Author Topic: Levels for 0.9.x (including Proxima's 40 mp remakes)  (Read 1295 times)

0 Members and 1 Guest are viewing this topic.

Offline Proxima

  • Posts: 3126
    • View Profile
Levels for 0.9.x (including Proxima's 40 mp remakes)
« on: September 27, 2017, 06:11:46 pm »
The attached zip contains all of my multiplayer levels so far -- mostly from the old game (with slight rebalancing touches), and including the new map "Flying Batter-y Zone", which I cut to 100 lix because it was lagging a bit with 200.

Included maps:

The Adventure Playground (2p, 3p, 4p)
Any Way You Both Want (2p)
Betcha can't save just 100 (4p)
Box Set (2p)
Dirty Rascal (2p)
Flying Batter-y Zone (4p, 8p)
Four Color Theorem (2p)
Old Man of the Mountain (2p attack-and-defence)
Shion's Fun Fun Torture Room (4p combat)
We are A.T. and T.A. (2p)
« Last Edit: October 07, 2017, 01:50:48 am by Simon »

Offline Simon

  • Administrator
  • Posts: 2273
    • View Profile
    • Lix
Re: Proxima's multiplayer levels
« Reply #1 on: September 27, 2017, 06:18:43 pm »
Thanks! Will go into 0.9.

Battery Zone lags because the tumbler code is lousy. :lix-cry: But the spirit of the level isn't damaged by cutting lix.

-- Simon

Offline mobius

  • Posts: 2096
  • semi-inactive. PM me with important questions.
    • View Profile
mobius' mulitplayer maps
« Reply #2 on: September 27, 2017, 11:14:45 pm »
I updated 2 of my old levels for 2 or team player multiplayer: Compression Method 9000 and Hell's Kitchen. both got some major changes.

I plan to make some new ones but don't know when that will get done.
"I choose the danger" -Dr. McCoy



soundcloud: https://soundcloud.com/a-tax-980147606/raindrops
deviant art: http://rhubarb338.deviantart.com/

Offline Simon

  • Administrator
  • Posts: 2273
    • View Profile
    • Lix
Re: mobius' mulitplayer maps
« Reply #3 on: September 28, 2017, 03:42:51 am »
Thanks, both will go into 0.9.

-- Simon

Offline Proxima

  • Posts: 3126
    • View Profile
Levels for 0.9.0 and 0.9.1
« Reply #4 on: September 30, 2017, 03:41:23 pm »
I've attached my second folder of old MP levels (from back when Lix used the original graphics) converted to new graphics. I'd started converting these a long time ago, and I had it in my head that there was a lot still to be done, but looking through them, it looks like the only unfinished one is "Play Bridge (4P)", and you could just reconstruct that by copying a chunk of the 3P level.

All levels would need the number of players and overtime set, and after testing it in the last session, I think Diagonal (8P) should have more builders.

I've cut the overtime on Flying Batter-y Zone to 30 seconds.
« Last Edit: October 06, 2017, 11:00:55 am by Simon »

Offline Proxima

  • Posts: 3126
    • View Profile
Re: Levels for 0.9.x
« Reply #5 on: September 30, 2017, 09:12:57 pm »
Daunting 29 "Duality": moved decorative terrain above exit to prevent a backroute.

Offline Simon

  • Administrator
  • Posts: 2273
    • View Profile
    • Lix
Re: Levels for 0.9.x
« Reply #6 on: September 30, 2017, 09:26:21 pm »
Merge Flying Batteries: Will do for 0.9.1.

Merge old maps: Wow, thanks for the effort! I will add numbers of players. These maps already have overtime, the editor merely doesn't display it when number of players is 1. I'll leave the overtime values as they are. Will merge them into 0.9.1.



Multiplayer maps go into 0.9.1. I added player numbers and shortened some overtimes. I haven't built a Play Bridge 4p.

Duality will go into 0.9.1.

-- Simon
« Last Edit: October 07, 2017, 01:51:01 am by Simon »

Offline Simon

  • Administrator
  • Posts: 2273
    • View Profile
    • Lix
Re: Levels for 0.9.x (including Proxima's 40 mp remakes)
« Reply #7 on: October 07, 2017, 01:53:08 am »
Everything before this post is in 0.9.1.



Path to Mahiman has a short route with precise jumping -- see attachment. Keep or redesign?

Re-sort Runaround? I feel it's the hardest in Quirky. Took Wafflem about 15 minutes even with chat help from who didn't play the level yet. Everything else in Quirky was faster and took almost no help.

-- Simon
« Last Edit: October 07, 2017, 10:54:32 am by Simon »

Offline Forestidia86

  • Posts: 354
    • View Profile
Re: Levels for 0.9.x (including Proxima's 40 mp remakes)
« Reply #8 on: October 07, 2017, 11:41:43 am »
Path to Mahiman has a short route with precise jumping -- see attachment. Keep or redesign?

My observations concerning this are:
Spoiler (click to show/hide)

I can't assess to what decision that finally amounts since I don't have experience in such things.

Edit: Not to doublepost: I generally think that it's ok for a maze level to have a short hidden route next to (the) longer more visible one(s).
« Last Edit: October 07, 2017, 12:20:50 pm by Forestidia86 »

Offline Proxima

  • Posts: 3126
    • View Profile
Re: Levels for 0.9.x (including Proxima's 40 mp remakes)
« Reply #9 on: October 07, 2017, 01:47:19 pm »
Fix for "Path to Mahiman" attached.

Ordering change: Q38 The Runaround -> C10; Exit Stage Right -> C4; Rainbow Road -> Q38.

Offline Simon

  • Administrator
  • Posts: 2273
    • View Profile
    • Lix
Re: Levels for 0.9.x (including Proxima's 40 mp remakes)
« Reply #10 on: October 10, 2017, 02:54:48 am »
Proxima's Mahiman will go into 0.9.2, along with the proposed reordering for Runaround.

I can't assess to what decision that finally amounts since I don't have experience in such things.

There is a lot of taste and personal opinion with these alternate routes. Can keep them or can remove them.

In the end, Proxima decides because he's pack maintainer. Ideally, we propose concrete ideas to help with the decisions.

-- Simon

Offline Proxima

  • Posts: 3126
    • View Profile
Re: Levels for 0.9.x (including Proxima's 40 mp remakes)
« Reply #11 on: November 24, 2017, 02:19:39 pm »
Fix for "Eye of the Needle". I've narrowed the "chimney" the climbers go up at the start to make it less precise, jumpers -> 0 and runners -> 1 to remove recent backroutes.

Offline Simon

  • Administrator
  • Posts: 2273
    • View Profile
    • Lix
Re: Levels for 0.9.x (including Proxima's 40 mp remakes)
« Reply #12 on: November 30, 2017, 01:27:10 am »
Please post a replay for Eye of the Needle. I'd like to release today.

-- Simon

Offline Forestidia86

  • Posts: 354
    • View Profile
Re: Levels for 0.9.x (including Proxima's 40 mp remakes)
« Reply #13 on: November 30, 2017, 01:36:34 am »
In case of utter urgence I have posted a solving replay here. But I really don't know if it's intended.

Edit: Was backroute; got fixed in the post below.
« Last Edit: November 30, 2017, 03:04:44 am by Forestidia86 »

Offline Proxima

  • Posts: 3126
    • View Profile
Re: Levels for 0.9.x (including Proxima's 40 mp remakes)
« Reply #14 on: November 30, 2017, 02:47:16 am »
This is quite a drastic change, but it may be the best way of doing it. I've put steel all along the top of the long platform in the middle.
« Last Edit: November 30, 2017, 02:54:07 am by Proxima »