(SLX) Heart66 Pack (İn Development)

Started by heart66, June 18, 2026, 04:50:27 PM

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heart66

I am currently developing an SLX pack. Actually, I almost finished
My problem is not creating the levels but two (2) points:
1- rating the levels (easy - medium - Hard)
2- Skills assigned (should I give the skills in which I solved the level with or more)
Attached is an example.
For me, it is an easy level
The normal way of solving it is by 20 balloons and 20 speary and a stacker of course.
My solution Was different and I used less skills
I really need help in this. Your feed back is mostly appreciated.

WillLem

Here are 3 solutions for your level. One is most likely close to what's intended, one doesn't use Ballooners at all, and another only uses 6 Spearers.

For a level such as this, my advice would be to keep the open skillset, allow multiple possible solutions, and make use of the talisman system to enforce certain solutions (for example, 'No Ballooners' or '6 Spearers Max' talismans!)

The level doesn't really lend itself well to 'intended skillset only' mainly because the Spearer is a very versatile skill, and the Ballooner a relatively unpredictable one. Let the player find their own way to solve it, then.

It's a very good SuperLemmix level! I look forward to your others.

Some other general comments that you may find helpful:

:lemming: Please name the .sxlv with the title of the level and the position of the level in the pack. Example: 001_BALLOONERS_VS_SPEARERS.sxlv. This isn't necessary, of course, but it's a very useful habit to get into.

:lemming: Don't worry too much about difficulty at tihs stage. Just make the levels that you want to make, and you can gauge the difficulty later when your pack has been playtested by someone who doesn't know the solutions! ;)

All the best with your pack!