TomatoLems [Difficulty: Easy-Medium]

Started by The Tomato Watcher, March 08, 2026, 02:43:41 AM

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The Tomato Watcher

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After a few more months of work, I present to you all "TomatoLems"!  :thumbsup:

FEATURING:
  • 30 levels (7 of them repeats) split across 3 ranks
  • 3 special hand-drawn levels (drawn by my bestie EeveeSkittles!)
  • 9 standard (tracked) music tracks arranged by me + 3 special (streamed) music tracks composed by me (+ 2 custom jingles!)

Thank you to JawaJuice, kaywhyn, and weirdybeardy for testing my pack to varying extents. Your feedback was extremely valuable!
Thanks also to Ether Audio who makes cool music and let me use one of their tracks for this pack, and an extra special thanks to EeveeSkittles for once again drawing the special levels and for being the best friend I could ever ask for.

The full credits for the pack are in credits.txt, which can also be found inside the TomatoLems folder in the ZIP file.

RANKS:

Calm (Easy)
Calm1.png
Calm 1 "Beware of the Pipeline"

Tense (Medium-Easy)
Tense5.png
Tense 5 "Polar Vortex"

Panic (Medium)
Panic8.png
Panic 8 "Cave-divers"

DOWNLOAD:
TomatoLems.zip
Simply unzip this file into your main NeoLemmix folder.

I hope you all have as much fun playing this pack as I did making it! :thumbsup:

kaywhyn

Hello @The Tomato Watcher,

Congratulations on the release of your second level pack, after a wonderful first pack in Sweet & Sour :thumbsup: Also, thank you for allowing me to pre-test some of this pack for you :) I've played all the new levels that I didn't get to pre-test due to only being sent 3 levels after the initial batch and hence I'm attaching all of my replays, including pre-testing ones so that people can check them if they want. At least the ones that still work from two months ago ;)

General Feedback

As already mentioned, TomatoLems is The Tomato Watcher's second level pack, after Sweet & Sour. The former is a fair bit larger than the latter and also a fair bit harder, but not a whole lot in the difficulty. Unlike for their first pack, I had the pleasure of pre-testing a 14-level demo of TomatoLems for the author, as well as 2 additional levels and an updated level from the demo that were sent to me weeks later. I enjoyed what I saw in the demo and looked forward to the rest of the pack :thumbsup: Indeed, this pack is just as impressive as their first pack but still a fair bit better! ;)

It goes without saying that if you enjoyed Sweet & Sour, you'll enjoy TomatoLems as well! :thumbsup: So, give it a try and play the pack now! ;)

Calm Rank Feedback

For the ranks, I'm just going to give feedback on the new levels that I didn't pre-test. There's only about 3-5 in each rank.

Spoiler
Calm 2 - The Stumbling Block Probably a little too difficult for its position despite only two skills available. I was a dummy here and for some reason a few times tried simply digging with the first Lemming after the basher gets far enough to get past the block at the bottom :forehead: It's likely possible to be able to have everyone who makes it into the digger pit survive, but I honestly probably gave up trying to fiddle around with that too soon :P

Calm 5 - Status Quo Nicely designed by your friend but other than the VGASPEC like level nothing too special and very easy.

Calm 6 - Your Egg Is Cracking! Hehe, I like the design of the egg with the exit partially buried in it :laugh: I'm a bit annoyed that it doesn't seem to be possible to save everyone due to the builder staircase just barely not reaching high enough to stop the splatting on time, but well, it is what it is. I'm just one of those players who likes going for save all's as much as possible, and if that's not possible then saving as much as is possible ;)

Calm 7 - The Lemming Hair Dryer Way too easy. I would definitely swap Calm 2 with either Calm 5 or this one, though it's probably better to swap with the latter, as the halfway point of the rank seems perfect for the VGASPEC level ;)

Calm 8 - Follow Me! Harder than it looks, though that's because for the gaps where the wooden staircases are I kept trying to not use any interrupting skills :forehead: Even then, the second Lemming catches up quite quickly and hence it's necessary to either delay him with the other skills and/or also have the lead Lemming build across the gaps as quickly as possible while also cutting him off early once he's made it over the other side. Nice level nonetheless!

Calm 9 - Sneaking Out Needed to resolve this one, as one of the early skill assignments comes about a frame too late or so. Phew, nearly ran out of time, I think I was just a frame away from the clock ticking down to 0 seconds :crylaugh:

Calm 10 - Break the Cycle I remember the contest version of this level from 5 years ago. Sorry to hear that it needed to be scrapped from the pack :'( I remember it being a nice one despite it being an easy one. This one's easy too, though I think my solution to the contest version might still work here too. I would have to check.       

Tense Rank Feedback

Same thing, just going to give feedback on the 4 new levels I didn't play plus a resolve I needed to do.

Spoiler
Tense 3 - Going Down Now this would be a good example of one where it's easier than Calm 2 but still not trivial by any means. Once again, I was a dummy of having the digger face the wrong way when I was doing it on the right side, as after a few attempts I went down the left side. You can actually go down either side, just if you do it on the right make sure the digger is facing the left, not the right! Nice level!

Tense 4 - Operation Hatchling Easier than the original in the previous rank IMO, especially as you have more builders than you actually need this time unlike the last time. Still a nice level here ;)

Tense 6 - Pause and Ponder I haven't tried or checked, but I'm guessing there's a hidden exit on either side. I went for the right exit. Nice challenge to save everyone here, though it's still not too difficult. This one is a bit harder than the VGASPEC level in the previous rank, but still a nice one. Your friend did great.

Tense 7 - Meet in the Middle Nice Cascade concept level. Nice level idea with a glider going over the top to dig and build to the exit to turn and then build from the right side while also having another Lemming build from the left side later on, with some timing needed in order to turn the glider back around towards the exit.

Tense 9 - Risky Business This one I needed to resolve. The leader in my pre-testing replay gets killed by the shredder trap here. Looks like it was a backroute according to what I saw in my replay :P Just turned around with a bomber this time and I believe the rest is the same.

Panic Rank Feedback

Same thing, only feedback on the 5 new levels plus the level I needed to resolve.

Spoiler
Panic 1 - Help is on the way! Repeat of Tense 7 and probably a bit easier. The only real difficulty is being quick enough to save the hatch before you lose too many due to splatting, but I think the timing always naturally works out here.

Panic 2 - Lemming-lime soda Wow, nice level! :thumbsup: I like how the climber/swimmer needs to come from the other side to get the others out safely. Here, I was a dummy because I thought you needed to go over the green pail as the handle looked like it's too high for the others to step up through :forehead: Hence I originally tried building and blocking to build the other one, but turns out that's not necessary and hence you can just lose 1 ;)

Panic 4 - Freezer Burn Another nice level and concept of having a danger hatch over the steam blower trap of the Ohno Snow graphic set and hence you need to get Lemmings from the other entrance to make safe landing platform for the danger hatch. Even with that, quite an easy level due to the lenient save requirement and plenty of skills available. Probably could squeeze a few more saves in my replay, but meh, couldn't bother myself to go back and tweak it :laugh:

Panic 6 - Lemming Replacement Therapy Probably just as hard as Calm 2, though the level concept here is nice too. I challenged myself to get the two miners to cancel each other out at the bottom and hence make it a lose 1 solution. I would just keep it a lose 2 level, as this is super fiddly and very precise. As Armani once said of me in his Lemmings Uncharted for a talisman he tributed to me, "don't try this at home if you're not kaywhyn" :P

Panic 7 - Be the girl you wanna be Nice final special VGASPEC of the pack. Definitely the hardest one of its kind but still a very nice challenge to go for a save all :thumbsup:

Panic 9 - A Death-Defying Stunt Like the original, I needed to resolve this repeat as well. I believe it's the same as my pre-testing of the updated version you sent me in that I was able to spare a shimmier here as well. I personally would probably leave some more wiggle room to allow successful shimmying at the start, as it seems quite tight and visually appears like they won't be able to get past the blocker, but that's just me :P   

There's probably a few contenders for Panic 10's position as the hardest level of the pack, but it is honestly my favorite level of the entire pack! :thumbsup:

Thank you again for allowing me to pretest some of TomatoLems before release and congrats again on releasing your second level pack! :thumbsup:     

JawaJuice

Congrats on the release, @The Tomato Watcher, and thanks very much for letting me playtest the majority of the pack - it was a lot of fun! :thumbsup:

I'm not gonna provide more feedback now as I've already shared a lot with you as the pack was being developed, but just to say that overall, this is a worthy follow-up to Sweet 'N' Sour Lemmings and I look forward to more from you in future! Great job! :thumbsup:

You've also seen most of my replays before, so I'll just attach those for the new levels and a few that you've obviously tweaked a bit since I last played them (ten in total) for your entertainment. :P