Recent posts

#11
In Development / Re: Lemmings Isolation Develop...
Last post by IchoTolot - July 07, 2026, 07:39:49 PM
Thank you two for the kind words and feedback!  :)
#12
In Development / Re: Lemmings Isolation Develop...
Last post by Mobiethian - July 07, 2026, 07:30:33 PM
Coolness! I really like those rank names. Good luck with your level pack, I can't wait to play it sometime! :)
#13
In Development / Re: Lemmings Isolation Develop...
Last post by Proxima - July 07, 2026, 07:21:32 PM
Those sound perfect!
#14
In Development / Re: Lemmings Isolation Develop...
Last post by IchoTolot - July 07, 2026, 07:17:16 PM
I thought a bit about the main 5 difficulty ranks, how do people feel about:

Belonging → Detachment → Withdrawal → Alienation → Isolation

The thrid step I found difficult.
I also thought about "Disconnection", "Estrangement" and "Apathy".
The first 2 are a bit close to the other words though and I think slightly prefer "Withdrawal" to "Apathy".
#15
Game Bugs & Suggestions / Re: [✓][SUG][PL] Clear Physics...
Last post by WillLem - July 07, 2026, 07:13:34 PM
To be clear, cycling will always be an option.

It's now accessible via settings/NLCEClearPhysicsColors.nxmi and will remain so indefinitely.

The default is for the colours to remain static following Simon and Proxima's comments, but perhaps we should revert to the status quo as the default (so, gadget shapes cycle, everything else is static)?

Your silence = the colors will be static by default (and can still be set to 'cycle' via the .nxmi)
#16
Contests / Re: Level of the Year 2025: Vo...
Last post by IchoTolot - July 07, 2026, 02:19:31 PM
Don't forget to vote!  :)
#17
Game Bugs & Suggestions / Re: [✓][SUG][PL] Clear Physics...
Last post by Dullstar - July 07, 2026, 02:10:52 AM
Quote from: Simon on June 29, 2026, 10:45:35 PMOn the other hand, I don't need it, and if you don't need it, chances are that nobody needs it.

Given that it's already in the code and doesn't seem to be an issue, I'm not convinced culling it makes sense -- if nothing else, it's an extra option for anyone that might need it for accessibility reasons.

The cycling would be more useful if CPM wasn't all-or-nothing, for example to highlight steel, or show trigger areas, while otherwise rendering the rest of the level normally.
#18
Game Bugs & Suggestions / Re: Level Preview: Singular an...
Last post by WillLem - July 07, 2026, 02:10:11 AM
Quote from: Simon on July 06, 2026, 10:33:13 PMGo to a preview screen of a level that has exactly 1 regular lemming and exactly 1 zombie. It will say: "1 lemmings, 1 zombies".

This is now fixed. I've also capitalized the 'L' of 'Lemming(s)' for now to be consistent with everything else:



Fixed in NLCEPlayer commit 53f667d.

We can re-think the capitalization for sure. I'd suggest that we either capitalize every word, as in the above screenshot, or don't capitalize anything. Open to other suggestions.

Quote from: Proxima on July 06, 2026, 10:56:35 PMBut considering that nothing in the level stats is a title of anything (except of course for the level and rank titles), maybe it would be better to lowercase everything and capitalise only the first letter of each line (except when it's a number)?

Agreed, this could work.

Quote from: Proxima on July 06, 2026, 10:56:35 PMI prefer NL's uncluttered screen, with no release rate and no "Infinite Time". (Time limit should be pointed out when there is one, but this is very rare in NL.) Why were these changes made in CE, and was there ever a discussion?

The changes were made mainly for 2 reasons:

1) Simply, to show the player more information on the preview screen.
2) Preview screen text color can now be customized on a per-line basis (using data/ce-textcolours.nxmi). Recoloring each line does make it look a bit less cluttered and easier to read (possibly why it was done this way in the Amiga version).

IIRC, there wasn't a discussion about this specifically. Looking back over the roadmaps/release topics, I don't think it got mentioned either, so apologies for this - it's a genuine oversight. I ported Preview Screen text creation over from SLX when implementing the ability to customise the text color (something that was previously specifically requested for NL), and I prefer the SLX refactor because it's a lot easier to deal with.

Anyway, discussion around Preview Screen text can begin here in this topic, or we can create another one. Of course, it should represent what the majority of the community wants. For now, consider it a demo feature whilst CE is still relatively new.

I feel I should also re-affirm at this stage that nothing that gets implemented in CE is final. Everything is open to suggestions, re-working, and possible removal after the fact if necessary. CE is not a 'WillLem project', I just happen to be the only dev on the Forums who has the time/inclination to take it on. If you don't like something, post a topic and we'll sort it out as a community. What I'm not prepared to do though is post a million topics about every little change and await feedback on every single one before actioning anything. I would very quickly lose interest that way, and CE wouldn't exist at all.
#19
Game Bugs & Suggestions / Re: [✓][SUG][PL] Clear Physics...
Last post by Dullstar - July 07, 2026, 01:51:37 AM
If you haven't already, just make sure that the CYCLE option is properly documented if it needs to be set by manually editing config files. If .nxmi files support comments, that would probably be the best place to mention it as being a valid option for the color.
#20
Game Bugs & Suggestions / Re: Level Preview: Singular an...
Last post by Proxima - July 06, 2026, 10:56:35 PM
As I mentioned during one of your streams, the inconsistency ("20 lemmings" but "20 To Be Saved") bothers me, especially because this is something that was introduced in NLCE and is fine in vanilla NL.

But considering that nothing in the level stats is a title of anything (except of course for the level and rank titles), maybe it would be better to lowercase everything and capitalise only the first letter of each line (except when it's a number)?

And while we're looking at the preview screen, I prefer NL's uncluttered screen, with no release rate and no "Infinite Time". (Time limit should be pointed out when there is one, but this is very rare in NL.) Why were these changes made in CE, and was there ever a discussion?