Ah well, general agreement with past post by Clam Spammer, the community seems to be elsewhere. The constant forum changes are of course to blame, but can not be helped. Shuff happens, we just gotta fuffen' deal with it. :-)
A brand new Lemmings game with all the gameplay of every Lemmings game ever made in history, clones inclusive, would be fun. At the moment, however, it occurs to me that ... well ... quite a few of the level pack submissions on the LFA are either MUCH too hard or poorly designed. So until such a time as we have that legendary amalgam of Lemmings 2, Lemmings 3, Pingus, and Super Mario Bros, I appeal to everyone to work on a side project to improve their design skills.
Create levels that would suit Fun/Tame difficulty, then add decorations, and make sure they make sense. So far the worst levels I've seen have lava floating in mid air, random giant crystals in strange places for no reason at all, the tops of the exits miles away from the actual exit area, and flags in bizarre locations.
If any of you know what level packs I'm referring to, you'll know exactly what I mean.
It occurs to me, and this goes equally well in importance with Dullstar, that globally our level designing skills could be improved. They're either Mayhem/Havoc difficulty, or look like something a Lemming upchucked.
Don't take offence to this if you think you're a level making pro, you probably are, and are not who I'm referring to. Keep up the good work.