Author Topic: [BUG][PLAYER] Inconsistent Fencer steel interactions  (Read 746 times)

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Offline Crane

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[BUG][PLAYER] Inconsistent Fencer steel interactions
« on: April 18, 2023, 11:08:05 PM »
The Fencer skill is inconsistent if they hit a steel ceiling.  Exactly how much terrain they removed in their last stroke dictates whether they "chink" the steel and turn around, or stop and walk forward.

Observe the two images... in Fencer_Chink.png, the Fencer will "chink" the steel and turn around, while in Fencer_NoChink.png, they will stop because they no longer have any terrain they can remove.  This might lead to some unexpected behaviour in contrived circumstances, as well as the audible "chink" sound not playing when you might expect it to.  In all cases the Fencer should "chink" a steel ceiling and reverse.

(ADDENDUM: It seems to be a very particular configuration of how much terrain the Fencer can remove and how close they are to the edge of the steel zone)
« Last Edit: April 18, 2023, 11:15:08 PM by Crane »