Author Topic: Level Design Contest #20  (Read 8682 times)

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Offline Shmoley

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Re: Level Design Contest #20
« Reply #15 on: May 01, 2020, 04:30:35 AM »
I’m not sure if I want to try this or not! I’m not spectacular at level design so I don’t know..

Offline Crane

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Re: Level Design Contest #20
« Reply #16 on: May 01, 2020, 03:06:13 PM »
You never know until you give it a shot.  And hey, don't worry if you don't do a good job - you're giving players a level to try out!

Offline Shmoley

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Re: Level Design Contest #20
« Reply #17 on: May 01, 2020, 06:12:08 PM »
Thanks! Actually, for the rule in which you have to have the level be symmetrical, I already have an idea for that! Sort of. EDIT: Actually I have something better for rule three! :D (If it works out then I’ll enter the contest)
« Last Edit: May 01, 2020, 06:37:24 PM by Shmolem »

Offline IchoTolot

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Re: Level Design Contest #20
« Reply #18 on: May 01, 2020, 07:04:15 PM »
Why not submit both ideas? ;)

Offline Shmoley

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Re: Level Design Contest #20
« Reply #19 on: May 01, 2020, 11:53:19 PM »
In rule two, shouldn’t it be eight skill palette? Aren’t you only able to have eight different skills in one level?

Offline Proxima

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Re: Level Design Contest #20
« Reply #20 on: May 02, 2020, 12:15:49 AM »
The current stable version of NeoLemmix allows ten. Lix allows fourteen.

Offline Shmoley

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Re: Level Design Contest #20
« Reply #21 on: May 02, 2020, 12:40:46 AM »
Oh.... well in that case then I need to download the most current stable version of neolemmix.

Offline Flopsy

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Re: Level Design Contest #20
« Reply #22 on: May 03, 2020, 03:15:04 AM »
Thanks! Actually, for the rule in which you have to have the level be symmetrical, I already have an idea for that! Sort of. EDIT: Actually I have something better for rule three! :D (If it works out then I’ll enter the contest)

You don't have to pick a rule to enter, you can enter all 3 contests rules if you want. This is the first contest where you are able to enter all three.

Also, when I entered my first contest, I ended up winning it so don't be discouraged :)

Out of curiosity IchoTolot, are you allowed to say how many levels are currently entered for each rule right now?

Offline IchoTolot

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Re: Level Design Contest #20
« Reply #23 on: May 03, 2020, 08:35:24 AM »
Quote
Out of curiosity IchoTolot, are you allowed to say how many levels are currently entered for each rule right now?

I've got 5 for rule 1, 7 for rule 2 and 4 for rule 3.

Offline mantha16

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Re: Level Design Contest #20
« Reply #24 on: May 04, 2020, 09:23:55 PM »
I am still a little confused about the disjoint rule even with the explanations so can I make entrys for the other two but not for that rule?

Offline IchoTolot

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Re: Level Design Contest #20
« Reply #25 on: May 04, 2020, 10:17:05 PM »
I am still a little confused about the disjoint rule even with the explanations so can I make entrys for the other two but not for that rule?

A disjoint union would be 4 steel boxes with a hatch and an exit each. ---> All 4 sections are their own level and can live without the other.  See original lemmings Havoc 14 for example.

A fake disjoint union would add some kind of interaction between the sections, so that 1 part needs the other and cannot stand on its own. This can be done by putting destructible holes in the steel walls that need to be traversed through for example.

Offline IchoTolot

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Re: Level Design Contest #20
« Reply #26 on: May 06, 2020, 09:41:10 PM »
Hit 20 entries today! :thumbsup:

Keep them coming. ;)

Offline JRT

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Re: Level Design Contest #20
« Reply #27 on: May 08, 2020, 11:12:12 PM »
Hey guys, On Rule One, the symmetry applies to the terrain and steel only and objects aren't counted. I suppose this means One Way Arrows need not be symmetric? You are however able to view One Way Arrows in clear physics mode so I just wanted to check if I may have these face any direction or indeed place them anywhere.

Offline Flopsy

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Re: Level Design Contest #20
« Reply #28 on: May 08, 2020, 11:16:27 PM »
One way arrows are classed as an object so no they do not need to be symmetrical :)

Offline JRT

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Re: Level Design Contest #20
« Reply #29 on: May 08, 2020, 11:52:18 PM »
Ha, excellent. Then I just finished building my Rule One level! Finishing touches over the next week.