Author Topic: Lemmix Level Pack Topic  (Read 49665 times)

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Offline Clam

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Re: Lemmix Level Pack Topic
« Reply #15 on: June 02, 2009, 07:15:51 am »
@Fleech - I found your old pack on the Lemmings File Portal a while ago. I'll check out the new version when I get a moment.

@H0ru5 - How many of the Tame challenges have you done? Do you have replays?

A quick update - despite being very busy recently, I've built another two levels in the past week, which means my next pack is 60% complete.

Offline Fleech

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Re: Lemmix Level Pack Topic
« Reply #16 on: June 02, 2009, 11:49:45 am »
Thanks for the replays H0ru5. Without wanting to give anything away to everyone else:

1st - intended solution. :D
2nd - ditto. :D
3rd - oops. I can fix that.
4th - the general idea was right, but your actual solution was quite a bit different to the intended one. I liked it though and it's not a backroute as such, so I'll leave it in.
5th - backroute. I think I know how to fix it, but you said you liked it so I'm not sure if I should just leave it alone. Maybe I'll make a seperate version and you can decide which one you prefer.  :P

I've had a go at fixing a couple of the levels I removed so I may upload them after I've tested them a bit more.

I'm off to try those Tame challenges. ;)

Offline Dullstar

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Re: Lemmix Level Pack Topic
« Reply #17 on: June 02, 2009, 11:06:34 pm »
I still can't figure out how the Tame 01 challenge is possible.  Anyone know how to do it?  I'd at least like proof that it can be done.

Offline -H0ru5-

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Re: Lemmix Level Pack Topic
« Reply #18 on: June 02, 2009, 11:38:54 pm »
I still can't figure out how the Tame 01 challenge is possible.  Anyone know how to do it?  I'd at least like proof that it can be done.

It's possible...   :P
It's the easiest from that 20...  ;P

@Clam Spammer
Actually I did 8 of them: 1, 9, 10, 11, 14, 16, 18 and 19. I didn't want to send them yet because I'm on hot trail to solve more and having archievements like getting out in "Now you're stuck", 49 lems in "Finger? What the hell!" 46 lemmings in "Put it all on the line"... "The squares fight back!" seems to be solvable with time too... I'll continue it in the proper topic when I can say more  :)

Offline Clam

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Re: Lemmix Level Pack Topic
« Reply #19 on: June 03, 2009, 06:56:03 am »
Impressive :thumbsup:

And I was starting to think there was no interest in the Tame challenges...

Offline -H0ru5-

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Re: Lemmix Level Pack Topic
« Reply #20 on: June 03, 2009, 08:29:21 am »
Impressive :thumbsup:

And I was starting to think there was no interest in the Tame challenges...

Interest always was - time wasn't...
Just did "Blue & Gold", don't know how could it last so long.  :)

Offline Clam

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Re: Lemmix Level Pack Topic
« Reply #21 on: June 03, 2009, 08:47:10 am »
@Fleech - I've just played through your levels. Like I said, I had played these before, so it didn't take me long to find the solutions again.

Do you want to see my replays too?

Offline Fleech

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Re: Lemmix Level Pack Topic
« Reply #22 on: June 03, 2009, 10:18:56 am »
Yes please if you could. I'm almost done fixing the backroutes that H0ru5 found so hopefully you won't have found different ones! ;)

I had a quick skim through the Tame challenges. I managed to solve the three easiest ones, think I'll need to put a bit of time into the rest. Some obviously use tricks/glitches that I don't know about but I'll give them a go.

Offline Clam

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Re: Lemmix Level Pack Topic
« Reply #23 on: June 03, 2009, 10:33:05 am »
OK, I've sent them.

Which three Tame challenges did you solve? It would be good to know which ones are the easiest from another point of view :)

Offline -H0ru5-

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Re: Lemmix Level Pack Topic
« Reply #24 on: June 03, 2009, 10:36:18 am »
I wanted to ask the same... but 1, 10 and 16 - I guess.

Offline Fleech

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Re: Lemmix Level Pack Topic
« Reply #25 on: June 03, 2009, 10:59:06 am »
1, 16 and 20.

I should stress again that is was just a quick skim so there may be others that I would find easier if I had a proper look at them. I'll have another go later.

EDIT: ok, I've just watched your replays. First was fine. Nice solution for the second level, although not the intended one it's actually harder so I'll leave it in. Third level is very much a backroute. Fourth was a more backroute-looking version of what H0ru5 did. I'm going to have to fix that now. Fifth was similar to his as well, and again a backroute.

Aargh! :(

Offline Dullstar

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Re: Lemmix Level Pack Topic
« Reply #26 on: June 04, 2009, 05:01:44 am »
Backroutes can be annoying, but can be good at the same time...

Offline Clam

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Re: Lemmix Level Pack Topic
« Reply #27 on: June 06, 2009, 12:57:00 am »
I've played through the revised version of elfpak01. I'll send the replays now. Here's a quick rundown of the changed levels.


"Miniature (part I)": Quite a different approach required with the extra line of terrain over the exit. I used every skill here.

"Gyps Isles": If anything, the second trapdoor made this easier...

"Miniature (part II)": Only a small change required now the steel glitch route has been removed. Possibly not a backroute any more.

"Miniature (part III)": Completely different solution here. This requires a bit of luck to pull off, but not too difficult to get given the number of possible variations (in other words: pick a release rate and see if it works).

"The house of the lost staircase" and "The specialists": I completed these with small modifications of my previous solutions.

"Morning Coffee": 100% :). Very difficult to achieve though.

Offline Dullstar

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Re: Lemmix Level Pack Topic
« Reply #28 on: June 06, 2009, 04:21:30 am »
@Clam Spammer:  can I use some of your levels in the community ran Epic Lemmings Fangame?  You're awesome at making insanely hard levels, which I am not.

You're all welcome to submit levels, too.

Offline Clam

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Re: Lemmix Level Pack Topic
« Reply #29 on: June 07, 2009, 01:19:33 am »
Insanely hard levels are one thing, insanely hard levels that require use of glitches are quite another. Most of my levels so far have been made for the master level solvers in the community, rather than a general audience, so I personally don't think they would fit as they are. And remember, if we make any changes to the game mechanics, then levels that used glitches will become impossible (I know already that Lemmini makes a lot of my levels unsolvable :XD:). And besides that, half of them have dumb backroutes. I might yet make improvements to some levels and re-release them, but others will have to be left out due to their glitchiness. (Unless you really want glitch levels :-\)

My upcoming level pack will be more suited to a fangame project, so I'll submit those once they're ready.

Update: 7 levels done, another one functional but lacking decoration.