Music from Lemmings for Windows 95

Started by gag2000, February 12, 2026, 06:15:24 AM

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gag2000

Hi everyone,

I've been playing Lemmings for Windows 95 for many years now – and even today I'm still playing it on Windows 11. It's a true classic for me and I really love the original Windows 95 version, especially the music.

Recently, I started looking for an alternative and came across the Java-based Lemmini versions. They are pretty good and I appreciate the effort behind them. However, I noticed that they use the DOS version music, which sounds different (and honestly a bit strange) compared to the Windows 95 soundtrack.

I tried to replace the music files with the ones from the Windows 95 version, but unfortunately I couldn't get it to work.

Does anyone know if there is a newer version of Lemmini (or another engine) that supports or already includes the original Windows 95 music? I would really love to play with that specific soundtrack.

Thanks in advance! :lemming:

WillLem

Quote from: gag2000 on February 12, 2026, 06:15:24 AMI tried to replace the music files with the ones from the Windows 95 version, but unfortunately I couldn't get it to work.

Hi, welcome to the Forums!

We can get the Win95 Lemmings music working in RetroLemmini for sure. Try this:

1) In your RetroLemmini directory, go to resources/levels/1_orig and replace the levelpack.ini file there with the one attached to this post.
2) Make sure that the .MID music files from your copy of WinLemm95 are in resources/music. You can find them in WINLEMM/MUSIC.

That should do it. Note that some of the tunes don't have Win95 replacements so they'll play the DOS/Amiga version as normal.

If that doesn't work, report back here and we can try something else.


gag2000

Hello, thank you for your help.

I will be away for 10 days and after that I will be able to try your solution and let you know.

But I'm sure it will work.

WillLem

I gave it a quick test myself earlier and can confirm it's working in RL 2.7. To add these music tracks to any pack, just edit the levelpack.ini so that the following items are placed in the music selection:

# music selection
music_0  = CANCANP.MID
music_1  = LEMMIN1P.MID
music_2  = TIM2P.MID
music_3  = LEMMIN2P.MID
music_4  = TIM8P.MID
music_5  = TIM3P.MID
music_6  = TIM5P.MID
music_7  = TIM6P.MID
music_8  = LEMMIN3P.MID
music_9 = TIM7P.MID
music_10 = TIM9P.MID
music_11 = TIM1P.MID
music_12 = TIM4P.MID
music_13 = TENLEMSP.MID
music_14 = MOUNTAIP.MID

If the levelpack.ini originally had more than 15 tracks, it will be necessary to duplicate part of this list to fill the remaining slots  - or, edit the rest of the levelpack.ini so that the levels never refer to more than 0-14 as the music choice - it's the number after the comma for each level entry, e.g:

fun_0  = 101 Just Dig!.rlv,0 <--- the last number on this line here refers to music track 0
fun_1  = 102 Only floaters can survive this.rlv,1 <--- 1
fun_2  = 103 Tailor made for blockers.rlv,2 <--- and so on...

It may be worth adding the ability to override the default music so that it isn't necessary to edit the levelpack.ini files, which generally shouldn't be edited, particularly if it's someone else's pack. I'll certainly look into this.

gag2000