Author Topic: Level Design Contest #28 - Playing Phase (Discussion Topic)  (Read 13989 times)

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Online kaywhyn

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Re: Level Design Contest #28 - Playing Phase (Discussion Topic)
« Reply #75 on: August 28, 2023, 10:27:25 PM »
All rightie, finally my videos showing my solutions to all the contest entries are up :)

Part 1 (Lix entries) - https://youtu.be/rhyW7LBLzYA

Part 2 (NL Rule 1) - https://youtu.be/-vqL_zhtInI

Part 3 (NL Rule 2) - https://youtu.be/-vqL_zhtInI

Part 4 (NL Rule 3) - https://youtu.be/anTxh8VYh1o

Part 5 (my levels) - https://youtu.be/ZVGbWVzDyvM

Also attached my full replay collection here again, as well as the intended solutions to my levels :)
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Online kaywhyn

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Re: Level Design Contest #28 - Playing Phase (Discussion Topic)
« Reply #76 on: August 30, 2023, 06:09:41 AM »
Being the math person and huge lover of numbers that I am and R3 being the "miniature" rule, I decided to collect some stats for the R3 levels :laugh: See attached file

In summary, for NL everyone made a 160 x 100 level except for Kingshadow, whose level is instead 128 x 90. For Lix, geoo's is 192 x 192, while Simon's is 320 x 200, which is the maximum allowed in either direction for that engine, and the dimensions are doubled that of NL's because of high-res.

In terms of lemming count, geoo, Niesch, and myself are all tied with 9, the maximum allowed for this ruleset, though Niesch's is an 8-lemming level where you can get a 9th with the cloner skill

Finally, in terms of the maximum amount of skills you can assign/use, Armani, Icho, and Niesch are all tied with 9, though once again in Niesch's case there are 8 skills you can assign + 1 pickup

Not shown in the table, but out of all the R3's, my R3 is also the shortest in terms of solve time, where mine is pretty much the only one that can be solved in under 30 seconds (about 28 seconds or so), with a close second by Niesch, which, even with the correct RR fiddling to do the building ASAP, would still finish a little over 30 seconds.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Simon

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Re: Level Design Contest #28 - Playing Phase (Discussion Topic)
« Reply #77 on: August 30, 2023, 11:52:18 PM »
My first NL replays. Amazed how much puzzle potential the shimmier offers, even in the miniatures.

My L-Team solution has a shimmier left over, but still feels reasonable. Everything else looks as if it's 100 % intended.

kaywhyn's videos: Thanks! Gentle Slope is intended, ξ is a minor variant and perfectly acceptable.

Spoiler: ξ (click to show/hide)

-- Simon
« Last Edit: August 31, 2023, 12:02:00 AM by Simon »

Offline NieSch

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Re: Level Design Contest #28 - Playing Phase (Discussion Topic)
« Reply #78 on: August 31, 2023, 06:24:16 AM »
My L-Team solution has a shimmier left over, but still feels reasonable. Everything else looks as if it's 100 % intended.
[/spoiler]

You also could have a climber left over since the first climber you assigned wasn't necessary. Well done!

I consider it a backroute so I updated the level to V10.
My NeoLemmix packs: All You Need Is Lemmings - Long Live Lemmings! - Yippee! More Lemmings
SuperLemmix: Tomb Rodents featuring Lemmina Croft

Offline IchoTolot

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Re: Level Design Contest #28 - Playing Phase (Discussion Topic)
« Reply #79 on: August 31, 2023, 03:40:08 PM »
Will put up the voting topic soon. :)

Offline geoo

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Re: Level Design Contest #28 - Playing Phase (Discussion Topic)
« Reply #80 on: August 31, 2023, 05:28:49 PM »
I didn't have much time to play through the levels, but at least I managed to finish all of the miniatures and half of the Rule 1 levels.
I've especially liked the levels focused around shimmiers so far!

As for the solutions to my levels, everyone solved Fast Food Forest the intended way.
For Frog Clog, nobody has the intended solution, but all parts of my intended solution are featured in someone's solution. I'm happy to leave this level a bit more open-ended, as I also don't see any elegant fixes. It wasn't meant to be a hard level.
For Underground Club, good find there, kaywhyn, I'm surprised we all missed that! Your solution still features the part of the idea that I care most about, so I might just leave it in.

Online kaywhyn

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Re: Level Design Contest #28 - Playing Phase (Discussion Topic)
« Reply #81 on: August 31, 2023, 05:44:00 PM »
@geoo

Your solutions to my R1 and R3 are both intended. Nice job! :thumbsup:

@Simon

Thanks for confirming my solutions are intended/acceptable even though it was long after I knew they were after checking Icho's video :P Yes, I'm well aware I made my solution to your R1 messier than it needed to be, especially around the exit area :laugh:
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline NieSch

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Re: Level Design Contest #28 - Playing Phase (Discussion Topic)
« Reply #82 on: August 31, 2023, 06:02:43 PM »
@geoo: Cool solution to the L-team level. Not what I intended but perfectly fine. 8-)
My NeoLemmix packs: All You Need Is Lemmings - Long Live Lemmings! - Yippee! More Lemmings
SuperLemmix: Tomb Rodents featuring Lemmina Croft