So you can't actually edit the level in LemEdit? But you have to draw the entire level terrain as a bitmap then save it in MyVGAspec, then transfer a level already using that style into your set using LemEdit?
Well, you can edit the level in LemEdit, but since LemEdit doesn't recognize the VGASPECx format, the terrain won't display. (I do have a partial solution to this though, stay tuned.)
The vgaspecX format is kinda like the Cheapo's handling of terrain. There is no concept of terrain piece, instead the entire terrain is stored as a single 960x160 bitmap. So yes, you'll have to draw the entire terrain as a bitmap. I know it can be annoying, sorry.
I suppose it would be simpler if it were possible to edit the VGAGRx.DAT files
Oh sure it's easy for
you to say "simpler"...
Maybe later down the road. Just not now.