Recent posts

#11
NeoLemmix Levels / Re: Save One : do you have wha...
Last post by IchoTolot - September 14, 2025, 07:34:59 PM
Just posting an update of my replay collection.  :)
#12
Lix Multiplayer Dates / Re: Lix Multiplayer Session - ...
Last post by geoo - September 14, 2025, 02:12:40 PM
I'll be joining (in less than 3 hours from now).
#13
NeoLemmix Levels / Re: Save One : do you have wha...
Last post by Guigui - September 14, 2025, 02:08:43 PM
I modified the pack once more in the first post, sorry again for breaking previous replays.

Only the following levels have been modified :

Spoiler
Eon 2 Trust Your Lucky Star : changed the vertical structure again, talisman was too easy.
Eon 5 Four Shruggers : worked on the chains to prevent easy ways in them. Beware if you're used to them : Oh No Brick chains do not react as usual.
One 3 Clappy Clapple : tightened things and removed a builder. This breaks the second solution with compression offered by Armani some posts upper. It was cool, but involved the pionneer to go in by himself, and I think interaction is always better.
One 5 Blues : blocked Armani's last backroute to the exit. I must say his solution was very tricky indeed but I fear it may save more than one. Can you find intended ? Easier to execute I think, lems control required.
#14
Lix Multiplayer Dates / Re: Lix Multiplayer Session - ...
Last post by Flopsy - September 13, 2025, 09:37:43 AM
Just a reminder we are still playing tomorrow  :lix-cool:
#15
General Discussion / Re: General Comings and Goings
Last post by WillLem - September 12, 2025, 12:06:09 AM
Hi all, apologies I've been a bit quiet over the summer. Been spending time doing IRL stuff and haven't been at my laptop so much. I'm hoping I'll be able to get back into NLCE and SLX over the next couple of months and get caught up with everything.

Thanks to everyone who's been supportive of the projects so far, it means a lot.

Looking forward to getting back into my Lemmingology studies!

WL :lemcat:
#16
NeoLemmix Levels / Re: Lock and Key [Difficulty: ...
Last post by 92Dexter11 - September 10, 2025, 12:23:02 PM
Quote from: Armani on September 10, 2025, 06:59:53 AMThis time, this should be intended  :thumbsup: (plus a similar but backroute-ish alternative solution ;P )
Both solutions are valid! :thumbsup:
#17
NeoLemmix Levels / Re: Lock and Key [Difficulty: ...
Last post by Armani - September 10, 2025, 06:59:53 AM
This time, this should be intended  :thumbsup: (plus a similar but backroute-ish alternative solution ;P )
#18
NeoLemmix Levels / Re: Lock and Key [Difficulty: ...
Last post by 92Dexter11 - September 09, 2025, 08:01:34 PM
Quote from: Armani on September 09, 2025, 10:24:53 AMresolved updated 3 levels  8-)
These look mostly intended, except for autopilot level ???

You are indeed correct, well done! :thumbsup:

I have updated 'Autopilot' once again, adding steel. Hopefully this will finally fix it! :forehead: (As before, intended replays should be unaffected)
#19
NeoLemmix Levels / Re: Save One : do you have wha...
Last post by Guigui - September 09, 2025, 03:41:52 PM
Fine resolves here  8-) I loved your method for passing under the E in Neo 1!

All are definitely acceptable as intended, except maybe One 5.


Spoiler
One 5 Blues : Using nuke seems mandatory indeed because not enough destructive skills. Your solution with flooding a chain then nuke and block near the exit does work, though it could certainly save more than one with a little tweaking and luck.
Maybe I'll work a little more on that, but the number of ways to reach the exit is so big that I'm scared I cannot counter them all.

Intended solution uses the whole level, and control the lemmings so that it is quite impossible to miss the nuke part.
#20
NeoLemmix Levels / Re: Save One : do you have wha...
Last post by Armani - September 09, 2025, 10:43:21 AM
resolved updated levels  8-)
Spoiler
Eon2, Eon5 - look intended for me now :laugh:
Neo1 - probably intended? since you said the intended solution is counter intuitive and I made the turn-around point farther and save more time as a result.
One2 - looks intended :laugh:
One5 - another nuke solution.. I'm pretty sure the intended solution has some kind of nuke interaction in it to compensate the lack of destructive skills, but I'm not sure if this is the one you intended. ???