So yeah, there's a few levels out there using the Epic tileset. Which use of is strongly discouraged, especially now that tileset mixing in levels is possible. (For those who don't know, the Epic tileset is a tileset originating from Lemmini, and also converted to NeoLemmix prior to tileset mixing being possible, which contains the terrains and objects of all the Orig tilesets mixed into one.)
But strongly discouraging it for new levels doesn't fix already-existing levels, does it? And changing things by hand would be a royal pain in the ass.
So, I wrote an app that does most of the work for you!
http://www.neolemmix.com/download.php?id=82Simply drag and drop a LVL file onto the EXE. Alternatively, run the EXE, then type in the filename of the LVL file (remember to include the ".lvl" extension).
This will convert it to a much more "normal" level that uses tileset mixing. Advantages - not having to include the 2MB epic.dat file in your NXP, and potentially faster load times for your levels due to that NeoLemmix doesn't have to load said 2MB graphic set to play the level. Also, the appearance will be more consistent with other levels - it won't have the scaled-down Lemmini graphics, but the same ones that appear in regular levels.
Please do be aware - the Epic tileset has different trigger areas for some objects, and even different sizes for some of the terrain pieces, so the result
will probably need some touching up, and will DEFINITELY need re-testing. Still, it's a lot less work than if you were to convert these levels by hand. Also please note that the level's primary graphic set will
always be set to Crystal when run through this.