Recent posts

#11
Game Bugs & Suggestions / Re: [+][SUG][PL/ED] Keep playt...
Last post by WillLem - July 30, 2026, 12:58:06 AM
Question: should the replay only be saved (and loaded) if it successfully completes the level, or should it be saved (and loaded) regardless?
#12
General Discussion / Re: [POLL] Lemmings Forums UK ...
Last post by ∫tan x dx - July 29, 2026, 12:12:32 PM
Ah, looks like something has come up on the 14th for me.

I can't make the 14th, but I'll definitely be there on the 13th!  :thumbsup:
#13
Other Projects / Re: [RELEASE] Lemmings: a PICO...
Last post by Buzzard - July 29, 2026, 11:59:30 AM
Hi Namida,
Thanks for checking it out! I'll definitely take that as a compliment, thanks!  :)
The Master System version is actually the one I've played the least. What I mainly based on the NES version were the levels and the smaller sprites.
although I did end up leaning a little more towards the Amiga version with the sprites.

Here's an example of how I adjusted the climber to lean a bit more towards the Amiga version:


For the gameplay itself, I tried to stay closer to the SNES and Amiga versions.

#14
Other Projects / Re: [RELEASE] Lemmings: a PICO...
Last post by namida - July 29, 2026, 10:52:41 AM
I had a quick play with it. Honestly - I have to say the gameplay feels more comparable to the SMS version than the NES version (that's not a bad thing; the SMS version is one of the best ports IMO).
#15
Other Projects / Re: [RELEASE] Lemmings: a PICO...
Last post by Buzzard - July 29, 2026, 07:26:40 AM
Hi Nessy,
Thanks you much! 😊 Really glad you're enjoying it!
The NES version actually felt like a good starting point for a PICO-8 demake, since it already had to work within quite a few limitations. I did borrow a lot from the Amiga version (and SNES) though, like the improved Lemming sprites, tiles, cursor, and various other little details.
And it's really cool to hear from someone who actually played the NES version a lot and appreciates those level variations! 😄
And if you feel like leaving a little rating or review on itch, that would be hugely appreciated and really helps! 😊

*P.S. The music was done by Eric Billingsley, he's awesome! We used the SNES music as a reference, and he absolutely nailed it.  :thumbsup:
#16
Other Projects / Re: [RELEASE] Lemmings: a PICO...
Last post by Nessy - July 29, 2026, 01:46:24 AM
Hey Buzzard!

I played through the entire Fun rank of your PICO-8 demake and it's fantastic so far :thumbsup: The gameplay feels good and I absolutely adore the music.

I'm also really glad that the demake recreated the levels from the NES version specifically. I played the NES version a ton in the past and even though it's not my favorite port, I always thought it had some really interesting variations and takes on some of the original levels.

But yep, great job :thumbsup:
#17
Contests / Re: LOTY 2025 Results (Winner:...
Last post by Nessy - July 29, 2026, 01:34:06 AM
Congratulations kaywhyn and Dexter on your well-earned LOTY victories!

:party:

Congrats IchoTolot for your third-place victory as well :thumbsup:
#18
Tech & Research / Re: Lemmings in html-in-canvas...
Last post by The Tomato Watcher - July 28, 2026, 06:45:16 PM
Failed to check my own assumptions on the EGA graphics, my apologies. As it turns out, the dirt tileset was a misleading example, as its "ega_preview" is the only one that contains exclusively CGA colors (and happens to match the in-level colors precisely), and I failed to check the other graphics sets. Seems like "ega_preview" is accurately named, as the colors for the other tilesets do indeed match those found on the level preview screen. It does seem like there is indeed a 16-byte copy from "ega_standard" through "ega_preview" for the preview screen though, as the not-quite-right object/lemming colors do actually match the way objects appear in said preview (most clearly seen with the water in dirt and pillar graphics sets).

Screenshot 2026-07-28 115057.png

As for the colors in the levels, I realize now how the 200-line video modes actually work. Those "ega_custom" colors ARE actually used in the level, even though they don't look like the CGA colors. Essentially, the secondary green bit acts as the CGA intensity bit in 200-line modes (equivalent to controlling all 3 secondary bits simultaneously), so those color values are simply encoded differently, which also means the "ega_standard" colors are indeed not used in the actual levels (since they use the invalid-in-200-line-mode secondary red and secondary blue bits), only the preview screens. The "ega_custom" colors also definitely do occupy colors 8-15, though I wouldn't know where the fixed colors 0-7 (or 0-6 more accurately, as color 7 is always copied from color 8) are sourced from.

On a brighter note, I can happily report that the Tandy audio is already much better and much closer to how it's supposed to sound, and both AdLib and PC Speaker sound closer as well. The hardware accuracy option is very welcome as well.

Sorry again for jumping to a conclusion without checking the other graphics sets (and without fully knowing how EGA works, how embarrassing! :forehead: )
#19
Tech & Research / Re: Lemmings in html-in-canvas...
Last post by VorticonCmdr - July 28, 2026, 06:11:23 PM
still no progress on the 2-player version (because I haven't decided yet). But I believe I fixed the technical issues already. There is a "Hardware Accuracy" option now which let's you choose which Tandy version you want to hear.
#20
Tech & Research / Re: Lemmings in html-in-canvas...
Last post by VorticonCmdr - July 28, 2026, 06:03:26 AM
Quote from: The Tomato Watcher on July 27, 2026, 11:52:06 PMHello VorticonCmdr, and welcome to the Forums since I hadn't said that yet.  :)

I've spotted some graphics and sound issues, and apologies if this seems nitpicky;
...
Hope this is helpful at all!

Hi Tomato Watcher,

love the feedback! No worries being nitpicky. I want to improve this project so this is very helpful!

Finding the correct timings of the pc speaker code will be a great project for the weekend.

If you find anything else let me know. I will try my best to integrate yours and Simons feedback.

Cheers
Valentin