Recent posts

#11
Lemmini / Re: Menu bar theme & icons
Last post by zanzindorf - March 12, 2026, 02:57:06 AM
Quote from: WillLem on March 11, 2026, 11:00:52 PMLooks good to me. By all means rework it if you wish, but this one will certainly do the job.

Yay! Good good.

Clapper_32x32.png
Clapper_49x49.png
Clapper_64x64.png

I still plan on re-rendering the glasses, but I had an idea for an alternative to the code icon:

Computer_32x32.png
Computer_49x49.png
Computer_64x64.png
#12
Lemmings Main / Re: The Making of Lemmings (19...
Last post by Mindless - March 11, 2026, 11:16:44 PM
And the full interview with Tim Wright.

#13
Lemmini / Re: Menu bar theme & icons
Last post by WillLem - March 11, 2026, 11:00:52 PM
Quote from: zanzindorf on March 11, 2026, 02:01:31 AMI'm not sure I like how this one turned out, but here's my progress on the mouse icon.

Looks good to me. By all means rework it if you wish, but this one will certainly do the job.
#14
NeoLemmix Levels / Re: [NeoLemmix] Lemmings: Hall...
Last post by Strato Incendus - March 11, 2026, 07:56:10 PM
Just randomly stumbled across this - thanks a lot, kaywhyn!  :thumbsup: Looks like I have something new to watch on the Lemmings front after a long time.

I kind of stopped checking in here after I couldn't watch Gronkling's replays (or rather, when I watched them, many of them would fail to actually solve the level on version 12.14 - and I didn't want to go back to version 12.13 at that point, as the 12.14 physics were already set in stone. It was a Release Candidate, after all, no longer just an experimental version).
#15
Lemmini / Re: Menu bar theme & icons
Last post by zanzindorf - March 11, 2026, 02:01:31 AM
Thanks! Glad you like them :) They're fun to make, and I'm remembering how to use Blender a bit more now.
I'll take another look at t he code icon tomorrow I think.

I'm not sure I like how this one turned out, but here's my progress on the mouse icon.
I could try a different type of mouse if you don't like this one. If you had a specific mouse model in mind, let me know.

Mouse_32x32png.png
Mouse_49x49png.png
Mouse_64x64png.png
#16
NeoLemmix Levels / Re: TomatoLems [Difficulty: Ea...
Last post by Guigui - March 10, 2026, 10:14:43 PM
Quote from: The Tomato Watcher on March 10, 2026, 12:54:43 AMAlso GuiGui, it seems your Panic 8 replay is broken on my end. I'm using NL V12.14.0 currently. What version are you using, since CE shouldn't behave any differently?

I'm using CE last RC version. This is indeed weird, because the replays work correctly on my side; I'm joining it again just in case.
#17
Lemmini / Re: [RetroLemmini] hrb264’s Re...
Last post by WillLem - March 10, 2026, 08:45:31 PM
Glad to know it's all sorted. In all fairness, there have been a lot of updates between 2.5 and 2.8, especially to the styles, so it really could have been anything. Eventually, RL will be more "stable" once the current dev cycle is done with (which I currently anticipate will be sometime in April/May this year).
#18
NeoLemmix Levels / Re: Oh Wow! More New Worlds
Last post by Mobiethian - March 10, 2026, 07:39:08 PM
Thank you all for enjoying the level pack! :thumbsup: Armani and I am always happy when feedback and suggestions are received. Forgive me, I've been super busy with a lot of things in life and a new cat. Responding to everyone is a big task right now - considering how busy I am, but I do send my thanks! I am hoping that you'll all continue to enjoy our level packs, collabs or solo, we both appreciate it. I'll be checking replays in the near future. Also many thanks to kaywhyn for his support while I was away for a while! 8-)
#19
Lemmini / Re: [RetroLemmini] hrb264’s Re...
Last post by kaywhyn - March 10, 2026, 06:02:28 PM
Quote from: hrb264 on March 10, 2026, 03:03:03 PMI couldn't reproduce it either (although to be honest when I first made the level I had this issue on some bits as mentioned, but I fixed these). If you want I can take another look?

No need. If you and WillLem were seeing the same thing with there being no issue on your guys' end, then that means the problem is likely on my end. I managed to sort it out, and I simply deleted the styles folder from my RetroLemmini directory and re-extracted the styles folder from the RetroLemmini 2.8 download. I even compared the .ini files and didn't see anything different other than the addition of up and down OWAs once I updated the styles. So, whatever was causing the issue on Tricky 7 in the first place, I honestly have no idea ???

Completely unrelated, but I did the same thing with re-extracting the level editor from the RetroLemmini 2.8 download recently as well because eventually it got stuck with the zoom and didn't work properly. Once again another issue which I have no idea how it came about and so I don't know how to reliably reproduce it other than maybe playing around the editor long enough and constantly zooming in and out in it. Maybe with different levels loaded too.   
#20
Lemmini / Re: [RetroLemmini] hrb264’s Re...
Last post by hrb264 - March 10, 2026, 03:03:03 PM
I couldn't reproduce it either (although to be honest when I first made the level I had this issue on some bits as mentioned, but I fixed these). If you want I can take another look?