Recent posts

#11
Lemmini / Re: İs it possible to run retr...
Last post by heart66 - Today at 08:09:42 PM
İ wish I was 20 years younger. I am in my 60s. Last software I made in Turbo Pascal was on 1995.
Though, I can help with the system design and specification. I am retired now for the last 15 years
#12
SuperLemmix / Re: (SLX) Heart66 Pack (İn Dev...
Last post by heart66 - Today at 08:02:32 PM
I think I shall finalise the pack and   post it all together with replays very soon.
İf any level needs adjustment or improvement... Please post your suggestion ASAP. İt is well appreciated.
#13
Lemmini / Re: İs it possible to run retr...
Last post by WillLem - Today at 07:59:50 PM
Probably, but the amount of work required to make this happen isn't something I'd want to take on myself without a significant amount of help.
#14
Lemmini / İs it possible to run retrolem...
Last post by heart66 - Today at 07:50:49 PM
Since Retrolemmini is Java based, can we run it in android?
İt will be nice to play classical Lemmings on android.
#15
Contests / Re: Level of the Year 2025: Pl...
Last post by JawaJuice - Today at 07:09:04 PM
Quote from: kaywhyn on June 25, 2026, 01:45:16 AMJawaJuice and Simon got intended/acceptable solutions to all my levels except for Oh Yes! A Hardcore Molten Problem. Both solved it with different backroutes. Thanks for catching and showing me them! I've attached an updated version of the level which hopefully fixes the backroutes. Simon's backroute was easy to fix with a flamethrower, while JawaJuice's was what I thought was impossible to fix without hackish changes needed around in the starting area. That is, until I looked in an entirely different area and spot to modify which should now hopefully force the intended solution. How it boggles the mind! :laugh:

Not wanting to give too much away, but I've had a bit of experience myself with backroute fixing lately ;) It certainly can be very tricky, especially if you set certain restrictions on yourself as to what you can change. I will give your updated Oh Yes! a spin when I get chance! :thumbsup:

I think the thing with Organic is that I didn't trust myself that the solution would be as fiddly as I seemed to need to make it, but after what you said about Crane backrouting it a bunch of times, it makes more sense now! I've also come to think that level creators aren't necessarily the best judge of the difficulty of their levels, although as we've said before, a level that's difficult for one solver can be relatively easy for another and vice versa! :shrug: :)
#16
Lemmings Main / Re: NeoLemmix Community Showca...
Last post by WillLem - Today at 05:33:11 PM
Quote from: darkshoxx on Today at 08:35:19 AMJust gave it a go and I'm really interested in the playback mode feature. I can't quite get it to work sadly. EDIT: Got it to work.

Glad to know that you got it working. What issues did you encounter at first? Maybe it's something that needs fixing engine-side.

Quote from: darkshoxx on Today at 08:35:19 AM@Simon @WillLem @IchoTolot
Any levels you particularly liked that you've seen or made?

I'm probably not the best person to ask about levels, but for speedrunning I'd posit that the more skills a level has available the better, because there are more possibilities to carve out the most optimal route.

So, look for levels which provide X-of-each where X is at least 5. Those are likely to be good for speedrunning. I'll aim to find you some examples later, and will see if I can find the replays you requested. I'm afk at the moment (on mobile).
#17
Other Projects / Help me choose a song for my ...
Last post by HPWsoft - Today at 02:47:18 PM
Hi everyone,

I'm currently working on a possible theme song for my puzzle game Fizzles, and I'd love to get some feedback from the community.

For context, here is a short gameplay video:
https://youtu.be/WrmIY4axcb8

I have created four song variants. Which one do you think fits the mood, visuals, and overall feel of the game best?

Song 1:
https://suno.com/s/JCQKYv9sUJWtu9y8

Song 2:
https://suno.com/s/fTF4zOCY7sXsoOOA

Song 3:
https://suno.com/s/fMxZqjYSXKykc6Um

Song 4:
https://suno.com/s/vdD6NlWQSV2X59bX

I'm looking forward to your votes and, of course, any short feedback on why you prefer a certain version.

Thanks!
#19
Contests / Level of the Year 2025: Voting...
Last post by IchoTolot - Today at 12:57:08 PM
Welcome to the Level of the Year 2025 voteoff!

So, most of you will know how this works, but just in case - and so that specifics are covered - here's a quick rundown.

The 35 nominated levels have been divided into 5 groups of 7 levels, semi-randomly. To be specific, the division was done in such a way that a single author wouldn't have too many levels in a single group.

Each group will be voted on, with only 2 levels from each group advancing to Phase 2. We try to bring the number down to 2 in one single Round. I plan no tiebreakers for this and if we have a minor tie then all tied levels advance. In case of a lot of major ties (5or6+ levels), I might run a tiebreaker later.

If we then have a bit more than 10 levels in phase 2, these will be split up into new groups for phase 2. There, I also plan to just let 2-3 of each group survive with no tiebreakers if possible. Only in the final phase I plan to enforce the top 3 placements with tiebreakers.

If you want to see the full list of nominated levels in non-randomized order, check the nominations list topic.
If you want to play these levels without having to dig up all the various level packs, check the playing phase topic which has a pack available for download that contains all the nominated levels.

Please remember that discussing the nominated levels is not allowed in the LOTY2025 topics now that voting has begun. This does not apply to levels that have already been eliminated at the time. Discussing them elsewhere in the site is okay, as long as it's not in the context of LOTY2025.

The voting will be done in the 3 voting topics with results only being visible after the poll's time has run out:

Voting topic 1
Voting topic 2
Voting topic 3
#20
NeoLemmix Main / Re: Possible for Digger and Ba...
Last post by kaywhyn - Today at 11:10:07 AM
Quote from: Guigui on Today at 10:47:04 AMAs for destructive cancelling each others, we could also mention 2 facing bashers that will cancel each others !

Well, I'm sure you mean opposite facing bashers, but this one's obvious and not as interesting as both miners cancelling each other out, which is far less obvious :P In fact, I don't think the latter is even possible in Lemmix. At least last time I checked, no matter how much I tried I couldn't get both miners to stop. My guess here is that this is just due to how miners are able to cross a 1-pixel gap on Dos/Lemmix, which of course isn't possible in NL.