Quote from: WillLem on June 18, 2026, 11:00:59 PMDarkened the green to 004400 as suggested.
The lems are also lighter (77-77-FF)
Better?
$LEMMINGS
NORMAL $FF7777FF
ATHLETE $FF00FFFF
NEUTRAL $FFAA00FF
ZOMBIE $FF777744
SELECTED $FFFFFF77
$END
$GADGETS
SHAPE $FF004400
TRIGGER $FFFF00FF
$END
Please name the .sxlv with the title of the level and the position of the level in the pack. Example: 001_BALLOONERS_VS_SPEARERS.sxlv. This isn't necessary, of course, but it's a very useful habit to get into.
Don't worry too much about difficulty at tihs stage. Just make the levels that you want to make, and you can gauge the difficulty later when your pack has been playtested by someone who doesn't know the solutions! 
Quote from: Proxima on June 18, 2026, 11:21:37 PMit means you have to mouse over it to tell what type of object it is, and you don't get to have an overview of the level where you can see everything at once.
Quote from: Proxima on June 18, 2026, 11:21:37 PMEven if you don't want to do that, I stand by my preference for light hatches (and objects generally) and dark lemmings.
Quote from: WillLem on June 18, 2026, 11:00:59 PMThis wouldn't be trivial to implement tbh. What would be the benefit of being able to see the outline in the case of hatches (which have a 1px trigger point)?Currently, when an object is buried in terrain, then in clear physics mode you can only see the trigger area -- vastly better than nothing, of course, but it means you have to mouse over it to tell what type of object it is, and you don't get to have an overview of the level where you can see everything at once. Wouldn't it be nice to still be able to see object outlines?
Quote from: heart66 on June 17, 2026, 12:40:43 PMWe were both correct, the new skills will show but not the edited title.
Quote from: Simon on June 17, 2026, 05:31:58 AMYou chose (0x44, 0x44, 0xFF) for the nonpermanent blue.
Now the medium green from the hatch will clash with your nonpermanent blue. Lemmings overlapping gadgets will be hard on the eyes.
An immediate fix is to darken the gadget green from (0, 0x80, 0) to (0, 0x40, 0).

Quote from: Proxima on June 17, 2026, 02:53:53 PMWater trigger areas are bright magenta, with a darker shade used when they overlap terrain. I feel we should do a similar thing with hatches: bright normally (and maybe a bit more yellow to make them more distinct from lemmings), and darker when they overlap terrain.