Recent posts

#11
Contests / Re: Level Design Contest #34
Last post by JRT - Today at 08:49:58 AM
I've just submitted my Rule 3, this is my magnum opus for lemmings. I have dozens of hours of design work baked into this.

Rule 2 has taken a lot of time too, that's nearly done but I need to work on it a bit more, it's been quite complicated to build.
#12
Site Discussion / [BUG] Message icons do not app...
Last post by Silken Healer - Today at 07:44:55 AM
Title
#13
NeoLemmix Levels / Re: Quest From Kieran [Difficu...
Last post by MASTER-88 - November 13, 2026, 10:22:47 PM
FOR HEAVEN SAKE. THIS LEVEL WAS HARD :devil:   :devil:  Maybe hardest and one most cunning level i ever completed. My feelings is so good after this :thumbsup:

Take several sessions and hundreds test replays and several hours attempts. 4-5 session and around 2 hour per session (final session take 3 hours). That was total 8 hours plus. So that goes my ranking one hardest levels ever. Though there might be harder levels like Star trek which i simply cannot figured out.

Here we go
Step 3 Fun but hard
Level 11
Boxed in
Just absolutely BRUTAL Level. A lot frame perfect timings and very hard bomb setups, this level was also very hard to perform. releaserate manipulations and tons brutal timings and just MEGA CUNNING


Only one single level remain.

Star Trek. Its only take me 3 hours saved more than 1 lemmings to goal. My PB is 5 lemmings saved. So we need 80 saved. So im not really have any idea how this level have to be go. I´ll keep looking it few days. :P  This level migth just Super genius or i am fucking stupid and overlook simple things.

Star Trek Speculations
This level trouble is just there is no skills. One miner needed start. Just two miners have to go end. Two climber have to use end, basher will bash this under the trap field. 2 builder is minimal pass first gap. two goes next gap. Two goes end. So we have 6 blockers and 2 optional builder to pass this level. I no have any single idea how this level have to be pass, that was very hard saved even 5 lemmings

#14
Tech & Research / Re: WE NEED YOUR HELP!
Last post by lemmkeev20 - November 13, 2026, 09:55:17 PM
so... what happened to the project?
#15
Contests / Re: Level Design Contest #34
Last post by Crane - November 13, 2026, 08:34:26 PM
I haven't had a chance to make a rule 2 level that isn't broken, so I'll have to skip that one this time.
#16
Lemmings Main / Re: Lemmix Next Project
Last post by EricLang - November 13, 2026, 05:38:40 PM
Currently they have orange hair :)
#17
NeoLemmix Levels / Re: Reverse Lemmings: Megadriv...
Last post by lemmkeev20 - November 13, 2026, 05:35:02 PM
Quote from: JawaJuice on November 13, 2026, 02:20:07 PM
Quote from: lemmkeev20 on November 13, 2026, 02:06:20 PMok so...

if trap a is trap a...

what is trap b? :shrug:

lol, play and find out ;)

i was just making a joke question lol :D

but yeah i am not gonna play it beacuse im lazy + i have to finish 2 packs im working on + memory

still this stands out as a NICE WORK :thumbsup:
#18
NeoLemmix Levels / Re: Reverse Lemmings: Megadriv...
Last post by Armani - November 13, 2026, 05:23:44 PM
Thank you for the detailed comments! :santa:  It feels fresh to play through a remix pack of the original levels with completely new skillsets.

I've played through the first rank and the first 10 or so levels of the second rank!

I'm planning to share some thoughts and impressions from my playthrough once I've finished the pack ;) , but I can already say that I'm having a lot of fun!
#19
NeoLemmix Levels / Re: Reverse Lemmings: Megadriv...
Last post by JawaJuice - November 13, 2026, 03:06:56 PM
@Armani, watched the second LP vid on your YT channel. Still amazes me how quickly you solve a lot of these - it's like watching you speed run the pack lol. You often seem to intentionally backroute levels but I think that's just your M.O. isn't it? See if you can solve a level by breaking it first and only knuckle down to the intended solution if the level gives you no choice.

My thoughts on  your solutions to my levels from Present 16-30:

Spoiler
Present 16 - Nice one on saving so many more than required, but obviously a backroute - it shouldn't be possible to save more than 87.
Present 18 - Backroute, but I think you know that ;) Any time you engage in pixel manipulation to pull off some seemingly impossible feat, you can be pretty sure it wasn't intended.
Present 20 - Exactly as intended! :thumbsup:
Present 22 - Slight backroute due to the fact I didn't realize the far-right wall was already 6 pixels high and you could create a barrier with a single builder (which you could sacrifice since you didn't have to use the bomber). I'm happy to call it an alternative solution though as it's at least as good as the intended.
Present 24 - Acceptable solution :thumbsup: More or less intended, just that I platform the second-highest little gap rather than the top one, but IIRC Guigui solved it the same way as you, so I guess that way of doing it must be more logical than mine.
Present 26 - Total backroute. Not a single element correct haha but well done for finding it through some insane shenanigans!
Present 28 - Another backroute - it's not supposed to be that straightforward!
Present 30 - Major backroute, with some elements correct (and very quickly deduced, well done!). The main backroute-y part is freeing the crowd with a basher from below. I thought I had already blocked this but apparently not!
#20
Other Projects / Re: Ultimate Lemmings 2.0 - Al...
Last post by spaceagemeats - November 13, 2026, 02:44:55 PM
forgive me if this has been brought up before: but are there plans to utilize iCloud sync for cross-device saves? considering there are so many versions, it would be nice to carry progress from device-to-device. mind you, i have no idea how much work implementing that sorta feature requires.