Recent posts

#11
NeoLemmix Levels / Re: [NeoLemmix] Lemmings Unite...
Last post by Swerdis - July 11, 2026, 09:12:34 AM
I'm not quite sure if I knew what I did when I got involved in this pack. The first rank alone was pretty a challenge. But there is no way back. "Neutrality" seems a bit of an understatement, considering the next 41 levels. But here we go.

Spoiler
Neutrality

1 - Mysterious Glide

Hard level for me to start off, despite the very limited skillset. The key question is how to pass the exit with the pioneer because the rest of the solution seemed to be pretty clear. But this detail took pretty long time to figure out.

2 - Let it Krachen!

Nice title and a fantastic level. For me, the biggest challenge was to find the right spots to bomb through the wooden construction at the right side - for only two platformers are allowed to be used to build through the holes. A falling bomber is necessary to make the crowd walk to the left - this is a great idea as well.

3 - Arkon

With two platformers and builders only, it seems pretty impossible to bring the Lemmings up to the exit. The solution is very precise and does not allow any wasted skill. Because of the fiddliness not a favourite of mine.

4 - Move Beach! Get Out The Way!

This is a mean level. But sometimes it's the little details of the territory that help - the handle of a bucket or something like that.

5 - A Wizard Is Never Late!

Great level which is all about the right timing. For the Digger to land safely, it is sufficient for the Builder to place a single step. Took me a while to select the right Lemmings for the basher and the digger, though. Also, a very nice tune here.

All my solutions can be found here: https://www.youtube.com/@Swerdis
#12
In Development / Re: kaywhyn's Level Pack: Lemm...
Last post by kaywhyn - July 10, 2026, 10:03:36 PM
@Mobiethian, @Pieuw, @Nessy

Thanks for the kinds words and compliments! :thumbsup:

Just a quick update here, and that is in addition to updating the level completion counter from 21/125 to 22/125, after some thinking, yea, I don't know what I was thinking :forehead: That "Mass Suicide" level is way too difficult to be the third level of the pack, let alone a first rank one. If anything, it's more of either a second or third rank level and is probably similar in difficulty to the 1-of-everything Marble level in the second rank of Lemmings Reunion. I'm certain my level's nowhere near as hard as Pieuw's level for which the title is a reference though :P 

So, I've made a replacement level for "Mass Suicide" that should be a lot easier ;)

A Classic Biolab Bootup.png
A Classic Biolab Bootup

update July 11, 2026: Reuploaded image to fix backroute I discovered

This level was inspired by the first level of Icho's Lemmings United pack, "Biolab Bootup." Like Icho's level, it's a 1-of-everything and is meant to be a quick review for players on how the classic 8 skills of the game work before I throw in easier X-of-everythings that will follow later in the rank ;) Even then, I still threw in a few extra punches and gotcha's into the level you need to be careful of :P

"Mass Suicide" doesn't do its intended purpose as a quick review for players on what the classic 8 skills of the game do, as it demands some advanced stuff and goes beyond what they do that makes it way too difficult, even for a 1-of-everything :P

Quote from: Mobiethian on July 08, 2026, 12:36:14 AMThis is so amazing, kaywhyn! Keep up your wonderful work, you're doing great! :thumbsup:

Thank you for your amazing support as always! :thumbsup:   

Quote from: Pieuw on July 08, 2026, 12:52:31 PMKeep up the good work kaywhyn! Seems like we got similar ways of working on our Lemmings projects: very slowly and sporadically :crylaugh:

Indeed, our stuff is ready when it's ready :laugh: The nice thing about taking our packs slow is that it generally means a higher quality pack in the end ;)

Quote from: Nessy on July 09, 2026, 01:50:12 AMThese levels look fantastic! :thumbsup: Keep up the good work!

I also love reading your detailed thought processes on how you adapted your inspirations into your own levels. I think it ties nicely into the pack's themes, but in this case, the memories you formed playing other levels :)

Yup, excellent observation! :thumbsup: That is indeed what's been happening with the first rank level material I've completed so far, being based and inspired by levels from other level packs :) I've already stated it to you, but there's a few Lemmings Destination levels that have inspired some levels of my own that I'll be making for my Lemmings Memories pack! :thumbsup:   
#13
NeoLemmix Levels / Re: Oh Yeah More Lemmings by M...
Last post by MASTER-88 - July 10, 2026, 04:44:41 PM
Quote from: IchoTolot on July 10, 2026, 02:33:59 PMOk, as this is intended, here is my replay!   :)

Again, a very nice level!  :thumbsup:




That was superb. I´ll hope most peoples try attempt that itself before load that replay. Just never give up. Decimation is level where only few persons can figured out it. Its very complivated.

I am very glad you did figured out it yourself. Its absolutely great. Only take one hour. That was fast. I´ll plan that level 2 year. ;P
#14
Contests / Re: Level of the Year 2025: Vo...
Last post by IchoTolot - July 10, 2026, 02:43:47 PM
The voting round is open for 3 days in the respective voting topics:

Voting topic 1
Voting topic 2

The results will only show after the poll has been expired.  :)
#16
Contests / Level of the Year 2025: Voting...
Last post by IchoTolot - July 10, 2026, 02:38:06 PM
12 levels have made it to this second phase. Here we will try and reduce this number to 4 or slightly above that due to possible ties.

The levels have been divided into 2 groups of 6 levels semi-randomly.

Each group will be voted on, with the goal being that 2 levels from each group advancing to Phase 3. This number can increase in the case of ties. I plan no tiebreakers for this!


If you want to see the full list of nominated levels in non-randomized order, check the nominations list topic.
If you want to play these levels without having to dig up all the various level packs, check the playing phase topic which has a pack available for download that contains all the nominated levels.

Please remember that discussing the nominated levels is not allowed in the LOTY2025 topics now that voting has begun. This does not apply to levels that have already been eliminated at the time. Discussing them elsewhere in the site is okay, as long as it's not in the context of LOTY2025.

The voting will be done in 2 of the 3 new voting topics:

Voting topic 1
Voting topic 2
#17
NeoLemmix Levels / Re: Oh Yeah More Lemmings by M...
Last post by IchoTolot - July 10, 2026, 02:33:59 PM
Ok, as this is intended, here is my replay!   :)

Again, a very nice level!  :thumbsup:


#18
Loap / Why did you disable "lock mous...
Last post by mrpenguinb - July 10, 2026, 01:21:58 PM
It doesn't make sense from my standpoint. Loap becomes significantly more enjoyable with the right-click drag camera.
How are you meant to control the camera with the mouse without the lock option enabled?
I can't figure it out, unless you intended it to be keyboard only with the option disabled.
#19
NeoLemmix Levels / Re: Oh Yeah More Lemmings by M...
Last post by MASTER-88 - July 10, 2026, 08:01:09 AM
Yes IchoTolot Decimation solution is intention and its look its only possible way beat this level. I did one very minor thing different my own solution, but otherwise that was perfect clone. Nice Job. Its very tough challenge.  :thumbsup:

Nice job.  :thumbsup:

EDIT*********************
I think i have good amount materials start work 1.01 version my pack. More talisman, some backroute patch and etc... Great job Plodderuk to play my pack and reveal many nice things. :)
#20
Game Bugs & Suggestions / Re: [+][BUG][PL] Rapid backwar...
Last post by Simon - July 09, 2026, 09:31:35 PM
In the meantime, I've planned the Saturday away for something else, too.

Ideas: We can have a shorter first session on Monday night, July 13, after work, e.g., 18:00 UTC = 19:00 BST = 20:00 CEST. Or Wednesday, July 15, also 18:00 UTC.

-- Simon