Recent posts

#11
General Discussion / Re: [POLL] Lemmings Forums UK ...
Last post by WillLem - July 17, 2026, 03:38:55 AM
Doing both is a great idea. That way, those who can only reasonably make one or other of the suggested locations can just come along on that particular day.

Happy to go ahead as Kingshadow3 has suggested (i.e. Leeds on the 13th, Liverpool on the 14th). I will most likely be there both days, and I'm happy to help with transport to/from Manchester if necessary.
#12
NeoLemmix Levels / Re: Lemmings Redux [Easy-Mediu...
Last post by Simon - July 17, 2026, 03:26:50 AM
Quote from: lemchip on July 09, 2026, 12:55:02 AMRegarding vertical scrolling: even Lemmings Redux has been scrolling up and down just slightly lately

You can click-and-drag the border of the NeoLemmix window to resize. It will remember that size across program restarts. The dragging is the only way I know to resize.

Does your monitor/resolution limit your dragging because the NL window is already as big as it can be?

I don't believe there is a user option that nails the window to a given size. Do you think that would help? I've loosely considered to make a topic anyway about this because I prefer a perfectly sized window for livestreaming.

-- Simon
#13
Game Bugs & Suggestions / Re: [+][PL] Preview Screen tex...
Last post by WillLem - July 17, 2026, 02:56:19 AM
OK, this seems to be working nicely. Here's a level without Neutrals or Zombies:



And, a level with Zombies, no Author field (namida must have opted to leave it blank...?), and no time limit:

#14
Game Bugs & Suggestions / Re: [+][PL] Preview Screen tex...
Last post by WillLem - July 17, 2026, 02:25:14 AM
A quick screenshot of progress on this so far:



Changes made:

• Author line moved to top, text changed from 'Author: Name' to 'By Name'
• Pack Name added to Position line in the following format: 'PackName - GroupName N' where N is the level number. I'm unsure about the dash, but I prefer it to a colon. Maybe the pack name should be printed on its own line, if at all?
• Spawn Interval/Release Rate line set to blue instead of yellow
• Time Limit line set to yellow instead of blue

NOTE: Author line and Time Limit line are blank if the level has no specified Author/Time Limit respectively.

Next up, I'll aim to condense the 'X Lemmings | X to be saved' onto 1 line, saving the additional line for Neutral/Zombie info (if relevant).
#15
General Discussion / Re: [POLL] Lemmings Forums UK ...
Last post by Flopsy - July 16, 2026, 06:07:14 PM
That could be doable potentially.

I think we should see what others have to say though.

I really don't mind travelling to both locations, might opt for a hotel for Liverpool though.

We could have the main meetup in Leeds and then a second gathering in Liverpool the following day which I assume only a handful of us would attend. I think judging by the replies, it would be at least me, tan, Will and Kingshadow at least there, of course more are welcome 😁

It would be nice to know who voted on the poll too, I had no idea we had 6 people coming to the meetup. I assumed there was just 4 at the present moment.
#16
Other Projects / Re: Looking for Testers for th...
Last post by Strato Incendus - July 16, 2026, 04:30:41 PM
Never would have expected that yet another Lemmings clone could look so interesting. Great job! :thumbsup:

@mobius: I quickly discovered you first neet to click the fizzle and then the icon that pops up above its head. I guess this might be more challenging on levels that require quick skill assignments in succession.

I like your new take on the Builder, though! :) Reminiscent of the Ladderer in SuperLemmix, but of course the other way round.
#17
Lemmings Main / Re: NeoLemmix Community Showca...
Last post by IchoTolot - July 16, 2026, 04:12:00 PM
I watched all the videos and great job on trying to speedrun the levels and also explaining as much as humanly possible, that is no easy task!  :thumbsup:

I think you got a good variety of of levels as well! Some more focussed on certain mechanics and other more pure gameplay wise.  :)

In the nuke+lem-id part I would've highlighted out the details a bit more, but while also playing the level I think that's extremely difficult and most people will get what happens here.

My own step-by-step explanation would be:

- The nuke assigns the timers frame after frame starting with the lemming that spawned first out of the hatch and continues in order.
- Therefore we want the first lemming's bomb to go off to create the passage to the exit as this is the very first nuke explosion.
- The large climber crowd can exit while their timers are still running.
- This creates a window of around ~25-30 frames where no lemming explodes from the nuke after the first lemming explodes.
- In this timeframe the main crowd needs to drop through the hole from the nuked first lemming into the exit to avoid further casualties.

This method in general turns the nuke into a legitimate skill to use in some levels!
#18
General Discussion / Re: [POLL] Lemmings Forums UK ...
Last post by Kingshadow3 - July 16, 2026, 02:49:24 PM
Looking at the poll results so far. It seems to be a split decision on where people want to go. :shrug:

One option that might be open is to do both places (This was a possible idea that didn't come to fruition during the last meetup). One day in Leeds, the other in Liverpool. I do have an idea on how I can make this work for myself. If we went to Leeds first, I would book a Hotel in Manchester and buy single train tickets for getting to each location. (Leeds from Sheffield (Morning Day 1), Manchester Piccadilly from Leeds (Evening Day 1), Liverpool Lime Street from Manchester Piccadilly (Morning Day 2), then finally Meadowhall from Liverpool (Evening Day 2)).

This is one idea but I don't know whether this would be too much for some people (Either by being too expensive due to parking and travel cost or being too tiring). It also allows people who can only do one of those days or can only get to one of the locations to meet up at the designated location.

Does this sound like a good idea or is there too much of a problem to do that?
#19
NeoLemmix Levels / Re: Oh Yeah More Lemmings by M...
Last post by IchoTolot - July 16, 2026, 02:21:05 PM
QuoteYes your solution is not intented, but is sure accetable and impossible to patch so congrats about it.

Oh, then I misunderstood you, but still glad to see that it is acceptable.  :)

As you already mentioned it I attached my soltion to level 9.
#20
Lemmings Main / Re: NeoLemmix Community Showca...
Last post by darkshoxx - July 16, 2026, 09:46:35 AM
I'm going to keep the Lix Levels as a backup/bonus incentive, sorry for not including them directly