Level Design Contest #32 - Playing Phase (Discussion Topic)

Started by IchoTolot, May 11, 2025, 11:08:49 AM

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kaywhyn

Well, this is very awkward. I committed a foul with my R2! My R2 was ineligible due to it having a laser skill, and I didn't catch myself! And I came up with the R2 ruleset too! :forehead: Wow, my age is definitely showing. I apparently can't remember my own ruleset! :-[ Guess I was too excited about getting my intended solution to work with the level idea I had in mind for my R2 that I didn't realize I was using a skill that's not allowed for R2!

Anyway, I've now uploaded V3 for my R2 that fixes the issue that made it ineligible and makes it now eligible. Luckily, it only needed a slight reworking which still somewhat retains the spirit of the original solution I had in mind. I can't say the same about whether I've succeeded on blocking off all the backroutes yet, though one solution I've been sent about two hours ago was the intended way for the original ineligible level. Let's see, though!

In any case, thank you very much to the user who notified me of the ineligibility of my original R2 level! :laugh: :thumbsup:

edit: In my excitement to get out a fixed version of my R2 to fix the ineligibility issue of the level, I forgot that my R3 needed a backroute fix as well as a solution I was PMed is a slight backroute. So, V4 of my R3 has been uploaded now in the update topic! For V4, the only change is more green square blocks added.     

Crane

Quote from: kaywhyn on May 12, 2025, 03:37:23 AM...
Quote from: Crane on May 12, 2025, 01:02:48 AMBy the way, you might have accidentally put in a random panel of rock in the bottom left corner of your Rule 1 pair of levels - it looks very out of place.

Thanks, I've fixed that now and have reuploaded the correct files in the update topic. I honestly don't know why or how that happened. There have been times when I'm sure I've clicked on a piece in the editor only to not see it appear in the visible portion of my screen at times, so that's likely what happened here.
That square is still present on the "Oh yes!" version of the level by the looks of it.

In the meantime, re-solved your the R2 and R3 levels.

Crane

Got Gold Rush re-solved and Diamond Rush finally solved!  Gold Rush feels like a backroute though.

Crane


Armani

@Crane
I overlooked the powerfulness of the stoner skill  :XD: Now the hatches are lower so you can cheese to the top area.
My newest NeoLemmix level pack: Holiday Lemmings 2024 8-)
Xmas themed collaboration pack with Mobiethian :D

My other NeoLemmix level packs(in chronological order):
  Lemmings Uncharted
  Xmas Lemmings 2021
  Lemmings Halloween 2023

kaywhyn

@Crane

R2 - Ugh, these pixels that stick out on the pink LPVII Organic pieces have been quite troublesome! Fortunately, for V4 this was an easy fix with a very minor terrain modification.

R3 - This one was a bit more troublesome to fix, but luckily it was easier than I thought. For V5, same as the fix for R2, some terrain modification and along with that the pillars to the right of the exit needed to be shifted further to the right in order to make my intended solution work out again. I did the same with the pillars to the left of the exit in order to keep the symmetry with respect to the exit. Hopefully this will finally stop all cheesy backroutes, but let's see!

Many thanks for all the backroutes you've been finding that I didn't know were possible! That's what I get for having made my levels a few days before the playing phase started and hence not as much extensive testing of my own for backroutes as a result! :XD:

Crane

More re-solves (Diamond Rush is back to being unsolved!)

kaywhyn

@Crane

R2 - Ugh, nice find there! Luckily, easy fix with more steel for V5!

R3 - We're nearly there now! V6 is more terrain changes.

Crane

Completed Diamond Rush again, but crazy tight on timing!  Also Quick Lab Rush.

ADDENDUM: TWO Quick Lab Rush solutions!

Armani

@Crane
Wow nice job on making the timing works :lem-shocked:
Both levels don't require any tight timings, I should've make it clear :XD:
My newest NeoLemmix level pack: Holiday Lemmings 2024 8-)
Xmas themed collaboration pack with Mobiethian :D

My other NeoLemmix level packs(in chronological order):
  Lemmings Uncharted
  Xmas Lemmings 2021
  Lemmings Halloween 2023

Crane

Unfortunately that third platformer opens up a new backroute in Diamond Rush.  Also, Gold Rush is looking more intended now.

Armani

My newest NeoLemmix level pack: Holiday Lemmings 2024 8-)
Xmas themed collaboration pack with Mobiethian :D

My other NeoLemmix level packs(in chronological order):
  Lemmings Uncharted
  Xmas Lemmings 2021
  Lemmings Halloween 2023

kaywhyn

@Crane

R3 - Ok, your two backroutes weren't as difficult to fix as I thought. For V7, I simply made the wall by the exit thicker.

Armani

Here are my solutions to Rule 1 levels, other than some levels I already knew the solutions to 8-)

Treasure Island&Forbidden Treasure
It's my favorite rule of the three, great concept and very inspirational. I went for self-indulge challenge and save all lemmings on both levels. :D

Berkana&Eiwaz
Very nice looking levels. I expected a solution without stalling the crowd on Eiwaz but this is the only solution I manage to found.

Hardcore Molten Problems
First one was harder than the second one and looks intended to me. In the second level, I feel like the trap and the fire were suppose to block my solution but barely failed to.
My newest NeoLemmix level pack: Holiday Lemmings 2024 8-)
Xmas themed collaboration pack with Mobiethian :D

My other NeoLemmix level packs(in chronological order):
  Lemmings Uncharted
  Xmas Lemmings 2021
  Lemmings Halloween 2023

Armani

My newest NeoLemmix level pack: Holiday Lemmings 2024 8-)
Xmas themed collaboration pack with Mobiethian :D

My other NeoLemmix level packs(in chronological order):
  Lemmings Uncharted
  Xmas Lemmings 2021
  Lemmings Halloween 2023