Recent posts

#11
NeoLemmix Main / Re: Music - Lemmings Paintball
Last post by Mobiethian - September 18, 2026, 11:59:54 PM
Thank you, kindly. I've always enjoyed the music in Lemmings Paintball, it's relaxing mostly. Take care!
#12
Contests / Re: Level Design Contest #34
Last post by kaywhyn - September 18, 2026, 11:45:42 PM
Quote from: Flopsy on September 18, 2026, 09:04:20 PM
Quote from: kaywhyn on September 18, 2026, 03:09:39 AMA previous rule can be used except C1, C3, C8, C12:3, C13:1, C13:3, C15:1, C17:1 (R3

I got this list from the contest 24 topic detailing the ruleset, I just copied over what that said.

Yup, exactly what I told GigaLem with you copying/pasting what isn't allowed for 24R3. It seems you meant to reply to GigaLem there ;)
#13
NeoLemmix Main / Re: Music - Lemmings Paintball
Last post by mobius - September 18, 2026, 10:39:26 PM
yo, thanks for uploading these as it files! How did you do that? Did you find them or convert them yourself?
#14
General Discussion / Re: German meetup in Kassel, F...
Last post by Simon - September 18, 2026, 10:38:46 PM
My vacation from Saturday, February 20th, 2027 through Sunday, February 28th, 2027 has been formally granted. Flopsy has his vacation granted, too.

Looking forward to see you all in February!

-- Simon
#15
NeoLemmix Levels / Re: [NL] Mobilems (2022)
Last post by mobius - September 18, 2026, 10:05:08 PM
anyone else having the issue that the mediafire link goes to the wrong place???

mediafire has been faslse flagged for ages and now this compels me to host my links elsewhere from now on...
#16
Contests / Re: Level Design Contest #34
Last post by Flopsy - September 18, 2026, 09:04:20 PM
Quote from: kaywhyn on September 18, 2026, 03:09:39 AMA previous rule can be used except C1, C3, C8, C12:3, C13:1, C13:3, C15:1, C17:1 (R3

I got this list from the contest 24 topic detailing the ruleset, I just copied over what that said.
#17
Community Edition / Re: [RELEASE] NeoLemmix Level ...
Last post by WillLem - September 18, 2026, 03:46:44 AM
NeoLemmix Editor Version 2.3.1 Hotfix

A bigger update this time. Here's what's new:

:lemming: Global/Special Backgrounds - This has been hotfixed in 2.3.1. The Editor will now tolerate not finding these backgrounds in the styles directory.
 • The background tiles from special ('amiga_blue' and 'dos_black') are now available globally.
 • The background tiles from proxima_tile are matched to their associated orig_* and ohno_* styles.
 • PLEASE NOTE - The background tiles previously in CE versions of orig_* and ohno_* have now been removed to avoid duplication. They can still be accessed from these styles as before, but now point to the relevant background tile in proxima_tile. This is to ensure cross-compatibility with the NeoLemmix styles.

:lemming: Piece Highlight
 • When clicking 'Load Style of Selected Piece' (on the Pieces tab, at the bottom), the piece is now highlighted in the Piece Browser.

:lemming: Piece Search
 • Added a 'Load Piece' button. When clicked, the relevant style is loaded and the selected piece is highlighted in the Piece Browser.

:lemming: Misc UI
 • Added setting for 'Always Use Auto Screen Start'.
 • Added control hints for the Piece Browser.

:lemming: Bugfixes
 • Entrance hatches are now only ever moved by 1 index when choosing Draw Sooner / Draw Later.
 • Unknown or invalid hotkey strings are now tolerated (and ignored).



Download the latest version of the NeoLemmix Editor.

#18
Community Edition / Re: [RELEASE] NeoLemmix Commun...
Last post by WillLem - September 18, 2026, 03:43:36 AM
The Editor has been updated to 2.3.1 in the main NeoLemmix CE download.

If you already have NeoLemmix CE 1.2, you can get the latest version of the Editor here.

Otherwise, just go ahead and download NeoLemmix CE 1.2 as normal.
#19
Contests / Re: Level Design Contest #34
Last post by kaywhyn - September 18, 2026, 03:09:39 AM
Quote from: namida on September 06, 2026, 08:36:17 AM
QuoteRC/experimental NL builds aren't allowed, only the stable version of NL!

Not sure that this note is needed anymore. ;)

I can answer this, as thanks to me, that particular line has its origins starting with LDC #31:

https://www.lemmingsforums.net/index.php?topic=6881.0

which I went into further detail in another post in the LDC #31 topic:

https://www.lemmingsforums.net/index.php?topic=6881.msg103902#msg103902

I added a sidenote to the OP that it probably wasn't necessary for me spell out that RC/experimental NL builds aren't allowed for contests, but it so happens that for the very first time in a really long time, for LDC #31, an RC NL build was released during the submission phase, in this case, 12.14RC. So really, just to be safe, I simply put a reminder for all that only stable NL builds are allowed! ;) 

Quote from: GigaLem on September 18, 2026, 01:12:51 AMFor the Contest 24 Rules, does R3 include using rules from the contests after Contest 24 as it using rules from before contest 34?

Read the ruleset for 24R3 again. I bolded the first line from the topic which makes it very clear that only rules prior to LDC #24 are allowed and any rules after LDC #24 aren't allowed.

Quote from: LDC #24 topicRule 3: Variety from the past

Make a level with a previous contest rule you never entered for.

This one should be simple to understand. You must make a level that follows a rule from one of the previous contests but you must not have entered for that rule during that contest. From Contests #10 through #19, You were only permitted to enter for two of the rules. This gives you a chance to enter for the one rule you were unable to when that contest ran. If someone didn't participate in a particular contest, they can pick from any of those rules from that contest. In the author field, you will need to enter the past rule you are going with in parentheses after your name.
Example: If you were going with Contest 19 Rule 2 - "Make a level whose terrain spells your username". You would enter in your author field: "[Username] (C19R2)".
For the file name format, instead of putting in User1_Levelname_RXV1.lvl, you would put in User1_Levelname_R3V1(CXXRX).lvl

However any skills, tilesets and features (Such as having 10 skill types in the skill panel) available in the current build can be used for the rule you choose. You are not restricted only to skills and features that existed when that contest ran, so you can still use Jumpers for rules from contests #20 and before or Laserers and Sliders for any of the contest rules despite those skills not existing in a stable build during those times.

Quote24 - 1 new skill alongside the classic skills (at least 2 classic skills) (R1), 200,000sq pxls - reasonable amount of level must be used (R2), A previous rule can be used except C1, C3, C8, C12:3, C13:1, C13:3, C15:1, C17:1 (R3)

Shouldn't it be 15:3 instead of 15:1 as 15:3 is no old skills, but 24:1 requires old skills + 1 new skill?

There's an important distinction to be made here. 24R3 requires that you make a level for a rule you previously didn't enter one for. On the other hand, 34R3 requires you to pick any contest that has 3 rules and make a level satisfying all 3 of the rules for the contest you picked. The rules that are bolded are just simply a copy/paste for what Kingshadow decided isn't allowed for 24R3, and I will say that Flopsy is right in that they should still be excluded, just like how only contests prior to LDC #24 are allowed for 24R3. However, you're right in that for 34R3, if you pick contest 24 for it, 15R3 now isn't allowed either because it will clash with 24R1, whether or not you entered a level for 15R3 before. I've clarified this in Flopsy's post.

Thank you all for the help in what is or isn't possible for 34R3! :thumbsup: 
#20
Contests / Re: Level Design Contest #34
Last post by GigaLem - September 18, 2026, 01:12:51 AM
For the Contest 24 Rules, does R3 include using rules from the contests after Contest 24 as it using rules from before contest 34?
Edit: Read below
Quote from: Flopsy on September 05, 2026, 03:16:07 PM15 - 2 levels, one is the inversion of the other (R1), Miniature size 240x120px 5 skills total (R2), No classic skills allowed (R3)

It should be noted that Contest 24 is an interesting case because it allows substitution of a rule which is prior to Contest 24 with some exceptions.

24 - 1 new skill alongside the classic skills (at least 2 classic skills) (R1), 200,000sq pxls - reasonable amount of level must be used (R2), A previous rule can be used except C1, C3, C8, C12:3, C13:1, C13:3, C15:1, C17:1 (R3)
Shouldn't it be 15:3 instead of 15:1 as 15:3 is no old skills, but 24:1 requires old skills + 1 new skill?