can now be associated with NeoLemmix CE. When associated, clicking one will open NeoLemmix CE and load the level & replay, ready to be played back immediately!


:lemming: Hotkeys/Controls

• Added a Skill Button hotkey, which allows the user to map hotkeys to skill buttons 1-10 (regardless of which skill is assigned to each button)

• Added Nudge Viewport (Minimap) Up/Down/Left/Right hotkeys, with fully customisable pixel amounts for each

• Added an option to use Modifier + Mouse Wheel to framestep forwards/backwards. See this topic for more details

• Added a hotkey which, when pressed, allows the Zoom to cycle continuously rather than stopping at Min/Max. See this topic for more details


:lemming: Same-Lemming Assignment Overwrite in Replay Insert Mode - see this topic for more details

• Added an option to allow overwriting to same-lemming when in Replay Insert Mode
• For now, we assume that the player wants to erase all future assignments to the currently-selected lemming (this may be amended later depending on user feedback)
• When future assignments will be cut from the replay, a message is shown in the cursor info display


:lemming: Other Features/Bugfixes

• Full cross-compatibility with NeoLemmix 12.14 directories is now assured; CE-specific resources are embedded into the .exe so that it can be run from a NeoLemmix 12.14 directory, missing Sleeper sprites are handled gracefully, and NLCE recognises "replays" and "Replay" folders, as well as "sounds" and "sound" folders

• Physics masks are now baked into the .exe (they are also available in gfx for visibility purposes, but are only read from the .exe)

• Pickup numbers ar no longer displayed after a pickup has been collected (mousing over it still shows amount + type)

• Pickup image size can now be specified in the object's .nxmo (if necessary). Default values are used if no value is given in the .nxmo

• Added Yippee / Boing exit sound option

• If time is up and a lem is mid-exit animation, they transition to Sleeper

• Projection shadows now take skill assigners/removers into account

• Projection shadows are halted if the simulated lem reaches the top of the level (fixes this bug)

• Talisman buttons once again display correctly on Preview/Postview

• Resetting Talismans (from Level Select menu) now resets the Talisman button/tree node image correctly

• Removed support for NeoLemmix147Settings

• Reworded "Hide" options to "Show" and inverted bool. Existing settings are preserved

• Default window size now allows 2x Skill Panel zoom when in hi-res

• All dropdowns in all menus now use the full height of the form

• Removed "Minimal" hotkey layout and replaced with "Advanced"

• Classic Lemmings 'hobo' font is embedded into the .exe for program-wide use

• Improved text spacing on Postview screen


:lemming: Styles Updates

• Added xmas style Sleeper sprite

• Crystal trap_03 has been fixed

• Secondary animations for Bubble, Rock and Crystal traps have been updated (see this topic for more details)



Get the latest version here.
#13
Game Bugs & Suggestions / Re: [?][SUG][PL] Insert Mode: ...
Last post by WillLem - May 09, 2026, 05:05:35 AM
OK, I'm going ahead and marking this one as resolved for now. The feature is present in CE 1.1; we can make tweaks depending on user feedback, and of course Simon is welcome to suggest further refinements if necessary.
#14
Lemmings Main / Re: Lemmings plush toy
Last post by kalo - May 09, 2026, 01:15:49 AM
Thank you, definitely lotsa luck is needed ;-) Please forward to me if you'd hear of anything !!!
#15
Lemmings Main / Re: Lemmings plush toy
Last post by Flopsy - May 08, 2026, 04:26:41 PM
I have one from the original release wave, I brought it along to both UK meetups in 2023 and 2024 but now the batteries are starting to run out on it :(

Best of luck getting one, they must be getting hard to find
#16
Challenges / Re: [Challenge] Lemmings 900
Last post by WillLem - May 08, 2026, 12:16:46 AM
I'll start this challenge off with Lemmings (1991) played in NeoLemmix CE 1.1-RC1. I'll start at Fun 1 and take on every level until the timer runs out.

Here are the results!

Results
Fun

1 10
2 10
3 47
4 10
5 50
6 48
7 50
8 99
9 100
10 20
11 59
12 78
13 20
14 79
15 99
16 62
17 38
18 65
19 99
20 50
21 99
22 100
23 79
24 30
25 100
26 0 (skipped)
27 41
28 99
29 98
30 60

Tricky

1 99
2 40
3 98
4 99
5 100
6 5
7 73

Grand Total: 2,313


I skipped Fun 26 as there are only 2 lemmings available. I should also have skipped Tricky 6 for similar reason. The WAFD levels are also suboptimal for time:lemmings, so these could be skipped. I'll probably revisit this at some point soon and go for a more optimal run.
#17
Challenges / [Challenge] Lemmings 900
Last post by WillLem - May 08, 2026, 12:05:18 AM
This challenge is inspired by Snooker 900, a rapid-fire version of snooker in which frames last no longer than 15 minutes, and each shot must take no longer than 20 seconds. The player with the highest score at the end of the 15 minutes wins the frame.

The idea with this challenge, then, is to save as many lemmings as you possibly can in 15 minutes!

The challenge can be played on any lemmings engine, platform, port, emulator that you wish. Just be sure that you can either provide replays (acceptable) or recorded gameplay (ideal) to corroborate your result.

The rules:

1) You can choose any levels you like, and don't have to compile them into a pack (although it would save time during the challenge if you do compile them first!), but the levels must already exist and be publicly available on the Forums.

2) You CAN use rewind, fast-forward, framestepping, and any other player assists that your chosen platform provides in order to solve the levels as quickly as possible.

3) Saved lemmings for each level are 'banked' only when the level is either completed or manually exited from. So, if a lemming is saved and then the level is rewound to before the lemming is saved, then that same lemming is saved again, it counts as 1 lemming having been saved. Similarly, if the same level is reloaded at any point during the challenge, the count for that level is reset to 0 (zero).

4) You must publish your level list before starting the challenge. If it's a custom list, please list every level that you intend to include in the challenge. If it's a particular pack or rank from a pack, you don't have to publish the full list, just state which pack/rank you intend to take on. Post it here in this topic so others can see which levels you have chosen, and then edit the post with your results once the challenge is complete. Please post your results per-level rather than just stating a total. Other players may wish to take on the same playlist and see if they can beat your score, and you are of course more than welcome to improve on your personal best!

5) The results must show how many lemmings were saved in each level. You do not have to complete the level itself, you can quit out at any time - just make a note of how many lemmings you saved in that level and then move on. You do not have to play every level in your chosen list - if it takes the full 15 minutes to play just the first level, for example, then just post the results for that level.

6) You must publish either your replays, or the recorded gameplay, along with the results. NOTE: The replay/gameplay does not have to solve the level, but must be complete at least up until the point that the declared number of saved lemmings for each level is saved. If the replay/gameplay does not corroborate your result, the result will be considered invalid.

7) You may NOT pause the 15 minute timer at any time once the challenge starts. Loading screens and time taken to select the next level all count towards the total time and must not be discounted under any circumstances. You may restart the timer at any time if you wish to do so, but must also reset the total number of lemmings saved to 0 (zero).

That's about it for now. These rules may be added to or refined over time as people take part in the challenge.

So, pick your levels carefully, set your timer, and see how many lemmings you can save in 15 minutes!
#18
Lemmings Main / Re: Lemmings plush toy
Last post by kalo - May 07, 2026, 11:18:24 PM
Thank you, Icho.

I went through all those links - no luck though ;-(

Hoping for that maybe someone might have one boxed away somewhere ..
#19
Lemmings Main / Re: Lemmings plush toy
Last post by IchoTolot - May 07, 2026, 03:26:21 PM
We had a topic about that plush toy: https://www.lemmingsforums.net/index.php?topic=2084.0

Sadly it seems to be out of stock now.

Maybe there is still another place that sells them.  ???
#20
Help & Guides / Re: How To Run Lemmings Revolu...
Last post by Alexis - May 07, 2026, 01:57:09 PM
Quote from: WillLem on January 02, 2021, 11:32:09 AMThe following is a guide on how to get Lemmings Revolution to run in Windows 10 from scratch.

You can also use this version (credit to jkapp76 for compilation), which is a fully pre-patched & self-contained copy of Lemmings Revolution including a fully unlocked save file; this is probably your best bet. (N.B. Remember to right-click the .exe and run it in Compatibility Mode > Windows XP Service Pack 3).

Here's the guide anyway, for those who want to do their own install:



I ran into some issues getting Lemmings Revolution to run in Windows 10, so I've decided to document here what I did in order to get it to work. Hopefully, if you're encountering the same problems, this will solve them for you as well! :lemcat:

You will need a working copy of the Lemmings Revolution CD (or a legit Iso image of the CD) in order to get it working; this guide assumes that you have one. You can pick one up from eBay very inexpensively.

Lemmings Revolution Setup Guide for Windows 10

Step 1: Enabling your PC to run 32-bit apps

There are likely several ways to achieve this, but here's the method I used:

1. In Windows Search, type "features." Choose the Control Panel app "Turn Windows features on or off" under 'best match'.
2. Check the box beside "Internet Information Services" and click OK to install. It will take about 30 seconds. Close the dialog when done.
3. In the Windows Search, type "IIS." Choose the app "Internet Information Services (IIS) Manager" under 'best match'.
4. Once open, navigate to the left pane (under "Connections") and you will see your PC listed. Click the arrow to Expand and choose "Application Pools".
5. In the main part of the window, right-click on "DefaultAppPool" and choose Advanced Settings from the context menu.
6. Under 'General', click on "Enable 32-bit Applications", click the arrow and change the value from 'False' to 'True'.
7. Restart your PC.

Step 2: Installing Lemmings Revolution from the CD/Iso

1. Insert the Lemmings Revolution CD into your disk drive and choose "Run Setup.exe" or navigate to your CD drive and run the "SETUP" application.
2. If 32-bit apps are succesfully enabled on your PC, you should see a dialog for choosing your preferred setup language. Go ahead and choose, then click "OK" to begin the installation.
3. Choose a "Typical" installation, which will load all necessary files onto your PC. It may mention several video or audio codecs, more recent versions of which are already installed on your machine and therefore will not be replaced - go ahead and click OK to move past this and complete the installation process.

Step 3: Installing the Full Color v1.0 (Beta 3) patch required to make the game run smoothly on Windows 10

1. Navigate to the OS (C:)/Program Files (x86)/Take 2 Interactive Software Europe/Lemmings Revolution directory.
2. Download the attachment "Full Color v1.0 (Beta 3).exe" and place it into the above directory.
3. Right-click on "Full Color v1.0 (Beta 3).exe" and choose Run as Administrator.
4. In the command window that opens, press any key to begin the patching process (it may run automatically). Once complete, close the command window.

You can now run Lemmings Revolution from the Lemmings Revolution.exe Application!

N.B. Note that, for the game to run, the CD must be in the drive, or the Iso file must be mounted into the relevant virtual drive (usually (E:)).

WillLem thx a lot for link and how to run it in Windows 11, but I noticed it's missing the Cutscenes FAILED and COMPLETE https://youtu.be/D6Jy8GLRARc?si=-XdAfI8s8UfsMxw_