Poll

Slider speed?

3px per frame (equal to faller)
2px per frame (equal to floater)
1px per frame (equal to floater in updraft, or to horizontal speed of walker)

Author Topic: [DISC][PLAYER] Slider physics (potential)  (Read 3446 times)

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Offline namida

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Re: [DISC][PLAYER] Slider physics (potential)
« Reply #45 on: November 07, 2020, 05:17:57 pm »
Quote
My only question would be about the Climber transitioning directly to a Slider when hitting a ceiling. Does this happen in Lemmings 2, as well, btw?

Anyway, this is certainly great for preventing Climbers from splatting. And I assume the Slider will turn around when reaching the bottom again (as a Slider sliding down a regular wall does in L2, even when it is a Climber)?

No idea about what happens in L2. I went with what made sense to me.

Yes, the slider will turn around at the bottom. This happens any time a slider (climber or otherwise) reaches the bottom of a wall or reaches water, regardless of whether the situation arose by sliding down from a ledge, sliding down after hitting head while climbing, or walljump-sliding and being assigned climber after latching on.

The climber-splitter bug also affected Sliders, so the Slider exp will be based on "12.10.X + the fix for that bug" rather than 12.10.X stable.
« Last Edit: November 07, 2020, 05:25:26 pm by namida »

Offline NieSch

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Re: [DISC][PLAYER] Slider physics (potential)
« Reply #46 on: November 08, 2020, 10:20:48 am »
This potential new skill looks really cool. :)
My first level pack: Yippee! More Lemmings
My second pack I'm working on at the moment: Lemmings Unleashed

Offline namida

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Re: [DISC][PLAYER] Slider physics (potential)
« Reply #47 on: November 20, 2020, 05:53:39 pm »
A bug with the Slider has come to light where, if a Climber-Slider is assigned a Shimmier below an overhang, he ignores the overhang and slides down the wall instead. This will be fixed before the public exp release.