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#11
SuperLemmix / Re: (SLX) Heart66 Pack (İn Dev...
Last post by WillLem - June 19, 2026, 12:36:50 AM
Here are 3 solutions for your level. One is most likely close to what's intended, one doesn't use Ballooners at all, and another only uses 6 Spearers.

For a level such as this, my advice would be to keep the open skillset, allow multiple possible solutions, and make use of the talisman system to enforce certain solutions (for example, 'No Ballooners' or '6 Spearers Max' talismans!)

The level doesn't really lend itself well to 'intended skillset only' mainly because the Spearer is a very versatile skill, and the Ballooner a relatively unpredictable one. Let the player find their own way to solve it, then.

It's a very good SuperLemmix level! I look forward to your others.

Some other general comments that you may find helpful:

:lemming: Please name the .sxlv with the title of the level and the position of the level in the pack. Example: 001_BALLOONERS_VS_SPEARERS.sxlv. This isn't necessary, of course, but it's a very useful habit to get into.

:lemming: Don't worry too much about difficulty at tihs stage. Just make the levels that you want to make, and you can gauge the difficulty later when your pack has been playtested by someone who doesn't know the solutions! ;)

All the best with your pack!

#12
Game Bugs & Suggestions / Re: [+][SUG][PL] Clear Physics...
Last post by WillLem - June 18, 2026, 11:57:29 PM
Quote from: Proxima on June 18, 2026, 11:21:37 PMit means you have to mouse over it to tell what type of object it is, and you don't get to have an overview of the level where you can see everything at once.

I see. OK, I'll take a look at what's possible.

Quote from: Proxima on June 18, 2026, 11:21:37 PMEven if you don't want to do that, I stand by my preference for light hatches (and objects generally) and dark lemmings.

It would probably be fairly easy at this point to abstract the values for {fixed gadget colour} and {all lemming colours} to a text file which can then be user-edited.

That might be the best solution here.
#13
NeoLemmix Main / Re: [+][SUG][PL] Redesign defa...
Last post by WillLem - June 18, 2026, 11:23:59 PM
Added the new ruler in NLCEPlayer commit c142b21.
#14
Game Bugs & Suggestions / Re: [+][SUG][PL] Clear Physics...
Last post by Proxima - June 18, 2026, 11:21:37 PM
Quote from: WillLem on June 18, 2026, 11:00:59 PMThis wouldn't be trivial to implement tbh. What would be the benefit of being able to see the outline in the case of hatches (which have a 1px trigger point)?
Currently, when an object is buried in terrain, then in clear physics mode you can only see the trigger area -- vastly better than nothing, of course, but it means you have to mouse over it to tell what type of object it is, and you don't get to have an overview of the level where you can see everything at once. Wouldn't it be nice to still be able to see object outlines?

Even if you don't want to do that, I stand by my preference for light hatches (and objects generally) and dark lemmings.
#15
Editor Bugs & Suggestions / Re: [+][SUG][ED] Show file nam...
Last post by WillLem - June 18, 2026, 11:19:12 PM
Quote from: heart66 on June 17, 2026, 12:40:43 PMWe were both correct, the new skills will show but not the edited title.

Good catch! The Author field also needs to be updated.

Fixed in NLCEPlayer commit 59e2ff8 and SLXPlayer commit fda6bae.
#16
Game Bugs & Suggestions / Re: [+][SUG][PL] Clear Physics...
Last post by WillLem - June 18, 2026, 11:00:59 PM
Quote from: Simon on June 17, 2026, 05:31:58 AMYou chose (0x44, 0x44, 0xFF) for the nonpermanent blue.

Now the medium green from the hatch will clash with your nonpermanent blue. Lemmings overlapping gadgets will be hard on the eyes.

An immediate fix is to darken the gadget green from (0, 0x80, 0) to (0, 0x40, 0).

Darkened the green to 004400 as suggested.

The lems are also lighter (77-77-FF), with selected lems moved to (OR FF-FF-00) which is almost white. I've also included zombies in this screenshot (on the lower path):



Better?



Quote from: Proxima on June 17, 2026, 02:53:53 PMWater trigger areas are bright magenta, with a darker shade used when they overlap terrain. I feel we should do a similar thing with hatches: bright normally (and maybe a bit more yellow to make them more distinct from lemmings), and darker when they overlap terrain.

This wouldn't be trivial to implement tbh. What would be the benefit of being able to see the outline in the case of hatches (which have a 1px trigger point)?
#17
SuperLemmix / (SLX) Heart66 Pack (İn Develop...
Last post by heart66 - June 18, 2026, 04:50:27 PM
I am currently developing an SLX pack. Actually, I almost finished
My problem is not creating the levels but two (2) points:
1- rating the levels (easy - medium - Hard)
2- Skills assigned (should I give the skills in which I solved the level with or more)
Attached is an example.
For me, it is an easy level
The normal way of solving it is by 20 balloons and 20 speary and a stacker of course.
My solution Was different and I used less skills
I really need help in this. Your feed back is mostly appreciated.
#18
Game Bugs & Suggestions / Re: [+][SUG][PL] Clear Physics...
Last post by Proxima - June 17, 2026, 02:53:53 PM
Water trigger areas are bright magenta, with a darker shade used when they overlap terrain. I feel we should do a similar thing with hatches: bright normally (and maybe a bit more yellow to make them more distinct from lemmings), and darker when they overlap terrain.

Quickly guessing and trying some round numbers, (0x80, 0xC0, 0) and (0x48, 0x6C, 0) might be about right?
#19
Editor Bugs & Suggestions / Re: [+][SUG][ED] Show file nam...
Last post by heart66 - June 17, 2026, 12:40:43 PM
Quote from: WillLem on June 16, 2026, 10:14:54 PM
Quote from: heart66 on June 16, 2026, 09:58:17 PMBy the way, if you use  "Edit Level" the editor shall open and you make the necessary changes. Save .... Exit
When you return to the player the changes will not show. You have to exit the player and run it again.

Are you using NeoLemmix CE? When I tested this, 1.1.1 does update the level as expected.
We were both correct, the new skills will show but not the edited title.
As attached:
1- level selected from the player
2 and 3 - I edited the skills number and the title. Saved
4- in the player, the skills were updated but not the title. Exit
5- run the player again. The title was updated.
#20
Game Bugs & Suggestions / Re: [+][SUG][PL] Clear Physics...
Last post by Simon - June 17, 2026, 05:31:58 AM
Quote from: WillLem on June 17, 2026, 01:25:54 AMThe blue you suggested was a tad too close to the purple

My medium blue was also too close to the grey of the earth (diggable terrain), hmm.

Quote from: WillLem on June 17, 2026, 01:25:54 AMHow's this?

You chose (0x44, 0x44, 0xFF) for the nonpermanent blue.

Now the medium green from the hatch will clash with your nonpermanent blue. Lemmings overlapping gadgets will be hard on the eyes.

An immediate fix is to darken the gadget green from (0, 0x80, 0) to (0, 0x40, 0). Even 0x50 would be too light. At first glance, I don't mind the pretty dark gadgets at 0x40. I can playtest and report.

A more elaborate fix is to move the blues/cyans/purples/... around to allow 0x50 or 0x60 on the gadgets, but I don't have time today to investigate. It's not obvious what's best.

The main guideline is: The most common colors will be background black, earth grey, steel grey, nonpermanent blue, gadget green, and trigger area pink. Those should be clearly different from each other. It's more important to {distinguish lemmings from gadget silhouettes} than it is to {distinguish gadget silhouettes from the black background}. Reason: The silhouette becomes less important after you know that it's some exit, or some trap, ... The trigger area is more important than the silhouette.

-- Simon