Quote from: Proxima on September 17, 2025, 03:33:20 AM... vast worlds to explore, and I love the feeling of exploration and discovery, not knowing what's around each new corner, and gradually piecing things together and building connections...
Quote from: Simon on October 02, 2025, 01:50:23 PMWelcome to the forums!
Sure, feel free to link directly to your blog/forum 2600 Wizards: https://woodgrain.taswegian.com/
I had known about the commercial Atari ST port of Lemmings, but you're targeting Atari 2600 from the 1970's, and yes, that makes a difference. You'll have to reduce Lemmings even more than what they did for the NES. Looking forward to see what you'll do with it!
-- Simon
Quote from: Guigui on September 29, 2025, 09:23:34 PMI dont have much time to play the game those days, but this thread had me wanting to try this pack by IchoTolot who helped me a lot with mine.
I must say the remixed original music are a pleasure to hear !
Here is a slightly different solution for Disturbance In The Matrix. Still uses the climber turns away if a single pixel bumps its head thing, but it saves a climber on intended. No need to make that many climb at the beginning I guess![]()
Quote from: GigaLem on August 26, 2025, 02:42:56 AMinclude presets via a dropdown menu if you're worried about those spending time in the options
Quote from: Simon on September 28, 2025, 08:47:13 PMLook at who's using the editor the most: That's Giga, and the other pack authors, and the other authors in the level design contests. The bug priority opinions of serious long-term users carry weight.
It's always a possibility to bluntly implement whatever roughly fits the requirement, ship it, and then reinvestigate