Recent posts

#11
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by spaceagemeats - September 30, 2026, 04:11:30 PM
will there be an option in the future to have the old school square pointer available when selecting lemmings? i kinda miss it compared to the new modern selecter.
#12
Site Discussion / Re: Where should the Random Le...
Last post by Silken Healer - September 30, 2026, 12:22:59 PM
OK, I didn't know if just GigaLem thought that WillLem could have potentially meant that, or if you did as well, or if you just meant to tell GigaLem that the topics won't be deleted without thinking WillLem could have possibly meant that. Just wanted to clarify that the "In Development" being removed and the topics in them themselves being deleted are two independent things.
#13
In Development / Re: X-tralems levels
Last post by Silken Healer - September 30, 2026, 10:55:56 AM
Wasn't the second-latest post here in a "level design" board with a level attached to it? I think that's fair enough honestly to show a level to demonstrate your level design princples or whatever? I don't think he was trying to loophole tbh. I feel like it only probably got moved because of his reputation it seemed like he was trying to loophole.



Quote from: namida on September 29, 2026, 09:37:16 PMLooks like the attachments accidentally got removed from that post while I was merging it into this one. You'll need to re-add them.

And for the last time, stop creating new topics for one or two levels. The fact that you have - within just a few weeks on this site - already built up a reputation for creating topics solely to share one or two levels, means you will not be given any benefit of the doubt when it comes to topics that appear to be trying to find loopholes to continue doing this. If you are genuinely struggling to understand the rules (and the intent behind them), as opposed to just looking for loopholes, then perhaps the best idea would be to treat this topic as the only place you share your levels.

Don't mean to minimod, feel free to tell me it's none of my business, but may I suggest that you/we all not give him hard time about this and/or no punitive action gets taken e.g. forum warnings unless it gets really bad? I think English could possibly not be his 1st language, he seens to get upset when him breaking the rules get pointed out, I don't think he's deliberately trying to break the rules, and it's pretty harmless in the grand scheme of things to just move the level to the right place. But again feel free to say it's none of my buisness and to stay out of it
#14
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by UltimateLemmings - September 30, 2026, 08:28:35 AM
New in 1.7.3

  • Double-tap − or + to set the release rate to the minimum or the maximum. A single press still changes the rate by one step.
  • Press N to nuke. Press N again to undo the nuke while undo is still possible. Outside play, N in Classic still opens the next level.
  • Oh My! All Lemmings! now selects 292 lessons: eight skill introductions, 160 intermediate applications, 90 difficult lessons and 34 expert challenges. Official levels take priority within comparable difficulty bands. The corpus includes all 120 Classic, 100 Oh No! and 72 seasonal levels. Repeated tutorials, duplicate observed applications and port copies are excluded. One transition remains flagged for playtesting. L2/L3 mechanics stay outside this journey.
  • 30 more Classic fan levels can be completed. The DOS rules ignored the exits on these levels. The exits now work, as they do in the fan editors.
  • 2,136 Classic fan levels now have a verified win.
  • A lemming that falls too far and lands in an exit is now saved, as in DOS.
  • NeoLemmix: A Disarmer disables a trap when it starts work, so the lemmings that follow can walk past. Builders, Platformers and Stackers continue their work correctly after a teleporter. Stackers start at the correct height.
  • Lemmings 2 and Lemmings 3 stay in Preview. This update adds more checks of both games against the original releases.
#15
Level Design / Re: Easing the Difficulty Curv...
Last post by UltimateLemmings - September 30, 2026, 06:28:10 AM
I have now updated the golden path, reducing it to 292 levels with a much nicer curve, focusing on the intermediate section as well as clear teaching progression through skills and techniques. Thank you again for your feedback!
#16
Level Design / Re: Easing the Difficulty Curv...
Last post by UltimateLemmings - September 30, 2026, 05:15:20 AM
This is excellent feedback. The curve needs to move off the "fun" plane and get into the intermediate strata earlier (which is what I feel is missing in the first place). This is a starting point, and it will definitely be refined as I playtest it manually along with player feedback. Obvious candidates for removal will be redundant skill introduction levels.

For the record, this is just one way to play the game. All the original levels are in the original order if you want them.
#17
In Development / Re: X-tralems levels
Last post by lemmkeev20 - September 29, 2026, 11:19:31 PM
Quote from: namida on September 29, 2026, 09:37:16 PMLooks like the attachments accidentally got removed from that post while I was merging it into this one. You'll need to re-add them.

And for the last time, stop creating new topics for one or two levels. The fact that you have - within just a few weeks on this site - already built up a reputation for creating topics solely to share one or two levels, means you will not be given any benefit of the doubt when it comes to topics that appear to be trying to find loopholes to continue doing this. If you are genuinely struggling to understand the rules (and the intent behind them), as opposed to just looking for loopholes, then perhaps the best idea would be to treat this topic as the only place you share your levels.

ok :thumbsup:
#18
In Development / Re: X-tralems levels
Last post by namida - September 29, 2026, 09:37:16 PM
Looks like the attachments accidentally got removed from that post while I was merging it into this one. You'll need to re-add them.

And for the last time, stop creating new topics for one or two levels. The fact that you have - within just a few weeks on this site - already built up a reputation for creating topics solely to share one or two levels, means you will not be given any benefit of the doubt when it comes to topics that appear to be trying to find loopholes to continue doing this. If you are genuinely struggling to understand the rules (and the intent behind them), as opposed to just looking for loopholes, then perhaps the best idea would be to treat this topic as the only place you share your levels.
#19
Site Discussion / Re: Where should the Random Le...
Last post by namida - September 29, 2026, 09:15:04 PM
I am well aware that WillLem did not suggest this. Nonetheless, GigaLem expressed concern about such a situation potentially happening, so I wanted to avert that fear and make it absolutely clear that the topics will be preserved in any situation.
#20
Site Discussion / Re: Where should the Random Le...
Last post by Silken Healer - September 29, 2026, 06:47:46 PM
Quote from: GigaLem on September 28, 2026, 11:32:15 PMRemoving that board would mean where is 10+ years of history going to go? I rather not lose that important history because it "reduces clutter" or merge that board with the released packed making it harder to index what is and isn't released. What exists isn't broken, we shouldn't try to fix it
Quote from: namida on September 29, 2026, 01:58:26 AM
Quote from: GigaLem on September 28, 2026, 11:32:15 PMI rather the in development board stay as it allows discussion and showcase of what is currently in the works, being that an unfinished work hasn't been release because its still in active development and isn't ready to be released. Removing that board would mean where is 10+ years of history going to go? I rather not lose that important history because it "reduces clutter" or merge that board with the released packed making it harder to index what is and isn't released. What exists isn't broken, we shouldn't try to fix it

I will put my foot down on one thing here:

Whatever happens, the existing topics will remain available somewhere - whether in an archived sub-board, or moved to a consolidated board, or exactly as they are now.

Whilst I disagree with removing the "In Development" board, it being removed and the topics being deleted are two different things. Whilst I still do disagree with removing the "In Development" board still, I just didn't want WillLem's point to be misunderstood. I highly doubt WillLem wants them deleted and not just the subboard archived or them moved in with "NeoLemmix levels" with an autogenerated [WIP] tag or something. Not that I agree with it either way, I just didn't want his point to be misunderstood.