Recent posts

#11
NeoLemmix Levels / Re: Oh Yeah More Lemmings by M...
Last post by MASTER-88 - June 05, 2026, 09:15:42 AM
Plodderuk There is some special answers under spoiler Step 4.

Step 4 Leve 15 Fina Trick
There is very special trick which never are learn before, Aramni figured out it itself, yes its trick called blocker bash cancel. I´ll show this replay you PM if you want. I actually find this accident when i make this level

Step 4 Level 16 No time To haste

Step 4 level 16
There is trick might could be familar Crane pack and my lemmings worlds. Yes its quite complicated. There Chaos mode Crane level where i techinically learn it, Yes its take me first time 2 months to solved this trick on Crane level.

Step 4 level 11 Turbo Tunne. Yes this level could be trouble. Dont read under spoiler if you want solved it yourself

Step 4 Level 11 Turbo tunnel
There is actually same trick used as i used quick zig trick but when Trap door open, Armani figured out it first and yes i also named Talisman with him. Step 4 level 1 is Armani named. This Turbo tunnel forced you use that trick




#12
NeoLemmix Levels / Re: Oh Yeah More Lemmings by M...
Last post by MASTER-88 - June 05, 2026, 09:01:59 AM
Nice job Plodderuk and Guigui. Yes Step 5 Level 19 is not easy level. Its so PAIN ASS. :devil:  Sure possible to compleleted. Its BRUTAL.

QuoteOf course the time limit is the main issue. But the two exits makes me wonder too, do one need to use both exits ?

Yes this is all hard about this level.  :evil:

Sooner or later you will figured out this. :thumbsup:
#13
Other Projects / Re: Fizzles – Original Puzzle ...
Last post by HPWsoft - June 05, 2026, 06:52:13 AM
Small update:

Thank you again for the feedback on the Fizzles demo. It has already helped shape several improvements and design decisions, especially around readability, onboarding, and keeping the mobile-first control approach clear.

Fizzles will continue to be developed regardless of the outcome of the current Kickstarter campaign. The current plan is to finish a first public version with 10 handcrafted levels and then publish the game on Google Play and the Apple App Store.

I have now created a small Fizzles community and updates page here:

https://hpwsoft.com/fizzles/community/

This page will be used for future development notes, demo news, feedback opportunities, and updates about the next steps for Fizzles.

There is also an optional email signup there for occasional Fizzles development updates. No one is added automatically; it is only for people who actively sign up themselves.

The playable Level 1 demo remains available here:

https://hpwsoft.itch.io/fizzles

Thanks again for taking a look and for the useful genre-specific feedback. That kind of feedback is especially valuable for a puzzle rescue game like this.
#14
NeoLemmix Levels / Re: All You Need Is Lemmings [...
Last post by NieSch - June 04, 2026, 02:46:23 PM
You can use the Style Manager in NeoLemmix.

The music can be found in the zip-file now.
#15
NeoLemmix Levels / Re: All You Need Is Lemmings [...
Last post by dennisss28 - June 04, 2026, 01:31:30 PM
Can somebody tell me how I get the Styles from this package? It is not in the RAR file.
#16
NeoLemmix Levels / Re: [NeoLemmix] Lemmings Unite...
Last post by Swerdis - June 04, 2026, 10:53:51 AM
Strange that I didn't come up with this by myself. But now that you say it, I see it as well :)
#17
Live Event Scheduling / Re: Simon streams Level of the...
Last post by Simon - June 04, 2026, 10:30:54 AM
Stream was on Friday, June 5th, starting 13:00 UTC, which is 14:00 BST (England), 15:00 CEST (Germany), and 09:00 EDT (US East Coast).

Stream recording will remain for 14 days at: https://www.twitch.tv/simonnaar

-- Simon
#18
Lemmini / [DISC] Upcoming feature: Repla...
Last post by WillLem - June 03, 2026, 09:18:19 PM
RetroLemmini will (at last!) be getting a replay checker which can run a replay in simulation mode (i.e. no rendering, audio, etc) and determine its result.

I've already begun work on this and it's more or less fully functional (still ironing out some rendering kinks). It currently runs automatically whenever a replay is loaded and displays the result in the window caption. This will be standard behaviour when loading a replay, so that the result is visible without having to watch the entire replay.

The plan is to allow multiple replays to be checked (basically, a Mass Replay Checker similar to NeoLemmix's), but that's a slightly bigger step and I'm looking for feedback on how users would like this feature to operate. Replay renaming is of course on the cards already, but is there anything in particular that would be useful when mass checking replays specifically in RetroLemmini?
#19
In Development / Re: Revenge of the Lemmings - ...
Last post by mobius - June 03, 2026, 03:55:40 PM
nice, thanks! In the meantime, while this big project is being worked on; I've decided I will release a small update to the existing pack to fix some of these backroutes and similar issues.
#20
NeoLemmix Levels / Re: [NeoLemmix] Lemmings Unite...
Last post by IchoTolot - June 03, 2026, 03:04:19 PM
I will watch your progress with great interest!  :thumbsup:

One thing: The "devil-heads" should actually represent some meteors  ;P