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#11
NeoLemmix Levels / Re: [NeoLemmix] Xmas Lemmings ...
Last post by Guigui - May 19, 2026, 04:53:58 PM
And now the Bonus rank has fallen, and with the whole Xmas Lemmings 2021 pack by Armani himself.
I must say I am proud, and happy to have cleared this pack.

As for the other ranks, levels in the Bonus rank are cleverly designed and mainly harder than the others as intended. Giving some thoughts now :
Spoiler
Bonus 1 : Hardest level of the pack for me, what a tough one to start the rank. I must say I cheated a little for this one, because while trying to solve the previous issue I had on Bonus 6, I saw a screenshot of a video by Swerdis which shows the position of the first blocker in this bonus 1. I did not think at all to set this blocker here, and it lead me to the solution.
It is another case of "assign the skill that will free the blocker before the blocker is even set", always hard to see for me.
Also my solution does not use the two upper pickups. For a long time I tried to catch them, but ended one lemming short of requirement, and this was because getting the two upper pickups used 1 climber and 1 builder, made me gain 1 climber and 1 builder, but loose the lemming ! So yeah, do not get those pickups and you're done. Intended ?

Bonus 2 : Better love sliders to play this one ! I could make a structure at the beginning to sort the swimmers and sliders directly, and another structure at the end to make them all go to their respective exit.
In the end I think my solution is quite clean, and I have one stacker and a couple of shimmier left. Maybe this was not intended ?

Bonus 3 : I could clear it with almost extensive study of all the possibilities here. Just save destructive at all cost.

Bonus 4 : Once you realize you only need 1 swimmer to cover the whole water needs, the level becomes easier ! Typical Armani stuff with the new skills : cloner a constructive lem, make a stoner at the most improbable place, have fun with gliders.

Bonus 5 : Easiest of the Bonus rank, may have been in the previous ones. At first I could not solve it because I was a bit frustrated by the others before and was searching for complicated stuff. This is a very regular level with a nice touch : assign the climber at the correct time.

Bonus 6 : Weirdly enough, this was a quick clear for me after the "hatch above the water??" issue was resolved by kaywhyn some posts earlier. The use of the cloner and builder is quite clear, getting a glider to shimmy all the way up is a bit tricky but nothing undoable if you've played some Armani before. Weircly enough, the hardest part for me was to time the fencer correctly so that the crowd would stay compact and go to the exit quickly enough.
But then saving the last glider was the thing : when you're out of everything, and playing the last level of a pack, what should you do ? I could find this fast enough because I had nothing else to do, and also because I recently played a kaywhyn's level in contest 33 that uses about the same trick : neutralize a lem for some frames with a oh-no animation.


Oh well, thanks again to Armani for this very well designed pack. If not already done enough, I must stress again that the guy is certainly one of the best level designer out here  :thumbsup: I'll be sure to try Halloween 2023 some time in the future, and why not bigger packs when I feel the time has come ?

Now that I'm quite happy, and exhausted, to have solved this, please recomend a short and easy-medium pack ? My brain needs rest !
#12
Lemmini / Re: [RetroLemmini] Lemmings St...
Last post by hrb264 - May 19, 2026, 09:43:52 AM
Quote from: kaywhyn on May 19, 2026, 09:02:04 AM@hrb264

I've managed to find and fix the issue. The error is complaining about there being an extra character after the final "e" in the Lemmings Stampede pack name in the levelpack.ini file. At the top where it says name =, there's a space after the final "e," which throws the error in the image you posted. I've removed that space and resaved the levelpack.ini and now everything is fine again. There's also a space after the final "e" in the # line at the top, but I'm sure that doesn't matter, as any line indicated by the # symbol is a comment, similar to how computer programming languages work. In any case, I went ahead and removed that space in the # line as well. Just goes to show you how very picky RetroLemmini is, where even a single mistyped letter and/or a single extra character is enough for it throw a fit and complain! :P

I've reattached the fixed levelpack.ini in the OP. Alternatively, you can just download the levelpack.ini file I've attached here and simply put it in the resources/levels/Lemmings Stampede folder and overwrite it when prompted.

Thanks, I've edited the levelpack.ini but will download yours if that doesn't work :) thanks very much!
#13
Lemmini / Re: [RetroLemmini] Lemmings St...
Last post by kaywhyn - May 19, 2026, 09:02:04 AM
@hrb264

I've managed to find and fix the issue. The error is complaining about there being an extra character after the final "e" in the Lemmings Stampede pack name in the levelpack.ini file. At the top where it says name =, there's a space after the final "e," which throws the error in the image you posted. I've removed that space and resaved the levelpack.ini and now everything is fine again. There's also a space after the final "e" in the # line at the top, but I'm sure that doesn't matter, as any line indicated by the # symbol is a comment, similar to how computer programming languages work. In any case, I went ahead and removed that space in the # line as well. Just goes to show you how very picky RetroLemmini is, where even a single mistyped letter and/or a single extra character is enough for it throw a fit and complain! :P

I've reattached the fixed levelpack in the OP. Alternatively, you can just download the levelpack.ini file I've attached here and simply put it in the resources/levels/Lemmings Stampede folder and overwrite it when prompted.
#14
Lemmini / Re: [RetroLemmini] Lemmings St...
Last post by hrb264 - May 19, 2026, 08:18:45 AM
Quote from: ericderkovits on April 29, 2026, 06:14:25 PMHere is another Pack for Retrolemmini

Bulletrides's Lemmings Stampede extract to resources/levels folder

music link: https://mega.nz/file/rQsGXB5Q#TWQS6TY4ijoRP39tPBzhO0mY7TXPnseQlwO9ie5VNdg
extract to resources/music folder

replays: extract to resources/replays folder

mod edit: The pack has now been setup so that you just need to extract to your RetroLemmini directory. Everything will fall into place. For the music and instructions, see download link above

Hey, I started playing these levels on RL 3.0 and when I complete the level it shows an error message rather than showing the screen at the end with how many lemmings you saved, then closes the programme. I tried cleansing the levels in the editor but it still seems to be doing it. However, when I open through the editor, it works.

Screenshot attached

@WillLem @ericderkovits
#15
NeoLemmix Levels / Re: [NeoLemmix] Xmas Lemmings ...
Last post by Guigui - May 18, 2026, 04:25:42 PM
Thank you for clarifying that for me kaywhyn, now the level still looks hard, but not impossible !
#16
NeoLemmix Levels / Re: [NeoLemmix] Xmas Lemmings ...
Last post by kaywhyn - May 18, 2026, 03:39:29 PM
@Guigui

I checked by downloading the latest pack version of 1.3 and indeed it has the hatch over water. I did some investigating and have found that redownloading the ray_snow graphic set from the NL website works and fixes the problem. I've attached the style to this post. Just extract to the styles folder of your NL directory. Try this and see if it fixes the problem for you.

Ryemanni updated their ray_snow style in 2024 when they released RayLems Refurbished. If using the style from their pack download, then the hatch on Bonus 6 will be over water. The one that's from the NL website is an older version of the style that "fixes" the issue you're seeing on Bonus 6. Upon closer inspection, in their style update the hatch is smaller, while the one from the NL website the hatch is bigger, and furthermore the trigger coordinates of the entrance are different. They apparently never got around to submitting their style updates to namida for NL inclusion.

Also, that's not my replay in the link above, that's Swerdis' :P For comparison, I've attached a level image of the one you see in Swerdis' video you linked to. This is before Ryemanni's style update. See the difference in the hatch size and also the slightly different colors and shading? That's just cosmetic differences, so that isn't the problem. The issue is from the entrance being smaller in their style update and the entrance theme file configuration adjusted to account for it.

@Armani

See Guigui's post above regarding Bonus 6. Seems a level update is needed to fix the hatch being over water if using Ryemanni's style update from RayLems Refurbished!
#17
NeoLemmix Levels / Re: [NeoLemmix] Xmas Lemmings ...
Last post by Guigui - May 18, 2026, 02:46:01 PM
Oh, I found part of an answer by myself by checking kaywhyn's replay here. In his (old ?) version of the level, the hatch is not directly above the water :
https://www.youtube.com/watch?v=PprbPU4vCik&list=PLMDKeLmGYrY0VPSnfExjrjF4T73vaQkCf&index=6

I am using the link provided in the OP, the one named Xmas Lemmings 2021 V1.3, but get the level as shown in my previous picture with the hatch above the water. Am I doing something wrong ?
#18
NeoLemmix Levels / Re: [NeoLemmix] Xmas Lemmings ...
Last post by Guigui - May 18, 2026, 02:36:30 PM
Humm, Bonus 6 is a major major block to me, to the point I'm joining a picture of how the level looks on my NL player :
* lems fall directly into the water pond
* big gap to be filled with 2 builders, or 3 if I clone one of them
* fence in the big snow structure in the middle
* dig the vertical pillar amid the steel at the end

This looks quite hard to me considering I need to use maybe 1 builder and the cloner at the very beginning to just save them from the pond...

Replays from Ajpjm, kaywhyn, Ichotolot found on this thread do not work : they just show all lemmings falling directly into the water pond.

So yes, anyone can confirm my level is up to date and the same as you ?
#19
In Development / Re: Revenge of the Lemmings - ...
Last post by mobius - May 17, 2026, 04:51:38 PM
Illusive Paths is backrouted: given how difficult it was and how many times it took to fix this level already if we want to keep it I recommend instead using geoo's updated Lix version which looks totally different (known as Triangle inequality).

Fall guy backrouted: very simple fix
Spoiler
remove the bomber
; original replay should work.

and with that I'm finished watching Kaywhyn's playthrough. :)
#20
NeoLemmix Levels / Re: Scotty's Lemmings Pack (30...
Last post by Guigui - May 16, 2026, 07:33:11 PM
Good choice, I remember having the best time playing this classic pack.
Very well designed and not frustratingly hard.