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#11
Contests / Re: Level Design Contest #34 -...
Last post by kaywhyn - Today at 04:51:45 PM
@Guigui and @Crane

Seems you forgot to send Icho the music tracks for some of your levels. For Guigui's levels, the music tracks come from Strato's Lemmings World Tour pack. Now, I myself already have them from a while back when I downloaded and played the latter's pack, but keep in mind that not everyone has downloaded the music pack for Strato's pack, so don't assume people already have the correct music tracks for your contest levels! ;) Those that don't will just have a music track from the standard rotation playing instead!

For Crane's R1 and R3, I believe they come from his Lemmings Cranium pack, and they expect the music tracks to be in a Genesis subfolder inside the music folder of your NL directory, which the music pack is already correctly set up and includes the Genesis subfolder. Again, this wasn't a problem for me, since I already played Lemmings Cranium from a while ago, but once more, don't assume people have downloaded the music pack for your level pack!

For everyone else, if you rather not download the music pack from the Cranium pack, you can also grab the Genesis orig_3 and Genesis orig_10 music tracks from the NL website when you download the Genesis music pack. Just remember to drop both tracks into the Genesis subfolder inside the music folder of your NL directory instead of dropping them into the music folder, or they won't work for Crane's contest levels!

So gentlemen, for future reference, please remember to send Icho the music tracks you used for your contest levels if you want the correct music to play for them when others play your levels! Since the playing phase has already started, it's fine to post the music tracks themselves in this topic when you two get the chance, for the benefit of anyone who plays your levels and having the correct music ;)   

@JRT

R1 expects orig_16, while R3 expects orig_04, so everyone else feel free to use your own rotation from the music packs available on the NL website if you wish to use other Lemmings port music instead of the default Amiga! ;)
#12
Contests / Re: Level Design Contest #34 -...
Last post by IchoTolot - Today at 04:17:23 PM
Quote from: JawaJuice on Today at 04:09:09 PMCongrats to everyone on submitting these levels, very much looking forward to playing them :thumbsup:

@IchoTolot Thanks for organizing the contest! Just one thing - I notice the Music DropBox link in your post has '=0' at the end of the URL. If you change it to '=1', it will result in a direct download, rather than having to click through a bunch of things to get there. Something Armani pointed out to me on the Reverse Lemmings: Megadrive topic.

Oh yes, forgot to change it. It's fixed now.  :)
#13
Contests / Re: Level Design Contest #34 -...
Last post by JawaJuice - Today at 04:09:09 PM
Congrats to everyone on submitting these levels, very much looking forward to playing them :thumbsup:

@IchoTolot Thanks for organizing the contest! Just one thing - I notice the Music DropBox link in your post has '=0' at the end of the URL. If you change it to '=1', it will result in a direct download, rather than having to click through a bunch of things to get there. Something Armani pointed out to me on the Reverse Lemmings: Megadrive topic.
#14
I received a level for the LDC34 that has a lot of teleporter/receiver pairs. I attached it to this post.

When hovering over teleporter/receiver pais in true-physics-mode you get an error that throws you back to the menu.

It happens in the non-CE version, but I bet it also effects CE.

I received additional information from the author:

QuoteI also should mention that when i was designing this i ran into a problem that this many teleporters wouldn't work unless I made sure that all the teleporter objects were listed before any other of the interactive objects. since that interactive object list system only has 256 slots which allows for a max of 128 teleporter pairs and I include 126. So getting it to run took a little text editor work.

I bet here is the core of the problem.  ;)

So the object list should probably be made more robust and either allow these instances or be much stricter so that users can't game the system and create edge cases like this.

What's the best move, I am not sure.  ???

EDIT:
Additonal information from Armani:

QuoteIn cpm each teleporter/receiver pair(also portals, in the same way) gets a helper icon showing a letter A, B, C, ... The renderer use the pair number directly as an index into the helper icon enum but that enum has only 26 letter icons A~Z.  this is where the problem arises

So..

1) From the 27th pair onward, the index points to unrelated icons so the label shows a wrong one.
This doesn't break the NL but ideally should be fixed anyway.

2) From the 55th(could be slightly wrong) pair on, the index goes past the end of the helper image array, which triggers an error message.
The game is still playable as long as you don't turn on the cpm and hover your mouse over the broken objects.

The cleanest fix I can think of: instead of the direct enum cast, add a local procedure and pair 26 and up are drawn as two alphabets (AA, AB, ..., AZ, BA ... and so on)
#15
Contests / Level Design Contest #34 - Pla...
Last post by IchoTolot - Today at 02:53:33 PM
Note: This topic is ONLY for posting updates to your levels, or making late submissions. All other posts will be deleted. If you want to discuss the levels, post replays, etc, please do so in the Discussion Topic.

Please follow these rules for updates:
1. When posting a new updated version of a level, remove any old updated versions of that level --> Have all your recent updates stored in 1 post! I will delete such old posts eventually if the author doesn't; so don't store any important information in them.
2. Make a new post for a new update; do not edit your most recent post. You may, however, post updates to multiple entries (if you have more than one) in the same post.
3. Use the same filename as found in the ZIP of the entered levels, with "V2" "V3" etc added at the end. No matter how minor an update is, give it a new number.
4. Do not post in this topic, unless it's to post an update to your levels. Use the discussion topic instead for anything else.

Please use the same naming format as in the zip file:  User1_Levelname_R3V5.lvl ---> Level "Levelname" by User1  for Rule 3  Version 5 of the level 

For late submissions also, please use the same kind of filename as is used in the main levels download - ie: your username, and "R1" "R2" or "R3" to mark which rule the level is for. Please be sure to check the original contest announcement topic for the rules; as the notes in the discussion topic are simply meant as reminders, not full explanations of the rules.

Please use the right naming format when posting updates! That would lead to less confusions and less work for everyone.

Link to discussion topic
#16
Contests / Level Design Contest #34 - Pla...
Last post by IchoTolot - Today at 02:52:59 PM
All zips only need to be unzipped inside the main folder of your NeoLemmix Player!

NeoLemmix Level Pack: https://www.dropbox.com/scl/fi/3mjvrx9eogvah6fd4iu1d/Contest_34_NL.zip?rlkey=466qpm34uboc7inrrqazbry7m&st=jvhtw78d&dl=1

Music (NeoLemmix): https://www.dropbox.com/scl/fi/91hxw2zlr6xyipfn4q2yr/Contest_34_Music.zip?rlkey=oyq1te8pqij07mvhb58nliz6j&st=c2aebpzd&dl=1

For one level there is a new style + sound required. They are attached to this post and need to be put inside the "styles" and "sound" folder respectively.



Rule 1 Levels

Armani's "Light Off" (V1)
Crane's "Death Stair" (V1)
Flopsy's "Until The Wheels Fall Off (remix)" (V1)
GigaLem's "A Traves de los Terrenos del Arbitro" (V1)
Guigui's "Mr Auto" (V1)
IchoTolot's "Eyes On The Target!" (V1)
JRT's "BONG!" (V1)
kaywhyn's "Think Thrice!" (V1)
Kingshadow's "It's Not Unusual To Love Lemmings!" (V1)


Rule 2 Levels

Armani's "Bundle of Joy" (V1)
Crane's "Happy Birthday!  Wait . . ." (V1)
Flopsy's "Everything is Sweet!" (V1)
GigaLem's "Treinta y Cinco Roedores Marchando" (V1)
Guigui's "Leave Me A Bite!" (V1)
IchoTolot's "We Are Old Now Mr Lemming" (V1)
kaywhyn's "The Quick 35th Lemming Birthday Party" (V1)
Kingshadow's "We Like To Party!" (V1)


Rule 3 Levels

Crane's "Multi-Disciplinary Science" (V1 - LDC11)
Flopsy's "Duel" (V1 - LDC13)
GigaLem's "Menos Cuatro Grados Celsius" (V1 - LDC24)
IchoTolot's "Iron Infinite" (V1 - LDC26)
JRT's "Satisfaction" (V1 - LDC24) - Warning: This level triggers an error when hovering in True-Physics-Mode over Teleporters/Receivers!
kaywhyn's "Let's Switch!" (V1 - LDC11)
Kingshadow's "The Steel Labyrinth" (V1 - LDC26)


You can check the rules details again here: https://www.lemmingsforums.net/index.php?topic=7570.0

Playing Phase will be closed on 8th of Janurary!
Updates will close on 5th of Janurary!


Note: This topic is for posting your comments, replays, etc for the levels. If you wish to post an update to your level, or enter a late submission, please do so in the Updates Topic instead.

Link to update topic
#17
Help & Guides / Re: Playing Lemmings 2 without...
Last post by lemmkeev20 - Today at 12:20:24 PM
can this be done in WINuae?

i really wanted to play the aminga version but i wonder
if there are any l2-fix files for the amiga version :shrug:

thats beacuse same issue happens without l2-fix...

i really wanted to play the amiga version but the issues was
the already-mentioned anti-piracy thing

so if anybody can...

please share a copy of l2-fix for the amiga
so i can play that version fine :'(
#18
Contests / Re: Level Design Contest #34
Last post by Flopsy - Today at 09:52:18 AM
Yeah same with my R1, I would normally have water in the level but it's purely for decoration and I removed it for the purpose of the contest.
#19
Contests / Re: Level Design Contest #34
Last post by Crane - Today at 02:00:14 AM
One thing that's a little interesting... my R1 level is designed to have liquid at the bottom of the level, as well as some decorative traps that can't be reached (nor do they affect the solution), but have been removed to abide by the rules.  Otherwise, they in no way affect the flow of the level.
#20
Contests / Re: Level Design Contest #34
Last post by Crane - Today at 12:08:02 AM
Heck, I'm still finding backroutes on my R2 level, so there may be a zero-day V2 of it.