[RetroLemmini] hrb264’s Retrolemmini levels

Started by hrb264, February 11, 2026, 01:30:33 PM

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WillLem

Quote from: hrb264 on February 15, 2026, 08:43:25 PM
Quote from: WillLem on February 15, 2026, 08:06:14 PMI've attached a "V2" of your level with 9 hatches on the right as you specified.

And thanks again for doing this :)

No problem, glad to help :)

hrb264

Quote from: WillLem on February 16, 2026, 12:50:30 AM
Quote from: hrb264 on February 15, 2026, 08:43:25 PM
Quote from: WillLem on February 15, 2026, 08:06:14 PMI've attached a "V2" of your level with 9 hatches on the right as you specified.

And thanks again for doing this :)

No problem, glad to help :)

Here's my replay of the 10-lemming version:




hrb264

Here's a level i made using the Christmas tileset. The save requirement is 90%.

There are 2 solutions i had in mind. Its definitely possible to save 100% with the left exit, I don't know about the right one but maybe.

hrb264

I'm making a pack now. There are 4 ranks (plus one 'skills refresher' one) and there are going to be 8 levels in each rank :)

WillLem

Quote from: hrb264 on February 25, 2026, 10:29:49 AMI'm making a pack now. There are 4 ranks (plus one 'skills refresher' one) and there are going to be 8 levels in each rank :)

Awesome! Looking forward to it :lemcat:

hrb264

I'm especially pleased with these levels so far (be warned, living on the edge and welcome to builderfest are *extremely* hard, welcome to builderfest took me several attempts before I could meet the minimum save requirement). :D



hrb264

#22
Here's the pack, I think I've finally got it working.

hrb264

#23
I'm so sorry - by mistake, I repeated Tricky 7 for Taxing 5 and put the wrong level in the pack. Here's the correct level:

Edited: the current version of the pack in the above post should have fixed this :)

kaywhyn

Hello @hrb264,

I have cleared all of your RetroLemmini pack :thumbsup: My replays are attached :)

General Feedback

This 40-level pack is a first attempt by newcomer to the Lemmings Forums hrb264, though she has some experience from having played and completed Lemmings, Oh No! More Lemmings, and Holiday Lemmings. In particular, I believe she has mentioned that she grew up playing the Win95 version of Lemmings. There's at least a few others in this community who have played the Win95 version as well, including WillLem.

This pack contains 5 ranks of 8 levels each. The Skills Refresher rank are essentially skill tutorial levels similar to what the first 7 levels of the Fun rank of Lemmings 1 did. The rest of the pack just have the 4 ranks of L1 as the rank name. At least for the first two ranks, hrb264's goal here was to make an easy pack to pretty much serve as training for her nephew when he eventually plays through the game himself. Here, she attempts to make levels where you only need to know the basic function of the skills in order to pass them. For this reason, my suggestion here is to first have him play through at least Lemmings 1 in order to get an idea of how the game works first before having him play your pack. Having him go through ONML after finishing Lemmings isn't a bad idea as well ;) The reason I suggest this is because custom level packs are often times much harder than anything the official Lemmings games throw at the player. Hence, playing through both L1 and ONML allows the player to get an idea of how the game works, even though they won't necessarily make him or her well-equipped to handle the hardest packs available. However, because hrb264 has tried to intentionally make levels where getting through them mostly just has skills do their basic function in the early ranks, this pack should still be fine for your nephew ;)

Overall, because of how very open-ended the levels are due to giving a lot of skills available, there aren't any levels that are very challenging, even in both the Taxing and Mayhem ranks, the penultimate and final rank, respectively. Here, I'll probably say that Mayhem 4 is the hardest level of the entire pack. Everything else is either quite easy or, IMO, annoying to play because of being level types that I personally am not a fan of or possibly the kind that tends to be frowned by the Lemmings community. In particular, I personally am not a huge fan of levels where you need to repeatedly assign the same skill over and over, especially if it's in a short amount of time. Here, the worst offender in the entire pack IMO would probably have to be Mayhem 7. I nearly skipped the level upon seeing it because of all the huge gaps that you need to build across that span the entire level and 4 entrances you need to watch and that requires a lot of annoying scrolling or jumping around the map.

For the latter level designs, there are some of those, such as hidden exits. To soften the blow, hrb264 is well aware of these questionable level designs since she has read the "immediate turn-offs" topic on the Forums. They just happen to be the type that she likes. In this pack, they aren't too bad, as at least hrb264 gives far more skills than you need in order to find them. These aren't as bad as levels with hidden traps, though most in this community tend to consider both types not good level design. This is especially true for the latter, as solutions that would had worked now don't because of a hidden trap that one couldn't see ahead of time. Thus, if the designer hides the exit or trap, that's why people suggest putting some kind of visual indicator, such as an X, to mark where the exit or trap is. Because these levels tend to be frowned upon by the community, it's likely many people won't play such levels, especially on an engine like RetroLemmini, where there's no rewinding and hence one screw-up and the player is forced to restart the entire level, similar to playing the game on the original engines like win95 and Dos.

Overall, while a lot of the later levels aren't the type that I like, in particular ones where you have to repeatedly assign the same skill many times, this is still a decent first attempt at a level pack by hrb264 ;) There is plenty of room for improvement, as there are some issues with many of the levels, but most of these are easily fixable. For example, I've encountered a lot of annoying one-pixel gaps which are very difficult to spot just by looking at the level due to the colors masking them very well. hrb264 has already mentioned to me that some are intentional, but some might have arisen due to possibly the game not rendering the levels correctly even though the level editor doesn't show the gaps. I don't know if that's what's going on, as I haven't taken a look myself or used the RetroLemmini level editor. Similarly, Taxing 1 looks to be a huge visual mess in the Sega style, but hrb264 has mentioned that she'll be tidying that up in a future update ;)

Another would be fixing levels to remove dependency on the level edges due to how the behavior is very inconsistent depending on what engine one is playing on. For example, in RetroLemmini, all level edges are safe except for the bottom of course, but in New Formats NL, all level boundaries are deadly. I personally don't like to use the level boundaries when solving levels, and same with making levels.

Finally, to me, a lot of the later levels felt quite dragged out and almost like they served absolutely no purpose on being big and long for the sake of being big or long. Thus, consider whether the same level can be done on a much smaller map. At the same time, there's also a lot of one-screeners, but for some reason a lot of these felt too cramped. Really small levels are not a problem in terms of completion time, as they tend to be super quick. They just felt like there wasn't really any room to move around at all.

Fun Rank Feedback

All pretty much easy levels due to having way more skills than you need to solve them, along with very lenient save requirements. It was pretty fun challenging myself to go for save all's on as many of these as I could :thumbsup:

Spoiler
Fun 2 - What's wrong with this picture? First hidden exit of the level. As mentioned before in the General Feedback heading, consider putting some kind of visual indicator to mark where the exit is. You can probably tell why Tricky 28 isn't as hated as most other hidden exit levels despite it being most players' first experience with a level that contains a hidden exit, and that is simply due to it being super close to where the Lemmings start on the level.

Fun 5 - Lollipop from Hell I was kind of bummed out that it's not possible to save 100% here :( Just my playstyle when it comes to Lemmings. You don't have to change this at all, just letting you know I like going for save all's as much as possible when playing Lemmings :P

Fun 7 - Lattice of Frustration Yea, not a fan of repeatedly assigning floaters for the right entrance. However, I of course didn't have to do that, since the save requirement is just 50%. It's still an easy level regardless, just one part with needing to repeatedly assign floaters I wasn't a fan of :laugh:

Fun 8 - Take it up to 99! Nice level to finish off the rank! This was probably my favorite in the entire rank :thumbsup: It was fun to beat the 1 minute time limit even though it's still a very easy level despite it. Well done :) 

Tricky Rank Feedback

Levels are a bit harder here but still quite easy.

Spoiler
Tricky 2 - Invasive species Nice use of the ONML traps on a Just dig variant :thumbsup: Looks somewhat intimidating due to the chameleon traps but it's still an easy level thanks to a huge skillset. Still early in the pack anyway :P

Tricky 3 - Lapland New Forest Yup, I was able to find a 100% solution for the right exit :)

Tricky 4 - I'm a lemming - get me out of here! Aww, that poor Lemming on the far left stuck with various pointing arrows surrounding the terrain :laugh: Still a nice easy level, though the first where I encountered some really annoying one-pixel gaps that need to be built over that are hard for me to spot.

Tricky 5 - Shabbot Shalom, Mr. Lemberg Wow, nice looking level! :thumbsup:

Tricky 6 - War - what is it good for? Excessive bombing isn't my favorite type of level to play either, but this one at least players have the option to play with untimed bombers. It's still not too difficult of a level with timed bombers, but yea, those days are pretty much of the past for the most part :P Besides all the bombing, quite a nice level with the one miner and basher ;)

Tricky 7 - The Passover level I'll be honest, and that is this level felt quite long and seems like it doesn't have any good reason to be long other than the nice decoration you put in the level ;) Here, where the Lemmings fall even though it looks like they should walk on the terrain just fine is a bigger problem. IIRC, I'm very confused why the Lemming fell off the bottom right where the ONML Rock set is used just shortly after the Pillar rope trap. Also, more of a question for WillLem, but is there a way to scroll faster on the mini-map?

Tricky 8 - I'm a lemming - get me out of here! V2 Same as Tricky 4, except there's more than one Lemming trapped on the far left.     

Taxing Rank Feedback

Pretty much the levels start getting quite challenging, but these are still much easier than the Taxing levels of L1.

Spoiler
Taxing 1 - The fun police Nice blockers only level! :thumbsup: My main point of criticism is it's hard to see where the Lemmings can go at the bottom, and once again what looks like the Lemmings can walk fine there's a really small and very hard to see gap. Also visual tidying up, but I think you said you planned to fix it up anyway because of how you messed up the design. I get it, a lot of the time my levels don't end up like I envisioned in the layout :-[

Taxing 2 - Archaeological Tour III Now the arches at the top is used due to an entrance being there. Much harder to get up the level than in either of the previous two iterations of the level, but still a nice level ;)

Taxing 3 - Stop digging? I will NEVER stop digging This looks to be the I am A.T. variant you were going for. Even then, this one is nowhere near as annoying as the Sunsoft level from the Genesis/Mega Drive port of Lemmings. This is quite a nice level! :thumbsup:

Taxing 4 - Does this look familiar? Ahaha, climbers available for all but that one poor Lemming who can't get one because there's not enough. Very nice puzzle rescuing that non-climber, just way too much climber assignments for my liking. Consider reducing the number of Lemmings and accordingly the number of climbers, like 10 Lemmings but only 9 climbers, for example.

Taxing 5 - Trapped at the reptile sanctuary Very nice design using the ONML Rock set! :thumbsup: It's one of my favorites, though ONML Bubble is my top favorite. Once again, a really annoying very hard to see gap right where the exit is :(

Taxing 6 - You gotta be avin a bubble! V2 Pretty much a way more extreme version of Fun 7 but thankfully you don't have to assign everyone a floater on the right and simply can stop once the splatform is made. There's nowhere enough floaters for everyone anyway. 300 Lemmings is definitely way too much here and the level serves absolutely no purpose with having that many. Once again, consider reducing the Lemming count drastically and adjusting the skillset accordingly ;)

Taxing 7 - Doom Spiral Not sure if you're aware of the digging and building across trick. In particular, I'm not sure it even works on the Win95 version of the game. Even then, alternative solutions exist to the level.

Taxing 8 - Everything about this is wrong Very nice design with the Sega style! :thumbsup: Interesting level where everyone else splats after all floaters are used, but even then you're allowed 30 losses among the 100 surviving floaters. The amount of bombing needed here is at least of a moderate amount and not too excessive. Other than that, nice level to finish off the Taxing rank! ;)     

Mayhem Rank Feedback

Despite being the final rank of the pack, these levels aren't too difficult for the most part save for Mayhem 4, which IMO is the hardest level of the entire pack, with Mayhem 2 a really close second.

Spoiler
Mayhem 1 - Living on the edge Yea, way too much excessive building spamming needed at the very start for my liking. Here, I was somewhat of a dummy with trying to contain the Lemmings at the start on the layer of the star, and while that is an approach you can take, it won't be possible to save the others from falling into the water after freeing the blocker since it's not possible to get builder terrain underneath them this way. Or, it is possible, but it would require a lot of digging building like you see on Taxing 7.

Mayhem 2 - Purimschpiel Very nice builderless level! :thumbsup: Another hidden exit level, but thankfully the last one in the pack. Here, my main criticism would be how it's very un-intuitive that the climbers can get over walls that look like they'll hit their nose instead. In particular, the part right before the three steel blocks in the middle, I kept trying to bash before he started climbing, only for him to turn around every time because he detects steel and turns around. You can't afford for this to happen because you need to save everyone. Or rather, you can't have him turn around at the bottom. It is necessary to turn back so you can mine to get the others up later on. Once again, consider putting a visual indicator to mark where the exit is hidden ;)

Mayhem 3 - Aren't you the brave one? Interesting looking level and one that looks much harder than expected. There's some approaches that look like they could work but at least I wasn't able to get a working solution. This is another one that felt pretty long to me due to the large size. Still a nice challenging puzzle with figuring out how to traverse the map safely and get everyone to safety! :thumbsup:

Mayhem 4 - Have a bash at it go on Hardest level of the pack as I mentioned before. In particular, I figured out the route to take somewhat fairly quick, the hardest part is at the bottom with being able to make the route in such a way that everyone can get onto higher ground so that they don't turn around, which again you can't afford due to the level requiring a save all. I was actually taken by surprise that you can stop the previous basher with one other basher if you do it at the right spot. I'll have to check SuperLemmini here, as I'm sure two bashers can go together without the other one stopping in the same situation. If two bashers are possible there, then this is a mechanical difference between SuperLemmini and RetroLemmini. Nice bashers only level here that manages to be quite difficult. Only other point of criticism is the dependency on the level boundaries.

Mayhem 5 - Archaeological Tour IV The 4th and final iteration and hardest level of this kind that has repeated once in the 4 main ranks. The hardest part is getting the bottom entrance up to the exit while also keeping everyone safe since you need to save everyone. I initially went over the top with a worker from the top entrance, but seems he reaches the ceiling too soon and hence can't make it over the water. Here I encountered an annoying thing with the replay feature where when I'm playing I build to stop the digger at a point so that everyone is contained in the pit but when I restart the level he all of a sudden builds at a time so that it gets everyone out. Seems to be a replay sync problem/bug here.

Mayhem 6 - A Glimmer of Hope Nice level but once again annoying very hard to see tiny gaps here! Kept having management problems here, but that's my own fault with not watching or doing things properly on the level :-[

Mayhem 7 - Welcome to Builderfest Yea, way too extreme on the huge amount of building needed so that you're able to save enough despite the many losses you're allowed. As mentioned, I nearly skipped the level but I persevered and was able to play through it and get it solved :P

Mayhem 8 - Tiles of Torture Nice level to finish off the pack and certainly nowhere near as hard as some of the previous levels.       

Thank you for the pack hrb264. As mentioned, a decent first attempt at making a pack, with plenty of room for improvement on making levels less annoying and not as excessive on repeatedly assigning the same skill, but I always like seeing what people are able to come up with with the levels they make ;) So, I certainly look forward to more levels from you which will hopefully be a lot better in the future! :) In any case, we're glad to have you here with us be part of a wonderful community of this excellent and iconic game that is Lemmings! :thumbsup:   

hrb264

Quote from: kaywhyn on Today at 11:09:52 AMHello @hrb264,

I have cleared all of your RetroLemmini pack :thumbsup: My replays are attached :)

General Feedback

This 40-level pack is a first attempt by newcomer to the Lemmings Forums hrb264, though she has some experience from having played and completed Lemmings, Oh No! More Lemmings, and Holiday Lemmings. In particular, I believe she has mentioned that she grew up playing the Win95 version of Lemmings. There's at least a few others in this community who have played the Win95 version as well, including WillLem.

This pack contains 5 ranks of 8 levels each. The Skills Refresher rank are essentially skill tutorial levels similar to what the first 7 levels of the Fun rank of Lemmings 1 did. The rest of the pack just have the 4 ranks of L1 as the rank name. At least for the first two ranks, hrb264's goal here was to make an easy pack to pretty much serve as training for her nephew when he eventually plays through the game himself. Here, she attempts to make levels where you only need to know the basic function of the skills in order to pass them. For this reason, my suggestion here is to first have him play through at least Lemmings 1 in order to get an idea of how the game works first before having him play your pack. Having him go through ONML after finishing Lemmings isn't a bad idea as well ;) The reason I suggest this is because custom level packs are often times much harder than anything the official Lemmings games throw at the player. Hence, playing through both L1 and ONML allows the player to get an idea of how the game works, even though they won't necessarily make him or her well-equipped to handle the hardest packs available. However, because hrb264 has tried to intentionally make levels where getting through them mostly just has skills do their basic function in the early ranks, this pack should still be fine for your nephew ;)

Overall, because of how very open-ended the levels are due to giving a lot of skills available, there aren't any levels that are very challenging, even in both the Taxing and Mayhem ranks, the penultimate and final rank, respectively. Here, I'll probably say that Mayhem 4 is the hardest level of the entire pack. Everything else is either quite easy or, IMO, annoying to play because of being level types that I personally am not a fan of or possibly the kind that tends to be frowned by the Lemmings community. In particular, I personally am not a huge fan of levels where you need to repeatedly assign the same skill over and over, especially if it's in a short amount of time. Here, the worst offender in the entire pack IMO would probably have to be Mayhem 7. I nearly skipped the level upon seeing it because of all the huge gaps that you need to build across that span the entire level and 4 entrances you need to watch and that requires a lot of annoying scrolling or jumping around the map.

For the latter level designs, there are some of those, such as hidden exits. To soften the blow, hrb264 is well aware of these questionable level designs since she has read the "immediate turn-offs" topic on the Forums. They just happen to be the type that she likes. In this pack, they aren't too bad, as at least hrb264 gives far more skills than you need in order to find them. These aren't as bad as levels with hidden traps, though most in this community tend to consider both types not good level design. This is especially true for the latter, as solutions that would had worked now don't because of a hidden trap that one couldn't see ahead of time. Thus, if the designer hides the exit or trap, that's why people suggest putting some kind of visual indicator, such as an X, to mark where the exit or trap is. Because these levels tend to be frowned upon by the community, it's likely many people won't play such levels, especially on an engine like RetroLemmini, where there's no rewinding and hence one screw-up and the player is forced to restart the entire level, similar to playing the game on the original engines like win95 and Dos.

Overall, while a lot of the later levels aren't the type that I like, in particular ones where you have to repeatedly assign the same skill many times, this is still a decent first attempt at a level pack by hrb264 ;) There is plenty of room for improvement, as there are some issues with many of the levels, but most of these are easily fixable. For example, I've encountered a lot of annoying one-pixel gaps which are very difficult to spot just by looking at the level due to the colors masking them very well. hrb264 has already mentioned to me that some are intentional, but some might have arisen due to possibly the game not rendering the levels correctly even though the level editor doesn't show the gaps. I don't know if that's what's going on, as I haven't taken a look myself or used the RetroLemmini level editor. Similarly, Taxing 1 looks to be a huge visual mess in the Sega style, but hrb264 has mentioned that she'll be tidying that up in a future update ;)

Another would be fixing levels to remove dependency on the level edges due to how the behavior is very inconsistent depending on what engine one is playing on. For example, in RetroLemmini, all level edges are safe except for the bottom of course, but in New Formats NL, all level boundaries are deadly. I personally don't like to use the level boundaries when solving levels, and same with making levels.

Finally, to me, a lot of the later levels felt quite dragged out and almost like they served absolutely no purpose on being big and long for the sake of being big or long. Thus, consider whether the same level can be done on a much smaller map. At the same time, there's also a lot of one-screeners, but for some reason a lot of these felt too cramped. Really small levels are not a problem in terms of completion time, as they tend to be super quick. They just felt like there wasn't really any room to move around at all.

Fun Rank Feedback

All pretty much easy levels due to having way more skills than you need to solve them, along with very lenient save requirements. It was pretty fun challenging myself to go for save all's on as many of these as I could :thumbsup:

Spoiler
Fun 2 - What's wrong with this picture? First hidden exit of the level. As mentioned before in the General Feedback heading, consider putting some kind of visual indicator to mark where the exit is. You can probably tell why Tricky 28 isn't as hated as most other hidden exit levels despite it being most players' first experience with a level that contains a hidden exit, and that is simply due to it being super close to where the Lemmings start on the level.

Fun 5 - Lollipop from Hell I was kind of bummed out that it's not possible to save 100% here :( Just my playstyle when it comes to Lemmings. You don't have to change this at all, just letting you know I like going for save all's as much as possible when playing Lemmings :P

Fun 7 - Lattice of Frustration Yea, not a fan of repeatedly assigning floaters for the right entrance. However, I of course didn't have to do that, since the save requirement is just 50%. It's still an easy level regardless, just one part with needing to repeatedly assign floaters I wasn't a fan of :laugh:

Fun 8 - Take it up to 99! Nice level to finish off the rank! This was probably my favorite in the entire rank :thumbsup: It was fun to beat the 1 minute time limit even though it's still a very easy level despite it. Well done :) 

Tricky Rank Feedback

Levels are a bit harder here but still quite easy.

Spoiler
Tricky 2 - Invasive species Nice use of the ONML traps on a Just dig variant :thumbsup: Looks somewhat intimidating due to the chameleon traps but it's still an easy level thanks to a huge skillset. Still early in the pack anyway :P

Tricky 3 - Lapland New Forest Yup, I was able to find a 100% solution for the right exit :)

Tricky 4 - I'm a lemming - get me out of here! Aww, that poor Lemming on the far left stuck with various pointing arrows surrounding the terrain :laugh: Still a nice easy level, though the first where I encountered some really annoying one-pixel gaps that need to be built over that are hard for me to spot.

Tricky 5 - Shabbot Shalom, Mr. Lemberg Wow, nice looking level! :thumbsup:

Tricky 6 - War - what is it good for? Excessive bombing isn't my favorite type of level to play either, but this one at least players have the option to play with untimed bombers. It's still not too difficult of a level with timed bombers, but yea, those days are pretty much of the past for the most part :P Besides all the bombing, quite a nice level with the one miner and basher ;)

Tricky 7 - The Passover level I'll be honest, and that is this level felt quite long and seems like it doesn't have any good reason to be long other than the nice decoration you put in the level ;) Here, where the Lemmings fall even though it looks like they should walk on the terrain just fine is a bigger problem. IIRC, I'm very confused why the Lemming fell off the bottom right where the ONML Rock set is used just shortly after the Pillar rope trap. Also, more of a question for WillLem, but is there a way to scroll faster on the mini-map?

Tricky 8 - I'm a lemming - get me out of here! V2 Same as Tricky 4, except there's more than one Lemming trapped on the far left.     

Taxing Rank Feedback

Pretty much the levels start getting quite challenging, but these are still much easier than the Taxing levels of L1.

Spoiler
Taxing 1 - The fun police Nice blockers only level! :thumbsup: My main point of criticism is it's hard to see where the Lemmings can go at the bottom, and once again what looks like the Lemmings can walk fine there's a really small and very hard to see gap. Also visual tidying up, but I think you said you planned to fix it up anyway because of how you messed up the design. I get it, a lot of the time my levels don't end up like I envisioned in the layout :-[

Taxing 2 - Archaeological Tour III Now the arches at the top is used due to an entrance being there. Much harder to get up the level than in either of the previous two iterations of the level, but still a nice level ;)

Taxing 3 - Stop digging? I will NEVER stop digging This looks to be the I am A.T. variant you were going for. Even then, this one is nowhere near as annoying as the Sunsoft level from the Genesis/Mega Drive port of Lemmings. This is quite a nice level! :thumbsup:

Taxing 4 - Does this look familiar? Ahaha, climbers available for all but that one poor Lemming who can't get one because there's not enough. Very nice puzzle rescuing that non-climber, just way too much climber assignments for my liking. Consider reducing the number of Lemmings and accordingly the number of climbers, like 10 Lemmings but only 9 climbers, for example.

Taxing 5 - Trapped at the reptile sanctuary Very nice design using the ONML Rock set! :thumbsup: It's one of my favorites, though ONML Bubble is my top favorite. Once again, a really annoying very hard to see gap right where the exit is :(

Taxing 6 - You gotta be avin a bubble! V2 Pretty much a way more extreme version of Fun 7 but thankfully you don't have to assign everyone a floater on the right and simply can stop once the splatform is made. There's nowhere enough floaters for everyone anyway. 300 Lemmings is definitely way too much here and the level serves absolutely no purpose with having that many. Once again, consider reducing the Lemming count drastically and adjusting the skillset accordingly ;)

Taxing 7 - Doom Spiral Not sure if you're aware of the digging and building across trick. In particular, I'm not sure it even works on the Win95 version of the game. Even then, alternative solutions exist to the level.

Taxing 8 - Everything about this is wrong Very nice design with the Sega style! :thumbsup: Interesting level where everyone else splats after all floaters are used, but even then you're allowed 30 losses among the 100 surviving floaters. The amount of bombing needed here is at least of a moderate amount and not too excessive. Other than that, nice level to finish off the Taxing rank! ;)     

Mayhem Rank Feedback

Despite being the final rank of the pack, these levels aren't too difficult for the most part save for Mayhem 4, which IMO is the hardest level of the entire pack, with Mayhem 2 a really close second.

Spoiler
Mayhem 1 - Living on the edge Yea, way too much excessive building spamming needed at the very start for my liking. Here, I was somewhat of a dummy with trying to contain the Lemmings at the start on the layer of the star, and while that is an approach you can take, it won't be possible to save the others from falling into the water after freeing the blocker since it's not possible to get builder terrain underneath them this way. Or, it is possible, but it would require a lot of digging building like you see on Taxing 7.

Mayhem 2 - Purimschpiel Very nice builderless level! :thumbsup: Another hidden exit level, but thankfully the last one in the pack. Here, my main criticism would be how it's very un-intuitive that the climbers can get over walls that look like they'll hit their nose instead. In particular, the part right before the three steel blocks in the middle, I kept trying to bash before he started climbing, only for him to turn around every time because he detects steel and turns around. You can't afford for this to happen because you need to save everyone. Or rather, you can't have him turn around at the bottom. It is necessary to turn back so you can mine to get the others up later on. Once again, consider putting a visual indicator to mark where the exit is hidden ;)

Mayhem 3 - Aren't you the brave one? Interesting looking level and one that looks much harder than expected. There's some approaches that look like they could work but at least I wasn't able to get a working solution. This is another one that felt pretty long to me due to the large size. Still a nice challenging puzzle with figuring out how to traverse the map safely and get everyone to safety! :thumbsup:

Mayhem 4 - Have a bash at it go on Hardest level of the pack as I mentioned before. In particular, I figured out the route to take somewhat fairly quick, the hardest part is at the bottom with being able to make the route in such a way that everyone can get onto higher ground so that they don't turn around, which again you can't afford due to the level requiring a save all. I was actually taken by surprise that you can stop the previous basher with one other basher if you do it at the right spot. I'll have to check SuperLemmini here, as I'm sure two bashers can go together without the other one stopping in the same situation. If two bashers are possible there, then this is a mechanical difference between SuperLemmini and RetroLemmini. Nice bashers only level here that manages to be quite difficult. Only other point of criticism is the dependency on the level boundaries.

Mayhem 5 - Archaeological Tour IV The 4th and final iteration and hardest level of this kind that has repeated once in the 4 main ranks. The hardest part is getting the bottom entrance up to the exit while also keeping everyone safe since you need to save everyone. I initially went over the top with a worker from the top entrance, but seems he reaches the ceiling too soon and hence can't make it over the water. Here I encountered an annoying thing with the replay feature where when I'm playing I build to stop the digger at a point so that everyone is contained in the pit but when I restart the level he all of a sudden builds at a time so that it gets everyone out. Seems to be a replay sync problem/bug here.

Mayhem 6 - A Glimmer of Hope Nice level but once again annoying very hard to see tiny gaps here! Kept having management problems here, but that's my own fault with not watching or doing things properly on the level :-[

Mayhem 7 - Welcome to Builderfest Yea, way too extreme on the huge amount of building needed so that you're able to save enough despite the many losses you're allowed. As mentioned, I nearly skipped the level but I persevered and was able to play through it and get it solved :P

Mayhem 8 - Tiles of Torture Nice level to finish off the pack and certainly nowhere near as hard as some of the previous levels.       

Thank you for the pack hrb264. As mentioned, a decent first attempt at making a pack, with plenty of room for improvement on making levels less annoying and not as excessive on repeatedly assigning the same skill, but I always like seeing what people are able to come up with with the levels they make ;) So, I certainly look forward to more levels from you which will hopefully be a lot better in the future! :) In any case, we're glad to have you here with us be part of a wonderful community of this excellent and iconic game that is Lemmings! :thumbsup:   
Thanks so much for the feedback and for playing through my levels, I really appreciate it and hope it wasn't too annoying. I'll definitely a look at how I can improve some of the levels you mentioned, I might implement some of your suggestions but not others, I already had a go at fixing a couple of annoying gaps and making some more obvious. :)

hrb264

Also re Tricky 7, something went wrong in the editor when I first made the level as the terrain wasn't acting as terrain that the lemmings could walk on, and I thought I had managed to fix it but it seems I may have missed a couple of sections. I'll take another look. Thanks @kaywhyn