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#11
Lemmings Main / Obscure arcade game that rips-...
Last post by Ron_Stard - March 13, 2026, 08:15:34 PM
There's a Gals Panic clone that, in addition to plagiarizing that controversial game, uses at least three melodies from the original Lemmings without attribution. The game in question is "Paradise," by the South Korean company Yun Sung Electronics, and it steals the songs tim5.mod, tim7.mod (AKA Mozart's Turkish March), and lemming3.mod from Lemmings.

Here is some gameplay from the game:

#12
NeoLemmix Levels / Re: [NeoLemmix] Oh Wow! More N...
Last post by Guigui - March 13, 2026, 02:11:32 PM
Oh well, time to give up on Terrarium's talisman. I can save 43, but not 44. Sorry about that Mobiethian and Armani  :(

I'm joining my solution for the whole pack. I had a very good time with it. I loved the design and the way tilesets are used, especially the mushrooms and flowers ones. So thanks to Dexter for that too !

I'm giving quick thoughts on the levels that struck me the most :

Spoiler
Prepare 7 Flower Power. I had a surprisingly hard time containing the crowd and pushing the button here. I must have used a very suboptimal method, but it worked in the end !

Prepare 10 Construction Function. Very nice design on this one. I had a fun time figuring out a route from those thin diagonal floors, and went via some small holes here and there.

Prepare 16 Caught In Liminal Space Great design again !  It reminds me of the game Castlevania : Symphony Of The Night, mainly on PS1 and Saturn consoles if anyone is familiar with the game. The whole game is set up in a giant castle you have to explore. And where you think you're finally done with it and beat the final boss comes a twist :
Spoiler
You have to go through the whole castle again but it is reversed upside down, opening whole new paths and ways to explore !
So yeah, having reversed elements in here reminded me of that tremendous game.

Nuisance 6 Mesmerizing 1st level by Armani, I was not even scared ! And it went smoothly  8-)

Nuisance 7 Mirror World 2nd level by Armani, I was not even scared, and I should have been ! See discussion above.

Nuisance 8 Hoopin' on the groove line I had fun jumping here and there. A bit disappointed by the end part tbh. Maybe I backrouted it and the intended solution is somehow funnier ?

Nuisance 8 In The Rear With The Gear Not a very big fan of the level tbh. One quickly understands what needs to be done, and after that there is no thinking involved.  I salute the original idea and the beautiful design.
And most of all I salute the reference to that Sergent in the Full Metal Jacket movie, that very one who tells Joker he better stays "In The Rear With The Gear".
Now please make a level named "Lem has guts, and guts is enough".

Nuisance 14 Sugar Free Lemming Aid I spent so much time on this one ! For some reason I tried to used the downer tree branch. Must have realized sooner that this is not the correct way because it is hard to reach that is used up almost all my skills.

Nuisance 19 The Aquatic Ruins Very nice design again, where you have to let a lemming wander around and make the work in a very precise order and fashion. Making sure the crowd does not splat at the end was not that easy, maybe I missed something.

Nuisance 20 The Choosen One See discussion above, a real trip for my brain.
#13
Lemmini / Re: [RetroLemmini] hrb264’s Re...
Last post by hrb264 - March 12, 2026, 10:15:37 PM
Quote from: WillLem on March 12, 2026, 09:12:13 PM
Quote from: hrb264 on March 12, 2026, 06:38:58 PMI've also made a few more levels: (these will be in another pack tbh)

Great to see you're making more levels! You've got the hang of it now, keep going.

Why not add them to your existing pack? There's nothing wrong with expanding and/or revising your pack over time, don't feel the need to release a separate one just because your pack has already been released.

Maybe even give it a catchy name based on your own name or gamer tag (e.g. NepsterLems by Nepster, MobiLems by mobius, etc) or a unique name that says a bit more about what users can expect from your levels (e.g. Strato's "Lemmings World Tour" and "Hall Of Fame" are both music-themed packs, Mantha's "TV Lems" is a TV-show-themed pack).

These are just some ideas, feel free to ignore this and do whatever you feel is best for your levels.

Hope this helps :)

Thanks:) I only intended it to be a short pack initially but I will defo add the revised versions to it and maybe some of the new levels too :)
#14
Lemmini / Re: [RetroLemmini] hrb264’s Re...
Last post by WillLem - March 12, 2026, 09:12:13 PM
Quote from: hrb264 on March 12, 2026, 06:38:58 PMI've also made a few more levels: (these will be in another pack tbh)

Great to see you're making more levels! You've got the hang of it now, keep going.

Why not add them to your existing pack? There's nothing wrong with expanding and/or revising your pack over time, don't feel the need to release a separate one just because your pack has already been released.

Maybe even give it a catchy name based on your own name or gamer tag (e.g. NepsterLems by Nepster, MobiLems by mobius, etc) or a unique name that says a bit more about what users can expect from your levels (e.g. Strato's "Lemmings World Tour" and "Hall Of Fame" are both music-themed packs, Mantha's "TV Lems" is a TV-show-themed pack).

These are just some ideas, feel free to ignore this and do whatever you feel is best for your levels.

Hope this helps :)
#15
Lemmini / Re: [RetroLemmini] hrb264’s Re...
Last post by hrb264 - March 12, 2026, 06:38:58 PM
I've also made a few more levels: (these will be in another pack tbh)

#16
Lemmini / Re: [RetroLemmini] hrb264’s Re...
Last post by hrb264 - March 12, 2026, 06:37:08 PM
Hi :)

I've made a few edits to Taxing 1 - I am still not 100% happy with the way it looks tbh but hopefully it should be better than before.

#17
Lemmini / Re: Menu bar theme & icons
Last post by WillLem - March 12, 2026, 05:31:38 PM
The Replay 'clapper board 'is very nice. The 'retro computer' Codes icon is also a very nice touch, I've gone ahead and added this one as the default (the glasses one will also be included as an optional alternative - users can simply rename the icon to get whichever they prefer).

I've done some slight editing to most of the icons to increase contrast, tweak the colours, and enhance detail at the smaller size (for example, making the "Code" word a bit more visible on the computer). Here are the results so far:



EDIT: After posting this, I've realised that the icons are aliased slightly (you also noted this several posts ago). This is happening due to the fact that my display resolution is set to 1.5x, and so Swing is scaling the icons to 48 x 48.

Solution: I've introduced some repainting code to support display scaling, so we can provide the icons at 32 x 32 (1x), 48 x 48 (1.5x) and 64 x 64 (2x) and the correct icon will always be chosen depending on the display's current DPI. There will still be some resizing/aliasing for 1.25, 1.75, and any scale above 2.0, but this should be fairly acceptable. With this in mind, we should probably stick to a straight 32 x 32, 48 x 48 and 64 x 64 for all icons (including Hotkeys*).

Once we're happy with all designs, I'll just need each one at 64 x 64. I can apply resizing from there, and will most likely provide the icons as sprite sheets. EDIT 2: I've sorted this out code-side now. The icons will be provided as single sprite sheets with a 32, 48 and 64 version (see attached template).

*We could do with having a version of the Hotkeys icon that's flipped horizontally (but still lit from the right) to match the others in terms of general orientation. I've attached the current version as a guide: this icon can actually be a bit bigger whilst still maintaining the rotation / dimensions.



Side note - having thought a bit more about it, maybe the Amiga 'tank' mouse would be a good choice for the mouse icon?



If you can make the "Code" computer an A500 as well, that would be ace! ;P


Exercised some artistic licence with the width of the monitor here!

Many thanks again for all of these :thumbsup:

#18
SuperLemmix / Re: [SLX] Lemminas Origins - 1...
Last post by WillLem - March 12, 2026, 04:58:22 PM
Version 3.2 uploaded

This one's a significant update with quite a few layout changes, additional and revised Talismans, level position swaps, and more. Here's the full changelog:

Changelog
:lemming: Re-ordered Mayhem levels 19-27
:lemming: Fun 3 Tailor Made For Blockers and Tricky 6 Lemminade Zero - updated layout
:lemming: All We All Fall Down repeats - updated release rate values
:lemming: Tricky 14 If Only They Could Fly - easier base skillset, added talisman for fewer Builders
:lemming: Taxing 20 Beam of Excitement - updated talisman (it's possible to save an extra lem!)
:lemming: Taxing 22 Don't Work Too Hard - renamed to The Path of Most Resistance and updated talismans
:lemming: Mayhem 19 Going Up and Taxing 21 Fortess Of Love - swapped places (the latter is a much more difficult level), added talisman to Going Up
:lemming: Mayhem 17 The Lost Art of Backstacking - fixed layout following Builder physics update
:lemming: Mayhem 21 The Steel Mines of Kessel - added 2 Blocker talisman
:lemming: Mayhem 23 Mind The Step - updated layout and removed the need for lots of Basher-cancelling
:lemming: Mayhem 25 Nothing is Impossible - added 1 minute talisman
:lemming: Mayhem 26 What The...? - updated layout to be slightly more lenient on intended skill assignment order
:lemming: Mayhem 27 The 7 Pixel Rule - added 0 Floaters talisman

Previous download count = 37

The full 3.2 pack can be found here.

Get the latest version of SuperLemmix here.
#19
Lemmini / Re: Menu bar theme & icons
Last post by zanzindorf - March 12, 2026, 02:57:06 AM
Quote from: WillLem on March 11, 2026, 11:00:52 PMLooks good to me. By all means rework it if you wish, but this one will certainly do the job.

Yay! Good good.

Clapper_32x32.png
Clapper_49x49.png
Clapper_64x64.png

I still plan on re-rendering the glasses, but I had an idea for an alternative to the code icon:

Computer_32x32.png
Computer_49x49.png
Computer_64x64.png
#20
Lemmings Main / Re: The Making of Lemmings (19...
Last post by Mindless - March 11, 2026, 11:16:44 PM
And the full interview with Tim Wright.