Recent posts

#11
Lemmini / Re: Menu bar theme & icons
Last post by zanzindorf - March 15, 2026, 10:27:15 PM
Quote from: WillLem on March 15, 2026, 01:01:17 PMHere's everything as it looks at this point. Let me know your thoughts:

They look great in-menu :thumbsup:

Lol I forgot about the keyboard. Attached should be a fix for that.

CodeFlipped_64x64.png
#12
Contests / Re: Level of the Year: 2025!
Last post by IchoTolot - March 15, 2026, 08:42:54 PM
Be sure to remember working on you nomination list!  :)
#13
NeoLemmix Levels / Re: [NeoLemmix] Oh Wow! More N...
Last post by 92Dexter11 - March 15, 2026, 06:25:18 PM
QuoteYou're so welcome and thank you, Dexter! I am so pleased that you like it and I do want to thank you greatly for making all of us the tilesets, they're so beautiful! :thumbsup: This wouldn't have been possible without you.
:thumbsup:


QuoteSo are you going to plan on making any more tilesets/styles? I'd do it again as a sequel/expansion pack.

I did recently start work on a new set of Lemmings Faithful tilesets, but then lost all enthusiasm and motivation and took a bit of a break. They will be released eventually since I've already made a lot of headway on them, but I have no idea when that will be.
#14
Game Bugs & Suggestions / Re: [?][SUG][PL] Insert Mode: ...
Last post by WillLem - March 15, 2026, 05:44:43 PM
It's been one week. Could do with some feedback on this from anybody that uses NeoLemmix. Thanks :)



Meanwhile, how's this for "erase future assignments" feedback?

#15
Other Projects / Rustlings: a WIP lemmings engi...
Last post by DirtyHairy - March 15, 2026, 04:56:24 PM
I am currently working on a cross-platform reimplementation of DOS Lemmings in Rust that reads the original data files and acts as a drop in replacement for the original binary. I have yet to add the actual gameplay, but the interface and the basic engine are now in place and ready for some rodents to move in, so I thought I'd share a few screenshots ;) If you're curious you can find the project at https://github.com/DirtyHairy/rustlings
#16
NeoLemmix Levels / Re: TomatoLems [Difficulty: Ea...
Last post by IchoTolot - March 15, 2026, 04:33:22 PM
Here are my replays for V2 of this pack.

Great levels in here and by far not all easy pushovers!  :thumbsup:

I had the most problems with Tense 08 "Risky Business" and found it much harder than the repeat. Don't know if it's a backroute though.

My solutions are attached to this post as usual.  :)

#17
Lemmini / Re: Menu bar theme & icons
Last post by WillLem - March 15, 2026, 01:01:17 PM
Quote from: zanzindorf on March 14, 2026, 11:29:09 PMI tried flipping the key icon horizontally. Let me know how that looks.

It looks excellent, thanks for doing this.

Quote from: zanzindorf on March 14, 2026, 11:29:09 PMI also ... revised the ... code icons with the given suggestions  :thumbsup:
Not sure if it looks like an A500, but I think I like it better than the previous attempt lol.

It definitely looks like an A500 for sure. The only issue is that the "flipped" version (with the monitor facing to the right) has the keyboard layout flipped. This is probably the orientation I'd want to use, since all of the other icons are in a left-to-right orientation.

Meanwhile, the new mouse icon looks fantastic. The exit icon is also incredible, you've really captured what the exit would look like large and in 3D. I'd be interested to see your take on all of the OG exits, not necessarily for these icons but just as an artistic project in general! :)

Here's everything as it looks at this point. Let me know your thoughts:

#18
NeoLemmix Levels / Re: [NeoLemmix] Oh Wow! More N...
Last post by Mobiethian - March 15, 2026, 12:51:04 PM
Quote from: 92Dexter11 on March 04, 2026, 04:55:33 PMHi Mobiethian!

Congrats on your new level pack, these levels are incredible!

I managed to complete every level, although I think some of my solutions for the later levels may be backroutes

Overall, this pack was really fun to play through and I feel honoured that it uses my tilesets. Thank you so much!  :thumbsup:

You're so welcome and thank you, Dexter! I am so pleased that you like it and I do want to thank you greatly for making all of us the tilesets, they're so beautiful! :thumbsup: This wouldn't have been possible without you.

So are you going to plan on making any more tilesets/styles? I'd do it again as a sequel/expansion pack.
#19
NeoLemmix Levels / Re: Oh Yeah More Lemmings by M...
Last post by Plodderuk - March 15, 2026, 12:37:17 PM
Thanks, MASTER-88, for the pointer to the Stoner trick. This was new to me.
On your YouTube channel I see solutions for rank 4 of Custom Plus 3. Have you posted any for rank 3, or for the harder ranks of Oh Yeah More Lemmings?
I'm still making slow progress with the Wild Wreck Way rank of OYML. Have done 14 of the first 16 levels. One of the uncompleted levels is just an execution problem, the strategy is clear. But I'm struggling with level 9 "Rampage In Fossil Canyon":
Spoiler
If a Blocker is used to get the lemmings to the top, how can it be saved? I have found a way to get the Blocker heading in the right direction when released – but I need 4 skills to release it, which is too many. Using just a Miner to try to reach the Blocker means the rescuer lands to the left of the Blocker; so I need Miner-Digger to land on the Blocker, then Digger-Basher to release it and save the rescuer. 
#20
Non-Lemmings Gaming / Re: What video game(s) are you...
Last post by Strato Incendus - March 15, 2026, 09:30:57 AM
I mean, I would be capable of doing it myself :D - it's just that I've already started recording several runs around other themes, and am still in the process of editing the very first one I did. These runs are usually not done as a continuous series of Let's Play videos, but as edited summaries with commentary, given how long BG3 is. And editing all that footage and matching your comments with it is where the real effort comes in.

The people that churn out these videos on a regular basis are those with 100k subscribers and more, so I assume they are doing gaming videos full-time.