[NeoLemmix] Oh Wow! More New Worlds - 40 Levels [Difficulty: Easy to Hard]

Started by Mobiethian, March 01, 2026, 10:39:22 PM

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92Dexter11

QuoteYou're so welcome and thank you, Dexter! I am so pleased that you like it and I do want to thank you greatly for making all of us the tilesets, they're so beautiful! :thumbsup: This wouldn't have been possible without you.
:thumbsup:


QuoteSo are you going to plan on making any more tilesets/styles? I'd do it again as a sequel/expansion pack.

I did recently start work on a new set of Lemmings Faithful tilesets, but then lost all enthusiasm and motivation and took a bit of a break. They will be released eventually since I've already made a lot of headway on them, but I have no idea when that will be.

Mobiethian

Update! There will indeed be a 2.0 release of this level pack with some changes. Most of all, there is a backroute in The Aquatic Ruins (Nuisance level 19) that was brought to my attention. The particular area has been sealed off and the level should have just one intended solution. This will be released with the next version. When will this be? I have no idea yet. I might go with another 20 levels (a third rank) for this level pack, totaling 60 levels as originally planned. :cute:
Level packs developed or WIP (All using NeoLemmix):

Lemmings Heritage
Lemmings New Worlds
Holiday Lemmings 2024 (Collab. with Armani)
Oh Wow! More New Worlds (Collab. with Armani)

Mobiethian

I just wanted to update everyone that I am working closely with kaywhyn to fix up Nuisance level 19 - The Aquatic Ruins. There should have been only one intended solution, but our testing team did, indeed, find a backroute. I appreciate the find! 8-) So this particular level is going to be a bit different in the next release.

Yes, that's right, next release. The v2.0 level pack will have a 'third' rank added onto it called "bothersome" as originally planned.

Stay lemtastic! :thumbsup:
Level packs developed or WIP (All using NeoLemmix):

Lemmings Heritage
Lemmings New Worlds
Holiday Lemmings 2024 (Collab. with Armani)
Oh Wow! More New Worlds (Collab. with Armani)

Mobiethian

So I've decided to exclude the third rank that was planned for the pack. Rather, I'll be fixing up existing levels and adding more pizzazz to them as I go. Mainly graphics-wise, no changed solutions. Nuisance Level 19 "The Aquatic Ruins" will be slightly different to fix up a backroute. A v2.0 release will still happen.

Basically, I would need a lot of help to do a third rank. I am still learning how to make more difficult levels for future level packs. Armani is working on a pack of his own and may be too busy to make more levels for this pack. I have been unable to reach him, which is understandable. Thank you, Armani, for your great levels! It was a pleasure to work with you again.

Take care, folks! :thumbsup:
Level packs developed or WIP (All using NeoLemmix):

Lemmings Heritage
Lemmings New Worlds
Holiday Lemmings 2024 (Collab. with Armani)
Oh Wow! More New Worlds (Collab. with Armani)

Mobiethian

Howdy folks! Guess what? We now have a 2.0 release to bring to you! This version has backroute fixes and additional graphics added to most of the levels. :thumbsup:

Download here: https://drive.google.com/file/d/1I_lmWZM_VZyi_GvzU9IEJ23canSgyJWh/view?usp=sharing

The download link has been replaced at the start of the topic as well. Have fun! Thanks for playing!

Note: If more backroutes are found, feel free to send me a PM and I'll see what can be done.
Level packs developed or WIP (All using NeoLemmix):

Lemmings Heritage
Lemmings New Worlds
Holiday Lemmings 2024 (Collab. with Armani)
Oh Wow! More New Worlds (Collab. with Armani)

Mobiethian

There was a slight boo-boo in "The Steel City". That has been changed and updated in the link.
Level packs developed or WIP (All using NeoLemmix):

Lemmings Heritage
Lemmings New Worlds
Holiday Lemmings 2024 (Collab. with Armani)
Oh Wow! More New Worlds (Collab. with Armani)

kaywhyn

Thanks for the replies all! :thumbsup: I'm so sorry that I'm only just getting to respond to them now :-[ It's been an honor working with Mobiethian here to pre-test the entire pack before release and also to help him with the v2.0 update! :thumbsup:

I've added a short note next to the custom sounds download to let players know to backup the sound folder if one chooses to use them, as they will overwrite the defaults! That is indeed great advice @Icho gave there for Mobiethian and as a heads-up for everyone else ;)

Now my response to the levels where Mobiethian credited me for my solution:

Deep Chasm of Coinage

Both Dexter's and Guigui's solutions I consider acceptable. Guigui's is identical to my solution in nearly every way, but Dexter's eventually uses my solution element at the start, just in a different order from ours. In any case, well done to the both of you for your great solves for the level! :thumbsup:

The Aquatic Ruins

Nice, JawaJuice, Guigui, and Dexter have all more or less found the same backroute :D Still, great job with solving this level with impressive solutions! :thumbsup: Mobiethian and I have made some changes which will hopefully enforce the solution I helped him come up with better ;) I'm not sure if the level will hold up better now with them, but let's see!   

JawaJuice

Thanks, @Mobiethian and @kaywhyn for this update! I've already started looking at some of the updated levels and a fair few of my previous replays no longer work, so I guess I must have backrouted them before - more or less egregiously XD This is a good thing though, as I've now got more NL to play! :thumbsup:


JawaJuice

So there were half a dozen or so levels in the end that required new solutions, including 'The Aquatic Ruins', of course. I'm also including my previous solution for 'Deep Chasm of Coinage'; it didn't actually need a redo though, so guessing it wasn't a backroute in the first place.

Spoiler
The only thing that makes me think 'The Aquatic Ruins' could be another backroute is the fact I didn't need the walker pickup, although that I suspect that might be a red herring ;) Main difference to my last solution is that I couldn't afford to waste a jumper interrupting the laserer this time around.

You'll have to let me know if I've found any more backroutes! :P


Mobiethian

Quote from: JawaJuice on Today at 03:41:55 PMYou'll have to let me know if I've found any more backroutes! :P

Will do! I'm doing some more testing now actually, I'll be coming across that level eventually and we'll see if any more changes could or need to be made. :) Thanks, JawaJuice, I appreciate you and your assistance, always! :thumbsup:
Level packs developed or WIP (All using NeoLemmix):

Lemmings Heritage
Lemmings New Worlds
Holiday Lemmings 2024 (Collab. with Armani)
Oh Wow! More New Worlds (Collab. with Armani)

Guigui

JJ was faster than me on that one, here are my replays for the updated levels of v2.0.
I could not do 100% on some of the Prepare levels anymore, but I think they are more solid this time around.

As for The Aquatic Ruins, it is not a hard and very nice level ! Comments :

Spoiler
I also had to choose where to use the jumpers carefully. In the end I did not cancel the laserer because the extra basher allows for making the slight space needed to access the second button in a single jump despite the laserer hole.

I think I have the intended solution because I do need the walker pickup at the very end, to save the cursed slider.

The hardest part for me to figure was that one actually needs 2 pionneers to make it at the end : disarmer cannot be slider too. So isolating 2 lemmings at the beginning was necessary, and the weird part where one needs two builders to reach that leaf on the wall makes perfect sense !
So yeah, I guess this is intended solution ?


EDIT : after looking at JawaJuice's solution, I also have the idea that it is a backroute. Question :
Spoiler
How did JJ stop the laserer ? Is it stopped because it meets steel by like 1 or 2 pixels ?

Save One level pack : do you have what it takes to save one Lemming ?
16 levels of medium-hard difficulty.
https://www.lemmingsforums.net/index.php?topic=7216.0

Bravo jolie Ln, tu as trouvé : l'armée de l'air c'est là où on peut te tenir par la main.

Mobiethian

Thanks for the input, Guigui and I am highly appreciative that you're playing. I'll check out your replay when I can. :thumbsup: I have some from others that still need reviewed. I gotta say though, The Aquatic Ruins is a very mysterious level! haha
Level packs developed or WIP (All using NeoLemmix):

Lemmings Heritage
Lemmings New Worlds
Holiday Lemmings 2024 (Collab. with Armani)
Oh Wow! More New Worlds (Collab. with Armani)

JawaJuice

Quote from: Guigui on Today at 04:16:43 PM
Spoiler
How did JJ stop the laserer ? Is it stopped because it meets steel by like 1 or 2 pixels ?

Spoiler
I did the same as you :)  I used a basher to remove a little bit of terrain before using the laserer; I believe this changes the trajectory of the laser such that it doesn't need to be interrupted (to avoid destroying the platform above). I don't believe the steel acts to stop the laser; it normally would, but only if you're going into a significant chunk of steel, not just touching a couple of pixels at the very corner of a steel section.

Your solution sounds quite different to mine otherwise, GG.

Spoiler
The fact you did need the walker pickup makes me think I've probably backrouted it again! If I had to guess what the walker was for though, I would've thought it might be to release the blocker.


Guigui

Quote from: JawaJuice on Today at 04:36:51 PM
Quote from: Guigui on Today at 04:16:43 PM
Spoiler
How did JJ stop the laserer ? Is it stopped because it meets steel by like 1 or 2 pixels ?

Spoiler
I did the same as you :)  I used a basher to remove a little bit of terrain before using the laserer; I believe this changes the trajectory of the laser such that it doesn't need to be interrupted (to avoid destroying the platform above). I don't believe the steel acts to stop the laser; it normally would, but only if you're going into a significant chunk of steel, not just touching a couple of pixels at the very corner of a steel section.

Sorry for spoiler discussion about stopping the lasered in The Aquatic Ruins !

Spoiler
I did not stop the laserer, in my solution it destroys the platform with the button on it, but then I overcome this with a well placed basher.
In the end your solution uses basher+laser+jump, where mine uses laser+basher+jump, so we're equal here.

But then I maintain that the steel definitely stops your laser. Later this allows you to save another skill and then have that builder left at the end to turn the slider around to the exit.

On my side I turn the slider around with the walker pickup, which is why I think my solution is intended whereas yours is backroute : laser stopped by steel is not intentionnal by designer Mobiethian/kaywhyn. Let's see what they say !


Save One level pack : do you have what it takes to save one Lemming ?
16 levels of medium-hard difficulty.
https://www.lemmingsforums.net/index.php?topic=7216.0

Bravo jolie Ln, tu as trouvé : l'armée de l'air c'est là où on peut te tenir par la main.