
Ok, great level to finish off the pack on and one in which it didn't take me as long as I thought it would, probably because I was really thinking on how to do the subsections very efficiently and was spot on for the most part. I even save more than the requirement in the end!
Quote from: Simon on September 12, 2026, 07:42:09 AMYou mowed through all the hard maps. Congratulations.
QuoteHouse of the Mad Trickster: Nepster's replay will still solve the level even if weChange candidate
cover the rectangular hole's entire ceiling with buzzsaws. Climbers will now die in the rectangular hole. Reason to implement this change: The level will feel more honest; deadly nooks are deadly.
I'll implement this change.
Quote from: Simon on September 14, 2026, 09:56:43 PMThanks, it's a good suggestion to write the tick count directly into the title. That removes the guesswork for how much time passed in older Lix versions before the first spawn when Nepster made the levels. It turns out that levels started at 30 ticks, then 2 seconds passed until the first spawn at 60 ticks, and these 2 seconds counted against your time limit. (Nowadays, singleplayer levels start at 45 ticks and multiplayer at 0 ticks.)
Lix doesn't support time limits any more, but Lix shows the current number of ticks in the tweaker, and that makes ticks the best unit of time for the title. I'll earmark changing seconds/minutes to ticks in the titles for the next release.
-- Simon

Quote from: Forestidia86 on September 14, 2026, 01:58:00 PMand my suggestion with "Time Out" would be 3180 since the level would give 210s time limit.
Quote from: kaywhynTime Out - 3min - This level is also in NepsterLems but there it has a 3 minute time limit just like the title says here for NepsterLix. Even though the level file itself says 210 seconds, not sure if the level title should reflect that or 3mins instead to match the NL version.

Quote from: IchoTolot on September 12, 2026, 07:06:48 PMgather them all in one topic instead of making a new one for each
Quote from: Guigui on September 13, 2026, 10:37:04 AMThis looks very interesting indeed, incredible job.I'll be looking at Windows and Linux ports after I've completed Mac and iOS. For now it remains a Mac beta only.
Though I'm sorry to be the first one to ask this : is it possible to run it on a Windows or Linux based computer ?