(only from a to z)
(im just learning new things
)
I'm definitely learning a lot about Sonic from the various comments Flopsy has left on my LP videos though. I appreciate them very much and remarks as to whether my solutions are intended or not!
This is why some levels have two replays attached. My general approach is to just solve the level normally without opening up the talisman to see what it is and either I get lucky and got the talisman on my first blind playthrough or I don't get the talisman. If the latter, then I simply retry the level after solving, open up the talisman, then try to obtain it. Sure, it's faster to just open up the talisman to see what it is first, but that's just not the way I roll with these optional talisman challenges
The only exception I've made was for Lemmings Plus VI, but that was years ago, and I was told that the talismans don't exactly spoil any solutions 
I love the marquee in the level. Also the only reason the level has two replays is due to how I apparently didn't get the save all, and you know how much I love those due to it being my play style when it comes to Lemmings

Well, that's my fault for not letting a Lemming get underneath to see if it kills and/or not using CPM, but you already know me with intentionally not using the latter to save time and to make things easier for myself 
Nice level and honestly this was still a bit fun to puzzle through because of it being open-ended even with the talisman 

Still a great level with a nice talisman to boot.
Nice job, and I especially like how the neutrals are completely helpless because they're stuck in their own hole in the large wall!
It sounds like Armani made things a bit harder by going through the bottom from the right side rather than over the top like I did 


Definitely would had made the end part a lot easier than the way I did it!That was pretty much my favorite part of the solution with a worker coming from the other side to get over the exit and come back to release the crowd. Nicely done!
It turns out that it's possible but very hard to pull off and it just barely works with the skillset provided along with the restriction of no stackers allowed. Wow! Not sure why I bothered, but you know me, I love my save all's
Timing isn't too tight at all with making the splatform before using up all the swimmers, made easier by how you don't need everyone to use both exits.
Solution isn't hard to figure out, it's the execution and timing that's difficult. Great level and was fun seeing it all work out 
Even with this eliminated, this isn't exactly what I consider a favorite of mine due to repeatedly bombing not being my cup of tea 
Other than that, I agree with Flopsy this is one of his best designed levels in this tileset! Well done
Excellent level and one of my favorites! 
Fun level to see where how the worker goes and glides about the level to make the route
I honestly was so relieved to finally solved the level after working it out for about 1.5 hours. I figured out how to get up the level on the right side pretty quickly, but it took a very long time to find a solution that works. Great level, but wow, didn't think skills but especially getting up the level with both entrances be so problematic! 

Nice level nevertheless 

Should had known it was for completing in under 10 mins as you have pointed out to me if the level doesn't have a time limit.
I think I can easily save a stacker that I used to delay a Lemming so that he doesn't get trapped in the pit on the bottom right, but meh, couldn't bother myself to tweak it to get that. Besides, it still netted me the talisman 

), with some really good timing.




I kept trying to fiddle with something in order to try and get the climber to beat the builder on time, but it wouldn't work no matter what. I also had the wrong idea of using the glider to come back and do both the digging and bashing. This turns out to be very wrong, as you'll always run out of time no matter what, even if you do manage to find a way to get the climber to beat the builder just in the very nick of time. Instead, you have to the digging with one Lemming and the other one does the bashing. The digger will continue to the steel and stop who then platforms, and he'll have more than enough time to finish the gap on time as the basher takes a while to release the crowd. Very nice level, but wow, didn't expect to have a really hard time here! 

Well done to Armani for the talisman though!
Even then, great level and design and yes, nice throwback to the long staircase on Cascade on both sides which I failed to notice!
Very nice solution where the passthrough blocker solution happens to also work as it's in the right spot to be able to dig it free AND release the climber hatch.
Sorry for beating you here again.
Then I worked my way backwards from there as I was certain I would now be able to get the level solved thanks to it allowing me to save up the builders and other critical skills for other parts of the level. After struggling a lot here, I would agree here that the level is probably a bit underranked, but if the intention is for this to be another rank finisher, then this would be moved up too far. It's probably only a little bit difficult and hence only needs to be pushed up a level slots anyway. For sure this is the hardest rank finisher so far. Well done again to Wafflem on a great level design and to you for stumping me with the solution!




I still found this to be a nice level despite that and not easy by any means 

The lightbulb moment for me was realizing that the glider and climber skills are on separate Lemmings, not both on the same one. Not sure why that took me a while to figure out to be honest. Well done with this level! 

Nice level and solution, especially with making the miner (who also stops the basher by reaching in front of him early ahead of time) the swimmer so that he will be safe!
That spare stacker certainly would had helped me quite a bit! Nice level nevertheless 
In fairness, it's really difficult to tell that it's piece of terrain in the way, as it kind of blends in well with the background
Nah, I'm blind, especially as I've been wearing glasses for almost 30 years. Anyway, that spare stacker would had helped me quite a bit here too!
Nicely done with the level design!
I do like the level and its solution, just frustrating to get right, though with the miner/builder combo it's always precise.
Quote from: spaceagemeats on September 30, 2026, 04:11:30 PMwill there be an option in the future to have the old school square pointer available when selecting lemmings? i kinda miss it compared to the new modern selecter.You know what? YES
Quote from: namida on October 02, 2026, 07:16:23 PMIt's been a while since I've touched anything L3D-related, but from memory: You should put L3DEdit in the same folder as DOS L3D. It doesn't matter if this is the same folder as Loap or not.
Loap itself does not require a copy of DOS L3D (it comes with pre-extracted and converted copies of the graphics to the more-common PNG format); only L3DEdit needs this.
Quote from: kaywhyn on September 15, 2026, 12:17:14 PMprefer clicking the skills with the mouse rather than using the hotkeys
Lix multiplayer
I will have my skills hotkeys ready before then
It was really difficult at first when I started my break, as I was really fighting the urges and impulses to check either this site or the Discord on Day 1, though on my laptop it was much easier than through my phone. I remember being quite stressed, especially as that was around the time when I was having a lot of laptop issues that I luckily have since been able to sort out. Also, once I opened up my laptop to make some replacements then things started improving and started looking up for me 
Quote from: Bradley J on September 28, 2026, 11:44:23 AMI've changed my username from Mobiethian to Bradley J - in case anyone was wondering. There's a bad past attached to the name, I just want it to be gone. So on topic, I'll be going to Hershey Park, Pennsylvania to go on some rides, followed by a license plate meet. I have to drag all 450+ license plates of mine to the meet.![]()
Quote from: namida on October 02, 2026, 04:20:25 AMAlthough the original Lemmings 3D is a DOS game, the editor L3DEdit is You still need a copy of the DOS L3D game for L3DEdit to load the graphics from, but you never actually need to use DOSBox or actually run the DOS game - it's just there for the graphics files.
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