New Level Pack - Lemmings Faithful

Started by 92Dexter11, May 04, 2024, 12:46:43 PM

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JawaJuice

Hey @92Dexter11 and @∫tan x dx

Completed the new Steady and Turbulent ranks :thumbsup: I've actually been playing the pack since before I joined the forum, so I'm including my replays for the entire pack. Should all be talisman solutions, let me know if that's not the case.

I gotta say, I've really enjoyed every rank of this pack - it's great to look at, with beautiful tilesets, and nice having a bunch of open-ended levels to play around with where the real challenge comes in the form of the talismans. Some were relatively quick - a few minutes - some took way longer; multiple attempts over several days in some cases. For my money, these were the hardest talismans:

Steady 2 - Hardest of the entire pack imo, very hard to see a way of doing it without running out of laserers!
Steady 3 - Just tough to spot what needs to be done here!
Steady 10 - Used more than 15 skills on many attempts! As a horror fan, I love the gruesomeness of the death fx!
Tricky 3 - Another very hard talisman, not too far behind Steady 2 for me. My brain doesn't cope well with splitters at the best of times and this was actual ragebait!
Treacherous 6 - Coming up with a workable strategy to get those buttons pressed was hard and then the timing and precision required is kinda nuts.
Treacherous 9 - Really hard to find a route without blockers and walkers.
Turbulent 7 - As with Tricky 3 and its splitters, I find it hard to wrap my head around teleporters as well, especially how each exit interacts with the various skills. My solution ultimately wasn't as chaotic as I feared though, it's just not particularly quick (around 10 minutes I think!)
Turbulent 10 - This was daunting on the face of it since my original solution clocked in at over 10 minutes, but once I knuckled down to it, I pretty much solved it on the first attempt (albeit with a lot of rewinding, frame-stepping and tweaking!) - it's just massively multi-tasking and I'd struggle to get the time down much more I reckon, as it was only just inside the 2.30 limit.

Thanks again for the pack - very well-designed and a lot of fun to play!  :thumbsup:

Reverse Lemmings: Megadrive
Collaboration pack with Guigui. 60 Medium-Hard levels.

92Dexter11

Thank you for your kind words and your replays!

Here are the solutions that I have the most to say about:


Simple
Lazuli - A unique solution here, good one!
Stepping Stones - I think this is the first solution I've seen for this level which uses the intended solution and isn't a backroute lol! :thumbsup:
Dodgy Plumbing - Some creative use of skills here, especially that basher staircase.

Safe
Diamond in the Rough - I think I saw this solution from you during LOTY 2025 playing phase - it still blows me away that you managed to save the neutrals. :thumbsup:
Doors and Gates - This one always is always fun to watch since it's so open ended. I always love the blocker-in-front-of-locked-exit trick  :thumbsup:

Steady
Serpent Shrine - Another backroute, although it's unlike any of the others that I've seen. Great job on saving so many skills!
Hey Presto -  :o Very unique solution! It hadn't occurred to me that you could just fence up the right-hand side towards the exit.
Lost in the Desert - Another unique backroute, very creative use of diggers - well done!
Lost in the Dessert - Another very unique solution - dislodging the blockers at the beginning with the fencer was very fun!
Chamber of Horrors -
Quote from: JawaJuice on November 11, 2026, 09:32:51 AMAs a horror fan, I love the gruesomeness of the death fx!
Thank you! :devil:

Tricky
Which Way Mr Scarecrow -
Quote from: JawaJuice on November 11, 2026, 09:32:51 AMAnother very hard talisman, not too far behind Steady 2 for me. My brain doesn't cope well with splitters at the best of times and this was actual ragebait!
This one is super tricky for sure!  :devil:
There's a knack to it that I mentioned in one of my earlier replies where you turn the lemming around as they're walking through a splitter - you seem to have done that here, good job on figuring it out! :thumbsup:
Fear Knot - It's been so long since I made this one that I can't for the life of me remember the official solution. It always amazes me how many solutions this one has since I threw it together at random and built the level around the terrain - good job on finding another solution!

Treacherous
Pushing Up Daisies - Your solution here is similar to the one submitted by PlodderUK. The official solution uses shimmiers to interrupt the platformers above the buttons, allowing lemmings to fall down easier. It's very impressive that you did it using only three shimmiers, as there's very precise timing involved - amazing job!
Heard it through the grapevine - I think your solution here is what my brother intended, aside from the beginning - you used an impressive trick with some precise pixel-perfect terrain shenanigans to separate one lemming from the rest - nicely done!

Turbulent
Can I have a Peppermint - A backroute, but quite a funny one, since it relies on delaying the lemmings long enough for the glider to build a staircase. Very nicely done! :thumbsup:
Sugar Rush - Your solution here is quite unusual - it's partially a backroute and partially intended, good work!
An Omen of Doom - Backrouted, well done!
Bumbly Beach Bazaar -  :lem-mindblown: This one was really impressive to watch! Having one of the lemmings backtrack to free the blockers is really unique. Amazing!
Ice Nine - I think this is another backroute, well done again!
River Styx - Damn, this is a complete backroute. I thought for certain the metal on the left would be impenetrable, seriously well done for managing to break through it! :o
A Tale of Two Cities - A photo-finish, just barely managing it within the time limit, good job! :thumbsup: