Recent posts

#11
SuperLemmix / Re: [RELEASE] SuperLemmix Leve...
Last post by WillLem - September 07, 2026, 01:01:08 AM
SuperLemmix Editor 3.3.1 Hotfix

:lemming: A few bugfixes and UI tweaks:

 • Rulers can now be fully opaque without causing an exception due to lack of alpha channel.
 • Piece data is correctly updated after adding a ruler.
 • Piece Search - Piece data is correctly updated after adding a piece via the Piece Search dialog.
 • Piece Search - Trigger Effect combo now fits all items, no need for scrolling.
 • Pieces tab controls are properly positioned with no overlap.



Get the latest version here.

#12
Community Edition / Re: [RELEASE] NeoLemmix Commun...
Last post by WillLem - September 07, 2026, 12:53:42 AM
The Editor has been updated to 2.2.1 in the main NeoLemmix CE download.

If you already have NeoLemmix CE 1.1.3, you can get the latest version of the Editor here.

Otherwise, just go ahead and download NeoLemmix CE 1.1.3 as normal.
#13
Community Edition / Re: [RELEASE] NeoLemmix Level ...
Last post by WillLem - September 07, 2026, 12:51:35 AM
NeoLemmix Editor Version 2.2.1 Hotfix

:lemming: A few bugfixes and UI tweaks:

 • Rulers can now be fully opaque without causing an exception due to lack of alpha channel.
 • Piece data is correctly updated after adding a ruler.
 • Piece Search - Piece data is correctly updated after adding a piece via the Piece Search dialog.
 • Piece Search - Trigger Effect combo now fits all items, no need for scrolling.
 • Pieces tab controls are properly positioned with no overlap.



Download the latest version of the NeoLemmix Editor.

#14
NeoLemmix Styles / Re: Yet More Faithful Styles!
Last post by 92Dexter11 - September 06, 2026, 10:39:01 PM
Quote from: Flopsy on September 06, 2026, 10:06:30 PMHey dex, loving the Cake tileset. You timed this release well to co-incide with the recent Contest rule which actually expects us to make a birthday cake style level.

Thank you for your kind words!

QuoteIt's a shame there is no flame to put on top of the candles, it would be a nice touch to this tileset if this were to be added. Especially seeing as the exit has lit candles on it  :thumbsup:

I mentioned already on the discord, but I'll just repeat it here in case anyone else missed it - there's a flame object in dex_common to use with the candles. I figured it'd be easier to have it in common than having it repeated for cake, celestial and grim since all three styles feature candle terrain pieces. :thumbsup:

#15
NeoLemmix Styles / Re: Yet More Faithful Styles!
Last post by Flopsy - September 06, 2026, 10:06:30 PM
Hey dex, loving the Cake tileset. You timed this release well to co-incide with the recent Contest rule which actually expects us to make a birthday cake style level.

It's a shame there is no flame to put on top of the candles, it would be a nice touch to this tileset if this were to be added. Especially seeing as the exit has lit candles on it  :thumbsup:

I did search other tilesets in the editor but nothing really fit, the closest match I got was the lanterns in the Proxima persia set but they were a little too big I found.

Otherwise this tileset is top quality and will make a great quality R2 contest level for me  :8:()[:
#16
Editor Bugs & Suggestions / Re: [+][BUG][ED] Error when cl...
Last post by WillLem - September 06, 2026, 09:04:34 PM
OK, figured it out.

The rulers were being added as 24bit RGB images with no alpha channel. The actual fix is to normalize them to 32bit ARGB during loading. I'll release an Editor hotfix shortly.

Fixed in NLEditor commit bafe87c.
#17
Editor Bugs & Suggestions / Re: [BUG][ED] Error when click...
Last post by WillLem - September 06, 2026, 08:22:17 PM
Yeah, for some reason the rulers all have to have some alpha value (transparent/semitransparent pixels) in the .png image. I still haven't fathomed this one.

The attached rulers zip should fix all of the errors reported in the OP. Let me know if you're still seeing terrain/object/whatever pieces when you switch to rulers though, that definitely shouldn't be happening and I've been unable to reproduce the behaviour.

#18
NeoLemmix Styles / Re: Style updates topic
Last post by Guigui - September 06, 2026, 01:21:46 PM
Great job Dexter. Will those be included in the style manager in NL, or do I have to download them manually ?
#19
In Development / Re: First Custom Levels: VexLe...
Last post by Armani - September 06, 2026, 09:44:41 AM
@Guigui
Technically I one-shot the level but I took full advantage of NL's replay editing. I roughly compressed the crowd using permanent skills first, then I adjusted the timing by advancing the lemmings' assignments a few frames if they poked out ahead or delaying them a few frames if they fell behind.

So... if I had played this on WinLems instead, it would have taken me way more time. :lix-evil:
#20
Contests / Re: Level Design Contest #34
Last post by IchoTolot - September 06, 2026, 09:39:04 AM
Quote from: namida on September 06, 2026, 08:36:17 AM
QuoteRC/experimental NL builds aren't allowed, only the stable version of NL!

Not sure that this note is needed anymore. ;)

Well, WillLem sometimes has experimental versions of the Community edition.
This should not change physics, but in the case something is unintentionally broken there, this note still covers that edge case.  ;)
But in the vast majority of cases it should not matter anymore.