Author Topic: [SKILLS][PLAYER] Skill decisions  (Read 84 times)

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Offline namida

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[SKILLS][PLAYER] Skill decisions
« on: January 12, 2021, 06:54:27 PM »
Once I have made final decisions about any of the skills, I will post them here.

Please keep in mind that if I say a skill is accepted;
- It still won't be included in a RC / stable build until all of the new skills are ready to go stable (or rejected), and this will be V12.12 at the earliest.
- It might still get further slight physics tweaks, though once declared "accepted" I would not expect any more major changes.
- Visuals / theming are still 100% up for discussion. This could mean (using an existing skill as an example) that if "Basher" was accepted, it could still be changed to "Flamethrowerer" later (while keeping the same general physics and at least similar specifics) - it would just mean that we would be getting a skill that has the physics of the "Basher".
- I won't be making decisions on all four skills as soon as this topic is made. I'll be posting in this topic as I make the decisions, which could still be a long time.

Offline namida

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Re: [SKILLS][PLAYER] Skill decisions
« Reply #1 on: January 12, 2021, 06:54:48 PM »
My first decision - the Laserer will be making it into NL.