Quote from: Proxima on Today at 02:06:39 AMThere is no such thing as cheating in a single-player game
Quote from: Proxima on Today at 02:06:39 AMQuoteWe all agree that the ability to framestep backwards immediately renders most of the original levels (which is what many players come to the Forums looking for) obsolete.
Out of 120 levels, there are five timed bomber levels in the entire game. ONML has only two out of 100.
Quote from: Proxima on Today at 02:06:39 AMIt's true that the original game didn't have any kind of replay system ... if it had had replays from the beginning, I can't see that anything I liked about the game would have been changed or diminished.
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And then UU got added, nothing really changed, and it was still the same game, just easier to play.
Quote from: Proxima on Today at 02:06:39 AMI know that maybe it's not my place to say these things ... I'm mostly contributing because I hope this discussion can help you reason out the decision

Quote from: WillLem on August 23, 2026, 06:25:19 PMFramestepping, on the other hand, is tantamount to cheating in a game like Lemmings.
QuoteWe all agree that the ability to framestep backwards immediately renders most of the original levels (which is what many players come to the Forums looking for) obsolete.
QuoteHm. Maybe I disagree that it doesn't make for a good game. If that's true, why are we all here? The vast majority of original Lemmings ports don't even have a replay system, let alone per-frame control over the gameplay. It can't be that bad a game if there's an entire Forum dedicated to it...
QuoteConversely - when I'm playing in NeoLemmix/Lix, I use backwards framestepping, of course - why wouldn't I. But, it makes the game feel totally different. Specifically: there are no real-time stakes at all. Nothing I do really matters because I can just skip back and redo it immediately. It feels like I'm editing a video clip rather than playing a video game. This is fundamentally a different way to play, and it matters.
Quote from: Simon on August 23, 2026, 11:38:59 PMDebugging idea

Quote from: Simon on August 23, 2026, 09:42:29 PMIn DOS Lemmings 1's We All Fall Down, I now believe that digger-digger cancelling isn't possible in a way to produce a permanent staircase. Your 2-digger solution is thus NeoLemmix-only.

Quote from: Simon on August 23, 2026, 09:24:47 PMLemmings 3 happens to implement what you're considering. Solutions from an action replay don't count ("learner mode") for progression. Feature is meticulously implemented, but you're not supposed to use it until you've proven your worth. Reaction by Kieran:Quote from: kieranmillar on July 17, 2023, 10:54:20 PMusing the replay feature makes the solve not count (why oh why did they do this? Idiots)