Recent posts

#11
Other Projects / Re: Multiplayer Lemmings Clone...
Last post by crispweed - October 07, 2025, 06:34:08 AM
(I sent you some things by PM, also.)

Quote from: Simon on October 06, 2025, 09:35:09 PMYou haven't shared the background of your project yet, thus: What's your vision? Simply make this kind of game more convenient to play (rather than via networking emulator)? Or do you have new design goals for gameplay/physics/rules/...?

So I played the original lemmings in 2 player mode, way back in the day, and really loved this.
I remember loving the whole chaos of this, and the feeling of there being many possibilities in terms of actions and strategy where streams of lemmings meet, and the feeling that it should be possible to get very good at this.

I woke up in the night recently with the idea of making a 3 player version of this, not having played any of the lemmings clones I see here.

I am now really enjoying working on the project, and feeling really productive. Not sure about final goals, with various possibilities there, but for now I really want to get to the point where it is something that is enjoyable and people want to play.

Quote from: Simon on October 06, 2025, 09:35:09 PMI run Linux. I'm happy to build from source myself. Or I run your binaries (Linux binaries directly, or Windows binaries through Wine).

So I would say try running the Windows binaries through Wine, as it would be great to know if this works, and then I will also look into making a native Linux build. (For this, please let me know what distribution and distribution version you are using.)

Quote from: Simon on October 06, 2025, 09:35:09 PMgeoo and I are experienced Lix players. I'm the author of Lix, and both of us have given extensive feedback for the Clones developers. I'm happy to write some longer posts here for you about the design background of Lix and Clones. Let me know what interests you!

So yeah, there is lots of material I should look at here, but maybe it should be up to me to do my research a bit better, with regards to lessons learned by other lemmings clones. Don't hesitate to point me to stuff, for this!
#12
Other Projects / Re: Multiplayer Lemmings Clone...
Last post by crispweed - October 07, 2025, 06:24:33 AM
Quote from: geoo on October 06, 2025, 04:55:30 PMI'm curious to see what you've developed. Back in 2008 we tried to play Amiga Lemmings over network through emulators (and it was laggy and the gameplay wasn't great either, still good fun for the first time trying). Since then I've played a lot of networked multiplayer through Lix (and in the early days also Clones), and I think both engine and level design has come a long way since then!

Simon, the dev of Lix, might also be interested.

I'll probably be free the next two weekends. Only got Linux.

Ok, great stuff!
I've sent you some things by PM.

I'll look into making a Linux build, hopefully before the weekend, but for this please just let me know what distribution (and release version of that distribution) you are using..
#13
Other Projects / Re: Multiplayer Lemmings Clone...
Last post by Simon - October 06, 2025, 09:35:09 PM
I'm up for playtesting.

I run Linux. I'm happy to build from source myself. Or I run your binaries (Linux binaries directly, or Windows binaries through Wine).

I don't use Discord. geoo often hangs in IRC and can forward your live match dates to me. Or you reach me via forum here; I read the forum several times per day. Or send email, or join IRC yourself.

What Lemmings-like multiplayer games have you played: The original 2-player Lemmings? Lix? Clones?

You haven't shared the background of your project yet, thus: What's your vision? Simply make this kind of game more convenient to play (rather than via networking emulator)? Or do you have new design goals for gameplay/physics/rules/...?

geoo and I are experienced Lix players. I'm the author of Lix, and both of us have given extensive feedback for the Clones developers. I'm happy to write some longer posts here for you about the design background of Lix and Clones. Let me know what interests you!

-- Simon
#14
Other Projects / Re: Multiplayer Lemmings Clone...
Last post by geoo - October 06, 2025, 04:55:30 PM
I'm curious to see what you've developed. Back in 2008 we tried to play Amiga Lemmings over network through emulators (and it was laggy and the gameplay wasn't great either, still good fun for the first time trying). Since then I've played a lot of networked multiplayer through Lix (and in the early days also Clones), and I think both engine and level design has come a long way since then!

Simon, the dev of Lix, might also be interested.

I'll probably be free the next two weekends. Only got Linux.
#15
Lemmings Main / Re: Atari 2600 Lemmings - in d...
Last post by Andrew Davie - October 05, 2025, 06:46:21 PM
I have many/most frames and animations installed. The video shows some of these being displayed with many lemmings. My lmit is about 28 before I have to switch in the multiplexing/flicker. The video takes it way up to 75 just to explore the ability of the multiplexing to display more. I may work on culling "invisible" lemmings that are behind many others, and thus reduce flicker. Given the zoomed-in nature of my implementation, this won't happen too often, I hope.  Although the background is black here, the "level" is actually being drawn already. I just haven't installed any data. That will come soon.


See updates on my forum at 2600 Wizards - Lemmings
#16
Other Projects / Multiplayer Lemmings Clone - L...
Last post by crispweed - October 05, 2025, 07:00:35 AM
I've built a competitive multiplayer version of Lemmings (2-4 players, ~3 minute matches) and need playtesters.
What it is:

Real-time competitive Lemmings gameplay
2 or 4 players per match
Short sessions (3 min per game)
Dedicated server with shared lobby

What I need:

People willing to test over the next couple of weeks
Feedback on gameplay, balance, and bugs
Ideally bring a friend (easier to get matches going)

Time commitment:

~30-45 minutes total
Can be split across multiple sessions
I'll coordinate specific playtesting windows when I'm online

How it works:

I'll send you a credential file for lobby access
Limited to 4 simultaneous games, so starting with a small group
Simple feedback form to fill out afterward

Requirements:

Current release is for Windows, but the game builds on Linux also (so let me know if you are interested in testing there)
Stable internet connection
Discord for coordination
#17
Site Discussion / Upcoming server move
Last post by namida - October 04, 2025, 11:51:41 PM
Hi all,

I have decided to look into a new host for Lemmings Forums (and related sites) for a couple of reasons.

The first one is that I have noticed that several other comparable hosting providers (reputable ones, not dodgy no-names) provide comparable service at around half the price. While they lack some of the advanced features of DigitalOcean, these advanced features are ones that I don't actually use (some of them I don't even know what they're used for beyond vague concepts) and the sites will be fine without. Thus, by switching, I can either cut the costs, or alternatively, get a much more powerful server for the same cost.

The second is that, while I realise it's impossible to 100% avoid, especially while remaining practical, I wish to minimize any spending that funds the US (which in practice means don't buy services from US companies, as they pay tax to the US government). Moving away from a US-based host is a step towards this goal. The reasons for this are outside the scope of subjects we would usually discuss on this site, but I'm also sure you all can guess exactly what they are. It's most likely I'll go with a Europe-based option instead (partly due to most of the site's userbase being in Europe or the UK, so it makes sense to have the server located there too), but there's also one NZ-based option I've been looking at too, and I'm also open to Australian options if any good ones come up.

To avoid doubt: This does NOT mean US-based users are no longer welcome here. American people are not the problem, and are not in any way a "target" of this action. If you are welcome here today, you are still welcome here after the move (assuming you don't suddenly start spamming the forum between now and then or anything like that, of course). Nor will anyone be banned for not following the same course of action themself - this is what I am choosing to do, and I am sharing it in order to explain how it will affect the site; that's all.

No final decisions on who the new host will be or when we'll move have been made at this stage, but I tend to move pretty fast once I've decided on something, so don't be surprised if it happens within the week.

In terms of impact on site use: You can expect a small amount of downtime, but that's it. As this will be a 100% planned move, unlike the last one that occurred due to problems with the server, it should go a lot more smoothly than the last one. This also means that for a significant portion of the move, instead of the site being completely down, it should be able to remain online in "read-only" mode.
#18
Non-Lemmings Gaming / Re: What video game(s) are you...
Last post by Guigui - October 03, 2025, 02:51:23 PM
Quote from: Proxima on September 17, 2025, 03:33:20 AM... vast worlds to explore, and I love the feeling of exploration and discovery, not knowing what's around each new corner, and gradually piecing things together and building connections...

Hollow Knight was sure a great game, I'll also play Silksong when time comes.

Your words above appeal to the Souls series, I may sound dumb by asking this but have you tried this series already ? If not, I definitely recommend giving them a go ; Demons' Souls and Darks Souls are very good entries in there.
Hollow Knight borrows many things from those games, to the point that on my first run of Hollow, I felt like I was playing the best 2D Darks Souls ever.
#19
General Discussion / Re: General Comings and Goings
Last post by GigaLem - October 03, 2025, 07:24:26 AM
I apologize if any work on my projects is slow, I might be prioritizing lets plays until ideas start flowing again.
I'm trying to make some levels that serve the purpose of prepping for a final level in a rank. My vacation...and Sonic Racing Cross Worlds might have thrown things off for me. Life tends to be that way.

Even if things seem difficult, You'll have to pull yourself back up one way or another. Slow Progress is still progress after all.
#20
General Discussion / Re: General Comings and Goings
Last post by IchoTolot - October 02, 2025, 09:28:19 PM
I will be away during the long weekend here in germany until sunday evening.