Recent posts

#11
Site Discussion / Re: Where should the Random Le...
Last post by namida - September 28, 2026, 09:31:19 PM
QuotePoints 1 and 2 are now consistent, that's nice. But makes In Development feel strange: You post your levels on Levels, unless you believe they'll go into a level pack, then you don't post your levels in Levels. :o ... and instead in In Development.

My thoughts here:

The random levels topic is not an ongoing project as such. It's a place to share smaller things that aren't significant enough to have their own individual topics. Each thing released there is (at least to the same extent as a completed pack that would be posted in NeoLemmix Levels) a finished work being released. There's no larger project it's part of to wait for; it just isn't big enough to warrant its own topic.

A pack on the other hand, is a project that levels form a part of. It might indeed just be a collection of levels, or it might have other associated assets. Even when it is just levels, it's usually more than just the sum of its parts - the levels will often be organised, possibly into sub-groups, or maybe just an ordering. For that matter, preview content is not always playable levels - it may be video footage or screenshots to show off new styles, for example. In this sense, I see the In Development topics as being more about announcing and sharing the progress of in-development projects, rather than specifically an additional venue for sharing levels.

And of course - it's not like we're going to say "no, you posted this level in a topic in the main board, so now you aren't allowed to put it in a pack that gets posted on In Development".

If there are enough (user)'s levels topics to warrant it, I think a "Loose Levels" board would be worthwhile. I don't think we should create one right away (edit for clarity: this is just me giving input, not me saying "it's not happening"), but keep the option open if such topics become more common. This does raise the question of whether it's fair to give large packs the "default" status by making them the main board, or whether it may be preferable to also give them a sub-board, and make the main board solely a container for the sub-boards, with only administrative posts. I personally don't think it's a huge issue - the loose levels sub-board would be displayed prominently within the main levels board, above even the sticky topics, so it's essentially just like splitting the Random Levels topic into an entire sub-board.

However, this could in turn raise the question of what exactly "In Development" should be a sub-board of at that point, but I think a different consideration answers that question: Nesting boards that deep would be messy, let's keep it as a sub-board of the main "container".

EDIT: To avoid any doubt, I will mention that I feel the "Loose Levels" board (I prefer this name, less potential to mistake it for "randomly generated") should have a one-topic-per-user rule. Common sense / staff discretion can of course be applied if there's a case that genuinely doesn't quite fit with that; a possibility that comes to mind being if two creators begin regularly releasing loose collab levels together.
#12
Non-Lemmings Gaming / Re: Mario vs Donkey Kong 2: Ma...
Last post by lemmkeev20 - September 28, 2026, 01:04:46 PM
Quote from: CrazyAfroAli on May 28, 2025, 11:09:44 AMHave any of you guys played this game (or others in the series)? If so, what are your opinions on it?

i also played that game :D  (and about more games i played (almost) every game (except amiibo challenge, its just a waste of space :eyeroll: ))


in my opinion they are good games :thumbsup:
#13
General Discussion / Re: General Comings and Goings
Last post by Bradley J - September 28, 2026, 11:44:23 AM
I've changed my username from Mobiethian to Bradley J - in case anyone was wondering. There's a bad past attached to the name, I just want it to be gone. So on topic, I'll be going to Hershey Park, Pennsylvania to go on some rides, followed by a license plate meet. I have to drag all 450+ license plates of mine to the meet. ;)

Well needless to say, I will be quite busy and absent from the forums for a while. Level pack development is at a halt for a little while. If anyone needs me, just text or email. :thumbsup:
#14
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by UltimateLemmings - September 28, 2026, 03:12:21 AM
1.6.0 is so full of joy and whimsy. My partner is laughing her ass off just from the music pitch rising and the vinyl stops. Working on fixing the difficulty gradient next (also NeoLemmix (!) )
#15
Contests / Re: Level Design Contest #34
Last post by Proxima - September 27, 2026, 09:59:15 PM
In the original contest #3 it was randomly selected by the host, from among the people who entered, so everyone who submitted terrain for a level was implicitly marking themselves available for receiving someone else's terrain to complete.

As I said, though, another contest using the same general idea doesn't necessarily have to do exactly the same thing; it's up to the new host to decide on the rules.
#16
Contests / Re: Level Design Contest #34
Last post by Flopsy - September 27, 2026, 09:11:54 PM
I think the collab idea based on contest #3 is a great idea too, I never got a chance to participate in the original one but Wafflem did and he liked the format I believe.

Myself and Wafflem have made many levels using the Contest #3 format and it is such a good system for making levels that we have made 2 level packs based on the format (MegSEBytes and MegSEGAbytes). I'd be up for entering the contest but I'd need a new user to buddy up with as Wafflem won't be available, or is it random who we work with on the contest?
#17
Contests / Re: Level Design Contest #34
Last post by Kingshadow - September 27, 2026, 07:51:02 PM
Quote from: WillLem on September 27, 2026, 07:18:07 PMInteresting. What would a 'collab contest' constitute?

Well, it would be similar to how it played out in the original contest. Each person designs the main bulk of the terrain following specific rules. Then another person later on in the contest is given the level to place the objects and decide on the solution with allowance on minor edits to the terrain. You can choose to nominate someone to be the collaborator and if they agree than they are the ones to pick up your part of the level or if you prefer the collaborator to be a surprise, you could tell the host to choose someone for you based on who asked to help finish levels.

Basically someone could send their levels to the host and nominate which people for each level they want to give their levels to then the host sends a message to those people they chose to finish their levels then...

If they agree: Then they create the rest of the level.
If they decline or don't respond: Then the host messages the person who sent the levels in stating that they couldn't get that person onboard with the collaboration and will request a substitute or whether to have that level placed into a community folder where other people request for them to finish said level for you on a first come, first serve basis.

That one idea I have. I'm open for other ideas for the format. :thumbsup:
#18
Contests / Re: Level Design Contest #34
Last post by Proxima - September 27, 2026, 07:26:55 PM
Contest 3 had a "tag team" format where each contestant would build the terrain for one level, then levels would be shuffled at random and each contestant would receive terrain built by someone else to turn into a finished level by adding objects and deciding on stats and skillsets.

Of course, a collaborative contest is a broad idea and doesn't need to follow the previous format exactly.
#19
Contests / Re: Level Design Contest #34
Last post by IchoTolot - September 27, 2026, 07:22:47 PM
I am open for a possible collab contest like contest#3.

Maybe as a special round or a seperate contest from the regular one so that the normal prize does not get lost.
#20
Contests / Re: Level Design Contest #34
Last post by WillLem - September 27, 2026, 07:18:07 PM
Quote from: Kingshadow on September 27, 2026, 07:16:21 PMI've had thoughts of considering whether to push to bring in collab contests like Contest #3 used to be

Interesting. What would a 'collab contest' constitute?