Recent posts

#11
Loap / Re: [SUG] we need a loap level...
Last post by lemmkeev20 - October 02, 2026, 10:49:43 AM
Quote from: namida on October 02, 2026, 04:20:25 AMAlthough the original Lemmings 3D is a DOS game, the editor L3DEdit is You still need a copy of the DOS L3D game for L3DEdit to load the graphics from, but you never actually need to use DOSBox or actually run the DOS game - it's just there for the graphics files.

oh... so where do i put the 3dlemmings style folder on loap step-by-step ??? ?
#12
Loap / Re: [SUG] we need a loap level...
Last post by namida - October 02, 2026, 04:20:25 AM
Although the original Lemmings 3D is a DOS game, the editor L3DEdit is a Windows app, and Loap is capable of loading custom levels made with it. You still need a copy of the DOS L3D game for L3DEdit to load the graphics from, but you never actually need to use DOSBox or actually run the DOS game - it's just there for the graphics files.

There was never really enough interest in Loap to justify a purpose-made editor, especially with L3DEdit already existing and being usable for the job.
#13
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by UltimateLemmings - October 02, 2026, 03:42:05 AM
1.7.6 is out! This release also includes the improvements from the unpublished 1.7.4 and 1.7.5 builds.


More fan-level evidence and a refreshed learning journey
  • Recorded winning replays now support 2,153 Classic fan levels and 322 NeoLemmix levels.
  • The learning journey now contains 292 lessons, including 136 fan levels from 80 packs.
  • Difficulty scores use winning replay evidence. Levels without that evidence remain unscored.
  • Expanded compatibility checks help distinguish source-engine differences from levels that simply lack a recorded win.
Lemmings 2 and Lemmings 3
  • Verified replay coverage now includes 75 Lemmings 2 levels, plus 27 carry-over variants, and 41 Lemmings 3 levels.
  • The Lemmings 3 intro movie now plays its verified DOS OPL2 music recording. Pause, resume, volume, mute and Silent settings apply.
  • Both games remain Preview. More recorded wins are useful evidence, but they do not establish complete campaigns or full original-engine accuracy.
Music and spatial sound
  • Modern music processing now reaches Adaptive DJ's MOD playback: centred percussion, a gentler stereo spread, subtle EQ and reverb.
  • Switching between Modern and Faithful preserves the track position.
  • Gameplay sounds follow their position relative to the camera and zoom across Classic, Lemmings 2 and Lemmings 3. Offscreen sounds become quieter.
  • Lemmings 2 uses independent spatial voices, and Lemmings 3 adds builder warning sounds.

The aim is a modest uplift for headphones and larger speakers while keeping the original Amiga character. Music remains stereo; gameplay positioning is camera-relative, without head tracking. Replay audio remains mono, and Lemmings 2 does not yet have a mapped exit cheer.


A little more drama for the nuke
With HD Effects enabled, Classic and Lemmings 2 nuke countdowns briefly hollow out the music, with restrained bass supporting those wonderfully comic explosions. A little "the oxygen just left the room" before the pop. Undo restores the mix.

Home, Goal and help
  • With Modern controls, H centres the entrance and G centres the goal.
  • In Lemmings 2, G first selects Hang Glider when available. Press G again with Glider selected to centre the goal.
  • Home/End remain available. Controller stick clicks provide the same camera actions: L3 for the entrance and R3 for the exit.
  • Use / for hints and ? for controls.
Fresh sessions and clearer selection
  • New solo and Hot Seat sessions start at the beginning of the selected campaign or playlist. Previous sessions, achievements and scores stay saved; Continue keeps its saved position.
  • Hot Seat handovers stay paused until Ready, with separate retry and next-player actions after a failed run.
  • Fan-level artwork follows its terrain: Floating Down! now gets its snow landscape. The HUD follows the active journey position.
  • Gameplay settings offer None, Obvious and Modern selection effects across all three games. Modern adds a white outline and green halo, with support for reduced motion and reduced flashing.

Download
Use Check for Updates, or download the full-soundtrack build here:
Ultimate Lemmings 1.7.6
#14
Loap / [SUG] we need a loap level edi...
Last post by lemmkeev20 - October 02, 2026, 02:08:13 AM
soo... i never used dosbox in my entire life + it is REALLY hard to manage to make it work :'(

man we really need a loap level editor... :'(  (like neolemmix)
#15
In Development / Re: X-tralems levels
Last post by lemmkeev20 - October 02, 2026, 12:56:12 AM
btw these are the backrounds and here is how to use them

step 1: download the backrounds

step 2: move them to neolemmix

step 3: inside neolemmix, move em to styles > special > backround

and done ;)
#16
In Development / Re: X-tralems levels
Last post by lemmkeev20 - October 02, 2026, 12:53:04 AM
Quote from: namida on October 01, 2026, 10:01:10 PMUploading backgrounds for your levels in this topic is fine. That being said - (this part is advisory, not a rule) make sure you tell people where to put them (ie: what style name they should be under), as a loose file doesn't carry that information on its own, and I expect most people won't bother if they have to look into the level file to figure out where to put the background.

OHH :lem-mindblown:

ok :thumbsup:
#17
Lemmings Main / Re: NeoLemmix Community Showca...
Last post by darkshoxx - October 01, 2026, 11:05:50 PM
Heya, reminder, it's happening this Sunday!
11:20 UK time, I guess 12:20 German time?
This auto converts to local timezone:
https://oengus.io/marathon/uksgblue26/schedule/main#run-54069

Wish me luck!
#18
In Development / Re: X-tralems levels
Last post by namida - October 01, 2026, 10:01:10 PM
Uploading backgrounds for your levels in this topic is fine. That being said - (this part is advisory, not a rule) make sure you tell people where to put them (ie: what style name they should be under), as a loose file doesn't carry that information on its own, and I expect most people won't bother if they have to look into the level file to figure out where to put the background.
#19
In Development / Re: GemLems reboot (41/120 lev...
Last post by LemFan - October 01, 2026, 02:51:53 PM
Hopefully one day it will be completed! I definitely want to try it out once it is in the release topic. Your style of levels looks great :thumbsup:
#20
In Development / Re: GemLems reboot (36/120 lev...
Last post by Proxima - October 01, 2026, 12:44:14 PM
I just want to reassure everyone that this pack has not been forgotten! In fact I've made a burst of progress over the last week, and the pack is now more than one-third complete!


Topaz 8 - Hell or High Water

This level, which I finished today, is one of my favourites so far. You can go for either the left or right exit, but neither is trivial, and there is a 100% talisman that is also possible with either exit! Which way will you choose?