Author Topic: Some fixes to old levels  (Read 4968 times)

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Offline Forestidia86

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Some fixes to old levels
« on: March 20, 2018, 08:10:58 PM »
I've fixed, mainly via text edit, some old levels to current tile namings.

Jumpers from Lix tutorial levels by geoo
16 x 16 by Akseli  from the Lix Double-Level Contest 2014
Planet Dulux by Akseli from the Lix Double-Level Contest 2014
Palmtree Pile-up (V1.2) by Simon from the Level Design Contest 5

These levels should show no missing terrain anymore but I can't guarantee their solvability or that they haven't gotten pointless.

All levels should be solvable (Lix 0.9.13).

Edit: There are fixes that remove the gaps to Planet Dulux and 16x16 (both by Akseli) in this post.
« Last Edit: March 23, 2018, 05:39:59 PM by Forestidia86 »

Offline Forestidia86

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Re: Some fixes to old levels
« Reply #1 on: March 20, 2018, 09:38:12 PM »
Added a comparison picture for Akseli's "16x16" in C++ as well as in D-Lix.
In D-Lix there are some gaps introduced.

Offline Simon

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Re: Some fixes to old levels
« Reply #2 on: March 20, 2018, 09:57:35 PM »
1-pixel gaps in Akseli's level 16x16 likely comes from inconsistent terrain rotation workaround of C++ Lix, I chose not to port this workaround to D Lix, thus simplifying the formats.

This difference between the terrain loadings in C++ Lix and D Lix can create 1-pixel gaps like in Forestidia's image whenever both of these are satisfied:
  • the tile's width or height or both are odd (not divisible by 2),
  • the tile occurs rotated (I don't think mirroring will cause it on its own).
Anyway, Forestidia, good housekeeping with these ports!

-- Simon

Offline Forestidia86

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Re: Some fixes to old levels
« Reply #3 on: March 21, 2018, 06:11:41 PM »
Attached replays to the four levels in the first post.

Jumpers from Lix tutorial levels by geoo
16 x 16 by Akseli  from the Lix Double-Level Contest 2014
Planet Dulux by Akseli from the Lix Double-Level Contest 2014
Palmtree Pile-up (V1.2) by Simon from the Level Design Contest 5

Simon told me that the solution to his level is a backroute.

Offline Forestidia86

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Re: Some fixes to old levels
« Reply #4 on: March 22, 2018, 07:05:25 AM »
Just a comparison picture of Jumpers (by geoo) in new (left) and old (right) oriental tileset.

Offline Forestidia86

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Re: Some fixes to old levels
« Reply #5 on: March 22, 2018, 06:34:16 PM »
Attached versions of 16x16 and Planet Dulux (both by Akseli) that shouldn't have the gaps anymore. But I can't promise that I haven't overlooked something. The solutions should remain the same since it's only about the decoration.

Offline Forestidia86

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Re: Some fixes to old levels
« Reply #6 on: February 18, 2019, 07:10:42 PM »
The level That Pesky Gap seemed to have relied on old physics (variable SI?).
I made a variant of it which uses likely a completely different trick.