Recent posts

#11
Lix Main / Re: Thoughts on scissors curso...
Last post by Simon - March 09, 2026, 08:00:50 PM
This is still open.

Watching replays is different from rewinding to fix mistakes. You rarely want to interrupt. But you should still be able to interrupt.

-- Simon
#12
Game Bugs & Suggestions / Re: [?][SUG][PL] Insert Mode: ...
Last post by Simon - March 09, 2026, 07:53:10 PM
Task: Design 1)+2) Yes in a way that prevents my above post's worry of 50-lemming lottery.

Idea: In insert mode, whenever you hover over a lemming, show the number of future assignments that will be cut if we click. You'll know it even in a dense pack, and even without looking at any replay listing. I'll see when I find the time to implement this in Lix.

-- Simon
#13
Lemmini / Re: [RetroLemmini] MobiLems
Last post by WillLem - March 09, 2026, 02:36:18 PM
This pack has now been fully converted to .rlv and is ready for RetroLemmini 2.8 or later.

Enjoy!

Get the latest version of Mobilems for RetroLemmini here.
#14
NeoLemmix Levels / Re: TomatoLems [Difficulty: Ea...
Last post by JawaJuice - March 09, 2026, 01:55:38 PM
Congrats on the release, @The Tomato Watcher, and thanks very much for letting me playtest the majority of the pack - it was a lot of fun! :thumbsup:

I'm not gonna provide more feedback now as I've already shared a lot with you as the pack was being developed, but just to say that overall, this is a worthy follow-up to Sweet 'N' Sour Lemmings and I look forward to more from you in future! Great job! :thumbsup:

You've also seen most of my replays before, so I'll just attach those for the new levels and a few that you've obviously tweaked a bit since I last played them (ten in total) for your entertainment. :P

#15
Lemmini / Re: Menu bar theme & icons
Last post by WillLem - March 09, 2026, 08:45:15 AM
Perfecta! :thumbsup:
#16
Lemmini / Re: Menu bar theme & icons
Last post by zanzindorf - March 09, 2026, 12:24:42 AM
How's this?

Clue_32x32.png
Clue_49x49.png
Clue_64x64.png

Keys_40x32.png
Keys_62x49.png
Keys_82x64.png
#17
Lemmini / Re: Menu bar theme & icons
Last post by WillLem - March 08, 2026, 08:29:27 PM
Quote from: zanzindorf on March 08, 2026, 07:47:09 PMHere's two more

IconHotkeys is excellent, I wonder if we could rotate it slightly more to the left? If you need to make it wider to allow for this, that's fine (width is generally a bit more flexible than height (which needs to be around 32px max)).

You definitely have the right idea for IconPlayers, but I was thinking more along the lines of the classic Clue / Cluedo tokens, like this:

Cluedo Tokens

Keep going with these, they look fantastic in context.
#18
Lemmini / Re: Menu bar theme & icons
Last post by zanzindorf - March 08, 2026, 07:47:09 PM
Quote from: WillLem on March 08, 2026, 03:09:47 PM
Quote from: zanzindorf on March 05, 2026, 02:44:48 AMLet me know if you like the composition of this one. I can pose the question mark and the book differently if you have suggestions.

I like this one as it is, you've got the composition just right. Nice work!

Yay! Good to hear.

Here's two more:

IconHotkeys
Keys_32x32.png
Keys_49x49.png
Keys_64x64.png

IconPlayers
Player_32x32.png
Player_49x49.png
Player_64x64.png
#19
Lemmini / Re: Menu bar theme & icons
Last post by WillLem - March 08, 2026, 03:09:47 PM
Quote from: zanzindorf on March 05, 2026, 02:44:48 AMLet me know if you like the composition of this one. I can pose the question mark and the book differently if you have suggestions.

I like this one as it is, you've got the composition just right. Nice work!
#20
In Development / Re: Ah yes, PimoreLems!
Last post by Pieuw - March 08, 2026, 11:30:43 AM
Thank you @Armani for you kind words! Here's some feedback. Levels that are not mentionned were solved correctly :)

Spoiler
:lemming: Emerald Cave - Same solution as kaywhyn if I remember correctly. I fixed this one along with other backroutes that were found. Your comment about the intended solution is indeed spot on! Hopefully there won't be many backroutes left after my fixes.

:lemming: Better Run for Shelter - Someone else also solved it that way (may have been kaywhyn here again). This backroute made me scratch my head to find a fix but an idea came to mind watching your replay. I could limit diggers so you couldn't use one on the stairs to make the worker turn around. 4 diggers total seem enough to solve the talisman. Will have to do some tests! I don't like to limit too many skills for talismans because it quickly becomes an ordeal to remember all requirements. But limiting only builders and diggers should be fine :)

:lemming: The Strange Relics of Lemnos - You solved it as intented but I had to leave a comment anyway, well done! :thumbsup:

:lemming: Minimal Design - This one felt rather straightforward to me but seems to give players some trouble! I may change the talisman color from bronze to either silver or gold ???

:lemming: Ancient Crash Site - Perfect! As usual in my levels, I try not to leave precise skill placements to chance. It's the case here for the builders, you can set them at places that are easy to remember, but I may be the only one to see it :crylaugh:

:lemming: Pagoda St. - This is actually the route I use in my solution. I like it :thumbsup:

:lemming: Standard Test Chamber - Amazingly, this is almost a carbon copy of my own replay! Except for the fact that you had to use a basher at some point to delay one of your workers. Very well done! I still have to fix backroutes here, not sure how to approach this. Also thinking about removing one of the cubes because the as Guigui implied, the companion cube is supposed to be unique right? Glad you liked the Portal theme :)

:lemming: Voltaic Mosaics - Interesting reversed one miner solution here!

:lemming: Clumps - You actually got a few elements of the intended solution here. Will have to think big time to fix this level. Removing walkers seems mandatory.

:lemming: Iron Industry - Your solution is very efficient, I'm impressed! Too bad there aren't enough climbers to save this extra lemming. I will increase the climbers pickup amount to reward players that want to go the extra mile :) I had a great time making this level. It's very different from what I'm used to make.

:lemming: Spring Break - 100% solution here again. This needs to become the new requirement for this talisman :thumbsup:

I will keep working on fixes on my free time but it may take a while, especially for one level in particular. I'm also constantly thinking about ways to improve or remake the following levels. As for Calm, the Windy rank really needs work! But I guess Stormy and Hurricane levels won't change that much, except maybe visually. Almost all of them being specific puzzles, it's not likely their solution will be different from the original ones.