Author Topic: Arty's Lix Multiplayer Maps  (Read 615 times)

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Offline Colorful Arty

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Arty's Lix Multiplayer Maps
« on: January 18, 2018, 09:50:12 pm »
Everyone else seems to be making threads like this, so I figured I might as well jump on the bandwagon. This also will give me the opportunity to talk about why I made the maps the way they are. :lix-smile:

The individual maps



Playtime! (any number of players except 7)

My first individual multiplayer map! I loved Raymanni's Toy tileset, so I wanted to use it. I also wanted a level where you had enough skills to get the job done, but not enough to let you be wasteful or allow for intense sabotaging. Finally, I wanted each player to get an isolated area to avoid confrontations. This is a good beginner map, but experts can enjoy it as well! (I will not add steel under the entrances nor exits on this level.)



Cowabunga on the beam! (8p)

I really wanted to see if I could make a good 1-of-everything multiplayer level, and I hope I succeeded. The level may be hard to visualize, but it essentially wraps diagonally. This is simultaneously a really hard and pretty easy level. If you just want your lix in the exit, it's quite simple, if a bit daunting at first. If you want to sabotage others to ensure your victory, the difficulty really ramps up. I have updated this level to include many more routes and sabotage opportunities, but remember, you have very few skills, so use them wisely...

Update 1/29/2018 - added extra ramps to the area above yours, creating more sabotage opportunities...



Muder in a minute (8p)

Is it great? Is it terrible? You decide! :lix-wink:
A very, very short level that originally was intended to be a death-match between players. What it ended up being was so entertaining, I kept it and made my death-match a different stage. This level is simple: get to the hatch above you as quickly as possible. You have two lix, but be careful of enemies making splatfalls and batting you into the buzzsaws. The name comes from the name of a band.



Shaft of Chaos (2-8p)

Welcome to the shaft. This is probably the simplest multiplayer level you'll find, making it a very good introduction stage for new people. The route to your exit is very short and easy, but the terrain and excessive skills allow for a good amount of sabotaging. This introduces players to the core mechanics of Lix multiplayer, including getting screwed over by others, but in ways that are easy enough to remedy. Of course, you can expect a lot of chaos in this shaft... :lix-winktongue:



Blow your top! (3-8p)

An especially tricky level designed for advanced players. You have three hatches: one can go to your exit, and the other two are trapped in steel. The idea is to get your main group to the exit while making sure the enemies' saboteurs don't blow them up into the deadly laser ceiling. The idea for a level involving groups of saboteurs blowing themselves up to knock other people into lasers popped into my head one day and I thought it amusing, so the result is this level. No longer can the saboteur lix go through the steel ceiling. :lix-evil:



Pyramid Scheme (6p)

Taken from the Lemmings pack Mobilems. This was one of my favorites from that pack, and I thought it would make an interesting multiplayer map. You have to get over two pyramids to reach your exit. As per players' requests, I added builders to the map. :lix-wink:

Update 1/29/2018 - Two versions of this map are available: one with builders, and one without.



Pandemonium Box (8p)

This one breaks my two biggest rules (avoid player interactions and make it perfectly balanced). This map you may have noticed is not exactly balanced, but since everyone has to go through the same rooms, I think it's still fine. I hope this map is simple for beginners, and as the name implies, is absolute pandemonium. Only time will tell though.

Update 1/29/2018 - The red areas were changed slightly to make it clear whose exit is there. Steel was added under the exits. Also, there are two versions of this map: one with cubers, and one without.



Feaster Islands (2p, 3p, 4p, 6p, or 8p)

A new map. Get ready to eat cake, because this level has many slices! Get your lixes to the slice of cake next to you, but watch out for the eaters; they're carnivorous, so although they won't eat the cake, they will eat YOU!

Update 1/29/2018 - Fixed the cakes so they don't cause terrain errors, also greatly lessened the number of blockers and removed the platformers, while increasing builders.


Team maps


In the attic (2 teams, at least 4 players)

My take on one of my favorite Lemmings levels Lemmings in the Attic, but multiplayer. I tried to stay faithful to the original as close as I could, and the result is a level where one team tends to dominate and the other really can't get anyone in. Honestly, I think Rubix's level "Attic Attack" is a better map than this one, so I may discard this one in the future. :lix-ashamed:



Showdown at Chainsaw Gap (2 teams, 6 players)

This map is what I wanted Murder in a Minute to be. A fight to the death with buzzsaws overhead. You have three lix apiece, and the goal is to knock the enemy lixes into the buzzsaws or make them fall into the water so you can reach their exit (first to get a lix wins). The varying heights of the buzzsaws help balance the map. The highest buzzsaws aren't reachable, the middle ones are reach via a runner-jumper or being batted into them, and the shortest ones are just high enough that any change in height is likely to have deadly results. It's a short level that emphasizes hotkey speed and outsmarting the enemy. The level name comes from the Berenstain Bears Chapter book of the same name (no joke).



Hammerhead Bridge (2 teams, 8 players)

Everyone takes a Lix and either tries to reach their exit (first to get one wins), or make it harder for the enemies to reach theirs. In order to stand a chance, each team needs to have attackers and defenders. This map is a level from Splatoon, converted into a Lix map. I have made the fence steel and changed the central pillar to be harder to get over, which should hopefully make the map longer and better.


Race maps


Heart of a gambler (2-8p)

Three different courses in one. Each ascending course gets progressively faster, but also more difficult and dangerous. The top route in particular is incredibly deadly, but worth it if you succeed...

Update 1/29/2018 - Made the top route even harder and the bottom route slightly longer.
« Last Edit: January 30, 2018, 01:57:31 am by Colorful Arty »
My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My levelpack: SubLems
For NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

Upcoming levelpack: ArtLems
Development Topic: http://www.lemmingsforums.net/index.php?topic=3166.0

Offline Simon

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Re: Arty's Lix Multiplayer Maps
« Reply #1 on: January 19, 2018, 01:29:12 am »
Offer maps for download, then I'll include them in the next release.

-- Simon

Offline Forestidia86

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Re: Arty's Lix Multiplayer Maps
« Reply #2 on: January 19, 2018, 02:34:51 am »
Offer maps for download, then I'll include them in the next release.

Arty seems to have updated the first post and attached the maps.

Offline Colorful Arty

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Re: Lix 0.9.9 released
« Reply #3 on: January 21, 2018, 02:37:18 pm »
Did you by any chance update the existing multiplayer maps I made? A lot of them I updated, such as Cowabunga on the beam! and Hammerhead Bridge.
My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My levelpack: SubLems
For NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

Upcoming levelpack: ArtLems
Development Topic: http://www.lemmingsforums.net/index.php?topic=3166.0

Offline Simon

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Re: Re: Lix 0.9.9 released
« Reply #4 on: January 21, 2018, 02:43:12 pm »
Nope, I assumed they had stayed the same.

Earmarked for next release.

-- Simon

Offline Colorful Arty

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Re: Arty's Lix Multiplayer Maps
« Reply #5 on: January 29, 2018, 08:57:00 pm »
Added some new maps, updated a few, and removed Knock 'em dead. The .zip includes all updated levels. Please include ALL of them in the next Lix release please. :lix-wink:
My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My levelpack: SubLems
For NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

Upcoming levelpack: ArtLems
Development Topic: http://www.lemmingsforums.net/index.php?topic=3166.0

Offline Simon

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Re: Arty's Lix Multiplayer Maps
« Reply #6 on: January 29, 2018, 08:59:43 pm »
Thanks, earmarked for next release. Will cut any Knock 'em dead.

-- Simon

Offline Simon

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Re: Arty's Lix Multiplayer Maps
« Reply #7 on: January 30, 2018, 12:32:25 am »
You mentioned how you have changed the cake maps after the multiplayer session again.

Please attach an updated archive! I'm planning to release today and would like to ship the newest maps.

-- Simon

Offline Colorful Arty

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Re: Arty's Lix Multiplayer Maps
« Reply #8 on: January 30, 2018, 01:45:35 am »
OK, let me make a few adjustments to my race map, and I'll attach the levels within an hour.

EDIT: the first post has been updated!
« Last Edit: January 30, 2018, 01:57:47 am by Colorful Arty »
My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My levelpack: SubLems
For NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

Upcoming levelpack: ArtLems
Development Topic: http://www.lemmingsforums.net/index.php?topic=3166.0

Offline Simon

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Re: Arty's Lix Multiplayer Maps
« Reply #9 on: January 30, 2018, 02:54:17 am »
Thanks, I'll use this archive, with the following exception: I'll keep Playtime and In the Attic in 0.9.10, even though they're not in your attached archive.

-- Simon