Recent posts

#11
Community Edition / Re: Ultimate Lemmings now host...
Last post by WillLem - October 12, 2026, 09:38:08 PM
Quote from: namida on October 12, 2026, 08:39:44 AMI think the main focus of his post is the ripped Mac graphics he's offering for use...

Yeah, thanks for pointing that out. I've updated the title.

Quote from: lemmkeev20we need a tutorial or something to how to finish the folders :'(

What are you struggling with?
#12
NeoLemmix Levels / Re: Lemmings in Weirdyland (20...
Last post by MASTER-88 - October 12, 2026, 08:13:20 PM
I´ll stuck levels Vexing 1 & 7. Let try out those later. Moved Step 5 Dawt. Here is replays levels

Vexing Level 6
Daft Levels 1, 2, 4, 5 & 7
#13
Lix Levels / Re: Lix Proof Collection (solu...
Last post by Forestidia86 - October 12, 2026, 06:30:34 PM
You have to rename the part in the replay name 'decompressionmeth1' to 'decompression' for Load Replay to work apparently.
#14
Lix Levels / Re: Lix Proof Collection (solu...
Last post by Proxima - October 12, 2026, 04:23:21 PM
There are eight replays for Q15 Decompression Method in the master collection, but the Load Replay button doesn't find any of them. Any ideas?
#15
Lix Levels / Re: Lix Proof Collection (solu...
Last post by Proxima - October 12, 2026, 04:02:46 PM
Okay, thanks. I've gone over the Lovely replays again, deleted the failed ones and some duplicates, and renamed all replays with a [levelname-player-judgment] scheme. For the judgments, I used the following criteria:

* Left blank if there is only 1 replay for a level (unless important information needed to be added, like "backroute", but that hasn't happened yet).
* If a noteworthy challenge was achieved, e.g. 0 climbers or save all, marked this. Sometimes two replays have identical judgments, e.g. sekti's and mine for L27 are both save all but show different solutions. That's okay.
* Indicated "main" for (what I take to be) the level's main route, often contrasted with "shortcut". So far, "intended" has only been used for geoo's L28 (as he is the level author) but it's likely to get more use later.
* If a level has multiple routes with no "main" route, indicated the route taken in some way, e.g. "top route" or "reverse miner".
* If nothing stands out as descriptive of the route (e.g. geoo's and mine for L20), left blank for both.

I also tidied things up a bit by recording some more replays:

* L1: Replaced "digger" and "save all" replays with a 1-digger save all.
* L14: Recorded a 0-jumper solution to pair with Simon's 0-climber solution.
* L28: Since Simon's replay sets everything up for the 2-cuber solution and then uses a 3rd cuber anyway, tweaked it to use only 2. (Kept Simon's name on the replay.)
* L32: Tweaked my solution into a save-all.

I'm done with Lovely now and ready to move on  :thumbsup:
#16
Community Edition / Re: Ultimate Lemmings now host...
Last post by lemmkeev20 - October 12, 2026, 01:17:01 PM
and its all (kinda) thanks to me and ultimatelemmings! :thumbsup:

the big issue is that the folders are not fully done but are kinda done :forehead:  :forehead:  :forehead:

i tried however we need a tutorial or something to how to finish the folders :'(
#17
Contests / Re: Level Design Contest #34
Last post by kaywhyn - October 12, 2026, 10:05:12 AM
Quote from: GigaLem on October 12, 2026, 09:29:31 AMCan Rule 2 depict multiple cakes as long as they're part of the solution?

Yes, that's fine. Just remember the 35 Lemmings total as well
#18
Contests / Re: Level Design Contest #34
Last post by GigaLem - October 12, 2026, 09:29:31 AM
Can Rule 2 depict multiple cakes as long as they're part of the solution?
#19
Community Edition / Re: Ultimate Lemmings now host...
Last post by namida - October 12, 2026, 08:39:44 AM
I think the main focus of his post is the ripped Mac graphics he's offering for use...
#20
Lemmini / Re: [✓][BUG] Disallow flipping...
Last post by WillLem - October 12, 2026, 03:42:52 AM
Quote from: Simon on October 11, 2026, 09:15:05 AMMakes me wonder how you're going to load from file a previously-rotated forcefield.

Load it untransformed. The point of this fix is to have these objects behave consistently between levels; previous levels that used transformed force-fields are no longer supported, then (but there are most likely 0 such levels anyway).