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#11
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by UltimateLemmings - October 15, 2026, 06:42:48 AM
We are out of beta with 2.0 - Mac, iPhone, iPad, Apple TV! NEW THREAD
#12
Other Projects / Ultimate Lemmings 2.0 - All 2D...
Last post by UltimateLemmings - October 15, 2026, 06:41:55 AM


Let's go! I've released Ultimate Lemmings 2.0, my unofficial native now out of beta Swift port of the 2D Lemmings games, official and unofficial, for macOS, iOS, and tvOS. (iOS and Apple TV still in open TestFlight testing).


If this is your first encounter with the project, welcome! If you've followed the earlier releases, thank you for playing and sharing feedback.


What is Ultimate Lemmings?

Lemmings is a puzzle game about guiding a crowd to safety. The lemmings keep walking, even when that means walking into danger. You assign skills to turn them around, build bridges, dig through obstacles and find a route to the exit. Getting enough of them home is the puzzle.

Ultimate Lemmings brings Classic Lemmings, its expansions and related content together with native versions of The Tribes and Chronicles. You can revisit familiar levels, explore community creations, follow a learning journey or take turns with someone beside you in local Hot Seat.

It is perfect for touch controls. It even sings in vertical format on an iPhone. There are special delights included for iPhone Duo.

Optional modern controls give you room to experiment: rewind, instant retry, flexible speed, Precision Zoom and tiered hints. You can choose the presentation and assistance that suit how you want to play.

Every single soundtrack from every port, including fan remixes are included, and put to good use with the dynamic DJ function: Music is mixed together with jubilant versions of the same track being played once you meet the saved quota. There's HDR selection FX. Real nukes! Rewind, spindowns, spinups. You'll get it when you hear it. It is pure JOY!

The feature leading 2.0 is the original 1-bit Macintosh artwork, with a matching black-and-white gameplay panel. It is a wonderful way to revisit these games, or discover them for the first time.


Original Macintosh terrain, animated objects and lemmings, with matching monochrome gameplay controls.


Download Ultimate Lemmings 2.0 for Macintosh

Join the TestFlight beta for iOS (iPad, iPhone, iPhone Duo)

Join the TestFlight beta for Apple TV (in review, coming soon)
Two colours. Immaculate dithering.

A salute to the original artists behind Psygnosis's Macintosh releases: their immaculate dithering deserves to be celebrated. Patterned rock, shading and tiny animated figures give black and white texture, depth and character. These artists made a single bit do an extraordinary amount of work.

The new option uses the original Macintosh black-and-white artwork banks for terrain, animated objects and lemming poses. The matching gameplay panel carries that look into the stone controls, bitmap lettering and skill selection. Optional permanent-skill backpacks use diagonal dithering for Climber, horizontal stripes for Floater and a checker pattern for both (custom addition to match the modern QoL affordances of this port!)


The original Macintosh dithering, up close.

Choose Settings → Graphics → Classic artwork → Artwork → Macintosh (1-bit). You can switch artwork during an attempt and keep your terrain edits and rewind history.

This choice covers Classic and its supported expansion families. The Tribes, Chronicles and NeoLemmix keep their separate artwork options. Reconstructed or missing fan pieces use monochrome dithering. Optional effects and the pointer keep their own settings.

What can I play?

  • Classic Lemmings, Oh No! More Lemmings and seasonal content.
  • Port-exclusive conversions and supported expansion families, including the Oh Yes! collection.
  • Community levels, with a bundled Classic fan library of 6,020 levels across 535 packs.
  • Lemmings 2: The Tribes, with its twelve tribes and their different skill sets.
  • Lemmings 3: Chronicles, with its distinct tools and carried resources.
  • Supported NeoLemmix content, subject to its current Beta support and required styles.
The different games retain their own rules and artwork choices. Their current support status is explained below.


Browse the games and packs, choose a level, or return to a personal favourite.

Ways to play

Learn and experiment.
Try a route, rewind a mistake and adjust your timing on supported engines. Flexible speed and Precision Zoom help with both waiting and precise assignments. Tiered hints let you ask for a little help before revealing more. Need even more help? See below!

Follow a journey. Curated golden path journeys offer a route through levels that won't slam you into a difficulty walls the way the originals did! Supported saved journeys and sequence playlists can resume the actual attempt, with its simulation position, selected action and camera.

Keep your own collection. Personal profiles hold your records and favourites. Collections also keeps your last 50 distinct levels played, so you can find something you tried recently.

Share the Mac. Local Hot Seat lets players take turns on the same machine. The current player stays identified, and handovers wait for Ready. Retries and restored turns preserve ownership and stay paused until the player is ready.


Local Hot Seat: pass the controls, then choose Ready when the next player is settled.

Study a solution. Classic levels with a matching verified solution can show a recorded replay. After revealing it, you can enable Ghost solution to overlay translucent blue lemmings alongside your own attempt. They follow the current tick through play, pause, speed changes and rewind, without spending your skills or making moves for you.

The ghosts follow their recorded terrain. Their bridges and tunnels can differ from yours, so use them to study a route and its timing. Ghost overlays are a Classic feature.


Blue solution ghosts alongside the live attempt. Your lemmings, skills and terrain remain yours to control.

Choose the look and sound. Classic offers DOS, Amiga and Macintosh artwork choices. The app also has hundreds of soundtrack versions, with optional music libraries for people who enjoy comparing the different arrangements.

What's changed since 1.9.6?

For returning players, these are the main changes across 1.9.7 and 2.0:

  • Original Macintosh 1-bit graphics, with matching monochrome gameplay controls and distinct backpack patterns.
  • Resume the attempt inside a journey. Supported checkpoints restore the simulation position, selected action and camera. Classic, The Tribes and Chronicles restore paused. Older saves without a checkpoint continue from their saved level.
  • Optional Classic ghost solutions. Reveal a verified solution, then follow its blue silhouettes alongside your attempt. Same-player retries retain the choice. A different level or player clears the revealed solution.
  • Clearer keyboard help. Press ? for control annotations, or open All commands for the searchable reference. Help follows the active game and settings.
  • Better camera and controller behaviour. Camera movement keeps the cursor anchored to its level position across Classic, The Tribes and Chronicles, including Precision Zoom. An active controller speed boost resets before pause.
  • More consistent Hot Seat and recovery. Checkpoints preserve the player, queue and turn. Handovers wait for Ready. Closing sequel hints restores the previous pause state, while interruptions retain pause.
  • Rendering and audio improvements. Terrain caches, crowd limits and adaptive optional effects reduce repeated rendering work. Rewind has shared vinyl-backspin audio across the three native games, respecting pause, mute and volume.
  • Music and save fixes. Manual shuffle follows the selected collection, including with the essential library installed. Matching profiles can recover newer shared progress and saved Hot Seat journeys. Interrupted Classic journey music can recover while gameplay remains paused.
  • More presentation polish. Home uses scenery from installed levels. Chronicles uses its regional title artwork. Results have clearer grouping and award help, and bomb countdowns use crisp digits above the lemmings.
  • Seven added languages, with expanded support for accented Western Latin text in the original bitmap fonts.

Resume a supported saved journey at the attempt itself, with the correct player and paused state.

Seven added languages

Alongside English, 2.0 includes Spanish (Latin America), German, French, Brazilian Portuguese, Italian, Dutch and Norwegian Bokmål. The first time outside a single EU PS2 release this has been in Lemmings! The app follows your device preferred app language or region.

Current scope and known limits

Classic and The Tribes have Complete classifications and replayable routes for all levels. Chronicles and NeoLemmix remain Beta, but yet to meet an unbeatable level.

L2's golden-talisman ark ending remains unverified. Some Chronicles routes, engine behaviour and media are still under repair. Community solution coverage is incomplete, and some NeoLemmix levels need styles that are not bundled. Live cross-device synchronisation also remains unverified.

This is an unofficial fan project, with no affiliation with or endorsement from Sony Interactive Entertainment.

Download and get started

It supports iPhones and iPads with dynamic performance scaling. For Mac, you need an Apple silicon or Intel Mac running macOS 12.3 or later. Downloads are universal, Developer ID signed and notarised.

  • New installation: the slim download is about 270 MB and includes essential music. You can add optional soundtrack libraries in the app.
  • Existing installation: use Check for Updates. Automatic updates retain the full soundtrack. The signed update from 1.9.7 is about 3 MB.
  • Full package: the full download includes the larger soundtrack collection and is about 2 GB.
For a fresh Mac installation, unzip the download and move Ultimate Lemmings.app to Applications.


Join the TestFlight beta for iOS (iPad, iPhone, iPhone Duo)

Join the TestFlight beta for Apple TV (in review, coming soon)
Download Ultimate Lemmings 2.0 for Mac and read the release notes
Project source and documentation

If you're new, start with Classic and try a learning journey. If you're returning, switch a favourite level to Macintosh (1-bit) and take a moment to enjoy those pixels.

I'd love to hear what you think, see your screenshots, and find out which level looks best in one bit. For bug reports, please include the game or pack, level, artwork mode and what happened. Thank you for playing!
#13
Community Edition / Re: Mac Graphics From Ultimate...
Last post by lemmkeev20 - October 15, 2026, 03:12:48 AM
i have a small request...

how about we stop getting out of the theme we were talking
 and start the project of finishing the folders and helping each other instead of discussing the wrong thing?
???

that would be better :D

we want the folders complete so how about we start finishing the macintosh style folders and helping the ones who dont know (like me) to also finish the MACos style folders instead of getting out of what we were talking ???

we are not doing the thing we said we would do

so lets get started and stop discussing really unrelated stuff

(sorry if i kinda sounded angry :'( ... its beacuse we are not doing what we said and helping eachother to finish the MACos style folders)

#14
Community Edition / Re: Mac Graphics From Ultimate...
Last post by UltimateLemmings - October 15, 2026, 02:31:22 AM
Quote from: WillLem on October 12, 2026, 03:33:40 AMPerhaps Ultimate Lemmings should have its own board?
Any update on this? I am about to release 2.0 which is a HUGE update! Mac, iPhone, iPhone Duo, iPad, Apple TV (!)
#15
Lix Levels / Re: Lix Proof Collection (solu...
Last post by Simon - October 15, 2026, 12:06:17 AM
Right, the level filename decompression.txt, but the replays start with decompressionmeth1- and should instead start with decompression-. It has 8 replays, many are practically identical. I'll toss all but 1 or 2 and rename the surviving ones to start with decompression-.

Pointing from within the replay is fine, they all point to decompression.txt. The mass replay verifier ignores the replay filename and looks only at the pointing. The replay file name is relevant for Rep4Lev, i.e., for the Load Replay button from the singleplayer browser.

Yesterday, I wrote a D script matches-pointer.d to find these misnamed replays in the collection. Only the 8 replays for Decompression Method had this issue. All other replays in the collection are fine.

More to reply these days.

-- Simon
#16
Loap / Re: [SUG] rasputin mode easter...
Last post by lemmkeev20 - October 14, 2026, 11:04:09 PM
well to be honest it would be fun too add it, just that don't make it a level skipper, instead when someone beats a level in rasputin mode it doesnt counts as a beaten level :thumbsup:

maybe that can help (maybe but just be joe cool 8-) )
#17
Loap / Re: [SUG] rasputin mode easter...
Last post by namida - October 14, 2026, 08:18:55 PM
Loap isn't really being actively developed anymore. I thought about adding this, but I didn't see the point - in the original game it serves as a gimmicky variant of a level-skip cheat, but Loap already lets you play levels in any order you want.
#18
Loap / [SUG] rasputin mode easter egg
Last post by lemmkeev20 - October 14, 2026, 07:33:52 PM
i re-downloaded loap to check if there was the rasputin code easter egg

context
if you dont know what is rasputin mode it is an easter egg in the home computer versions
of 3d lemmings, when you type it while the game is paused, after you un-pause the game,
it becomes a shooter (beacuse you shoot the lemmings instead) and at the results screen
instead of saying "you saved" it says "you slaughtered" :thumbsup:

however when i typed the code, it didn't worked :'(

it would be nice if the rasputin mode easter egg was added :D
#19
Community Edition / Re: Mac Graphics From Ultimate...
Last post by lemmkeev20 - October 14, 2026, 11:43:51 AM
the real problem are the animations... which are not sided...

for example:

 

the walkers are separated and not in the same image

where'as the high-r ones are in the same image :forehead:

this happens with moremoremoremore examples... :'(

another examples are the traps or non-trap animations

for example

(left is macintosh and right is amiga)

the size isn't consistant and really accurate :'(
the macintosh one is bigger while the amiga one is in the right size

(sorry if the images dont show up, can anyone tell me how to put a image link to show, beacuse mines dont show :'( )
#20
Lemmings Main / Re: NeoLemmix Community Showca...
Last post by GigaLem - October 14, 2026, 10:18:55 AM
Will this vod be available on Youtube at somepoint?