Recent posts

#11
In Development / Re: First Custom Levels: VexLe...
Last post by Flopsy - August 31, 2026, 06:28:10 PM
Remake 2: Sulfure-Friendly-Lemmings
Remake 4: Egg and Lammini
Remake 6: The Rusty Ruins

These levels seem to be missing a background image which is preventing the level being played.

Otherwise, a great looking pack so far :)
#12
In Development / First Custom Levels: VexLems!
Last post by Vexar - August 31, 2026, 05:22:54 PM
I'm happy to finally share some of my first levels with you!  :lemming:

This is VexLems (I know, I'm not long on naming), a recap of some very old levels that I made when I discovered WinLems Editor back in 2010, with a couple fresh ideas now that I'm rebuilding everything in NeoLemix. I'm not sure to mark this as a finished pack, but I patched every backroute I could find and even reworked some levels with the Tilesets that were unavailable in WinLems. Still, my brain knowing how and where to proceed, may be impairing  my ability to judge to say the least, so I'd love to see how the OG's approach my ideas.

I consider myself a more casual player, so I think the levels go from Taxing/Crazy to Havoc/Mayhem, and I separate them in 2 categories: Remake and Original, each one sorted from hard to harder, but feel free to rate them and suggest changes or ideas

I left a Read me too with some extra info to keep this post as short as possible, I hope you like it!


Edit: Thanks Flopsy for the heads up, I updated the file!


:lemming:  :lemming:  :lemming:
#13
Game Bugs & Suggestions / Re: [+][SUG][PL] Display a com...
Last post by Piedro0 - August 31, 2026, 01:43:15 PM
tbf, part of it is on me, as I seemingly don't realize that i'm back to the 1st level of a pack, only after a few levels, but thanks for considering my suggestion.
#14
Game Bugs & Suggestions / Re: [SUG][ED] Talisman require...
Last post by WillLem - August 31, 2026, 06:22:14 AM
This has now been implemented in SuperLemmix. We can give it a try there and see if it's any good.

It's been done as a 'Min-Max' skill limit, to keep the interface as clear as possible and to allow both limits to exist for the same skill.

Example UI:

If a skill has a minimum limit of 5 but no max, it will show as '5+' and 'Use at least 5'.
If a skill has a minimum limit of 5 and a max of 10, it will show as '5-10' and 'Use at least 5 but no more than 10'.
If a skill has no minimum limit and a max of 10, it will show as '0-10' and 'Use no more than 10'.

SLX Editor support has also been added.

SuperLemmix 3.0.3 should hopefully be released in the next 5-7 days.

SLXPlayer commit 0b5147d - 507c34c.
SLXEditor commit 1ab2b41.
#15
Game Bugs & Suggestions / Re: [+][BUG][PL] Level Select ...
Last post by WillLem - August 31, 2026, 06:10:24 AM
After testing from Flopsy (thanks! :)), it's very likely that this issue is now resolved.

1.1.3 will be released sometime during the next 5-7 days. It would be nice to get feedback on this particular issue from NLCE users.
#16
Game Bugs & Suggestions / Re: [SUG][PL] A Level Pack com...
Last post by WillLem - August 31, 2026, 06:06:53 AM
Nice idea! :)

This can already (sort of) be done. The pack author can add a Postview text screen to the final level of the final group, which can be used to congratulate the player on completing the pack (e.g. Mayhem 30 Rendezvous at the Mountain contains such a screen!)

However, that doesn't account for when players might complete the levels in a different order; a likely scenario, since incomplete levels may occur earlier than the last level in the pack, and the player will then come back to those levels later.

So, OK then: let's detect if the level just solved is part of a pack, and ask for the completion status of all other levels in that pack. If all are solved, regardless of ordering, let's show a simple 'Congratulations!' screen.

I've added this one to the to-do list.
#17
In Development / Re: Armani's new level pack De...
Last post by Armani - August 31, 2026, 05:11:30 AM
@Guigui

You might have to wait until the pack's release for the exact details but I can give you a few hints ;) :
Spoiler
Almost everything you see in the video is not what it actually seems.

I created a special tileset(currently named armani_special - to be changed) that will be used in certain special levels of this pack, like this one. There will likely be one special level every 2 or 3 tribes depending how often my creativity sparks. By special levels, I mean they play out very differently from the usual guide enough Lemmings to the exit style of gameplay. Here's a sneak peek of an example special level that I previously shared on Discord:

Spoiler

(it's a GIF, click it if it doesn't auto play)
you have to survive long enough for the big laser gun to shoot down the boss, after which the exit will appear along with a victory message in the center of the screen

The tileset is packed with objects featuring deceptive sprites and animations; teleporter objects that use the bomber animation, as well as terrain hallucinations, walking Lemmings, gliding Lemmings and even some icons and UIs. I also made single-use trap objects with the sprites, sounds, and animations of various Lemming actions, which switch to another deceptive sprite once triggered.

The video doesn't show the ugly part of the level where the things actually happen; where it counts how many targets you've shot and triggers the hidden script. Once you see the full map, it'll be easier to grasp how it all works.

You won't have a lot of freedom in deciding what to do in the level, though. It isn't going to play like, say, Counter-Strike, but rather as you mentioned, more like Duck-Hunt X Lemmings! ;) As for the interface used to add a lemming in the middle of gameplay, that's not possible in curent NL. I added a debug mode to my custom build that lets me spawn new lemmings during gameplay, get any amount of skills, add/destroy terrain with the mouse etc, to make playtesting levels easier.
#18
General Discussion / Re: Lemmings Forums UK Meetup ...
Last post by Flopsy - August 30, 2026, 10:19:16 PM
Ok then, ample interest so far  :thumbsup:

Some have suggested November so let's aim for that to accommodate, work wise for me I can do any weekend but would prefer the weekend of 14/15 Nov because I'm on early shifts the week leading up to it and then on late shifts the following week so it would have the maximum time between the 2 weeks of shifts (finish early Fri and start late Mon). It doesn't mean the other weekends are off limits though, that's just the weekend I prefer out of the Nov weekends.

To bring the topic up to speed, there has been some organising in DMs on Discord. I'll most likely be giving Kingshadow a lift from Rotherham to Bristol and back and we'll book into the same hotel. We can let you know what hotel we're booking into when we book if you're interested in joining us in the evening(s) to have rooms in the same hotel for activities. Kingshadow is possibly bringing a board game and I'm bringing my Nintendo Switch 2.
Also I have offered to pick up hrb264 on the way to the meetup if she needs me to, she has advised me that she'll most likely stay with her sister who lives in Bristol.

One thing that hasn't been commented on is, are we doing a 2 day (Sat/Sun) or 3 day meet up (Sat/Sun/Mon)? I don't mind which personally and I wouldn't mind opting for the 3 day if there's interest.

Quote from: WillLem on August 28, 2026, 05:26:45 AMI'm definitely up for Bristol, and would also be happy to travel to anywhere on the coast. Seaside in Winter can be very beautiful.

Where on the coast were you thinking of? Perhaps if this was a 3 day meet up, we could possibly realistically do this.

Quote from: hrb264 on August 30, 2026, 06:46:53 AMNovember would work! Let me see if my gf and/or my sister and her family would like to come, what dates you looking at?

I've suggested above weekend of 14/15 Nov since no one expressed any preference except November, but I'm open to the other weekends in Nov also.

Your girlfriend and your sister's family are more than welcome if they want to join us, whatever works for you  :8:()[:

Not sure if this helps in any way but if we all booked into a hotel nearby your sister's place in Bristol, would that help your plans in any way?
#19
Lemmings Main / Re: NeoLemmix Community Showca...
Last post by darkshoxx - August 30, 2026, 06:19:05 PM
That's so cool, thanks for the info. If you have any additional feedback lemme know then I'll have more to talk about in the first section!
And thanks again for all the support!  :thumbsup:
#20
General Discussion / Re: Lemmings Forums UK Meetup ...
Last post by Kingshadow3 - August 30, 2026, 02:13:40 PM
I should be available to meetup.