Recent posts

#11
Other Projects / Re: Help me choose a song for ...
Last post by jkapp76 - July 08, 2026, 03:07:18 PM
https://u.pcloud.link/publink/show?code=XZFOANVZk9l2lwdd445yJG90PRzSj8Q9d2nk

I like to suggest using the Lemmings Revolutions Music pack, downloadable above with this link. It's an underrated music pack for sure.
#12
In Development / Re: Lemmings Isolation Develop...
Last post by IchoTolot - July 08, 2026, 02:24:11 PM
Quote from: lemchip on July 08, 2026, 12:50:45 AMBased on part of the original post, is this basically a "prequel" to Reunion and United?

Not a direct "prequel" in the context of theme and content, but the packs name is indeed based on that idea.
#13
In Development / Re: kaywhyn's Level Pack: Lemm...
Last post by Pieuw - July 08, 2026, 12:52:31 PM
Keep up the good work kaywhyn! Seems like we got similar ways of working on our Lemmings projects: very slowly and sporadically :crylaugh:
#14
In Development / Re: Lemmings Isolation Develop...
Last post by Pieuw - July 08, 2026, 10:13:25 AM
That's amazing, Icho! :thumbsup:
Congrats on tackling the task of making another big pack. Your levels look great as usual and I'm sure even medium difficulty levels from you will prove challenging :)
#15
Other Projects / Re: Level Editor for the Sega ...
Last post by Adrian060756 - July 08, 2026, 08:25:45 AM
This is the new link to the ROM hack patch, the one above takes you to a dead page as that one was before the site's migration to a new server.

https://romhackplaza.org/romhacks/lemmings-mega-edition-sega-master-system-romhack
#16
Other Projects / Re: Help me choose a song for ...
Last post by HPWsoft - July 08, 2026, 04:31:11 AM
Hi everyone,

thank you again for taking part in the Fizzles song poll.

Song 1 received the most votes, so I used it as the basis for an artistic music video for Fizzles.

The full music video is now online:

https://youtu.be/7MhnpG_5Pfo

Please note: this is not gameplay footage and does not show actual levels, puzzles, or final game content. It is only meant to visually accompany the song and capture the general mood of the Fizzles world.

The music and visuals were created with AI tools, then manually selected, edited, arranged, and assembled.

Thanks again for your votes and feedback. It really helped me choose the direction for the song.
#17
In Development / Re: Lemmings Isolation Develop...
Last post by lemchip - July 08, 2026, 12:50:45 AM
Based on part of the original post, is this basically a "prequel" to Reunion and United?
#18
In Development / Re: Millas - (Project Freedom ...
Last post by GigaLem - July 08, 2026, 12:41:17 AM
Progress has been at a stand still again due to three things

trying to redo a level to cut the bloat while getting remaining slots filled, and have asked around for help and second opinions (empty slots such as a Newborn rank finisher, amongst other things)

A move to a new home

Remaining video projects

I haven't been able to proceed because I've felt task paralysis feeling like it just wouldn't be good enough no matter what I sketched. I was waiting for another thing to release first to try to get the wheels turning again.

The current plan is the move the revisions and swap out what im not happy with until each rank is is standing at 26 minus the final boss rank.

after than arrange and test each level, save each new replay that has to be made as some levels haven't been tested since the physics change and then get the pack sent off for testing. and go from there until I can get it ready for release.
#19
In Development / Re: kaywhyn's Level Pack: Lemm...
Last post by Mobiethian - July 08, 2026, 12:36:14 AM
This is so amazing, kaywhyn! Keep up your wonderful work, you're doing great! :thumbsup:
#20
In Development / Re: kaywhyn's Level Pack: Lemm...
Last post by kaywhyn - July 08, 2026, 12:15:36 AM
What great timing! Just as Icho has posted an update for his Lemmings Isolation pack earlier today, I too am posting an update for my pack! :)

Wow, it's been a little over a half year since my last post, but I'm happy to say that I've recently resumed work again on the pack! :thumbsup: In particular, I made two new levels over the weekend and completed a third one just now. With these, I finally have first rank material for the pack, as well as have 21/125 levels completed! :) I've updated the level completion counter in the OP.

Here are screenshots of the new levels:

Just Take A Nice, Long Walk In The Park!.png
Just Take A Nice, Long Walk In The Park!

This will be the first level of the pack. Notice something? That's right, it's a self-solving level! See how nice I am? Despite how I keep ragging about how Lemmings Memories is shaping up to be a really hard pack based on the limited feedback I've received, you get a freebie with this level :P

The level was inspired by the first level of SubLems and also the first level of Lemmings Plus I. Colorful Arty's level is called "This is a walk in the park!," while namida's is called "Just Walk!" In addition to being self-solving levels, they are also Dirt levels. I decided to make mine with a way more complicated layout than either level :P

Tabula Rasa.png
Tabula Rasa

This will be the second level of the pack. There is also a level from GeoffLems called "Tabula Rasa," but unlike their level, mine is a no skills level just like Nice, Long Walk In The Park, albeit a non-trivial one :P I'm pretty much going by the pack theme of the first rank of Vague of one having little to no recollection of memories when we are first born. Hence the concept of tabula rasa, the idea that the mind is an empty slate in the beginning.

Also thank you to the friend of mine who suggested I make a level with this title! :thumbsup:

How Do We Prevent A Mass Suicide.png
How Do We Prevent a Mass Suicide?

Third level of the pack and one where I finally provide skills. 1-of-everything in the classic 8, to be exact ;) The title is a reference to a Hurricane level of Pieuw's from PimoLems called "How To Prevent A Mass Suicide." It's one of the hardest levels of the pack IMO and it had me stumped for a really long time back in the days, but it has a really beautiful solution and was a very satisfying solve once I did figure it out :thumbsup: I also learned a new trick in the process! :thumbsup: For my level, the solution doesn't resemble anything like Pieuw's level, but the concept of stopping the crowd from getting into danger, which they pretty much face at every turn and corner unless you do something about it to prevent it :P