Recent posts

#11
Forum Games / Re: Replace a word in a Lemmin...
Last post by lemmkeev20 - October 04, 2026, 03:18:23 PM
i know im tooooooooooooo late but here are mines :D

(WARNING: bad language)

from l1

keep your balls on mr. lemmdo
just balls
only lomax can survive this
as long as i try my meal
here's one i helped earlier
dolly simple?

that all of 'em :crylaugh:
#12
Contests / Re: Level Design Contest #34
Last post by lemmkeev20 - October 04, 2026, 02:46:42 PM
well i have planned making a level contest... :smug:

but can it be done anytime or not? ???
#13
Other Projects / Walkers: a Lix-based mobile ad...
Last post by Walkers - October 04, 2026, 02:19:30 PM
Hi everyone, I'm Jacob, the developer of Walkers – Pixel Puzzle, a mobile adaptation built on Lix.

First, thank you to Simon Naarmann and the Lix contributors and level authors. Walkers uses the community's work, including 210 levels; I want to be clear that I did not create those levels or the original game. My work is on the mobile adaptation, touch controls, menus and tutorial.

The game uses eight skills, with pinch-to-zoom, dragging, fast-forward and rewind. I would particularly value feedback from people familiar with Lix on how it feels to select walkers and assign skills on a small touch screen.

The iPhone/iPad version is here:
https://apps.apple.com/app/id6815338598

The tutorial and first level pack are free. One purchase unlocks the remaining packs; there are no ads or subscriptions.

I'm also recruiting Android players for a Google Play closed test. Testers should remain opted in for at least 14 consecutive days and play during that period. Feedback on controls, tutorial clarity, progress saving and any level behaviour that seems wrong would be very useful.

If you'd like to join, email lassen90@gmail.com with the Google account you use for Google Play and your device model. Please keep account email addresses out of public replies.

Screenshots and more information:
https://walkers-pixel-puzzle.netlify.app/

Thanks for taking a look, and for the work that made this possible.
#14
Loap / Re: [SUG] we need a loap level...
Last post by namida - October 04, 2026, 06:11:21 AM
See this topic here: https://www.lemmingsforums.net/index.php?topic=4289.0

You only really need the "GFX" folder, and maybe the "LEVELS" folder so you can use the stock levels as starting points, or to import the block data (basically, tilesets, but they're customizable per-level) from. Then, to add your custom levels to Loap, just create a custom subfolder of its levels folder. Unlike NeoLemmix, level / group order is strictly based on filenames in Loap - but note that (a) you can put a number at the start of a group's folder, and the number won't show up in-game (eg. "01 Tame" would be sorted before "02 Crazy", but in-game they'd just display as "Tame" and "Crazy"); and (b) levels show up in-game by the level name, not the filename, so for level files this isn't an issue anyway.
#15
NeoLemmix Main / Re: does anyone knows how to m...
Last post by lemmkeev20 - October 04, 2026, 03:42:35 AM
Quote from: namida on October 04, 2026, 12:58:54 AMI have moved this topic to the main NeoLemmix board as that's a more appropriate place for it than the In Development board. To avoid doubt, you are not in any trouble for this - we just like to keep things organised, especially around the Levels boards.

On a side note, a great way to figure out how stuff like this is done, is to look at existing packs. In particular, files with an "nxmi" extension are often relevant (open them with a text editor).

thanks :thumbsup:

i was just thinking where to post this post beacuse i didnt knew :)
#16
Forum Games / Re: Corrupt-a-Wish
Last post by The64Watcher - October 04, 2026, 03:17:32 AM
Quote from: CrazyAfroAli on April 20, 2026, 07:21:42 AMThe eggs... don't break, somehow

I wish I wasn't so tired all the time
you cant sleep

50 chicken eggs SPECIFICLY thrown at willemm at chicken egg breaking speed
#17
NeoLemmix Main / Re: does anyone knows how to m...
Last post by namida - October 04, 2026, 12:58:54 AM
I have moved this topic to the main NeoLemmix board as that's a more appropriate place for it than the In Development board. To avoid doubt, you are not in any trouble for this - we just like to keep things organised, especially around the Levels boards.

On a side note, a great way to figure out how stuff like this is done, is to look at existing packs. In particular, files with an "nxmi" extension are often relevant (open them with a text editor).
#18
NeoLemmix Main / Re: does anyone knows how to m...
Last post by lemmkeev20 - October 03, 2026, 04:31:05 PM
Quote from: Armani on October 03, 2026, 02:55:11 PMCreate a level.nxmi file inside your rank folder. You can set the order of your levels there like this:

LEVEL level 1.nxlv
LEVEL level 2.nxlv
...
LEVEL level 30.nxlv


I recommend using an existing pack as a blueprint.
Just download any NL level pack, copy and paste its level.nxmi into your directory and edit it to fit your pack. ;)
(You can edit level.nxmi with any basic text editor)

THANK YOU SO MUCH MAN :party:

now i just have to copy that code and done!
#19
NeoLemmix Main / Re: does anyone knows how to m...
Last post by LemFan - October 03, 2026, 03:25:33 PM
I use Notepad to arrange them in order. To put the ranks in a specific order, use the following layout in Notepad:

BASE

$GROUP
 NAME Rank 1
 FOLDER Rank 1
$END

$GROUP
 NAME Rank 2
 FOLDER Rank 2
$END

That way the ranks are all in order when you open NeoLemmix
#20
NeoLemmix Main / Re: does anyone knows how to m...
Last post by Armani - October 03, 2026, 02:55:11 PM
Create a level.nxmi file inside your rank folder. You can set the order of your levels there like this:

LEVEL level 1.nxlv
LEVEL level 2.nxlv
...
LEVEL level 30.nxlv


I recommend using an existing pack as a blueprint.
Just download any NL level pack, copy and paste its level.nxmi into your directory and edit it to fit your pack. ;)
(You can edit level.nxmi with any basic text editor)