Project L4

Started by The64Watcher, December 06, 2025, 01:30:05 AM

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The64Watcher

so lemos dead

But...
I'm making Lemmings 4!
its in gamemaker and the lemmings are a bit stiff, (right now all i've got was a interisland ballistic lemissle :XD: ) but hey its getting done
(maybe i'll be the one to finish the tribes arc)
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namida

This is a bit ambitious, but it's a lot more realistic of a project than a full-blown OS.

I hope you understand that it will take time and effort to actually make this - but there are many users on these forums who wanted to make something, didn't really know what they were doing, put in the effort to learn, and eventually made something. As long as you understand that it will take effort, it will be hard work at times (but there'll be a lot of fun seeing your work come to life, too), and it will be a long time before any major project gets to the point where you can even see, let alone really share, any results - you can get there. If you need some inspiration, take a look at WillLem - he didn't know the first thing about programming when he joined here, nowdays he's capable of coding in multiple languages and producing very good results.

GameMaker is definitely a significant step up from Scratch and similar sites. While arguably more "basic" than programming languages, GameMaker is powerful enough that many good games you can buy on Steam etc (and even sometimes, consoles) are made in it. If you're finding that GameMaker works well for you, I very much encourage you to stick with it and continue learning and improving your skills in it. I believe that for myself, a similar app - Click & Create - was instrumental in my abilities getting to where they are now, even though it was relatively "simplified".
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

The64Watcher

thanks dude :thumbsup: I'm using the pixel template with some visual features turned off.
lorewise... should i skimp over chronicles and continue from there, or try to finish lemmings 3 as a tutorial? thats a bad idea since im using the classic lemmings gameplay so thats bad

also remeber when yo wanted the farter skill in corrupt a wish?
no farter :'( but something similar will get added, mostly as a gimmick where you have to dial in the exact number of lemmings instead of dumping them in. The Stinker! :sick: "he smells bad" -every other lemming
go here or suffer https://yeeps.proboards.com
i am the best rec roomie in the forums yall

The64Watcher

stoopid game maker decided i must read the forum instead of actual game dev  :eyeroll:
you know what
LEMHORDE
:lemming:  :lemming:  :lemming:  :lemming:  :lemming:  :lemming:  :lemming:  :lemming:  :lemming:  :lemming:  :lemming:
go here or suffer https://yeeps.proboards.com
i am the best rec roomie in the forums yall

The64Watcher

making stuff in gamemaker is like bomb defusal
the PLANCK TIME you get ONE EENSY TEENSY thing wrong EVERYTHING EXPLODES
go here or suffer https://yeeps.proboards.com
i am the best rec roomie in the forums yall

The64Watcher

Quote from: namida on December 06, 2025, 06:44:27 AMThis is a bit ambitious, but it's a lot more realistic of a project than a full-blown OS.

I hope you understand that it will take time and effort to actually make this - but there are many users on these forums who wanted to make something, didn't really know what they were doing, put in the effort to learn, and eventually made something. As long as you understand that it will take effort, it will be hard work at times (but there'll be a lot of fun seeing your work come to life, too), and it will be a long time before any major project gets to the point where you can even see, let alone really share, any results - you can get there. If you need some inspiration, take a look at WillLem - he didn't know the first thing about programming when he joined here, nowdays he's capable of coding in multiple languages and producing very good results.

GameMaker is definitely a significant step up from Scratch and similar sites. While arguably more "basic" than programming languages, GameMaker is powerful enough that many good games you can buy on Steam etc (and even sometimes, consoles) are made in it. If you're finding that GameMaker works well for you, I very much encourage you to stick with it and continue learning and improving your skills in it. I believe that for myself, a similar app - Click & Create - was instrumental in my abilities getting to where they are now, even though it was relatively "simplified".
namida, 1, bring the original alpha pfp back
2, im thinking of switching to turbowarp or something because game maker keeps screaming
go here or suffer https://yeeps.proboards.com
i am the best rec roomie in the forums yall

The64Watcher

ALERT! ALERT!
just started using ct.js as the new engine
it uses full block so no gamemaker level yapping demanding and screaming
go here or suffer https://yeeps.proboards.com
i am the best rec roomie in the forums yall

namida

You're going to run into frustrations no matter what engine you use. As I mentioned:

Quote from: namida on December 06, 2025, 06:44:27 AMAs long as you understand that it will take effort, it will be hard work at times (but there'll be a lot of fun seeing your work come to life, too), and it will be a long time before any major project gets to the point where you can even see, let alone really share, any results - you can get there.

This applies no matter what engine, programming language, or other tool you use. Indeed, this applies to creative (and other) projects of almost any kind, not just game design. There are only two ways to get what you want in terms of creative products without putting in a significant amount of effort, and both of them make it much harder to get exactly what you want, and also take away a significant extent of your ability to truly call it your creation (whether that matters depends if your goal is "I want this to exist", versus "I want to make this") - those two ways being either "pay someone else to do it", or "generate it with AI".
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

The64Watcher

oh ok, but the reason i got ct.js is not because everylem knows but i stumbled on it due to game maker spite :/
but a simple counterclaim i have is that the vauger these complex error messages, the worse, with block coding, which ct.js has, its easy to check your code and go "ohh so thats the problem" mostly because my high functioning autism causes me to do stuff stupidly like break entire projects using the wrong variable. also i despise ai.
im sorry if this doesnt relate much to your message, but hey what do i care im gonna have more lore than dailly after this.  :evil: not to say i dont get your message, but tbh i just feel like ill just learn as i go, it still needs effort, but way less. i mean, you can remake lomax if your clever, but thats not what we are here for, so... yeah i dont know what im doing but atleast im doing something,  :) minds are complex.
go here or suffer https://yeeps.proboards.com
i am the best rec roomie in the forums yall

The64Watcher

Lemmings 4 will use turbowarp. it is still going so dont worry, although this is a big step down, but it will still have the usual skills, even destructive skills like digger basher and miner. still is a big step up from the original Lemmings for scratchso stay tuned.

for namida, all i can say is not to respond to this post, you can give insight, but i think turbowarp is going to help big time, im not trying to be rude, i just...  :lix-ashamed:
go here or suffer https://yeeps.proboards.com
i am the best rec roomie in the forums yall