Recent posts

#11
Lemmini / RetroLemmini Styles (including...
Last post by ericderkovits - July 03, 2026, 10:51:25 PM
Here are the styles I have so far for retrolemmini, including some new ones (ie, kiwi, dune)

https://www.mediafire.com/file/dtp6hj98binvrzk/styles.zip/file
#12
Lemmings Main / Re: Lemmings Forever Research
Last post by The64Watcher - July 03, 2026, 07:29:13 PM
chat dead  :'(
#13
NeoLemmix Levels / Re: [NeoLemmix] NeoLemmix Intr...
Last post by kaywhyn - July 03, 2026, 06:42:10 AM
"Becoming Indifferent" resolved :) Yea, this was exactly what I tried before with the jumper version which of course doesn't work :laugh: Now not only does it work, but it's definitely at a much more suitable difficulty for the Objects & Functions rank now! :thumbsup:

Quote from: IchoTolot on July 02, 2026, 07:39:42 PMFor the ordering I went with complexity ordering rather than with theme ordering and that's why I chose to stick them to the end:

- The teleporter is rather easy alone and introducing portals and showing the differences betweeen them is quite a bit more complex, so I decided to leave a gap there.
- The neutral level was already quite hard and I wouldn't want it to be earlier in the rank. That leaves only a little gap to the neutralizer/deneutralizer introduction which needs the neutrals as a basis.

Yea, fair enough. I understand now :)
#14
NeoLemmix Levels / Re: [NeoLemmix] NeoLemmix Intr...
Last post by IchoTolot - July 03, 2026, 06:25:25 AM
V 2.1 is out!

I saw a slight backroute by eric for "Becoming Indifferent" and decided the best fix is to adjust to kaywhyn's suggestion and remove the jumper and to add a basher.

Fixed levels:

- "Becoming Indifferent" - Removed the jumper, added a basher
- "Fluctuant Knowledge" - Very minor visual fix
#15
Site Discussion / Re: [SUG] Post feedback button...
Last post by WillLem - July 03, 2026, 02:52:45 AM
Still think this one would be a good idea to help boost Forum engagement. Happy to help with the grunt work if necessary.
#16
Game Bugs & Suggestions / Re: [+][SUG][PL] Clear Physics...
Last post by WillLem - July 03, 2026, 01:58:43 AM
Option removed.

Colours can now be cycled by typing 'CYCLE' into the relevant field in 'ce-clearphysicscolours.nxmi', or by choosing a fully transparent colour (i.e. $00------).

Implemented in NLCEPlayer commit 7b965a4.
#17
Lemmings Main / Wayne Smithson Interview
Last post by grams88 - July 02, 2026, 11:09:03 PM
Sorry I was late in posting this.   ???  I managed to do an interview with Wayne Smithson who was involved with the lemmings games, the atari st lemmings tribes, oh no more lemmings and many other games as such as creatures.  Hope you find it an interesting read, I try to be different with my questions to the standard interview questions.  He seems a really nice man.  :)

https://www.atarilegend.com/interviews/84
#18
Game Bugs & Suggestions / Re: [✓][SUG] Allow hiding anim...
Last post by WillLem - July 02, 2026, 10:58:48 PM
Quote from: Simon on July 02, 2026, 07:58:23 PMIt doesn't work with animated background: I have "Show ..." disabled and nonetheless see the butterflies on Dexter's The Split. Expected instead: The butterflies have gone away.

This particular object is marked as 'NO_EFFECT'. Such objects are not marked as 'Decorations' (i.e. Paint, Animation, Background) - they are simply not designated at all.

Rather than including undesignated objects in the 'Decorations' crowd, we'll instead understand 'NO_EFFECT' as 'ANIMATION' (which is more or less the same thing anyway, and won't affect existing levels/physics).

Reason for this approach: Traps become undesignated when they are disabled, and it's unlikely we'll want them to disappear when 'Show Decorations' is toggled off. Let's keep undesignated state as its own thing, then.

Fixed in NLCEPlayer commit d51c2b7.
#19
Community Edition / Re: [+][BUG][PL] Issues with P...
Last post by WillLem - July 02, 2026, 09:21:26 PM
Fixed Preview/Postview clicks cancelling the replay. If 'Auto-skip Preview/Postview' is active, the click is added to the message queue and gets processed when the game starts, cancelling the replay iff Replay Insert mode is not active.

So, we simply eat the click.

Fixed in NLCEPlayer commit 8dbba16.

We also now skip levels with missing pieces during playback:

Fixed in NLCEPlayer commit 4b205ff.

We still need better user feedback when Playback Mode is first initialized. Printing a message on the Window Caption is OK, but not if the user has NLCE in fullscreen. Working on it.
#20
Community Edition / Re: [+][BUG][PL] Issues with P...
Last post by WillLem - July 02, 2026, 08:07:34 PM
Quote from: darkshoxx on July 02, 2026, 08:06:08 AMjust to be clear, it's a submission so there's no guarantee it'll be accepted, so don't put additional effort into it for the sole purpose of the submission.

Rest assured, the effort is to get the best working version of this feature. The submission has simply brought attention to it and generated useful feedback, so thank you for that! :)

Quote from: darkshoxx on July 02, 2026, 08:06:08 AMOkay ignore the by-level vs. by-replay issue.
...
Tested it multiple times again just now, if I don't click, everything works just fine in both modes, and clicking stops them in both modes.

Confirmed! :P

Well that's a relief (in that the system itself isn't completely broken!), however it does highlight a considerable flaw with the UI: user input should not cancel the replay whilst Preview/Postview screen is displayed.

I've refactored the Playback Mode playlist building system anyway, because it previously relied on a bunch of mutable lists and, on looking again at the code, was way messier than it needs to be. The refactor makes every playlist item its own object, so the matchup and playlist-building process is much snappier and less prone to bugs; this is a win, even if it wasn't actually needed for this particular bug report!

Refactor in NLCEPlayer commit 1f50f71.

So, the third issue is actually:

:8(): User input during Preview/Postview screen cancels the replay!

This is unusual, because in normal circumstances clicking the screen would advance to game/next preview. We need to be extra careful if Playback Mode is active, then. Clicking should do absolutely nothing!

I'll fix this later tonight.