Recent posts

#11
Lemmini / Re: [TUTORIAL] How to compile ...
Last post by WillLem - Today at 05:12:50 AM
Here is a GUI-based tool for building a full levelpack.ini file. You can add music, levels and groups and auto-generate a codeseed for the pack.

For RetroLemmini: Make sure the .exe is placed in the RetroLemmini root directory, or 'resources' folder.

For any other version of Lemmini: Make sure the .exe is placed in the same folder as 'levels', 'mods', 'music', etc.

Enjoy!

Changelog:

Version 1.1 ensures that the resources\ folder is present
Version 1.2 adds .rlv support
Version 1.3 removes the junk strings between level entries (your level files should be properly named anyway! ;P)
Version 1.4 fixes the music indexing issue
Version 1.5 adds the ability to load and edit a pre-existing levelpack.ini file



F.Y.I. It's always possible to download the latest version of the LemminiLevelPackCompiler via the Editor.

#12
Lemmini / Re: Artists Wanted! (for drawi...
Last post by WillLem - Today at 03:49:16 AM
Here are some demo background colors. I really like the blue:



A more standard-looking dark gray:



A much darker gray (also made the text a bit darker for this one):



And, a darker blue (the same color, in fact, as the Amiga blue background):



The last of these blends in perfectly when playing a level in one of the OG styles. Maybe a bit too perfectly, but it does look awesome.

EDIT: I've now also updated the hotkey text color so it's visible against all backgrounds.
#13
Lemmini / Re: Artists Wanted! (for drawi...
Last post by WillLem - Today at 02:41:37 AM
Quote from: zanzindorf on Today at 12:44:18 AMHere's the icons so far on different backgrounds

The dark background looks so much better. I'll have a play with the menu bar, it probably should have a dark mode.

The angled glasses do look great, but the front-view ones are just way better imho. Maybe somewhere between the two perspectives could work...? Keep the originals as well so that we have a few to play with.

The hatch looks good as well, I did end up wanting to straighten the edges and make it slightly bigger. Here are the icons in context so far:



I'll have a go at making a dark mode now and post the results soonish.
#14
Lemmini / Re: Artists Wanted! (for drawi...
Last post by zanzindorf - Today at 12:44:18 AM
Quote from: WillLem on March 01, 2026, 04:35:54 PMGreat work, zanzindorf :thumbsup:
Quote from: Proxima on March 01, 2026, 07:43:02 PMGot to put my vote in for the side-view glasses; they look great!  :thumbsup:
Thanks! Glad you like them! I like the side view glasses too, but as an icon, the front ones I think are more identifiable. The resolution kinda shreds the fine detail on the side view one. Maybe a thicker glow can help, but not sure.
Code32x32Glow.png <-- Original
CodeSide2.png <-- Thicker glow and added binary

Here's the icons so far on different backgrounds:
Comparison.png

I think if these will be on a bright background, I may need to add some dark outlines to make them pop a bit. The binary is hard to make out on a white background.

The hatch was fun to build. I used the original sprite as reference, and didn't realize until now how wonky the perspective is on the original sprite. The model ended up needing some fun-house style warping to match the general shape of the original sprite.
WindowBlender.png

Here's the resulting icon: Window32x32c.png
#15
NeoLemmix Levels / Re: Oh Wow! More New Worlds
Last post by kevinmichael - March 01, 2026, 11:16:30 PM
I'm so excited for you!!! Best of luck! I know how much work you and Armani put into this,
#16
NeoLemmix Levels / Oh Wow! More New Worlds
Last post by Mobiethian - March 01, 2026, 10:39:22 PM
Are you ready? Enjoy 40 levels with five new graphic styles! Below are the two ranks in this level pack, 20 levels each:

Painless (Easy to Medium)
Nuisance (Medium to Hard)

NeoLemmix Player is required to play this level pack. There is room for more levels, perhaps an even harder rank will added sometime in the future. Keep that in mind as a good possibility.

Description:

An expansion to the level pack Lemmings New Worlds, this is a collaboration with Armani. This one has 40 all-new levels, plenty of deadly traps, and eye-catching graphic styles made by 92Dexter11! Oh Wow! More New Worlds is sure to entertain you for as long as it takes to complete the pack. Be prepared to put your lemming thinking caps back on and be a master player!

New level styles made by 92Dexter11; Brass, Grotto, Hoard, Jade, and Lush. There is one special level, only 'you' can pick it out from the others!

Additional credits/Special thanks: KevinMichael, Deedlebug, Meatball, and especially the Lemmings Forums staff! Thank you to all of the developers of NeoLemmix for making this level pack possible!

Finally, Happy upcoming birthdays to kaywhyn and 92Dexter11 this level pack is for you guys! And anyone else interested in playing it.

Enjoy!

Level Pack: https://drive.google.com/file/d/1JOw2R2BhXHDul5Mh64VVvbkyV-Qzp4_w/view?usp=sharing

CD Music: https://drive.google.com/file/d/1DQysLgjgLe2P-GoiWpy2VEZwrWEUWP27/view?usp=sharing

Custom Sound Effects: https://drive.google.com/file/d/1WRULxUz-l3vWuoPCFkUN0RtrgQccvBiU/view?usp=sharing
#17
Game Bugs & Suggestions / [+][SUG][PL] Pickups skill typ...
Last post by Guigui - March 01, 2026, 10:33:57 PM
I've always had a hard time deciphering which skill is included in a pickup, to the point that most of the time I have to actually pick it up to check which skill it is. Is that just me ?

Simple suggestion : display the skill type and its number in the panel when mousing over the pickup icon ?
So if you mouse over a pickup that gives 3 builders for instance, you'd see "3 builders" written in the panel, the same way you see lemmings types and skill description when you mouse over them.
#18
In Development / Re: Ah yes, PimoreLems!
Last post by Guigui - March 01, 2026, 10:25:52 PM
Once again Icho ruled us all out, congrats!

Spoiler
The Strange Relics Of Lemnos had to be done the other way around, always hard to see but it solves both problems of where to put the bridge, and not having to cancel that basher.

Your Ancient Crash Site solution is a marvel. Save a bridge by making bridges in an unnatural way at the beginning. This level is on par with Armani's best tricky designs, reminds me a lot of Underroot in the last contest.

Also 100% on Spring Break looks easy when you watch Ico do it. For some reason, I'm just not that good at seeing how to use multiple miners.
#19
Lemmini / Re: [RetroLemmini] hrb264’s Re...
Last post by hrb264 - March 01, 2026, 08:54:58 PM
I'm so sorry - by mistake, I repeated Tricky 7 for Taxing 5 and put the wrong level in the pack. Here's the correct level:

Edited: the current version of the pack in the above post should have fixed this :)
#20
Lemmini / Re: Artists Wanted! (for drawi...
Last post by Proxima - March 01, 2026, 07:43:02 PM
Got to put my vote in for the side-view glasses; they look great!  :thumbsup: