@0xdeadbeef: BTW, those screenshots look awesome, the only thing I'd change is making the level preview box wider so that it is proportional with the level.
Well, it's just a quick first layout trial. Indeed, the level preview is monochrome in all original versions (only kind of in the win95 version) though I'm not 100% sure if I will go for that. Benefit would be that the lemmings pixels would be more visible... Maybe I will calculate a gray value for each RGB pixel. We shall see.
Furthermore my preview box misses the animated objects at the moment because it is based on the terrain+fixed objects background image. So e.g. the entrance is missing.
I will have to fix this though it includes lot's of work for small benefit
About the proportions: I don't think that the preview window in any official version is proportional. The scrollable area in the original game is 1600x160 pixels, in mine it's 3200x320, so it's always 10:1. If you draw this with correct ratio, the preview will have either a terribly small height or a terribly big width.
E.g. my preview box is 200 pixels wide. Much more is not possible since I want to do a 640x400 fullscreen mode and the icon bar already takes 384 (32x12) pixels. Also I want to add two scroll buttons next to the preview box as in the amiga version.
So with 200 pixels width, the height with correct ratio would be 20, which is VERY small and looks awful. At the moment I use 64 pixels as height (1:3.125), though I must admit that it's a bit too much. The he next "modulo 0" divisor of 320 is 8, so I might go for that (40 pixels). Still, this is only 5:1 instead of 10:1...