Recent posts

#11
Site Discussion / Re: Lemojis!
Last post by WillLem - Today at 12:30:09 AM
I agree with Simon, these are all excellent. Nice work, Lana! :thumbsup:

It looks like Simon will already be adding them, but just to document some comments anyway:

Quote from: Lana T. on April 15, 2026, 04:25:25 PMI wasn't sure how to update the "surprised" one. Each time I retouched the pupils, it looked weird and bad, so I added an exclamation mark instead:

Good call.

Quote from: Lana T. on April 15, 2026, 04:25:25 PM"Lemcat" has his little nose:

Much better, thanks! :lemcat: This one is probably my favourite.

Quote from: Lana T. on April 15, 2026, 04:25:25 PMHere are the two new versions of "sleep":


The one on the right (with the Zs) is the best IMO.

Quote from: Lana T. on April 15, 2026, 04:25:25 PMNerd:


Perfect! The raised finger is a nice touch, and definitely makes it clearer. I'll use this one when I'm nerdsplaining, for sure!

Quote from: Lana T. on April 15, 2026, 04:25:25 PMAngel:


Lip Sealed:


We must have these. Simon, please add them.

Quote from: Lana T. on April 15, 2026, 04:25:25 PMTo be honest, the hands in some of the lemoticons are still bugging me, but I can't spend more time on them when I still have other ones to finish.

Take your time and make whatever changes you need to. If Simon uploads what you have for now, I imagine it will be easy enough to replace them later if you've made revisions.
#12
In Development / Re: Revenge of the Lemmings - ...
Last post by WillLem - April 16, 2026, 11:58:22 PM
Quote from: kaywhyn on April 16, 2026, 01:05:21 PMI'll see if I can interpret what you mean correctly. If you mean what I think you mean, essentially your approach goes like, "I choose this level, that level, etc." without needing to necessarily play the levels beforehand as your list we can analyze as a group to see what we can further cut down. Yea, this way of doing so would likely introduce arbitrary bias as Proxima mentioned. I'm definitely not in favor of randomly picking levels that should and shouldn't make the cut without properly analyzing the levels first

I've highlighted in yellow bold the parts that are being misunderstood.

The following is the approach I suggested, as clearly as I can make it. I've spoiler tagged it to make this post smaller as this part of the conversation has taken up enough of this topic already!

Suggested approach, and discussion thereof
(1) Make a list of 30 x 4 levels which will form the "working playlist" (Draft 1) - they can be any levels at this point, and have no priority over anything not on the list. We do NOT decide at this point which levels should and shouldn't make the cut.

(2) Play through every level in the total pool (i.e. all levels on the list, and all levels off the list). During this step, we make notes, update any levels that need updating, and identify which levels should and shouldn't make the cut.

(3) Having completed step 2, we should now have a more firm idea of which levels will actually make it into the pack. We go through the process of swapping, moving, and replacing all levels in Draft 1 until we have Draft 2, which will be much closer to what the pack will actually end up looking like.

(4) Play through Draft 2 as if it's the completed pack, making note of how well the levels flow from one to another, etc. to get Draft 3, which would likely be a release candidate by that point.

All that's happened is, Proxima doesn't think step (1) is necessary and so we're starting from step (2). And that's fine, level selection was delegated to him for a reason and I'm happy to support the approach he wants to take - he has my full confidence.

The only difference it will actually make is to step (3). I imagine that it might it take a bit longer or be slightly more difficult if we don't already have a working list at that point. Then again, it might not. I could be wrong. It's natural for me to want to refer to a method has repeatedly worked for my own projects when suggesting how to go about this particular project - but, of course, I'm always happy to try new ways of doing things! :)

Anyway - by now, I'm explaining this only because I dislike misunderstandings. I haven't suggested rushing anything; on the contrary, my suggestion was that we add an extra step, which would actually slow the process down initially, but (maybe) make a later part of the process quicker and easier.

Think of it like this: when you take your washing out of the dryer, do you first sort everything into piles by clothing type (shirts, t-shirts, pants, socks, etc) or do you sort through the whole pile one item at a time? Is that first step necessary? I'd argue it is. It makes it much easier to see what you're dealing with, makes the total task feel less daunting, and increases the chances that the task will get completed by > 0% ;)



Again, bottom line: I'm no longer making the case for my suggested approach at this point. We've already decided to do it Proxima's way and that's absolutely fine by me. Happy to leave it there and move on :)

#13
NeoLemmix Levels / Re: NotaLems Level pack
Last post by Nota_Steve - April 16, 2026, 11:54:04 PM
Quote from: kaywhyn on April 16, 2026, 07:04:53 PMReattached your level pack with the new Tough 20. Keep in mind that you can simply edit your own post and reattach the zip file by including the new level(s) that have changed. In addition, it's perfectly fine to simply attach the level itself rather than put it in a zip file first, though if you've included the level(s) that have changed in the pack download then it's not necessary to attach the level files themselves ;) I've put that in the OP and you can choose whether or not to remove the second zip file :)

Quote from: Nota_Steve on April 16, 2026, 12:51:29 PMHi Kay,

You are an icon, thank you very much!

I completely missed this, as I thought you simply only replied to Proxima. It's a problem where when navigating to a topic it shows the most recent post and hence I didn't think that there might had been further replies because I didn't bother to scroll up! :forehead:

Anyway, you didn't yet know this about me, but the correct way to refer to me online is by the full username that you see displayed for me, which is kaywhyn. I have a girl cousin with the shortened name you used to reply to me, while for myself my actual name is really close to it but not quite ;) Hence I tell people to refer to me as kaywhyn online :P 

I apologise for that Kaywhyn hahaha, I hope I didn't offend by calling you the wrong name.

Thank you for all your help, I'm somewhat new to uploading these things.  :thumbsup:
#14
NeoLemmix Levels / Re: NotaLems Level pack
Last post by Nota_Steve - April 16, 2026, 11:52:08 PM
Quote from: JawaJuice on April 16, 2026, 09:31:42 PMMedium rank cleared. Definitely a step up in difficulty, though still nothing brain-melting! On the whole, I'd say the pack has a fairly smooth difficulty curve. Notes on individual levels:

Level 8 - Another level that's simply tedious, with the same skill assigned 40 times. Admittedly, 'Endurance Test' is in the title, but is this really necessary? I've seen almost the exact same level in at least a couple of other packs. I feel like there should be some variant to make it interesting.

Level 9 - Almost certainly a backroute. Would be resolved by having the OWD section go right down to the bottom of the screen.

Level 14 - The first really tricky level of the pack imo. Took a bit of working out, this one, as well as a bit of RR fiddling!

Level 15 - Not as hard as it looked like it was going to be, mainly due to the minimum RR.

Level 22 - Seems a bit easy and uninvolved for this point of the pack.

Level 23 - Really nice level that necessitates the use of every single skill, which is usually a sign of good design in my book!

Level 24 - The hardest yet! I tried lots of different approaches with nothing working for quite a long time until I hit on a solution. The difficulty of the rank peaks with this level though; it's downhill from here - not in terms of good levels, but definitely in terms of how challenging they are.

Replays attached. :thumbsup:



Hiya Jawa,

I really appreciate you playing through my level pack, and your feedback on both Easy and Medium is really appreciated.

I've watched through the replays, and many of the levels were designed in a way to have multiple solutions, however you appear to have found a couple more which I'm happy about, my concern with some of them is that they were slightly too difficult and you've alleviated that concern.
I've also noticed a few back routes other than Medium 9 which I will address when I have the time to, but for the most part it looks like the pack is as I intended.

In regards to the easy rank, I agree that the tutorials seem a little out of place, in future level packs I will take more time to explain a little more.

When I uploaded this pack I knew of of them would be tedious, as I'm sure you can tell, Steve from 7 years ago just wanted to fill the void of needed some extra levels in there, hence why the Endurance test is there. I apologise on behalf of past Steve for the tedious levels.

Very well played and I look forward to hearing further feedback!  :thumbsup:
#15
NeoLemmix Levels / Re: [NFNL] Insane Steve's Worl...
Last post by Piedro0 - April 16, 2026, 10:24:44 PM
Quote from: kaywhyn on April 16, 2026, 09:22:39 PM
Quote from: Piedro0 on April 16, 2026, 08:55:13 PM
Quote from: kaywhyn on April 16, 2026, 07:08:48 PM
Quote from: Piedro0 on April 16, 2026, 06:45:16 PMI'm trying to play this pack, and I can't seem to find the style I need via the manager.... It's for level 19, of the peaceful 19: Pitfall.  Is there a wy to get the missing style?

The style the level uses is nin10_ta_lava, which should be in the styles manager ;)

Alternatively, you can download all the styles from here:

https://www.neolemmix.com/?page=neolemmix

Simply extract to your NL directory


It still won't load properly. i guess i'm skipping this one.

If you extracted the folders in the .zip file as they are from the link I posted, it should had worked. Same thing with going to the styles manager in the game and downloading the nin10_ta_lava style. Another thought is to try cleansing the level pack. Go back to the main menu, press F2 or click the level select card, make sure the Insane Steve's World pack is loaded, and click on cleanse all levels. Then go to your NL directory, find the cleanse folder, and you should see the Insane Steve's World folder in it. Replace the level pack in the "levels" folder with the one in the cleanse folder.

Nope, still not loading. Maybe it's because i'm using CE?
#16
NeoLemmix Levels / Re: NotaLems Level pack
Last post by JawaJuice - April 16, 2026, 09:31:42 PM
Medium rank cleared. Definitely a step up in difficulty, though still nothing brain-melting! On the whole, I'd say the pack has a fairly smooth difficulty curve. Notes on individual levels:

Level 8 - Another level that's simply tedious, with the same skill assigned 40 times. Admittedly, 'Endurance Test' is in the title, but is this really necessary? I've seen almost the exact same level in at least a couple of other packs. I feel like there should be some variant to make it interesting.

Level 9 - Almost certainly a backroute. Would be resolved by having the OWD section go right down to the bottom of the screen.

Level 14 - The first really tricky level of the pack imo. Took a bit of working out, this one, as well as a bit of RR fiddling!

Level 15 - Not as hard as it looked like it was going to be, mainly due to the minimum RR.

Level 22 - Seems a bit easy and uninvolved for this point of the pack.

Level 23 - Really nice level that necessitates the use of every single skill, which is usually a sign of good design in my book!

Level 24 - The hardest yet! I tried lots of different approaches with nothing working for quite a long time until I hit on a solution. The difficulty of the rank peaks with this level though; it's downhill from here - not in terms of good levels, but definitely in terms of how challenging they are.

Replays attached. :thumbsup:

#17
NeoLemmix Levels / Re: [NFNL] Insane Steve's Worl...
Last post by kaywhyn - April 16, 2026, 09:22:39 PM
Quote from: Piedro0 on April 16, 2026, 08:55:13 PM
Quote from: kaywhyn on April 16, 2026, 07:08:48 PM
Quote from: Piedro0 on April 16, 2026, 06:45:16 PMI'm trying to play this pack, and I can't seem to find the style I need via the manager.... It's for level 19, of the peaceful 19: Pitfall.  Is there a wy to get the missing style?

The style the level uses is nin10_ta_lava, which should be in the styles manager ;)

Alternatively, you can download all the styles from here:

https://www.neolemmix.com/?page=neolemmix

Simply extract to your NL directory


It still won't load properly. i guess i'm skipping this one.

If you extracted the folders in the .zip file as they are from the link I posted, it should had worked. Same thing with going to the styles manager in the game and downloading the nin10_ta_lava style. Another thought is to try cleansing the level pack. Go back to the main menu, press F2 or click the level select card, make sure the Insane Steve's World pack is loaded, and click on cleanse all levels. Then go to your NL directory, find the cleanse folder, and you should see the Insane Steve's World folder in it. Replace the level pack in the "levels" folder with the one in the cleanse folder.
#18
NeoLemmix Levels / Re: [NFNL] Insane Steve's Worl...
Last post by Piedro0 - April 16, 2026, 08:55:13 PM
Quote from: kaywhyn on April 16, 2026, 07:08:48 PM
Quote from: Piedro0 on April 16, 2026, 06:45:16 PMI'm trying to play this pack, and I can't seem to find the style I need via the manager.... It's for level 19, of the peaceful 19: Pitfall.  Is there a wy to get the missing style?

The style the level uses is nin10_ta_lava, which should be in the styles manager ;)

Alternatively, you can download all the styles from here:

https://www.neolemmix.com/?page=neolemmix

Simply extract to your NL directory


It still won't load properly. i guess i'm skipping this one.
#19
NeoLemmix Levels / Re: [NFNL] Insane Steve's Worl...
Last post by kaywhyn - April 16, 2026, 07:08:48 PM
Quote from: Piedro0 on April 16, 2026, 06:45:16 PMI'm trying to play this pack, and I can't seem to find the style I need via the manager.... It's for level 19, of the peaceful 19: Pitfall.  Is there a wy to get the missing style?

The style the level uses is nin10_ta_lava, which should be in the styles manager ;)

Alternatively, you can download all the styles from here:

https://www.neolemmix.com/?page=neolemmix

Simply extract to your NL directory
#20
NeoLemmix Levels / Re: NotaLems Level pack
Last post by kaywhyn - April 16, 2026, 07:04:53 PM
Reattached your level pack with the new Tough 20. Keep in mind that you can simply edit your own post and reattach the zip file by including the new level(s) that have changed. In addition, it's perfectly fine to simply attach the level itself rather than put it in a zip file first, though if you've included the level(s) that have changed in the pack download then it's not necessary to attach the level files themselves ;) I've put that in the OP and you can choose whether or not to remove the second zip file :)

Quote from: Nota_Steve on April 16, 2026, 12:51:29 PMHi Kay,

You are an icon, thank you very much!

I completely missed this, as I thought you simply only replied to Proxima. It's a problem where when navigating to a topic it shows the most recent post and hence I didn't think that there might had been further replies because I didn't bother to scroll up! :forehead:

Anyway, you didn't yet know this about me, but the correct way to refer to me online is by the full username that you see displayed for me, which is kaywhyn. I have a girl cousin with the shortened name you used to reply to me, while for myself my actual name is really close to it but not quite ;) Hence I tell people to refer to me as kaywhyn online :P