Recent posts

#11
Lemmings Main / Re: Farewell lemmings fan.
Last post by Simon - June 30, 2026, 04:15:42 PM
Sad to hear it, but yes, we'll set your account to deactivated. Your existing messages will still have your name, but it will say "Deactivated" under your name, and nobody will expect more replies by you.

I'll do it in the next few days unless you've changed your mind by then. :)

-- Simon
#12
Lemmings Main / Farewell lemmings fan.
Last post by heart66 - June 30, 2026, 03:37:31 PM
Due to my age(61) with bad eye vision and being addicted to this forum, I decided to stop participating in any way in this forum. I had a lot of fun.
 Would you please inform the administrator(s) of this forum to remove me as a member. I tried to do myself but there no option for it in the profile.
Thanks.
I will be following you as a guest.
Thanks.
#13
Lemmini / Re: İs it possible to run retr...
Last post by heart66 - June 30, 2026, 03:29:56 PM
After some investigation. We can do this in 3 different ways:
Android studio
Visual studio
Embarcadero RAD or Delphi
I have no luck with first two but I made big progresse with Delphi 12. İ manage to debug and compile the codes . I am getting one error only.
The final app can be either:
Android 32bit
Android 64bit
Windows 32bit
Windows 64bit
So you can compile Superlimmini to an exe file. No need for Java then.
See attached files.

On the other hand. I made a little study on a new proposed application which I called lem-one. Attached is a pdf file.
Selection of skills is my main concern. Now, We can remove the skills panel all together. You need only to:
Select lem
Select digger
Select direction (1 of 8)
Total of 3 touch.
The concept of one Lemming is preferred but you may wanna keep the number of Lemmings to minimum.

Final note. This will be my last post on the forum.

Thanks and good luck
#14
Contests / Re: Level of the Year 2025: Vo...
Last post by IchoTolot - June 30, 2026, 03:05:03 PM
The first voting round is open for 3 days in the respective voting topics:

Voting topic 1
Voting topic 2
Voting topic 3

The results will only show after the poll has been expired.  :)
#15
Other Projects / Fizzles – Original Puzzle Resc...
Last post by HPWsoft - June 30, 2026, 11:41:03 AM
Hi everyone,

I'd like to share Fizzles, an original puzzle rescue game I'm developing under the HPWsoft label.

Fizzles is inspired by the spirit of classic guide-and-rescue puzzle games, but it does not use any Lemmings, Pingus or other existing game assets, characters, levels or code. The goal is to build something clearly independent, with its own tiny round creatures, visual style, abilities, world and mobile-first interface.

The current demo includes five playable handcrafted levels. Each level introduces one Fizzle ability:

* Level 1 – Digger
* Level 2 – Floater
* Level 3 – Blocker
* Level 4 – Climber
* Level 5 – Planter

The demo also includes player profiles, difficulty settings, progression, highscore systems, music, sound effects, HUD, and a browser-playable version on itch.io.

Playable demo:
https://hpwsoft.itch.io/fizzles

The Kickstarter campaign for the next development phase is also live:
https://www.kickstarter.com/projects/hpwsoft/fizzles-from-5-playable-levels-to-the-first-release?ref=bxjuid

The campaign is intentionally small and transparent. It is meant to support the next concrete development steps: additional handcrafted levels, new abilities, onboarding, mobile UI polish, audio and presentation improvements, testing, and preparation for a first public mobile release.

I'm intentionally not promising a huge game all at once. The current focus is to continue from the existing playable foundation and build Fizzles carefully, step by step.

I'd be especially interested in feedback from people who enjoy this kind of puzzle rescue gameplay:

* Are the goals and abilities easy to understand?
* Does the creature-first selection approach feel clear?
* Is the HUD readable?
* Does the demo already suggest enough puzzle potential for later levels?
* What would you expect from future abilities or level mechanics?

Thanks for taking a look.
#16
Lemmings Main / searching midi file for 'taxin...
Last post by kalo - June 30, 2026, 08:44:38 AM
I'm searching the midi file for 'taxing level 15 awesome lemmings' - help greatly appreciated!  :lemming:
#17
Game Bugs & Suggestions / Re: [+][SUG][PL] Clear Physics...
Last post by Simon - June 29, 2026, 10:45:35 PM
Quote from: WillLem on June 28, 2026, 08:24:02 PMShould all elements be allowed to cycle (Gadgets, Lemmings, Triggers, etc)?

I wager that this cycling is mainly for yourself.

If I were to implement it, I might allow it purely because the alternative would be to special-case something (gadgets would be special). I like to avoid that. Implementing it saves a user-visible explanation, even if it's only "for gadgets, you can also put" instead of "you can also put" in the comment in the config file. If we don't make it clear, we'll eventually get a bug report.

On the other hand, I don't need it, and if you don't need it, chances are that nobody needs it. Do what makes yourself feel best. I don't know how it looks in the code. If it's nasty in the code ...

-- Simon
#18
Lemmings Main / Re: Comparison study
Last post by Simon - June 29, 2026, 09:34:44 PM
For Lix, you write:
menus should be restructured ... many menus should be deleted, combined and/or simplified

What menus are the nastiest?

It's hard to get good feedback on the menuing. Of course, it's equally hard to make anything better, but I have to know what sucks in the first place. I wouldn't have guessed that the main issues are the menus. I would have guessed that the main issue is the lack of familiar Lemmings tilesets. I can't ship DMA's tilesets, but I can look into the menus.

Please shred the Lix menus to pieces! Which menu annoys you?

-- Simon
#19
Lemmings Main / Re: NeoLemmix Community Showca...
Last post by Simon - June 29, 2026, 08:26:50 PM
If you decide to show Lix:

  • Introducing Miners by Nepster, in single/nepster/Moon/
  • Just Mine by geoo, in single/geoo/wrappy/
  • Rhizome by me, in single/misc/contests/2023/
  • Merge Sort by geoo, in single/lemforum/Daunting/

All of them ship with Lix. Replays for them are in the replay proof collection. I use this collection to ensure that I ship only solvable levels.

Other than Rhizome, they're all miner puzzles. It's no coincidence, the miner is awesome. But if you want to cut, I recommend to keep at least Just Mine (novelty solution because of the wrapping geometry) and Rhizome (it's the only Lix level to win a Level of the Year).

If you have a lot of time:

  • You Only Get One Bash at It! by Proxima, in single/lemforum/Hopeless/. This is hard and the solution is well hidden, but it's such a surprise. Don't force yourself to solve it, it's the 3rd-latest map in the main 240-level pack. Consider to watch the replay.
  • Minimalism by geoo, in single/lemforum/Lovely/, to see an easy but nontrivial batter level.
  • Flying Squirrels by me, in single/misc/contests/ for more of the forest tileset.
  • Parking Garage by Geoffster, in single/lemforum/Hopeless/

-- Simon
#20
Lemmings Main / Re: Lemmings Forever Research
Last post by The64Watcher - June 29, 2026, 08:03:06 PM
Quote from: namida on June 28, 2026, 09:08:44 PMI think a lot of the recent resurgence in 2D games comes down to the increase in the visibility and popularity of indie games, and the fact that 2D games are considerably easier to make.
Yeah that, but computers have already mastered everything, so it went from trying to push hardware limits to gameplay limits.

can we get back to talking about forever btw