Recent posts

#11
Lix Levels / Re: NepsterLix
Last post by kaywhyn - Today at 09:18:20 AM
Managed to solve Moon 7 - A Study in Scarlet now and wow, amazing solution! :thumbsup: Without having checked either of Forestidia's or Simon's solution, it sounds like mine is the exact same one as the both of theirs. Yes, agree completely with Simon that the level should be ranked higher! While this solution also works on the NepsterLems version, it is a far harder solution to discover than the other solution that's possible in NepsterLems but not in NepsterLix.

Next time I stream the pack I will show the solution to Moon 7 and then we carry onward and see how many more levels I can solve! :thumbsup:
#12
Lemmini / Re: SUNSOFT Levels on Lemmini?
Last post by Kapus - Today at 03:54:58 AM
Never mind! I had been running Super Lemmini this whole time without realizing that RetroLemini comes with the SUNSOFT levels baked in already. Sorry for the needless post!
#13
Fan Corner / Re: Another miner from old MS ...
Last post by Kapus - Today at 02:18:04 AM
Oh that's cute! Seeing people make Lemmings fanart in the 2020s fills me with joy.
#14
Lemmini / SUNSOFT Levels on Lemmini?
Last post by Kapus - Today at 02:11:52 AM
Hello. I recently finished Lemmings and Oh No More Lemmings on SuperLemmini and was wondering if the SNES/Genesis Sunsoft levels were playable on SuperLemmini or RetroLemmini. I played the Sunsoft Lemmings games a lot when I was a kid, so I was hoping I could try them here. I searched the forums for any posts or topics about them but had no luck, so I figured I would ask. I'm sorry if it is a silly question, I am still pretty new to these Lemmings ports.

I'm grateful for any help!
#15
Lemmini / Re: [RetroLemmini] SEB Lems Cl...
Last post by Flopsy - August 21, 2026, 09:34:01 PM
No styles to download, I remade levels which were not in the classics tilesets in the styles which are included in the RetroLemmini download, hence why it is "Classic"  :thumbsup:
#16
Lemmini / Re: [RetroLemmini] SEB Lems Cl...
Last post by hrb264 - August 21, 2026, 07:36:53 PM
Nice! :) Does it have any special styles?

Looking forward to playing it :)
#17
Lemmini / [RetroLemmini] SEB Lems Classi...
Last post by Flopsy - August 21, 2026, 06:42:56 PM
So I decided to make a Classic version of SEB Lems for RetroLemmini. It took over a week to convert all the levels in my other level packs which were compatible solution wise with RetroLemmini. Out of 373 of my NeoLemmix levels, only 42 made the cut, the main reason being that the majority of my levels don't stick to the classic 8 skills making a conversion to RetroLemmini not possible.

36 levels came from SEB Lems itself, 4 from Lemmings presents Gotta Go Fast, 1 from Modular Lems and 1 from MegSEGAbytes.

I have reordered the levels collectively by difficulty across 4 difficulty ranks: Paradise, Bittersweet, Stormy and Murder.
Each rank has 10 levels except for Murder which has 12 levels.


Paradise Level 10 "Hurry Up and Wait" (returning level from Lemmings presents: Gotta Go Fast - originally a Marble Zone tileset level)


Bittersweet Level 6 "Until The Stars Collide" (returning SEB Lems level)


Stormy Level 1 "It's An Automatic Lock-In" (returning Modular Lems level - originally a Raymanni Toy tileset level)


Murder Level 3 "Going Deeper Underground" (returning MegSEGAbytes level - originally Medieval tileset) - one of many Flopsy/Wafflem collaborations in the pack!


Murder Level 10 "Everything Falls into Place" (a classic returning SEB Lems level)

Download the music pack for SEB Lems Classic here. It contains 22 tracks and is 93MB.
SEB Lems Classic for RetroLemmini Music pack.
For the music pack download above, place the folder marked "seb-lems" inside your resources/music folder, the pack is programmed to use the tracks inside this folder.

Download the pack at the bottom of this post, the download also includes the solve replays. Extract the download to your RetroLemmini folder.
#18
Game Bugs & Suggestions / Re: [+][PL] Preview Screen tex...
Last post by Proxima - August 21, 2026, 05:33:41 PM
The colours in the latest post look fine to me. Green for the title and save requirement -- green is kind of the default colour for Lemmings, and it helps the important lines stand out. Yellow for time limit is good, as that catches the eye, and you want to be warned when there is a time limit. For the buttons, maybe green for the mouseover colour?

I like the austere appearance when the optional lines are not present. It shows that we're not bogging the player down in a ton of information; here's what you need to know, now start playing.
#19
Game Bugs & Suggestions / Re: [+][SUG][PL] Show skills u...
Last post by WillLem - August 21, 2026, 03:55:05 AM
NLCEPlayer commit a7ff72b.
#20
Lix Levels / Re: NepsterLix
Last post by kaywhyn - August 21, 2026, 03:37:32 AM
August 20, 2026 NepsterLix stream is over and I've managed to solve all of the 5-of-all rank and the first 6 levels of the Moon rank. My replays are attached! :thumbsup:

Colored Boxes and Blockers Forever appear to be backroutes, just like how I also backrouted the both of them in NepsterLems

I attempted Study in Scarlet and is a no solve. I remember struggling with the level in NepsterLems for a while as well before I finally solved it. The NL solution doesn't work at all for the NepsterLix pack, therefore the level is completely new to me in NepsterLix despite having played and solved the NL version of the level back in 2020.

Moon 2 level typo isn't fixed in my version of the pack despite Simon claiming it's fixed in his post above. Along with that, the colon between "introducing" and "miners" is missing in the Moon 1 level title.

Overall, NepsterLix feels many times harder than NepsterLems, even in the first rank of 5-of-all. Still, enjoyable challenges and it felt great to be playing Nepster's levels again after so long! :thumbsup: There have only been 2 levels so far that I don't recognize because they aren't in NepsterLems, "Such Clowns" and "Paradise or Hell?" I loved both of the new levels! :thumbsup:

Thanks to Simon and anyone else who caught my stream on very short notice and not spoiling any solutions for me as I've requested with my pinned chat message! :thumbsup: Yea, I definitely miss the NL implementation of the rewind to previous assignment unfortunately. I'm just used to it and honestly it feels more natural to me. It felt super awkward to need to also press the B key to step back a frame before assigning a skill after pressing the hotkey for rewind to previous assignment. In contrast, in NL I don't need to press the B key in addition to the rewind to previous assignment hotkey, I can simply click to assign the skill due to being on the correct frame (the "wrong" frame in NL due to being a frame earlier) so that I don't need to step a pixel further back with the B key too.