Recent posts

#11
NeoLemmix Levels / Re: Heart66 BASIC Pack
Last post by heart66 - June 15, 2026, 04:55:00 PM
I hope that you enjoy the new update.
* All levels have titles
* All levels have new ID numbers.
#12
General Discussion / Re: Birthdays
Last post by ericderkovits - June 15, 2026, 02:23:03 PM
Again happy 30th Birthday Colorful Arty!!!
#13
Editor Bugs & Suggestions / Re: [+][SUG][ED] Show file nam...
Last post by Simon - June 15, 2026, 01:15:07 PM
Quote from: WillLem on June 15, 2026, 03:24:30 AM'Previous' and 'Next' rather than << arrows >>

Neither says of what it will be the previous/next. You can print the filename next to these buttons. Or you can caption the buttons with "Level <<" or "Previous Level" or similar.

Quote from: WillLem on June 15, 2026, 03:24:30 AMactually mean 'Previous' and 'Next' as per their intended positions in the level pack, the level files should be named in such a way that their order is correct within the folder itself (which is good practice anyway IMHO).

With this implementation, there are now three meanings of "next level" in the NL ecosystem:

  • Next filename by lexicographical order, presumably wrapping back to first in same directory
  • Next level by level-ordering file, wrapping back to first in same directory
  • Next level by level-ordering file, proceeding to first level in the next directory

The discrepancy between #2 and #3 appears in the NL game application: Left/right arrow keys on preview screen do #2, and the next-level button on the after-play results screen does #3. It's not in the editor. I should file that as a separate issue. This discrepancy has annoyed me a few times and I had to open the level selector that shows the entire level tree.

The concern for the editor: Do you really want a third way #1? Which of #2 and #3 makes more sense?

-- Simon
#14
Editor Bugs & Suggestions / Re: [+][SUG][ED] Show file nam...
Last post by heart66 - June 15, 2026, 11:45:01 AM
Excellent job. Simplicity is best way to perform any task. Just the file name will do.
Do whatever convenient for you.
I am looking forward to use the editor with the modified version ASAP.
Thanks again.
#15
Editor Bugs & Suggestions / Re: [+][SUG][ED] Show file nam...
Last post by WillLem - June 15, 2026, 03:24:30 AM
OK, got the filename displayed and added working Previous/Next buttons.

The buttons wrap around when the first and last file in the folder are reached. Note that if you want the buttons to actually mean 'Previous' and 'Next' as per their intended positions in the level pack, the level files should be named in such a way that their order is correct within the folder itself (which is good practice anyway IMHO).

One question is where to put the buttons. The position shown in the screenshot in the OP is already taken by the status bar. I suggest that we put them at the top right, just underneath the _ [] X buttons. This keeps them always accessible without interfering with any other controls:



If desired, we can also label them with 'Previous' and 'Next' rather than << arrows >>. I've tested these for a little while and they're so useful, it's surprising that this hasn't been suggested before.

Another question is: do we want to display the full file path, or just the name of the level file?
#16
Game Bugs & Suggestions / Re: [+][SUG] Allow hiding anim...
Last post by WillLem - June 15, 2026, 01:46:40 AM
Paint and Background objects added to 'ignore these when rendering' if Disable Backgrounds is active.

Implemented in NLCEPlayer commit e931353.

Option bool flipped from 'Disable Backgrounds' to an opt-in 'Show Backgrounds and Decorations'.

Implemented in NLCEPlayer commit 2727cf2.
#17
SuperLemmix Bugs & Suggestions / Re: de-assigners and such?
Last post by WillLem - June 15, 2026, 01:13:12 AM
The 12.14 new objects were considered for inclusion in SuperLemmix, and the following was decided:

Skill Assigner - This has been added, and is capable of assigning other skills as well as the permaskill set - namely Jumper, Ballooner, Blocker, Walker, Grenader, Laserer, Spearer and Cloner. Other skills were considered as well, but it doesn't really make sense for a static skill assigner to assign Bashers, Builders, etc. because the lemming makes changes to the surrounding terrain immediately (Laserer is a bit of an odd case but was ultimately accepted because well, why not).

Skill De-Assigner - It was decided not to include this in SuperLemmix as it adds unnecessary complexity to the skill mechanics, which is something I'd prefer to avoid. If enough users want it in, we can possibly add it at a later date.

De-Neutralizer - This has been added as 'Normalizer' and is identical to its NL counterpart; SuperLemmix will treat a designated 'De-Neutralizer' object as a 'Normalizer' accordingly.

Neutralizer - It was decided not to include this for reasons similar to the Skill De-Assigner. A Neutralizer is something of a 'soft trap' - it doesn't remove the lemming altogether, but is still best avoided; the complexity it adds isn't worth the relatively small feature gain. Again though, if enough users want to see it in SuperLemmix, we can possibly look at adding it at a later date.

Discussion is welcome, I can generally be persuaded. Input from users is likely to result in change. Silence is not.
#18
Quote from: mobius on June 14, 2026, 11:52:44 PMTurned out I had an old version of SuperLemmix and simply updating fixed the issue. Sorry for the waste of time.

No worries, always better to report and be sure than not to report at all.

Closing this as resolved.
#19
Game Bugs & Suggestions / Re: [+][BUG] 'Cut tasks' not d...
Last post by WillLem - June 15, 2026, 12:50:52 AM
Fixed in NLCEPlayer commit b7f37d6.
#20
Game Bugs & Suggestions / Re: [+][BUG] CE skips download...
Last post by WillLem - June 15, 2026, 12:34:17 AM
The Preview Screen's CloseScreen procedure now only handles screen transitions. The check for missing pieces has been moved to BeginPlay, before transitioning to either gameplay or the preview text screen (if present).

This ensures that the check occurs no matter what the entry point, and we don't unnecessarily view the preview text screen if the level itself cannot be loaded due to missing pieces.

Fixed in NLCEPlayer commit b07faad.