Lemmings Forums
Lix => Lix Levels => Topic started by: Forestidia86 on March 20, 2018, 08:10:58 PM
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I've fixed, mainly via text edit, some old levels to current tile namings.
Jumpers from Lix tutorial levels (https://www.lemmingsforums.net/index.php?topic=1466.0) by geoo
16 x 16 (https://www.lemmingsforums.net/index.php?topic=1867.msg50351#msg50351) by Akseli from the Lix Double-Level Contest 2014
Planet Dulux (https://www.lemmingsforums.net/index.php?topic=1867.msg50351#msg50351) by Akseli from the Lix Double-Level Contest 2014
Palmtree Pile-up (V1.2) (https://www.lemmingsforums.net/index.php?topic=2166.msg52184#msg52184) by Simon from the Level Design Contest 5
These levels should show no missing terrain anymore but I can't guarantee their solvability or that they haven't gotten pointless.
All levels should be solvable (Lix 0.9.13).
Edit: There are fixes that remove the gaps to Planet Dulux and 16x16 (both by Akseli) in this post (https://www.lemmingsforums.net/index.php?topic=3793.msg70225#msg70225).
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Added a comparison picture for Akseli's "16x16" in C++ as well as in D-Lix.
In D-Lix there are some gaps introduced.
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1-pixel gaps in Akseli's level 16x16 likely comes from inconsistent terrain rotation workaround of C++ Lix (https://www.lemmingsforums.net/index.php?topic=2463.0), I chose not to port this workaround to D Lix, thus simplifying the formats.
This difference between the terrain loadings in C++ Lix and D Lix can create 1-pixel gaps like in Forestidia's image whenever both of these are satisfied:
- the tile's width or height or both are odd (not divisible by 2),
- the tile occurs rotated (I don't think mirroring will cause it on its own).
Anyway, Forestidia, good housekeeping with these ports!
-- Simon
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Attached replays to the four levels in the first post.
Jumpers from Lix tutorial levels by geoo
16 x 16 by Akseli from the Lix Double-Level Contest 2014
Planet Dulux by Akseli from the Lix Double-Level Contest 2014
Palmtree Pile-up (V1.2) by Simon from the Level Design Contest 5
Simon told me that the solution to his level is a backroute.
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Just a comparison picture of Jumpers (by geoo) in new (left) and old (right) oriental tileset.
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Attached versions of 16x16 and Planet Dulux (both by Akseli) that shouldn't have the gaps anymore. But I can't promise that I haven't overlooked something. The solutions should remain the same since it's only about the decoration.
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The level That Pesky Gap seemed to have relied on old physics (variable SI?).
I made a variant of it which uses likely a completely different trick.