Recent posts

#11
NeoLemmix Levels / Re: Kids Lemmings : awkward le...
Last post by Guigui - March 03, 2026, 11:42:05 PM
Thank you for kaywhyn for taking time for the Kid Lemmings pack.

We had fun watching your solutions, and it turns out kids are like me : they dont like when people solve their levels not the way they imagined  :laugh:

Thanks also for pointing out the different music issues. I tried to turn on the volume on the Dragosta Din Tei track and modified the other levels with custom musics that may not be present on anyone installation of NL. Now the standard rotation will play most of the time. The new .zip file includes everything that's needed to play with correct music, hopefully. Just unzip in main NL folder.

I must say that one should maybe not expect the kids to create more levels in the future. As often with children turning their attention quickly from things, they are now bored of the Lemmings game and think about other things when it comes to video game, Fortnite for instance ! Nightmare, I dont let them play this yet.

And when it comes to the one still inside the lady's womb, please let her live (yes it's a girl !) without using screens for many years, and then more time to grow up before touching a computer. Please expect levels from her, if any, not before 2040 A.D. We'll be old by then, but the Lemmings game will still live.

#12
NeoLemmix Levels / Re: Oh Wow! More New Worlds
Last post by JawaJuice - March 03, 2026, 05:26:38 PM
Quote from: Guigui on March 03, 2026, 05:07:10 PMThanks for the clarification about custom sound FX.

As for custom music, I encounter an issue where I download HQ Music.rar file but then I cannot unrar it. I think this has to do with my Linux system that does not handle .rar files correctly.

Anyone kind enough to compress the music in another format like .zip for me to be able to access it ?

Hey Guigui  :) You can just install p7zip for Linux for free - that can extract RAR files.
#13
NeoLemmix Levels / Re: Oh Wow! More New Worlds
Last post by Guigui - March 03, 2026, 05:07:10 PM
Thanks for the clarification about custom sound FX.

As for custom music, I encounter an issue where I download HQ Music.rar file but then I cannot unrar it. I think this has to do with my Linux system that does not handle .rar files correctly.

Anyone kind enough to compress the music in another format like .zip for me to be able to access it ?
#14
NeoLemmix Levels / Re: Oh Wow! More New Worlds
Last post by Mobiethian - March 03, 2026, 03:45:15 PM
Quote from: IchoTolot on March 03, 2026, 03:38:36 PMFirst, congratulations on the release!  :thumbsup:

I have one question regarding the downloads:
Are the custom sound effects optional and overwrite the standard ones?  ???
If they are indeed replacements for the standard ones I would place a hint in the first post to backup the files you going to overwrite so you have the option to switch back.

Thanks IchoTolot I would suggest this and I let Guigui know as well a little while ago. Perhaps a player can make a backup copy of the original sounds - if you wish to use the custom sounds. Then overwrite them from the backup when you need the originals back. :) I hope that makes sense. I usually have a copy of NeoLemmix in each level pack. It's a habit and it works great. I hope this helps! 8-)

In answer to your question about it being optional, it is. They don't need to be used at all actually. :thumbsup:
#15
NeoLemmix Levels / Re: Oh Wow! More New Worlds
Last post by IchoTolot - March 03, 2026, 03:38:36 PM
First, congratulations on the release!  :thumbsup:

I have one question regarding the downloads:
Are the custom sound effects optional and overwrite the standard ones?  ???
If they are indeed replacements for the standard ones I would place a hint in the first post to backup the files you going to overwrite so you have the option to switch back.
#16
NeoLemmix Levels / Re: Oh Wow! More New Worlds
Last post by JawaJuice - March 03, 2026, 12:51:51 PM
Firstly, congratulations on your release, @Mobiethian - it's a very nice pack! :thumbsup: Thanks for allowing me to playtest :) I won't attach all of my replays as you've seen most of them already, but I did find that you'd updated a couple of levels in the Nuisance rank to the point where my previous replays no longer worked; namely When the Whistles Blow and The Aquatic Ruins. I'll attach replays for my new solutions to these levels. On the latter, gotta say great job to you and @kaywhyn - this is an excellent level, one of my favourites of the pack, actually! Cutting down on the number of builders has made it really quite tricky. To my mind, the hardest level of the pack though is @Armani's The Chosen One, another favourite of mine as it showcases a couple of neat mechanisms/tricks that I hadn't seen before. Overall, a very nice-looking pack (great use of some lovely tilesets), with a ton of enjoyable challenges. Look forward to your next one! :thumbsup:

#17
NeoLemmix Styles / Re: Style updates topic
Last post by WillLem - March 03, 2026, 11:33:48 AM
Update to willlem_lemminas: added specified pickup size following this CE update.
#18
Game Bugs & Suggestions / Re: [?][SUG][PL] Insert Mode: ...
Last post by Simon - March 03, 2026, 11:17:22 AM
All right, I've noted Saturday, March 7th, 15:00 CET (14:00 UTC). See you!

-- Simon
#19
NeoLemmix Levels / Re: Kids Lemmings : awkward le...
Last post by kaywhyn - March 03, 2026, 07:45:18 AM
Hello @Guigui.

I found some time and played your sons' levels. My replays are attached! :thumbsup: No LP though. I just don't have the energy these days to LP everything I play. Sorry!

edit: On closer inspection, there's more music missing that's not in the pack download, such as how some of the Genesis tracks have different names and a track called hebereke on Max 3. You might want to include them in the pack download too! Other than Max 2 and Val 3, all I heard was the Dos PC redbook CD music tracks on the levels ;)

Two problems I have noticed regarding the music, and that is the special track on Max 2 is super quiet, and I would suggest including the Clammings music track with the pack download in the next update. For the former, I wasn't able to enjoy listening to the music while playing Max 2 :( Yes, I do recognize the music track. My baby sister first showed me it many years ago back when she was in either middle or high school. Where I'm from, here in America, we know it better as the Numa Numa song. The most common version heard is the original song in Romanian, Dragostea din tei, instead of the English translation, but videos of the latter are available to listen to on YouTube.

There is a level in Strato's Lemmings World Tour level pack that references the Numa Numa song in the level title, so if you're interested you can seek it out in his level pack ;) Doesn't play the special music track on the level though! :P I can't remember if I suggested to Strato to use the Dragostea din tei music for the level, but nah, there's a good reason why he doesn't use it: The level would be one that doesn't use his custom recordings of the official L1/ONML music tracks.

For the latter, it wasn't an issue since I've played the level pack several years ago, but not everyone has downloaded the Clammings level pack and if that's the case then when they play this level pack they'll just hear the standard music rotation on Val 3. So, to help with this, I've attached the music track so that anyone who plays the pack can download it and also so you can put it in the pack download for the next update ;) I've also attached the Clammings music track in the OP so that everything is in one place for convenience :) Simply extract to the music folder in your NeoLemmix directory.

The levels overall are indeed kind of "awkward" as you say, some more than others, but I'm still impressed by what your sons have managed to make! :thumbsup: Heck, I would even say they're better on level visuals than me, but then again I'm always thinking my level designs visually aren't that good due to always thinking I'm not an artist. Never was, and still am not :-[ However, this community apparently has always appreciated my levels puzzle/solution-wise while also telling me that I have greatly improved in my designs in the last several years. You can still see visages of my less than exemplary level visuals in my very early levels from 5 years ago back at the start of 2021, when I first got into level designing for Lemmings, in Armani's LDC Compilation Pack, for example. Nowadays, I can't really look at my first levels without cringing badly at least once, as I'm thinking to myself, oh my gosh, what atrocities I made back in the days. I intend to update some of those early levels of mine that can definitely use a visual face lift, and believe me, there's a few that can use it :P

Regarding difficulty, believe it or not IMO your sons' levels are anything but easy! So, I'm in agreement with Ron Stard here that I also thought the levels are harder than I expected. If anything, I would say the difficulty classification of the pack is Easy - Medium. Of course, that's mostly because I challenged myself to go for a save all on a lot of these levels, but of course if you don't bother with that then the levels are easier. Save all's is just my playstyle when it comes to Lemmings :P As I've mentioned at times, because I internalize save all's, levels where you're allowed or even required to lose 1 or more Lemmings often get me into trouble, but that's usually because I don't pay attention to the save requirement :-[

I managed to get all the talismans on my first pass on the levels that have one :laugh: :thumbsup: Of course, it's easy to see why for Max 3, because of what I said with my playstyle going for save all's as much as possible ;) 

Wow, I like how Val put the France country flag four times on Val 4! :thumbsup: :thumbsup: :thumbsup:

I really like the design Max did for both Max 2 and Max 4! :thumbsup: 

Needless to say, already your young sons kind of already have the makings of difficult custom Lemmings levels! :thumbsup: Perhaps one day your third child that's on the way will be designing levels in the far future and will make similar difficult levels as your first two kids? :laugh:

Once again, great job to your kids for their first attempts at making custom Lemmings levels! :thumbsup:

Finally, I would like to close off on a question that I was wondering about by something my cousin from France told me about last week regarding grade levels of schools in France. She told me that there's no third grade, that it goes from second grade to fourth grade. I've already asked Pieuw about this a few days ago and that it's more that the numbering/labeling system is different in France than, say, here in America. In fairness, my cousin told me she didn't know how to explain it, considering she's originally from Vietnam who has been living in France for the last several years with her family. Her husband, who is also originally from Vietnam, didn't say otherwise.

In essence, this Wikipedia article pretty much sums it up nicely: https://en.wikipedia.org/wiki/Education_in_France#Primary_school         
#20
Game Bugs & Suggestions / Re: [+][SUG][PL] Pickups skill...
Last post by WillLem - March 03, 2026, 07:41:00 AM
Hovering the cursor over a pickup (even after it's been collected) now displays "N [SKILL(S)]" in the skill panel info display:



Implemented in  NLCEPlayer commit d6e6418.

So, to reduce UI clutter, we can also remove the pickup skill number (on the pickup itself) after it's been collected:



Implemented in NLCEPlayer commit 361be93.



NOTE: Due to the way that pickup images are composited, there's no sensible way to get the actual size of the output pickup image (turns out it's hardcoded, and is *not* the same size as the actual pickup image itself). So, for the purposes of the mouseover feature, the pickup's hitbox size has been set to the default of 12 x 12, and for any other sizes (such as the proposed larger blue pickup) we can use the existing DEFAULT_WIDTH and DEFAULT_HEIGHT properties in the object's .nxmo in order to specify the actual size of the pickup. This is by far the simplest way around this issue.



@namida - Would you be happy to add the larger blue pickup to the default (or special) style?



It's attached to this post. I've renamed it so that it can be placed into either style cleanly.