Recent posts

#11
Skill-assigners are supported but De-assigners are not. Is there a reason for this? Are you considering supporting de-assigners? (or other such objects like - neutralizer)
#12
Turned out I had an old version of SuperLemmix and simply updating fixed the issue. Sorry for the waste of time.
#13
Game Bugs & Suggestions / Re: [+][DATA LOSS][BUG] CE 1.1...
Last post by WillLem - June 14, 2026, 11:16:23 PM
✓ If 'NLCESettings.ini' is absent, look for 'settings.ini' before loading the setup menu.
✓ Hotkeys are saved to 'NLCEHotkeys.ini', just in case!
✓ UI fix: setup menu shows that it wants to find 'NLCESettings.ini', not 'settings.ini'.

Fixed in NLCEPlayer commit 188c26f.
#14
Game Bugs & Suggestions / Re: [✓][SUG][PL] Insert Mode: ...
Last post by WillLem - June 14, 2026, 10:47:26 PM
Quote from: Simon on June 14, 2026, 07:19:29 PMI've found one bug with the "Cut 2 tasks" display in the bottom left hand corner

Started this topic for this bug, thanks for reporting.

Quote from: Simon on June 14, 2026, 07:19:29 PMSeveral times, I wanted to cut during insert mode by air click. Neither option allows cutting by air click. I had to exit insert mode and cut.

I conjecture that ultimate truth will be found in merging regular replay mode with insert mode.

You're probably right, but let's start a new topic for this.
#15
Quote from: mobius on June 14, 2026, 10:02:32 PMI open up a new level or existing level ... add a skill assigner to level, select skill, playtest and this happens

Which version of SuperLemmix are you using? Also, which version of the Editor?
#16
I open up a new level or existing level (in any style, I've tried it with the native style, same thing), add a skill assigner to level, select skill, playtest and this happens. Also the object doesn't not work; does not actually assign said skill.
#17
Editor Bugs & Suggestions / Re: (SUG) ADD FILE NAME - NEXT...
Last post by WillLem - June 14, 2026, 09:51:34 PM
Thanks for your request and your kind comments.

Just to confirm I've understood the screenshot:

1) You wish for the filename to be displayed somewhere (status bar / menu bar / window caption would all be OK, I assume?)

2) You wish for there to be buttons to navigate between files, cycling through them and opening them in the Editor one by one as the buttons are clicked. (An "Edit" button would be unnecessary, since the editor is always in "Edit" mode. Perhaps you mean something else here...?)

But yes, a way to quickly move to the next/previous level in the folder for editing would be a great addition. I'll add this one to the list.
#18
Editor Bugs & Suggestions / [+][SUG][ED] Show file name | ...
Last post by heart66 - June 14, 2026, 08:36:48 PM
I am very pleased with the editor. Big improvement.

Just a tiny request, can you:
1- Make the file name.nxkv show on the screen.
2- next file --- Edit button
3- previous file --- edit button.

Thanks a lot. You work is mostly appreciated.
#19
Game Bugs & Suggestions / [✓][BUG] 'Cut tasks' not displ...
Last post by WillLem - June 14, 2026, 08:19:37 PM
Quote from: Simon on June 14, 2026, 07:19:29 PMI've found one bug with the "Cut 2 tasks" display in the bottom left hand corner: When you view a physics update with a freshly assigned lemming, you see, during this single physics update only, that lemming's information instead of what I expect, i.e., instead of the number of to-be-cut assignments, and that information is printed in purple like the number of to-be-cut assignments would be. Video of this "Cut 2 tasks" display bug -- a benign bug, purely a visual oddity.
#20
I've been unable to replicate this bug in SuperLemmix 3.0.2.

@Mobius - could you provide steps to reproduce this bug as seen in your example video?