Recent posts

#11
Other Projects / Re: Ultimate Lemmings 2.0 - Al...
Last post by spaceagemeats - November 13, 2026, 02:44:55 PM
forgive me if this has been brought up before: but are there plans to utilize iCloud sync for cross-device saves? considering there are so many versions, it would be nice to carry progress from device-to-device. mind you, i have no idea how much work implementing that sorta feature requires.
#12
NeoLemmix Levels / Re: Reverse Lemmings: Megadriv...
Last post by JawaJuice - November 13, 2026, 02:20:07 PM
Quote from: lemmkeev20 on November 13, 2026, 02:06:20 PMok so...

if trap a is trap a...

what is trap b? :shrug:

lol, play and find out ;)
#13
NeoLemmix Levels / Re: Reverse Lemmings: Megadriv...
Last post by lemmkeev20 - November 13, 2026, 02:06:20 PM
ok so...

if trap a is trap a...

what is trap b? :shrug:
#14
NeoLemmix Levels / Re: Quest From Kieran [Difficu...
Last post by MASTER-88 - November 13, 2026, 01:10:20 PM
Over 6 Hours attempts a today and only one completion. Yes final difficult is done. This level 12 was pretty damn compilcated too. But i got it with some extra things done. 8-) I am pretty glad. That was super genius level. :) And i make it even more genius saved more than needed

Two hardest level are remain yet both Step 3 Hard but fun. I simply cannot figured out Level 7 Star Trek (even 1 lemming saved is too hard here. I don't have the faintest idea what you have to make in Star Trek, just same feeling as i work Scando 3 Strutcture of matter Fiat Lem. :-[  Another just Insane level is this heck Boxing lemmings level. There is a lot massive troubles all around level. Guess its contains some pixel perfect bomb aimings. Those heck barrel objects caused me major problem, but its not only one here, builders are another one. I´ll also really dislike those bomb aiming type levels myslef. But i´ll look it more yet. If i got figured out it. But might requires to test lemmings editor & test lemmings used.

Here is Step 4 Not Fun level 12 Lemmings Sorting factory. This let me finnish last difficult
Lemmings Sorting Factory
Extra lemmings saved and builder remain that was just pretty awesome solution. Damn this level was mega cunning, its take a lot time to solved

Overall Step 4 Not fun was way much easier than Step 3 IMO.

EDIT:
Here is Step 4 Not Fun youtube version all levels.
https://www.youtube.com/watch?v=znWRXVBg5rY

#15
NeoLemmix Levels / Re: Festival Millas 2024 - Rel...
Last post by lemmkeev20 - November 13, 2026, 12:58:02 PM
oh my fred f*cks...

this is F*CKING BEAUTIFUL :'(

how much time did all of that took man... no seriously you get a big 100/10

2 peak 2 play  :thumbsup:
#16
Lemmings Main / Re: Lemmix Next Project
Last post by weirdybeardy - November 13, 2026, 10:56:13 AM
This new project sounds fascinating and I'm looking forward to seeing how it develops.  :)  :lix:

I don't really have any useful input, but my completely trivial and non-serious thought is that it would be a fun world-building detail if the "rogue" lemmings had sprites that were coloured or designed to look like the "evil" lemmings from Lemmings Touch.  :thumbsup:  Or maybe even the Lix.  :lix-cool:
#17
Contests / Re: Level Design Contest #34
Last post by JRT - November 13, 2026, 09:12:51 AM
Looking like I'll get my rule 3 finished in time but my rule 2 will unfortunately spill into the playing phase by a few days. Hope that's not too much of a problem for everyone.
#18
Lix Main / List of my Lix guides
Last post by Silken Healer - November 13, 2026, 07:48:33 AM
I've written a couple of Lix guides, and perhaps would like to write some more, so I thought I'd index them all in one thread for easy access

How to convert between ticks and seconds: https://www.lemmingsforums.net/index.php?topic=6982.0
How the nuke/overtime system works: https://www.lemmingsforums.net/index.php?topic=7674.msg110628#msg110628
#19
Lix Main / [Lix guide, written at v0.10.3...
Last post by Silken Healer - November 13, 2026, 03:20:19 AM
Disclaimer: This guide is written in good-faith but I am not responsible for any harm if this guide is wrong. Anyone else (particularly Simon) is free to correct me if they spot any mistakes

Simon told me that a lot of people don't understand how the nuke/overtime system works, so I thought I'd make a guide explaining how it works.

Lix overtime and nuke mechanics.drawio.png

What is the intent behind the system?
Quote[2026-11-13 03:06:36] ␃20␈<␈SilkenHealer_␈>␈␏␃99 Can I ask for your input about what the intentions of the nuke are? I understand the code itself as you told me before␏
[2026-11-13 03:06:45] ␃18␈<␈SimonN␃18␈>␈␏ There are at least 2 special cases. People with 0 points don't trigger the nuke, and 0-overtime maps behave differently from > 0 overtime.
[2026-11-13 03:07:05] ␃20␈<␈SilkenHealer_␈>␈␏␃99 Is the idea behind it so Lix levels don't go on forever right?␏
[2026-11-13 03:08:01] ␃20␈<␈SilkenHealer_␈>␈␏␃99 and it also functions as like a system where if you get enough Lix home as quickly as possible you can then nuke and hope everyone doesn't catch up during overtime␏
[2026-11-13 03:08:52] ␃18␈<␈SimonN␃18␈>␈␏ Hmmm, you're drilling into a sore spot. The idea is to somehow force the game to a close when one player is clearly winning. I don't know what "clear" is; it depends on the map and the players. I don't like to make a hard time limit from the level's start. I agree with Kory Heath in how a hard timer it's the least satisfying way to solve a problem.
[2026-11-13 03:09:39] ␃18␈<␈SimonN␃18␈>␈␏ These nuke routes (save some quickly, then nuke and hope) are a by-product. I'm neutral toward them. Interesting emergent design, but I'm not attached to them.

Quote[2026-11-13 03:31:05] ␃20␈<␈SilkenHealer_␈>␈␏␃99 What's the point behind the team needing at least one point before global overtime runs␏
[2026-11-13 03:32:49] ␃18␈<␈SimonN␃18␈>␈␏ Point is to unrestrict level authors. Otherwise, level authors would have to make overtime at least as long as how long it takes to build a route. If author doesn't, weak players could always nuke to force a draw.

Changelog
2026-11-13 03:58:14 deleted the guide as I figured a mistake but then I couldn't understand what Simon was talking about in IRC anyway and I wanted a break
2026-11-13 04:25 Rewrote the guide
2026-11-13 04:27 Mildly changed an imagequote
2026-11-13 04:28 Changed the code blocks of the IRC conversations to quote blocks as I want text wrapping
#20
Lemmings Main / Re: Lemmix Next Project
Last post by EricLang - November 12, 2026, 07:44:15 PM
https://github.com/ericlangedijk/misc/

Here 4 of the first experiments (game1...game4) png.