Recent posts

#11
In Development / Re: kaywhyn's Level Pack: Lemm...
Last post by kaywhyn - Today at 12:15:36 AM
What great timing! Just as Icho has posted an update for his Lemmings Isolation pack earlier today, I too am posting an update for my pack! :)

Wow, it's been a little over a half year since my last post, but I'm happy to say that I've recently resumed work again on the pack! :thumbsup: In particular, I made two new levels over the weekend and completed a third one just now. With these, I finally have first rank material for the pack, as well as have 21/125 levels completed! :) I've updated the level completion counter in the OP.

Here are screenshots of the new levels:

Just Take A Nice, Long Walk In The Park!.png
Just Take A Nice, Long Walk In The Park!

This will be the first level of the pack. Notice something? That's right, it's a self-solving level! See how nice I am? Despite how I keep ragging about how Lemmings Memories is shaping up to be a really hard pack based on the limited feedback I've received, you get a freebie with this level :P

The level was inspired by the first level of SubLems and also the first level of Lemmings Plus I. Colorful Arty's level is called "This is a walk in the park!," while namida's is called "Just Walk!" In addition to being self-solving levels, they are also Dirt levels. I decided to make mine with a way more complicated layout than either level :P

Tabula Rasa.png
Tabula Rasa

This will be the second level of the pack. There is also a level from GeoffLems called "Tabula Rasa," but unlike their level, mine is a no skills level just like Nice, Long Walk In The Park, albeit a non-trivial one :P I'm pretty much going by the pack theme of the first rank of Vague of one having little to no recollection of memories when we are first born. Hence the concept of tabula rasa, the idea that the mind is an empty slate in the beginning.

Also thank you to the friend of mine who suggested I make a level with this title! :thumbsup:

How Do We Prevent A Mass Suicide.png
How Do We Prevent a Mass Suicide?

Third level of the pack and one where I finally provide skills. 1-of-everything in the classic 8, to be exact ;) The title is a reference to a Hurricane level of Pieuw's from PimoLems called "How To Prevent A Mass Suicide." It's one of the hardest levels of the pack IMO and it had me stumped for a really long time back in the days, but it has a really beautiful solution and was a very satisfying solve once I did figure it out :thumbsup: I also learned a new trick in the process! :thumbsup: For my level, the solution doesn't resemble anything like Pieuw's level, but the concept of stopping the crowd from getting into danger, which they pretty much face at every turn and corner unless you do something about it to prevent it :P       
#12
In Development / Re: Lemmings Isolation Develop...
Last post by Kingshadow3 - July 07, 2026, 10:08:04 PM
So the main ranks of this pack are words describing levels of solitude? Quite clever...
#13
In Development / Re: Lemmings Isolation Develop...
Last post by IchoTolot - July 07, 2026, 08:46:57 PM
QuoteI'm not sure the successive ranks are supposed to show the path of increasing detachment ?

Yes, basically. The main endpoint being the pack's name "Isolation".

QuoteIf yes, then I'd say the first step Belonging → Detachment is a bit brutal, whereas all the other steps show increasing degrees of detachment, this one shows two opposite words.
Maybe change belonging for a slighter form of detachment, or add an intermediate ?

I do want to start at the point where one is "belonging" to a group. So not already distancing and only after that starting to feel detached from the group (rank 2 onwards).
I agree that it is the most extreme step in here, but other words sounded even more extreme or not that fitting.

Quote"Detachment" can either mean "the state of being detached" or "the process of detaching". If you read it as meaning the process, the name works fine.

Yeah, this is exactly what I mean.
#14
In Development / Re: Lemmings Isolation Develop...
Last post by Proxima - July 07, 2026, 08:40:09 PM
"Detachment" can either mean "the state of being detached" or "the process of detaching". If you read it as meaning the process, the name works fine.
#15
In Development / Re: Lemmings Isolation Develop...
Last post by Guigui - July 07, 2026, 08:21:52 PM
Quote from: IchoTolot on July 07, 2026, 07:17:16 PMI thought a bit about the main 5 difficulty ranks, how do people feel about:

Belonging → Detachment → Withdrawal → Alienation → Isolation

The thrid step I found difficult.
I also thought about "Disconnection", "Estrangement" and "Apathy".
The first 2 are a bit close to the other words though and I think slightly prefer "Withdrawal" to "Apathy".

I'm not sure the successive ranks are supposed to show the path of increasing detachment ?
If yes, then I'd say the first step Belonging → Detachment is a bit brutal, whereas all the other steps show increasing degrees of detachment, this one shows two opposite words.
Maybe change belonging for a slighter form of detachment, or add an intermediate ?

Apart from that words sounds fine, and I'm still not sure I get the meanings right.


#16
In Development / Re: Lemmings Isolation Develop...
Last post by IchoTolot - July 07, 2026, 07:39:49 PM
Thank you two for the kind words and feedback!  :)
#17
In Development / Re: Lemmings Isolation Develop...
Last post by Mobiethian - July 07, 2026, 07:30:33 PM
Coolness! I really like those rank names. Good luck with your level pack, I can't wait to play it sometime! :)
#18
In Development / Re: Lemmings Isolation Develop...
Last post by Proxima - July 07, 2026, 07:21:32 PM
Those sound perfect!
#19
In Development / Re: Lemmings Isolation Develop...
Last post by IchoTolot - July 07, 2026, 07:17:16 PM
I thought a bit about the main 5 difficulty ranks, how do people feel about:

Belonging → Detachment → Withdrawal → Alienation → Isolation

The thrid step I found difficult.
I also thought about "Disconnection", "Estrangement" and "Apathy".
The first 2 are a bit close to the other words though and I think slightly prefer "Withdrawal" to "Apathy".
#20
Game Bugs & Suggestions / Re: [✓][SUG][PL] Clear Physics...
Last post by WillLem - July 07, 2026, 07:13:34 PM
To be clear, cycling will always be an option.

It's now accessible via settings/NLCEClearPhysicsColors.nxmi and will remain so indefinitely.

The default is for the colours to remain static following Simon and Proxima's comments, but perhaps we should revert to the status quo as the default (so, gadget shapes cycle, everything else is static)?

Your silence = the colors will be static by default (and can still be set to 'cycle' via the .nxmi)