Recent posts

#11
NeoLemmix Levels / Re: NotaLems Level pack
Last post by kaywhyn - September 01, 2026, 01:31:46 PM
Hello @Nota_Steve,

Thank you so much for sending your condolences to me during my NepsterLix streams both last week and this week when I had a rough time last week after I found out about the passing of my 8th grade science teacher! :thumbsup: You and your family are also in my thoughts and I hope things look up for you in the future :) Anyway, I've resolved all the Tough levels that changed in V2.2 and I've attached my entire replay collection.

Some remarks:

- The file listing the ranks in the zip still shows the incorrect extension of .txt. I've fixed it for my copy, but it should be levels.nxmi, not levels.txt ;)

- You don't need to change the IDs of the levels you updated due to backroutes. Instead, you need to give the repeats of the pack a different ID from the original, easier level. Any level that isn't repeated later in the pack doesn't need its ID changed. For example, in my MRC (mass replay check), Easy 17 passes with my Tough 21 replay. In this case, you want to make sure Tough 21 has a different ID from Easy 17's so that it doesn't confuse the MRC. There's still several cases of matching ID's for the pack, but it's fine, I have 90 replays, one for each level of the pack ;)

The updated Tough 11 and Tough 19 are much harder than ever before and took me a while to resolve. For the former, the new ice steamer blower trap makes it much harder to save the right entrances. My solution still seems to be a backroute though.

For the latter, builders were the biggest problem for me. Not sure the way I made a turnaround point for the neutrals is intended though. I also managed to have a blocker to spare, though my new solution doesn't seem any more cheesy than my old one and hence is likely still fine ;)

Tough 17 sadly should be another bad backroute :P

I'm still curious as to what you intended for Tough 3 ??? When Icho's video for that got published a couple of days ago, I checked and saw that he pretty much solved it the exact same way as I did. However, in my LP, you commented that my solution isn't intended but acceptable, meaning Icho's solution would be acceptable as well. Any chance you might pass your replay along for Tough 3? 
#12
Other Projects / Re: Level Editor for the Sega ...
Last post by Adrian060756 - September 01, 2026, 10:41:00 AM
Thank you Ron Stard.

I'll let you in on a little secret. I'm making another Lemmings SMS Romhack, this time recreating all the Mega Drive/Genesis levels and repainting all the stock levels. I haven't shared that anywhere else yet. I'm sharing it here first.
#13
Lemmings Main / Lemming plush with sound - we ...
Last post by kalo - September 01, 2026, 08:00:43 AM
Finally - here's our DIY plush Lemming!

https://youtu.be/6P4qU0x50Lk?si=BZQ4tog-NjiihIW0

with Sound !
#14
Lix Levels / Re: NepsterLix
Last post by kaywhyn - September 01, 2026, 06:58:02 AM
Monday, August 31, 2026 stream is over, and I managed to solve Planet 13 offline, the remaining 7 levels of the Planet rank, and the first 8 levels of the Sun rank! :thumbsup: Replays attached.

Regarding Planet 13, turns out I was a big dumb dumb, as I apparently can't tell the difference between terrain and what I erroneously thought was water at the bottom the entire time! :forehead: Ok, the solution is slightly different to that in Nepster's Return of the Tribes, the latter which IMO has a far more clever use of the blocker in the level. Its use is somewhat clever in NepsterLix as well, just not as much :P Still, great level! :thumbsup:

Planet 15 - No Matter What I try... is new to me. It looks hard but it wasn't too bad at all, especially as my solution should be a backroute given the skills I had leftover. Hence, it's not as hard as it should be.

The remaining Planet rank levels are all familiar to me from NepsterLems, though I used slightly different solutions to Cannonballs in the Air, Minor Obstacles, and The Marble Temple. While solving Minor Obstacles, I learned a nuisance of bombing in a miner tunnel in Lix, where it makes an unsurmountable wall. I believe SuperLemmini has this as well, so it's not new to me, but rather, I don't think I knew about this Lix mechanic until this stream. At the same time, because the bomber holes are different depending on whether you use the flinging bomber or non-flinging one, it might be surmountable with the flinging bomber (Edit: tested it, and yup, it is).

For the Sun rank, only Haunted Walls was new to me. Hard one, though I eventually solved it and it's probably a slight backroute, but it's an excellent level despite that! :thumbsup:

I kind of dreaded playing Cliff Jumpers again in NepsterLix, as I remember the execution can be painful from NepsterLems. I checked my NL replay after I solved this level and turns out I more or less had the same solution, with the start done differently and done another thing differently to make execution a bit less painful and somewhat better skill management.

Lament of Innocence is a Sun rank level in Nepsterlix, whereas it's in the Black Hole rank (fifth and final rank) in NepsterLems, Black Hole 2 to be exact. I suppose its placement in NepsterLix is fine here, as IMO it honestly isn't too difficult of a level and not really much of a Black Hole level. On the other hand, I saw that Thin Layers is a Sun rank level in NepsterLix, whereas it's Black Hole 1 in NepsterLems. This is the level that was responsible for halting my progress in NepsterLems and hence prevented me from solving all of the pack for nearly 3 years! :devil: It is most definitely worthy of the Black Hole rank! From memory, Icho really had to convince Nepster to uprank Thin Layers to the Black Hole rank in NepsterLems. When this happened, Dunes in turn was downranked from Black Hole to Neutron Star, which I agree with, as Dunes is quite easy. I haven't played either Dunes or Thin Layers in NepsterLix yet, but I very likely will for Wednesday's stream (September 2, 2026). I'm simply pointing out the NepsterLems feedback on these two levels as best as I can recall them.

Can't wait to play more NepsterLix soon, and I continue to enjoy the pack very much! :thumbsup: 
#15
NeoLemmix Levels / Re: NotaLems Level pack
Last post by Nota_Steve - September 01, 2026, 01:26:03 AM
Hi everyone.
It has been a while, life has been a bit chaotic with family illness, but I did intend on doing a final patch for this level pack, before I fully concentrate on the next one I'm currently working on whenever I get chance.

I'm pleased to present NotaLems V2.2, with a few changes to some levels in the Tough Rank. As well as some small changes to make it a bit more complete. Please find the download in the original message.

Patch Notes

General

Removed the "Rank graphics" from Folders in order for the actual name of the rank to be present on the main screen.
Given new level ID's to Tough 2, Tough 4, Tough 8, Tough 11, Tough 17 and Tough 19.
Renamed Tough 2, Tough 4, Tough 8, Tough 11, Tough 17 and Tough 19 .nxlv names also updated in the levels document.

Tough Rank

Tough 2 -
. Removed 2 Builder Skills
(Catacombs is a level from the upcoming pack, after watching multiple solutions to this level I feel the challenge is slightly improved when only 1 builder is available).

Tough 4 -
. Added Terrain to aid intended solution
(While the solutions used are skillful, the added terrain hopefully helps identify the intended solution)

Tough 8 -
. Updated the Steel in the middle
(No change to the level other than aesthetically pleasing myself the make the level look cleaner and more symmetical)

Tough 11 -
. Reduced Lemming Count to 6
. Added a third trapdoor
. Removed steel near the start
. Removed Saw trap, replaced with Ice blaster trap
. Removed Ice Blaster near exit
. Reduced Climbers to 4, Reduced Miners to 2
. Rearranged terrain near the top
. Added terrain to aid intended solution
(Mogok Stone Tract, similar to Calacatta Monument were designed for Pack 2 I am working on, I brought them to NotaLems to make it a more complete pack and replace some of the more tedious endurance levels in V1. Mogok Stone Tract's puzzle is improved with these changes. While the solutions again, are skillful, hopefully these updates can challenge you to find the intended solution.)

Tough 17 -
. Removed the top and bottom exits
. Added terrain to the middle pillar the exit stands on
. Updated skills, removed 2 Diggers, Added 4 more bombers
. Reduced save requirement to 55
(Derelict Staircase has proven difficult to get right. Whilst it challenged my friends who played the pack, a more experienced player has been able to backroute it with great ease. I have been unsure how to fix this, but I am attached to this level as it's one of the first one's I made :p, so I have changed it's design slightly to add a different challenge whilst trying to push towards the solution I originally had in mind.)

Tough 19 -
. Redesigned the terrain at the bottom of the entry point
. Removed 2 flame throwers near the start
(The Chains That Bind is my favourite level in the pack. I have been satisfied with the solutions I have seen and all are fair. It's important for me to note that this redesign is more of a test to see how my level design has improved based of feedback received. I would love feedback on this.)

As always, any feedback is greatly appreciated. Unless there are any glaring issues, this will likely be the last patch I will do for this level pack, accept that it is the first I have done and it was never going to the perfect.

Thank you for all your time and effort in helping me with this level pack. It's greatly appreciated, I look forward to hopefully becoming more regular in this amazing community.

Steve x
#16
Live Event Scheduling / Re: kaywhyn streams NepsterLix...
Last post by kaywhyn - August 31, 2026, 11:01:02 PM
5th stream is over and was on Monday, August 31.

https://youtube.com/live/Cpy352witHc?feature=share
#17
Live Event Scheduling / Re: kaywhyn streams NepsterLix...
Last post by kaywhyn - August 31, 2026, 10:00:34 PM
All rightie, I would like to stream some more NepsterLix in an hour, Monday, August 31, 2026, at 4PM PST (23:00 UTC). This is an hour earlier than I normally stream. Once more, sorry for the late notice.

See you if you can make it, and I'll try and remember to post the link when I start this time, as I forgot to do that the last time! :forehead:
#18
In Development / Re: First Custom Levels: VexLe...
Last post by Vexar - August 31, 2026, 09:21:50 PM
Quote from: Flopsy on August 31, 2026, 06:28:10 PMThese levels seem to be missing a background image which is preventing the level being played.


Unbelievable, I double checked this post like 10000 times and still this happens  :8():
Thank you very much!
#19
In Development / Re: First Custom Levels: VexLe...
Last post by Flopsy - August 31, 2026, 06:28:10 PM
Remake 2: Sulfure-Friendly-Lemmings
Remake 4: Egg and Lammini
Remake 6: The Rusty Ruins

These levels seem to be missing a background image which is preventing the level being played.

Otherwise, a great looking pack so far :)
#20
In Development / First Custom Levels: VexLems!
Last post by Vexar - August 31, 2026, 05:22:54 PM
I'm happy to finally share some of my first levels with you!  :lemming:

This is VexLems (I know, I'm not long on naming), a recap of some very old levels that I made when I discovered WinLems Editor back in 2010, with a couple fresh ideas now that I'm rebuilding everything in NeoLemix. I'm not sure to mark this as a finished pack, but I patched every backroute I could find and even reworked some levels with the Tilesets that were unavailable in WinLems. Still, my brain knowing how and where to proceed, may be impairing  my ability to judge to say the least, so I'd love to see how the OG's approach my ideas.

I consider myself a more casual player, so I think the levels go from Taxing/Crazy to Havoc/Mayhem, and I separate them in 2 categories: Remake and Original, each one sorted from hard to harder, but feel free to rate them and suggest changes or ideas

I left a Read me too with some extra info to keep this post as short as possible, I hope you like it!


Edit: Thanks Flopsy for the heads up, I updated the file!


:lemming:  :lemming:  :lemming: