[RetroLemmini] MobiLems

Started by ericderkovits, September 24, 2020, 09:28:45 AM

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ericderkovits


Here's MobiLems by mobius, a pack of 140 levels in the original styles and featuring the 'Classic 8' skillset, ideal for RetroLemmini.

Original .ini conversion by ericderkovits.
Converted to .rlv for RetroLemmini and updated by ericderkovits and WillLem.

This pack requires RetroLemmini 2.8 or later (with styles version 2.8 or later) to play.



To install, extract the zip to RetroLemmini/resources.

Or, if you prefer to extract manually:

Place the contents of 'levels' into RetroLemmini/resources/levels.
Place the contents of 'music' into RetroLemmini/resources/music.
Place the contents of 'replays' into RetroLemmini/resources/music.


WillLem

This pack has now been fully converted to .rlv and is ready for RetroLemmini 2.8 or later.

Enjoy!

Get the latest version of Mobilems for RetroLemmini here.

hrb264

#2
mod edit: Removed hbr264's Friendly 4 level attachment. I've reattached the pack for Retrolemmini with a small change I made to the level by moving the right exit down 1 pixel so that only one row of its trigger is buried into the ground instead of all the trigger being buried like in her change. This is because IMHO the exit graphic doesn't look as good with all the trigger buried as opposed to just one row of the exit trigger buried.

Quote from: ericderkovits on September 24, 2020, 09:28:45 AMHere's MobiLems by mobius, a pack of 140 levels in the original styles and featuring the 'Classic 8' skillset, ideal for RetroLemmini.

Hey I've just downloaded this, and unfortunately on Friendly 4 'dig a little deeper', the right exit seems to be unreachable by the lemmings even when I dig down in front of it :( I used your replay and unfortunately it only saved half of the lemmings with the right exit not being saved at all :(

I've just made a slight change and it seemed to fix the problem, attached is the adjusted level. I've also attached the original and  the original replay from the replays folder, which had the same issue with the exit on the right.

WillLem

Quote from: hrb264 on March 09, 2026, 10:23:06 PMI've just made a slight change and it seemed to fix the problem, attached is the adjusted level.

Thanks for this, I've added it to the pack in the OP :thumbsup:

kaywhyn

I've went ahead and reattached the MobiLems pack with a small update to Friendly 4. I simply moved the right exit down 1 pixel instead of 8 pixels like hbr264 did just because IMO the exit looks a lot better when only 1 row of its trigger is buried into the ground as opposed to all of the exit trigger being buried into the ground.

Quote from: hrb264 on March 09, 2026, 10:23:06 PMHey I've just downloaded this, and unfortunately on Friendly 4 'dig a little deeper', the right exit seems to be unreachable by the lemmings even when I dig down in front of it :( I used your replay and unfortunately it only saved half of the lemmings with the right exit not being saved at all :(

I've just made a slight change and it seemed to fix the problem, attached is the adjusted level. I've also attached the original and  the original replay from the replays folder, which had the same issue with the exit on the right.

Thanks for reporting! :thumbsup: I checked the original level in the editor and the problem here is that the right exit is just 1 pixel too high for the Lemmings. It's due to the fact that the trigger for the right exit lies completely on and above the terrain, as indicated when you turn CPM and triggers on in the level editor. If you now move the right exit up 1 pixel, you can now see the empty air between the exit and the ground, hence all the exit's trigger (indicated by a pink box or whatever color you select in the editor) lies on and above the ground. In addition, the Lemming's pin is actually one pixel below their foot, not at their foot on ground level. Because the Lemming's pin is 1 pixel below their foot, it therefore does not and cannot come into contact with the exit trigger and hence they cannot use the right exit at all.

MobiLems was originally made for Lemmini, and as I have explained on Discord, the checks for triggers on Lemmini vs SuperLemmini and the other Lemmini forks are different. On Lemmini, it checks around the middle of the Lemming, while on all the other ones they check at the foot of the Lemming, which is the same way as how the original Lemmings games work. Hence, with the way the exit is currently with the trigger lying on and above the terrain, the Lemmings on Lemmini exit with no issues because their middle contacts the exit trigger. However, this same thing is a problem on SuperLemmini and all the other Lemmini forks, as the Lemmings cannot exit this way due to the check now being at the foot of the Lemming instead. The issue is simply that the exit trigger is one pixel too high and hence to fix the problem you just need to lower the right exit by 1 pixel.

The general rule for triggers for SuperLemmini and the Lemmini forks is that traps/exits work as long as you bury at least one row of pixels of the trigger (the pink box when you turn on triggers in the editor) into the terrain. You certainly could bury more or even all of the trigger completely into the ground, like you did in your adjustment of the level and the Lemmings will still be able to exit, but IMHO it looks a bit odd with way more of the exit graphic buried into the ground as compared to just burying one row of the exit trigger.

hrb264

#5
Quote from: kaywhyn on Today at 07:55:00 AMThanks for reporting! :thumbsup: I checked the original level in the editor and the problem here is that the right exit is just 1 pixel too high for the Lemmings. It's due to the fact that the trigger for the right exit lies completely on and above the terrain, as indicated when you turn CPM and triggers on in the level editor.
...
The general rule for triggers for SuperLemmini and the Lemmini forks is that traps/exits work as long as you bury at least one row of pixels of the trigger (the pink box when you turn on triggers in the editor) into the terrain.

Thanks very much :)

WillLem

Quote from: kaywhyn on Today at 07:55:00 AMI've went ahead and reattached the MobiLems pack with a small update to Friendly 4. I simply moved the right exit down 1 pixel instead of 8 pixels like hbr264 did

Much appreciated, thanks :thumbsup: