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#11
Closed / Re: [BUG][PL] Default music ro...
Last post by WillLem - February 07, 2026, 10:59:46 AM
The folder structure for the GSTQ .zip needed significantly re-arranging as it contained 2 "levels.nxmi" files (one for the pack itself and one for the actual levels), and all the custom .pngs were also placed in the "levels" folder rather than the pack's subfolder.

This has now been fixed in the GSTQ topic, so the easiest way to fix the issue is to download the .zip and re-install it, then delete anything in the "levels" folder that shouldn't be there (.nxmi files and custom .pngs)

Or, follow these steps:

1) First, go to the "God Save The Queen" folder containing the levels and levels.nxmi. Make a new folder called "God Save The Queen within this folder and then move the levels and levels.nxmi into that folder.

2) Head back up to the "levels" directory and move music.nxmi, info.nxmi, levels.nxmi, postview.nxmi and title.nxmi into the original "God Save The Queen" folder.

3) Move all custom .png files into the original "God Save The Queen" folder, except "rank_graphic.png" which should be moved into "God Save The Queen\God Save The Queen\" (the new folder from step 1).

That should do it. Many apologies for the inconvenience, but tbh I blame the somewhat convoluted nature of the NeoLemmix directory structure, even though I do understand why it is the way it is, it's still problematic now and again.
#12
NeoLemmix Levels / Re: [NeoLemmix] God Save The Q...
Last post by WillLem - February 07, 2026, 10:48:20 AM
Quote from: Proxima on February 07, 2026, 06:02:17 AMPlease fix the zip.

Fixed, thanks for helping to diagnose the issue. As it turns out, the entire folder structure needed rearranging :forehead: This has now been done.
#13
Closed / Re: [BUG][PL] Default music ro...
Last post by Proxima - February 07, 2026, 06:10:01 AM
I've posted in the GSTQ topic, but in case anyone stumbles on this topic years later and needs reassurance that the problem was solved: the culprit is the GSTQ pack download zip, which had its NXMI files directly inside the "levels" folder instead of inside the pack's subfolder.
#14
NeoLemmix Levels / Re: [NeoLemmix] God Save The Q...
Last post by Proxima - February 07, 2026, 06:02:17 AM
The download zip for this pack contains info.nxmi, levels.nxmi, music.nxmi, postview.nxmi and title.nxmi files directly inside its "levels" folder, not inside levels/God The Save Queen as they should be. (This is why Flopsy was getting GSTQ music playing on other packs recently.)

Please fix the zip.
#15
Closed / [✓][BUG][PL] Default music rot...
Last post by Flopsy - February 07, 2026, 01:32:40 AM
I have been having this odd issue where the music playing in packs with no music specified, it defaults to 3 tracks in the God Save the Queen music folder for some reason.

I recorded 2 episodes of NL30 earlier today and both packs were playing the same 3 tracks on a loop.

Silken helped me with this on Discord a bit and identified the tracks as
GSTQ1_Rule_Britannia.mp3, GSTQ2_Vera_Lynn.mp3 and GSTQ3_Andy_Williams.mp3

Things I have tried to fix this

- Deleted the mentioned music tracks above - result: no music plays at all
- Reinstalled the NL CE 1.1 RC - result: no change
- inserted a music.nxmi file which is in the /data folder into the required level pack folder - result: the music files in that file play, which is what should happen.

I did upload a video of the 3 music tracks playing on Fiat Lems which I used as a test candidate for this issue. Silken said that he was getting the orig rotation on those levels and as my video demonstrates, it plays the 3 GSTQ tracks mentioned above.


I'm also curious if anyone else is having this issue. I don't think this will be limited to just myself having this issue. Obviously it depends on whether you have WillLem's God Save The Queen pack downloaded or not most likely.
#16
Help & Guides / Re: How to play Lemmings 2 in ...
Last post by jkapp76 - February 07, 2026, 01:31:20 AM
I would think disabling these in the conf file would work. I might need to take a look at this.
#17
Lemmings Main / Re: Lemmings I - Dirt Tribe
Last post by Ron_Stard - February 06, 2026, 11:15:17 PM
Quote from: WillLem on February 06, 2026, 01:08:17 PMHow about "Earth Tribe"?

Earth, soil, ground, land, terrain... There are indeed many synonyms! I named them Dirt because that was the codename of the style in the level editors  :laugh:

Quote from: Proxima on February 06, 2026, 02:11:37 AMNice to see this getting started. I voted for:

Spoiler
And then there were four -- very cool multi-tasking level where some of the groups can help each other

Damn! I also like this level! How could I forgot to vote for it? Instead I gave my vote for "Through the graveyard", as the most complicated level of Dirt Tribe I could think of.

Quote from: namida on February 06, 2026, 09:37:20 PMI'm surprised The Far Side is getting as many votes as it is. I really like it, but I wouldn't have thought it would be a particularly popular level.

I mostly voted (as expected for me) for the ones I actually consider good levels, but Just Dig also got a vote on the grounds of how iconic it is.

I voted for both of them. I think "Just Dig!" is such an iconic level that simply can't be culled, despite its simplicity! But let's see how people vote and if it passes the cut!  :thumbsup:
#18
Lemmings Main / Re: Lemmings I - Dirt Tribe
Last post by namida - February 06, 2026, 09:37:20 PM
I'm surprised The Far Side is getting as many votes as it is. I really like it, but I wouldn't have thought it would be a particularly popular level.

I mostly voted (as expected for me) for the ones I actually consider good levels, but Just Dig also got a vote on the grounds of how iconic it is.
#19
NeoLemmix Levels / Re: [NeoLemmix] Lemmings: Hall...
Last post by kaywhyn - February 06, 2026, 07:33:54 PM
@Strato

Continuing on the tradition like I did with Lemmings Open Air, I did a level solving commentary video series for LHOF as well :thumbsup:

https://www.youtube.com/playlist?list=PLbp2m4KlFpJu7n2pISqNLPULSkFxuIpkf

Also, as way more than enough time has passed, I'm attaching my full replay collection for the pack as well :)

Now that I've seen my solutions to this pack again after so long, I have forgotten that there seems to still be a lot of backroutes despite the extensive private pre-testing I did :P Seems like there's plenty to fix here!   
#20
NeoLemmix Levels / Re: LemFan's various packs
Last post by kaywhyn - February 06, 2026, 07:14:35 PM
Thanks @jkapp for updating the BadLems pack so the levels have different IDs. I've updated the zip file with all the level packs in the OP :)

Quote from: Guigui on January 31, 2026, 12:45:18 AMI'm currently playing the BadLems pack and encounter a weird behavior of NL : most of the time when I clear a level and move to the next, NL goes in Replay Mode and I get the replay for the previous level I just cleared.

I never encountered this behavior in any other pack I played. Is there a logical explanation to this ?

@Guigui

Yea, as Proxima mentioned it's due to the levels having the same ID, which therefore confuses and throws off the game because it finds a match and therefore runs the same replay as the previous level. Apparently this was reported by Icho from way back in 2021 and hence you aren't the first to notice it :P

Quote from: IchoTolot on April 25, 2021, 01:39:57 PMIf you create a new level always click on new level in the editor and be sure you get a new ID!

If all levels have more or less the same idea the replay system can get really messy.

So, BadLems apparently wasn't updated to fix this, which depending on the pack size can be quite tedious to do.

As for the other packs, for Lemmingshades and Lemmings Rundown I didn't encounter the replay issue. The rest of the packs I'm not sure, as I haven't played any of the others, though it seems like the ones before the two I mentioned are fine as well in regards to the replay problem.