Author Topic: Lix 0.9.31 released  (Read 14858 times)

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Offline Simon

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Re: Lix 0.9.29 released
« Reply #45 on: July 18, 2019, 11:57:15 pm »
Lix 0.9.29 released.
  • Observers in a networking game begin zoomed out; they see the entire map without any extra input.
  • In multiplayer, there are no more black boxes on the score graph after a nuke. The black boxes obscured the bars of low-scoring players. The black boxes were a hack solution before we had the nice score board when you mouse over the score graph. Now, to see who nuked, mouse over the score graph.
  • Partially fix #385: The replay tweaker displays only the first 18 plies (= assignments or nukes) instead of painting the 19th, 20th, ... ply over the remainder of the panel. In the long run, the tweaker needs a scrollbar.
  • The tweaker explains itself with short text while it has no plies to show yet. This is better than presenting the tweaker as a completely blank GUI widget.
  • Fix #327: After you save a replay manually from the replay browser, the browser reloads the directory and immediately shows the newly saved file.
  • Fix: The splat ruler draws properly again when the mouse is on the map (i.e., off the panel). 0.9.28 had a bug where the ruler would only draw while the mouse was on the panel instead of on the land.
  • Fix: In multiplayer battles, you can zoom again, even though there is no GUI button to zoom. By default, zoom is bound to the mouse wheel.
  • Fix #317: In a deeply nested directory hierarchy, the browsers' breadcrumb navigation condenses some higher-level directories into a single button. The top-level directory keeps its exclusive button at the very left.
  • Removed a default keybinding duplication: Highlight goals and splat ruler were both bound to Tab. Now, only the splat ruler is bound to Tab, highlight goals has no default hotkey.
-- Simon
« Last Edit: April 23, 2020, 09:11:10 pm by Simon »

Offline Simon

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Re: Lix 0.9.30 released
« Reply #46 on: December 28, 2019, 10:01:36 pm »
Lix 0.9.30 released.

It's been a while! In August 2019, I got a fulltime job as a C++ engineer. Naturally, I've begun to relax with software-unrelated things during weekends. But as promised, here's a Lix release still in 2019.


  • Fix #339: Imploder animation: Now, purple stars and vortexes circle around the center, then get sucked into the center. The old animation was too slow and subtle.
  • Fix #388: Oblivion sound was too noisy and high-pitched. Replaced this sound effect with meow-like voice acting that is not shrill.
  • lemforum: ccexplore fixed a backroute in Brickout.
  • Always print hotkeys on buttons' lower-right corner. Removed user option that toggled whether hotkeys would be printed on buttons.
  • Code: Remove body encounters from physics implementation; these happened at (foot - 4), (foot - 8), (foot - 12). Always check foot encounters instead. Before, only fire hazards checked for body encounters. Draw larger trigger area (in the editor) for fire to compensate. No changes to file formats. No changes to physics.
  • Multiplayer maps: Added Down with Frogs by Flopsy. Added remake of Humps (2-player map from 2010) using Lix's earth terrain. Removed endless falls at the side of Honeypots.
-- Simon
« Last Edit: April 23, 2020, 09:10:45 pm by Simon »

Offline Minim

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Re: Lix 0.9.30 released
« Reply #47 on: December 29, 2019, 06:20:58 am »
Just wondering as this was posted less than 24 hours until our multiplayer session starts: Will both versions (0.9.29 & 0.9.30) work on the same server?
Musical fact: All of Tim Wright's compositions for Original Lemmings are 125 BPM.

Offline Simon

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Re: Lix 0.9.30 released
« Reply #48 on: December 29, 2019, 11:12:30 am »
Yes, any 0.9.x is good for multiplayer, in particular 0.9.29 and 0.9.30.

-- Simon

Offline Simon

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Re: Lix 0.9.31 released
« Reply #49 on: April 23, 2020, 08:24:02 pm »
Lix 0.9.31 released.

:lix-cool: Download for Windows
:lix: Download for Linux 64-bit
:lix-evil: Source code
:8(): Changelog
:8:()[: Issue tracker

How to update (click to show/hide)

Here's a small maintenance release to keep Lix's source code in line with the newest compilers. It's not urgent to grab.
  • Compiling yourself: On Windows, Lix requires LDC 1.21.0 or newer to compile out of the box. For LDC 1.20.1 or older, in Lix's dub.json file, you must first change all appearances of "-entry:wmainCRTStartup" with "-entry:mainCRTStartup". See doc/build/win64.txt, section "Old LDC versions" for details.
  • Compiling yourself: Increased version of dependency sdlang-d: 0.10.4 -> 0.10.6,
    so that Lix still compiles with older versions of DMD, with the current stable
    DMD 2.091.0, and with even newer versions.
  • Fix #394: The editor now sorts tilesets alphabetically by the shown directory, which is its second-level-nested directory in images/. Old order: forest/, occult/, abstract/, construction/, ..., because forest and occult were in images/amanda/ and abstract, construction were in images/geoo/. New order: abstract/, beach/, bricks/, carnival/, construction/, ..., forest/, ..., occult/, ..., irrespective of the unshown author's name.
  • Fixed a backroute in Ifo Island. The building at the bottom takes longer now.
-- Simon
« Last Edit: April 23, 2020, 09:49:27 pm by Simon »

Offline RubiX

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Re: Lix 0.9.31 released
« Reply #50 on: April 25, 2020, 07:05:28 pm »
Thanks for keeping it going.  Downloaded the new version.    Lots of free time, i've been playing it solo lately again.

Offline Simon

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Re: Lix 0.9.31 released
« Reply #51 on: April 25, 2020, 11:02:50 pm »
You're welcome! Enjoy.

Since 2017, physics have remained exactly the same as in 0.9.0. But many little things are improved for convenience, and there are new singleplayer levels out of the box. Most of the new levels are in misc/.

-- Simon

Offline LanaAndCo

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Re: Lix 0.9.31 released
« Reply #52 on: April 26, 2020, 12:27:04 pm »
Thank you Simon! I'm glad that Lix is still getting updated.

Offline Simon

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Re: Lix 0.9.31 released
« Reply #53 on: April 26, 2020, 01:34:14 pm »
You're welcome, happy to hear that!

-- Simon